| | Cleopatra's Technique Scroll | |
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| Subject: Cleopatra's Technique Scroll 19th December 2015, 8:54 am | |
| - Android:
Name: Android Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: An odd yet useful taijutsu technique brought about via the harnessing of Gelel (P) from within the body that allows the user to empower their body into an enhanced state. As a result the Android technique is known as the drainage of Gelel (P) either by directly tapping it from an Alchemist who has undergone a system replace or stimulating either the Gelel (S) implantation surgery or Gelel (L) tattoos of an Alchemist Path Tenshi to produce Gelel (P) which is drained to fuel this technique. Unlike the primitive Eight Gates or The advanced Saiyan technique however it does not open the gates to allow an increased flow, it instead either increases the rate at which Gelel (P) decreases similar to a tap (System Replace Only) or diverts a portion of the user's Gelel (L)/(S) towards the production of Gelel (P) solely to fuel this technique. When active the user rapidly loses Gelel (P) each turn equal to 3 D-ranks boosting their Barrier, Defense & Speed Tiers to D-rank levels. In addition their skin gains a metallic sheen courtesy of the transformation.
Name: Android - Mechanical 14 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on Android Mode based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel each turn equal to 3 C-ranks boosting their Barrier, Defense & Speed Tiers to C-rank levels. In addition their skin gains a metallic sheen while their body shrinks down to the size of a child (Small) courtesy of the transformation.
Name: Android - Mechanical 15 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This is an alternate form of the Android transformation which results in an increase of the boosted tiers and is less energy efficient than it's counter part Android - Mechanical 14. The consumption of Gelel (P) is higher than either the Android Mechanical 14 transformation however it is superior the main drawback being it's energy efficiency. When active the user rapidly loses Gelel (P) each turn equal to 4 C-ranks boosting their Barrier, Defense, Speed & Reaction Tiers to C-rank levels. In addition their skin gains a metallic sheen, while their hair becomes shiny courtesy of the transformation.
Name: Android - Mechanical 16 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This is the improved form of the Android - Mechanical 15 transformation which results in a further increase of the boosted tiers and is more brute power orientated than it's counter part Android - Mechanical 14. The consumption of Gelel (P) is higher than either the Android Mechanical 14 or 15 transformations however it is superior the only drawback being it's speed. When active the user rapidly loses Gelel (P) each turn equal to 5 C-ranks boosting their Barrier, Defense, Speed, Reaction & Endurance Tiers to C-rank levels. In addition their skin gains a metallic sheen, their body bulking up in muscle tone courtesy of the transformation.
Name: Android - Cyborg 13 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on Android Mode based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel each turn equal to 3 B-ranks boosting their Barrier, Defense & Speed Tiers to B-rank levels. In addition their skin gains a metallic sheen with those without a currently active dojutsu having their iris change to pink courtesy of the transformation.
Name: Android - Cyborg 17 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is an alternate form of the Android transformation which results in an increase of the boosted tiers and is more powerful albeit less energy efficient than it's counter part Android - Cyborg 18. When active the user rapidly loses Gelel (P) each turn equal to 4 B-ranks boosting their Barrier, Defense, Speed & Reaction Tiers to B-rank levels. In addition their skin gains a metallic sheen, their hair becomes shiny with those without a currently active dojutsu having their iris change to pink courtesy of the transformation.
Name: Android - Cyborg 18 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is the improved form of the Android - Cyborg 17 transformation which results in a further increase of the boosted tiers and is more brute power orientated than it's counter part Android - Cyborg 13. The consumption of Gelel (P) is higher than either the Android - Cyborg 13 or 17 transformations however it is superior the only drawback being it's energy efficiency. When active the user rapidly loses Gelel (P) each turn equal to 5 B-ranks boosting their Barrier, Defense, Speed, Reaction & Endurance Tiers to B-rank levels. In addition their skin gains a metallic sheen,their hair becomes shiny while lightening a couple of shades with those without a currently active dojutsu having their iris change to pink courtesy of the transformation.
Name: Super Android - 13 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on Android - Cyborg 13 transformation based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel each turn equal to 3 A-ranks boosting their Barrier, Defense & Speed to A-rank levels. In addition their skin gains a metallic sheen, their eyes gaining a crosshair pattern within their pupils with those without a currently active dojutsu having their iris changes to pink courtesy of the transformation. Finally they gain a very faint turquoise aura around their body due to trace amounts of Gelel (P) leaking from their body.
Name: Android - Hellfighter 17 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is the improved form of the Android - Cyborg 17 transformation which results in an increase of the boosted tiers and is more powerful albeit less energy efficient than it's predecessors Android - Mechanical 14, 15 & 16. When active the user rapidly loses Gelel (P) each turn equal to 4 A-ranks boosting their Barrier, Defense, Speed & Reaction Tiers to A-rank levels. In addition they gain skin with a metallic sheen, an increased muscle tone, and a crosshair pattern appears in their pupils with those without a currently active dojutsu having their iris change to pink courtesy of the transformation.
Name: Super Android - 17 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is the improved form of the Android - Hellfighter 17 transformation which results in an increase of the boosted tiers and is more brute power orientated than it's counter part Super Android - 13. The consumption of Gelel (P) is higher than either the Super Android - 13 or Hellfighter 17 transformations however it is superior the only drawback being it's energy efficency. When active the user rapidly loses Gelel (P) each turn equal to 5 A-ranks boosting their Barrier, Defense, Speed, Reaction & Endurance Tiers to A-rank levels. In addition their skin gains a metallic sheen, their hair becomes shiny while lightening a couple of shades with those without a currently active dojutsu having their iris change to pink courtesy of the transformation. Finally they gain a very faint turquoise aura around their body due to trace amounts of Gelel (P) leaking from their body.
Name: Bio-Android Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on Super Android Mode based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel each turn equal to 4 S-ranks boosting their Barrier, Defense, Speed & Reaction to S-rank levels. In addition their skin gains a metallic sheen, their eyes gaining a crosshair pattern in their pupils with those without a currently active dojutsu having their iris change to pink courtesy of the transformation. Finally they gain a faint turquoise aura around their body due to trace amounts of Gelel (P) leaking from their body.
Name: Bio-Android - Imperfect Cell Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This is an alternate form of the Bio-Android transformation which results in an increase of the boosted tiers and is more powerful albeit less energy efficient than it's counter part Bio-Android. When active the user rapidly loses Gelel (P) each turn equal to 5 S-ranks boosting their Barrier, Defense, Speed, Reaction & Endurance Tiers to S-rank levels. In addition their skin gains a metallic sheen along with an increase in size to Medium (S), their eyes gaining a crosshair pattern within their pupils with those without a currently active dojutsu having their iris changes to pink courtesy of the transformation. Finally they gain a faint turquoise aura around their body due to trace amounts of Gelel (P) leaking from their body.
Name: Bio-Android - Semi-Perfect Cell Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on the Bio-Android transformation based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel each turn equal to 4 SS-ranks boosting their Barrier, Defense, Speed & Reaction to SS-rank levels. In addition their skin gains a metallic sheen, their eyes gaining a crosshair pattern in their pupils with those without a currently active dojutsu having their iris change to pink courtesy of the transformation. Finally they gain a flickering turquoise aura around their body due to the constant amount of Gelel (P) leaking from their body.
Name: Bio-Android - Perfect Cell Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is an alternate form of the Bio-Android - Semi-Perfect transformation which results in an increase of the boosted tiers and is more powerful albeit less energy efficient than it's counter part Bio-Android. When active the user rapidly loses Gelel (P) each turn equal to 5 SS-ranks boosting their Barrier, Defense, Speed, Reaction & Endurance Tiers to SS-rank levels. In addition their skin gains a metallic sheen along with an increase in size to Medium (S), their eyes gaining a crosshair pattern within their pupils with those without a currently active dojutsu having their iris changes to pink courtesy of the transformation. Finally they gain a flickering turquoise aura around their body due to the constant amount of Gelel (P) leaking from their body.
Name: Bio-Android - Power-Weighted Perfect Cell Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is the improved form of the Bio-Android - Perfect Cell transformation which results in an even further increase of the boosted tiers and is more brute power orientated than it's counter part Bio-Android - Perfect Cell. The consumption of Gelel (P) is higher than either the Bio-Android Semi-Perfect or Perfect transformations however it is superior the only drawback being it's energy efficiency. When active the user rapidly loses Gelel (P) each turn equal to 6 SS-ranks boosting their Barrier, Defense, Speed, Reaction, Endurance & Strength Tiers to SS-rank levels. In addition their skin gains a metallic sheen along with an increase in size to Medium (S), their eyes gaining a crosshair pattern within their pupils with those without a currently active dojutsu having their iris changes to pink courtesy of the transformation. Finally they gain a deep turquoise aura around their body due to the vast amounts of Gelel (P) leaking from their body.
Name: Super Bio-Android - Perfect Cell Classification: Taijutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: The perfected version of the Android series of transformations based on the principle of harnessing Gelel (P) via either directly sapping from their System Replaced Reserves or stimulating Gelel (L) Tattoos/ Gelel (S) Implantation Surgery to divert a set portion of the Gelel (P) they generate towards this techniques use to magnify their drastically magnify their tiers. The only drawbacks is the rapid loss of Gelel (P) & potentially death due to acute depletion, however for those with Gelel (L) Tattoos or Gelel (S) Implantation Surgery the latter drawback is of no risk to them. When active the user rapidly loses Gelel (P) each turn equal to 6 SS-ranks boosting their Barrier, Defense, Speed, Reaction, Endurance & Strength Tiers to SS-rank levels. In addition their skin gains a metallic sheen along with an increase in size to Medium (S), their eyes gaining a crosshair pattern within their pupils with those without a currently active dojutsu having their iris changes to pink courtesy of the transformation. Finally they gain a deep turquoise aura with an appearance similar to multiple wailing souls due to the vast amounts of Gelel (P) leaking from their body. After utilizing Super Android - Perfect Cell the user's body becomes improved from the emission of energy influencing the Android line of techniques. Based on the user's age the maintenance price can be lengthened to not trigger each of the user's turns, in addition due to this technique being capable by both True All Taijutsu user's and Pseudo True Taijutsu users those who are True All Taijutsu get this modifier doubled further lengthening the amount of time before they need to pay the maintenance price again post activation. Age of User - No of Turns to pay Maintenance Price (T.A.T) Under Prime - Every 2 Turns (Every 4 Turns) Prime - Every 3 Turns (Every 6 Turns) Over Prime - Every Turn (Every 2 Turns)
- Alchemy Processes:
Name: Transmutation Circle Classification: Barrier Fuinjutsu Rank: D-Rank (Variable chakra price) Class: Supplementary Range: Self
Description: Alchemist's are capable of using their chakra to create special Barrier Fuinjutsu patterns known as Transmutation Circles which can be used to transmute Raw Materials into Grade 0 Materia also known as Core Materia which is then used for Alchemy. The speed at which an Alchemist can create a Transmutation Circle is dependent on the amount of chakra expended to create it which allows for the Transmutation Circle to remain around the Alchemist until they are knocked out of it which causes it to fade away. Once created they can only be destroyed by non-physical based techniques equal to the amount of chakra that was expended due to physical techniques simply passing through them. Transmutation Circles can likewise be written onto or etched into surfaces however those of the Alchemist Path have created their own method of doing so. The size of Transmutation Circles created purely from chakra varies and they can only be detected by fellow Alchemists or those with chakra vision/sensory D-rank or above. Transmutations have a secondary shape which is always a specific shape within them which is specific to the type of Alchemy being formed (Triangle = Classical, Square = Essential, Pentagram = Bio-Alchemy, Hexagram = Forbidden Alchemy). Finally they have a tertiary shape within them which is known as a Rune Seal (can be any type of polygon though if a triangle or square it can not be a regular polygon) as well as specific runes inscribed within it of a set language which is completely unique to the Alchemist in question, however their descendants can possess the same Rune Seal &/or Runic language. In the case of the mother and father both being Alchemist's the child(ren) can choose 1 Runic Language to represent themselves akin to their parents, if Male they will share their mother's tertiary shape while if female they will share their father's tertiary shape. This Alchemist's Rune Seal is: Trilateral Trapezoid This Alchemist's Runic Language is in: Ancient Egyptian (Hieratic Script) Rank - Size of Transmutation Circle (Radius) D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
- Fighting Styles:
Name: Dual-Fusion Alchemy Style: Indra Classification: Fighting Style Rank: C-Rank (Req. Mercurius Core Materia) Class: Supplementary Range: Contact & Long
Description: The second generation of Alchemy following the Essential Principle method yet staying true to the use of a single type of Core Materia. It was created by the first of the Alchemist's three most gifted apprentices after she managed to learn both methods of mercury based Alchemy. Upon doing so she would take on the name Mercurius being one of the pioneers of the second generation of Alchemy prior to the incident that let to the ban of it's free practice. The Indra style of mercury based alchemy is possible by either exhaling it from the mouth as vapor or manipulating pre-existing liquid sources which can extend over ranges of Contact and Long respectively. This Pure Fusion is notable in that it deals Non-Elemental Hybrid based damage which has Hallucinogenic properties, and can optionally consume twice as much Gelel (P) than the normal price as a trade off for dealing Non-Elemental Physical based damage. In either instance Indra alchemy is brought about by the deconstruction of Raw Materials into the Core Materia known as Mercurius or by using Gelel (Plasma) as a substitute. *This Alchemist follows the Pure method of Indra Alchemy.
Name: Dual-Fusion Alchemy Style: Asura Classification: Fighting Style Rank: C-Rank (Req. Sulphur Core Materia) Class: Offensive Range: Contact & Mid
Description: The second generation of Alchemy following the Essential Principle method yet staying true to the use of a single type of Core Materia. It was created by the second of the Alchemist's three most gifted apprentices after she managed to learn both methods of sulfur based Alchemy. Upon doing so she would take on the name Sulphur being one of the pioneers of the second generation of Alchemy prior to the incident that led to the ban of it's free practice. The Asura style of sulfur based alchemy is possible by either secreting it from the pores as powder or creating solid crystals which can extend over ranges of Contact and Mid respectively. This Pure Fusion is notable in that it deals Non-Elemental Hybrid based damage which has Explosive properties can optionally consume twice as much Gelel (P) than the normal price as a trade off for dealing Non-Elemental Physical based damage. In either instance Asura alchemy is brought about by the deconstruction of Raw Materials into the Core Materia known as Sulphur or by using Gelel (Plasma) as a substitute. *This Alchemist follows the Pure method of Asura Alchemy.
Name: Dual-Fusion Alchemy Style: Madiun Classification: Fighting Style Rank: C-Rank (Req. Sal Core Materia) Class: Defensive Range: Contact-Short
Description: Â The second generation of Alchemy following the Essential Principle method yet staying true to the use of a single type of Core Materia. It was created by the last of the Alchemist's three most gifted apprentices after he managed to learn both methods of salt based Alchemy. Upon doing so he would take on the name Sal being one of the pioneers of the second generation of Alchemy prior to the incident that led to the ban of it's free practice. The Madiun style of salt alchemy is possible by two methods either secreting it from the pores as powder or creating solid crystals which can extend over ranges of Contact and Short respectively. This Pure Fusion deals Non-Elemental Hybrid based damage which has Edible properties and can optionally consume twice as much Gelel (P) than the normal price trade off for dealing Non-Elemental Physical based damage. In either instance Madiun alchemy is brought about by the deconstruction of Raw Materials into the Core Materia known as Sal or by using Gelel (Plasma) as a substitute. *This Alchemist follows the Pure method of Madiun Alchemy.
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| Name: Modification Seal: Core State Formula Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self Description: The user creates a tiny seal first making a square before writing the Kanji for "Core" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The Core State Formula seal is made with the premise of storing core materia objects within it and was created by the Tenshi Clan ass they realized that while being related to all four states of matter it was separate from them. Due to Core Materia being the most basic state a material can be it is the easiest to produce alongside Solid State Formula. Name: Alchemic Illusion Style Classification: Fighting Style Rank: C-Rank Class: Supplementary/Offensive Range: Self (Transmutation Circle), Varies (Gelel) Description: This is a unique fighting style revolving around the application of illusions utilizing Alchemy as a medium. This is done with two methods the first being laying the transmutation circle with the chakra price for the genjutsu allowing said illusion to be triggered if another steps into it's confines and the other allowing Gelel fueled alchemy to be used as a medium to transmit genjutsu at the cost of a 1-rank higher price. When utilizing illusions which have been triggered by Gelel they are unable to be absorbed by chakra absorption techniques & if a genjutsu blocking technique shields specifically against those genjutsu which are triggered by chakra then it is in effective at protecting a target from any illusions following this genjutsu based fighting style. - Dissection Blade:
Name: Dissection Blade (Signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Contact
Description: This is a fighting style created to diversify the utilization of the Chakra Scalpel Technique, and to increase it's application in both medical uses as well as for combat purposes. Like the original technique even the most skilled medic is unable to utilize the Chakra Scalpel technique to deliver fatal cuts however this fighting style is aimed towards improving the viability of using the Chakra Scalpel technique in conjunction with normal combat. Despite perverting the original intentions of the technique Dissection Blade remains at it's core a Medical Ninjutsu fighting style as it's combat applications can also be applied to surgery.
Name: Dissection Blade: Extension Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Chakra Scalpel), Contact
Description: This technique focuses on extending the length of the user's Chakra Scalpels as in it's base form the chakra scalpel technique surrounds the user's palms and thus has a very small blade length 2 inches to be exact. The more chakra control a user has the more they can benefit from this technique and thus more skilled user's are able to extend their chakra scalpels by greater amounts. This not only increases the danger of the chakra scalpel technique in combat likewise allows it to be used for surgeries with large animals and not just humans. Rank - Max Length of Chakra Scalpel D - 4 Inches C - 6 Inches B - 8 Inches A - 10 Inches S - 1 foot
Name: Dissection Blade: Focusing Classification: Medical Ninjutsu Rank: D-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Self (Chakra Scalpel), Contact
Description: By focusing more chakra to the user's palms they are able to produce a sharper by comparison Chakra Scalpel. While it does consume a constant chakra price to maintain in this focused form it does make it more viable for operating on patients with Spirit Tiers as they are no longer capable of completely negating the bypassing effect unless they possess a Spirit + Defense Tier Chain equal to the chakra being used to focus the chakra scalpel. Offensively however it makes it more dangerous as the cuts inflicted by a focused Chakra Scalpel now are only capable of being healed by Medical Ninjutsu equal to the amount of chakra being used to focus it, while those with Spirit Tiers that negate the bypassing effect sustain Spiritual damage equal to that same chakra price. Chakra Price to Focus Each P.T - Defense Bypassing (Spiritual Dmg if Negated by Spirit Tiers) D - D (N/A) C - C (D) B - B (C) A - A (B) S - S (A)
Name: Dissection Blade: Transmission Classification: Medical Ninjutsu Rank: D-Rank (Chakra Price Varies) Class: Supplementary Range: Self (Chakra Scalpel), Contact
Description: This technique is essentially applying chakra flow to the Chakra Scalpel technique. While all Medical Nin are able of utilizing Medical Ninjutsu in tandem with one another this technique allows the user to apply the Chakra Scalpel technique to other objects. Depending on the size of the object this technique may require a differing amount of chakra and if the object in question is not chakra conductive then that price must be paid each post (total). Not only does this make operating on things which actual physical contact is dangerous or unavailable but also in regards to combat items or equipment can be turned into an extension of the user's body. Size of Object - Chakra Price Tiny - D Small - C Humanoid - B Medium S - A Medium M - S
Name: Dissection Blade: Elbow Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Elbows)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with a razor edge comprised of medical chakra is actually the Elbow. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Dissection Blade: Knee Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Knees)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with a razor edge comprised of medical chakra is actually the Knee. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Dissection Blade: Foot Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self (Feet)
Description: This technique involves the utilization of the Chakra Scalpel technique in an unconventional manner. This is in regards to not manifesting it at the user's hands but rather the location imbued with the razor edge comprised of medical chakra is actually the Foot. Other than that it shares all similarities with the original Chakra Scalpel technique with it only costing an additional D-rank price in order to shift it to either the normal use or a different location if alternate body parts are available.
Name: Dissection Blade: Lotus Petal Classification: Medical Kinjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Self (Chakra Scalpel)
Description: this technique involves utilizing the Chakra Scalpel technique while the Eight Gates are open, the influx of chakra pouring out from the body is channeled into the user's chakra scalpels resulting in them changing in coloration from the usual light blue into a more navy blue. Likewise the size of the user's chakra scalpels are drastically increased by a set multiplier depending on how many gates the user has open (None = 1x, First = 2x, Second = 3x, Third = 4x, Fourth = 5x, Fifth = 6x, Sixth = 7x, Seventh = 8x, Eighth = 9x & finally Eight Gate Formation = 10x). Due to the influx of chakra the Chakra Scalpel is now a lot more sizable making it more useful for surgery on very large creatures as well as being used in tandem with lower rank Dissection Blade techniques for combat. Dissection Blade Technique - Effect Elbow/Knee/Foot - Increases Length Extension - Multiplier Added Post Size Increase Focusing - Every 2 Gates allow Chakra Scalpels to Deal 1-rank Higher Spiritual Slicing Dmg Starting at D-rank.
Name: Dissection Blade: Heart Grip Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Self (Chakra Scalpel), Contact
Description: This is an advanced technique following the Dissection Blade fighting style which entails the use of the Chakra Scalpel technique to insert their hand into a targets body in order to grip their heart or reactor core. The user positions their hands with all four fingers held straight while the thumb is perpendicular to them making an "L" shape (or reverse L). Those with A-rank Spirit Tiers can negate this defense bypassing effect to sustain A-rank Spiritual damage, while if this technique is used with Dissection Blade: Focusing it requires an A-rank Spirit + Defense Tier Chain to completely negate it's effect. This technique has multiple uses both in medical (heart transplants, manual pumping of the heart, blood clot removal) and in combat (Heart crushing, Reactor Core destruction, heart attack inducing).
- Transmutation Circle (If possible to be added to the Tenshi Clan):
Name: Transmutation Circle: Customization Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: This is a special fighting style created by Alchemists in order to customize their Transmutation Circle for things other than utilizing Alchemy. The base technique while versatile had numerous drawbacks on the field and as a result during the Tenshi Clan Civil War this fighting style was developed to make Alchemists more versatile in combat against non-alchemists more especially their Artificer brethren. After the Civil War it's origins were hidden so as to not have it's use banned and it was turned into a general fighting style alchemist's pick up to supplement their skillset. This fighting style allows Alchemists to attach add-ons to a formed transmutation circle, which depending on the size has a certain amount of slots to attach add-ons to. Add-on's which are the same rank as the price used to form a Transmutation Circle consume 1 slot however those above that each have a modifier attached to the number of slots they take up. Thus the more skilled an Alchemist & the stronger a Transmutation Circle is, the more diverse one's add-on's can be. This fighting style is required to add the Transmutation Custom series of techniques to a created Transmutation Circle. Size of Transmutation Circle (radius in ft) - No. of Slots - Rank of Add-on (Slot Modifier) 1 - 5 - Same Rank (1) 2 - 10 - 1-rank Higher (2) 3 - 15 - 2-ranks Higher (3) 4 - 20 - 3-ranks Higher (4) 5 - 25 - 4-ranks Higher (5) *Note: SS-rank & SSS Add-on's can only be added to Advanced or Mastered Transmutation Circles respectively.
Name: Transmutation Custom: Distortion I Classification: Fuinjutsu Rank: D-Rank (Variable Chakra Price) Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with D-rank Chakra. Alchemist's have been oppressed by the Artificers within their clan for generations, their overseers known as "Handlers" set the rules, oversee their exploits and dish out their punishments. As a result preforming certain Alchemy results in harsh punishments if it is not outlawed entirely, to counter that this add-on to the Transmutation Circle was created. It distorts the appearance of specific parts of a Transmutation Circle causing it to look like another to anyone but the Alchemist in question or one with a spiritual based anti-concealment technique D-rank or above used to identify seals, however those with Advanced Comprehension can see through the deception with ease. The basic level of this add-on pertains to altering the Runic Language of the Alchemist Transmutation Circle, this is due to Runic Language being shared by lineage those which are uncommon can easily be identified. Type of Runic Language (OOC Writing Style) - Chakra Price to apply Transmutation Circle Add-on Imperial (Alphabetic Writing i.e English, French, Spanish) - D Frostian (Alphabetic Script Writing i.e Arabic, Hebrew etc) - 2 D Shinurai (Syllabic Writing i.e Hiragana, Katakana etc) - 4 D Kemono or Zodiac (Morphemes i.e Kanji, Hanzi, Hanja etc) - C Celestial or Infernal (Logograms i.e Hieroglyphics) - B
Name: Transmutation Custom: Translocation I Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self (Transmutation Circle), Varies (Distance)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with D-rank Chakra. Alchemists realized that one of the primary drawbacks of relying on the construction of a Transmutation Circle to preform alchemy is that it left them vulnerable to remaining in one place. To counteract that weakness this add-on was created in order to grant them mobility allowing them to shift the Transmutation Circle set distances depending on it's size at D-rank Speeds. This shifting only moves the Alchemist along with the Transmutation Circle if they are standing within it, however if they are knocked back it is useful to make sure it doesn't fade away as they can shift the Transmutation Circle to follow them and stop where they land. This add-on can even extend to those written or etched into surface with them glowing with chakra when moving as a result of this add-on, each time the Alchemist wishes to move they must pay a D-rank worth of chakra or Gelel with the latter allowing them to shift their Transmutation Circle at D-rank+ (Samurai Level) Speeds instead. Size of Transmutation Circle (In Ft) - Translocation Distance Small (1) - 3 ft Humanoid (2) - 4 ft Humanoid (3) - 5 ft Medium S (4) - 6 ft Medium M (5) - 7 ft
Name: Transmutation Custom: Concealment I Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with D-rank Chakra. Transmutation Circles are fairly intricate and that leads to them being recognizable even to non-alchemists as a result to ensure secrecy while using alchemy this add-on was created. It does two things mainly due to the two different methods of constructing a Transmutation Circle bot both deal with preventing the detection of a Transmutation Circle that is formed from anyone other than the Alchemist themselves. The first being for those created by chakra as it causes them to be concealed from D-rank Chakra Sensory techniques as well as Chakra Vision without D-rank Reaction Tiers. The second being for those written or etched on/into surfaces causing them to no longer be visible by naked eye-sight unless one possesses D-rank Reaction Tiers.
Name: Transmutation Custom: Miniaturization I Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with D-rank Chakra. Alchemist have always known that the size of their Transmutation Circles were that large so as to give the Alchemist enough space not only fit within but also if needed to dodge attacks while not exceeding it's boundaries. However with the rise of Alchemy came other methods of utilizing the transmutation circle such as tattooing or branding a body part and thus this add-on was created to reduce the size of Transmutation Circles with a radius of 1 foot down to below that. Depending on the price while forming this add-on the size the Transmutation Circle ends up varies. Chakra/Gelel Price) - New Size of Transmutation Circle (with Gelel) D - 10 Inches (5 Inches) C - 8 Inches (4 Inches) B - 6 Inches (3 Inches) A - 4 Inches (2 Inches) S - 2 Inches (1 Inch)
Name: Transmutation Custom: Alchemic Focii I Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self (Transmutation Circle), Contact (Item)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with D-rank Chakra. Keeping up with added versatility on the battlefield meant adapting more methods of using Alchemy, one of such developed was the use of an external object marked with a Transmutation Circle as a medium for the user's Alchemy. These are known as Alchemic Focii and this add-on essentially works to allow what it is written on or etched into the ability to channel Gelel & the Alchemy stemming from the use of Gelel regardless of the conductibility or resistance of the substance. This allows a channelling of Gelel up to a maximum determined by the Transmutation Circle this is add-on is slotted to & the use of this Focii to conduct Alchemy of the Classical Element Method as well as Fusions comprised solely of the Classical Elements.
Name: Transmutation Custom: Distortion II Classification: Fuinjutsu Rank: C-Rank (Variable Chakra Price) Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with C-rank Chakra. Alchemists have been oppressed by the Artificers within their clan for generations, their overseers known as "Handlers" set the rules, oversee their exploits and dish out their punishments. As a result preforming certain Alchemy results in harsh punishments if it is not outlawed entirely, to counter that this add-on to the Transmutation Circle was created. It distorts the appearance of specific parts of a Transmutation Circle causing it to look like another to anyone but the Alchemist in question or one with a spiritual based anti-concealment technique C-rank or above used to identify seals, however those with Advanced Comprehension can see through the deception with ease. The amateur level of this add-on pertains to altering the Rune Seal of the Alchemist's Transmutation Circle, this is due to Rune Seals shared by lineage as a result those which are unique or uncommon can easily be identified. Type of Rune Seal - Chakra Price to apply Transmutation Circle Add-on Irregular Triangle - D Irregular Quadrilateral - 2 D Regular Polygon - 4 D Irregular Polygon - C
Name: Transmutation Custom: Translocation II Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Transmutation Circle), Varies
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with C-rank Chakra. Alchemists realized that one of the primary drawbacks of relying on the construction of a Transmutation Circle to preform alchemy is that it left them vulnerable to remaining in one place. To counteract that weakness this add-on was created in order to grant them mobility allowing them to shift the Transmutation Circle set distances depending on it's size at C-rank Speeds. This shifting only moves the Alchemist along with the Transmutation Circle if they are standing within it, however if they are knocked back it is useful to make sure it doesn't fade away as they can shift the Transmutation Circle to follow them and stop where they land. This add-on can even extend to those written or etched into surface with them glowing with chakra when moving as a result of this add-on, each time the Alchemist wishes to move they must pay a C-rank worth of chakra or Gelel with the latter allowing them to shift their Transmutation Circle at C-rank+ (Samurai Level) Speeds instead. Size of Transmutation Circle (In Ft) - Translocation Distance Small (1) - 6 ft Humanoid (2) - 8 ft Humanoid (3) - 10 ft Medium S (4) - 11 ft Medium M (5) - 12 ft
Name: Transmutation Custom: Concealment II Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with C-rank Chakra. Transmutation Circles are fairly intricate and that leads to them being recognizable even to non-alchemists as a result to ensure secrecy while using alchemy this add-on was created. It does two things mainly due to the two different methods of constructing a Transmutation Circle bot both deal with preventing the detection of a Transmutation Circle that is formed from anyone other than the Alchemist themselves. The first being for those created by chakra as it causes them to be concealed from C-rank Chakra Sensory techniques as well as Chakra Vision without C-rank Reaction Tiers. The second being for those written or etched on/into surfaces causing them to no longer be visible by naked eye-sight unless one possesses C-rank Reaction Tiers.
Name: Transmutation Custom: Miniaturization II Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with C-rank Chakra. Alchemist have always known that the size of their Transmutation Circles were that large so as to give the Alchemist enough space not only fit within but also if needed to dodge attacks while not exceeding it's boundaries. However with the rise of Alchemy came other methods of utilizing the transmutation circle such as tattooing or branding a body part and thus this add-on was created to reduce the size of Transmutation Circles with a radius of 2 feet (4ft Diameter) down to below that. Depending on the price while forming this add-on the size the Transmutation Circle ends up varies. Chakra/Gelel Price) - New Size of Transmutation Circle (with Gelel) D - 10 Inches (5 Inches) C - 8 Inches (4 Inches) B - 6 Inches (3 Inches) A - 4 Inches (2 Inches) S - 2 Inches (1 Inch)
Name: Transmutation Custom: Alchemic Focii II Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Transmutation Circle), Contact (Item)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with C-rank Chakra. Keeping up with added versatility on the battlefield meant adapting more methods of using Alchemy, one of such developed was the use of an external object marked with a Transmutation Circle as a medium for the user's Alchemy. These are known as Alchemic Focii and this add-on essentially works to allow what it is written on or etched into the ability to channel Gelel & the Alchemy stemming from the use of Gelel regardless of the conductibility or resistance of the substance. This allows a channeling of Gelel up to a maximum determined by the Transmutation Circle this is add-on is slotted to & the use of this Focii to conduct Alchemy of the Essential Principle Method as well as Fusions comprised solely of the Essential Principles.
Name: Transmutation Custom: Distortion III Classification: Fuinjutsu Rank: B-Rank (Variable Chakra Price) Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with B-rank Chakra. Alchemists have been oppressed by the Artificers within their clan for generations, their overseers known as "Handlers" set the rules, oversee their exploits and dish out their punishments. As a result preforming certain Alchemy results in harsh punishments if it is not outlawed entirely, to counter that this add-on to the Transmutation Circle was created. It distorts the appearance of specific parts of a Transmutation Circle causing it to look like another to anyone but the Alchemist in question or one with a spiritual based anti-concealment technique B-rank or above used to identify seals, however those with Advanced Comprehension can see through the deception with ease. The advanced level of this add-on pertains to altering the secondary shape of the Alchemist's Transmutation Circle, which is used to determine the exact kind of Alchemy that is being preformed. this is considered to be one of the most important types of Add-ons for those seeking to master the more restricted types of Alchemy in secret and the price varies on the type of Alchemy being distorted into looking like something else. Typically the Classical Element or Essential Principle Method secondary shapes are used as they are the only types of Alchemy not subject to restrictions. Secondary Shape (Alchemy Type)- Chakra Price to apply Transmutation Circle Add-on Triangle (Classical Element) - D Square (Essential Principle) - C Triangle/Squad (Fusion) - B Pentagram (Bio-Alchemy) - A Hexagram (Forbidden) - S
Name: Transmutation Custom: Translocation III Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self (Transmutation Circle), Varies
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with B-rank Chakra. Alchemists realized that one of the primary drawbacks of relying on the construction of a Transmutation Circle to preform alchemy is that it left them vulnerable to remaining in one place. To counteract that weakness this add-on was created in order to grant them mobility allowing them to shift the Transmutation Circle set distances depending on it's size at B-rank Speeds. This shifting only moves the Alchemist along with the Transmutation Circle if they are standing within it, however if they are knocked back it is useful to make sure it doesn't fade away as they can shift the Transmutation Circle to follow them and stop where they land. This add-on can even extend to those written or etched into surface with them glowing with chakra when moving as a result of this add-on, each time the Alchemist wishes to move they must pay a B-rank worth of chakra or Gelel with the latter allowing them to shift their Transmutation Circle at B-rank+ (Samurai Level) Speeds instead. Size of Transmutation Circle (In Ft) - Translocation Distance Small (1) - 10 ft Humanoid (2) - 13 ft Humanoid (3) - 15 ft Medium S (4) - 16 ft Medium M (5) - 17 ft
Name: Transmutation Custom: Concealment III Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with B-rank Chakra. Transmutation Circles are fairly intricate and that leads to them being recognizable even to non-alchemists as a result to ensure secrecy while using alchemy this add-on was created. It does two things mainly due to the two different methods of constructing a Transmutation Circle bot both deal with preventing the detection of a Transmutation Circle that is formed from anyone other than the Alchemist themselves. The first being for those created by chakra as it causes them to be concealed from B-rank Chakra Sensory techniques as well as Chakra Vision without B-rank Reaction Tiers. The second being for those written or etched on/into surfaces causing them to no longer be visible by naked eye-sight unless one possesses B-rank Reaction Tiers.
Name: Transmutation Custom: Miniaturization III Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with B-rank Chakra. Alchemist have always known that the size of their Transmutation Circles were that large so as to give the Alchemist enough space not only fit within but also if needed to dodge attacks while not exceeding it's boundaries. However with the rise of Alchemy came other methods of utilizing the transmutation circle such as tattooing or branding a body part and thus this add-on was created to reduce the size of Transmutation Circles with a radius of 3 feet (6ft Diameter) down to below that. Depending on the price while forming this add-on the size the Transmutation Circle ends up varies. Chakra/Gelel Price) - New Size of Transmutation Circle (with Gelel) D - 10 Inches (5 Inches) C - 8 Inches (4 Inches) B - 6 Inches (3 Inches) A - 4 Inches (2 Inches) S - 2 Inches (1 Inch)
Name: Transmutation Custom: Alchemic Focii III Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self (Transmutation Circle), Contact (Item)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with B-rank Chakra. Keeping up with added versatility on the battlefield meant adapting more methods of using Alchemy, one of such developed was the use of an external object marked with a Transmutation Circle as a medium for the user's Alchemy. These are known as Alchemic Focii and this add-on essentially works to allow what it is written on or etched into the ability to channel Gelel & the Alchemy stemming from the use of Gelel regardless of the conductibility or resistance of the substance. This allows a channeling of Gelel up to a maximum determined by the Transmutation Circle this is add-on is slotted to & the use of this Focii to conduct Alchemy of either Classical Element, Essential Principle Method as well as Fusions comprised pure & mixes of the two.
Name: Transmutation Custom: Distortion IV Classification: Fuinjutsu Rank: A-Rank (Variable Chakra Price) Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with A-rank Chakra. Alchemists have been oppressed by the Artificers within their clan for generations, their overseers known as "Handlers" set the rules, oversee their exploits and dish out their punishments. As a result preforming certain Alchemy results in harsh punishments if it is not outlawed entirely, to counter that this add-on to the Transmutation Circle was created. It distorts the appearance of specific parts of a Transmutation Circle causing it to look like another to anyone but the Alchemist in question or one with a spiritual based anti-concealment technique A-rank or above used to identify seals, however those with Advanced Comprehension can see through the deception with ease. The advanced level of this add-on pertains to altering the secondary shape of the Alchemist's Transmutation Circle, which is used to determine the exact kind of Alchemy that is being preformed. this is considered to be one of the most important types of Add-ons for those seeking to master the more restricted types of Alchemy in secret and the price varies on the type of Alchemy being distorted into looking like something else. Typically the Classical Element or Essential Principle Method secondary shapes are used as they are the only types of Alchemy not subject to restrictions. Secondary Shape (Alchemy Type)- Chakra Price to apply Transmutation Circle Add-on Triangle (Classical Element) - D Square (Essential Principle) - C Triangle/Squad (Fusion) - B Pentagram (Bio-Alchemy) - A Hexagram (Forbidden) - S
Name: Transmutation Custom: Translocation IV Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Self (Transmutation Circle), Varies
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with A-rank Chakra. Alchemists realized that one of the primary drawbacks of relying on the construction of a Transmutation Circle to preform alchemy is that it left them vulnerable to remaining in one place. To counteract that weakness this add-on was created in order to grant them mobility allowing them to shift the Transmutation Circle set distances depending on it's size at A-rank Speeds. This shifting only moves the Alchemist along with the Transmutation Circle if they are standing within it, however if they are knocked back it is useful to make sure it doesn't fade away as they can shift the Transmutation Circle to follow them and stop where they land. This add-on can even extend to those written or etched into surface with them glowing with chakra when moving as a result of this add-on, each time the Alchemist wishes to move they must pay a A-rank worth of chakra or Gelel with the latter allowing them to shift their Transmutation Circle at A-rank+ (Samurai Level) Speeds instead. Size of Transmutation Circle (In Ft) - Translocation Distance Small (1) - 12 ft Humanoid (2) - 15 ft Humanoid (3) - 20 ft Medium S (4) - 21 ft Medium M (5) - 22 ft
Name: Transmutation Custom: Concealment IV Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with A-rank Chakra. Transmutation Circles are fairly intricate and that leads to them being recognizable even to non-alchemists as a result to ensure secrecy while using alchemy this add-on was created. It does two things mainly due to the two different methods of constructing a Transmutation Circle bot both deal with preventing the detection of a Transmutation Circle that is formed from anyone other than the Alchemist themselves. The first being for those created by chakra as it causes them to be concealed from A-rank Chakra Sensory techniques as well as Chakra Vision without A-rank Reaction Tiers. The second being for those written or etched on/into surfaces causing them to no longer be visible by naked eye-sight unless one possesses A-rank Reaction Tiers.
Name: Transmutation Custom: Miniaturization IV Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with A-rank Chakra. Alchemist have always known that the size of their Transmutation Circles were that large so as to give the Alchemist enough space not only fit within but also if needed to dodge attacks while not exceeding it's boundaries. However with the rise of Alchemy came other methods of utilizing the transmutation circle such as tattooing or branding a body part and thus this add-on was created to reduce the size of Transmutation Circles with a radius of 4 feet (8ft Diameter) down to below that. Depending on the price while forming this add-on the size the Transmutation Circle ends up varies. Chakra/Gelel Price) - New Size of Transmutation Circle (with Gelel) D - 10 Inches (5 Inches) C - 8 Inches (4 Inches) B - 6 Inches (3 Inches) A - 4 Inches (2 Inches) S - 2 Inches (1 Inch)
Name: Transmutation Custom: Alchemic Focii IV Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Self (Transmutation Circle), Contact (Item)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with A-rank Chakra. Keeping up with added versatility on the battlefield meant adapting more methods of using Alchemy, one of such developed was the use of an external object marked with a Transmutation Circle as a medium for the user's Alchemy. These are known as Alchemic Focii and this add-on essentially works to allow what it is written on or etched into the ability to channel Gelel & the Alchemy stemming from the use of Gelel regardless of the conductibility or resistance of the substance. This allows a channeling of Gelel up to a maximum determined by the Transmutation Circle this is add-on is slotted to & the use of this Focii to conduct Bio-Alchemy.
Name: Transmutation Custom: Distortion V Classification: Fuinjutsu Rank: S-Rank (Variable Chakra Price) Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with S-rank Chakra. Alchemists have been oppressed by the Artificers within their clan for generations, their overseers known as "Handlers" set the rules, oversee their exploits and dish out their punishments. As a result preforming certain Alchemy results in harsh punishments if it is not outlawed entirely, to counter that this add-on to the Transmutation Circle was created. It distorts the appearance of specific parts of a Transmutation Circle causing it to look like another to anyone but the Alchemist in question or one with a spiritual based anti-concealment technique S-rank or above used to identify seals, however those with Advanced Comprehension can see through the deception with ease. The advanced level of this add-on pertains to altering the secondary shape of the Alchemist's Transmutation Circle, which is used to determine the exact kind of Alchemy that is being preformed. this is considered to be one of the most important types of Add-ons for those seeking to master the more restricted types of Alchemy in secret and the price varies on the type of Alchemy being distorted into looking like something else. Typically the Classical Element or Essential Principle Method secondary shapes are used as they are the only types of Alchemy not subject to restrictions. Secondary Shape (Alchemy Type)- Chakra Price to apply Transmutation Circle Add-on Triangle (Classical Element) - D Square (Essential Principle) - C Triangle/Squad (Fusion) - B Pentagram (Bio-Alchemy) - A Hexagram (Forbidden) - S
Name: Transmutation Custom: Translocation V Classification: Fuinjutsu Rank: S-Rank Class: Supplementary Range: Self (Transmutation Circle), Varies
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with S-rank Chakra. Alchemists realized that one of the primary drawbacks of relying on the construction of a Transmutation Circle to preform alchemy is that it left them vulnerable to remaining in one place. To counteract that weakness this add-on was created in order to grant them mobility allowing them to shift the Transmutation Circle set distances depending on it's size at S-rank Speeds. This shifting only moves the Alchemist along with the Transmutation Circle if they are standing within it, however if they are knocked back it is useful to make sure it doesn't fade away as they can shift the Transmutation Circle to follow them and stop where they land. This add-on can even extend to those written or etched into surface with them glowing with chakra when moving as a result of this add-on, each time the Alchemist wishes to move they must pay a S-rank worth of chakra or Gelel with the latter allowing them to shift their Transmutation Circle at S-rank+ (Samurai Level) Speeds instead. Size of Transmutation Circle (In Ft) - Translocation Distance Small (1) - 15 ft Humanoid (2) - 20 ft Humanoid (3) - 25 ft Medium S (4) - 26 ft Medium M (5) - 27 ft
Name: Transmutation Custom: Concealment V Classification: Fuinjutsu Rank: S-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with S-rank Chakra. Transmutation Circles are fairly intricate and that leads to them being recognizable even to non-alchemists as a result to ensure secrecy while using alchemy this add-on was created. It does two things mainly due to the two different methods of constructing a Transmutation Circle bot both deal with preventing the detection of a Transmutation Circle that is formed from anyone other than the Alchemist themselves. The first being for those created by chakra as it causes them to be concealed from S-rank Chakra Sensory techniques as well as Chakra Vision without S-rank Reaction Tiers. The second being for those written or etched on/into surfaces causing them to no longer be visible by naked eye-sight unless one possesses S-rank Reaction Tiers.
Name: Transmutation Custom: Miniaturization V Classification: Fuinjutsu Rank: S-Rank Class: Supplementary Range: Self (Transmutation Circle)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with S-rank Chakra. Alchemist have always known that the size of their Transmutation Circles were that large so as to give the Alchemist enough space not only fit within but also if needed to dodge attacks while not exceeding it's boundaries. However with the rise of Alchemy came other methods of utilizing the transmutation circle such as tattooing or branding a body part and thus this add-on was created to reduce the size of Transmutation Circles with a radius of 5 feet (10ft Diameter) down to below that. Depending on the price while forming this add-on the size the Transmutation Circle ends up varies. Chakra/Gelel Price) - New Size of Transmutation Circle (with Gelel) D - 10 Inches (5 Inches) C - 8 Inches (4 Inches) B - 6 Inches (3 Inches) A - 4 Inches (2 Inches) S - 2 Inches (1 Inch)
Name: Transmutation Custom: Alchemic Focii V Classification: Fuinjutsu Rank: S-Rank Class: Supplementary Range: Self (Transmutation Circle), Contact (Item)
Description: This Transmutation Circle Add-on takes up 1 Slot of a Transmutation Circle formed with S-rank Chakra. Keeping up with added versatility on the battlefield meant adapting more methods of using Alchemy, one of such developed was the use of an external object marked with a Transmutation Circle as a medium for the user's Alchemy. These are known as Alchemic Focii and this add-on essentially works to allow what it is written on or etched into the ability to channel Gelel & the Alchemy stemming from the use of Gelel regardless of the conductibility or resistance of the substance. This allows a channeling of Gelel up to a maximum determined by the Transmutation Circle this is add-on is slotted to & the use of this Focii to conduct Forbidden Alchemy.
Last edited by Xander on 24th March 2016, 8:31 pm; edited 1 time in total (Reason for editing : Name Error) |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Cleopatra's Technique Scroll 19th March 2016, 6:57 pm | |
| Dissection Blade is all fine, waiting on Blade to check this since Tenshi is his clan and thus falls under his jurisdiction first and for most, but from what I can see this is fine too. | |
| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 24th March 2016, 8:07 pm | |
| i'm not entirely sure if this is what I am supposed to be checking, however I do agree with Vix on this. The jutsu's look fine and are Approved in my eyes, I would just speak to Blade about putting these onto the clan page. |
| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 24th March 2016, 8:09 pm | |
| |
| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 14th June 2016, 3:00 am | |
| - Dissection Blade:
Name: Dissection Blade: Dead Soul Transmission Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Dead Soul Technique)
Description: Req. at least 1 Corpse currently being manipulated via the Dead Soul Technique. This technique is a variant of the user's Dissection Blade: Transmission where using the chakra they have split and are currently utilizing the manipulate a corpse they are now capable of utilizing the Chakra Scalpel technique. This is done through pinpoint chakra control and by guiding their chakra through the deceased individuals chakra coils to produce the chakra scalpel technique. Depending on the skill of the user the number of chakra scalpels capable of being produced through a Dead Soul corpse as well as the locations they can be manifested vary. While it shares all similarities with the original chakra scalpel technique this allows a more versatile use of the technique in conjunction with Dissection Blade which is useful for operations where more than one set of hands is needed to operate. Likewise it has a combat use as the corpses are now capable of wielding the techniques in the Dissection Blade fighting style to supplement the user in battle. Rank of User - No of Chakra Scalpels (Location Unlocked) - Dissection Blade Technique usable by Corpses D - 0 (N/A) - D C - 1 (Hands) - C & Below B - 2 (Elbows) - B & Below A - 3 (Knees) - A & Below S - 4 (Feet) - S & Below
Name: Dissection Blade: Gelel Scalpel Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary/Offensive Range: Short
Description: This is an advanced variant of the Gelel scalpel technique which creates a small sharp violet colored blade which is used for highly accurate incisions necessary for surgeries and anatomical dissection. This technique utilizes Gelel not chakra and as such differs in that it can be utilized similar to the normal chakra scalpel technique on those with Black Blood & Void Chakra Systems such as Acolytes or Acolyte Demons without the chakra comprising the scalpel being destroyed in the process. The Gelel scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain C-rank spiritual damage.
Name: Dissection Blade: Biopsy Scalpel Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Short
Description: This is an advanced variant of the Gelel scalpel technique which creates a small sharp violet colored blade which is used for highly accurate incisions necessary for surgeries and anatomical dissection. This technique utilizes Gelel not chakra and as such differs in that it can be utilized similar to the normal chakra scalpel technique on those with Black Blood & Void Chakra Systems such as Acolytes or Acolyte Demons without the chakra comprising the scalpel being destroyed in the process. When utilized on non-acolytes however this technique differs as in comparison to the defense bypassing cutting abilities of the original technique this technique can be utilized to inflict defense slicing damage and thus cut through muscle and bone. This makes it in comparison to the other technique more useful for amputations and biopsies while making it more combat capable due to cutting strength in comparison to the original due to retaining it's very fine surgical cuts. However as it is a medical technique not an offensive one cutting through objects takes some time while the durability of objects which can be cut through depends on the skill level of the user. Rank of User (Type of Material Capable of Cutting) - Defense of Object Cuttable (P.T to Cut through) D (Flesh) - D (2 P.T) C (Plants) - C (4 P.T) B (Bone) - B (6 P.T) A (Metal) - A (8 P.T) S (Rock) - S (10 P.T)
Name: Dissection Blade: Mixed Scalpel Classification: Medical Ninjutsu Rank: B-Rank (C-rank Chakra + C-rank Gelel Price) Class: Supplementary/Offensive Range: Short
Description: Req. Gelel Scalpel. This technique is middle ground taking aspects from both the original chakra scalpel and the gelel scalpel to make a short sharp blue-violet colored blade. his can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. This technique takes aspects from both primarily focusing on the medical aspects as it functions like a normal chakra scalpel even on those with Black Blood & Void Chakra Systems such as Acolytes or Acolyte Demons without the chakra comprising the scalpel being destroyed in the process due to being insulated in Gelel. The mixed scalpel can also be used offensively, although it requires great precision to be effective, however due to it's added effect of being able to transmit alchemy through the blade it is more versatile in that respect than the original technique. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain B-rank spiritual damage. Rank of User - Alchemy Capable of being Transmitted through Mixed Scalpel D - N/A C - Up to D B - Up to C A - Up to B S - Up to A
Name: Dissection Blade: Dance of the Returning Soul Classification: Medical Kinjutsu Rank: A-Rank Class: Supplementary Range: Self (Dead Soul Technique)
Description: Req. Two Dead Soul Controlled Corpses. Based on a knowledge of anatomy combined with lessons from a skilled Kenjutsu practitioner focused through the enhanced perception ability of Struggle Gaze in order to read an opponents movements and strike true the user summons two Corpses in their likeness animating them with the Dead Soul technique before proceeding to assault the enemy, with the corpses attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to not catch the opponent flat-footed as by dodging the first attack will leave them open to the second and third. In order to dodge this technique the victim must first be able to react in time requiring B-rank Reaction Tiers or another sensory medium before dodging with speed equal rank or higher, with each follow up attack past the first requiring an additional Tier Level of speed & due to the perception of Struggle Gaze an additional Tier Level of reaction in order to avoid each follow up, as the user capitalizes on the dodge to strike where the victim dodges to (I.E if one dodges with C-rank Speed & used B-rank reaction to react in time, 2nd hit requires C-rank+ speed & B-rank+ Reaction, 3rd requires C-rank++ speed & B-rank++ reaction). Furthermore, the bypassing chakra scalpels are so precise that receiving a solid blow from just even one among the three will inevitably result in immobility in the place cut, requiring an A-rank Medical Technique to repair the cut tendons &/or muscles, while causing those with A-rank Spirit Tiers to sustain A-rank Spiritual damage in exchange for negating the chakra scalpels bypassing effect. However if a victim is hit by all three, if can be done in two ways, either targeting the same place causing the medical treatment needed to stack like a combination technique or the usual way which causes them to lose the ability to move up to 3 parts of their body as the slashes end up targeting different locations.
- Tiers:
Name: Struggle Gaze Classification: Fighting Style Rank: D Class: Supplementary Range: Self
Description: This is a perception based fighting style created by Cleo due to a life of hardship and suffering as an Alchemist within the Tenshi Clan. She learned fairly early on how to survive and the only way she did was by having enhanced perception abilities only gained as a result of a combination of necessity and her Cypher heritage. While seeming like a simple fighting style at first glance it is pretty complex as it involves dedication to mastering one's available tiers and a specific make up to be truly effective. One could even say it is unique to Cypher due to involving Reaction, Barrier & Speed Tiers as well as their various combinations. Depending on the users skill level the types of sensory granted by successful tier chains vary. Rank - Tier Chain Unlocked (Benefit/Sensory) D - Reaction+Speed (Enhanced Perception/The Struggle) C - Speed+Barrier (Genjutsu Detection/The Gaze) B - Barrier+Reaction (Nen Detection/The Insight) A - Same Tier Chain (Samurai Lvl Reaction, Barrier &/or Speed at the cost of increase stamina drain) S - Reaction+Speed+Barrier (Fabrication Detection/The Reality)
Name: Struggle Gaze: The 1st Struggle Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo D-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a D-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers. Rank of User - User's Speed Tier (Rank of Speed capable of Reacting to) D - Tier- (Tier+) C - Base (Tier++) B - Tier+ (1-rank Above Tier-) A - Tier++ (1-rank Above) S - 1-rank Tier- (1-rank Above Tier+)
Name: Struggle Gaze: The 1st Gaze Classification: Taijutsu Rank: D Class: Supplementary Range: Self, Contact (Genjutsu Detection)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her ability to see through falsehood and lies to be perfected as she grew up, resulting in this Speed + Barrier Tier Chain. This technique grants Cleo the ability to detect D-rank Genjutsu used on her, around her or even those genjutsu which are currently in effect near her as long as they come within a set radius. This helps her a lot in regards to facing up against genjutsu users as they are not required to place their genjutsu in spoiler tags as long as they come within her genjutsu detection range. Rank - Genjutsu Detection (Radius around Cleo) D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Struggle Gaze: The 2nd Struggle Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo C-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a C-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Struggle Gaze: The 2nd Gaze Classification: Taijutsu Rank: C Class: Supplementary Range: Self, Contact (Genjutsu Detection)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her ability to see through falsehood and lies to be perfected as she grew up, resulting in this Barrier + Speed Tier Chain. This technique grants Cleo the ability to detect C-rank Genjutsu used on her, around her or even those genjutsu which are currently in effect near her as long as they come within a set radius. This helps her a lot in regards to facing up against genjutsu users as they are not required to place their genjutsu in spoiler tags as long as they come within her genjutsu detection range.
Name: Struggle Gaze: The 3rd Struggle Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo B-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a B-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Struggle Gaze: The 3rd Gaze Classification: Taijutsu Rank: B Class: Supplementary Range: Self, Contact (Genjutsu Detection)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her ability to see through falsehood and lies to be perfected as she grew up, resulting in this Barrier + Speed Tier Chain. This technique grants Cleo the ability to detect B-rank Genjutsu used on her, around her or even those genjutsu which are currently in effect near her as long as they come within a set radius. This helps her a lot in regards to facing up against genjutsu users as they are not required to place their genjutsu in spoiler tags as long as they come within her genjutsu detection range.
Name: Struggle Gaze: The 4th Struggle Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo A-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a A-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Struggle Gaze: The 4th Gaze Classification: Taijutsu Rank: A Class: Supplementary Range: Self, Contact (Genjutsu Detection)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her ability to see through falsehood and lies to be perfected as she grew up, resulting in this Barrier + Speed Tier Chain. This technique grants Cleo the ability to detect A-rank Genjutsu used on her, around her or even those genjutsu which are currently in effect near her as long as they come within a set radius. This helps her a lot in regards to facing up against genjutsu users as they are not required to place their genjutsu in spoiler tags as long as they come within her genjutsu detection range.
Name: Struggle Gaze: The 5th Struggle Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo S-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a S-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Struggle Gaze: The 5th Gaze Classification: Taijutsu Rank: S Class: Supplementary Range: Self, Contact (Genjutsu Detection)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her ability to see through falsehood and lies to be perfected as she grew up, resulting in this Barrier + Speed Tier Chain. This technique grants Cleo the ability to detect S-rank Genjutsu used on her, around her or even those genjutsu which are currently in effect near her as long as they come within a set radius. This helps her a lot in regards to facing up against genjutsu users as they are not required to place their genjutsu in spoiler tags as long as they come within her genjutsu detection range.
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| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 14th June 2016, 3:58 am | |
| I don't see any issues with these, so I approve. If any other mod/admin catches something i've missed then they can revoke said approval |
| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 14th June 2016, 11:40 pm | |
| - Medical Ninjutsu:
Name: Mystical Rejuvenation Palm Technique Classification: Medical Ninjutsu Rank: B-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural rejuvenation process by sending chakra from their hands into the body of a fatigued individual. This allows the user to rejuvenate a patient without the need for food or rest, making it highly useful on the battlefield. It can be used to treat both fatigue and strain at Crashing Ground speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used with the severity of the fatigue the individual is experiencing with it able to rejuvinate the body and replenish stamina in a 2:1 Ratio capping out at 10 Stamina each P.T for an S-rank chakra price. Unlike the advanced technique which is useful for healing injuries this technique is incapable of being used for anything but medical treatment. Chakra Price - Stamina Regen each P.T price is Paid) D - 2 C - 4 B - 6 A - 8 S - 10
Name: Mystical Rejuvenation Palm: Marking (Signature) Classification: Medical Fuinjutsu Rank: B-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact
Description: This is a variant of the Mystical Rejuvenation Palm which has been modified to allow it to be applied to an individual in advance along with a set amount of chakra as it forms the Base Seal in the fuinjutsu marker. It possesses 3 Modification Slots, and upon being placed on a patient the chakra within this seal is used towards activating the original technique. This allows the user to apply medical treatment to those patients who are at risk of tiring themselves out on the field in advance while saving their chakra pools for other things. Due to it being a fuinjutsu this can be stored in tags in preparation for it's use with the recipient merely needing to channel chakra (or another energy source) into the tag to jump start it's activation. The amount of stamina replenished can be regulated by the recipient either being able to be used all at once to quickly restore their stamina, in quick bursts or even slowly replenish stamina in order to give the illusion of stamina replenishing. This technique has all of the effects as the original Mystical Rejuvenation Palm except it's stamina replenish is now instant due to it being triggered through a seal, whereas depending on the modification slots added it can function almost as good as receiving treatment from an actual medic. Due to being a seal it can only be removed through an unsealing technique equal in strength to the base seal and when activated if uncovered it can be detected by those with sensory which can detect the energy source utilized to power the original Medical Ninjutsu converted into a seal.
Name: Mystical Healing Palm: Marking (Signature) Classification: Medical Fuinjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact
Description: This is a variant of the Mystical Rejuvenation Palm which has been modified to allow it to be applied to an individual in advance along with a set amount of chakra as it forms the Base Seal in the fuinjutsu marker. It possesses 4 Modification Slots, and upon being placed on a patient the chakra within this seal is used towards activating the original technique. This allows the user to apply medical treatment to those patients who are at risk of injuring themselves out on the field in advance while saving their chakra pools for other things. Due to it being a fuinjutsu this can be stored in tags in preparation for it's use with the recipient merely needing to channel chakra (or another energy source) into the tag to jump start it's activation. The amount of surface injuries healed can be regulated by the recipient either being able to be used all at once to quickly heal the wounds body has sustained, in quick bursts or even slowly heal their surface injuries in order to give the illusion of natural regeneration. This technique has all of the effects as the original Mystical Healing Palm except it's stamina replenish is now instant due to it being triggered through a seal, whereas depending on the modification slots added it can function almost as good as receiving treatment from an actual medic. Due to being a seal it can only be removed through an unsealing technique equal in strength to the base seal and when activated if uncovered it can be detected by those with sensory which can detect the energy source utilized to power the original Medical Ninjutsu converted into a seal.
- Medical Check-Up:
Name: Medical Check-Up Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Varies
Description: This is a Medical based fighting style not geared towards combat but instead medical treatment and diagnosis. It was created to give Medical Nin as well as those in the medical field in other factions a means to determine what a patient is inflicted with and use that knowledge to learn how to treat them. As a result it can be considered a sensory style by which only the most perceptive and skilled medical nin can use to it's best capabilities. This is because diagnosis takes time one can not instantly determine the severity of injuries, the type of poisons or disease afflicting an individual and it is only through experience as well as innate perception that such things can be not only recognized but likewise treated in time. As a result this style has activation times which can be reduced only through the skill of the Medic or additional perception modifiers. Rank (Activation Time Modifier) - Reaction Tier (P.T Reduced from activation time) D (N/A) - D- (-1 P.T), D (-2 P.T), D+ (-3 P.T), D++ (-4 P.T) C (D-rank Techniques use P.T instead of turns) - C- (-5), C (-6), C+ (-7), C++ (-8) B (C-rank Techniques use P.T instead of turns) - B- (-9), B (-10), B+ (-11), B++ (-12) A (B-rank Techniques use P.T instead of turns) - A- (-13), A (-14), A+ (-15), A++ (-16) S (A-rank Techniques use P.T instead of Turns) - S- (-17), S (-18), S+ (-19), S++ (-20)
Name: Medical Check-Up: Surface Injury Diagnosis Classification: Medical Ninjutsu Rank: D-rank Class: Supplementary Range: Self (Eye-Sight)
Description: This is a basic technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine the type of injury sustained by an individual. With increased skill the types of surface injuries and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (10 Turns). Surface injuries are the easiest type of injury to diagnose however some can still be tricky in particular those arising from special weapons, those which require Medical Kinjutsu, Fuinjutsu or Senjutsu to heal as well as those as a result of self harm or manifested genjutsu injuries. Though a basic technique it is crucial for any medical to have a firm grasp of surface injuries before moving on to more complex ones. Rank - Type of Injuries capable of identifying - Treatment options after Diagnosis is complete -Rank of Injury D - Flesh Wound, Surface Bruise - Non Medical & Medical (Taijutsu) - C & Below C - Cut, Scrape, Mild Swelling - Non Medical & Medical (Taijutsu, Ninjutsu) - B & Below B - Bleed Wound, Mild Bruise - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - A & Below A - 1st degree burns, corrosive damage - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - S & Below S - 2nd degree burns, Surface Injuries unable to be healed through Medical Ninjutsu - Medical (All) - S+
Name: Medical Check-Up: Reserve Diagnosis Classification: Medical Ninjutsu Rank: D-rank Class: Supplementary Range: Self (Eye-Sight)
Description: This is a basic technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine if a patient is suffering form reserve depletion. With increased skill the types of reserve depletion and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (10 Turns). Reserve depletion are the easiest type of symptoms to diagnose however some can still be tricky in particular those arising from uncommon energy sources such as; Nen, Gelel, Natural Energy etc. Though a basic technique it is crucial for any medical to have a firm grasp of the symptoms associated with an individual suffering from reserve depletion before moving on to more complex ones. Rank - Type of Reserve Depletion capable of identifying - Treatment options after Diagnosis is complete - Depletion Level D - Stamina/Fatigue, Chi - Non Medical & Medical (Taijutsu) - Near Empty to Empty C - Chakra, Gelel - Non Medical & Medical (Taijutsu, Ninjutsu) - Near Empty to Below Quarter of Max B - Blood/Life-Force - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - Quarter to Below Half of Max A - Nen, PSI, Psycho - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - Half to Below 3/4 of Max S - Natural Energy, Nega, Mana- Medical (All) - Three-Quarters to Max Reserves
Name: Medical Check-Up: Internal Injury Diagnosis Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Contact, Self (Eye-Sight)
Description: This is a common technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine the type of injury sustained by an individual within 2 ft of the user. With increased skill the types of internal injuries and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (12 Turns). Internal injuries are the usual type of injury to diagnose however some can still be tricky in particular those arising from special weapons, those which require Medical Kinjutsu, Fuinjutsu or Senjutsu to heal as well as those as a result of self harm or manifested genjutsu injuries. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Surface Injury Diagnosis. Rank - Type of Injuries capable of identifying - Treatment options after Diagnosis is complete -Rank of Injury D - Dislocation, Pulled Muscle - Non Medical & Medical (Taijutsu) - C & Below C - Green-Stick Fracture, Recoil Damage - Non Medical & Medical (Taijutsu, Ninjutsu) - B & Below B - Reserve Network Damage, Closed Fracture - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - A & Below A - 3rd Degree Burns, Open Fracture - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - S & Below S - Organ Failure, Internal Bleeding, Nerve Damage, Severed Body Parts, Decapitation - Medical (All) - S+
Name: Medical Check-Up: Sickness Diagnosis Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Short, Self (Eye-Sight)
Description: This is a common technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine if a patient is suffering form sickness as a result of a disease causing organism as long as the patient is within 10 ft of the medic. With increased skill the types of diseases and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (12 Turns). Sicknesses are common things which need to be diagnosed. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Surface Injury Diagnosis. Rank - Type of Disease capable of identifying - Treatment options after Diagnosis is complete - Virus Release Tech Rank D - Virus, Parasites - Non Medical & Medical (Taijutsu) - N/A C - Bacteria, Materia Based - Non Medical & Medical (Taijutsu, Ninjutsu) - D B - Fungi, Energy Source Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - C A - Prion, Seal Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - B S - Viroid, Genetics Based - Medical (All) - A
Name: Medical Check-Up: Mental Condition Diagnosis Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Contact, Self (Eye-Sight)
Description: This is an uncommon technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine the type of mental infirmity sustained by an individual within 3 ft of the user. With increased skill the types of mental conditions and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (14 Turns). Mental conditions are uncommon, and a more advanced type of ailment this is due to the mind being rather complex and the types of mental sicknesses are more than simply pain and mental damage. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Internal Injury Diagnosis. Rank - Type of Mental Ailments capable of identifying - Treatment options after Diagnosis is complete -Rank of Mental Ailment D - Pain, Disorientation - Non Medical & Medical (Taijutsu) - D C - Concussion, Mild Sanity Loss - Non Medical & Medical (Taijutsu, Ninjutsu) - C B - Mild Brain Damage, Acute Sanity Loss - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - B A - Emotion Burnout/Drain, Forced Emotional Responses - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - A S - Insanity, Severe Brain Damage, Memory Loss, Memory Blocks - Medical (All) - S
Name: Medical Check-Up: Poisoning Diagnosis Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Short, Self (Eye-Sight)
Description: This is an uncommon technique within the Medical Check-Up fighting style which entails the use of ones eyesight along with medical knowledge to determine if a patient has been poisoned including but not limited to poisons, toxins and venom as long as the patient is within 15 ft of the medic. With increased skill the types of poisons and the appropriate types of treatment necessary to properly heal the patient can be determined within some time (14 Turns). Poisons are uncommon because their use fell out of favor with the decline of the shinobi however it doesn't mean that their use does not happen often and thus poisoning are still things which need to be diagnosed. In order to learn this technique it is required for any medic to have a firm grasp of Medical Check-Up: Sickness Diagnosis. Rank - Type of Poison capable of identifying - Treatment options after Diagnosis is complete - Venom Release Tech Rank D - Poisonous, Blood-Thinning, Metal Based - Non Medical & Medical (Taijutsu) - N/A C - Paralytic, Dizziness, Plant Based - Non Medical & Medical (Taijutsu, Ninjutsu) - D B - Narcotic, Aphrodisiac, Energy Source Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Fuinjutsu) - C A - Hallucinogenic, Fatiguing, Seal Based - Medical (Taijutsu, Ninjutsu, Kinjutsu, Senjutsu) - B S - Corrosive, Neuro-Toxin, Synthetic Based (Medical/Puppetry Created) - Medical (All) - A
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Cleopatra's Technique Scroll 15th June 2016, 1:44 am | |
| Hm....Approved. If any other mod find something off with this feel free to revoke my approval and detail what is wrong yeah. (Alternatively with both of the Marking Seals, if you could add in the description of the seal itself that would be great.) | |
| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 19th December 2016, 4:22 pm | |
| - Fuinjutsu:
Name: Modification Seal: Chakra Isolation Formula Lvl 1 Classification: Medical Fuinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: This technique is used to isolate a portion of one's chakra system from technique-induced marks on a person and is unique in that though being a Modification Seal it is capable of being added to Curse Seals & Curse Marks as a modification slot. This requires both medical knowledge and skill in fuinjutsu as it affects the chakra system on a fundamental level, being able to isolate up to 1/4 of the user's chakra system from future changes. This is because the seal targets two of the eight gates upon being slotted into the Curse Mark as while in exchange for being unable to add as many modifications it preserves the integrity of the user's chakra network. Despite being slotted after the seal is applied it takes effect before the marked individual's body is changed by the Curse Mark, this means any sort of effect which is applied to the user uses the max chakra reserve after it has a portion removed from it.
Name: Modification Seal: Chakra Isolation Formula Lvl 2 Classification: Medical Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: This technique is used to isolate a portion of one's chakra system from technique-induced marks on a person and is unique in that though being a Modification Seal it is capable of being added to Curse Seals & Curse Marks as a modification slot. This requires both medical knowledge and skill in fuinjutsu as it affects the chakra system on a fundamental level, being able to isolate up to 1/2 of the user's chakra system from future changes. This is because the seal targets four of the eight gates upon being slotted into the Curse Mark as while in exchange for being unable to add as many modifications it preserves the integrity of the user's chakra network. Despite being slotted after the seal is applied it takes effect before the marked individual's body is changed by the Curse Mark, this means any sort of effect which is applied to the user uses the max chakra reserve after it has a portion removed from it.
Name: Modification Seal: Chakra Isolation Formula Lvl 3 Classification: Medical Fuinjutsu Rank: S-rank Class: Supplementary Range: Self
Description: This technique is used to isolate a portion of one's chakra system from technique-induced marks on a person and is unique in that though being a Modification Seal it is capable of being added to Curse Seals & Curse Marks as a modification slot. This requires both medical knowledge and skill in fuinjutsu as it affects the chakra system on a fundamental level, being able to isolate up to 3/4 of the user's chakra system from future changes. This is because the seal targets six of the eight gates upon being slotted into the Curse Mark as while in exchange for being unable to add as many modifications it preserves the integrity of the user's chakra network. Despite being slotted after the seal is applied it takes effect before the marked individual's body is changed by the Curse Mark, this means any sort of effect which is applied to the user uses the max chakra reserve after it has a portion removed from it.
Name: Modification Seal: Chakra Isolation Formula Lvl Max Classification: Medical Fuinjutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This technique is used to isolate a portion of one's chakra system from technique-induced marks on a person and is unique in that though being a Modification Seal it is capable of being added to Curse Seals & Curse Marks as a modification slot. This requires both medical knowledge and skill in fuinjutsu as it affects the chakra system on a fundamental level, being able to isolate all of the user's chakra system from future changes. This is because the seal targets all eight of the eight gates upon being slotted into the Curse Mark as while in exchange for being unable to add as many modifications it preserves the integrity of the user's chakra network. Despite being slotted after the seal is applied it takes effect before the marked individual's body is changed by the Curse Mark, this means any sort of effect which is applied to the user uses the max chakra reserve after it has a portion removed from it.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cleopatra's Technique Scroll 19th December 2016, 4:35 pm | |
| Approved, unles another mod has a problem with it | |
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| Subject: Re: Cleopatra's Technique Scroll 9th January 2017, 12:08 am | |
| Name: Determinism Philosophy: Radio Knife Classification: Medical Juinjutsu Rank: A-Rank (A-rank Gelel + A-rank NE Price) Class: Supplementary/Offensive Range: Short or Contact (Alchemy)
Description: Req. Biopsy Scalpel. This Script, causes the word "Lightning Knife" to appear written in Egyptian Hieroglyphics on either the user's hand or within the Alchemy they are utilizing with a Contact range. The script results in an improved version of the Biopsy Scapel which utilizes the "Electricity Conductive" properties of the Determinism Philosophy to creates a small sharp violet colored blade which constantly crackles like electricity which is used to generate a high-frequency electric arc which can be used to cut away or through tissue. This technique utilizes Gelel not chakra and as such differs in that it can be utilized on those with Black Blood & Void Chakra Systems such as Acolytes or Acolyte Demons without the chakra comprising the scalpel being destroyed in the process. When utilized this technique differs as in comparison to the defense bypassing cutting abilities of the original technique this technique can be utilized to inflict Defense Slicing damage and thus cut through muscle and bone while if imbued with lightning from another technique the electricity is able to pierce an opponent on the cellular level thus bypassing defenses to deal Natural based damage. This makes it very useful for amputations so effective in fact that the areas cut are incapable of being healed naturally nullifying A-rank & below regenerative abilities and and requiring an A-rank Medical Fuinjutsu technique dealing with cellular electrocution & counter-sealing in order to reverse the damage dealt.. In fact those individuals who are intangible or semi-tangible are unable to put themselves back together when cut making it particularly effective on elemental constructs regardless of Element due to the electrical conductivity being transmitted to them via contact. However as it is a medical technique not an offensive one cutting through objects takes some time while the durability of objects which can be cut through depends on the skill level of the user. Rank of User (Type of Material Capable of Cutting) - Defense of Object Cuttable (P.T to Cut through, If Intangible/Semi-Tangible) D (Flesh) - D (1 P.T, Instantly) C (Plants) - C (2 P.T, 1 P.T) B (Bone) - B (3 P.T, 2 P.T) A (Metal) - A (4 P.T, 3 P.T) S (Rock) - S (5 P.T, 4 P.T)
Name: Dissection Blade: Gamma Knife Classification: Medical Ninjutsu/Medical Juinjutsu Rank: SS-Rank (A-rank Chakra + A-rank Gelel + A-rank NE Price) Class: Supplementary/Offensive Range: Short or Contact (Alchemy)
Description: Req. Mixed Scalpel & Radio Knife. This technique is the combination of the Determinism Philosophy's Radio Knife and the perfected version of the Mixed technique. As a result it shares properties with both resulting in a the script for Gamma Knife in both Greek & Egyptian Heiroglypics respectively appearing on the user's hand or within the Alchemy they are utilizing which has a Contact Range. This generates a pale-green sharp scalpel which has violet sparks akin to electricity crackling out of it. This technique is utilized medically for treating tumors and cancerous growths by specifically targeting the areas needed by bypassing through those which aren't. In combat however it is capable of destroying internal organs without leaving any external wounds courtesy of the bypassing effect while any Lightning based technique which is conducted through it is discharged through a victim on the cellular level once within their body to deal Natural based damage. Victims cut are incapable of healing the injuries naturally, which nullifies SS-rank & below Regeneration and require a SS-rank Medical Fuinjutsu technique dealing with cellular electrocution & counter-sealing in order to reverse the damage dealt. This technique functions like a normal chakra scalpel even on those with Black Blood & Void Chakra Systems such as Acolytes or Acolyte Demons without the chakra comprising the scalpel being destroyed in the process due to being insulated in Gelel and refined by Natural Energy. The Gamma Knife unlike it's predecessors is extremely deadly, as a result it takes great skill not to kill potential patients as it actually halts the natural regeneration of an affected target for a set among of time even in undamaged areas, and can be utilized to transmit Alchemy techniques through it. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses SS-rank Spirit+Natural Tier Chain to sustain SS-rank spiritual damage instead. Rank - Turns before Regeneration to non-affected areas resumes D - 1 C - 2 B - 3 A - 4 S - 5 "Z" - 6 "X" - 7 |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Cleopatra's Technique Scroll 9th January 2017, 12:00 pm | |
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| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 10th January 2017, 5:08 pm | |
| - Return Stroke:
Name: Determinism Philosophy: Return Stroke Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive Range: Self (Displacement Aura), Contact
Description: This is a unique Juinjutsu based fighting style created by Cleopatra after learning how to harness Lightning by ways of seals and becoming a Philosopher. By infusing her script into her displacement aura thus affecting the "Physical" she is able to guide the electricity she stores within her seals to targets creating a pathway by alternating from making specific parts of her displacement aura conductive to electricity and others not-conductive. It is done similar to a chakra flow technique albeit relying on the split price of Gelel & Natural Energy to activate it's effect while being powered by electricity Materia and similar to an actual lightning strike the techniques in this style are very brief yet deadly due to relying on physical movement to generate ones displacement aura and thus provide the catalyst to harm opponents with electricity materia to deal Lightning Release Physical Damage. Due to Cleo's own skills this technique relies primarily on her concentration (Barrier Tiers) to maintain it's activation though with increased skills she will learn how to truly harness this fighting style to it's true potential. Rank (Gelel + NE Cost to activate) - No. of P.T before Reactivation (Barrier Tier P.T Modifier) D (B + B) - 0 (D = +1) C (C + C) - 1 (C = +2) B (5 D + 5 D) - 2 (B = +3) A (4 D + 4 D - 3 (A = +4) S (3 D + 3 D) - 4 (S = +5)
- Struggle Gaze:
Name: Struggle Gaze: The 1st Insight Classification: Taijutsu Rank: D Class: Supplementary Range: Self (Senses), Varies (Nen Sensory)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her knowledge of the inner workings of the mind to be perfected as she grew up, resulting in this Barrier+Reaction Tier chain. This technique grants Cleo the ability to detect Nen by means of her natural senses of Sight, Hearing, Smell, Taste & Touch when they are not being hidden while doubling as a way to detect Nen concealed by D-rank mental concealment techniques. This helps her a lot in regards to facing up against those Nuinjutsu users who are capable of masking their Nen from detection forcing them to place their techniques in spoiler tags unless their concealment is higher than her detection. Rank of User - Senses Nen Sensory is affixed to D - Touch C - Touch & Sight B - Touch, Sight & Hearing A - Touch, Sight, Hearing & Smell S - Touch, Sight, Hearing, Smell & Taste
Name: Struggle Gaze: The 2nd Insight Classification: Taijutsu Rank: C Class: Supplementary Range: Self (Senses), Varies (Nen Sensory)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her knowledge of the inner workings of the mind to be perfected as she grew up, resulting in this Barrier+Reaction Tier chain. This technique grants Cleo the ability to detect Nen by means of her natural senses of Sight, Hearing, Smell, Taste & Touch when they are not being hidden while doubling as a way to detect Nen concealed by C-rank mental concealment techniques. This helps her a lot in regards to facing up against those Nuinjutsu users who are capable of masking their Nen from detection forcing them to place their techniques in spoiler tags unless their concealment is higher than her detection.
Name: Struggle Gaze: The 3rd Insight Classification: Taijutsu Rank: B Class: Supplementary Range: Self (Senses), Varies (Nen Sensory)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her knowledge of the inner workings of the mind to be perfected as she grew up, resulting in this Barrier+Reaction Tier chain. This technique grants Cleo the ability to detect Nen by means of her natural senses of Sight, Hearing, Smell, Taste & Touch when they are not being hidden while doubling as a way to detect Nen concealed by B-rank mental concealment techniques. This helps her a lot in regards to facing up against those Nuinjutsu users who are capable of masking their Nen from detection forcing them to place their techniques in spoiler tags unless their concealment is higher than her detection.
Name: Struggle Gaze: The 4th Insight Classification: Taijutsu Rank: A Class: Supplementary Range: Self (Senses), Varies (Nen Sensory)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her knowledge of the inner workings of the mind to be perfected as she grew up, resulting in this Barrier+Reaction Tier chain. This technique grants Cleo the ability to detect Nen by means of her natural senses of Sight, Hearing, Smell, Taste & Touch when they are not being hidden while doubling as a way to detect Nen concealed by A-rank mental concealment techniques. This helps her a lot in regards to facing up against those Nuinjutsu users who are capable of masking their Nen from detection forcing them to place their techniques in spoiler tags unless their concealment is higher than her detection.
Name: Struggle Gaze: The 5th Insight Classification: Taijutsu Rank: S Class: Supplementary Range: Self (Senses), Varies (Nen Sensory)
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her knowledge of the inner workings of the mind to be perfected as she grew up, resulting in this Barrier+Reaction Tier chain. This technique grants Cleo the ability to detect Nen by means of her natural senses of Sight, Hearing, Smell, Taste & Touch when they are not being hidden while doubling as a way to detect Nen concealed by S-rank mental concealment techniques. This helps her a lot in regards to facing up against those Nuinjutsu users who are capable of masking their Nen from detection forcing them to place their techniques in spoiler tags unless their concealment is higher than her detection.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cleopatra's Technique Scroll 10th January 2017, 7:30 pm | |
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| | | Guest Guest
| Subject: Re: Cleopatra's Technique Scroll 10th January 2017, 8:09 pm | |
| - Indra:
- Indra:
Name: Indra Pure Method: Uchi Classification: Kinjutsu Rank: D-Rank (Variable Mercurius Price) Class: Supplementary Range: Contact (Vapor Radius), Long (Distance Exhaled)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Uchi is the most basic in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The formation is rather simple as the user exhales a cloud of mercury vapor which spreads over distance of 20 ft with a radius of 1ft at swift release speeds. If a victim inhales the mercury or comes in contact with it (Zireh, Living Weapon, Organoid) they sustain D-rank Non-Elemental hybrid damage before coming under a hallucinatory effect as long as the mercury either remains in their system (Inhalation), or they remain within the vapor. Affected victims will proceed to hallucinate, impairing their ability to think and lowering their Reaction Tiers or a single sensory technique that they are attempting to use by 1-rank, if at any point the user's tier drop below E (No Reaction Tiers) then they are now unable to utilize Sensory Based Techniques according to the Reaction Tier nerf penalty. On the other hand Zireh, Living Weapons & Organoids come under the hallucination effect for double the duration hallucinating even when the mercury is out of their system or they have left contact with it. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict D-rank Non-Elemental Physical damage. Mercurius Price (Gelel Price, Boosted Use) - Size of Target - P.T Mercury remains in system C (D, 2 D) - Tiny - 10 B (3 D, C) - Small - 8 A (C, B) - Humanoid - 6 S (B, A) - Medium (S) - 4 SS (A, S) - Medium (M) - 2
Name: Indra Pure Method: Hyug Classification: Kinjutsu Rank: D-Rank (B-rank Mercurius Price + Variable Mercury Source) Class: Supplementary Range: Long (Distance of Convergence), Contact (Area of Effect)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Hyug is the most basic in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The manipulation requires an open source of mercury (C-rank Mercury Materia), enough Gelel to facilitate the use of this technique or a currently soaked location (from a C-rank or above technique incorporating mercury) within 20ft of the user with them extending their pinky finger and making a twirling motion causing a vortex of mercury (1 ft Radius, 2 ft Diameter) to condense around the victim at swift release speeds which deals D-rank Non-Elemental Hybrid based damage each P.T they remain in contact with it while those within the vortex come under a hallucinatory effect which can linger for a set amount of P.T even after they have escaped. Affected victims will proceed to hallucinate, and upon being trapped within a mental affecting technique (Genjutsu, Fabrication, Nen or Emotion Tech) they will experience a loss to their sanity by -1 per mental technique they are afflicted by. On the other hand Zireh, Living Weapons & Organoids experience a harsher effect with mental based technique which target them during their hallucination being able to bypass their D-rank Barrier Tiers or or a D-rank mental defense to deal their full damage. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict D-rank Non-Elemental Physical damage each P.T they are in contact with the vortex. Rank of Mercury Source (Gelel Price, Boosted Use) - Max Distance of Mercury Condensation - P.T Hallucination Effect Lingers C (D, 2 D) - 20ft - 1 B (3 D, C) - 40ft - 2 A (C, B) - 60ft - 3 S (B, A) - 80ft - 4 SS (A,S) Â - 100ft - 5
Name: Indra Pure Method: Uchii Classification: Kinjutsu Rank: C-Rank (Variable Mercurius Price) Class: Supplementary Range: Contact (Distance Exhaled, Long (Vapor Radius)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Uchii is the most basic in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The formation is rather simple as the user exhales a cloud of mercury vapor which spreads over distance of 2 ft away from the user with a radius of 40 ft at bullet release speeds which is capable of obscuring vision if one lacks X-ray Vision or C-rank Reaction Tiers. In a victim inhales the mercury or comes in contact with it (Zireh, Living Weapon, Organoid) they sustain C-rank Non-Elemental hybrid damage before coming under a hallucinatory effect as long as the mercury either remains in their system (Inhalation), or they remain within the vapor. Affected victims will proceed to hallucinate, impairing their ability to think and lowering their Reaction Tiers, a single Reaction Tier Chain or up to 2 sensory techniques that they are attempting to use by 2-ranks, if at any point the user's tier drop below E (No Reaction Tiers) then they are now unable to utilize Sensory Based Techniques according to the Reaction Tier nerf penalty. On the other hand Zireh, Living Weapons & Organoids come under the hallucination effect for double the duration hallucinating even when the mercury is out of their system or they have left contact with it. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict C-rank Non-Elemental Physical damage. Mercurius Price (Gelel Price, Boosted Use) - Size of Target - P.T Mercury remains in system C (D, 2 D) - Tiny - 5 B (3 D, C) - Small - 4 A (C, B) - Humanoid - 3 S (B, A) - Medium (S) - 2 SS (A, S) - Medium (M) - 1
Name: Indra Pure Method: Hyugo Classification: Kinjutsu Rank: C-Rank (B-rank Mercurius Price + Variable Mercury Source) Class: Supplementary Range: Long (Distance of Convergence), Contact (Area of Effect)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Hyugo is the second most basic in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The manipulation requires an open source of mercury (B-rank Mercury Materia), enough Gelel to facilitate the use of this technique or a currently soaked location (from a B-rank or above technique incorporating mercury) within 40ft of the user with them extending their pinky finger and making a twirling motion causing a vortex of mercury (2 ft Radius, 4 ft Diameter) to condense around the victim at swift release speeds which deals C-rank Non-Elemental Hybrid based damage each P.T they remain in contact with it while those within the vortex come under a hallucinatory effect which can linger for a set amount of P.T even after they have escaped. Affected victims will proceed to hallucinate, and upon being trapped within a mental affecting technique (Genjutsu, Fabrication, Nen or Emotion Tech) they will experience a loss to their sanity by -2 per mental technique they are afflicted by. On the other hand Zireh, Living Weapons & Organoids experience a harsher effect with mental based technique which target them during their hallucination being able to bypass their C-rank Barrier Tiers or or a C-rank mental defense to deal their full damage. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict C-rank Non-Elemental Physical damage each P.T they are in contact with the vortex. Rank of Mercury Source (Gelel Price, Boosted Use) - Max Distance of Mercury Condensation - P.T Hallucination Effect Lingers C (D, 2 D) - 20ft - 1 B (3 D, C) - 40ft - 2 A (C, B) - 60ft - 3 S (B, A) - 80ft - 4 SS (A,S) Â - 100ft - 5
Name: Indra Pure Method: Uchis Classification: Kinjutsu Rank: B-Rank (Variable Mercurius Price) Class: Supplementary Range: Contact (Vapor Radius), Long (Distance Exhaled)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Uchis is the more advanced version of Uchi in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The formation is rather simple as the user exhales a cloud of mercury vapor which spreads over distance of 60 ft with a radius of 3 ft at Crashing Ground speeds. If a victim inhales the mercury or comes in contact with it (Zireh, Living Weapon, Organoid) they sustain B-rank Non-Elemental hybrid damage before coming under a hallucinatory effect as long as the mercury either remains in their system (Inhalation), or they remain within the vapor. Affected victims will proceed to hallucinate, impairing their ability to think and lowering their Reaction Tiers or a single sensory technique that they are attempting to use by 3-rank, if at any point the user's tier drop below E (No Reaction Tiers) then they are now unable to utilize Sensory Based Techniques according to the Reaction Tier nerf penalty. On the other hand Zireh, Living Weapons & Organoids come under the hallucination effect for double the duration hallucinating even when the mercury is out of their system or they have left contact with it. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict B-rank Non-Elemental Physical damage. Mercurius Price (Gelel Price, Boosted Use) - Size of Target - P.T Mercury remains in system C (D, 2 D) - Small - 10 B (3 D, C) - Humanoid - 8 A (C, B) - Medium (S) - 6 S (B, A) - Medium (M) - 4 SS (A, S) - Medium (L) - 2
Name: Indra Pure Method: Hyugolo Classification: Kinjutsu Rank: B-Rank (A-rank Mercurius Price + Variable Mercury Source) Class: Supplementary Range: Long (Distance of Convergence), Contact (Area of Effect)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Hyugolo is the more advanced version of Hyugo in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The manipulation requires an open source of mercury (A-rank Mercury Materia), enough Gelel to facilitate the use of this technique or a currently soaked location (from a A-rank or above technique incorporating mercury) within 60ft of the user with them extending their pinky finger and making a twirling motion causing a vortex of mercury (3 ft Radius, 6 ft Diameter) to condense around the victim at swift release speeds which deals B-rank Non-Elemental Hybrid based damage each P.T they remain in contact with it while those within the vortex come under a hallucinatory effect which can linger for a set amount of P.T even after they have escaped. Affected victims will proceed to hallucinate, and upon being trapped within a mental affecting technique (Genjutsu, Fabrication, Nen or Emotion Tech) they will experience a loss to their sanity by -3 per mental technique they are afflicted by. On the other hand Zireh, Living Weapons & Organoids experience a harsher effect with mental based technique which target them during their hallucination being able to bypass their B-rank Barrier Tiers or or a B-rank mental defense to deal their full damage. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict B-rank Non-Elemental Physical damage each P.T they are in contact with the vortex. Rank of Mercury Source (Gelel Price, Boosted Use) - Max Distance of Mercury Condensation - P.T Hallucination Effect Lingers C (D, 2 D) - 20ft - 1 B (3 D, C) - 40ft - 2 A (C, B) - 60ft - 3 S (B, A) - 80ft - 4 SS (A,S) Â - 100ft - 5
Name: Indra Pure Method: Uchisa Classification: Kinjutsu Rank: A-Rank (Variable Mercurius Price) Class: Supplementary Range: Contact (Distance Exhaled, Long (Vapor Radius)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Uchisa is the more advanced version of Uchii in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The formation is rather simple as the user exhales a cloud of mercury vapor which spreads over distance of 4 ft away from the user with a radius of 80 ft at bullet release speeds which is capable of obscuring vision if one lacks X-ray Vision or A-rank Reaction Tiers. In a victim inhales the mercury or comes in contact with it (Zireh, Living Weapon, Organoid) they sustain A-rank Non-Elemental hybrid damage before coming under a hallucinatory effect as long as the mercury either remains in their system (Inhalation), or they remain within the vapor. Affected victims will proceed to hallucinate, impairing their ability to think and lowering their Reaction Tiers, a single Reaction Tier Chain or up to 2 sensory techniques that they are attempting to use by 4-ranks, if at any point the user's tier drop below E (No Reaction Tiers) then they are now unable to utilize Sensory Based Techniques according to the Reaction Tier nerf penalty. On the other hand Zireh, Living Weapons & Organoids come under the hallucination effect for double the duration hallucinating even when the mercury is out of their system or they have left contact with it. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict A-rank Non-Elemental Physical damage. Mercurius Price (Gelel Price, Boosted Use) - Size of Target - P.T Mercury remains in system C (D, 2 D) - Small - 5 B (3 D, C) - Humanoid - 4 A (C, B) - Medium (S) - 3 S (B, A) - Medium (M) - 2 SS (A, S) - Medium (L) - 1
Name: Indra Pure Method: Hyugoro Classification: Kinjutsu Rank: A-Rank (S-rank Mercurius Price + Variable Mercury Source) Class: Supplementary Range: Long (Distance of Convergence), Contact (Area of Effect)
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Hyugoro is the more advanced version of Hyugolo in a series of advanced mercury based alchemy following the Pure method of the Essential Alchemy Style. The manipulation requires an open source of mercury (S-rank Mercury Materia), enough Gelel to facilitate the use of this technique or a currently soaked location (from a S-rank or above technique incorporating mercury) within 80ft of the user with them extending their pinky finger and making a twirling motion causing a vortex of mercury (4 ft Radius, 8 ft Diameter) to condense around the victim at swift release speeds which deals A-rank Non-Elemental Hybrid based damage each P.T they remain in contact with it while those within the vortex come under a hallucinatory effect which can linger for a set amount of P.T even after they have escaped. Affected victims will proceed to hallucinate, and upon being trapped within a mental affecting technique (Genjutsu, Fabrication, Nen or Emotion Tech) they will experience a loss to their sanity by -3 per mental technique they are afflicted by. On the other hand Zireh, Living Weapons & Organoids experience a harsher effect with mental based technique which target them during their hallucination being able to bypass their A-rank Barrier Tiers or or a A-rank mental defense to deal their full damage. In exchange for utilizing 2x as much Gelel (Plasma) as normal the damage of this technique can be changed to inflict A-rank Non-Elemental Physical damage each P.T they are in contact with the vortex. Rank of Mercury Source (Gelel Price, Boosted Use) - Max Distance of Mercury Condensation - P.T Hallucination Effect Lingers C (D, 2 D) - 20ft - 1 B (3 D, C) - 40ft - 2 A (C, B) - 60ft - 3 S (B, A) - 80ft - 4 SS (A,S) Â - 100ft - 5
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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