| | Specialized Character Build Information | |
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Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Specialized Character Build Information 9th September 2013, 10:15 pm | |
| Puppet InformationKugujutsu Path- Spoiler:
Kugujutsu(Puppeteer's) Path Being a Puppeteer is a difficult path, requiring a lot of time and energy to be invested into crafting and maintaining puppets of all types. This focus causes puppeteers to lose touch with a lot of their physical abilities due to spending a lot more time working on their puppets. Due to this, all classes suffer Double training counts for non-puppet related physical techniques when they become puppeteers. There are two exceptions; Pure Ronin do not suffer double training for Ronin Tech, hybrids that are part Ronin do, and Entity instead suffer double training for Energy Tech rather than Physical Techniques.
There likewise exists an even more refined type of Puppeteer who in exchange for losing the ability to learn new chakra based techniques (Ninjutsu, Soul Tech, Barrier Ninjutsu, Bakejutsu, Void Tech) they become capable of creating Human Puppets. Bijuu Tech is the only chakra based techniqie that is an exception due to how Jinchuriki character's technique pool are formulated. These type of puppeteers are known as True All Kugujutsu while the others are known as Pseudo All Kugujutsu.
Human Puppetry is only possible if one became a puppeteer at B-Rank or Lower and Self Puppetry is only available to those that started as a Puppeteer. In addition, if one starts as a Puppeteer from character creation, they gain a free Small Sized puppet of their choice.
Those who are aspiring puppeteers must learn the Chakra Strings and Chakra Threads techniques in order to use their puppets in battle. Alternatively, Chakra Strings can be learned by any shinobi as a Ninjutsu rather than Kugujutsu technique if they do not wish to become a puppeteer but still want to utilize the technique.
Puppeteers are capable of constructing simple or complex puppets, or buying basic puppets from any number of shops within their village. When buying puppets, they pay Xel based on the type of puppet, how many slots it possesses and the materials used to make it. When making one's own puppets, the puppeteer doesn't need to pay for any materials so long as they go out and find what they wish to use themselves.
Puppeteers are one of the two types of Shinobi who are capable of brewing poisons without the use of clan techniques or special abilities, the other being Medical Ninja. They are capable of using Kugujutsu techniques aimed towards brewing or perfecting their various poisons (additionally all techniques that revolve around utilizing poison are classed as Kugujutsu when used by a non-Medic).
Finally, puppeteers who wish to utilize their puppets effectively in battle must make tiers for the movement or control of their puppets, as their own passive tiers do not affect the puppet in any manner. These tiers must be those they possess naturally (i.e. a Clan Ninja couldn't make Barrier-based Kugujutsu tiers without access to Barrier). These tiers can either be classed as purely Kugujutsu or KuguTaijutsu based on their execution.
- Spoiler:
For non-Puppeteers: - Code:
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[b]Name:[/b] Chakra Threads [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Short-Mid
[b]Description:[/b] This is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzz saws Chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. This technique is limited to one string per finger for normal humans. When utilized outside the hands of a Puppeteer it is far more limited in application as depending on the user's rank the number of objects they can finely manipulate is more limited. [u]Rank - No. of Strings per Hand (Object Size)[/u] D - 1 (Tiny) C - 2 (Small) B - 3 (Humanoid) A - 4 (Medium S) S - 5 (Medium M) For Puppeteers: - Code:
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[b]Name:[/b] Chakra Strings [b]Classification:[/b] Kugujutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Short-Mid
[b]Description:[/b] This is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzz saws chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. This technique is limited to one string per finger for normal humans and initially starts with a String to Slot Ratio of 1:1 with more experienced puppeteers being able to use one chakra thread to access and control multiple slots. [u]Rank - String to Slot Radio (String:Slot) - Max Distance of Chakra Threads - Max No. of Chakra Strings for Puppetry[/u] D - 1:1 - 7ft - 2 C - 1:2 - 15ft - 4 B - 1:3 - 25ft - 6 A - 1:4 - 35ft - 8 S - 1:5 - 45ft - 10
[b]Name:[/b] Chakra Threads [b]Classification:[/b] Kugujutsu [b]Rank:[/b] C-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Short-Mid
[b]Description:[/b] Req. Chakra Threads. The refined version of Chakra Threads in which mastery has brought about a more skilled utilization of chakra threads resulting not only in a more efficient manifestation of said threads, thus making them invisible to naked eye sight only detected by those with C-rank or higher chakra sensory, but also making them more receptive to independent movement. Chakra Threadsare capable of everything Chakra Strings albeit being slightly more durable, requiring a C-rank chakra based technique with slicing or piercing damage to sever. Furthermore it overpowers chakra threads in regards to puppetry allowing the user to connect their strings onto another puppeteers chakra threads and usurp control at the cost of a constant C-rank chakra price each P.T to maintain control. [u]Rank - Thread to Slot Radio (String:Slot) - Max Distance of Chakra Strings - Max No. of Chakra Threads for Puppetry[/u] D - 1:2 - 7ft - 2 C - 1:4 - 15ft - 4 B - 1:6 - 25ft - 6 A - 1:8 - 35ft - 8 S - 1:10 - 45ft - 10 Human Puppetry- Spoiler:
Human Puppetry is the general term of converting a living or deceased victim into a Puppet. It can be used on any of the races Human just being a general term and it is a process only known to Puppeteers. When a victim is converted into a Human Puppet they lose access to all of their physical based techniques including passives and tiers however they retain the ability to utilize their Chakra, Mental, Hybrid, Spiritual and even Natural Based techniques. If their blood is collected and sealed into the puppet they will have a finite supply of blood (Doesn't refill in a new topic) which can be used for Kinjutsu otherwise they will lose access to it as well.
Human Puppets can be made at B-Rank (Low) or above as well as at any Elite Rank. They are unable to learn any more techniques than what they had at the time of death.
Self Puppetry is the process of converting one's own body into a puppet making themselves into a human puppet. If one follows the Pseudo-Kugujutsu route they can only make themselves into a Self Puppet after becoming a Medical Nin or Combat Medical Nin (Or it's Medical Equivalents in other factions) or at S-Rank. Once one is a Self Puppet they no longer age, are immune to poisons and diseases, can no longer breed, can survive in areas with out air and do not require sustenance to exist.
However in each Self Puppet claiming one of the weapon slots is a Life Core which contains the Heart/Core and Soul of the Puppeteer and if that is severely damaged or destroyed they die instantly. Likewise a Self Puppeteer can hop into other puppets as long as they have 1 slot open and assume direct control over them bypassing chakra strings, puppet sync and even Puppets which have a mind of their own.
Once a Self Puppet you are unable to learn anymore techniques than what you had upon turning into one, the only exceptions to this however are Physical Based techniques and Kugujutsu which can continue to be learned. Likewise if blood is stored within a seal the Self Puppet can have a Finite amount of blood which can be used to facilitate Kinjutsu however if not stored then it is lost.
Puppet Arsenal- Spoiler:
Puppet User's have a fixed arsenal of puppets that they can have at max which is completely dependent on rank. Missing Nin follow the Elite Versions capping out at Head Nin at S-rank Missing Nin.
D-rank - 5 Total C-rank - 10 Total Elite C-rank - 15 Total Low B-rank - 20 Total Elite Low B-rank - 25 Total High B-rank - 25 Total Elite High B-rank - 30 Total A-rank - 35 Total Elite A-rank - 40 Total Hunter A-rank- 40 Total Elite Hunter A-rank - 45 Total Medic A-rank - 40 Total Elite Medic A-rank - 45 Total S-rank - 50 Total Elite S-rank - 55 Total Z-rank - 60 Total X-rank - 70 Total
Human Puppet ArsenalPuppet Users likewise have a Human Puppet Arsenal which does not follow the one above. Missing Nin follow the Elite versions capping out at Head Nin at S-rank Missing Nin. - Spoiler:
D-rank - 1 Total C-rank - 2 Total Elite C-rank- 3 Total Low B-rank - 4 Total High B-rank - 5 Total Elite B-rank- 6 Total Elite High B-rank - 7 Total A-rank - 8 Total Hunter A-rank - 9 Total Medic A-rank - 10 Total Elite A-rank - 11 Total Elite Hunter A-rank - 12 Total Elite Medic A-rank - 13 Total S-rank - 14 Total Elite S-rank - 15 Total Z-rank - 16 Total X-rank - 17 Total
Puppet Types- Spoiler:
Small (Min weapon slot 1, Max weapon slot 7) *Trap: 1 (Max 3) *Standard Small Puppet: 2 (Max 5) *Recon: 3 (Max 5) *Guerrilla: 5 (Max 7)
Medium (Min weapon slot 2, Max Weapon slot 9) *Scout: 2 (Max 4) *Standard Medium Puppet: 3 (Max 5) *Separating: 3 (Max 7) *Vehicle: 4 (Max 7) *Blitz: 4 (Max 9)
Humanoid (Min weapon slot 3, Max weapon slot 9) *Standard Humanoid Puppet: 3 (Max 6) *Separating: 3 (Max: 8) *Fusion: 4 (Max: 7) *Battle: 5 (Max 9) *Human: 7 (Max 9)
Large (Min weapon slot 5, Max weapon slot 15) *Vehicle: 5 (Max 7) *Wall: 5 (Max 8) *Standard Large Puppet: 5 (Max 10) *Aerial: 7 (Max 13) *Storage: 5 (Max 15)
Titanic (Min Weapon slot 8, Max weapon slot 20) *Standard Titanic Puppet: 8 (Max 10) *Aerial: 9 (Max: 14) *Transport: 9(Max: 10) *Aquatic: 10 (Max 15) *Fortress: 10 (Max: 18) *Siege: 13 (Max:20)
Puppet Usage- Spoiler:
Puppets go by a slot system and puppet users can control these puppets using these slots for a max of 12 Slot's per person. These Slots are available from Academy Rank and refer to the amount of puppets one can control at one time without strain.
Kugujutsu Users are able to undergo a Daily 500 Word training to increase their slot limit by +1 up to 24 Slots total. Self-Puppet Kugujutsu Users are able to undergo a Daily 100 word training to increase their slot limit by +1 up to 24 Slots total. Ningyo are able to utilize a technique to further increase their slot limit to up to 36 Slots total.
Going above one's Slot limit induces strain on their mind to accurately control the puppets at once causing them to sustain 1 D-rank of mental damage when they go 1 more than their slot limit with every +1 above that causing the damage to increase 1-rank. This damage is triggered every turn the user is or has gone over their slot limit.
Self Puppets have a drastically reduced Slot limit recoil due to transcending their mortality due to their mind no longer being organic but rather bound to their "heart" in a sealing matrix. It follows this key: No of Slots Over Limit - Mental Damage Sustained Under 6 - D 7-12 - C 13-18 - B 19-30- A 31-40 - S 41-50 - SS 51-60 - SSS 61+ - Z
- The Different Sizes of puppets take up different amounts of slots:
Small: 1 Slot Trap - 1 Standard - 1 Recon - 1 Guerrilla - 1
Medium: 1-3 Slots Scout - 1 Standard - 2 Separating - 2 Vehicle - 3 Blitz - 3
Humanoid: 1-2 Slots Standard - 1 Separating - 1 Fusion - 2 Battle - 2 Human - 2
Large: 4-8 Slots Vehicle - 4 Slots Wall - 5 Slots Standard - 6 Slots Aerial - 7 Slots Storage - 8 Slots
Titanic: 9-12 Slots Standard - 9 Slots Aerial - 10 Slots Transport - 10 Slots Aquatic - 10 Slots Fortress - 11 Slots Siege - 12 Slots
Styles of Puppetry- Spoiler:
All Kugujutsu requires "The Puppet Technique" in order to gain access to Kugujutsu and become a Puppeteer.
There are 5 Main Styles of Puppetry: * Chakra Strings - Normal Puppets, Physical Objects & Human Puppets Only * Puppet Performance: Skillful Achievement of the Human Body - Living Physical Objects, Corpses, Living Shinobi/Pirates/Civilans Only * Puppet Sync - Normal Puppets, Human Puppets Only * Blood Puppetry - Human Puppets, Living Weapon Puppet Only * Chakra Receivers - Normal Puppets, Human Puppets, Corpses, Living Shinobi Only
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Specialized Character Build Information 24th June 2021, 12:19 pm | |
| Eight Gates InformationTaijutsu Path- Spoiler:
Gate's Path (All Taijutsu Path) Those who seek to use the Eight Gates differ from normal shinobi in that they are far less reliant on chakra based technique, and in some cases are completely unable to mold the chakra within their pathways. Due to this the use of the Eight Gates results in said shinobi lack the ability of nature transformation, with them completely lacking a chakra affinity of their own. Despite this they can still be formidable in battle as the Eight Gates are a powerful set of techniques which unlock the later power in a Shinobi's body by forcibly opening the chakra gates, thus increasing the overall amount of chakra flowing into their body. This gives them tremendous power..at the cost of tearing their body to shreds making it a powerful double edge sword.
There exists two types of Gate users:
Those who lack a chakra nature, but are still capable of molding their chakra are known as Pseudo-All-Taijutsu. These individuals are capable of using a less refined version of the Eight Gates, and are still able to use and learn chakra based techniques (Ninjutsu, Soul Tech, Barrier Ninjutsu, Bakejutsu & Void Tech). However while in the process of learning the Eight Gates, P.A.T. Shinobi are unable to learn chakra based techniques until they've finished learning all of the Eight Gate otherwise they will be halted at the last gate they've learned unable to learn any more. Alternatively these individuals who have learned chakra based techniques can instead take a penalty to their training of such techniques (2x Word Count/FTP) to instead continue learning Gates albeit suffering from said training penalties permanently.
Those who lack the ability to mold the chakra in their pathways, are known as True All Taijutsu. These individuals are capable of utilizing the refined version of the Eight Gates technique, and are completely unable to utilize any Chakra Based techniques in addition to any type of technique which uses chakra in it whether Mental, Hybrid, Spiritual or Natural. If a chakra based technique is capable of being used which does not involve chakra (for example Alchemy from the Tenshi Clan) then these individuals have a penalty to their learning (2x Word Count/FTP). In addition T.A.T. shinobi have a boosted Stamina Limit in comparison to normal ones, with it being Double (2x) that of an average shinobi.
Alternate Taijutsu Path- The Seven Heavenly Breaths:
Those in the Pirate World naturally lack chakra, however there does exist those who are completely incapable of harnessing alternate energy sources other than their stamina limit and their blood reserve. These individuals are Pirates who follow the True All Taijutsu and in addition to being able to learn the Seven Heavenly Breaths their overall stamina reserve is quadrupled in comparison to Shinobi, in comparison to the usual tripled stamina boost normal pirates get.
- Other Alternate Gates:
There are various other types of techniques which were derived from the Eight Gates or Seven Heavenly Breaths techniques which Pseudo All Taijutsu and True All Taijutsu users have access to. These techniques can be found Here
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Specialized Character Build Information 26th June 2021, 3:00 am | |
| Medical InformationIryojutsu PathMedical-Ninja, also known as Medic-Nin or Iryo-Nin are Shinobi who specialize in medical treatment and the use of medical treatments to generally heal others, although the use of poisons, diseases and transplants do also fall under their purview. The use of Iryojutsu (Medical Ninjutsu and it's various sub-types such as M. Kinjutsu, M. Fuinjutsu etc) is extremely difficult due to the fact that it requires excellent chakra control with those who possess higher levels of intelligence having an easier time of it than others due to the complexity of medical knowledge. All who follow the Iryojutsu Path are the only ones capable of learning Iryojutsu with the only exceptions being Jinchuriki (due to how their technique pools are formulated) and members of the Taki Clan (who are restricted to the Iryojutsu featured in their clan techniques). There are two main types of individuals on the Iryojutsu Path: - Pseudo All Iryojutsu:
Focusing on being a Medic is quite difficult, as a result those on the Pseudo Iryojutsu Path suffer double training counts (Word Count, or FTP) when trying to learn non-Medical specific Chakra Based (Ninjutsu, Barrier Ninjutsu, Soul Tech, Bakejutsu and Void Tech), Mental Based (Genjutsu, Fabrication, Nen Tech, Emotion Tech, Nuinjutsu and Technomancy) and Hybrid Based techniques which have either Chakra or Mental based techniques as one of their composites. Those who are P.A.I. are capable of the following things with Iryojutsu: Medical Treatment: Including but not limited to Healing, Regeneration, Alleviation, Inoculation, Curing, Reserve Replenishment Poisons: Including but not limited to Poison Creation, Antidote Creation, Poison Distillation, Mithridatism Surgery: Including but not limited to Transplants, Grafts, Amputation, Prosthetics, Cosmetic, Gender Reassignment, Physical Augmentation. Pharmacology: Including but not limited to Medicine Creation, Supplement Creation, Doping, Vaccine Creation.
- True All Iryojutsu:
The difference between those who are considered True All Iryojutsu versus those not of that path is that while the latter are still capable of learning non-medical based Chakra & Mental techniques, the former aren't. In exchange for that they are far more versed in Iryojutsu in comparison to their counterparts with them being able to delve into more esoteric subjects. In addition they are capable of refining their chakra control far beyond normal Shinobi, through a weekly training word count (1000) which can be up to a certain level depending on the rank they dedicated themselves to being True All Iryojutsu. Rank Decided - Level of Chakra Control (Effect) D - Absolutely Enhanced Perfect Chakra Control (External & Internal Chakra Flow Techniques do not expend any chakra & All Iryojutsu techniques chakra prices are lowered by 2-ranks) C - Absolutely Perfect Chakra Control (Internal Chakra Flow Techniques do not expend any chakra & All Iryojutsu techniques chakra prices are lowered by 1-rank) B - Perfect Chakra Control (Internal Chakra Flow Techniques only expend chakra in Formation & All Iryojutsu techniques chakra prices are lowered by 1-rank) A - Enhanced Chakra Control (Internal Chakra Flow Techniques only expend chakra in Formation) S - High Chakra Control (Internal Chakra Flow Techniques only expend chakra in Utilization)
Those who are T.A.I. are capable of the following things with Iryojutsu: Virology: Including but not being limited to Disease Creation, Disease Splicing, Contaminant Alteration, Immunity Reduction Replication: Including but not being limited to Cloning, Genetics: Including but not being limited to Gene Splicing, Chromosome Alteration, Mutation Manipulation, Condition Alteration. Microbiology: Including but not being limited to Antibody Manipulation, Microbial Communication, Allergy Inducement Supernatural Medicine: Resurrection, Reanimation, Natural Energy Petrification Reversal
*Note: -The Taki Clan are unable to benefit from the Iryojutsu technique price reductions unless they are True All Iryojutsu. -The Dokusei Clan are capable of Virology even without T.A.I. so long as they possess Virus Release. -The Kurogane Clan are capable of Cloning even without T.A.I. so long as they possess Flesh Release. -The Ibwa Clan are capable of Reanimation even without T.A.I. so long as they are of the Beyond Path.
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