Naruto Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Naruto AU Roleplay Forum
 
HomePortalLatest imagesSearchRegisterLog in
Welcome to Naruto Beginnings!
I hope you have fun here, jump in the chat!
The Chunin Exams are approaching, please check Republic of Five Mission Board for more details!

 

 Jinnouchi Tapir's Jutsu thread

Go down 
5 posters
Go to page : Previous  1, 2
AuthorMessage
Elias

Elias


Posts : 1483
Join date : 2015-12-05

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime13th November 2020, 12:38 am

Approved
Back to top Go down
Jinnouchi

Jinnouchi


Posts : 836
Join date : 2016-12-24
Age : 22

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime21st November 2020, 7:52 pm

Spoiler:

I made this one myself


Name: Heat Release: Chakra Condensation
Classification: Ninjutsu
Rank: B
Class:Offense/ Supplementary
Range:N/A
Description: This is a powerful Jutsu that  focuses on minimizing the size of a technique in order to concentrate the amount of chakra that the technique contains.  In exchange for reducing the size or the range of a heat release technique,  the amount of concentrated heat chakra in the technique would serve as a bonus to the amount of damage that the technique can do. This is in addition to what the technique is already capable of, with it dealing a bonus damage of Heat Release damage. The chart below will reflect how much of the size will need to be reduced for the bonus damage.

Size/Range Reduction -  Bonus Heat Release Damage
10-20 ft - D
30-40 ft - C
50-60 ft - B
70-80ft -  A
90+ ft -   S
Back to top Go down
Elias

Elias


Posts : 1483
Join date : 2015-12-05

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime21st November 2020, 8:23 pm

Condense and cruel sun approved unless Aurielle finds something wrong with them
Back to top Go down
Jinnouchi

Jinnouchi


Posts : 836
Join date : 2016-12-24
Age : 22

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime15th January 2021, 11:19 pm

Name: Heat Mirage- Burning Enthusiasm
Classification: Genjutsu
Rank: B
Class: Supplementary
Range: N/A

Description: This is an add-on to all heat mirage genjutsu, which plays into the fact that the exhaustion of stamina can be used in Jin's favor. The mass lowering of stamina causes hyponatremia which causes hallucinations or a coma, but generally causes a severe drop in one's mental defense. Depending on the amount of stamina that the inflicted has left, the defenses that they have against heat mirage genjutsu is lowered.

The remaining Stamina/ Debuff applied
Full - None
3/4 - Heat Based Genjutsu gains mental piercing
2/4 -  Victim's mental defenses lower by two tier levels.
1/4 - Victim's mental defenses lower by one rank.
0/4 or negatives - Heat based Genjutsu Equal to or Higher than victim's barrier tiers will render said victim unconsciousness.


Name: Heat Release - Hiding In The Mirage
Classification: Kinjutsu
Rank: B-rank (B-rank Chakra & Variable Heat materia Price)
Class: Supplementary
Range: AOE
Description:  Taking advantage of the ability to manipulate unused heat materia,  the user saturates the atmosphere with  a vast quantity of heat to cover a 80ft radius around themselves. Due to the vast amount of materia in the air;  visibility is cut off while causing those within the area to see mirages of figures and objects that aren't really there. Therefore concealing the user,  and preventing Time-Slowing Dojutsu from utilizing their advanced perception abilities to record movement. It is unable to fool Dojutsu with X-ray capabilities like the Zenraigan. Unlike other hiding techniques, this technique also drains -4 stamina per post from those affected by heat.  Depending on how much Heat materia  is put into this technique ,it becomes more difficult to disperse and can cover a larger area of effect. However it has the drawback of making all of the Heat materia used in it's creation unable to be further manipulated by the user to utilize other heat based techniques. The heat mirage and the degree that it can negate Time-Slowing Dojutsu's advanced perception is dependent on the user's skill level. While capable of being cleared by a B-rank Area Clearing technique good against heat release, when saturated it requires Area Clearing techniques equal to the amount of Heat materia comprising the mirage.
Heat Materia - Radius of Effect - Time-Slowing Negated (Reaction to See Through)
D - 40ft - Kyougan/Raidengan Activation (D)
C - 80ft - Kyougan/Raidengan Stg 1 (C)
B - 120ft - Kyougan/Raidengan Stg 2 (B)
A - 160ft - Kyougan/Raidengan Stg 3 (A)
S - 200ft - Kyougan Stg 4/Mashin Raidengan Stg 1-3 (S)

Name: Heat Release- High Soulfire Storage
Classification: Nintaijutsu
Rank: B-rank
Class: Supplementary
Range: N/A

Description: After paying the activation price of a single B rank of heat chakra,  Jin starts to produce B rank heat materia that he can store within his soulfire Aura. The P.T production, due to the fact of Jin simply adding the Fahrenheit increase of his soulfire aura through chakra, no additional chakra price needs to be made for Jin to continue to make heat materia per p.t as long as it's within the limits of the amount he can store. Once Jin reaches his max limit, no more materia is made unless he uses up the one heal already stored. The amount of heat materia he can store within his aura depends on his ninja rank, with Jin's endurance tiers adding to the amount he can hold.

Ninja Rank - Sets Of B rank Heat Materia Stored(Storage Increase)
D - 3 (+1)
C - 6 (+2)
B - 9 (+3)
A - 12 (+4)
S - 15 (+5)




Name:  Hand Of Deception - Aura
Classification: Taijutsu [-3 Stamina]
Rank: B-rank
Class: Supplementary
Range: contact

Description:  Taking a book out of armen's  style, Enzo also learned how to pick up on the style of snatching things off a person or placing it on a person without them noticing with the mere touch. With Jinnouchi's aura, this technique was enhanced greatly, using his soulfire aura and shaping it as a limb instead.  This technique can be used by the user if they are within 15ft of the target(s) and his aura's range can be used in unison with this as well. If the target is in range, attempt to make any kind of physical contact anywhere on the target(s). During this post the user may not spoiler this technique unless the target(s) touched has a combination of  B-rank reaction tiers or touch sensory. By the beginning of the next post, if the target(s) acknowledge that any physical contact had been made between the user, one of two things happen. Either three items can be placed upon the target, or two item taken off the target without them noticing so long as the two things they take have not been mentioned during the post that contact was made.

Name: Morpher- Bomb Tag
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Contact(placement), Long (the distance of user)

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make B-rank bomb from any material they are able to morph. The bomb tags are two inches long (tiny) and are one of the Morpher techniques that doesn't immediately explode upon impact. They are able to be detonated by will of the user and are able to be placed on any surface, each tag dealing B-rank exothermic Hybrid damage upon activation. To be detonated by the will of the user, the user can be as far as 60 feet away. Any further, and the bomb tag(s) will detonate automatically. The explosions created by the tags comes at a fixed range of 10 feet,  and the elemental damage in question is mostly dependent on the material that was used. However, the tag can be placed on other morphing techniques to bolster their explosive capabilities. This technique costs no chakra, but there is a 6 P.T cooldown before another round of bomb tags can be made. The amount of bomb tags made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5


Name: Solfire Silent Killing
Classification: Fighting Style
Rank: D-rank
Class: Supplementary/Offensive
Range: Self

Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Jinnouchi's version of silent killing is considered very unique depending on the situation, as he conceals his movement and breathing through the use of his aura. Therefore Solfire Silent Killing techniques do not prevent anything from being sniffed out , tasted or sighted. Rather it does prevent the user from being heard or detected by vibration and sound sensory same rank or lower than the techniques being used from this style.  

Name: Heat Release:  Grand Heat Cage
Classification: Ninjutsu
Rank: A (A-rank Chakra Price, min A-rank Heat Materia Price)
Class: Offensive/Supplementary
Range: aoe

Description:  This technique is a heat based jutsu that focuses on damaging and capturing target(s). After forming hand signs and clapping his hands towards the target, he created an explosion of heat particles made of chakra that comes together to make a cage of heat. This attacks deal only  B-rank Heat Release Damage to the target; but what really makes this technique effective is it's constant drain. This can capture Large creatures within range of its detonation. These heat particles tend to overlap with one another forming a figurative cage that blasts the target(s) with heat from all angles and depending on the user's skill the size of the cage is capable of encasing a target causing them to briefly halt their movements and drain their stamina by -3 per post. However, those with either Endurance Tiers equal to the amount of materia used to create the cage (capping at S-rank materia), or A-rank Chakra Tiers can ignore the added effect. This blast of heat doesn't entirely kill and can scold them with a powerful blast of heat while keeping them alive. When a target's stamina is brought down to zero, that target will no longer be able to move from where it is placed or attack. Depending on the user's skill level; a various amount of chakra can be paid in order to increase the size of the cage.
Rank Level - Additional Chakra Paid - Size Increase
Low - C - Large(S-M)
High -B - Large (M-L)
Elite - A - Large (L-XL)
Back to top Go down
Jinnouchi

Jinnouchi


Posts : 836
Join date : 2016-12-24
Age : 22

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime21st February 2021, 10:19 pm

bump
Back to top Go down
Elias

Elias


Posts : 1483
Join date : 2015-12-05

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime21st February 2021, 11:28 pm

Approved.
Back to top Go down
Jinnouchi

Jinnouchi


Posts : 836
Join date : 2016-12-24
Age : 22

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime24th February 2021, 1:57 am

Name: Heat Release: Cruel Sun - Pride Flare
Classification: Ninjutsu
Rank:S
Class:Offense/ Supplementary
Range:Long(0-80ft)/ AOE(80-160ft)
Description: "Req: Cruel Sun"  Pride flare is the second part of cruel sun,  which is supposed to simulate the idea of the sun going nuclear. Instead of using the heat materia for the size, Heat materia is dedicated to increasing the power of cruel sun in order to create an aoe spread akin to the suns rays.  Cruel Sun also creates mirages that deceive targets without reaction tiers equal to the amount of heat comprising this technique(capping at SSS-rank). Those with chakra vision can see the technique as a massive ball of hot chakra resembling the sun, and will require reaction tiers equal to the amount of heat comprising this technique to see through the mirages.  Besides this, the most dangerous function of the Pride flare  is when it's thrown as a projectile, still following the projectile chain in terms of weight "weightless is equivalent to a senbon". Pride flare can destroy techniques equal to or lower than it's comprised power.

Heat Materia(comprising): Damage
A-rank: A-Rank
S-rank: S-Rank
SS- rank: SS- Rank
SSS- rank: SSS- Rank


Name: Heat Release: Counter Combustion
Classification: Barrier Ninjutsu
Rank: A (B-rank Chakra Price, B-Rank Heat Materia Or More)
Class: Defensive/Supplementary
Range: Self, Short Range

Description: With the use of heat release, the user can imitate the body temperature defense mechanism as practical use in the face of techniques. This requires no hand signs, only needing the user to simply pay the chakra and heat material price to contest by releasing a wave of Jinnouchi's unique volatile heat chakra from the body to meet the attack or technique head-on. The amount of heat materia dedicated to the defense can be increased for the protection as a whole can be increased for the heat chakra barrier to be at S-rank (max). After paying, this barrier will last for an entire round unless dismissed. This barrier can only be broken by A-tier chakra techniques stronger than heat release, or A-rank spirit/natural-based techniques. It can also be broken by chakra techniques that are higher than S-rank in damage. However, techniques equal to it's defense will not break the barrier and it cannot be broken by physical techniques.

Name: Offsetting Illusion: Resonating Chorus
Classification: Genjutsu
Rank: B-rank
Class: Offensive
Range: Hearing Range
Description: Going more into the usage of bells, Jin can use a larger sized bell that resonates with other loud sounds, such as an explosion occurring. Regardless of whether the bells withstand the explosion or are destroyed, after being laced with his genjutsu,  it sends repeating signal each pt that does a set amount of B-rank mental damage. This mental damage stacks one tier level per post(max 5 tier levels= A+ damage) unless healed through medical techniques that deal with mental damage.If a total of S-rank mental damage is taken with no barrier tiers of B-rank or higher, the target will be rendered unconscious for the rest of the thread. This jutsu amplifies the soundwave of a current explosion(s) to deal mental damage for a set amount of p.t depending on the rank of the explosive in question(D-1/C-2/B-3/A-4/S-5). In regards to the hearing range of resonating chorus, the distance hearing of this jutsu would match 60 feet from the detonative location. If the target(s) has enhanced hearing, the ringing in the ears will last for an additional p.t. for the target that's reflected upon the chart below. Due to the subtly of the genjutsu, it can be mistaken as an individual being shellshocked. However, individuals are still able to break out of it.

Hearing base above normal - Increased P.t. for mental damage
Heightened - +1 p.t.
Enhanced  - +2 p.t.
Max - +3 p.t.
Above Max - +4 p.t.

Name: Bell Ring Genjutsu
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: Mid
Description: This is an advanced sound-based genjutsu that's triggered by lacing chakra into a pair of bells. The user utilizes the ringing of bells to produce a sound wave that travels through the eardrum directly into the target's brain. This paralyzes the victim and makes them unable to move unless they have B-rank or higher barrier tiers for 3 posts. This also causing them to hallucinate, seeing multiple images of the user, which makes it difficult for them to tell the real one from the illusions. The user can then take advantage of this to easily attack the victim during their immobility. If a target(s) has an enhanced form of hearing above normal,   the range of the bell ring genjutsu receives an increase.

Hearing base above normal - Increased P.t. for mental damage
Heightened - +1 p.t.
Enhanced  - +2 p.t.
Max - +3 p.t.
Above Max - +4 p.t.



Name: Heat Mirage- False Pretense
Classification: Genjutsu
Rank: B
Class: Supplementary
Range: Aoe
Description:  This is a heat mirage genjutsu that focuses on confusing a target and cause them to wander in circles by getting lost. The setup for the jutsu requires jin to saturate the area with heat chakra. Once the target is under this jutsu, they start to feel extremely hot. With the amount of heat in the area, the perception they have with sight is the immediate distortion of what they see. For smell, the inflicted would recall how the smell of hot air. This genjutsu can use any of the touch, smell, and sight factors as a trigger,  but the main purpose is that this genjutsu layers an illusion over a location, causing it to look like a different location. Because of how wide an area the illusion can be placed over, that in turn makes it easy to trick others: any who enter the area will be affected by the illusion and see the false location. It specifically messes with the target(s) sense of direction and is a good genjutsu for crowd control. The official distance of this jutsu is 120 feet. Those without B-tier or higher barrier tiers will be unable to figure out they are in a genjutsu unless canceled.

Name: Heat Mirage- Dummy Illusion
Classification: Genjutsu
Rank: B
Class: Supplementary
Range: Aoe
Description: This genjutsu can use any of the touch, smell, and sight factors as a trigger, with those being in regards to heat, but the main purpose is that this genjutsu places another illusion within another illusion created by the user. When the target(s) dispels the first illusion, they will not realize that a second is in place. This actually serves as a "dummy" genjutsu that protects the genjutsu that was paired up with it, regardless of whether it was a heat mirage genjutsu or not.  The targets would have to break this genjutsu first, keeping in mind the case of ambient vs elemental gen. In addition to genjutsu chains, if the opponent in a genjutsu battle attempts to start a genjutsu chain,  the dummy would weaken the opposing genjutsu by one ranks if it's an ambient based genjutsu. If it's an element based genjutsu, it'll be lowered by three tier levels. Unless the dummy illusion is triggered,  it does not have to be placed in spoilers.

Name: Heat Mirage- The Beach
Classification: Genjutsu
Rank: B
Class: Supplementary
Range: Aoe
Description:   This jutsu doesn't take much work with the only thing that Jin has to do is saturate the area with heat chakra before it's use. This genjutsu can use any of the touch, smell, and sight factors as a trigger in regards to heat,  but the main purpose is that this genjutsu displays the inflicted being at some kind of beach. The heat is so hot that their walking is slowed as they find themselves sinking in the sand. However, being in the sand itself is so nice that it gives off a warm body-like massage, with the targets wanting to dig themselves into the ground to be buried underneath it while watching the waves. Those without B-tier or higher barrier tiers wouldn't notice that it's a genjutsu until canceled, the genjutsu itself lasts for 3 posts. The maximum distance for this technique is 120 feet.



Name: Dynamic Throwing- Trap Puddy Mod
Classification: Ninjutsu/Shurikenjutsu
Rank: C-Rank
Class: Offensive/Supplementary
Range: Long
Description:  This is a mod that can cultivate a large amount of material in order to create a puddy like substance that can encase a target(s) upon contact once the projectile takes flight. The amount of material (In regards to Hatsu Mark Criteria) dedicated to the jutsu must be something that the user is able to morph, capping at S-rank. The puddy like substance will explode into a 40 ft wave that restricts movement, causing immobilization. This mod's spreading effects occur one rank slower than speed of the projectile it's attached to for the surrounding area. With how immobilizing the sticky substance is, those incased will be unable to move and perform handsigns. Targets can break out if they possess strength tiers one rank lower than the amount of materia used to form this mod. Suffocation is possible if the target is completely encased by this modification. Therefore depleting their stamina(-2 per pt)  until they're rendered unconscious( drops to 0). Depending on the target's endurance tiers the rate at which their stamina drops from the use of this technique can be mitigated(D-rank = +1 stamina). If the target is not required to breathe such as cyphers, then this part of the capabilities will not apply to them.

Jin's Hatsu Marks (4) = Earth Materia, Gems & Metals (Solid Only)

Name: Dynamic Throwing-  ๑ Spiral ๑
Classification: Ninjutsu/Shurikenjutsu
Rank: A-Rank
Class: Offensive/Supplementary
Range: Mid
Description: This is one of Jinnouchi's signature mods for opponents with tough defenses,   it can also be considered as a finishing technique in a way. The spiral mod has a drilling turbine that creates a drilling cyclone throughout the projectile's trajectory, increasing lethality and ripping apart a body upon contact. The cyclone itself is 40 feet in width and height, with the knockback of being in contact with the cyclone being equal to the speed that the projectile was thrown at, capping at S-Rank.  The base knockback distance of the cyclone is also 40 feet. The cyclone can also knockback physical and chakra techniques that are one rank lower or more than the knockback rank.  The projectile itself has defense piercing and is treated as if it was thrown with strength at this time. Below is a chart that reflects upon bonus distance depending on the knockback rank, as well as bonus collateral damage of being knocked into debris.

Knockback Rank - Bonus Distance - Bonus Damage
D -  10 - D
C -  20 - 3D
B -  30 - C
A -  40 - B
S - 50 -  A




Name: The Four Tactical Talents - Wire Binding
Classification: Shurikenjutsu
Rank: A-rank
Class: Offensive
Range: Self (Projectile), Long (Wire)

Description: By using projectiles with wire strings attached to them, the user can set a trap for their target. Using the to spread and set the wires around, they can position them as to bind their target(s) within an 80-foot radius at the speed that the projectile was thrown.  This will tangle up the target(s) in a wire resembling the web of a spider. The wire supplied for this technique is either a default wire with no special qualities that can be broken with A-tier strength, or a wire created from a separate technique or source. The projectile itself maintains it's its trajectory for a total of four rounds, with each round retangling the targets with the razor wire or additional limbs.  The slightest of movements in the wire binding can cause the target to experience an A-rank laceration, making them lose an 2D-rank amount of blood per p.t.  If the projectile is not taken care of, it'll change the position of the wires in the following round to rectangle the target at the same speeds.



Name: The Four Tactical Talents - Entanglement
Classification: Shurikenjutsu
Rank: B-rank
Class: Offensive
Range: Self (Projectile), Long (Wire, Targets)

Description: Jin holds his projectile point inward while hanging bladed wire between them up to 5 feet in length at minimum (wire can exceed min). While fighting an opponent(s), Jin tosses the projectile in such a way that it lassos the bladed wire around a  targeted body part per 5 foot of wire before the fast-moving projectile twists and pulls away from the victim(s). This causing the wire to tighten around their body to deal  B-rank physical damage per wrap around and causing a total of B-rank blood loss after 3 p.t.  in total. This can also loop around other targeted body parts from the currently entangled opponent or loop around an additional new target per 5 feet of wire. The wire supplied for this technique is either a default wire with no special qualities that can be broken with B-tier strength or a wire created from a separate technique or source.  This technique lasts for a total of 3 rounds, with a wrap-around occurring once per round.

Name: The Four Tactical Talents- Blade Dance
Classification: Shurikenjutsu
Rank: D-rank
Class: Offensive
Range: long

Description:   After throwing a projectile at a target, it makes a couple of pass-throughs per p.t. depending on the user's ninja rank. The projectile loops around a couple of times to attack the target to inflict damage, with the final Passover triggering any sort of bombs or explosives the projectile has after it hits its mark. This will continue until the projectile itself is dealt with.  Reflected upon a chart below is how many times p.t. the projectile can pass through.

Ninja rank - Passovers (once every p.t)
D - 1 p.t. (1 Total)
C - 2 p.t. (2 Total)
B - 3 p.t. (3 Total)
A - 4 p.t. (4 Total)
S - 5 p.t. (5 Total)


Name: Dynamic Throwing-  Dynamic Hot Wire Mod
Classification: Ninjutsu/Shurikenjutsu
Rank: B-rank
Class: Offensive/Supplementary
Range: Long
Description:   A compact mod that can burst into razor wires upon the projectile in question begins it's trajectory. This is a mod that can cultivate a large amount of materia in either earth, metal, and heat in order to create a bladed wire. Depending on the amount of earth/metal materia that was used, the wire will equal that rank and depending on the materia rank, the bladed wire will be a certain feet (D-20ft/ C-40ft/ B-60ft/ A-80ft/ S-100ft). Durability will match the wire's rank. By adding the same amount of heat materia, two things change. For starters, the wire superheated and contact with the wire involved in techniques can cause stacking pain that's B-rank per round. Those who experience S-rank pain without an S-rank pain tolerance technique, pain immunity, or simply lack feeling due to biological reasons, can pass out from the pain.


Last edited by Jinnouchi on 5th December 2021, 11:34 pm; edited 20 times in total
Back to top Go down
Elias

Elias


Posts : 1483
Join date : 2015-12-05

Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime27th April 2021, 10:56 pm

Approved:
Back to top Go down
Sponsored content





Jinnouchi Tapir's Jutsu thread - Page 2 Empty
PostSubject: Re: Jinnouchi Tapir's Jutsu thread   Jinnouchi Tapir's Jutsu thread - Page 2 Icon_minitime

Back to top Go down
 
Jinnouchi Tapir's Jutsu thread
Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Jinnouchi's Training thread
» Jack's Thread Jutsu
» Mihawk's Jutsu Thread
» Dead Rage (Jutsu Thread)
» Hook, Line and Sinker! [Ell's Jutsu Thread]

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Jutsu Registration-
Jump to: