| | mage (blade) vs kenichi (haio) | |
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| Subject: mage (blade) vs kenichi (haio) 2nd March 2018, 3:23 pm | |
| - Spoiler:
Stage Name: Suna Desert Stage Geography: A Large expanse of desert landscape littered with numerous Sand Dunes and the occasional cactus. The desert seems to extend forever and the cactii are rather few in number. Stage Weather: 1. Morning, Sunny, No Wind 2. Noon. Sunny, slightly windy 3. Afternoon, Sandstorm Stage Effects: * -2 ranks to Cold Based Techniques & water techniques * Visibility Lowered in Sandstorm/+1 Rank to Heat Based Techniques * -2 to Chakra Cost of Sand Release Techniques Restrictions: Liquid Based techniques C-rank and below are absorbed into the sand if they make contact with the ground, Liquid Based techniques B-A rank evaporate after 10 posts total, Liquid Based Techniques S-SS rank evaporate after 20 posts total, SSS-rank Liquid based techniques evaporate after 40 posts total.
It seemed kenichi had stumbled into an unfamiliar territory, in front of him laid miles of sand, behind him was more of the same; it seemed as he was going to be involved in one of sick games that you only hear about on tv or read in the paper. Kenichi didn't want to be a bioproduct of someone who was unprepared for the worse so he quick preformed the handseals for two techniques, the first was focused in the area around him using lightning release to check for anybody in a 120 ft radius was around him, the second was a wind release which was geared towards tracking thing coming to him. kenichi wanted to seem as unprepared as possible, while waiting for his opponent to show up in his sensory. - reserve:
7 C-ranks and 3 B-ranks -1 C , -1 B 6 C , 2 B
1 S-rank worth in blood
stamina 60
- techniques used:
Name: air flow Classification: ninjutsu Rank: C Class: supplementary Range: AOE (wind)
Description: the names sounds peculiar to those who hear it or don’t understand the reasoning for such a simple name, to kenichi the names fits rather grandly. Air flow in simple terms, is a wind based technique that holds two purposes; the first purpose is to locate those around him which would be easily detected unless they have C-rank wind or chakra stealth related jutsu, or a D-rank combination of both. The second purpose is give kenichi a sense of location of objects which is thrown at him with C-rank speeds or strength, anything higher becomes too complicated for him to track. The only reason this technique works so soundly is because kenichi releases a C-rank of charka into the air, within seconds the released chakra will turn into air which is blowing away from his body leaving him at the center of the wind. it allows him to possess a 360 degree map of thing around which only works if the opponent(s) are moving at speeds slower than C+, or not moving at all.
Name: Lightning Release: Bolt Blade Classification: ninjutsu Rank: C Class: Offensive/ Supplement Range: contact
Description: Kenichi need a way to bring himself outside of his field of comfort which happened to be fighting from a distance, in order to combat those quick contact fighters, he created a new technique. This technique focuses on using concentrated lightning chakra to deal lightning based damage, the bolt blade take the shape of a triangle with a base of 2 inches and a height of 5 inches (the height is increased by 1 inch for each rank). This technique can be use to land lightning based slicing damage to whomever comes it contact with the blade, as no technique last forever, this technique requires a constant chakra price of C-rank every post; the duration can be increased by the rank and endurance of the user. Kenichi can move at speed he possess with this technique, without worrying about it being dispelled; Bolt blade deals C-rank chakra damage which can be negate endurance tiers.
Rank/Endurance - duration D - +1 C - +2 B - +3 A - +4 S - +5
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: mage (blade) vs kenichi (haio) 2nd March 2018, 4:10 pm | |
| Mage would have been slightly annoyed by the sand if it didn't just pass straight through her. She floated down and dusted her fingers through it, not even shifting the particles. The heat was harsh but it could have been worse. Mage yawned but cut it off, snapping her mouth closed. Something was off. She stuck her tongue out and immediately spun. Magic. She could taste it on the air. Floating over she entered the field of it and immediately the wind release chakra was absorbed into her body, making her undetectable to it, not that wind displacement really detected her in the first place. Mage tapped her finger to her lips and soared up and over a dune before alighting a top it and looking to the boy down there. Her hair fluttered around her and she grinned at him. "You there! What do you think you're doing? Were you the one that brought me to this accursed desert? If so... Or even if not, I am afraid that I might have to kill you horribly." She told him quite matter-of-factly, her single visible eye glowing brightly. - Spoiler:
Name: Ambient Soul: Greater Assimilation Classification: Soul tech Rank: D-rank Class: Passive Range: Self
Description: Prime are much more versed in chakra than their Soulless predecessors and such have forsaken their "physical" bodies losing the ability to be harmed by Taijutsu, as well as losing the ability to learn it, however they strangely retain the ability to use Taijutsu that they have already learned pre-awakening in order to affect things which are semi-intangible such as Entity, Cryptic, Dead-Mode using weapons and even other Prime. This technique is known to be superior to Ambient Soul: Chakra Assimilation despite sharing all of it's uses; this is due the effect a Prime gains when struck by a same elemental technique. The next chakra using technique of the same element that they were struck by gains an additional boost to damage gained from the Prime's own immunity. This allows Prime to further prey on those who have the same nature release transformation. Damage Sustained - Same Element Attack Bonus Recoil - None Normal (Raw & Blunt) - Overpowers Same Affinity Equal to Rank of STAB
Name: Reactive Chakra Sensory Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self - Varies (Depends on Chakra Sense used)
Description: This is the only Taijutsu line available to Prime, due to involving the way they are capable of sensing chakra, despite that it is intertwined heavily with Chakra Sense from their time spent as a Soulless. Simply by picking up this technique a Prime is able to gain access to additional Chakra Sense: Focus however the maximum rank they can be are always lower due to these Foci not being up to par with their original one. A Prime's skill as detecting chakra is so finely tuned that they are capable of using it to their advantage being able to react to things which possess chakra, detect concealed target as long as they possess chakra and even track the movement of things which possess chakra both expressed externally via techniques or even internally within a target's body. This causes them to be highly capable in reacting to threats as well as opponents who think simply due to their preference for chakra based combat that they are slouches when it comes to physical combat. Chakra Sense - Weekly Training Word Count - Max Technique Rank 1st - Taste- Z 2nd - 500 - SSS 3rd - 1000 - SS 4th - 1500 - S 5th - 2000 - A
Name: Reactive Sense: 1st Stage Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at D-rank Speeds, detect D-rank concealment techniques which utilize chakra and finally detect surpressed chakra signatures if the target is not using a chakra supression technique C-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank.
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| | | Guest Guest
| Subject: Re: mage (blade) vs kenichi (haio) 2nd March 2018, 5:31 pm | |
| Kenichi had noticed on his neural tracking that someone was within distance to him, yet on his wind displacement technique he couldn't sense a soul, Kenichi looked in the direction of his soon to be opponent and looked to her. She was different from most that he came across this was mostly due to the fact that she seemed to be either immune to his wind displacement or using a wind related sleath technique higher than his own, he went with the assumtion of the former, it didn't look as if she possessed much knowledge of kenichi. He bit down on the nail of his thumb before looking away from magus, as he tried to leave the impression as if she wasn't important at the time, it seemed to be the only way he could hold back his excitement for a bloodfest. he removed his finger out of his mouth after determining the distance of the two to be about 30 feet, he then preformed several handseals for his defined gravity technique once that was it would pull magus into the ground unless she possessed C-rank strength; kenichi would follow this move up by using another set of handseal to create two pillars of pure gravity released chakra beside magus. Kenichi didn't want to hold his bondage off right there so he follow this with another set of handseal which created gravity release chains to hold onto the hands and legs of magus which required B-rank strength to break out off. - Spoiler:
If my assumption is correct you'll need a total of A-rank strength to break out of the kenichi gravity related tech. 2 C and 1 B used remaining chakra : 4C 1B/ 6C Name: Gravity Release: Defined Gravity Classification: Ninjutsu Rank: C Class: Supplementary Range: AOE
Description: The user performs a string of hand seals before placing their hands on the ground, coursing their Gravity Release chakra into the ground. This creates an area with an 80ft radius where the gravity is strengthened. The Gravity holds all those upon the ground down with C-Rank strength, requiring equal strength in order to jump. This also slows those within the area, everyone's speed suffering a 1-Rank drop. Those in the air get pulled down with C-Rank strength, to hit the ground for a C-Rank of physical damage. Those with C-Rank Defense tiers can mitigate the fall damage, and those with a C-Rank Strength tier as well as a C-Rank or above aerial movement techniques are able to stay in the air.
Name: Gravity Release: Assist pillars Classification: Ninjutsu Rank: C Class: supplementary Range: mid
Description: kenichi has gone through such tough training over the past few years, that he actually has gotten a better idea of what his kekkai genkai can again achieve. Kenichi will force two black pillars to erupt from the ground around the target below the target. The pillars will begin to suck the air towards in a similar fasion, this is done by the intense gravitational force which traps the target in place. if the target doesn't destroy the pillars with C-rank damage, Victim requires C-Rank Strength, to break the hold. Every additional pillar cost 3 D-ranks of chakra, while increasing the strength needed to break free by a tier level for each additional pillar. the pillar can also be created with materia, using half materia with half chakra to create the first two pillars; Additional pillars are created with 3D of charka; when used with the Gravitas Mark: Light, It increases the needed strength by the amount of weekly trainings done, each pillar needs to be physically touch by kenichi. Kenichi can increase the duration of this technique with both his endurance tiers and his rank.
rank/endurance - duration D - 1 C - 2 B - 3 A - 4 S - 5
Gravitas Mark: Light training - Increased by 1 - 1 Tier Level 2 - 2 Tier Levels 3 - 3 Tier Levels 4 - 4 Tier Levels 5 - 5 Tier Levels
Name: Gravity Release: Gravitational Lock Classification: Ninjutsu Rank: B Class: Offense Range: mid
Description: kenichi has many ways of settling a fight his most recently found way of settling a fight is by the use of gravity created chains, this technique starts as kenichi expand a B-rank of chakra across a 20 feet radius, after the chakra finish spreading it'll turn to gravity release. The gravity is focused onto a enemy within the radius, then concentrated to hold that target in place as if being held by four chain each connected to a major limb (arms and legs), The chains would require B-rank strength to break out of it, and can be reinforced with other gravity techs which require strength to break out of increasing the strength of the chains. when used this way the combined strength equals a samurai tier of the strongest gravity when the two techniques aren't the same rank, when the rank of the gravity techniques are equal they result in a rank higher in required strength; when used with the Gravitas Mark: Light, It increases the needed strength by the amount of weekly trainings done, each pillar needs to be physically touch by kenich. Kenichi can increase the duration of this technique with both his endurance tiers and his rank.
rank/endurance + duuration D - 1 C - 2 B - 3 A - 4 S - 5
Gravitas Mark: Light training - Increased by 1 - 1 Tier Level 2 - 2 Tier Levels 3 - 3 Tier Levels 4 - 4 Tier Levels 5 - 5 Tier Levels
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: mage (blade) vs kenichi (haio) 2nd March 2018, 5:47 pm | |
| The taste of magic filled the air once more, it would seem this boy was going to attack her straight away. Tch, didn't even give his name. Mage didn't even try and do anything, she just watched him, waiting to see what would happen. If it was an offensive technique she'd be able to counter it but it wasn't. It was simply a pair of techniques to try and get her to stop moving. She went down to her knees, the gravity chakra holding her easily in place, she didn't have the tiers to break out of it after all. However there was a grin on her face. She let out her breath, whispering "Ars Ventio: Aerora, Ars Ventio: Aero..." and a pair of bursts of wind erupted outwards, centered on Mage's body. Usually dropping attacks on yourself was dangerous but when you were immune to your own attack... It didn't really matter. The wind detonated outwards, shattering the chains and then the second one flew out further, destroying the pillars. Finally she unleashed a third one centered directly in front of Kenichi although this was of lower power and aimed to throw him into the air, it would also destroy the other area of effect in place. With her body freed, Mage rose up and cracked her neck. "That was a nice attempt, you fool, want to try something better?" She declared, giggling to herself. - Spoiler:
2 C = 1 B 2 B = 1 A
Aerora used twice due to no Cooldown, first breaks the shackles due to element neutrality and mutual destruction as well as equal rank.
Second breaks both pillars, third is placed in front of Kenichi to break the last AoE and attempt to knock him into the air.
Name: Ars Anima (Signature) Classification: Soul Tech Rank: D-Rank Class: Passive Range: Self
Description: Mage's unique belief in herself and the 'magic' that she wields causes some odd changes in how it is molded and focused. She believes that to truly utilise a spell she needs to shout the name of it to focus the power and launch it with maximum strength. Due to this when she does shout the name of her technique the effects are increased by a number of tier levels, other than damage, dependent on Mage's rank. However when she is unable to call the name of her technique they cost more chakra to use due to the failed focusing, the amount of additional chakra is dependent on her rank as well. This also has a unique cosmetic effect of causing her eyes to change colour depending on the element she is currently using.
Rank - Tier Level Increase - Chakra Cost Increase D - 0 - 5-Ranks C - 1 - 4-Ranks
Name: Ars Ventio: Aero Classification: Soul Tech Rank: C-Rank Class: Offensive Range: Mid
Description: Gathering chakra within their soul orb, the user infuses it with their wind nature and then expels it in a burst of wind that can be directed at max mid ranges away from them. This wind can be in any direction the user wishes, and moves at C-Rank speeds, and if an opponent is struck they will be knocked ten feet in that direction unless they possess C-Rank strength to root themselves in place, if they do they take an additional C-Rank of internal damage. If they fail to resist they are moved at C-Rank speeds, if slammed into the ground from standing they take C-Rank physical damage and if launched upwards they take damage dependent on how far they fell before hitting the ground. Lastly this wind can be used to redirect projectiles moving with C-Rank speeds or slower and deals C-Rank crushing damage to projectiles thrown with strength. For an additional price of a B-Rank of chakra, this can also slow B-Rank speed based projectiles by one tier level and for an A-Rank of chakra it can slow B-Rank speed based projectiles by two tier levels or B-Rank strength based projectiles by one tier level.
Height - Fall Damage(Physical) 5 - D 10 - 3 D 20 - C 40 - B 80 - A 160 - S
Name: Ars Ventio: Aerora Classification: Soul Tech Rank: B-Rank Class: Offensive Range: Mid
Description: Gathering chakra within their soul orb, the user infuses it with their wind nature and then expels it in a burst of wind that can be directed at max mid ranges away from them. This wind can be in any direction the user wishes, and moves at B-Rank speeds, and if an opponent is struck they will be knocked twenty feet in that direction unless they possess B-Rank strength to root themselves in place, if they do they take an additional B-Rank of internal damage. If they fail to resist they are moved at B-Rank speeds, if slammed into the ground from standing they take B-Rank physical damage and if launched upwards they take damage dependent on how far they fell before hitting the ground. Lastly this wind can be used to redirect projectiles moving with B-Rank speeds or slower and deals B-Rank crushing damage to projectiles thrown with strength. For an additional price of an A-Rank of chakra, this can also slow A-Rank speed based projectiles by one tier level and for an S-Rank of chakra it can slow A-Rank speed based projectiles by two tier levels or A-Rank strength based projectiles by one tier level.
Height - Fall Damage(Physical) 5 - D 10 - 3 D 20 - C 40 - B 80 - A 160 - S
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