| | Training Day for Enzo Bakuhatsu | |
| | Author | Message |
---|
Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Training Day for Enzo Bakuhatsu 6th August 2017, 10:50 pm | |
| Today marks the start of Enzo's training. His previous sensei, Himiko Zakiyoshi has done an amazing job with Enzo so far, it was very unfortunate what had happened. Either way Armen has found fortune in the misfortune because now he has another opportunity to mold a young mind and make that person greater than he probably couldve been. Though he wouldnt let it show, he was very nervous and felt alot of pressure in making sure that Enzo's development goes well. Maybe Himiko was the best that he was going to get, either way Armen would try his best and wait for Enzo to arrive for his training. | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Training Day for Enzo Bakuhatsu 6th August 2017, 11:01 pm | |
| Walking over, Enzo would take a look at the distance and notice that his new guardian was there. Himiko basically released Enzo into the custody of armen, and Enzo was too scared to contact his parents after what happened. He didn't really know if they would forgive him or ever think about him again. So with that being said, Enzo did feel a little down on the inside, but he tried not to let it show. Enzo's new attire was completely different from before, sporting a hood. By force of habit, Enzo already had the wind feeling jutsu on, always being aware of his surroundings He didn't want to be caught off guard by anything now, plenty of people would of wanted revenge against Armen's organization. Did you want to see me?used - Spoiler:
ame: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
Reserves - Spoiler:
Chakra: 3B,6C Blood: 1S Stamina: 60
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Enzo Bakuhatsu 6th August 2017, 11:28 pm | |
| Armen watched as Enzo came forth in his new attire. All he would do is greet him with a big smile almost as if he was mocking the whole ordeal. He wasn't of course but he found it interesting that Enzo has decided to fully embrace the darkness of his situation. In time Armen will get to him and hopefully bring a new light into his heart. In the meantime he would do what he knew helped him in his time of darkness. He'd provide a little distraction known as training. " Wat dey do cuz? I peep ya mightve been moopin 'round hur but seems a ninja is too late. U a man Enzo, dunt be walkin 'round deez parts lukin like u been cryin ya hurd? Ladies dunt like dat....unless.....u dunt like da ladies no mo.... U still like da ladies dunt ya, Enzo?" He'd chuckle a bit and move towards enzo a bit closing in twenty feet of distance, before clapping his hands together and stomping his foot to the ground. " Well bruh da way i sees its u gotta find yo inner strength ta neva let hope die. Take yo stance, ya trainin starts now!" Armen would place his hand out and signal for Enzo to come and make the first move. - Spoiler:
- Spoiler:
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
- Spoiler:
-A - Zone Lvl3 -C- BGS
- Spoiler:
*STAGE ONE HEAVEN SEAL
Chakra: 2SS,4S,5A,10B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 16-SSS,1B,3D Stamina: 60 Blood: 2S
| |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 12:28 am | |
| "Oh, it's a fight you want huh?" Enzo would say this as bit into his finger and summoned a tapir to aid him. He knew that Armen was way stronger than Enzo was, and his speed wouldn't cut it. Taking that into account, Enzo felt it would be best to set the field in the way that he wanted, bringing about Pachgen underground without armen knowing. At the same time, Enzo would morph a bunch of kunai and shuriken and toss it at Armen's direction as he jumped in the air and brought down his foot for a leaf drop. Even if it did miss, it was the inital explosions that would try to catch Armen if it did after contact with the ground or anything of the sort, even other kunai. As for the leaf drop, even if it missed, it was all for the sake of distracting Armen from pachgen so that he would have his vibration sensory overloaded and dragged down - Spoiler:
Name: Tapir Combination(Pachgen)- Double suicide drop Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: Mid
Description: This is a combination technique with Enzo and Pachgen. As soon as Enzo summon's pachgen, the summon will be ported completely into the ground below, already using double suicide. In the meantime, Enzo attacks the opponent, or around the area that the opponent is in by using leaf drop. When that happens, regardless of the connection, the initial tremor of leaf drop softens up the underground for a higher drop rate, as well as overtaking the opponents vibration sensor because of the tremor he caused. This negates C-rank Vibration Sensory techniques and below and cause those who lack vibration sensory to require C-rank+ Reaction Tiers to be able to avoid being dragged underground. After that distraction, Pachgen drags the opponent underground, head included up to 20 feet below, effectively burying them alive. The opponent would need B rank strength tiers and a B underground movement technique to escape.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
two sets of each tossed at armen- each explosion is 5 feet
Name: Morpher- Kunai Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the use is able to makeD-rank Kunai from any material they are able to morph. The kunai are a foot long, each dealing D Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 2 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
Name: Morpher- Shuriken Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make C-rank Kunai from any material they are able to morph. The Shuriken are a foot long, each dealing C Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 4 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
Pachgen - Spoiler:
Name: Pachgen Chakra Nature: Earth Weapon: N/A Personality: Pachgen is a rather courageous one, she believes in always doing the right thing. When it comes to her speech patterns, the word "typical" often shows up. Her courage is rather used as a front to match her shyness around new people. Pachgen's most favorite thing to do is yoga, due to the fact that it relaxes her. She hates not knowing things, so she would even appreciate the tiniest detail of nutshell explanations if there is time for it. Size: Small Appearance: Average
Jutsu: Spoiler: Name: The Tapir I Classification: Taijutsu Rank: C-rank Class: Passive Range: Self
Description: The tapir are a rare breed of large and herbivorous mammals. They come in a similar shape to a pig, with a short, prehensile snout. When it comes to their nature, unless being around their own kin, the tapir are exclusively solitary creatures. Because of this nature, their sense of reacting to danger and simply going out of their way to avoid anything that bothers with their peace, the Tapir boast C-rank strength and C-rank reaction tiers. Tapir a unique method of Nen sensory using their sensitive set of ears that can detect Nen even if they are being concealed by a C-rank or below Nen Masking technique up to 80 feet away from their body. The best ability that they can boast however, is their amazing sense of smell with their prehensile snout. Tapir Summons can take this one step further by being able to completely control their sense of hearing in terms of increasing & decreasing it by various levels. With this level of training a Taipr can lower their hearing to a Reduced & raise it up to Raised, with more skilled Tapir being capable of higher and lower thresholds. Levels of Hearing (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled Above Max (250%) - Quintupled Super Hearing (500%) - Sextupled
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 1:13 am | |
| When Enzo bit his finger Armen would grin wondering if it meant what he thought it did. He wouldn't have figured that this kid has found a summoning contract. What an adventurer he must've been no wonder he found himself in so much trouble. As Enzo completed his hand seals a vibration was felt from the surface to underground. However this summon looked it was already underground possibly waiting for a follow up opportunity. As Enzo released the projectiles towards Armen, he'd open his right hand to utilize the blow back function at B rank speeds to blow them away since they weren't being backed by any strength. The projectiles would fly back 30ft and with his free hand he'd use the suction effect at B rank in order to pull Enzo into a vacuum unless he had some sort of flying ability or way to avoid being pulled from mid air. As Enzo came down, Armen ended the effect to bring forth a boomerang,move towards his right and smacking him with the flat side of the boomerang in the face at S-rank speeds. As the ground around him became compromised, his vibration sensory and A-rank reaction tiers and S-rank speed would allow him to clear the way about 25ft to avoid sinking into the ground. Enzo would take no damage, since Armen really didn't aim to hit him with any force. - Spoiler:
Name: Curse Modifier - Marking Formula Lvl 4 Classification: Juinjutsu Rank: A Class: Supplementary Range: Short, Contact (Marking)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mark” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to mark targets with curses rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows up to Four (4) additional targets to be marked as long as they come in contact with the object that was originally marked with the curse seal, upon doing so a faded version of the original appears on the target which can then be activated via another means. The faded curse seal is not active and thus can not be resisted via an emission of chakra however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%
Name: Law of Siphon Classification: Kenjutsu Rank:C Class: Supplementary Range: self
Description: This technique known as Law of Siphon basically explains what happens when Armenezra’s reserves(Blood, Chakra, Energy, ect) are taken to perform a function that the Decapitating Air Waves Fighting Style or Immolating Flame Waves Fighting Style allows. Siphoning is when the user sends reserves/energy of any kind to the bionic arms to perform a function or technique. Reserves can be siphoned into the arms at speeds equal to the rank of the function or technique. When reserves are siphoned back from the arms to the user’s reserves, the time it takes to do that varies on how much of a specific reserve was siphoned into the arms to begin with. The higher the reserve’s rank the longer it’ll take for that specific reserve to siphon back. Although this is the case the time it takes isn’t the same at every rank and can also be affected by the user’s endurance level. The chart goes as followed: Reserve Rank – Return Total-Return Time (p.t) -User Rank(p.t) -Endurance Tier(p.t) D – D - 2 - D (-0) - D(-1) C – 3D - 4 – C(-1) – C(-2) B – C - 6 – B(-2) – B (-3) A – B- 8 – A (-3) A (-4) S – A- 10 – S (-4) – S(-5)
- Spoiler:
Siphoned: 2B
Chakra: 2SS,4S,5A,10B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 15-SSS,1-SS, 1A,3D Stamina: 60 Blood: 2S
| |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 1:34 am | |
| The projectiles were pretty much useless to enzo this time around, being blown away from armen. Being blown way together, a loud explosion would happen nearby, loud enough to cause the scattering of birds and leaving a remainder of a smell of charred bark from the aftermath. However, that wasn’t all that was prepared for enzo, he also had to handle the fact that he was being sucked in at B rank speeds by the arms as well. Enzo himself wasn’t too sure about the suction of the arms, being pulled towards armen in a b rank fashion. however, At the split second, enzo would somehow throw himself from being in mid air at B rank speeds, utilizing his taijutsu and his sensory in order to gauged the speed and find a way to overcome gap of speed for a near miss. Afterward, Enzo would pivot and bring his leg down in order to not only overload the vibration sensory of armen, but daze the opponent as well. In that split second, it would be possible for amen to be dragged if he didn’t have ways around it. - Spoiler:
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Leaf drop is a used in conjunction as a B rank combination technique so it would cause a 3 feet ragdoll knockback.
wind sensory (C)+ enzo's throwing technique (C)+ b rank speeds + leaf flutter (D) to dodge S rank
Name: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Enzo's Self Throwing Technique Classification: Taijutsu Rank: C-Rank Class: Supplementary/Defensive Range: Self
Description: After becoming well versed in Explosive Juiutsu, Enzo has figured out a way to shift his body weight in a particular direction as an air movement technique. This technique revolves on a combination of strength and speed tiers, and follows through the mechanics throwing system under humanoid. The speed of Enzo's Self throw will be at his natural speed tier, as well as matching the distance of that speed tier. In addition to that, that particular self throw will be double the distance due to Enzo being of a humanoid stature. Strength tiers falls in line with the light weight distance modifiers.
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 2:42 am | |
| Enzo was capable of sensing the vacuum effect a few moments before it actually happened. This wind feeling technique of his was very useful, but still wouldn't prevent the vacuum from occurring. In the air he'd attempt to create come distance between him and Armen by using his self throw technique to create more distance but the width of the vacuum was 60ft. So his attempt would become futile as the vacuum only brought him closer to where Armen wanted him to be. Once he touched the ground, he'd have to contend with the S-rank speeds which at this moment he did not. Enzo would receive a smack across the face but no real damage was done, just maybe a little wake up. Upon receiving a hit the marker seal appeared on his face. Although he wouldn't feel the effects immediately , he'd grin at Enzo from 25ft away before taking an L-stance with a double knife hand. His right hand was at his solar plex and his left hand out towards Enzo. " Come!" | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 8:50 am | |
| Almost as if Calling out to Enzo in such a way was to prompt an immediate response, an explosion happened in the immediate area, engulfing the two fighters. This was done as Enzo took off in his sprint towards Armen at B rank speeds, the smoke and Debris temporarily filling up the area. Pachgen was dismissed after the failed attempt, but Enzo wasn't done yet. The smell of charred bark that was picked up earlier was actually filling up Armen's nostrils as something later akin to a gas leak. With the explosion that occurred as well, Armen ear drums would be shot with a running sensation as well as feeling a bit sluggish. Reaching down on the floor again as Enzo dropped his hands, He would first make two more D rank kunai and toss one in the direction of armen again. However, Armen would notice that as soon as it was tossed, A kunai would immediately hit him before the one that he threw, hitting him square on and doing a considerable amount of mental damage, which happened twice in fact. It wouldn't help with Armen's headache either, dealing mental damage once more, two times over. While this was going on, Enzo moved in an evasive manner as he launched armen in the air and threw him even futhere while being in mid air for considerable damage. - Spoiler:
Damage calculation Genjutsu chain
C+C+B= S gen chain
aftermath causes any damage done to be matched with a mental equivalent, which includes mental in itself. So throwing kunai for kunai gen that does C rank, it's matched. Also, the headache C rank per p.t is matched. And youl'll be moving at - Speed tiers and cant break out with pain. Hearing is shot, and all you can smell is gasoline. On the next p.t is leaf rising wind and storm wheel. That's a C and 2'bs (Internal and external) with the offset of those 2 b's being a tier chain of strength and defence for internal and samurai defence tiers for external. You were launched 5 feet and thrown even further upwards after matching your ragdoll pace with fallen leaf. That would also be 3 b's of mental and 2 C's of mental on that p.t, fulfilling the requirements of gass leak's SS criteria to knock you out if you dont have natural barrier tierrs. If contact was made -2 stamina for explosive kung fu for extra explosive damage, then - 4 stamina for sweat shop to make that x2.
Name: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Denotative Illusion Style Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive Range: Varies (Explosion Radius)
Description: This is a unique Elemental Genjutsu based fighting style which was created by the Bakuhatsu Clan during the era of warring states in order to compete against the more mentally gifted clans. They learned how to weave their Explosive release into their genjutsu techniques creating a new form of triggering them namely by expelling chakra over a certain radius which proceeds to detonate trapping victims within it's blast radius in the genjutsu. Furthermore they learned how to utilize their explosions as additional triggers relying on Hearing, Scent and Touch namely the three senses most affected by being caught in an explosion to ensnare someone in their illusions. Due to this typically their genjutsu techniques follow a set pattern, those which are triggered via chakra expulsion have activation times before being able to trigger them whereas those triggered courtesy of explosions function like normal genjutsu. However due to being elemental they are capable of overpowering other ambient genjutsu techniques as well as those elemental genjutsu techniques weak to Explosive Release. Rank of Technique (Activation Time Blast Radius Modifier) - Blast Radius of Genjutsu (Contact/Short/Mid/Long/AOE) D (Instant or 1 P.T = 1x) - 5/25/50/100/200 C (2 to 5 P.T = 2x) - 10/50/100/200/400 B (6 to 10 P.T = 3x) - 15/75/150/300/600 A (11 to 20 P.T = 4x) - 20/100/200/400/800 S (21 & above P.T = 5x) - 25/125/250/500/1000
Name: Detonative Illusion- Aftermath Classification: Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Mid Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time. Once the explosion happens, those who were caught in it starts to experience the aftereffects of being caught in the explosion. The first thing that happens is a constant ringing in the inflicted's ear, that shuts out all other sounds and feigns damage to their vestibular system, affecting their balance to even stand upright and move efficiently, making the inflicted actions terribly sluggish. This makes their movements at - 1 tier Their noses would be filled with a lingering burning sensation as if something is still on fire, cutting off their sense of smell. Finally, the inflicted is cut off from using pain to break out of the genjutsu, along with \any damage being done to them as long as they are under this genjutsu will be matched with mental damage equivalent to it.
Name: Gas Leak Classification: Genjutsu Rank: C Class: Supplementary Range: Long
Description: This genjutsu can actually be initiated in two different ways, as well as standing as Enzo's favorite. It can either be blow out discreetly as an exhale Compellent, giving off a simple impression of a bakuhatsu that just breathes out gasoline, or be tacked on with any sort of explosion that's caused by enzo. This includes the hybrid taijutsu explosions, explosive release jutsu, and morpher related explosions. For starters, the opponent simply smells gasoline as if there was a gas leak in the area or something, or cause by an explosion. After that, they would start to experience the scent based genjutsu effects of gasoline poisoning. For starters, the smell of gas would cut off their sense of smell. The next thing that happens is body convulsions, a severe headache, difficulty breathing, and fatigue. This actually, causes the opponent to experience two sort of status effects. The first one is the poison status effect with the use of the headaches, experiencing C rank mental pain per p.t. The second is the dizzy status effect, only to be countered by C rank or higher reaction tiers. Opponent falls unconscious after SS rank mental pain is experienced under this genjutsu, simulating a gasoline poisoning overdose. This can be offset with proper barrier tiers. Barrier tiers of B-Rank or higher negate the unconcious effect.
Name: Demonc Illusion- Repeat Offender Classification: Genjutsu Rank: C Class: Supplementry Range: Mid
Description: This genjutsu is infused with a valid throwing projectile, as well as the opponents seeing the action of the user throwing a projectile at them. Regardless of the result of the throw, the opponent would now see a projectile like it coming at them from any direction they look at, hitting their body. When this happens, the opponent will experience C rank mental damage. Under this genjutsu, a trigger happens when a projectile is thrown at them, with the opponent experiencing the same projectile hitting the mark the round after with them experiencing C rank mental pain. The reason why this genjutsu is so effective is because of how discreet it is. The effects only start happening once a projectile is thrown, and they could be under the genjutsu for a while without knowing.
kunai has a 2 p.t cooldown so i can make more now
Name: Sweat Shop Reactor Classification: Kinjtusu Rank: S-rank Class: Supplementary Range: Self Description: Through the use of focusing his body on producing sweat at will because of his mastery over explosive kung fu and juijutsu, Enzo can produce sweat and knit them into his Taijjutsu/Nintaijutsu techniques, increasing the power and damage, as well as allowing them to go up one stage in range. The amount of stamina that's committed to using this technique goes as follows, adding additional power up to the technique based off of the multiple denominations are displayed by a chart below. The damage itself tallies together as the overall damage in the damage check, with the stamina price only being paid if there is a damage check in the first place.
Stamina Cost- Bonus Damage Multiplier -2 Stamina - 1.5x -4 Stamina- 2x -6 Stamina - 2.5x -8 Stamina- 3x -10 Stamina- 3.5x
Name: Explosive Kung-Fu: Storm Wheel Classification: Taijutsu Rank: B-rank (-3 Stamina) Class: Offensive Range: Contact (Grab), Short (Strike), Mid (Throw)
Description: This is one of the unique throws of explosive Karate which really shows the mettle of the combined martial art. Enzo grabs his opponent and loops one of his arms under his opponent's legs, lifting him up in what appears to be a typical judo throw. Upon throwing his opponent on the ground, however, Enzo supplements this with a turn and sharp kick or punch that sends the opponent spinning in a rotational form. With the grab the user is capable of intercepting movement of Crashing Ground (B+) speed when an opponent is within 3 ft of the user, if they are within 1 ft then it is capable of intercepting B++ tier levels to grab said target. Where the opponent was touched by the user's hands/feet, they will experience two sets of B-Rank damage, one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is thrown is at crashing ground, however like most taijutsu which incorporate the Strong Fist the user is capable of using higher tiers for greater proficiency in both the grabbing and striking aspect of this technique. The base throw without any modification leaves the target to be thrown as far as 15 feet and can be utilized to great effect both while on the ground and while airborne to act in place of a B air movement technique.
Name: Explosive Kung Fu Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Contact (Grapples), Short (Throw Distance Modifier), Varies (Strikes)
Description: Explosive Kung Fu is a combination of Explosive Juijutsu and Strong Fist, something that Enzo Bakuhatsu made in order to find his own true path of martial arts. This new martial arts causes extreme external and internal damage by the nature of Gouken and the jujitsu, requiring a Defense+Strength Tier+ chain to mitigate the physical damage dealt internally, and Defense+ tiers to negate external physical damage. This is due to the contact force being made to the target and the nature of the opponent rolling in the air after impact and the markings left on the opponent. Strong Fist techniques and Explosive Juijutsu techniques can benefit from this martial art as well, since this is derived from their combination allowing it's user to preform grapples after landing strikes and vice versa. Overall, this is a mixture of Grappling/Striking which sweeps the target in a rag doll motion without the ability to counteract unless they possess an air movement technique & Strength tiers at least Equal-rank+ (I.e D-rank technique requires D+ Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage and while Shadow of the Dancing Leaf is in effect the user's grabs have their movement speed interception raised by 1 Tier Level. Upon hitting both the user's grapples and strikes turn the victim into a bomb, capable of being detonated following the philosophy of Explosive Jujitsu. If used with throws, the throw uses this chart as an additional distance modifier to the technique. Rank of Explosive Kung Fu Technique - Strength Req. to Negate Knock-back (Additional Throw Distance) D - D+ (5ft) C - C+ (10ft) B - B+ (15ft) A - A+ (20ft) S - S+ (25ft)
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Enzo Bakuhatsu 7th August 2017, 10:35 pm | |
| After signalling for Enzo to come forth, an explosion would happen and he'd take off towards Armen at B rank speeds. As the debris covered the area where they stood, Armen stood strong in his stance attempting to overcome the multiple vibrations that he was sensing to find Enzo. During this time Armen's senses would trigger every genjutsu that Enzo through his way, but as they came in one by one his Choas Control Seal would take care of all of the effects leaving him only with the knowledge of what was being used on him. As for the debris he'd use his area clearing technique with his right arm which was using the blow back function to clear the area. Enzo still had 10ft to cover, and now that he was able to sight Enzo, he'd weave hand seals at S rank speeds and upon completion bring forth a massive twister. " Futon Twista!", Armen shouted as an 80ft tall 32ft wide twister appeared before enzo, sucking in all projectiles and himself if he wasn't anchored down by A rank strength. Armen then moved the twister 40ft away from him and observed Enzo's next moves. " Lemme kno if dis battle too much fo ya", Armen would shout out, as he began to mark his forehead with another seal and offer up chakra to replace the one which broke. - Spoiler:
Name:Modification Sealing Technique: Chaos Control Lvl 3 Classification: Fuuinjutsu Rank:A Class: Defensive Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Chaos Control" within it. This seal will visibly appear on the user's forehead if a Genjutsu or fabrication technique is used on them. This technique will negate the effects of the genjutsu or fabrication technique used as long as it is below S rank. When these conditions are met a symbol would appear on his forehead containing a full or partial glow of green. If the illusion used is D rank and lower it will be a partial glow being 1/24th of the way too completion. If the illusion used is C rank then it will be a 1/4th circle glow being a quarter way to completion. If the illusion used is B rank then it will be a 1/2 circle glow meaning that the seal has reached half way to its completion. If the illusion used is D rank and lower it will be a partial glow being 1/12th of the way too completion. If the illusion used is A rank then it will be a full circle glow meaning that it has reached its way to completion. Once the seal has reached a full glow the seal will vanish and leave the user vulnerable to illusion based techniques of any rank, if they have no means of avoiding it. Any illusion based techniques used at S rank or higher will not be negated by this seal and will take full affect. It activates once the situation is met, and the user has the chakra available or seal preset. It also alerts the user of an illusion based technique being used because the user will being to feel chakra being sapped out of them in small amounts of chakra and will give the user knowledge of the illusion being used as if they had already been through it before. This seal must be set before the topic, and resets once used in a topic requiring a completely new seal as the seal formula dissolves upon triggering it's effect.
Name:Massive Futon Twister Classification: Ninjutsu Rank:A Class: Offense/Defense Range: 2-80ft
Description:Upon completion of the seals, the user will bring forth either four 30ft tall and 12ft wide twisters, two 60ft tall and 24 ft wide twisters,or one 80ft tall and 32ft wide twisters. The user can use the twisters for defense against, physical attacks, and even chakra based attacks. Fire element attacks of A rank or lower will cause the twister to negate them and become a flaming twister which could hurt the user if close enough. These twisters can also be used for offense with the ability to suck in anything and anyone not anchoring themselves with at least A-rank rank strength. This technique will cause A rank chakra damage per post to victims caught inside them. Each twister at 30ft can capture three people at a time, and take up to B rank chakra damage. 60ft each can capture four people and take up to A rank chakra damage each. Finally at 80ft the twister can capture five people and take up to S rank plus B rank chakra damage. The twisters travel at A rank speeds and can become more dangerous if projectiles or chakra based techniques are caught inside due to them spinning within it. Each twister can travel up to 80ft from where it is spanned before dispersing and can trap projectiles not backed by strength above A-rank, incoming techniques lacking defense piercing, and victims inside for its entire duration. If caught, victims can escape by being pulled out from the outside by someone or something possessing above A-rank rank strength. A rank chakra cost is required every turn to keep these twisters active.
Name: Wind Turbine Clearing Classification:Kenjutsu Rank:C Class: Supplementary Range: varies
Description: This technique is used along with wind turbine mode, or Decapitating Air Waves Fighting Style. When this technique is in play and the user utilizes wind turbine functions, remove area concealment techniques one rank below the function rank and lower. Unless blood price one rank below the function rank is also siphoned into it, in this case area concealment techniques of equal rank to the function is removed. This comes at a price of C rank chakra more than what is siphoned for the functions rank. If in the event that the bionic arms are at their max (S rank per arm) siphoning capability for that post, C rank chakra can still be used, but the additional C rank chakra will not siphon back and is considered used until the end of the topic. If that is not the case, use Law of Siphon rules to determine when the chakra gets siphoned back.
- Spoiler:
Choas Control Seals Lvl3: 3-1 = 2 +1= 3 Siphoned: 1B + 1C Siphoned Back: 1B
Chakra: 2SS,4S,3A,11B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 15-SSS,1-SS, 1A,3D Stamina: 60 Blood: 2S
| |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Training Day for Enzo Bakuhatsu 8th August 2017, 1:41 am | |
| The twister wasn't something that Enzo expected, as a matter of fact, he didn't expect any of his genjutsu to have no effect on Armen whatsoever. When Enzo was moving forward, he could get a feel of the hand signs being weaved through the wind sensory, giving him a bit of a heads up. Dragging his hand on the floor, Enzo morphed up two c rank kunai and thrown together in unison to be aimed at the ground point that would have been at the start of the twister ahead. It would result in a combined B rank explosion hybrid, dispersing the wave to b rank efficiency as Enzo bumped tiavnally and threw himself to the right for a grand total of 45 feet at crashing ground speeds in order to stay out of the range of the Twister. - Spoiler:
Creates 2 more kunai with morpher, used wind sensory to gauge hand signs being made and turbulence being picked up. Threw both kunai for them to hit each other and creates an explosion hybrid, something wind is weak to. Idk if b rank explosion beats out A rank wind, but it atleast weakens the tech. Self throw technique for a diagonal b rank movement of 45 feet side flip to stay out of the width of the twister. Twister should be moving at equivalent speed now.
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Enzo Bakuhatsu 14th August 2017, 11:30 am | |
| A brilliant effort made by Enzo to use his elemental advantages over Armen's primary wind affinity. He'd buy himself some time before the twister formed itself completely. Although its an A -rank technique, it is highly durable being capable of taking up to an S-rank and B-rank of chakra damage. Enzo's explosive style combo equates to about A-rank of damage coming a bit short of destroying this thing. He would succeed in slowing down its formation to get 45ft in distance, but that wasnt going to be enough to completely escape its follow up. Enzo has gained himself about 13ft of safe zone, so Armen moves the twister 20ft towards his direction. " Dolla short bruh! wat na?", Armen said as he activates the cursed seal placed on Enzo's face earlier. This would cause him to lose mobility from head to toe making it difficult for him to anchor down for the incoming twister. - Spoiler:
Name: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Reserve: - Spoiler:
Choas Control Seals Lvl3: 3-1 = 2 +1= 3 Siphoned: Siphoned Back: 1C, 3D Weapon Seals Chakra: -1A
Chakra: 2SS,4S,3A,11B,12C, 3D Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 15-SSS,1-SS,3D Stamina: 60 Blood: 2S
| |
| | | Sponsored content
| Subject: Re: Training Day for Enzo Bakuhatsu | |
| |
| | | | Training Day for Enzo Bakuhatsu | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|