| | Calesto "Cale" Kurogane | |
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| Subject: Calesto "Cale" Kurogane 12th March 2015, 1:27 am | |
| Personal Info Name: Calesto Kurogane Alias: None Age: 17 Gender: Male Height: 5’3” Weight: 125 Lbs Zodiac Sign: Leo Personality: Cale is a very open person, unafraid of speaking his mind to whomever and express his emotions. Loyal to those who prove themselves worthy in his eyes, while being cautious or aggressive to those he doesn’t know well enough. Able to find humor in most situation, so he is almost always heard making jokes at inopportune times. Even though he finds himself quite humourous at times, Cale uses this as a defence mechanism, meaning he will make a joke when he is nervous. While training or on missions he is found to be putting out a serious tone, and expects a certain amount of seriousness from his allies, or else he would be a rude comedian towards them. Appearance:13-17 - Spoiler:
20-32 - Spoiler:
Minus the symbols on his face
33-Death - Spoiler:
History:Academy Arc:Cale was born into a respected family in the Kurogane clan, his father was a Hunter-Nin for the village, while his mother was one of the best medic's in the local hospital. His father like to put on antough exterior in order to intimidate other people, but was almost always willing to help out his clan in one way or another. His mother however was always at work at the hospital, caring for the injured and sick within the vllage, this left Cale with his father most days who taught him the very basics in combat. Ninja Info Village: Allied Shinobi Nations: Dipugakure Rank: Genin Clan: Kurogane Chakra Nature: Life, Water, Blood Primary Weapon:- Spoiler:
Weapon Name: Kurogane Gourd Type of Weapon: Gourd Rank: D-S (Ranks with the user) How Many: 1 Appearance: A black gourd with a blood red stopper which melts away and forms a ring around the top of the gourd when it is in use. Special Ability: This Gourd is given to the Kurogane clan members at birth and is a useful weapon which aids them in combat. Its special ability is actually weightlessness as no matter how much blood is stored inside of it, it is as light as a feather however this only happens when it is being wielded by the clan member that it was given to. It has a secondary ability however in regards to the amount of blood it can store. In the beginning it can only store an amount of blood dependent on the age and rank of the Kurogane, this stored blood can be used as Blood Materia to reduce the blood/chakra cost of Blood Release techniques. In the case of the former it is capable of being used in place of the Kurogane's own blood reserves, while in the case of the later it is used in conjunction with the techniques chakra price.This gourd can only store dead opponents blood and when used up does not refill naturally more must be gathered to add to it. Rank of Kurogane - Amount of Blood Stored - Kurogane Age Modifier D - 1 D - Under 11 (1x Stored Blood) C - 3 D - 11-20 (2x Stored Blood) B - C - 21-30 (3x Stored Blood) A - B - 31-40 (4x Stored Blood) S - A - 41-50 (5x Stored Blood)
Secondary Weapon:Dual Hunting Knives
Last edited by Ghost on 13th October 2016, 5:44 pm; edited 4 times in total |
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| Subject: Re: Calesto "Cale" Kurogane 13th March 2015, 2:17 am | |
| Passives- Spoiler:
Name: Control Over the 5 Senses Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 10 posts (total) to change 1 of the original 5 senses (-2 P.T per rank up to cap at 2 P. T to change a sense at S-rank) likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
Name: The Sixth Sense Classification: Ninjutsu Rank: D rank Class: Passive Range: Self
Description: A clan member is born with another sense which is linked with the ability of most animals to detect when their lives are in danger. Call it a heightened sense of killing intent but it is in fact much more than that despite only being limited to picking up threats to that specific Kurogane's life. Because of this sense their reflexes are top notch and they are able to engage in combat even in total darkness relying on their opponents to make the first move so that they can "sense" it and react accordingly to get themselves out of said danger. Despite this those with the absence of killing intent as well as those without the intention to kill can cause this sense to not be able to pick up their attacks. Depending on the Kurogane's age this sense grows more refined over time as the older a Kurogane the more attune they are to detecting when killing intent is being utilized on them as well as the speed of things which can trigger their 6th Sense. Age - 6th Sense Trigger Speed/Rank of Killing Intent Techniques able to be detected Birth to 10 - D 11 to 20 - C 21 to 30 - B 31 to 40 - A Above 41 - S
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - Calesto Kurogane: Current Bone Density = B - Speed Injuries are healed from using Dead Bone Pulse = N/A
Name: Immune System Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Kurogane Clan members have an unnaturally high resistance to diseases being immune to all organic (2-ranks above) and inorganic (1-rank above) parasite based diseases and infections. Likewise when encountering new artificial diseases which have at least one part deriving from parasites (equal rank and below only) the Kurogane clan member's body will naturally produce antibodies within their blood before circulating it through the body to cure them of it. When it comes to diseases from things other than parasites however the Kurogane Clan member has an increased tolerance with the diseases effect countdown or it's effect duration being modified depending on what type of disease it is (Viral, Bacterial, Fungal etc) However due to not stemming from parasites the Kurogane Clan members body is unable to naturally produce antibodies to become immune to it. Rank of Kurogane - Antibody Production Speed (Posts Total) D - 1 C - 2 B - 4 A - 8 S - 16
Type of Disease (Organism causing it) = Countdown/Duration Modifier in Posts (Total) Fungal (Fungi) = +25/-20 Bacterial (Bacteria) = +20/-15 Prionogenic (Prion) = +15/-10 Viral (Virus/Viriod) = +10/-5 Sub-Viral = +5/-1
Ninjutsu- Spoiler:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Water Release- Spoiler:
Name: Hidden Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Aoe
Description: The Hiding in Mist Technique is a specialty of the ninja from Dipugakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision capable (Itsugan etc) will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Name: Kurogane Style - Water Release: Water Clone Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. However, the Kurogane tribe have revised this technique utilizing the nature of the Five Feeding Sharks Jutsu. The clones can be destroyed by c rank and above techniques, however for (3 D rank Chakra Per Clone) they can reform. They can perform the users taijutsu and their taijutsu deals water based physical damage. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Starch Syrup Capturing Field Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Long
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at bullet release speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility preventing them from moving unless they possess C-rank strength to pull themselves free. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Field- Amount of Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank) A - 80 - 4 C-ranks (2 B-ranks or 1 A-rank) S - 100 - 6 B-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
Name: Water Release: Water Prison Classification: Ninjutsu Rank: C Class: Supplementary Range: Short
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Either way, it can only be destroyed by B rank offensive jutsu or higher and moves at bullet release speeds when enveloping the target.
Taijutsu- Spoiler:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Scent Imprinting Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Much like his spirit animal Calesto is capable of remembering a person's scent by the amount of time spent together. For example if Calesto was to spend a topic with a certain N/PC, he would be able to find them within a few blocks, etc. Topic's with character/Distance tracking 1-4/District or dome locations 5-9/Within Village 10-14/Area to Area Tracking 15-20/Within the country, or sea tracking 21-25/Intercontinental Tracking
Name: Emotional Scent Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Now every person on this planet exudes a certain pheromone when they are going through a certain emotion, Which after smelling said emotional state Calesto is capable of distinguishing when a N/PC is happy, sad, angry, etc. Those with D-rank scent concealment techniques however are immune to this techniques effect while it takes a set amount of time before Calesto can distinguish the scents from those with Barrier Tiers due to their high mental fortitude granting them a better control over their emotions. Barrier Tiers - P.T to detect emotional state via scent None - Instantly D - 5 C - 10 B - 15 A - 20 S - 25
Name: Clawing Strike Classification: Fighting Style Rank: D Class: Offensive Range: Contact
Description: Having his spirit animal being the wolf, Calesto keeps his combat style mimicking that of a wolf. Keeping a low stance he will attack with speed at an opponent, but not with a closed fist, but an open palm with his fingers bent in to mimic claws. If struck hard enough his fingers can tear open the skin causing bleed damage. Depending on the user's strength the amount of bleed damage the user can inflict varies, further more advanced techniques following this fighting style will also affect said effects. Strength Tier - Bleed Damage Added D - D C - 2 D B - 4 D A - C S - B
Name: Echolocation Classification: Nintaijutsu Rank: D Class: Supplementary Range: Short
Description: Having control over his five senses like he does, Calesto created this technique in order to help him know his surroundings in the event of his sight becoming impaired. By focusing his lost sense of sight to his hearing, and creating a sound (stepping on the ground, weapons clashing, etc) Calesto is able to hear the reflected sound waves off of an object/person to tell their general location within a set distance depending on rank. Rank - Radius of echolocation(Diameter) D - 5ft (10ft) C - 10ft (20ft) B - 15ft (30ft) A - 20ft (40ft) S - 25ft (50ft)
Name: Scent Memory Classification: Taijutsu Rank: D Class: Supplementary Range: Short
Description: A technique which utilizes the Kuroganes enhanced senses, more specifically their sense of smell in particular. The user having a scent of a target is able to memorize specific traits of said target. At basic levels the user is able to detect racial features of a target, however at even higher ranks the user is able to memorizes the scents of those familiar to them and even clan abilities (KG abilities, elemental affinities, etc) Rank - Scent - Max No of Scents Registered D - Individual - 10 C - Family (Must be related to one of the Individuals) - 8 B - Race (Must have ICly encountered before) - 6 A - Species (Animal Race only & Must have ICly encountered before) - 4 S - Clan (Must be related to one of the Individuals) - 2 (3 - Kurogane) *Scent Memory List Individuals: Families: Races: Species: Clans:
Name: Picking up the Trail Classification: Taijutsu Rank: D Class: Supplementary Range: Aoe
Description: Being a natural born hunter and being born under the Kurogane clan with a Midogaron spirit, Calesto had come up with a useful tracking technique that allows him to find a trail that had long gone cold. Now instead of using a single sense in order to track a target the user will use a combination of his senses to pick up a trail. By examining the environment visually for any faint foot prints or other visual signs, digging up a foot print in an attempt to regain a scent or sniffing a resting spot, hell even physically feeling out the environment to get a fresh lead. Due to being tracking based this technique allows the user to join (and potentially rejoin) topics or old topics while tracking a target even if the user is not a missing nin. If they are then they are able to join (rejoin) topics even outside of missions or plot topics. Rank - No. of Topics Since Scent was Left - Level of sense of Smell (Concealment Req. to be unable to pick up trail.) D - 1 - Normal (Above D) C - 2 - Raised (Above C) B - 3 - Heightened (Above B) A - 4 - Enhanced (Above A) S - 5 - Max (Above S)
Name: Track Freshness Classification: Taijutsu Rank: D Class: Supplementary Range: Contact
Description: A technique that Calesto created along with his "Picking up the trail" technique, he created this technique to determine how long a target was in the area for. By physically touching a targets foot print, campfire, bedding, or an object used by the target, Calesto will be able to detect within amount of posts since the target had left the area. Rank - Maximum Scent Freshness in P.T - Sense of Smell Freshness Modifier D - 1 - Normal (1x) C - 2 - Raised (2x) B - 3 - Heightened (3x) A - 4 - Enhanced (4x) S - 5 - Max (5x)
Name: Midagron Senses: Lvl 1 Classification: Fighting Style Rank: C Class: Passives Range: Self
Description: Requires 1st Transformation. After learning to master his first Kurogane transformation, Cal developed this technique to further harness the Midagron that was his animal spirit. While using this technique Calesto is able to further amplify his tracking and sensory techniques by 1 rank, be it adding equal amounts of chakra or stamina to his techniques in order to pull it off.
Name: Tremor Sense Classification: Taijutsu Rank: C Class: Supplimentary Range: Self (Feet), AoE (Range)
Description: Having a mastery over his five senses, Calesto is able to focus on his sense of touch and feel the ground vibrations when any person/creature moves within his range, and given enough experience he could differentiate between friend and foe. Rank/Range(Radius)/Size of Target Detected D/40 Feet/Colossus sized & above C/80 Feet/Large (S to XL) B/120 Feet/Medium (S to XL) A/160 Feet/Humanoid S/200 Feet/Small & Below
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Counter Vision Classification: Taijutsu Rank: C Class: Passive Range: Self
Description: Having spent some time training against faster opponents, Calesto created this technique using his control over his basic senses. This technique was created for the moments that an opponent is moving faster then Calesto could recognize, but not too fast that he couldn't see the person. So by focusing on his own eyes Calesto would watch his opponent and be able to see past the blur of a fast moving target, allowing him the opportunity to notice when an opponent is making hand seals or drawing a weapon at a faster speed then him. Level of Sight Enhancement - Motion Blur Rank Negated Normal - D Raised - C Heightened - B Enhanced - A Max - S
Name: Wind Displacement Tracking Classification: Taijutsu Rank: C Class: Supplementary Range: Long
Description: A technique created by Calesto in order to track an opponent by feeling the wind, well that and using 2 of his senses in tandem with each other. While using these senses in unison Calesto is able to feel the difference in air pressure of an object/target/attack coming towards him C rank and lower.
Name: Acute Hearing Classification: Taijutsu Rank: B Class: Supplementary Range: Self(Ears), Mid (Range)
Description: With his mastery over his five senses Calesto has gained the ability of enhancing his ears ability to pick up sound. By focusing on his ear Cale is capable of hearing vast distances, Over hear whispered conversations in a crowded room, to even hearing a persons heartbeat. However if exposed to any deafening effect jutsu's, this will result in him being deafened for double the time period due to his heightened hearing. Rank/Distance/Perk D/40 Feet/Light Footsteps C/80 Feet/Muffled Breathing B/120 Feet/Heartbeat A/160 Feet/Detection of concealment techniques B rank and below S/200 Feet/Slowed Heartbeat
Name:Silent Killing: Hunter’s Stance Classification: Taijutsu Rank: B Class: Supplementary Range: Self, Short
Description: Having studied his spirit animal in great detail Calesto has learned how to hunt like one was a wolf himself. By moving swiftly and evenly placing his weight on the ground as lightly as he can, he is capable of moving silently across the battlefield to any sound based sensory technique B rank or lower. Due to being based on the silent killing technique all effects still apply however due to wolves hunting in packs those who are his allies can likewise receive some of the benefits of this technique as they get used to hunting alongside him. In order to benefit they must be within a set distance away from Calesto known as the Formation Distance. Rank of User (No. of Allies) - Formation Distance (Sound Concealment) D (1) - 5ft (B-rank & Req. Equal Rank Reaction Tier++) C (2) - 10ft (B-rank & Req. Equal Rank Reaction Tier+) B (3) - 15ft (B-rank & Req. Equal Rank Reaction Tiers) A (4) - 20ft (C) S (5) - 25ft (D)
Life Release- Spoiler:
Name: Dance of the Kaguya Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Short-Mid
Description: The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. Mujin learned this fighting style from his own sensei fully intent on passing it down to his own students. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knockback. When utilized by a Dakar due to possessing the Life Release Genetic structure all of the Dances are labeled Taijutsu however deal no damage to the user's skin to preform. When utilized by a Kurogane they are also labeled as Taijutsu however deal damage to the user's skin (1-rank below rank of technique) in addition to being painful to use (equal rank pain to rank of technique) to produce which is offset by Dead Bone Pulse as well as being useful for dispelling genjutsu on the user. Regardless of the type utilized all of the techniques stemming from Dance of the Kaguya deal Life Release Physical Damage.
Name: Dance of the Willow Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Offensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16 S - 20
Name: Dance of the Larch Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once all at bullet release speeds. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage equal to C-rank life release physical slicing damage per bone. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which has a high potential for close range combat. The bones can be used to block or trap an opponent's physical strikes as long as they are moving at bullet release speeds or below and are within 5 feet of the user. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, the would start to spin rapidly slashing the foe in multiple areas of their body. Rank - Number of Bones Created Per Use D - 3 C - 6 B - 9 A - 12 S - 15
Name: Life Release: Claws Classification: Nintaijutsu Rank: C Class: Offensive Range: Self (Fingers)
Description: By focusing his chakra into his bone, Calesto is capable to growing two inch claws out from where his finger nails are. These claws are capable of withstanding C rank and below damage before breaking, and sharp enough to add slicing damage to any open handed technique/style that he uses in combat.
Name: Life Release: Bone Clone Classification: Ninjutsu Rank: C-rank (C-rank Chakra + At least C-rank Earth Source) Class: Supplementary/Offensive Range: Short-Mid (Rising), Varies
Description: This is a unique clone technique which utilizes Life Release nature transformation in conjuction with the basic clone technique to produce an advanced variant. This elemental clone is unique in it's activation due to the ground being used like a "burial ground" or the remains from a C-rank or higher Earth Release technique. This allows the user to produce copies of themselves which emerge from the ground as if they were clawing out from the graveyard. However with a clever application of the transformation technique they can be hidden to appear exactly like the actual user only to revert to their normal appearance when coming in contact with something. This clone shares tiers with the user and is capable of preforming any of their physical techniques, such as Taijutsu or involving Life Release (Dance of the Kaguya). This can include shurikenjutsu, kenjutsu &/or kyujutsu if they are given the tools to be able to do so. Depending on the skill level of the user the highest rank of Life Release techniques they can use before crumbling varies. Rank of User - Bone Clone Highest technique available D - N/A C - D B - C A - B S - A
Name: Life Release: Stabilizer Classification: Ninjutsu Rank: C Class: Supplimentary Range: Self
Description: By focusing his chakra into the bones within his legs, Calesto has gained the ability to grow 1 foot long spikes out of his heals, capable of dealing C rank piercing damage. However if used in conjunction with his Tremor sense ability he is now more easily in tune with the earth's vibrations, thus increasing his sensing ability by 1 rank. This jutsu does have the drawback of just sucking up Calesto's chakra, the higher his sensory is boosted his chakra will be drained by said amount (eg. Tremor sense raised from C-B, B rank chakra will be drawn from him, etc)
Name: Life Release: Skeletal Guard Classification: Nintaijutsu Rank: C Class: Defensive/Supplementary Range: Self
Description: By manipulating the bone structure within him and infusing it with chakra, Calesto is capable of using Life Release to create an exoskeleton on the outside of his body while also having a normal skeleton on the inside. This exoskeleton blocks C-rank chakra based techniques even those with piercing as long as they aren't strong against life release, but can be shattered by a C-rank physical technique which impacts his body.
Name: Dance of the Camellia Classification: Taijutsu Rank: B-rank (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short
Description: The second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone blade. He then stabs chaotically and continuously which causes the opponents eyes to lag behind if they do not possess reaction tiers. The speed resembles afterimages, the hand with the sword is again and again visibly projected and due to stemming from a user who was part Zankokuna this technique was achieved. And yet the movement is irregular which makes it difficult to predict unless one has muscle tension/time-slowing dojutsu, or Reaction Tiers equal to the speed that he is moving. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard and can cause those who move at speeds below his own to actually stumble while trying to avoid the swipes. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops unless in addition to moving at the same speed as the user they have Muscle Tension/Time-Slowing or Reaction Tiers also equal to his movement speed. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. After Images - Speed Moving 1 - Swift Release (First Image moves at normal running speed) 2 - Bullet Release (Second After Image moves at swift release) 3 - Crashing Ground (Third After Image moves at bullet release) 4 - Vacuum Release (Fourth After Image moves at crashing ground) 5 - Blinding Light (Fifth After Image moves at vacuum release)
Name: Dance of the Clematis: Vine Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short-Mid Range
Description: The first half of the fourth dance of the Kaguya. With Life Release, the user modifies and pull out their own spinal column at crashing ground speeds, and regrows a new spine to replace it right as it is being pulled from their body. Between the bones in the gaps there is chakra solidly packed which allows for flexibility, which makes it possible to bend it as if it were a whip and is able to be moved independently from his body also at crashing ground speeds while being as long as they are tall (variable length). With average estimation skills along with the impossible range it stretches (15 feet), dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper capable of slashing opponents to deal C-rank damage or crushing opponents with B-rank force while requiring strength equal to B-rank+ (Sam Level) to snap when wrapped around a target. The user would usually follow up with Dance of the Clematis: Flower to pierce the immobilized opponent with them being unable to utilize hand seals or movement based techniques to escape the finisher due to them being bound.
- Blood Release:
Name: Redirection Fist Classification: Fighting Style Rank: D Class: Offensive/Supplementary Range: Contact
Description: This is an archaic fighting style which was picked up by the Kurogane clan at one point in time only to fade out of use simply due to its brutal method of fighting opponents as they became more civilized. The user simply lashes out and strikes the opponent with the location which was touched actually having its blood flow redirected. This results in extremely painful attacks and with repeated strikes will cause the opponents blood vessels to burst from overworking. In addition when targeting major organs it can be potentially devastating especially the heart as it can cause it to beat irregularly potentially causing the opponent to sustain heart palpitations crippling their effectiveness on the field if not killing them outright, if care is not taken to ensure that a solid blow was not landed. As a result rather than the more direct fighting styles which deal damage it was been honed to the point of specifically causing as much pain as possible while leading to death by other indirect means typically due to heart attacks or strokes. The Redirection Fist has a close relationship with the Kurogane Clans transformations and grows in power when used in them to gain advanced effects. Transformation Type - Affected Redirection Fist Technique 1st - 1-rank Higher Pain inflicted 2nd - Bleed Damage = (x) D-ranks of Blood Lost each post (total) Flesh - Halved Countdown for Heart attacks/strokes Heir - 2-ranks Higher Pain inflicted Primal - Doubled (x) D-ranks of Bleed Damage True - Quartered Countdown for Heart attacks/strokes *Note: (x) means rank i.e a B-rank would be 3 D-ranks of bleed damage. However preforming it in the Primal Transformation will result in it being a C-rank of bleed damage.
Name: Redirection Fist: Overload Classification: Kintaijutsu Rank: C (D-rank Blood Price + C-rank Pain) Class: Supplementary Range: Self (Limbs)
Description: The Kurogane clan member coils blood in their limb of choice and infuses it with life-force their body part turning red as oxygen is pumped into it. For one blow the speed of the arm is increased by a Tier Level based on their level of transformation albeit inflicting C-rain pain on their body for each blow this is used on. This allows the user to deliver high speed strikes in critical situations and is a useful add on for any of the Redirection fist techniques. Transformation Type - Speed Boost 1st - Tier+ 2nd - Tier+ Flesh - Tier++ Heir - Tier++ Primal - 1-rank Higher Tier- True - 1-rank Higher Tier-
Name: Blood Release: Tracking Classification: Nintaijutsu Rank: C Class: Supplimentary Range: Long
Description: Another skill that Calesto has gained with his mastery over blood release was the ability to more easily track a target's whereabouts. By tasting a blood sample and having smelt it as well, Cales combined sense of smell and taste will allow him to locate his target from an even greater distance from his usual sensing abilities, increasing them by 1 rank. However if this jutsu is to boost any tracking jutsu in Calesto's knowledge, the chakra of the boosted state will be drawn from him.
Last edited by Ghost on 2nd July 2016, 5:35 am; edited 11 times in total |
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