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 Haru's Tech

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Haru

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PostSubject: Haru's Tech   Haru's Tech Icon_minitime7th December 2013, 2:07 pm

Spoiler:


Last edited by Sylv on 28th April 2017, 9:13 pm; edited 2 times in total
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime7th December 2013, 5:14 pm

Approved
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime8th December 2013, 12:45 pm

Spoiler:


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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime9th December 2013, 6:38 am

Chess Board have it be all Metals and Metalliods C-rank and below are magnetized, you can make advanced versions later but similar to all magnetic related things it goes by rank of technique to determine what is attracted and what isn't exceptions of course being contact.

Everything else is Approved though.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime19th January 2014, 9:38 pm

Name: Magnet gathering
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: medium
Description:
Haru sends out a variable electromagnetic pulse throughout the ground to attract iron towards him, then through the use of chakra he will condense and pressurize the iron until its in a dust like form. This takes a full post to complete, and results in a moderate pool of iron dust. However, doing so for a longer period would result in larger quantities, for two posts would equal two pools. Also, this technique is not limited to iron as it can gather various resources as long as the resource is ferromagnetic, paramagmetic, or diamagnetic.


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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime20th January 2014, 5:30 am

No to the additional Kyougan.

Magnetic Gathering should be an A-rank.
Art of Push and Pull is a Pulse Release technique.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime15th February 2014, 1:53 am

Name: Iaiken
Classification: Fighting style
Rank: C
Class: offensive
Range: short - long
Description:
The bare fist version of iaido. The user uses the pockets in their shorts or pants as a replacement for the scabbard, and carries out punches at an incredible speed. This, in Haru's case, is more similar to that of quickly removing a pistol from it's holster, firing a shot, and then quickly placing the pistol back in the holster. Being a variation of Iaido, the quickness in draw and release speed is necessary as it enables the cancelation/interruption of the opponent forming hand seals within five feet of the user, this is because initially the speed of the shots are a rank higher within the first five feet, which after passing that the five feet mark slows down to the speed equal to his rank. Haru shoots beams of either positive or negative electromagnetic energy at speeds and strength equal to his rank, after initial. Which depending on if the target has an opposite or same charge will increase/decrease the beams' speed. The downside is that after a certain number of shots the technique goes through a cooldown stage of two posts. Number of shots corresponding with rank: AS=5, Genin=10, Chunin=15, Jounin=25, Kage=35.

Name: Iaiken: EM Barrel
Classification: Ninjutsu, Fighting style
Rank: D
Class: Supplementary
Range: short - long
Description:
By applying his ability of electromagnetism, Haru can increase the speed of his shots by one rank. This is done by forming parallel currents on each side of his arm with electricity, which flows at a high rate of speed in the direction of his choosing. The shot upon release is instantly charged and boosted.

ame: Iaiken: Locked On
Classification: Fighting style
Rank: D
Class: Supplementary
Range: short - long
Description:
All of Haru's shots have their own magnetic field around them, thus by manipulating these fields he can change the projectory of his beams at the cost of slowing down the beams by one rank.

Name: EM NOS
Classification: Ninjutsu
Rank: C (Varying chakra cost)
Class: Supplementary
Range: self
Description:
By applying EM barrel to his whole body, Haru can accelerate himself to a higher tier of speed for that post by using an amount of chakra equal to that tier, which caps out at S-rankS-rank. Although he can only use this technique to move quickly in one direction at a time and to swiftly change direction at a moments notice, simply by changing which sides and the direction the parallel currents are on his body.

Name: Iaiken: Magnum (sig)
Classification: Fighting style
Rank: B
Class: Offensive
Range: short - long
Description:
This is one of Haru's finishers, beginning by charging one of his hands in his pocket with pulse chakra to the point that static electricity is seen around the area. At it's release, a large negatively charged beam is shot that is around three meters in diameter. This shot moves and does damage equal to B-rank. Anything that is postively charged will be slowed down a rank as the magnetic forces attract. This shot causes the hand used to be in cooldown mode for two posts, meaning no more shots from that hand can be fired.

Name: Iaiken: Grenade Launcher
Classification: Ninjutsu, fighting style
Rank: C
Class: Offensive
Range: short-mid
Description:
These shots are specialized to act like bombs. Instead of being fired as beams they are shot as orbs. The orbs are the size of tennis balls. Upon contact the grenades rapidly expand to consume the target in a magnetic field, which has been tweaked to be the same polarization to the ground. The effect being driven to the ground at C-rank speeds. Can be stacked.

Name: EM sensory
Classification: Ninjutsu
Rank: B
Class: Supplementary
Range: long
Description:
Haru can emit electromagnetic waves into the area, which he can sense, this can enable him to map out the area and see in a three dimensional sense without the use of his eyes.  Also,  he can track the electric and magnetic lines from his waves and  by analyzing the reflections of those waves he virtually has no blindspots. This means Haru is able to track speeds up to crashing ground, while being able to detect concealed opponents who are hidden by B-rank and below concealment techniques.

Name: Demon Shuriken
Classification: Ninjutsu, shurikenjutsu
Rank: D
Class: Passive
Range: short - mid
Description:
Haru has carried around his two fuma shuriken for years, and has experimented with them using his pulse chakra. As a side effect,  the two shuriken have gained a unique and strong magnetic field that Haru can manipulate more easily than others. This has allowed Haru to effortlessly control and change their trajectory at will, or with hand movements, at swift release speeds with a constant D-rank chakra drain as he does so. Unless thrown at a higher speed tier which then they can be controlled at that speed until commanded to perform movements such as sharp turns or stopping on a dime, after which the speed they can maneuver at is reset to swift release.


Last edited by Haru on 15th February 2014, 4:58 pm; edited 1 time in total
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime15th February 2014, 2:29 pm

EM Nos - C-rank (Chakra Price Varies) include that he spends and equal amount of chakra to boost his speed to the equivalent tier for that post capping out at S-rank.

EM Sensory - Having it be a D-rank you need to add he is able to track speeds up to Swift Release while being able to detect concealed opponents up who are hidden by up to D-rank concealment techniques. If you want higher then your going to have to make it a higher rank. Also the eyes being closed thing will have you need to add a range since it's a D-rank 10 feet.
If it was a C-rank it could be 20 feet, B-rank 40 etc etc. But pick one.

Demon Shuriken - D-rank chakra drain while this is active because it's a D-rank technique when using it the Shuriken can only be moved at Swift Release Speeds unless they were already thrown by the user at which they can be controlled at the speed at which they were thrown however upon abruptly changing direction (sharp turns) or halting their movement this will reset back to D-rank speeds.

Everything Else is approved Iaiken if your making it a bare fisted version of Iaido then you should make it Signature and give it a range of effect so you can interrupt opponents using hand seals to deal damage to them if they do not stop.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime15th February 2014, 5:01 pm

Edited.

EM sensory- B-rank, took out closed eyes

Iaiken- added something I think fits, not sure
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime15th February 2014, 8:24 pm

Approved
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime31st March 2014, 3:18 am

Name: Mate (Sig)
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Long
Description:
The followup to Check, Mate is a jutsu that Haru uses to manipulate the weapons/puppets/magnetized materials who have been effected by Check. What is done is Haru controls the magnetic field created from the positive/negative charged weapon to go into a flux and unstable array. This causes the atoms that make up the weapon to disassemble or pull away from eachother, due to being pulled in varying directions by the now torrential magnetic field. However, the rate of disassembly is dependent on the rank of the weapon. Also, once the detioration has begun, each strenuous use of the weapon will cause the weapon's destruction to quicken by a post. Detioration continues even after the thread until the item magnetized is fully detiorated, or something is done to get rid of the unstable magnetic field. The time is doubled when applied to living weapons.

Rank/Time:
D-Instant
C-5 posts
B-10 posts
A-15 posts
S-20 posts
SS-25 posts
SSS-30 posts

Name: Pulser (Sig)
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: close
Description:
This skill allows the user to charge chakra into their palms, and eventually works up to the fingers, where a blade of electromagnetic energy is formed between the index and middle finger. The blade is very thin, and can be adjusted to be from 8 inches to a foot long, it is around 2-3 inches wide and lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The blade isnt as strong as a normal blade due to not being nowhere as dense or as heavy. Yet easily capable of slicing completely through an arm or leg, thanks to the electricity running through it and rapidly vibrating it. Because of how thin it is the blade is capable of doing major damage to others as well as the user. Able to pierce through defenses of ranks below it, while dealing B-rank damage. Also, due to it's magnetic properties when coming in contact with materials capable of being magnetized, Pulser destabilizes that materials atomic structure. It does this by coating those it comes in contact with in an unstable magnetic field that draws apart the atoms that compose it. Also, once the detioration has begun, each strenuous use of the weapon will cause the weapon's destruction to quicken by a post. Every consecutive contact with Pulser quickens the detioration rate by a post.

Detioration Rank/Time:
D-Instant
C-5 posts
B-10 posts
A-15 posts
S-20 posts
SS-25 posts
SSS-30 posts

Name: Mini King (Sig)
Classification: Ninjutsu
Rank: C
Class: offensive
Range: close
Description:
A variant of King on a much smaller scale. Mini king, is a small marble sized orb of electromagnetic layers. Due to it's size and low rank, Mini King is only composed of three layers. In order, the layers are preset to be negative, positive, then negative but can be changed before hand. Meaning to be used against target's already magnetized with a charge opposite to the first layer. On impact, firstly, the victim takes damage equal to the strength tier used to deliver the technique. Then the silver orb's negative first layer will expand as well as repel the victim at bullet release speeds. Before attracting or pulling them back into the orb at the same speed, as the positive second layer contracts. Finally, the victim is then repulsed back at bullet release speeds by the expanding negative third layer, ending the technique. The expansion and contraction of the orb happens in rapid time giving little time for escape. The damage dealt is that of the initial impact plus C-rank internal damage due to the jerking of the victims bodily organs. This technique also is capable of breaking weapons of equal and lower rank.

Name: Repulse (Sig)
Classification: Ninjutsu
Rank: C (+ Varying chakra cost)
Class: Defensive/Offensive
Range: close-mid
Description:
Repulse starts as Haru releases a C-rank electromagnetic wave of electrons to magnetize anything that comes within fifteen feet of him, imbueing it with a negative charge. Then depending on the amount of force he wants to exert, an equal amount of chakra is needed. Once done, the incoming target will be repulsed by the repelling negative magnetic field now around Haru. The force of repulsion deals internal damage to the target equal to the amount of chakra used and is sent back at an equal speed, that is if the target has organs to damage. Puppets equal to or below the chakra amount will be dismantled or rendered useless due to their internal mechanical linkage being damaged or broken, also any systems would be shorted due to the electromagnetic interference. Otherwise, the target is sent flying at equal rank speeds to chakra used.

Name: Queen (Sig)
Classification: Ninjutsu, Kinjutsu
Rank: B (+ Varying blood cost)
Class: Offensive
Range: Close-long
Description:
Queen is the succession of King, due to it being more destructive as well as costly. It is optional to either throw or deliver the tech in close range, in the latter the strength tier is dealth as damage to victim. The technique starts off similar to it's predecessor, however, Queen is simply a silver glowing chakra sphere with a circumference of twelve inches. It has no layers. Not even a magnetic field as of yet. That is added in a certain manner, Haru inserts a number of magnetic fields within the sphere using his pulse chakra. The magnetic fields are then manipulated to spin clockwise and twist at bullet release speeds on the sphere's lateral axis, while the sphere itself to rotate counterclockwise at bullet release. Then he will introduce a variable amount of blood into the technique, resulting in the sphere turning black and the spinning fields to become red. Due to the differing directions of spin, the pulls of the fields and the sphere instantly begin to tear apart at whatever they come in contact with. This is done as the second the target is within Queen's vicinity they are magnetized with an opposing charge to itself. Therefore, the sphere and magnetic fields attract or pull apart the magnetized atoms of the target. The amount of blood given determines the speed of the fields and the sphere, thus the amount of tear damage done. Example, a B-rank blood price would allow them to spin at crashing ground and deal B-rank tear damage, tearing apart anything that didn't have A-rank defensive tiers as well as jutsu equal to and below the blood price.

Name: Iaiken: Bloody Revolver (Sig)
Classification: Fighting style, Ninjutsu, Kinjutsu
Rank: C (+ D-rank blood price)
Class: Offensive
Range: long
Description:
A technique that involves Haru drawing a small amount of his blood from each of his fingers. He then induces the usual electromagnetic chakra through his hands adding his chakra to the blood, mixing them. This technique is a consecutive burst like jutsu that gets stronger with every hit. Which is preferable that it be used in close range rather than long. His shots are all now hued black with a red outline. Once, Haru begins the first shot it deals C-rank internal damage and moves at bullet release speed. If it hits, the next shot is almost guaranteed due to the first creating a strong magnetic field that attracts the next shot. Thus increasing the speed by one rank. So the next shot will move at crashing ground, as it deals C-rank internal damage. This continues with each consecutive hit capping the speed capable of achieving by this method at vacuum release. Upon the tenth shot being fired, the magnetic field from the previous shots has increased in strength, so increasing the magnetic force of the tenth shot. Because of this the tenth shot deals a B-rank amount of internal damage. If this technique is completed, the victim's internal organs will be in disarray and will suffer from internal bleeding.

Name: Electromagnetic Interference (EMI) (Sig)
Classification: Ninjutsu
Rank: D
Class: Passive
Range: self
Description:
Due to his body constantly being in the presence of electromagnetic pulses and fields, his body has had to adapt to this. Thus the neurons throughout his body have become adjusted to this new development, by attuning to the electromagnetic pulses and using them to benefit the body. This has allowed for neural signals to be relayed faster due to the abundance of electricity, therefore his body is capable of realizing certain things much quicker as well as dealing with certain things. The main thing being genjutsu and others of the like. As genjutsu is an interference on the body's senses, this new interference is then interfered with by Haru's now abnormal neural system. As a neural signal is sent to counter the genjutsu at whatever level it is based whether it be ocular, touch, taste, smell, sound, etc. The signal is sent to the mind to then correct the problem of faulty input from the influence of the genjutsu. This, however, can only get Haru out of genjutsu and the like, that are equal or below his rank.

Name: Neural overload v1 (Sig)
Classification: ninjutsu, kinjutsu
Rank: C (+C-rank blood price)
Class: offensive
Range: close
Description:
This is a simple technique that can be built upon later on. The level it possesses now only allows for one thing. That is the temporary ability of making the victim incapable of using chakra and mental based techniques. This is done by Haru drawing blood before charging his hand with electromagnetic energy and then making contact with the head of his target. This induces his target's mind with electromagnetic pulses that temporarily overload the synapses, crippling the victims ability to focus chakra for their techniques as well as their mental capacity to perform mental based tech like genjutsu. This is the case for the victim for four posts, unless the victim has C-rank endurance to which the time is dwindled to one post. Anything above C-rank endurance will render this technique useless.


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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime31st March 2014, 9:11 pm

Mate – Rank is B, disassemble time is by 5. D-rank = instant, C-rank = 5 posts, B-rank = 10 posts. Time is doubled when used on living weapons.

Pulser – Deals B-rank damage, make note don't ever forget to put the damage. Destabilize rate can remain but put differences in time between S-SSS rank.

Mini King – first I'm assuming the first attack must be close range? If not then it won't deal strength tier damage. This seems B-rank but I might be able to let you off with C.

Repulse – C-rank, puppets equal to the rank of the chakra used will be dismantled or rendered useless.

Queen – Classification, Ninjutsu, Kinjutsu. Will have both a blood and chakra price. Rank is B

Bloody Revolver – add Ninjutsu to the classification.

EMI – Approved

Neural Overload – C-rank endurance will knock the time down to 1 post, B-rank and higher it will do nothing
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime31st March 2014, 10:47 pm

Edited.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime1st April 2014, 11:42 am

Approved
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime5th April 2014, 8:26 pm

On Hold:


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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime5th April 2014, 9:45 pm

Zzzz Separate it into three different techniques all of them will cost a Blood Price.

1st one will be the connected one which will be S-rank version.
2nd one will be the boosted connected one with the dragon having the magnetic abilities which will be the SS-rank version.
The Ranged one will be the SSS-rank version that will require an SS-rank chakra price before separating the dragon from his hand while having all the abilities of the former ones while consuming an A-rank blood price to control separately from the user while retaining both the magnetic abilities and the damaging thing you can up that one however to S-rank Internal damage and S-rank physical damage resulting in an SS-rank amount of damage total. Likewise since it's separate from your hand you wouldn't incur the backlash for the entire topic rather have it be a length determined by your skill.

C-rank - 60 Posts (Total)
B-rank - 40 Posts (Total)
A-rank - 20 Posts (Total)
S-rank - 10 Posts Total)

I would suggest you make an SSS-rank damage one of the basic technique which would be the perfected version combining the traits of all three with improved damage and speed of travel likewise with the ability to either keep connected or separate it.

The Classification should be Kinjutsu/Nintaijutsu.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime3rd May 2014, 11:08 am

Name: Knight
Classification: Ninjutsu, Kinjutsu
Rank: A (Varying Blood price)
Class: Offensive
Range: long
Description:
Haru manifests a red orb of electromagnetic energy with a uniquely structured magnetic field. After creating said orb, he introduces it to a significant amount of any substance in the area, including gases. Upon doing so, Knight's field draws in the atoms of an A-rank or lower substance by attraction and then shapes the substance as a whole to fill the shape of it's magnetic field. The end result would be a knight the size of Haru himself, imbued with the properties of whatever substance it assimilated. Knight can be destroyed by techniques a rank higher than it's rank, unless it has a higher defensive tier that corresponds with the technique. In that case the technique would need to be higher than it's corresponding tier. However, if there is an abundance of the material it was constructed out of upon destruction, then it's magnetic field will reform Knight completely after two posts. Optionally, to increase the knights effectiveness in battle a blood price can be inserted into the orb. Depending on the blood price given, the tiers of the Knights will reflect that in rank. Tech cannot be used on the earth, air, or ocean themselves, not including jutsu that make use of these respective elements.


Name: Rook
Classification: Ninjutsu
Rank: B (Varying Chakra cost)
Class: Defensive
Range: Long
Description:
Haru manifests two orbs that continually chase after eachother in a circle, Rook is colored a deep blue. The reason for the orbs chasing after the other is due to one being positively charged and the other negatively charged. To produce the desired effect one is created before the other. Rook is used to trap and immobilize whatever enters it's circle, it does this by creating a pseudogravity from the continuous spinning of the magnetic field. Therefore, anything that enters that space becomes weightless and incapable of movement by there lonesome. The rate of spin is equal to that of the chakra cost given and restricts those who have a lower speed tier than the rate of spin. Rook can be either delivered directly or placed elsewhere like in a spider's web fashion. Rook is also capable of being stacked to double or even triple it's effectiveness. As the orbs will simply move to coincide with eachother when one Rook is added on to another.

Name: Bishop
Classification: Ninjutsu
Rank: B (Varying Chakra cost)
Class: Defensive
Range: long
Description:
Haru creates an orb of fluctuating electromagnetic energy that takes on a light green hue. The orb has a rather large field enabling it to pull in whatever comes within seven feet of itself. Bishop works mainly by attraction, It pulls in whatever enters it's field with an opposing charged to itself, then begins to shrink. The orb becomes smaller thus creating a magnetic pull on whatever is inside to become smaller as well, similar to a condensing force. This forces inflexible materials and jutsu equal to or lower than the chakra cost to break in on themselves or nullified. Bishop fluctuates for the purpose of it's use, that being to increase and decrease it's size with a proportional chakra cost as well as the speed of pull. The size of Bishop determines how much it can pull inside of itself, a C rank amount would enable something around a small summon to be absorbed as well as C-rank jutsu, B-medium, and caps at A rank with large summons and jutsu.

Name: Chess
Classification: Ninjutsu
Rank: A
Class: Defensive, Offensive, Supplementary
Range: AoE (Chess board)
Description:
Chess board has to be active for this tech to be used as it takes advantage of the electromagnetic energy that is spread through the area from Chess board. To begin Haru performs a set of handseals to manipulate the abundant magnetic energy around him to create a total of six controllable colorless orbs that float and line up in an arc above him. Haru can manipulate all six at once by interfereing with their magnetic fields through his pulse release thus a constant D-rank chakra cost is needed to maneuver them continuously. These orbs are all called pawns, their use in the beginning is simple, they are used to only attract and repulse objects at Crashing ground to deliver B-rank internal damage. After being struck with an equal rank or higher technique, the pawn will dissipate but can be brought back with a D-rank chakra cost after a post. They're complete potential is revealed with time and planning.


Name: Promotion
Classification: Ninjutsu, Kinjutsu
Rank: D
Class: Supplementary
Range: N/A
Description:
Only comes into effect after Chess board and then Chess is activated. This is the way at which the pawns above Haru reach their full potential, from the time Chess is activated the pawns begin to grow and gain a stronger magnetic field. After doing so for set amounts of time and sometimes when other conditions are met, a pawn can undergo a 'Promotion' to another one of Haru's Chess style techniques. After promotion, the orbs are still capable of being controlled as like when they where pawns. Three posts allow a pawn's promotion to Rook, six posts allow access to Bishop, eight posts along with a variable blood price allows access to knight, ten posts allow acces to either forms of king or along with a variable blood price gives access to queen.

Name: Queen's knight
Classification: Kinjutsu, Nintaijutsu
Rank: S (A rank blood price)
Class: Offensive, Defensive
Range: Short
Description:
This technique is created through the fusing of both Queen(A-rank blood price) and Knight to produce a combination of their abilties. Haru accomplishes this by allowing their magnetic fields to mesh while incorporating the necessary electromagnetic needs of the new technique field to stabilize. The abilities taken in to account here are Queen's capability to tear through just about anything by pulling away the magnetized atoms of what it comes in contact with, along with Knight's ability to assimilate the properties of whatever it comes in contact with. However, instead of being an orb, Haru manipulates knight to cover himself entirely before introducing Queen. At that point the black and red orb would be assimilated by knight, turning the green aura that surrounded him into a black one. The black chakra aura is accompanied by glowing green rings that spin at blinding light thus tear at the same level, these rings are paired in twos and each two inerlock. Each pair is located around both Haru's wrists, and ankles. The rings are smaller and far more condensed magnetic fields that are responsible for the pulling away or tearing of Haru's targets. These magnetic fields now given off by Haru affects out to seven feet from him so anything that comes within that range is magnetized. Due to the high velocity spin of the rings the target's atoms will be pulled as well but not on a normal scale, the pull in the range is only enough that it lowers the defense and endurance tier of those within it by one every ten posts. At the ring's, the pull is at it's strongest that any contact with either Haru's hands or feet instantly lower the defense and endurance tier at that point by one. Using this technique allows Haru to tear through S-rank and below jutsu and defensive structures, deal S-rank tear damage. It is also capable nulling A-rank and below jutsu with his hands or feet due to the rate of pulling apart the magnetized atoms that compose the jutsu, if it has any. This technique is manageable until a certain time then a constant B-rank blood price can be given to uphold the technique. At genin-five posts before needing to sacrifice blood, chunin/T-jonin is ten, Jonin is fifteen, kage is twenty.


Last edited by Haru on 17th May 2014, 1:43 am; edited 1 time in total
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime5th May 2014, 5:37 pm

Knight - A-rank, can only assimilate A-rank and lower materials, no using the ocean, earth, or air, by earth i do not mean earth release jutsus I mean the ground,, same with ocean and air, i do not mean jutsus I mean literal ocean and air

Rook - for this technique to work properly, make sure you release one charge before the other, if they are released at the same time what you want this technique to do will not occur. If you want to do stacked, be aware every other rook created after will also cost equal chakra to that of the first one. B-rank

Bishop - B-rank tech, chakra cost will still vary

Chess - [Haru can manipulate all six at once by interfereing with their magnetic fields through his pulse release thus a chakra cost is not needed to maneuver them continuously] <-- continuous chakra cost is necessary, D-rank every post

[they are used to only attract and repulse objects at Crashing ground to deliver B-rank internal damage.] <-- only deal damage internal damage if the attraction and repulsion happen one after another in the span of one post

Promotion - Supplementary is the Class. [variable blood price gives access to queen] <- C-rank blood price. Side note, techniques cannot have passives.

Queen's knight - constant B-rank price not D-rank
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime17th May 2014, 1:48 am

Edited.

Promotion- Its variable for queen, because it also counts as the blood price that determines how much damage it does.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime20th May 2014, 9:59 pm

All Approved
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime19th July 2014, 3:56 am

Name: Castling
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: vary

Description:
A tactic in chess where the rook and the king switch places, but Haru applies this to not only himself but to all of his individual chess jutsu. He is capable of swapping positions with any of them that are in use at that time at will, also the jutsu themselves can be interchanged with each other as well. Like the art of substitution but in a way better for haru’s strategies. However, Haru can only switch himself for one of them once a topic.

Name: Iaiken: Ballistic Shell
Classification: Fighting Style
Rank: A
Class: Offensive
Range: Long

Description:
Haru focuses many regular shots of electromagnetic energy into one before firing, after being shot the single beam branches off into five and those five branch off once again into five making a total of twenty-five. The beams each move at vacuum release speed and on impact will expand into a fifteen foot diameter electrical explosion dealing c-rank electrocution damage. However, these explosions will quickly begin to stack on to one another and create an explosion quintuple that of a regular one, and if the target is caught within they will be dealt s-rank electrocution damage. This will leave their body in a state of over stimulus from the residual electricity overwhelming their body unless they possess a-rank or higher endurance tiers.

Name: Iaiken: Ghost
Classification: Fighting Style
Rank: A
Class: Offensive
Range: Long

Description:
An assassination technique from long distances, Haru first charges the shot for a post as he takes aim. The accuracy of this shot is rarely dependent on his eyes as usually the target is out of his range of sight due to distance, but due to his EMS he can tell the exact location of his target and make accurate measurements to make the kill from long distances. As he charges the shot which is rather small, being slightly bigger than that of a chakra pill, he induces a spin rate in the orb causing rotation at vacuum release speeds. When fired Ghost moves at vacuum release at utters a slight whistling sound as it spins. Due to it’s nature the technique is only deadly when aimed at vitals because on impact it simply drills through anything lower than that of it’s spin rate. If charged for a post longer the spin rate can be boosted a rank.

Name: Iaiken: Dual Wield
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: N/A

Description:
When using this technique Haru can produce two of the same Iaiken techniques for the chakra cost of one, as a trade off for this the two techniques drop a rank in damage as well as movement speed. While using Dual Wield the max number of shots haru is capable of at his rank is doubled.


Name: EM Sensory 2
Classification: ninjutsu
Rank: A
Class: Supplementary
Range: Long

Description:
An improved version of Haru can emit electromagnetic waves much farther out into the area, which he can sense, this can enable him to map out the area and see in a three dimensional sense without the use of his eyes. Also, he can track the electric and magnetic lines from his waves and by analyzing the reflections of those waves he virtually has no blindspots. This means Haru is able to track speeds up to vacuum release, while being able to detect concealed opponents who are hidden by A-rank and below concealment techniques.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime19th July 2014, 5:21 am

Zzzz Hmm mmmkay all approved, Dual Weild I wouldn't normally but since you gave it limits and likewise nerf the techniques due the splitting of cost it's approved as well.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime27th July 2014, 7:23 am

Name: Ten setsudan āto (Signature)
Classification: Fighting style
Rank: S
Class: Offensive
Range: Short-Mid

Description:
A special martial arts, Ten setsudan āto or Heaven splitting art, that Haru learnt from a comrade and good friend in the war against the Land of origins. It is an internal style that focuses on the mind, spirit, and relaxed body along with the internal development, circulation, and expression of chakra. The practitioner gains mental and spiritual awareness through meditation as well as developing sensitivity and softness with training. In practice the art is executed slowly to improve coordination and balance to involve the entire body in the motion, due to this in actual combat the art is performed quickly with great precision.

Originally the style was also a soft fist style, but Haru made it his own causing the art to be more direct while still incorporating internal style principles. Through countless training sessions and trials, Haru applied his pulse release to the art to create a way of fighting that doesn’t deal damage. Rather, it simply splits. By coating his hands in an electromagnetic flux, however appearance wise there is no change, his hands are then used like blades. This art consisting of mostly hand strikes, slashes, finger jabs, and finger flicks in swift, continuous fluid movements. By making contact the target is magnetized and  there is no real physical force exerted only contact is needed, so the target feels no damage from being hit. However, afterwards is a different story as the secret in this technique goes in to play. That is that when attacking, haru is merely drawing a line where ever his hands or fingers go. This line drawn disturbs the magnetized atoms in a way that causes them to retreat or be repelled from the line at a speed tier equal to Haru’s rank. This visually gives the target or any onlookers the false illusion that Haru has cut something. But what occurred actually was that the atoms that made up the target parted from each other to make an opening that equals an inch in width no matter the length of the line. This art due to it’s nature is increasingly deadly being capable of leaving it’s victims riddled in lacerations as well as bleeding to death, because of the abnormality of the wounds’ inflicted that normal medical jutsu will have no effect. Seeing that the edges of the wounds are being repelled from the line so closing them would prove useless unless healed with atleast an S-rank or higher medical jutsu and/or kinjutsu or erasing the disturbance by another pulse or magnet user. However, this on it’s lonesome only affects the surface an inch deep of whatever he applies this to. Also when applied to targets of higher rank than him or his techniques, the process goes slower after the line is drawn depending on the difference in rank. One rank higher delays the parting by two posts, two ranks equal three posts and so on.


Name: Extend
Classification: Nintaijutsu
Rank: D (varying chakra cost)
Class: Supplementary
Range: Short-Mid

Description:
This technique allows Haru to increase how deep his Heaven splitting art goes by use of a variable chakra cost. the length of a normal katana, C-rank, the length of a long sword, B-rank, and the length of a spear, A-rank.

Name: Delve
Classification: Nintaijutsu
Rank: C
Class: Supplementary
Range: Short-Mid

Description:
This allows Haru to completely ignore the surface of his target and apply the effects of Ten setsudan ato directly onto the internal parts of the target, truly making it an internal style. Doing this to cause only internal injuries that slowly kill the target as the confrontation goes on. Enables his techniques to cause parting internally with no signs of it on the surface, dealing internal damage equal to one rank below the technique this is applied to in exchange for a constant C-rank chakra drain every post this is active. When applied the target is left with internal openings resulting in internal bleeding or hemorrhaging, the amount loss each post is dependent on the rank of internal damage as it is a rank below that.

Internal - Blood Lost ratio
D - E-rank Blood Lost
C - D-rank Blood Lost
B - C-rank Blood Lost
A - B-rank Blood Lost
S - A-rank Blood Lost


Name: Suspend
Classification: Nintaijutsu
Rank: D
Class: Supplementary
Range: Short-Mid

Description:
This technique allows Haru to suspend the parting process on his targets for a total of three posts, this lets him unknowingly apply numerous lines on his target as well as keeping them unaware of what his technique actually does until its too late. When used on a higher ranked opponent this adds on to the time originally given, also this technique doesn't need to be put into spoilers until the parting effect triggers unless the target possesses a pain sensory technique.


Last edited by Haru on 27th July 2014, 1:51 pm; edited 2 times in total
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime27th July 2014, 8:01 am

Okay, just have to say. AGH for that fighting style. That's me fangasming. Second I noticed you didn't put a rank for it, so if your wondering what rank it is make it an S-rank. Note that's just because the fighting style itself is....powerful. It would also ensure that the base medical ninjutsu in order to try and undo the splitting effect would have to be bare minimum an S-rank.

For the other techniques it'll be Nintaijutsu just incase you were wondering.

Extend should be a D-rank and put Chakra Price Varies. It means essentially you'll tack on an additional chakra price in order to cut bigger things.

Delve should be a C-rank. Have it have a constant drain of a C-rank of chakra each post it is active. So you can make it into an alternative mode, likewise include a chart of bleed damage the victim sustains dependent on the internal wounds given. Bleed damage essentially means they'd lose blood within their body every post (total)
D - E-rank Blood Lost
C - D-rank Blood Lost
B - C-rank Blood Lost
A - B-rank Blood Lost
S - A-rank Blood Lost

Suspend can remain D-rank. Include that when utilizing this technique unless the victim has a pain sensory technique this technique does not need to be placed in spoiler tags until the parting effect triggers.
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PostSubject: Re: Haru's Tech   Haru's Tech Icon_minitime27th July 2014, 2:02 pm

Lol thanks Vix and yeah I didn't know at what rank the style fell into, so just left it for you or Zen to decide.

Techs edited.
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