Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Inakamono Update 15th April 2018, 6:30 pm | |
| Three Branches = Kyoshiro, Shuin, Meimu. Meimu = Stealth Branch - Ringleader, Magician Kyoshiro = Seduction and Buffs - Acrobat, Juggler Shuin = Information Gathering and Enfeebling- Ticketer, Clown 2 Universal Passives, 1 Passive per sub-branch, gain 4th passive at B-Rank by crossing into the other sub-class. - Universal Passives:
Name: Hormonal Field Classification: Medical Barrier Ninjutsu Rank: D-Rank Class: Passive Range: Varies
Description: An ability natural to Inakamono, their bodies are focused on directing the flow of specific chemicals in another person, chemicals present in nearly all living creatures called Hormones. These hormones control specific aspects of a creature's emotions and even their bodily functions and the Inakamono can tap into this in order to influence them. Depending on the age of the Inakamono, the range that they are able to do this is different and they can target both foes and allies. There are four specific Hormones that are chosen from although others can be created. These four are Serotonin, the hormone that is in charge of happiness or joy, which can be used to replenish an ally's Joy Limit, negate fear or sadness effects or even cause foes to become pacifistic as the joy overcomes them. The next is Melatonin, the hormone that tells a creature to sleep or to become calm, this allows them to start depleting the slumber limit of foes to send them to sleep or to calm an ally if they are within an enraged state. Adrenaline is the next one which can cause poisons to take effect faster, help allies overcome shock and even negate pain. Lastly is Cortisol, the Fear Hormone, which can cause panic or allow someone to become hyper aware to give them a form of danger sense. Each of these can then be increased further by becoming medical focused, allowing access to the tighter aspects of each Hormone. Unfortunately, for this power, Inakamono usually neglect their elemental side, or some of their Inakamono if they try and strike a balance.. Each Inakamono starts with one hormone and can trade their Cross-Specialty Passive for a second at B-Rank, the Clan Head naturally gains either a second or third at S-Rank, if the Inakamono possesses an element they cannot gain the second passive or hormone at B-Rank.
Age - Hormonal Field Area(Ft radius) 0-5 - 3 6-10 - 5 11-15 - 10 16-20 - 15 21-30 - 20 31-50 - 25 51-70 - 30 71+ - 35
Name: Inakamono Agility Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Members of this clan are known for being wriggly and hard to pin down, especially in high stress or combat situations. This is due to them naturally possessing greater agility and athleticism naturally than others. Depending on the Inakamono's rank, they add a certain number of PT to any form of grapple or lock before negative effects apply due to them being so hard to hold properly as they squirm around. Being so limber, they are also able to use other techniques even while stuck in a grapple or lock, manipulating and shifting their body just enough to trigger them. As well as this, their athleticism lends itself to a light-foot and due to this, they can fail to set off trap-based techniques if it involves them walking over it due to how lightly they step.
Rank - PT Added - Traps Not Activated D - 5 - N/A C - 10 - D B - 15 - C A - 20 - B S - 25 - A 'Z' - 30 - S 'X' - 35 - SS
Meimu Branch - This branch focuses on the stealth and chicanery aspect of the Circus. Ringleaders are all about the pizzazz, the distraction, the pomp and flair! Magicians focus on hiding and making things disappear, smoke and mirrors are their specialty. - Ringleader Passive:
Name: Ringleader's Whip Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Varies
Description: The Ringleader is the lord of the show, they know how to whip the crowd into a frenzy. Everyone wants to see the events, they always want to see more and the Ringleader knows exactly how to do such a thing. Ringleaders are able to draw upon the fervor of the crowd around them to drain Anger Limit from them as they are riled into a frenzy. They can drain one point of Anger from each person in their Hormonal Field area per PT and the maximum number of people they can affect is dependent on their rank. They then stockpile this Anger to use as fuel for their techniques which focus around distraction, drawing attention and even taunting foes to force them to fail reaction checks or only attack the Ringleader. The people targeted can even include allies and the Ringleader themselves. This is weaker if this passive is chosen at B-Rank but becomes greater if the Inakamono only focuses on being a Ringleader rather than cross-classing.
Rank - People Affected at once(if Second/Focused) D - 2(1/4) C - 4(2/6) B - 6(3/8) A - 8(4/10) S - 10(5/12) 'Z' - 12(6/14) 'X' - 14(7/16)
- Magician Passive:
Name: Clever Dealings Classification: Gentaijutsu Rank: D-Rank Class: Passive Range: Varies
Description: A Magician lives by several mottos, top among them are 'Never reveal your tricks' and 'Be the smartest man in the room', they will hold to these even if they need to use underhanded tactics to force them to apply. A Magician's power is based on both their intelligence and the intelligence of their foes as the intelligence of their opponent designates a reaction or barrier tier level debuff to see through the Magician's taijutsu or genjutsu respectively. However the stamina cost to apply this to a technique is based on the Magician's own intelligence, the smarter they are, the easier it is to fool the common rabble. If this passive is focused, the user's intelligence goes up by a level.
Intelligence - Reaction/Barrier Debuff(TLs) - Stam. Price Deficient - 8 - 10 Below Average - 6 - 8 Normal - 4 - 6 Above Average - 3 - 4 Genius - 2 - 3 Super Genius - 1 - 2 Hyper Genius - 0 - 1 Ultra Genius - (-)1 - 1
Kyoshiro Branch - Those of the Kyoshiro are naturally graceful and seductive, able to charm the pants off of a zinogre if they so choose to. They are split into two categories, the Acrobat who focuses on the seduction aspect and their limber bodies. There is also the Juggler, a master of the show and of style, able to inspire and elate allies as well as tear down foes. - Acrobat Passive:
Name: Needs and Wants Classification: Erotaijutsu Rank: D-Rank Class: Passive Range: Self
Description: An Acrobat needs to know the wants of their crowd and they need to be able to change at a moment's notice in order to fit those wants, after all they live for the crowd. With this technique the Acrobat learns to read the sexual wants of a person, even the deepest desires that are hidden away. Depending on the opponent's rank, they will need to study the foe for a number of PT before being able to execute a physical transformation, speed dependent on a 750 word weekly training. Once this transformation is complete, the victim will count as Pansexual to the Acrobat for the purposes of their Erojutsu. Alternatively, this can be used to turn the Acrobat repulsive in which case they will instead count as Asexual to the person trying to use Erojutsu on them. Depending on the victim's actual sexuality and the rank of the Acrobat, there will be modifiers to the PT required. If this is chosen second, the victim only counts as Homosexual to the user's gender, if focused however they count as Omnisexual.
Rank - PT to Learn - PT Reduction - Sexuality(Modifier) D - 5 - 2 - Omnisexual(.25x) C - 10 - 4 - Pansexual(.5x) B - 15 - 6 - Homosexual Same Gender(.75x) A - 20 - 8 - Heterosexual(1x) S - 25 - 10 - Homosexual Opp. Gender(1.5x) 'Z' - 30 - 15 - Aromantic(1.75x) 'X' - 35 - 20 - Asexual(2x)
Weekly Training - Speed of Transformation 1 - B 2 - A 3 - S 4 - SS 5 - SSS
- Juggler Passive:
Name: Silky Touch Classification: Shurikentaijutsu Rank: D-Rank Class: Passive Range: Varies
Description: A Juggler usually finds themselves back from the crowd as they work their magic, of course this is no fun and they need to find a way to get their onlookers involved, even if they must do so to unwilling targets. Due to this the Juggler learns how to apply the effects of their Hormonal Field to their shurikenjutsu and their taijutsu, so even those that would be too far away or are somehow immune to the hormonal manipulation can be affected by forcing the changes into them. The stamina required to apply a hormone altering tech is dependent on the technique's rank while the juggler's rank determines how many strikes or projectiles can be affected for one price. The number of projectiles can differ if this passive is chosen second or focused.
Rank of User/Tech - Projectiles Infused(Second/Focus) - Stam Price. D/D - 1(0/2) - 2 C/C - 2(1/3) - 4 B/B - 3(2/4) - 6 A/A - 4(3/5) - 8 S/S - 5(4/6) - 10 'Z'/SS - 6(5/7) - 15 'X'/SSS - 7(6/8) - 20
Shuin Branch - The Shuin are the ones most likely to work in the shadows and behind the scenes to make sure the other members of the clan are staying strong and working well. The Shuin come in two forms, Ticketers and Clowns. The Ticketmaster is the gatherer, the true lord of information, they keep the books, they know exactly who is where, when and why. Clowns are a bit more obvious but their subtlety comes in which type of clown they are as there are many things a Clown can do. - Ticketmaster Passive:
Name: By the Books Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self/Sight
Description: A Ticketmaster is the master of information and knows exactly what to write to make sure the books are balanced and everything is in order. A Ticketmaster is trained to analyse anything that they come across and keep the information in their books for later use or for handing off to another Inakamono. Depending on the rank of the person or technique, the Ticketmaster is able to spend time after witnessing them to analyse them, although people need to stay within the Ticketmaster's sensory to be properly analysed. Once done, the time being modified by if this passive was chosen second or focused, the Ticketmaster can put down the technique in a book or, dependent on weekly trainings of 500 words, gain a reaction tier against the analysed target or a tier level boost if they have reaction already.
Rank of Person - PT to Analyse(Second/Focused) D - 5(8/2) C - 10(13/7) B - 15(18/12) A - 20(13/17) S - 25(28/22) 'Z' - 30(33/27) 'X' - 35(38/32)
Rank of Technique - PT to Analyse(Second/Focused) D - 3(5/1) C - 6(8/4) B - 9(11/7) A - 12(14/10) S - 15(17/13) SS - 20(22/18) SSS - 25(27/23)
Weekly Training - Reaction Gained - TL Boost 1 - D+ - 2 2 - C+ - 3 3 - B+ - 4 4 - A+ - 5 5 - S+ - 6
- Clown Passive:
Name: Triplicate of Humour Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Varies
Description: A Clown's life is varied but there are three specific types of clown that the Inakamono care to associate with. These are known as Tragic Clowns, Comedic Clowns and Gothic Clowns, each of them working in a different way. These clowns focus on debuffs and emotions, going so far as to use their own limits to attack a foe. The strangest thing about Inakamono Clowns is that they function not by draining an opponent's limits but by overfilling them to slowly erode the emotion or lock it off of the opponent. Depending on how full, or overfilled, the victim's limit is, the Clown is able to trigger a debuff on them, with the Clown's Rank deciding how much stamina it takes to trigger this. The victim will then suffer a debuff dependent on the type of Clown and will start to lose that limit at a rate of 1 per PT until they hit normal, their limit unable to be overfilled until they hit their normal limit. Clowns are also able to use their own limits to power techniques. The limit focused on is dependent on the type of clown, Tragic focus on Sadness, Comedic on Joy and Gothic on Fear.
Rank of Clown - Stamina to Trigger Debuff(Second/Focused) D - 24(28/20) C - 20(24/16) B - 16(20/12) A - 12(16/8) S - 8(12/4) 'Z' - 4(8/2) 'X' - 2(4/1)
Percentage of Limit - Debuff(Tier Levels) 0% - 0 25% - 0 50% - 0 75% - 1 100% - 2 125% - 3 150% - 4 175% - 5 200% - 6
Type of Clown - Debuff Caused Tragic - Barrier and Strength are lowered. Comedic - Reaction and Endurance are lowered. Gothic - Speed and Defense are lowered.
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