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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Genmaru Kukinorite (Chunin Exams NPC) 27th April 2016, 3:56 pm | |
| Personal Info Name: Genmaru Kukinorite Gender: Male Birth Country: Land of Paradox Village: Kohaigakure Rank: Genin Personality & Additional Details while modding: Genmaru suffers from low self esteem, and is typically complains about his state of life. However after joining the Kukinorite Clan he hides it better and complains a lot less, he's pretty humble and actually a genuinely nice person just circumstances have made him into a bit an opportunist only loyal to those who've proven themselves to him. He's also quick to judge people, though it doesn't mean he has any strong feelings on them unless they push him to that point. Often times when he is sufficiently shocked he will crouch down and draw on the ground while emanating depression. Currently he is grateful to Jazz though bothered by how intelligent she is and eager to prove himself now that he's gotten the backing of a clan whereas before he had no one. Appearance:- Spoiler:
Ninja NPC Clan: Kukinorite Chakra Nature: Thread Release Earth Grudge Fear Hearts:1. Water (Unknown) 2. Lightning (Raizen Denkou) Total Boost to Blood Reserves = +2 S - Primary Weapon (Air Trek):
Equipment Name: Air Trek (By Kukinorites) Chakra Skates (Official Term) Type of Equipment: Armor – Feet (Chakra Skates) Rank: A-rank How Many: 1 Appearance: The ATs take the appearance of normal skates, however based on the riders personal choices, the colors will vary. The ATs also have only two wheels, never more.
Special Ability: N/A Weight: 4 Slots: N/A
Secondary Weapon: N/A Techniques- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Body Flicker Technique Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination in addition the true use of this technique is in conjunction with natural or enhanced speed with the user being able to avoid physical based techniques in a split second moving at the same speed or slower than the user.
- Kinjutsu:
Name: Thread Release: Earth Grudge Fear (Signature) Classification: Medical Kinjutsu/Fuinjutsu Rank: A-rank (A-rank Blood Price & 1 Week OOC No Training until recovered) Class: Supplementary/Passive Range: Self
Description: The Earth Grudge Fear is a secret kinjutsu of a hidden village which transforms the user's body into something similar to that of a rag-doll's, held together by hundreds of thick black threads. While in this form in addition to being able to split their body into threads to attack and defense the user is also able to assimilate objects by sewing them into his body his threads adapting and being able to manifest the object at will. An Example being a knife which was formerly a real weapon however upon being assimilated by Genmaru it can be reconstructed by his thread from any part of his body while still retaining the original strength of the weapon as well as any abilities it once had (Can not assimilate elemental or living weapons). These threads are an extension of the users body and are made out a material which is like no other natural material in the world as it doesn't posses inter molecular forces nor is made out of any natural mineral thus making it not susceptible to magnetism while being capable of moving at speeds equal to his rank. The most significant aspect of these threads is that they granted Genmaru a form of immortality, although he declined to think of it that way. In addition to sewing up his injuries, he could use the threads to tear into a victim's body, steal their still functioning organs, and integrate them into his own body, thus extending his life. Genmaru usually used this method to steal hearts from powerful shinobi (Each heart contains an addition S-rank of Blood & the chakra nature of the heart stolen), and was able to store up to five spare hearts in his body at any given time, meaning that all hearts must stop functioning in order for Genmaru to die. The number of Extra Hearts Genmaru can have at once is dependent on his rank. Rank - Number of Hearts D - 1 C - 2 B - 3 A - 4 S - 5
Name: Thread Beasts (Signature) Classification: Kinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: By using his Thread Release: Earth Grudge Fear can create thread beasts with different masks to tell them apart. These thread beasts are manifestations of Genmaru's different stolen hearts and as such can use any jutsu the heart once knew as well as the release itself to create new jutsu. Meaning if a Crystal Release user is killed and has his heart stolen, Genmaru can make a Thread Beast with Crystal release and all the Crystal Release based techniques of the person who to the heart originally belonged to. These thread beasts, although under Genmaru's control, also function on their own utilizing the user's tiers as if they were some type of demented clone technique. They have the same amount of chakra as Genmaru as it is shared between them, and can only use techniques equal and below his rank. Meaning if they have access to an S-rank from the heart that was stolen but Genmaru is only a Genin they cannot use it. In addition stolen techniques from others take up technique slots from Genmaru's max technique limit. First Beast: Water (Tortoise) Second Beast: Lightning (Bear) Third Beast: (Tiger) Fourth Beast: (Owl) Fifth Beast: (Snake)
- Water Heart:
Name: Water Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with water allowing it's use to be much more diverse than the original technique. When used on large bodies of water this technique excels due to the numerous area's the user can body replace to using it.
Name: Water Release: Body Flicker Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user has taken the body flicker technique one step further by imbuing the rapid movement technique with her water release to imbue it with fast moving water which is dispersed upon switching directions. The way Genmaru uses it is, a rapid boost in movement which allows him to quickly change directions without any reduction of speed or loss of momentum while her body seems to melt into water during the momentum switch. This technique showcases its formidably when being used to combat physical opponents as he seemingly melts out of the way of physical techniques moving equal and below his movement speed while dodging them.
Name: Water Release: Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Wild Water Wave Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short-Mid
Description: This is a basic Water Release technique which has many variations. After preforming the necessary hand seals water gushes from the user's mouth like a waterfall extending over a distance of 15ft and washes away the enemy at Bullet Release speeds. One can freely control the power of this technique with the amount chakra one releases while holding the Ox hand seal while expelling water outward each post (total). Chakra Price each P.T - Water Release Damage D - D 3 C - C C - B B - A A - S
Name: Water Release: Water Bullet Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Long
Description: This is a highly versatile Water Release technique which has many advanced variations being built off from the Water Release: Bullet Technique. After kneading chakra in their stomach while preforming hand seals, the user expels a large quantity of water in the form of a powerful torrent towards their intended target. The water covers a distance of up to 40ft at bullet release speeds impacting a target to deal C-rank water release chakra based damage. This technique acts like a gateway for several other water techniques depending on the user's skill level. Rank - Water Release Technique Unlocked D - Great Water Bullet Technique C (Low) - Water Shark Bullet C (High) - Water Dragon Bullet C (Elite) - Water Fang Bullet
- Lightning Heart:
Name: Lightning Release: Thunder Field Classification: Kenjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of her opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Release Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as chakra based damage) thus preventing them from gathering chakra for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather chakra for the next one it can be used once again as a disrupting agent.
Name: Lightning Release: Wave of Inspiration Classification: Nintaijutsu Rank: C (B if used with conductive materials) Class: Supplementary/Offensive Range: Contact (Hands), Varies (Conductible Material)
Description: A Nintaijutsu technique which relies on chakra flow to guide their lightning elemental chakra to remove the need for hand seals when utilized. The user generates a large amount of lightning from their hands, which can also be passed through conductive materials (salt water, iron sand, plasma etc) to improve the electrical power of the technique, to attack foes at bullet release speeds. Under normal circumstances when this technique is used the user normally makes contact with the substance however skilled users can use this technique at a short distance away from the conductible material depending on their rank. It typically deals C-rank lightning release damage when used on it's own however depending on the rank of whatever it is conducting through the lightning release damage is amplified. Rank of User - Max Distance from Conductible Material - Lightning Release Dmg D - 1ft - C C - 2ft - C B - 3ft - B A - 4ft - B S - 5ft - B
Name: Lightning Release: Pulse Classification: Shurikenjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Contact (Ninja Wire or Denki Cord)
Description: A chakra flow technique of the Denkou Clan which requires no hand seals as a result with the user building up static electricity within their palms before conducting it through a wire, most likely Denki Cords in order to electrocute their opponents who are bound by said objects. The lightning conducts rather quickly mainly based on the quality of the electric conducting abilities of the material in question and due to only needing to quickly convert chakra into electricity this technique can be both used as a simple nuisance or a finisher depending on how much chakra is expended by the user. Wire Material - Speed of Lightning Conduction Radioactive Metal - N/A (Normal Running Speed) Ferrous Metal - D Non-Ferrous Metal - C Liquid Metal - B Precious Metal - A Denki Cord - S
- Non-Road Tricks:
Name: Run Classification: Taijutsu (Kukinorite Only) Rank: D-rank Class: Supplementary Range: Self
Description: In ancient times the Gravity Children were required to go through zero gravity training, to make them capable of fully utilizing the Roads prowess. Through this training a couple of things were revealed, one is that the usage of the Roads is stressful on the body, the Roads dealing recoil to the Kukinorite every time a technique is used. The other thing is that due to the alteration in their bodies, the Kukinorite endure conditioning and flexibility exercises in order to be able to contort their body while in a free-fall. As a result they are highly proficient in mid-air combat with the skill of the user granting them the ability to control their movements after jumping or while falling at varying distances above ground. This however is limited by the speed they are moving as if the Kukinorite is not capable of said speed even while falling then it hampers their ability to dodge mid-air like non-kukinorite. Due to the nature of this technique, it is required for one to begin learning the Roads. Rank of Technique – Rank of Strain C-rank deal D-rank recoil B-rank deal C-rank recoil A-rank deal B-rank recoil S-rank deal A-rank recoil SS-rank deal S-rank recoil SSS-rank deal SS-rank recoil *Note 1. GC in Zero Gravity Conditions receive 1-rank Lower in strain. 2. Sonia Road Riders (& Advanced Roads with Sonia as a component) are subjects to 1-rank Lower in strain in areas of High Pressure.
Rank of user - Height D-rank - 10ft C-rank - 20ft B-rank - 30ft A-rank - 40ft S-rank - 50ft
Name: Shadow Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The “Shadows” of the Kukinorite’s are a manifestation of their killing intent and/or fighting spirit. Because of this the “Shadows” can only be seen at certain points when the user’s killing intent and/or fighting spirit are at their highest. It has a unique effect where while active it makes use of the victims Intimidation Limit which is equal to their fatigue limit, but when used in conjunction with actual Killing Intent the amount the victim's I.L depletes is doubled. With each post (total) a Kukinorite's Shadow is out it constantly reduces the Intimidation limit, once fully exhausted the victims will be completely intimidated where they will faint for a period of time, however Barrier tiers equal to the user’s rank can make the victims immune to intimidation. These moments are usually at the beginning of a battle, used for intimidation purposes, or when the user uses one of their high ranking or signature techniques, Infinity Atmosphere techniques. Since the “Shadows” represent only a single person’s killing intent and/or fighting spirit every Kukinorites’s shadows take different appearances and as the user improves their “Shadows” will also improve, changing in appearance. Now if two Kukinorite’s were to do a combination jutsus, “Shadows” will also be shown but the appearance will be a fusion of the two “Shadows.” Rank/Barrier Tier for Immunity - Intimidation Limit Depleted - Faint Duration D - 1 - 1 C - 2 - 5 B - 3 - 10 A - 4 - 15 S - 5 - 20
- Tiers:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Body of Threads Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Genmaru is made of threads as a result his internal physical defenses are increased to C-rank, this is due to his organs being made of tightly wounded threads granting him increased durability. The reality of this was that even if he hadn't been blessed with the mutation of thread release thanks to his inheritance of his grandfathers Defense Tiers he'd still be a sturdy individual.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Body of Threads II Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Genmaru is made of threads as a result his internal physical defenses are increased to C-rank, this is due to his organs being made of tightly wounded threads granting him increased durability. The reality of this was that even if he hadn't been blessed with the mutation of thread release thanks to his inheritance of his grandfathers Defense Tiers he'd still be a sturdy individual.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
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