| | Castus's Technique Scroll | |
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| Subject: Castus's Technique Scroll 10th March 2014, 7:14 pm | |
| Name:Wrestling Style: Rear naked choke Classification: Taijustu Rank: D Class: Defensive/Offensive Range: Short
Description: The user of this technique will utilize there strength too tighten there muscles blocking a taijustu or nintaijustu equal too the rank of strength being used, after a successful block the user will grab the target pulling them in and leaping on there back causing both targets too fall too the ground with the user choking his target in a brute counter attack, it takes 8 post too choke a target too unconscious with D rank strength, each rank of strength above decreases the time limit by one.
Name:Osoroshii Style: Moving Forward Classification: Taijutsu Rank:C-Rank Class:Supplementary/Offensive Range:Self
Description: The equivalent to the Tenmestu ko's Bullet release the user is simply propelled by sheer strength. This technique also doubles as an offensive attack as the user bursts through C-rank and below defensive chakra based techniques as well as can split C-rank and below offensive chakra based techniques in half. While using this technique the user is covered by a vortex of black fog. Can only be used after acquiring Demon contract.
Name:Crystalline Flick Classification: Nintaijustu Rank: D(D rank chakra cost) Class: Offensive Range: Short
Description: The user will simply flick there target with a crystal coated finger sending them flying away when a good amount of strength is applied, the damage is equal to the strength applied and the opponent is likewise sent flying 10 feet at D rank and a extra 5 feet for every rank above in strength, while also sustaining partial crystallization the small impact area.
Last edited by Mujin on 31st March 2014, 4:15 pm; edited 1 time in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 11th March 2014, 1:46 am | |
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| Subject: Re: Castus's Technique Scroll 11th March 2014, 9:28 am | |
| Kuroi's D ranks - Spoiler:
Name:Fire Release: Sticky Napalm Technique Classification:Ninjustu Rank:C Class:Offensive Range:Mid
Description: Fusing fire chakra with his saliva, Kuroi spits or vomits out a sticky red substance(Small in size) which can give second degree burns. Adding water to the mixture will only spread the substance and must be removed by dousing it with sand or a similar substance. Deals C rank damage each post the substance is left on the target. D-rank water tech will spread it, C-rank and higher will wash it away.
Name:Fire Release: Lanterns of Guidance Classification:Ninjustu Rank:D Class:Supplementary Range:Long
Description:A simple technique where the user creates balls of compressed fire that are completely harmless. The size of these balls of light vary, some can become as big as a basketball while others can be no smaller than a golf ball. The purpose of this technique is to illuminate a designated area, usually dark places such as caves. This technique can also sometimes be used offensively by tricking the opponent into thinking that they can inflict damage. These lights will last about 10 post with a maximum of two out at once. Lights illuminate 5ft each.
Name:Fire Release: Searing World Classification:Ninjustu Rank:B Class:Supplementary Range:Mid
Description:After molding a quick number of hand seals, the user will release Karon-enriched air from their lungs in a powerful exhalation, increasing the heat of the air as far as twenty feet from the user in a wide one hundred eighty degree arc. Though uncomfortable to reside within, the heat alone does little to hamper shinobi. What this jutsu creates is a pocket of air that is very sensitive to friction, enough so that fast moving objects will be set ablaze through air resistance alone, Objects set ablaze will need to be moving B-rank or lower speeds, higher speeds will not be affected. A walking pace through this space is required if one does not wish to burn alive, B-rank and lower speeds will not be affected, higher speeds will experience damage equal to their speed. Though most Futon techniques are simply consumed by fire as they try to pass through or blow away the Katon field, powerful gusts of natural wind can survive the consumption to create blazing buffets or cyclones of fire. This heated air remains so long as the user holds out the jutsu seal, but if unaided, it will last roughly five post on its own before dispersing. Wind techs used in this will become heated, dealing both wind and fire damage, this will occur to B-rank wind techs and lower, A-rank and higher wind techs will do the same effect as natural wind.
Name:Fire Release: Heated Chump Classification:Ninjustu, Taijustu Rank:D Class:Offensive Range:Short
Description:Kuroi focuses his fire chakra within his mouth causing his teeth too glow red with fire release chakra and likewise emit a small steam, Kuroi then launches at a target ramming his jaw into the target or biting them in chosen area the target is dealt D rank burn damage as well as well as piercing damage equal too the rank of the users strength tier.
Name:Fire Release: Pocket Explosion Classification:Ninjustu Rank:C Class:Offensive Range:Mid
Description:Concentrating chakra in the users mouth they will form small fireballs the size of golf balls 2 in rapid succession before firing them of at the target at swift release speeds aimed too burn the impact areas with C rank flames.
Name:Distance fighting Classification:Fighting Style/Taijutsu Rank:D Class:Supplementary Range:User Description:The art of fighting with a naginata relies on keeping the opponent at a distance comfortable for the polearm. This style is taught first to an initiate of using the weapon, and upon mastering it, he/she can read the slightest movements of the opponent to know when he/she is ready and going to commit to closing distance, giving few precious moments to step back and foil the attempt. Name:Distance Fighting: Aerial Thrust Classification: Kenjustu Rank: D rank Class: Offensive Range: Long Description: The samurai launches forward wielding their naginita, they then thrust at the targets waist Castus naginita is fairly long ranging 9 feet the user has good separation from the target..the thrust sends the target into the air dealing damage when the weapon enters the body and when the target is launched off it(when the target is launched off it ← the target will not receive damage when they are knocked back unless they hit something), the damage is equal too the strength of the thrust if performed successfully and the height the target is sent into the air is starting at 5ft for D-rank strength and goes up by 5ft for each rank above. Name:Distance Fighting: Double strike Classification:Taijustu Rank:D Class: Offensive Range: Short Description:This move is used once the opponent has managed to enter within the user's guard, having successfully passed the distance at which the naginata-wielding warrior can hold them. Taking the weapon in both hands, the user delivers a strong cleaving blow overhead, at the opponent. Should it fail and be blocked, the weapon is twisted with the lower end upwards, in order to strike the opponent in his nethers. Name:Distance Fighting: Pusshu Classification:Taijustu Rank:D Class:Defensive Range:Short Description:Once the opponent managed to enter inside of the guard of the naginata-warrior, the user performs a sudden push with the pole of the weapon, either instantly or after catching the opponent's attack with it. The move is strong enough to knock down an opponent, or at least to push them back, beyond the guard, and at the blade's range. The opponent is sent back at varying lengths starting at 5ft for D-rank strength and it goes up by 5ft for each rank above. Name:Wrestling Style Classification:Taijustu/Fighting Style Rank:D Class:Offensive Range:User Description:Wrestling is a form of combat involving grappling type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. Wrestling is a physical confrontation, between two (occasionally more) competitors or sparring partners, who attempt to gain and maintain a superior position over there enemies using this style of fighting, if a user of this style is physical strong this can be a very effect and deadly way of fighting ones enemy. This style can also be Vertile in that multiple wrestling can be preformed either one after another from the position the last move left them in or can be done at the same time causing multiple damage. Name:Wrestling Style: Flying Clothesline Classification:Taijustu Rank:D Class:Offensive Range:Short Description:While running towards an opponent, an attacking Castus leaps up into the air, before connecting with a clothesline. This move is very much like a lariat but the leap in the air coming down on the enemy mixed with the users own speed and power can make this very painful for whoever it hits. The damage is equal too the strength applied and the damage area are the head, throat and upper chest. Name:Wrestling Style: Uranage Classification:Taijustu Rank:D Class:Offensive Range:Short/Mid Description:This move is also known as a samba suplex or side suplex. To perform it, the wrestler stands face-to-face with the opponent, slightly to their side. The wrestler tucks their head under the opponent's near arm, and reaches across the opponent's chest and around their neck with their near arm. The wrestler then simultaneously lifts the opponent up, turns 180° and falls backwards, bringing the opponent over them and slamming the opponent back-first on the ground inflicting back injuries and neck damage. The damage is equal too the strength applied, and this technique can likewise be performed in tackle. Name:Wrestling Style:Back Breaker Classification:Taijustu Rank:D Class:Offensive Range:Short Description:The user of the wrestling style first attempts to grab the enemy, once they have done this they can lift them into the air above there head with one or two hands depending on strength to slam there back against one of the users body parts like there leg. This move can be reversed into a reverse back breaker if the user grabs the enemy's head with there arm so that it is over there throat they can turn there back so it is against the enemy and slam there body onto the back of the user with great force. Both methods of attack can result in very painful damage onto the affected area limiting movement or if done strong enough it can break bones. Damage is equal too strength applied. Name:Wrestling Style: Whipped Classification: Taijustu Rank: D rank Class: Offensive Range: Short Description: A brutal move and it shows by the damage it is able to inflict, the user burst forward utilizing there speed too close in on there target before dropping too the ground in order too grab both of the targets ankles, after that is done the user will then smash the target against either the ground or objects they deem fit. The damage is equal too the strength of the user but is doubled when the target is smashed against objects equal too their rank and above.
Last edited by Mujin on 20th March 2014, 7:02 pm; edited 2 times in total |
| | | Guest Guest
| Subject: Re: Castus's Technique Scroll 15th March 2014, 4:51 pm | |
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 16th March 2014, 12:00 pm | |
| Sticky Naplam Technique – C-rank, will deal C-rank damage each post as long as it is on the target. D-rank water tech will spread it, C-rank and higher will wash it away.
Lanterns of Guidance – D-rank, so they will illuminate 5ft each, if you want more range increase the chakra cost
Searing World – B-rank. Objects set ablaze will need to be moving B-rank or lower speeds, higher speeds will not be affected. A walking pace part ← B-rank and lower speeds will not be affected, higher speeds will experience damage equal to their speed. Wind techs used in this will become heated, not consumed dealing both wind and fire damage, this will occur to B-rank wind techs and lower, A-rank and higher wind techs will do the same effect as natural wind. Class is Supplementary
Heated Chump – Classification is Ninjutsu, Taijutsu. The damage can remain D-rank but the piercing will rely on your strength tier
Pocket Explosion – C-rank, will deal c-rank damage
Aerial Thrust – Damage is equal to strength not double, and height the target is sent flying relies on strength starting at 5ft for D-rank strength, goes up by 5ft for each rank up. You have Aerial Thrust put up twice, don't know if you noticed that
Distance Fighting – Approved
Double Strike – Sounds more offensive than defensive, so change that.
Pusshu – knockback will depend on strength, d-rank 5 ft and up by 5ft for each rank.
Quick – This technique says nothing, if you want it then its approved
Wrestling Style – Approved
Flying Clothesline – Approved
Uranage – Approved
Back Breaker – Approved
Whipped - Approved
For Wrestling Style techs – yes I did approve them but be aware a person with greater strength cannot be lifted | |
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| Subject: Re: Castus's Technique Scroll 18th March 2014, 11:27 am | |
| Name:Strength Mending Style Classification: Taijustu Rank: D Class: Offensive/Supplementary Range: Short
Description: This style is one created by Castus on his road too becoming a aspiring medic, first he played on the fact that he could not utilize Medical Ninjustu as of yet but still needed the healing factor every now and then. This actually is a offensive motion involving slapping a targeted body and applying strength in order too push broken or dislocated bones back together, though it is not the best way off fixing a broken or dislocated bone it works, though not short of versatile a skilled user can even utilize these techniques to break bones with strength fueled slapping motions. The user will require equal strength to push back bones, higher risk injuring yourself further.
Name:Strength Mending Style: Minute First Aid Classification:Taijustu Rank:D Class:Offensive/Supplementary Range:Short
Description:Castus will ready his target either a ally, himself or a enemy this motion requires too quick slaps in the damaged area popping dislocated or broken bones back in place which were broken on a D rank level, though if the user use's this technique on a ligament that is not broken the bone will dislocate though not break unless more strength is applied. If the target has a higher strength they can negate the dislocation
Name:Yasu Classification:Medical Ninjustu Rank:A Class:supplementary Range:User
Description:This is a somewhat adept chakra circulation technique which requires minute chakra control on the part off the user, what this technique does is through the use of chakra speed up the user's natural regeneration, With a chakra price the users body will gain a post of regeneration allowing Castus too utilize his chakra too make new tissue healing the damage from his wounds.
Name:Breaking and Entering Classification:Taijustu/Fuinjustu/Fighting style Rank:D Class:Supplementary Range:Short
Description:Castus always had a hobby that he wanted too perfect and that was picking locks and getting into things which were meant too be hidden, over the years he had formed many ways too open the simple locks around Ibara and upon entering the academy he officially made this style which consist of Taijustu and Fuinjustu in order too break man made locks as well as fuinjustu and chakra&spirtual based locks
Last edited by Mujin on 20th March 2014, 7:03 pm; edited 7 times in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 18th March 2014, 1:33 pm | |
| Strength mending - will require equal strength to push back, if you use higher risk injuring yourself further | |
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| Subject: Re: Castus's Technique Scroll 18th March 2014, 2:42 pm | |
| Edited everything and new tech added |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 19th March 2014, 7:52 pm | |
| Sticky Napalm – Approved
Lanterns of Guidance – Approved
Searing World – Approved
Heated Chump – Approved
Pocket Explosion – Approved
Aerial Thrust – when the target is launched off it ← the target will not receive damage when they are knocked back unless they hit something
Double Strike – Approved
Pusshu – Approved
Strength Mending – Approved
Minute First Aid – the offensive part of it, if the target has a higher strength they can negate the dislocation
Yasu – this is obviously Medical Ninjutsu and the rank is A-rank
Scoped Vision – this is a no, not because it cannot be done but because humans cannot create dojutsus that work in the way you have it without them being KKG, humans can only create enhanced vision dojutsu outside KKG
Breaking and Entering - Approved | |
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| Subject: Re: Castus's Technique Scroll 20th March 2014, 7:15 pm | |
| Edited.
Name:Breaking and Entering: Brick Break Classification:Taijustu Rank:D Class:Offensive Range:Short
Description:Castus will determine which type of lock he is dealing with before flicking it with a strength fueled tap, the tap will break man made locks equal too the strength applied and below so long as they are strictly physical.
Name:Breaking and Entering: Chakra Picking 1 Point Classification:Fuinjustu/Ninjutsu Rank:C(D rank chakra price) Class:Offensive Range:Short
Description:The user will pay there chakra price after doing a series of handseals, once that is done a red "flame" will appear on the user's finger though this is simply visible chakra the Kanji for chakra Picking will appear, this seal breaks down chakra based locks be it fuinjustu or man made.
Name:Breaking and Entering: Spirtual Picking 1 Point Classification:Fuinjustu/Kinjustu Rank:C(D rank blood price) Class:Offensive Range:Short
Description:The user will pay there blood price after doing a series of handseals, once that is done a blue "flame" will appear on the user's finger though this is simply visible spiritual energy the Kanji for Spirtual Picking will appear, this seal breaks down Spirtual based locks be it fuinjustu or man made.
Name:Breaking and Entering: Eye of the Theif Classification:Fuinjustu/Kinjustu Rank:B(D rank blood price) Class:Offensive Range:Short
Description:The user will pay there Blood price after doing a series of handseals, once that is done a flame will appear on the user's finger before spreading outward into a ball which if one looks long enough spells out eye in Kanji, this seal sticks too a lock be it man made or Spirtual based and allows the user too peer within too see what a lock hides be it a trap a item or xel.
Name:Breaking and Entering: Eye of the Theif Classification:Fuinjustu/Ninjustu Rank:B(D rank chakra price) Class:Offensive Range:Short
Description:The user will pay there chakra price after doing a series of handseals, once that is done a flame will appear on the user's finger before spreading outward into a ball which if one looks long enough spells out eye in Kanji, this seal sticks too a lock be it man made or Chakra based and allows the user too peer within too see what a lock hides be it a trap a item or xel.
Last edited by Mujin on 26th March 2014, 9:40 pm; edited 3 times in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 20th March 2014, 9:13 pm | |
| Aerial Thrust – Approved
Minute First Aid – Approved
Yasu – Approved
Brick Break – Approved
Spiritual and Chakra Picking – You will have to specifically make the types of jutsus, a Ninjutsu specific picking, a fuinjusu specific picking, not the classification as a whole, Chakra based or Spiritual based. They will also be a minimum of C-rank.
Eye of Thief – For the two, the one which has a blood cost should look through Spiritual, the one with chakra cost should look through Chakra. They are both B-ranks. | |
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| Subject: Re: Castus's Technique Scroll 26th March 2014, 1:02 pm | |
| Name:Bulk up Classification: Taijustu/Passive Rank:D Class: Defensive Range: Short
Description:The user has a great amount off strength and has learned that with that skill comes enlarged muscle. These muscles can be so strong that they can passively block physical piercing one rank below the users strength being utilized.
Name:Kunai Smashing style Classification: Fighting style/Shurikenjustu Rank:D Class: Offensive Range: Long
Description: Utilizing his strength too increase the lethality off his projectiles Castus will launch kunai at the opponent with the pointed end away from the target stopping the piercing affect and replacing it with a smashing handle, the throws are strength fueled in favor of speed meaning With C rank strength Kunai move B rank speeds and deal D rank blunt damage and so on the damage is one rank lower then strength applied and the speed is one rank higher.
Last edited by Mujin on 26th March 2014, 9:37 pm; edited 1 time in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 26th March 2014, 4:46 pm | |
| Bulk up - only for physical piercing not chakra
Kunai smashing style - approved | |
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| Subject: Re: Castus's Technique Scroll 26th March 2014, 9:37 pm | |
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 26th March 2014, 10:26 pm | |
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| Subject: Re: Castus's Technique Scroll 31st March 2014, 4:08 pm | |
| Name:Enhanced Speed Classification:Ninjustu Rank:C Class:Supplementary Range:Self
Description:The need for speed being obvious, Castus created this technique by utilizing chakra as a medium he can move at speeds for a good period of time, with a cost of chakra he can move at speeds equal too one rank below his chakra cost for five post meaning C rank chakra D rank speed for five post and so on. |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Castus's Technique Scroll 31st March 2014, 9:14 pm | |
| Just saying, you realize that speed is open to all races, so you won't need a time limit if you learn them naturally. That being said if you are bent on doing this, time limit will constantly be 5 posts, it will not change regardless of how much chakra is used. As long as that is understood approved. | |
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| Subject: Re: Castus's Technique Scroll 31st March 2014, 10:33 pm | |
| my ability stops me from learning speed tiers |
| | | Guest Guest
| Subject: Re: Castus's Technique Scroll 16th September 2014, 5:22 pm | |
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Name: Tsuga(Modified) Classification: Taijutsu Rank: C-S rank Class: Supplementary Range: Self
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target drilling through them with intense force. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This technique has been modified by castus and now only revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their Osoroshii Style strength tiers.
Name: Tenga(Modified) Classification: Taijutsu Rank: B-S rank Class: Offensive Range: Short-Mid
Description: The user is surrounded in a chakra shroud of their pets form and then begin to roll at a ferocious speed in a buzz-saw like shape, to deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are B-rank and below. This technique has been modified by castus and now only revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their Osoroshii Style strength tiers.
Name: Roga(Modified) Classification: Ninjutsu Rank: A-S Rank Class: Supplementary Range: Short-Long
Description: The advanced version of Tsuga in which the user outstretches their hands and feet while undergoing the rotation resulting an ultra-violent style vortex which shreds things even if they don't come in contact with it as long as they are within 5 feet of the vortex and leaves a trail after the user which stretches for 10 feet. This technique has been modified by castus and now only revolves around the user's tiers deals the users strength in damage as well as can pierce through defenses equal to the users strength. This techniques speed however is greatly enhanced allowing the user to move +2 to their Osoroshii Style strength tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.
Name: Taiaga(Modified) Classification: Kinjutsu Rank: A-S Rank (B-rank Blood Price) Class: Offensive Range: Short-Long
Description: The user's skin darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and being very difficult to defend against while leaving a trail after the user which stretches for 20 feet. This technique has been modified by castus and now only revolves around the user's strength tiers drilling through objects +2 to the user's strength tiers while dealing damage equal to the user's strength tiers while moving and revolving at equal to the user's Osoroshii Style strength tiers. While revolving if met by A-rank and below techniques this technique drills through them without ceasing or slowing down
Name: Toga(Modified) Classification: Kinjutsu Rank: S-SS Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The combination version of Taiaga & Roga the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything that comes in contact with or is within 10 feet of the vortex's expanding trail (30 feet). This technique has been modified by castus and now only revolves around the user's strength tiers drilling through objects at +2 to the users strength, dealing damage equal to the users strength while moving at speeds equal to +2 to the user's Osoroshii Style strength.
Name: Kaiga(Modified) Classification: Kinjutsu Rank: SS-SSS Rank (S-rank Blood Price) Class: Offensive Range: Short-Long
Description: The combination version of Taiaga, Tenga & Roga, the user's skin darkens as they begin to roll before spinning while rolling creating an X-patterned vortex which expands while moving through the air leaving a 40 foot long trail behind it. This technique has been modified by castus and now only revolves around the user's strength tiers drilling through objects at +2 to the users strength, dealing damage +1 to users strength while moving at speeds at +2 user's Osoroshii Style strength tier. While spinning this technique diverts techniques S-rank and below sending them flying at Blinding Light speeds in a direction parallel to the vortex's rotation as long as they don't hit it dead center. While revolving if met by S-rank and below techniques this technique drills through them without ceasing or slowing down.
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| Subject: Re: Castus's Technique Scroll 17th September 2014, 12:15 am | |
| Name:Osoroshii Style: Speed Counter Classification: Taijustu Rank: B Class: Defensive, Supplementary Range: Self
Description: The user of Osoroshii Style strength based speeds after utilizing their strength fueled speed in battle begins too adapt their eyes too the speed they are moving. What this ultimately does is allow the user too see and keep up with speeds they have moved at before with the strength fueled speed in the style. Osoroshii Style: Moving Forward allows one too keep up with and visibly see someone moving at C rank speeds, B rank allows one too see and keep up with B rank speed A rank allows one too keep up with A rank. Mainly once a user has moved at a speed through strength they can now keep up with it and visibly see it with their eye's. Note this only affects one's eye's. * Requires Knowledge of: Osoroshii Style: Moving Forward Osoroshii Style:Demon Contract
Name:Osoroshii Style: Kung Foo(Signature) Classification: Fighting style/ Rank:C Class: Supplementary Range: Self
Description: Everyone within the Osoroshii style moves by utilizing their strength, though most are brutish with how they move Castus is graceful when utilizing his strength too move about as if he naturally had the speed tier. What this style allows one too do is simply move about more gracefully when using strength too move, first off when moving the user does not damage the ground under their feet(our hands at times)due too having trained too displace the perfect amount of strength in order too achieve equilibrium, this likewise allows one a much better grasp on their taijustu&kenjustu using their strength in order too move their limbs faster then they can normally go while dealing bone breaking blows and swift slices.
Name:Kung Foo: Dimension Kick Classification: Taijustu/Kinjustu Rank: B(C rank blood price) Class: Offensive Range: Long
Description: Castus focuses his life force under his feet before launching himself forward with his strength and kicking his attacking foot out too the target whilst still holding his naginita, the spiritual energy causes one too see clones of the user coming along with the original 4 too be exact making it hard too dodge unless has a technique too see through spiritual deception on a C rank level, as Castus slides toward the target he holds his leg fully extended before making contact and releasing not only his strength but a spiritual blast that will send the target flying back a ways depending on the user's strength tier. The spiritual damage is B rank. Osoroshii Style: Moving Forward= Target flies 250 feet at C rank speeds Osoroshii Style: Dashing Forward= Target flies 500 feet at B rank speeds Osoroshii Style: Crashing Forward= Target flies 1k feet at A rank speeds Osoroshii Style: Smashing Forward= target flies 2k feet at S rank speeds Osoroshii up'd to SS= Target flies 4k feet at SS rank speeds Osoroshii up'd too SSS= Target flies 8k feet at SSS rank speeds
Name:Kung Foo: Dead Slice Classification: Kenjustu/Kinjustu Rank: B(C rank blood cost each post active) Class: Offensive Range: Mid
Description: Castus will hold his Naginita with the blade facing down before concentrating dead blade too a lethal degree fatal too living weapons causing it too glow with an unnatural energy making the blade corrosive to the touch and capable of eating away at other weapons (including living) during fights as if the blade was coated in acid on a B rank spiritual damage level. This attack deals a poison too living weapons and normal weapons causing them too be dealt B rank spiritual damage each post until they are healed by a medical ninjustu B rank or above which heals Osoroshii style dead blade. If left unchecked the acid will eventually destroy the weapon. * Requires Knowledge of: Osoroshii Style:Dead Blade
Name:Kung Foo: Liger Bomb Classification: Taijustu/Kenjustu Rank: B Class: Offensive Range: Short
Description: Castus will burst forward actually cracking the ground and sending a ripple affect 20 feet wide at D rank and adding 20 with each rank above causing anyone who lacks the strength he is utilizing too be unable too even move on the ground they will simply be unable too stand while moving toward the target castus will stick his naginita into the ground, He then grabs his opponent and lifts them high up into the air. Then, using his extreme strength, he smashes them head first onto the ground in what resembles a powerbomb manoeuvre. This is devastating enough to shatter a large area of the ground itself on impact. This attack deals damage equal too the user strength tier. The user requires a strength tier above the user's strength in order too hold them in place allowing them not too move, when moving toward the target too attempt the grab if they are unaffected by the ripple affect castus needs a speed tier above the targets.
Last edited by Mu on 17th September 2014, 9:05 pm; edited 2 times in total |
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| Subject: Re: Castus's Technique Scroll 17th September 2014, 9:38 am | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Castus's Technique Scroll 17th September 2014, 3:28 pm | |
| Your modified Hokkai tech, I'm assuming you want to base it purely on strength in which case you forgot to remove the and speed part.
Speed Counter = Self (Eyes) not AOE. Kung Foo = Self it is just fighting style not fighting style/taijutsu. Dimension Kick = ??? spiritual energy isn't a concealment base, should only require normal senses to detect it. The distances...you need to correct that. I don't deal with distance however thus you'll need another mod to deal with it. Dead Slice = Since dead blade originally was a counter weapon technique it's fine. Maiden extention is a no the limits were set like that on purpose, if you want father distances just make more Maidens. Portal = No falls under Space. Portal Barrage = No due to ^ Liger Bomb = No due to unable to stand effect, are you dealing knockback in which case what is the distance of said knockback (targetting knocking an opponent off their feet). In addition it needs to have a strength tier requirement to ensure mobility, as well as a speed tier (higher) required to ensure mobility.
All in all not approved when the corrections are made, it's Partially approved need another mod to check it over to make sure everything checks out. | |
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| Subject: Re: Castus's Technique Scroll 17th September 2014, 9:06 pm | |
| edited
i switched normal speed with my osoroshii style movement, |
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| Subject: Re: Castus's Technique Scroll 22nd September 2014, 12:00 am | |
| Name:Kung Foo: Animal Arts Classification: Taijustu Rank: C Class: Passive Range: Self
Description: When under the affects of a justu which causes Castus too go into more of a animal like personality where he loses his natural "sense" or his basic instincts, likewise if someone where too take over his body temporarily. While in this state Castus having trained his Kung foo too be a extension of his soul may use it even when brought down too his basic instincts, though the style naturally revolves around strength when utilzing Kung foo in a state as explained Castus will actually be more fluid and natural giving him a boost +1 in speed tiers the recoil being split if he is fused.
Name:Kung Foo: Sixth Sense Classification: Taijustu Rank: C Class: Passive Range: Self
Description: Through training and giving into one's animal instincts the user gains a heightened sense or more so simply gets the ability back, labeled simply the this allows one too notice when a target is intending too do them harm giving the user a reaction tier on par with C rank reaction, and likewise allowing the user too locate targets hiding under C rank hiding technique's who are intending too do them harm.
Name: Kung Foo: Force Palm Classification: Taijustu Rank: C Class: Offensive Range: Long
Description: The user begins by gathering strength into their arms and swing either one or too sending a force palm at the target through sheer power, the force is generated by the explosive movement gained by the Kung Foo exploding outward once the user slings there palms forward. The Force Palm moves and deals damage equal too the user's strength the field affected being 10 feet surrounding the users palm and moving outward 25 feet at D rank and adding 15 feet for every rank above, the force carries objects in it's path as well as people who cannot match it's power in order too hold themselves down.
Name: Osoroshii Style: Demon Spear Contract Classification: Kinjutsu/Fuinjutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: The user sacrifices their samurai weapon fusing with it for the ultimate defense, the user gains a black armor made of a black metal which is not magnetic however very sturdy, the armor feeds off of the user strength only blocking things on par with one's strength the user gains defense tiers equal too their strength tier, the armor likewise can be manipulated too form weapons too utilize the osoroshii but during this time the user loses there defense boost. This justu allows osoroshii member too wreak havoc having finally become a Death God. The armor can be destroyed by a technique capable of penetrating it's defense but will simply regenerate on the user once the topic is over so long as they have not died. * Requires Knowledge of: Osoroshii Style: Death God Contract Osoroshii Style: Shadow Contract
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