Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Hook, Line and Sinker! [Ell's Jutsu Thread] 13th October 2017, 5:57 am | |
| - Reaction:
Name: Land-Ho: Pup Scenting Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self (Tier), AoE (Tracking)
Description: Elfrith is a Lookout, and like many a Lookout he possesses enhanced senses in order to well...look out for other boats and other Pirates. He, unlike other more generic Lookouts, has focused on his sense of smell for tracking foes rather than other senses. At base this grants him D-Rank Reaction over a 40ft Radius (80ft Diameter) without any modifiers based on the level of the sense, being able to tell the difference between living targets and non-living objects due to each having a distinct smell, allowing him to track people on a boat as well as track a boat so long as they are within the range. Ell is capable of focusing his scent of smell on a target scent for a certain number of posts (total) in order to commit it to his memory, enabling him to track allies, enemies he has a vendetta against, and specific substances over vast distances, enabling him to discern them from others. This results in a tier level boost to Ell's Reaction when he is tracking memorized scents. The number of posts required to commit a scent to memory is based on his Scent's strength, while the max number of scents he is capable of remembering is based on his Bounty. Scent is a powerful scent, however when it is not at Max the weather works against it and can lead to the user's sense not being as reliable as they are used to. This translates into a debuff based on the weather. Bounty - Scent Strength - Max Scents Memorized - PT to Memorize Scent - Weather = Reaction Debuff D - Normal - 3 - 25 PT - Overcast = -1 Tier Level C - Raised - 6 - 20 PT - Rainy = -2 Tier Levels B - Heightened - 9 - 15 PT - Heavy Rain = -3 Tier Levels A - Enhanced - 12 - 10 PT - Thunderstorm = -4 Tier Levels S - Max - 15 - 5 PT - Hurricane = -5 Tier Levels *Note: Should Ell's Reaction fall below E-Rank he will be incapable of smelling anything.
Name: Land-Ho: Dog Scenting Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self (Tier), AoE (Tracking)
Description: Elfrith is a Lookout, and like many a Lookout he possesses enhanced senses in order to well...look out for other boats and other Pirates. He, unlike other more generic Lookouts, has focused on his sense of smell for tracking foes rather than other senses. At base this grants him C-Rank Reaction over a 80ft Radius (160ft Diameter) without any modifiers based on the level of the sense, being able to tell the difference between living targets and non-living objects due to each having a distinct smell, allowing him to track people on a boat as well as track a boat so long as they are within the range. Ell is capable of focusing his scent of smell on a target scent for a certain number of posts (total) in order to commit it to his memory, enabling him to track allies, enemies he has a vendetta against, and specific substances over vast distances, enabling him to discern them from others. This results in a tier level boost to Ell's Reaction when he is tracking memorized scents. The number of posts required to commit a scent to memory is based on his Scent's strength, while the max number of scents he is capable of remembering is based on his Bounty. Scent is a powerful scent, however when it is not at Max the weather works against it and can lead to the user's sense not being as reliable as they are used to. This translates into a debuff based on the weather.
Name: Land-Ho: Wolf Scenting Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self (Tier), AoE (Tracking)
Description: Elfrith is a Lookout, and like many a Lookout he possesses enhanced senses in order to well...look out for other boats and other Pirates. He, unlike other more generic Lookouts, has focused on his sense of smell for tracking foes rather than other senses. At base this grants him C-Rank Reaction over a 120ft Radius (240ft Diameter) without any modifiers based on the level of the sense, being able to tell the difference between living targets and non-living objects due to each having a distinct smell, allowing him to track people on a boat as well as track a boat so long as they are within the range. Ell is capable of focusing his scent of smell on a target scent for a certain number of posts (total) in order to commit it to his memory, enabling him to track allies, enemies he has a vendetta against, and specific substances over vast distances, enabling him to discern them from others. This results in a tier level boost to Ell's Reaction when he is tracking memorized scents. The number of posts required to commit a scent to memory is based on his Scent's strength, while the max number of scents he is capable of remembering is based on his Bounty. Scent is a powerful scent, however when it is not at Max the weather works against it and can lead to the user's sense not being as reliable as they are used to. This translates into a debuff based on the weather.
Name: Land-Ho: Direwolf Scenting Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self (Tier), AoE (Tracking)
Description: Elfrith is a Lookout, and like many a Lookout he possesses enhanced senses in order to well...look out for other boats and other Pirates. He, unlike other more generic Lookouts, has focused on his sense of smell for tracking foes rather than other senses. At base this grants him A-Rank Reaction over a 160ft Radius (320ft Diameter) without any modifiers based on the level of the sense, being able to tell the difference between living targets and non-living objects due to each having a distinct smell, allowing him to track people on a boat as well as track a boat so long as they are within the range. Ell is capable of focusing his scent of smell on a target scent for a certain number of posts (total) in order to commit it to his memory, enabling him to track allies, enemies he has a vendetta against, and specific substances over vast distances, enabling him to discern them from others. This results in a tier level boost to Ell's Reaction when he is tracking memorized scents. The number of posts required to commit a scent to memory is based on his Scent's strength, while the max number of scents he is capable of remembering is based on his Bounty. Scent is a powerful scent, however when it is not at Max the weather works against it and can lead to the user's sense not being as reliable as they are used to. This translates into a debuff based on the weather.
Name: Land-Ho: Pack Scenting Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self (Tier), AoE (Tracking)
Description: Elfrith is a Lookout, and like many a Lookout he possesses enhanced senses in order to well...look out for other boats and other Pirates. He, unlike other more generic Lookouts, has focused on his sense of smell for tracking foes rather than other senses. At base this grants him S-Rank Reaction over a 200ft Radius (400ft Diameter) without any modifiers based on the level of the sense, being able to tell the difference between living targets and non-living objects due to each having a distinct smell, allowing him to track people on a boat as well as track a boat so long as they are within the range. Ell is capable of focusing his scent of smell on a target scent for a certain number of posts (total) in order to commit it to his memory, enabling him to track allies, enemies he has a vendetta against, and specific substances over vast distances, enabling him to discern them from others. This results in a tier level boost to Ell's Reaction when he is tracking memorized scents. The number of posts required to commit a scent to memory is based on his Scent's strength, while the max number of scents he is capable of remembering is based on his Bounty. Scent is a powerful scent, however when it is not at Max the weather works against it and can lead to the user's sense not being as reliable as they are used to. This translates into a debuff based on the weather.
- Gravitas Kusari:
Name: Gravitas Kusari Classification: Fighting Style Rank: A-Rank Class: Supplementary/Offensive Range: Self
Description: This is the culmination of both of the Juryoku Fighting styles and can be considered to be the combination of everything that makes both of them great. It revolves around the use of anchors with the chains still attached to them with the anchor portion lightened and then spun rapidly in order to conserve their motion when their lightening eventually wears off. This makes this style not only deadly but likewise stressful on the user of the technique as while it is versatile due to it's ability to transition from being used to gain new handholds, drag the user along with the anchors weight or mangle the bodies of the user's opponents due to the heavy anchors impacting them at high speeds, if durable chains aren't used the anchors can potentially snap (due to them bearing all of the strain of the weight change rather than the user) sending the formerly attached anchors flying at random targets. Due to using the fundamental law of an object motion stays in motion, when the anchor's weight returns to normal it can be continually spun so long as the Juryoku is strong enough to do so, yet the strength required to spin it is much less than what would be needed to do so normally and thanks to the added weight if they can be spun without interruption for increased time periods they actually get faster. Likewise it is almost impossible for the user to manually stop the anchors when they are spun at high speed, requiring them to first lighten them again before halting them lest they wish to dislocate (1-rank Lower Recoil) the arms currently spinning the anchors or if they wish to stop it in place for it to be "thrown" like a projectile the anchor's weight can be increased albeit requiring an even sturdier chain (1-rank higher than normal) not to snap & hurting the wielder (1-rank Lower Recoil Normally, Pain if LGFM has been learned). However despite all of that, Gravitas Shuri is capable of all that it's composite styles are capable of, and more due to viability of both chains but also anchors in combat. Rank (Dur. Of G.M.L) - G. M. (Stamina Price) - Turns Spinning (Spd Increase) - Chain Length (Anchor Size) D (2) - 1x (2) - 1 (1 Tier Level) - 3 ft (Tiny) C (4) - 2x (4) - 3 (2 Tier Levels) - 5 ft (Small) B (6) - 3x (6) - 5 (3 Tier Levels) - 7 ft (Small) A (8) - 4x (8) - 7 (4 Tier Levels) - 15 ft (Humanoid) S (10) - 5x (10) - 9 (5 Tier Levels) - 30 ft (Humanoid)
Maximum Anchor Weight (Pirate) - Str Req. to Sping (Chain Phy Dur.) 10 (80) - N/A (D) 20 (160) - D (C) 30 (240) - C (B) 40 (320) - B (A) 50 (400) - A (S) *Note: If Dual Wielding two chains, then the max WL for each is halved, whereas the Turns needed to spin before gaining speed is doubled. However the Recoil for halting one of them is likewise halved while the durability of the chains to prevent snapping is 1-rank Lower. *If Gravitas Marking: Light is used, then Gravitas Marking: Heavy is used, the Stamina Price is doubled, this goes for the reverse as well and G.M. Heavy will wear off the same time that Light does.
- Miscellaneous:
Name: Tongue like Quicksilver Classification: Taijutsu (-4 Stamina per Turn used) Rank: C-Rank Class: Supplementary/Passive Range: Varies (Hearing)
Description: Ell has been known for his silver tongue, having learned how to persuade people to get what he wants when he was young. He is capable of talking circles around people and making them do what he wants while also leading them to think the idea was their own. This is easier to use on those of low intelligence, as they are incapable of keeping up with his words and will follow what he says to the letter without issue. Those with Barrier Tiers are also more resistant to manipulation. The Barrier Tiers required and the modifier based on intelligence is determined by his Bounty. While everyone can be persuaded if they do not possess the Barrier Tiers to resist manipulation, those with higher intelligence will not perform certain acts, as misleading someone in this manner can only go so far. Of course, those who cannot hear him properly are completely unaffected by this technique. Bounty - Barrier Tier Req. - Intelligence (Mod) = Limit D - D - Retard (+4 Tier Levels) = Will perform all acts as long as they don't harm loved ones/themselves C - C - Below Average (+2 Tier Levels) = Will not perform acts that break major laws B - B - Average (None) = Will not perform acts that go against morals A - A - Genius (-1 Tier Levels) = Will only perform specific tasks that do not break laws or go against morals (Ex: "Defend me from this person", "Be here at this time") S - S - Super Genius (-2 Tier Levels) = Will only perform simple tasks that do not break laws or go against morals (Ex: "Go here", "Give me money") N/A - N/A - Hyper Genius (-3 Tier Levels) = Can only be lightly influenced (Day or Night Roll of 1 to perform task) N/A - N/A - Ultra Genius (-4 Tier Levels) = Can only be suggested (Success Chance Roll of 10 to perform task)
Name: Lying Grace, Poker Face Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Ell is an accomplished liar, a fact of which he is proud. It allows him to cheat in games, lie to people's faces, and all in all outwit those who think they have a leg up in him. People are more likely to believe his lies when he tells them, and he is capable of lying with his face just as much as his words. This acts as an emotion masking technique, being capable of fooling emotion reading techniques up to B-Rank in strength.
- Devil Fruit:
Name: Chupa Chupa no Mi Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Pirate to have eaten Devil Fruit (Feral Feral Fruit: Model – Chupacabra). This fighting style revolves around giving Elfrith the properties of a Chupacabra in addition to being able to shift into different forms at speeds equal to his rank like any other Zoan Devil Fruit eater. He possesses three forms, his fully transformed form which becomes his natural state, his Hybrid form which blends his body between man & beast and finally his original form as a Human. While within his Fully transformed state, he gains the traits of a Chupacabra identically including but not limited to; the blood draining through it's specialized tongue which can give rise to organ damage, retractable quills along it's back as well as claws, a dizzy inducing glare which is triggered by screeching, enhanced leaping capabilities similar to that of a kangaroo, leathery skin with pigment changing camouflage to blend in with the surroundings, large fangs which leak paralytic venom & dorsal spikes which it can use to glide mid distances. Due to being a Feral while in his Hybrid form he gains not only the abilities of his full transformation but likewise an increased physical condition of 5 Tier levels higher than his other forms. This technique essentially acts as a gateway and upon unlocking forms he will eventually learn how to partially transform his body in order to harness his Devil Fruit Abilities. Devil Fruit Match-Ups: Strong = Cow Cow Fruit: Model - Goat Weak = Sky Sky Fruit: Model - Rathalos Immune = Vita Vita Fruit: Model - Blood Rank – Skill Unlocked – Traits D-rank – Partial Transformation (Hybrid) – Larger areas of body capable of being transformed in order to benefit from halved Hybrid Bonus (Feral Hybrid Bonus +3 Tier Levels) & effects of Partial Transformation (Hybrid) temporarily, despite having a greater cost than its successor. C-rank – Full Transformation (Hybrid) – Able to transform into an anthropomorphic Chupacabra decreasing in height by 1 foot (4’7”), he is roughly the same width despite his skin becoming leathery though when his quills are not retracted they are fairly long each being between 6 in. (lower back) to 1 ft long (neck). His arms are fairly short and his torso is likewise small (1 ft) which contrasts with his much longer legs (3 ft) and head making it seem larger than it truly is. His dorsal spikes are located on his sides right beneath his rib-cage and are capable of being extended to their full distance of 1 ft 7 inches (3'4'' wingspan). This results in his size in this form being Humanoid (WL of 5) along with the 1x scale modifier due to his animal form being equal to Small. B-rank – Partial Transformation (Human) – Larger areas of body capable of being transformed back into original form in order to regain former appearance and non feral mind. A-rank – Full Transformation (Human) – Able to transform back into original form, of a Human back from his fully transformed Chupacabra due to it having become his natural state when not using the powers of his Devil Fruit. His Chupacabra form is about 3 ft 7 inches in height, with a leg length of 2 ½ feet & likewise he possesses 2 ft long dorsal spikes (4 ft wing span). The appearance of his Chupacabra form is the very image of one, namely an elongated snout which resembles a panther with crimson reptilian eyes and venom leaking fangs which protrude over the jaw. Likewise it is fairly thin with short arms and much longer legs which can be used to leap far distances on route to prey. Furthermore it is likewise capable of retracting it's claws as well as the numerous deadly quills on his back which are typically used in conjunction with the dorsal spikes on it's side to glide mid distances. Its eyes are located at the sides for better vision of his surroundings as well as increase the range it can cover with it's unique glare after screeching. This results in his size in this form being Small (WL of 5) being rather heavy despite being smaller than his size as as a Human. S-rank – Partial Transformation (Master) Able to partially transform parts of his body without a time-limit after paying price, to harness Chupacabra physical traits and Full Transformation (Human) technique’s at Half Power (1-rank Below), Able to partially transform parts of his body to benefit from Hybrid Bonus; either a Halved Hybrid Bonus (Feral Hybrid Bonus for +3 Tier Bonus) with no time-limit or without any reductions either temporarily after paying price albeit at Half power (1-rank Below) or without a time-limit with the same conditions albeit at Quartered power (3-ranks below).
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Hook, Line and Sinker! [Ell's Jutsu Thread] 10th November 2017, 2:31 pm | |
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