| | T. JoninMandate Npc (Samui) | |
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| Subject: T. JoninMandate Npc (Samui) 29th December 2013, 12:21 am | |
| Personal Info Name: Genmaru Bishamon Gender: Male Birth Country: Glaciers Village: Samuigakure Rank: T. Jonin Appearance: Brown hair with a goatee Ninja NPC Clan: Bishamon Chakra Nature: Lightning, Life, Scorch Primary Weapon: Samuigakure Signature Weapon Secondary Weapon: Samui T. Jonin Starter Pack Jutsu Ninja Starter Jutsu Passives - Spoiler:
Name: Day Walker Classification: Taijutsu Rank:D Rank Class: Passive Range: Self
Description: A Bishamon clan member has the ability to convert light energy into chakra. This process similar to photosynthesis grants them almost limitless energy as long as there is a source of light with the ability not occurring if the area is full of darkness. Each turn that there is light a Bishamon clan member regenerates their full amount of chakra however the regeneration can never go about the max chakra limit that the user possesses which prevents the ability to stockpile the chakra over a long period of time.
Name: Adam's Curse Classification: Taijutsu Rank:D Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Bishamon clan due to their progenitor being infected with a virus during infancy. They have chakra levels comparable to Dakar as well as have a natural resistance to diseases their body making an anti-virus within instantly to 1-5 posts depending on how lethal the virus is (Starting from D-rank ending at SSS-rank)
Name: Hot Blood Classification: Taijutsu Rank:D Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, a clan members body is constantly coursing itself with his/her Scorch release chakra giving his/her body an unnaturally high body temperature. In addition when cut his/her blood is scalding and has the ability to melt through metals like copper and the body heat only gets higher the longer the fight goes on (total posts). In 10 posts her blood can melt through iron and steel, in 20 posts her body becomes hot enough to scald an opponents with contact, in 30 posts his/her body becomes hot enough to steam away moisture in the air as well as evaporate liquids upon contact in 40 posts their blood becomes hot enough to melt rocks, quartz, lead as well as other things with extremely high melting points and finally with 50 posts their body becomes hot enough that with contact it can sublime diamonds.
Name: Switch Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description: This is the evolutionary trait which most Bishamon are highly ashamed of due to its primal nature however some embrace it and use it to supplement their already formidable combat abilities. Switches occur every 4 topics that the user in not including training and ooc based topics. While in switch mode the users body is boosted dramatically giving their eyes the ability to produce their own light within the pupil allowing them to see in area's of total darkness while still remaining undetected and gives them a physical boost of 2 ranks in the Strength, Endurance and Speed tiers. The trade off is everything non Bishamon is targeted NO EXCEPTIONS, and the user often ends up killing team mates, important people as well as compromising missions that require stealth and espionage. This ability is extremely lethal on both parties if the Bishamon encounters a Mikaboshi as the blood lust consumes them completely and they become focused on killing the Mikaboshi exclusively ignoring everything else that gets in its way often leading clan members to get killed by falling into traps by the enemy using their "weakness" against them.
- Spoiler:
D-rank Speed C-rank Speed B-rank Speed
Name: Scorching Palm Classification:Taijutsu Rank: C rank Class: Offensive/Supplementary Range: Short-Mid
Description:The members of the Bishamon clan have created unique fighting style which revolves around heating the moisture and molecules in the air to simulate the same conditions made by high speed movement allowing users to set the air ablaze or rapidly condense the moisture in the air creating water form the moisture in the air. Due to these effects they can not be stopped by Void chakra or Null cloaks as it is not chakra being used to give off these techniques. Weather conditions greatly affect this fighting style as if there is humid conditions the Moisture Palm techniques will be treated as a rank higher, if their are dry conditions like in a desert the Friction Palm techniques will be treated as a rank higher. If near sources of heat like a volcano,near lava or near fire the Friction Palm techniques will be treated as two ranks higher and If near sources of water or if its raining the Moisture Palm techniques will be treated as Two ranks higher.
Name: Mind Clone Switch Technique Classification: Ninjutsu Rank: B rank Class: Supplementary/Offensive Range: Short
Description: This technique is a more advanced version of its predecessor which allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time (5 posts total) but this limit can likewise be increased through training (+5 for each rank up capping out at 25 posts total at Sannin rank). Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use and will receive damage from the bodies they possess assuming they get injured while the mental link is still active. Unlike the Mind Body Switch however, the "beams" fired off can travel in a curved lines in order to catch opponents more easily. The amount of individuals that can be controlled increases with rank starting at 2 at genin rank, 4 at Chunin rank, 6 at Jonin rank and 8 at Sannin rank.
Name: Moisture Palm: Boiling Burst Classification:Taijutsu Rank: B rank Class: Offensive Range: Mid Range
Description:The user swirls her arms around his/her body while coursing her Scorch release chakra into her arms generating swirls of moisture around both of her arms. She then puts both hands in front of her while twisting her arms rapidly the moisture gathering into two separate orbs of rapidly heating water. The user can then either launch the orbs at opponents dealing B-rank damage or press it into them. If in humid conditions this technique deals A-rank damage if it is raining this technique deals S-rank damage.
Name: Mind Body Synchronization Technique (Bishamon Style) Classification: Ninjutsu Rank: A-rank (Chakra Price Varies) Class: Passive Range: Self
Description: This is a follow up technique which entails the use of the Mind Body series of techniques. Genmaru has a deeper understanding of his body and as such has learned to sync that up with his techniques resulting in an additional chakra price being able to be attached to his Mind Body techniques to boost the speed at which they are thrown out. This varies with the chakra added on to it of course with B-rank amount of chakra being used to have the techniques move at Crashing ground speeds all capping out at Blinding Light speed for a price of S-rank chakra.
Name: Mind Body Disturbance Technique (Bishamon Style) Classification: Ninjutsu Rank: B rank Class: Offensive Range: Long Range
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body thus allowing them to freely cause their controlled people to kill each other without any risk to themselves. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance however the user of the technique is locked in place while controlling people and can control various amounts of people depending on their rank ranging from 1 at Academy rank, 2 at Genin,4 At chunin, 6 at Jonin and 8 at Sannin. Control can be maintained however for an even shorter time period (3 posts total) however with additional training the time limit can be extended greatly (+3 with each rank up caps out at 15 posts total at Sannin rank).
Name: Chakra Sensing Mastery Classification: Ninjutsu Rank: A - Rank Class: Supplementary Range: Long
Description: This technique is used by Bishamon clan members to detect someone's chakra. Using this technique, sensors can tell when enemies are approaching, and can easily track down targets. The Bishamon clan's mastery over this technique is unparalleled allowing them to sense chakra from vast distances by concentrating on a particular chakra signature, differentiate the chakra natures of opponents making it useful for information gathering and finally locate the exact position of opponents even while hiding be it through camouflage jutsu A-rank and below, underground and even underwater.
Last edited by Xander on 31st December 2013, 10:24 pm; edited 1 time in total |
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: T. JoninMandate Npc (Samui) 29th December 2013, 1:31 am | |
| Mind Body Synchronization Technique make it an A-rank | |
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| Subject: Re: T. JoninMandate Npc (Samui) 31st December 2013, 10:48 pm | |
| Personal Info Name: Rin Tesla Gender: Female Birth Country: Glaciers Village: Samuigakure Rank: T. Jonin Appearance: Green hair, hazel eyes Entity NPC Jutsu Entity Starter Jutsu - Spoiler:
D-rank Speed Tier C-rank Speed Tier B-rank Speed Tier
Name: Mental Reinforcement Classification: Medical Ninjutsu Rank:C-B rank Class: Supplementary Range: Short
Description: The user's palms glow before they hover them above their targets head, this technique causes the targets mind to be strengthened giving them mental fortitude and causing them to receive one rank lower in mental damage from genjutsu, fabrication or Nen based attacks. The user can also preform this technique on themselves however it now grants them immunity to mental based techniques C-rank and below.
Name: Burst Scatter (Modified) Classification: Energy Tech Rank: B rank Class: Offensive Range: Mid-Long
Description: The Entity focuses chakra into their right or left hand before discharging multiple (10) thin waves of concussive energy which can shatter physical objects B-rank and below while moving at Crashing Ground speeds. Upon coming in contact with opponents each wave deals C-rank damage to them albeit knocking them flying about 10 feet. This technique was modified primarily for use to combat weapons and physical structures with actual combat taking a back seat to this.
Name: Force Manipulation Hands Classification: Energy Tech Rank:B-rank Class: Supplementary Range: Short-Long
Description: The user creates multiple hands using Energy Tech which have the ability to deal physical damage to opponents in addition to grasping physical objects, unfortunately they lack connection to the user's chakra system as well as muscle structure making them unusable for complex actions making them incapable of using Taijutsu,Kenjutsu,Shurikenjutsu,or Kugujutsu. However they are useful for grasping objects and placing them as well as being launched at opponents moving at Crashing Ground speed dealing B-rank damage each and each must sustain a B-rank amount of physical or chakra damage in order to be destroyed. These hands vary in number according to the user's rank at academy student rank they can create 2 hands, at genin they can create 4, at chunin/tobetsu jonin they can create 8, at jonin they can create 16 at hunter nin/medical nin/sannin they can create 32.
Name: Burst Blade Classification: Energy Tech Rank: B rank Class: Offensive Range: Mid-Long
Description: The user utilizes chakra to generate physical constructs of double edged katana which can be grasped by the user for use in combat and once created are self sustaining until they are destroyed. These constructs are rather durable being able to sustain multiple physical impacts as long as they are B-rank and below, while they are destroyed by a B-rank technique of another damage type. In terms of damage they deal B-rank damage to victims slashed by them and are useful in close combat situations as in conjunction with the slash they are capable of inflicting knock back proportionate to the speed at which they are swung. At D-rank speeds they knock victims back a foot, C-rank speed 5 feet with every rank of speed above that increasing the knock-back radius by 5 feet capping out at 20 feet for S-rank.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable. Rin use makes use of her natural intangibility to pass body parts through targets which allows her to reach internal injuries and the like without first having to open up a patient for examination.
Name: Genius Mental Healing Classification: Medical Ninjutsu Rank:A-SS rank Class: Supplementary/Passive (User) Range: Short
Description: Using this technique the Entity is able to heal their allies of A-rank mental damage by just being within 10 feet of them and activating this technique, when in contact with targets this healing ability is increased to being able to heal S-rank and below mental damage for equal rank chakra cost. When it comes to the Entity's own body they have a natural regeneration which allows them to recover from mental injuries over time, they are able to heal from A-rank and below mental injuries in two posts, S-rank mental injuries in four posts and SS-rank mental injuries in eight posts all for chakra costs spread among the posts it takes for it to heal.
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| Subject: Re: T. JoninMandate Npc (Samui) 31st December 2013, 11:40 pm | |
| Personal Info Name: Kit Fresco Gender: Female Birth Country: Glaciers Village: Samui Rank: T. Jonin Appearance: Blue hair, brown eyes and usually likes chewing gum. Inkan NPC Dual Core: Wind & Water Primary Weapon: Samui Signature Weapon Jutsu Inkan Starter Jutsu - Spoiler:
D-rank Speed C-rank Speed
Name: Co-Ordinate Thread Classification:Fuinjutsu (Inkan exclusive) Rank:D-rank Class: Supplementary/ Offensive Range: Short to Mid
Description: One of the more advanced application of Engraving Seal in which the user engraves a square on their palm a thread of raw chakra emerging from their palm. The user can control this Whip and use it to bind opponents and can squeeze them painfully. While they might be thin these threads are incredibly durable and can not be broken unless by physical techniques equal to the users rank. This technique can only be used to bind things that have a physical form and things without it will pass right through it just like Co-Ordinate Spear. The thread can also be wrapped around a target and then sealed away the portion that the threads cover being destroyed just like Co-Ordinate Capture. The rank of things being able to be sealed away are 1 rank higher than the users rank. The max length at academy is five feet every rank up increases this length by 2 feet. (Current Length = 9 feet)
Name: Co-Ordinate Chakra Threads Classification: Kugujutsu Rank: B (C-rank chakra per string made) Class: Supplementary Range: Varies
Description: These Threads are made of densely packed chakra and attach to the limbs of puppets to allow the puppeteer access to the puppet's motor skills. These are like second nature to a puppeteer and as such require very little chakra however Kit has taken this technique one step further by combining it with her Co-Ordinate Thread technique allowing her to utilize this technique with Co-Ordinate Thread as it's base, this leaves her fingers free as the Co-Ordinate thread splits apart when she is controlling multiple puppets. This technique extends the range of the original technique according to her rank by 5 feet with each additional rank giving an additional five feet in distance capping out at a 25 foot Co-Ordinate thread extension at S-rank. (Current Extension length = 15 feet)
Name: Inkan Style: Puppet Technique Classification: Kugujutsu/Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: This is Kit's modified usage of the Puppet Technique which is a unique fighting style; that uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet and due to her unique take on the chakra thread technique with her Co-Ordinate Chakra Threads she is able to manipulate physical objects as well as move other Co-Ordinate Fuinjutsu that are equal and below her rank once one of her strings makes contact with it. For more complex Co-Ordinate Fuinjutsu however she is able to attach multiple strings forcing them to bend to her will with each string functioning as an equal rank manipulator. While she can move them she is likewise able to trigger those that she is in contact with assuming the other inkan is the same rank or a lower rank than she is making this technique deadly against her own kind.
Name: Co-Ordinate Chakra Thread Conduction Classification: Kugujutsu/Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Kit has seen the versatility of her Co-Ordinate Chakra Threads and has found means to use them to transfer her fuinjutsu onto opponents through contact, through the additional chakra price she can discharge a Co-Ordinate Fuinjutsu or a normal fuinjutsu from these strings directly onto a victim that it has made contact with. In order to make this a more viable option in combat she has increased the speed that she is able to move these strings to B-rank levels in order to catch opponents more effectively.
Name: Blue Puppet Performance: Manipulating Attack Blades Classification: Shurikenjutsu/Kugujutsu Rank: B-rank Class: Supplementary Range: Mid
Description: A shuriken technique that involves aiming a barrage of kunai at one precise spot. The user releases chakra from her hand over an area (10 feet) within which he can maintain the kunai in suspension. As a result, the enemy may be blindsided and denied any escape route at the same time. With a simple hand movement, the user is able to fire all the kunai at once with the amount depending on their level of skill (T. Jonin = 20 Kunai) all at crashing ground speeds. Kit has expanded upon this by storing chakra in the kunai through chakra flow and compression before throwing them allowing her to utilize them as a medium to deploy chakra strings onto victims which have made contact with the kunai in some form. This can likewise be used interchangeably with her Co-Ordinate Threads
Name: Blue Puppet Performance: Skillful Achievement with a Human Body Classification: Kugujutsu Rank: A-rank Class: Supplementary Range: Varies
Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well and vice versa assuming the victim has no mind to resist the manipulation (unconscious, in a mind control genjutsu etc). The origins of this technique lie on the battlefield. When a puppeteer's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist, in order for a victim to resist they require strength above an A-rank in order to force their limbs to comply however it is a constant struggle as the moment they let up the puppeteer can take control over their body. On the other hand these strings allow the user to move the victim at high speeds of A-rank and contort their body as the puppeteer sees fit with a complete disregard to said victims abilities. If the victim is not fighting the user they can simulate strength tiers only if the victim possesses them similarly chakra intensive techniques can only be forced if the victim knows the technique and the puppeteer has knowledge of the victims skill set (seals must be committed to memory and preformed perfectly to work).
Name: Co-Ordinate Thread Razor Classification: Fuinjutsu/Ninjutsu Rank: A-rank Class: Offensive Range: Mid
Description: Kit has modified her Co-Ordinate Thread technique with combat in mind allowing her to develop a razor variant which has two forms, the first which is the base variant and involves her use of Wind Release Chakra flow to turn a specific part of her Co-Ordinate Chakra Threads into razor sharp cutting implements allowing her to cleanly slice opponents open while manipulating the threads in battle at high speeds. The more deadly of the two however is the fuinjutsu implement as it still is Co-Ordinate Threads and shares the ability to seal away that which it is able to wrap around now, while moving instead of cutting for an additional chakra price Kit is able to seal away A-rank and below objects that come in direct contact with the thread making clean, bloodless "cuts" which are in actuality things being sealed away at speeds equal to her rank.
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