| | King Hokkai [NPC] | |
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Guest Guest
| Subject: King Hokkai [NPC] 26th October 2013, 8:11 am | |
| Personal Info Name: King Hokkai Alias: Wolf King Age: 28 Gender: Male Height: 6'5 Weight: 250 Zodiac Sign: Leo Personality: King is bipolar having a "light" & "dark" side something he personally tries to balance the best he can and he revers to his own dual personality as only parts of the whole that is himself. King's "light" side is reserved for his clan members and friends the forefront being the legitimate Heir of the Clan namely Rainer,his cousin; while this personality is forefront, he goes about under the guise of a happy and caring person. He is carefree, but mischievous, and has no problems tricking people out of their money (and even clothes) using games. Though he would like to feign some pride, he is not above accepting what help he can get as long as it doesn't involve too much humiliation. His "dark" side, though, is heavily influenced by his bestial side, especially when he feels blood lust or is in the proximity of a Kurogane. While his "dark" side is prevalent, King's speech and mannerisms become much more refined; he dresses well and carries himself in a more dignified manner. He is still a bit laid back for a "noble", however, and has his moments when he is not as dignified, and at times he uses his refined behavior as a means to tease his enemies. While in his "dark" side, King also becomes much more sadistic, and enjoys using his techniques to kill people in creative and grotesque ways, particularly by removing organs. Appearance:- Pre Ibara's Destruction:
- Post Ibara's Destruction:
- 20 to 30 While Merged with Wolf - Spoiler:
History: Past - Spoiler:
King was born to the Hokkai Clan having descended from one of the prominent yet not the direct head line of the Hokkai Clan. Regardless his line of family was the first to, instead of teaching creatures how to become shinobi rather tame Chakra Sensitive Beasts and use them in combat. This was in response to other clans seemingly leaving them in the dust such as Yaju and their heated blood feud with the Kurogane Clan. His father's side of the family stepped up during the untimely death of their beloved clan head Kazuhira Hokkai and his family line remain avid supporters of the blood feud till this day and have vowed to protect what remains of Kazuhira's family. To that extent they have served at times as Clan Head and King was groomed from childhood to act as it until a worthy enough member of Kazuhira's line was able to get strong enough to take over.
Academy Years to T. Jonin - Spoiler:
As a child King was a prodigy his first noteworthy act being that while an Academy Student, he managed to same a Zinogre pup who's mother had been slain by hunters, she was the runt of the litter and had been safely hidden away in an underbrush having hid when her mother came under attack out of fear while her larger brothers and sisters had instead fought only to be captured or killed. She was slowly starving to death in the forest being unable to compete with the other creatures for food until she was found by King drawn to his calming presence and reassured of her safety when he spoke to her in her own language. King began to bring her food and over the next week he would bond with the pup and due to the danger of the forest he knew he had to bring her home. When he brought her back home his parents were startled yet immensely proud of his latent potential.
Ever since then he has been training hard to grow powerful for the clan and bring it back into prominence. He graduated from the Academy at the age of 10 and was put into a Genin squad, his sensei holding his team back for 2 years before allowing them to take the Chunin examinations. Because of his impatience however he decided to become a T. Jonin instead and asked for his promotion to be delayed until his team was able to all become Chunin. This happened about 5 years later as his first teammate had passed the exams on her first try while his second teammate lagged behind due to unfortunately fighting against a Kurogane who wrecked him in the Preliminaries. The next time his friend took the exam was three years later having lost confidence in himself and only after much persuading from his teammates with King mentioning that him not becoming Chunin was preventing himself from being a T. Jonin and getting one step closer to his goal. He would pass easily and King would become a T. Jonin specializing in Assault & Team Leading a weird mix the latter usually being a Chunin trait.
Over the years he honed his skills deciding to work on his strength and wait before taking the Jonin exams, his dream being to become an Elite Jonin and lead squads in the future, a respectable career goal if he might say so himself.
Jonin - Sannin - Spoiler:
King would sign up for the Jonin exams along with Wolf and together they would manage to team up with two shinobi one being from Hakagakure by the name Laxus Shinto while the other was from Dipugakure the three of them managed to work together and take down two other teams allowing him to move to the next round and thus the promotion to Jonin Rank. Wolf was also promoted as a result and upon the two of them getting back to the village they were sent on a mission to the west continent to pick up the Ibaragakure Shinobi currently stationed there. Once Wolf had obtained her Jonin Flak Jacket they headed out and arrived unfortunately at the worst possible time as a group of shinobi only known as the Prodigies who were supposed to be the Shogunate's closest allies. All twelve of them defected and while doing so staged a series of explosions which caused a war between the Shogun and the various villages. King along with Wolf met up with Zaku Hokkai, Raizen Denkou, Castus Hokkai, and Valen-hei Ogura and protected them from ambush before escorting them home.
Over the next couple of months King trained alongside Raizen, Zaku and Valen taking the three of them under his wing while Wolf began to attend the hospital so she could gather more medical knowledge. Of course it wasn't always smooth sailing as creatures known as Dobutsu repeatedly attacked Ibaragakure and though King put up a valiant effort along with the remaining members of his village eventually they had to flee and Ibaragakure finally fell under the Dobutsu's control. Over the past year King has been on the run along with the rest of his clan members having gotten separated from the other Ibaragakure Shinobi due to them heading East while the Hokkai decided to head West due to the forest ecology. King lead multiple guerrilla warfare battles against the Dobutsu but overtime the losses of his clan grew too much and he was forced to admit defeat and seek out the aid of Rainer Hokkai who had made a name for himself in the West Continent. They managed to patch things up between them with King stepping down as acting clan head for Rainer while Wolf became the Hokkai Clan Pet Alpha. There is still much for them to do and it is their hope that though their original home was lost that the clan as a whole will survive in this new world.
Ninja Info Village: Ex-Ibaragakure Rank: Sannin, Legionis S-rank Missing Nin Clan: Hokkai Chakra Nature: N/A Primary Weapon: Brass Knuckles Secondary Weapon: An Ornate Cane with a Wolf Head cast in Silver.
Last edited by Xander on 24th June 2017, 2:00 pm; edited 8 times in total |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: King Hokkai [NPC] 26th October 2013, 9:45 am | |
| Approved, add in your jutsu. (Pretty sure it's 7 free for a TJ + the clan passives/race starters) | |
| | | Guest Guest
| Subject: Re: King Hokkai [NPC] 26th October 2013, 10:55 am | |
| Starter Jutsu- Spoiler:
Name: Enhanced Speed Classification: Taijutsu Rank: D-S (Trained up to Max) Class: Passive Range: N/A Description: All Hokkai members have the ability when they are born to have improved speed. A special trait that can only be achieved through the Hokkai clans special training that cannot be reproduced or copied from anyone outside Hokkai clan. This requires a 1000 word training, starting from D to C rank speed and so on. This passive puts the emphasis of hard work, having the Hokkai member fully devote themselves.
Name: Instinct Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Hokkai have seen some who try and harness their inner beasts and those two steal the power from the beasts of the world, but unlike those two try and emulate a beasts power an Hokkai is an actual Beast. All Beasts possess instinct and one's instinct is intertwined with their mental state, members of the Hokkai Clan are unable to be affected by genjutsu add on's likewise they their genjutsu negate the genjutsu add on's of other opponents. Their genjutsu is pure and untainted as it should be and thus they are likewise unable to learn or use genjutsu add on's.
Name: Pack Mentality Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self & Varies
Description: A Hokkai is not part of a family, they are part of a Pack and can add members to that pack as they go through life, likewise they can remove members from their pack with death or by leaving the pack to become an Omega (Missing Nin) or an Alpha (when an Adult/having found a Mate). In order to mark someone as a pack member the Hokkai Member must bite them to transmit their mark. Once Marked however all of the members of the pack are able to sense each other and communicate with one another on a purely instinctual level, likewise emotions can be transmitted through the channel to allow the Pack Members to know the mental state of their pack to promote harmony. Members of a Hokkai Pack require half the post limit to train Combination Jutsu.
Name: Animal Translation Classification: Kinjutsu Rank: D Class: Passive Range: Varies Description: All Hokkai members have the ability to talk and translate animal language. This means that the Hokkai are able to speak and listen to animals talk. No matter what animal, they can talk and understand them.
Demon of Ibaragakure- Spoiler:
Name: Curse Seal of Purgatory Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance:- Spoiler:
Description: The seal consists of three perpendicular lines which spread in a grid like pattern. When this seal is active this user experiences a jump in mental ability boosting their Nen reserve limit by +1. After 10 posts into the topic the user can activate the second stage of the curse seal in which the user's Nen reserve limit is further increased by an additional +1 while granting them B-rank Barrier & Strength. When the second stage is activated their skin changes into a deep blue, are coated in scales and they gain fins on their arms and legs which they can use to move underwater with no penalties to their speed. This curse seal can be kept active until they past their fatigue limit and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. Name: Final Curse Seal of Purgatory Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Description: The 3rd Stage of the Curse Seal of Purgatory results in the grid markings reappearing on the user's "fins" this time pure white and can only be activated 20 posts into a topic first requiring the first two stages to be active before it is available for use. The scales on their body act as mental filters and can filter out additional effects tacked on to genjutsu,fabrication and Nen when they are used against them removing harmful effects like Haki & Mind Lock and their body becomes more sleek as the user gains A-rank Barrier and Strength Tiers while their max Nen reserve limit is increased by an additional +1 giving the user a total of +3 from their usual max without the curse seal. Similar to the 2nd Stage Curse Seal it can be activated as long as one does not pass their fatigue limit however once they do they can extend it's duration at the cost of 1 B-rank of Nen each of the user's posts to remain active and upon deactivation the user is vulnerable to damage sustaining double damage from any damage type.This is the final natural stage of the Curse Seal of Purgatory and like all final Curse Seal Stages it is unable to transmit the curse seal and has the ability to passively convert Natural based techniques back into natural energy upon being hit and dispersing it back into the environment. Eight Gates of the King- Spoiler:
Name: Eight Gates of the King - Gate of Opening Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the first of the Eight Gates removing the restraint of the brain on the muscles allowing D-rank strength, speed and endurance. However due to the strain on their body they can only maintain this technique for 10 posts before succumbing to the intense pain which follows leaving them in a vulnerable state. The Amount of time this technique can be maintained increased by 2 post with each rank up starting from genin, because this is the first gate it sets the time limit for all of the subsequent gate techniques however the time can be affected by the opening of other gates. In addition another way of increasing the Gates is by All Taijutsu Training. Multiple Training of this technique increases the post duration by 1 each time. * King's Current Gate Duration is = 14 posts.
Name: Eight Gates of the King - Gate of Healing Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the second of the Eight Gates receiving a boost in strength to C-rank while boosting the duration of his gate techniques by +4. In addition unique to this gate his body feels temporarily re-energized ignoring any potential damage for 2 posts before his body regains its senses causing him to feel the pain if he was attacked in that time frame.
Name: Eight Gates of the King - Gate of Life Classification: Kinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the Third of the Eight Gates which causes increased blood flow in their body turning their skin red and boosting their speed up to B-rank. An additional effect however is that once the time limits ends the user is extremely weakened causing their endurance and strength to become half as much as usual.
Name: Eight Gates of the King - Gate of Pain Classification: Kinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the Fourth of the Eight Gates which causes increased blood flow in their body boosting their reaction speed as well as causing them to feel intense pain in their body as long as the technique is in effect. An additional effect however is that it lowers the post duration that the Gate techniques possess by -2 upon activation.
Name: Eight Gates of the King - Gate of Limit Classification: Kinjutsu Rank: A-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the Fifth of the Eight Gates which causes them to receive A-rank speed as well as cause their pupils to disappear completely their eyes turning pure white. An additional effect of this gate is that after it is used the user is extremely fatigued causing their speed to become half as much as usual once the technique ends.
Name: Eight Gates of the King - Gate of View Classification: Kinjutsu Rank: A-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the Sixth of the Eight Gates which causes them to receive S-rank speed. It is common for vortexes of moisture to form around the user after this gate is opened simply to attest the amount of chakra released from the user's body.
Name: Eight Gates of the King - Gate of Wonder Classification: Kinjutsu Rank: S-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the Seventh of the Eight Gates which causes them to receive S-rank strength. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them.
Name: Eight Gates of the King - Gate of Death Classification: Kinjutsu Rank: S-rank Class: Offensive/Supplementary Range: Self
Description: This is King's unique spin on the common technique and he has refined his usage of the Eight Gates to increase the duration at the sacrifice of the raw power the gates bring, mainly because of how he uses them. The user opens the last of the Eight Gates which causes them to receive SS-rank strength, speed and Defense. It makes the heart pump at maximum power and exceeds the power of every other gate, the green aura that surrounded their body in the Seventh Gate turns a blood red as the user's body is torn up by the technique mixing their pain with power as their blood mingles fully with their chakra. Opening this gate assures the user's death shortly after which occurs after the gate time limit runs out however one can cling to life for the duration of the topic as long as they don't run out of fatigue. Exiting the topic, and running out of fatigue results in death that extra time mainly used to say some cool death quote and reminisce about life & being with Wolf before King dies. However due to the benefits this gate offers it makes the user into an unstoppable killing machine thus outweighing the eventual death of the user.
Eight Gates of the Wolf King - Spoiler:
Name: Eight Gates of the Wolf King - Gate of Opening Classification: Kinjutsu/Nen Tech Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains B-rank Speed & Barrier Tiers, C-rank Reaction & Strength Tiers and D-rank Defense & Endurance Tiers and this can be kept active depending on the post length of the Eight Gates of the King. * Wolf King's Current Gate Duration is = 14 posts.
Name: Eight Gates of the Wolf King - Gate of Healing Classification: Kinjutsu/Nen Tech Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains B-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and D-rank Defense & Endurance Tiers in addition his body becomes revitalized ignoring any potential damage for 2 posts before his body regains his senses causing him to feel the pain if he was attacked in that time frame.
Name: Eight Gates of the Wolf King - Gate of Life Classification: Kinjutsu/Nen Tech Rank: A-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains B-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition his body becomes severely weakened when it ends Wolf King's natural tiers are quartered until he is able to be healed from the strain placed on his body.
Name: Eight Gates of the Wolf King - Gate of Pain Classification: Kinjutsu/Nen Tech Rank: A-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains A-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition his body feels intense pain while this gate is activated and it lowers the gate activation time by -2.
Name: Eight Gates of the Wolf King - Gate of Limit Classification: Kinjutsu/Nen Tech Rank: S-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains A-rank Speed & Barrier Tiers, A-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition his body feels intensely strained upon the gate time limit running out causing her natural tiers to be reduced by -4 until she is healed from the strain her body was put through.
Name: Eight Gates of the Wolf King - Gate of View Classification: Kinjutsu/Nen Tech Rank: S-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains A-rank Speed & Barrier Tiers, A-rank Reaction & Strength Tiers and A-rank Defense & Endurance Tiers in addition vortexes of moisture and black aura swirl around the user's body due to the amount of chakra radiating out from their body.
Name: Eight Gates of the Wolf King - Gate of Wonder Classification: Kinjutsu/Nen Tech Rank: SS-rank Class: Offensive/Supplementary Range: Self
Description: This is King's signature technique due to it incorporating the core of his fighting style it takes aspects from Eight Gates of the Wolf in terms of the boosts granted while unlocking Gates while taking aspects from Eight Gates of the King in terms of the gate duration mixing them together while granting the fused version of Wolf & King the ability to use Nen along with the benefits of both Gate techniques. However the drawbacks are much more severe than the normal use and affects them most severely when they are joined together however if they split up than both of them sustain halve the drawbacks as if they used their Eight Gates variants. While in this gate Wolf King obtains S-rank Speed & Barrier Tiers, S-rank Reaction & Strength Tiers and S-rank Defense & Endurance Tiers in addition when he utilizes this gate a mixture of glowing green sweat with specks of red aura intermingled with it pours out of every inch of his body before being evaporated by his heat energy. This creates an aura that most would mistake for a green chakra coating and the amount of heat and chakra the user releases is enough to blind someone with heat &/or chakra vision for the whole topic in the case of only one of them however permanently if they have both active at the same time, those with normal vision are unaffected. Unfortunately, the side effects for opening this gate is that the Wolf King's muscle fibers are ripped to shreds causing excruciating pain if anything or anyone touches them with such pain being so intense that the user can easily fall into a coma upon sustaining any damage above a D-rank.
Name: Eight Gates Formation: Stygian Wolf King Classification: Kinjutsu/Nen Tech Rank: SSS-rank Class: Offensive/Supplementary Range: Self (Burst-Long)
Description: Requires Eight Gates of the Wolf King - Gate of Death to be used at least once in the user's lifetime. This causes Wolf King's body to actually transform while releasing a burst of psycho-spiritual energy which deals SS-rank damage to anything within a 50 foot radius before all that energy is sucked back in resulting in a black aura completely covering the user. The Aura will then fade revealing Wolf King's new appearance which is a powerfully built anthropomorphic version of a Zinogre similar to the appearance of a werewolf complete with a snout and tail. He now has black fur, with silver white bone spikes trailing his back and tail while possessing blood red bone ridges on his shoulders and waist. He also has three red bone spikes jutting out of his wrists and ankles while his forearms and shins are coated in silver scales. While in this mode Wolf King possesses SS-rank Speed & Barrier Tiers, SS-rank Reaction & Strength Tiers and SS-rank Defense & Endurance Tiers however upon howling his body surges with energy causing him to be clad in a reddish-black aura comprised of Nen, Chakra & Blood completely mixed into something unique and imbuing all his Taijutsu with Mental, Chakra & Spiritual Damage while his tiers jump to SSS-rank. The Aura which envelops Wolf King's body feeds off of both of his & her souls and unlike the Gate of Death this technique doesn't result in his death, no it results in his Soul being used up and written out of existence preventing any reincarnation his body becoming ethereal when he dies before splitting into King and Wolf in her Beast Human Clone Form with them sharing a final kiss before vanishing. While in this form Wolf King is an unstoppable Fighting Machine and he feels no pain, nor fear as he is fighting knowing fully well that he is going to not only die but cease to even exist, because of this it is only an option when their is no other option..and woe be to the opponent he has to use this against.
Hokkai Techniques - Spoiler:
Name: Pack Evolution Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: A Hokkai clan members pack are linked to them very deeply, the link varying upon the pets place in the pecking order. This link is so strong that as the Hokkai grow stronger, ranks up, the pet will also grow stronger, in the way of evolving. For every 1 rank up the Hokkai achieves, they receive two evolution tokens which can be spent on any of the Evolution Variations, to evolve any pet in their pack, these tokens can be saved. For every 1 rank up the pet achieves, they receive 1 evolution token. Evolution Variations: Size: Pet's can grow up to 2 Sizes above their species max if they are not Giant
Requiring 1 token, the pet can grow to the next size up. If growing from Small to Medium, it requires 1 token, and when doing so the pet will start at Medium(S). If growing from Medium to Large, it requires 2 tokens, and when doing so the pet will start at Large (S). If growing from Large to Colossus, it requires 4 tokens, and when doing so the pet must already be Large(XL) If growing from Colossus to Titanic, it requires 8 tokens, and when doing so the pet must be a Giant variant if the original species is below Colossus in size while if normally colossus it can just be grown.
Elemental: Pets can have 3 Primary Elements, 2 Specialized Primary Elements or 1 Dual Combination Element in addition to their starter element if Enlightened. If not enlightened they can have 2 Primary Elements or 1 Specialized Primary Element.
For 1 token, a pet can gain one chakra nature of the 6 primary chakra natures. For 2 tokens a pet can gain one chakra nature of the 6 specialized chakra natures. For 3 tokens, a pet can gain one chakra nature of dual combination chakra natures.
Unique: A Pet can either be an Enlightened or a Giant however the Hokkai Clan Head's Alpha Pet is allowed to be both. For 5 tokens, a pet can evolve into an enlightened pet. For 5 tokens, a pet can evolve into a giant variant if small then it grows to Medium (S), if medium it grows to its respective Large size (S, M, L & XL). if Large it grows to Colossus. King's Current Token Number = 0 (Has used 3 to give wolf Blood Release)
Name: Tsuga Classification: Taijutsu Rank: C rank Class: Supplementary Range: Self
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target drilling through them with intense force. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Tenga Classification: Taijutsu Rank: B rank Class: Offensive Range: Short-Mid
Description: The user is surrounded in a chakra shroud of their pets form and then begin to roll at a ferocious speed in a buzz-saw like shape, to deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are B-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Deafening Roar Classification: Taijutsu Rank: B Class: Defensive Range: Close Range, Mid Range, Far Range Description: This jutsu is used to distract opponents and deafen the opponents hearing. The only way to keep yourself safe from this jutsu is by submerging underwater. The user and animal take no effect due to their own powers of ears, eyes and nose.
Name: Evolution's Hybrid Transformation Classification: Kinjutsu Rank: B (C-rank Blood Price) Class: Supplementary Range: Self Description: An awesome jutsu which shows the bond between man and animal. The animal lends their partner their power and together they become one. In this transformation the user has pronounced animal features however it is blended with humanoid features as well with King gaining wolf ears, horns, tufts of fur on his shoulders and waist and his outfit completely changes as well. They bear resemblance to the animal they chose to fuse with, in King's case however he retains a human look other than those traits gained. Due to the much deeper merge between Wolf and King unlike the original it requires a total of a C-rank of blood between the two of them to initiate. In this form they are much stronger gaining all the B-rank tiers also they gain an ability depending on the animal, Wolf is a Zinogre and thus when the two of them merged King gains a Nen Limit equal to Wolf's jutsu limit which can only be harnessed however when using Eight Gates of the Wolf King.
Name: Instinct Drive Classification: Fighting Style Rank: B Class: Supplementary Range: Self
Description: Instinct is not gained, it is something that all beasts are born with, over time most beasts have blended their natural instinct with intelligence in order to survive more easily in the wild. Humans however are the only ones who seemed to have lost their natural instinct replacing it completely with intelligence ever since they became the dominant sentient race on the planet. The Hokkai clan are the few who have retained their natural instinct rather than draw it out through other states. This is because the mind of a Hokkai is likewise the mind of a beast however they are capable of entering a more primal state of mind in which they are governed exclusively by instinct losing the ability to utilize techniques which are not instinctually physical based (Taijutsu, Ronin Tech, Pet's natural abilities such as flight with wings or camouflage as a chameleon Only), Hokkai Style techniques or derivatives of those techniques. When driven by instinct the Hokkai's mind reverts closer to a primal state and similar to the base instinct which acts to filter out things which affect the Hokkai's mental state, Instinct Drive is meant to combat such things simplifying them do a base level. The amount of time a Hokkai can spend in their Instinct Drive depends first and foremost on their rank which is then followed by a 1000 Word Weekly training to increase that time period by +5 each time it is done capping at 50 posts (Total). Rank - Time Length (Total) D - 5 Posts C - 10 Posts B - 15 Posts A - 20 Posts S - 25 Posts
Name: Instinct Drive: Base Mind Classification: Taijutsu Rank: A Class: Defensive Range: Self
Description: Requires Instinct Drive. Stemming on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a D-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take D-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. The rank of genjutsu that can fall under Base Mind is equivalent to the Hokkai Clan members rank to that extent it caps at S-rank upon reaching said rank.
Name: Fang Fist Classification: Kinjutsu Rank: A (B-rank Blood Price) Class: Offensive Range: Short-Mid Description: King moves into position moving his hands in two small circles before closing the distance between him and his target and lashing out with his fist and smashing into the opponents body. This technique leaves an impression of jaws having torn a chunk out of the opponents body hence why it is named such dealing S-rank Spiritual Damage upon impact. This technique can likewise be used to counter chakra techniques impacting the opposing technique as long as it is A-rank and below and causing it to fizzle out due to strength of the Fang Fist's damage.
Name: Roga Classification: Ninjutsu Rank: A Rank Class: Supplementary Range: Short-Long
Description: The advanced version of Tsuga in which the user outstretches their hands and feet while undergoing the rotation resulting an ultra-violent style vortex which shreds things even if they don't come in contact with it as long as they are within 5 feet of the vortex and leaves a trail after the user which stretches for 10 feet. This technique revolves around the user's tiers deals the users strength in damage as well as can pierce through defenses equal to the users strength. This techniques speed however is greatly enhanced allowing the user to move +2 to their speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.
Name: Instinct Drive: Primal Conviction Classification: Taijutsu Rank: S Class: Defensive/Supplementary Range: Self
Description:Requires Instinct Drive: Base Mind. A beast is not motivated by anything other than survival and it is a common thought that the drive to survive is the most powerful motivator in life. One who is driven to survive is pushed only as far as it would ensure their survival however faced by forces which test their fortitude they are driven to survive by any means necessary. The degree to which a Hokkai is driven to survive is their reason for combat and while they are in their Instinct Drive the moment combat threatens their life they are able to break out of the effect of techniques which punish them based on willpower. Otherwise they are affected normally, while it seems like a useless technique it is nonetheless powerful as the fight or flight response is wired into the body and often the mind only comprehends danger moments after the danger has already occurred. It is based on that principle that those who are controlled exclusively by instinct are unable to be affected by killing intent, fighting spirit and other willpower based things when their lives are at stake due to the drive to survive overpowering the drive to kill or fight. However there are rare occasions where the will to survive can still be beat out this is due to an individual Hokkai's own will to survive being equal to their skill level however it can be magnified by the number of members in their immediate pack. This is due to the pack sharing instinct and as such no Hokkai within a pack is truly alone and their will to survive now becomes the some of their parts adding together like a combination technique. This however requires the pack members to likewise learn the Instinct Drive Line and qualify for it as well. Rank - Strength of Will to Survive. D - D C - C B - B A - A S - S
Name: Rōgafūfūken (Signature) Classification: Kinjutsu Rank: S-rank (A-rank Blood Price) Class: Offensive/Supplementary Range: Self (Burst-Long)
Description: Wolf King moves into position moving his hands in two small circles before closing the distance between him and his target and lashing out with his fist and smashing into the opponents body as a howl sounds through the air reminiscent of a wolf due to the speed of his strike. This technique leaves an impression of jaws having torn a chunk out of the opponents body hence why it is named such dealing SS-rank Spiritual Damage upon impact. This technique can likewise be used to counter chakra techniques impacting the opposing technique as long as it is S-rank and below and causing it to fizzle out due to strength of the Rōgafūfūken.
Name: Shin Rōgafūfūken (Signature) Classification: Kinjutsu/Nen Tech/Nintaijutsu Rank: SS-rank [SSS in Stygian Wolf King] (A-rank Blood Price, S-rank chakra & S-rank Nen) Class: Offensive/Supplementary Range: Self (Burst-Long)
Description: Requires Eight Gates of the Wolf King or Stygian Wolf King to be active to utilize. King's ultimate technique as he moves both of his hands in two small circular patterns a Zinogre mirage appearing behind him as he closes the distance between himself and his opponent before lashing out and striking them with his fists turned in like biting fangs as the wolf slams into the target a loud howl being heard throughout the area due to the speed of the attack. This technique leaves an impression of jaws having bitten off a large chunk out of the opponents body hence why it is named such dealing SSS-rank Spiritual Damage along with S-rank Physical, S-rank Chakra & S-rank Mental Damage upon impact. This technique can likewise be used to counter chakra,mental & physical techniques impacting the opposing technique as long as it is SS-rank and below (Mental being Emotion Tech & Nen not Genjutsu & Fabrication unless they are mental constructs) and causing it to fizzle out due to strength of the Shin Rōgafūfūken. This technique causing additional strain on the user's body while using the Eight Gates of the Wolf King lowering the total gate limit by -5 each time it is used.
Name: Instinct Drive: Base Instinct Classification: Taijutsu Rank: SS Class: Defensive/Offensive Range: Self
Description: Requires Instinct Drive: Primal Conviction Similar to Instinct Drive: Base Mind, the driving force of a creature ruled by instinct comes down to Fight or Flight emotions have nothing to do with it. To that extent Hokkai have evolved to combat things which rely on an emotional response to derive effects the most prominent being of course, Killing Intent. Rather than being affected by the added effects of killing intent the hokkai member has two options both being reactionary: Flight - Often considered the cowardly means of dealing with it which results in the Hokkai bowing to the effects of the Killing Intent in order to free themselves from the effect, it results in the Hokkai taking physical damage when Killing Intent techniques affect them rather than suffer from added effects. Fight - To challenge killing intention is similar to looking death in the face and challenging it in a winner takes all situation where if the Hokkai Clan members will to survive is greater than their opponents killing intention they are capable of rebounding the effect back onto their opponent. However if they fail to do so not only are they affected by the added effects of the opponents killing intent they likewise take physical damage for daring to challenge the means at which they will be killed. The fight response uses the Hokkai Clan members will to survive from Instinct Drive: Primal Conviction to challenge Killing Intent based techniques and likewise the pack can contribute to the challenge as once again no Hokkai in a pack is truly alone.
Name: Instinct Drive: Bestial Mind Classification: Taijutsu Rank: SS Class: Defensive Range: Self
Description: Requires Instinct Drive: Base Mind. Building on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a SS-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take SS-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. This technique is a improved version of Base Mind increasing their ability to divert the added effects of genjutsu at the cost of mental damage.
Name: Instinct Drive: Primal Mind Classification: Taijutsu Rank: SSS Class: Defensive Range: Self
Description: Requires Instinct Drive: Base Mind. Building on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a SSS-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take SSS-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. The is the perfected version of Base Mind which affects All Genjutsu SSS-rank and below.
Kaioken- Spoiler:
Name: Kaioken Classification: Kinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: King has been trying to develop a fighting style which is separate from his Gate use, rather than being used to supplement it. Because of that he has discovered the Kaioken a forced activation of adrenaline utilizing his blood as fuel for the activation. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a reddish tint under their skin. This increases one of the user's physical tiers to D-rank levels and drains 1 E-rank each of the user's posts to maintain it.
Ninjutsu- Spoiler:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Last edited by Xander on 6th August 2015, 6:52 pm; edited 15 times in total (Reason for editing : Eight Gates Update.) |
| | | Seran
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| Subject: Re: King Hokkai [NPC] 26th October 2013, 4:25 pm | |
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| | | Kenji
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| Subject: Re: King Hokkai [NPC] 9th July 2014, 7:47 pm | |
| Taijutsu- Spoiler:
Name: Ring (Signature) Classification: Taijutsu Rank: C rank Class: Passive Range: Short-Mid
Description: Ring is the physical manifestation of King's senses working in conjunction to create an arena of sorts in which they can showcase their sensory medium. Ring is only accessible when they are Wolf King and it creates a field radius which utilizes their hearing, smell, eye sight, touch and taste all at once in sync with their Reaction Tier to grant them sensory techniques based on a "weight" system. There are Heavy-weight, Cruiser-weight, Middle-weight, Welter-weight, Light-weight, Feather-weight, Bantam-Weight & Fly-Weight. Each with their own combinations of sensory. Regardless they all have a radius of 5 feet without any reaction tiers while adding 5 feet each tier of reaction tiers capping out at S-rank with a ring having a 30 foot radius. "Weights" can not be active at the same time rather they go one at a time being able to be interchanged one specifically selected this allows Wolf King to switch through weight classes at will just at different speeds according to the rank of the Weight.
Name: Titanic Fist Classification: Fighting Style Rank: D-rank Class: Offensive Range: Short
Description: A rather simple style consisting of major usage of the fists with minor usage of the legs, similar to modern day Boxing in almost every sense. Following his own personal beliefs, King's mentor Kyoujin shows a boxing style similar to a Boxer-puncher and a Brawler, making him capable of enough movement to dodge and release enough force behind his punches that he can knock-out other people. King has refined this style to be more accurate so that he could blend it with his Lupine Fist and as such blows to the head will knock out someone with defense 1-rank lower than his strength tier, blows to the stomach will knock out opponents with defense 2-ranks lower than his strength tier and blows to the other parts of the body will induce a pain numbing effect to the body part hit softening them up for additional blows by the Titanic, Lupine or Howling Fist style. This style can likewise be used to kill opponents similar to his mentor's fighting style with 2-ranks lower of defense to the body part hit being enough to kill the victim hit by one of his punches. His stance in this Style is Orthodox.
Name: Lupine Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: If the Titanic Fist is similar to the modern boxer, Lupine Fist is similar to the classic boxer being more free flowing and a lot more brutal with King's hands rather than being held in fists are held loosely curved but held as if he was to slap someones face. His muscles are less tense and freer in this form which is less focused on overwhelming power like Titanic Fist and rather unpredictable strikes which catch an opponent off guard and batter their defenses with repeated barrages. Lupine Fist is unable to be predicted by anything short of Muscle Tension as only All Taijutsu users are able to see the skill behind this versatile fighting style. When opponents are hit by Lupine Fist if it is met by a defense it becomes propelled backward while cracking slightly from the force of the strike. This all depends on his strength tiers with him repeatedly punching structures multiple times to crack and eventually shatter them, it takes the number of strikes within a combination jutsu to bring down a defense when using lower strength tiers than the defensive structures rank. For Example 6 D-rank strength punches of the Lupine Fist will shatter a C-rank defensive structure. His stance in this Style is South-Paw. The Knock back increases with his rank starting at 5 feet and increasing by 5 with each rank up starting at genin. Current Knock Back = 15 feet.
Name: Fly-Weight Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short-Mid
Description: Fly-Weight is the most basic Ring type and focuses on sight Wolf King focuses on utilizing the enhanced attributes obtained with the combination, one of the big disadvantages of the human eye is it's telescope vision and such the peripheral suffers, the reasoning is evolution of course. Human's were originally predators and such they only needed to see in front of them at distances to chase prey, while in Fly-Weight however while falling within the radius of Wolf King's field of view he is able to see just as easily when looking forward having learned how to utilize a different part of his eyes to see. Due to the limitations of the human eye and the fact that Wolf King doesn't have a dojutsu he still suffers the basic limits of the human eye when distinguishing color and shapes however it is this increased ability to rely on it which allows him to excel in night-time combat (low but not absence of light). Excluding head rotation in night-time conditions King's eyes can read movement is 95° away from the nose, 75° downward, 60° toward the nose, and 60° upward, allowing him to have an almost 180-degree forward-facing horizontal field of view and when including eyeball rotation of about 90° (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270°. Meaning when facing forward in night-time conditions King is able to see movement clearly in a 270 radius around his body having a 90 degree blind spot, when head rotation is included this blind spot shrinks to a 15 degree radius from directly behind his head.
Name: Bantam-Weight Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: Bantam-Weight is the second most basic Weight type and governs hearing or rather the synchronization of Wolf King's reaction tiers with his hearing allowing him to go through his full natural range of hearing and detect sound muffling or concealing techniques equal to the rank of his reaction tiers. His ears are capable of tilting similar to Wolf's in order to give him a better sound reception and his hearing range due to being a mixture of Kings and Wolfs ranges from 40 hz to 60 hz and in this Ring his hearing is the most sensitive. It is due to this sensitive hearing that he is able to pick up on those who attempt to conceal their sound emission through concealing techniques as long as they are within the range of his Ring.
Name: Howling Fist Classification: Fighting Style Rank: C-rank (Chakra Cost & Nen Cost varies with amount put into the strike) Class: Defensive Range: Short-Mid
Description: This is the result of blending two boxing based fighting styles namely Titanic and Lupine Fist and adding in Chakra & Nen which makes it extremely powerful when used in sync with the Eight Gates of the King and Eight Gates of the Wolf King respectively. These strikes have the unpredictability of Lupine Fist mixed with the power of Titanic Fist and empowered by chakra to create a fully defensive style which revolves around the concept that overwhelming offense, is the best defense. This technique preys on defense tier using opponents as by blocking with it they succumb to the damage from the chakra released from a strike and get knocked flying. This expulsion is comprised of raw chakra in non gate form, psionic release while in Eight Gates of the King and Nen while in Eight Gates of the Wolf King. Likewise the physical aspect preys on those who possess Endurance Tiers the expulsion of chakra providing the opponent with additional chakra at the cost of permanently damaging their chakra coils. The opponent gains chakra equal to the amount expelled by King however once it is used up the victim will not be able to regain that same amount with subsequent topics unless they are healed specifically by an A-rank medical technique which deals with chakra system damage. This technique has no visible defects in the user's chakra system as the chakra is technically "there" they are just unable to access it as the coils are too weakened to channel it properly, repeated damage from this technique cripples a chakra user's system reverting them to something similar to a all taijutsu user as they are unable to manipulate the chakra present in their body. His stance in this Style can switch from Orthodox to South paw at a moments notice.
Name: Bob Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: King bobs under a physical strike moving at Bullet Release speeds while moving forward or back to create the opportunity for a counter strike or to put some distance in between himself and an opponent. The result of this is a follow up punch which is strengthened by the forward motion or sped up by the backward motion increasing the power or speed by 1-rank respectively. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Feint Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: This technique is used to confuse opponents and make them react before punishing them for their false reaction. Feints resemble any of King's punches hence why they are so dangerous however instead of completing the punch he changes it suddenly and delivers a different or even the same strike with his current or other arm. Due to the sudden change opponents with reaction tiers now need two-ranks higher speed than the speed of his strike to react to this change of tactics. Those with reaction tiers need equal rank reaction with 1-rank higher speed while those with speed slowing dojutsu need equal rank speed in order to react to this change of tactics. Multiple Feints can be used in quick succession to further confuse the opponent and when combined with Bob, Weave, or Leap it acts in the place of delivering a strike speeding up or seemingly increasing in power while merely being a false strike to increase the probability that the opponent will fall for it.
Name: Weave Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: King weaves around a physical strike moving at bullet release speeds either to the right or left using the opponents movement as a basis to deliver a strike, if they turn towards him the blow's power is increased by 1-rank while if they turn away from him the blows speed is increased by 1-rank either one is dependent on the opponents reaction and if they simply stand still and take it no modifier is added. That being said it is up to the opponent, will they take his punch head on or will they attempt to flee from his high speed strike. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Leap Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: King jumps either forward or back to put additional force onto a strike or to put distance between him and an opponent to likewise deliver additional force to opponents moving towards him. This all relies on distance with the damage multiplier for his strike increasing relative to the distance between him and his opponent. When he leaps forward if the opponent is within 3 feet of him as he throws the punch they sustain normal damage, if they are in between 1-2 feet they sustain double the damage while if they are in within a foot they sustain triple damage from the strike. Likewise when he jumps back opponents moving towards him to bridge that gap likewise suffer the same predicament with the follow up strike. Leap's distance and speed increases with the user's tiers, each speed tier allows him to dodge strikes with a leap back equal to the speed he is moving while each strength tier increases the distance of the leap by five feet starting at 5 at D-rank strength.
Name: Roll Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Roll is a quick move a tilt of his upper body at high speeds to brush a strike coming forward or backward around his body creating a subtle deflection effect which diverts the power of the strike while simultaneously forcing the victim to continue to move with it. It is used to divert a strike coming at C-rank speeds with at most C-rank strength to the left or right side of his body depending on how he tilted while sustaining half the damage while the opponent has no loss in momentum from the brushing impact. When used in combination with Peek-a-boo he sustains no damage. Roll depends on his reaction and defense tiers with his reaction determining the speed at which a strike can be deflected while his defense determining the strength of the strike which can brushed past.
Name: Strafe Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: King strafes either to the left or the right to put additional force into a strike or to put distance between him and an incoming attack for a better positioning for the follow up. This all relies on the distance with the damage multiplier for his strike increasing relative to the distance between him and his opponent. When he strafes to the left if he is using Titanic Fist or Orthodox Howling Fist his Jab and Cross are boosted in speed by 1 while his Straight and Uppercut are boosted in strength by 1. When he strafes to the right if he is using Lupine Fist or South-Paw Howling Fist his Jab and Cross are boosted in speed by 1 while his Straight and Uppercut are boosted in strength by 1. However if he is in the flipped stance of Orthodox/South-Paw then instead of being increase with the strafe it is decreased becoming either weaker or slower. Strafe's distance and speed increases with the user's tiers, each speed tier allows him to dodge strikes with a strafe to the side equal to the speed he is moving while each strength tier increases the distance of the strafe by five feet starting at 5 at D-rank strength.
Name: Pulling Punches Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: King pulls his arms back upon direct impact with an opponent in order to reduce the speed or strength of the strike to minimize the damage dealt to an opponent by 1-rank. Likewise it depends on his stance when throwing the strike, when in Orthodox his Jabs and Crosses suffer a speed penalty while his Straights and Uppercuts suffer a strength penalty, when in South-Paw his Jabs and Crosses suffer a speed penalty while his Straights and Uppercuts suffer a strength penalty. However when the reverse is done (Orthodox or South-Paw) it is flipped with Jabs and Crosses getting a Strength penalty while Straights and Uppercuts get a speed penalty. The speed at which he can pull a punch is based firmly on his Reaction tier with higher reaction being equal to the speed and strength of a certain strike that he is able to "pull back".
Name: Slip Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: King rotates his body so that an incoming strike to his head sails harmlessly past it. As the opponent's strike arrives, King sharply rotates the hips and shoulders. This turns the chin sideways and allows the upward strike to "slip" past and release heavily on his reaction and speed. His reaction allows him to anticipate a strike as it comes to initiate the slip while his speed determines how fast he can move to utilize the maneuver effectively without being hit. In essence this technique causes the strike to miss by mere inches giving King the opportunity to deliver a counter strike in the short interval that the victim is trying to withdraw back from the missed strike. Depending on King's follow up victims that have a reaction tier equal to King's rank as well as speed equal to the follow up strike are able to dodge it, those who only have the speed and not the reaction can dodge partially receiving half the intended damage while those who possess neither are completely unable to dodge the follow up strike.
Name: Lean Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: King leans back to dodge a strike aimed at his head or mid section with the former causing him to move back a step as the follow up while the latter causing him to move forward a step as the follow up. Depending on that footwork the follow up strike is empowered either by a boost in power with a step forward or a boost in speed with a step back, Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Feather-Weight Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short-Mid
Description: Feather-Weight is the third most basic Weight type and governs smell or rather the synchronization of Wolf King's reaction tiers with his sense of smell allowing him to detect scents over vast distances homing in and locking onto specific scents and detect scent muffling or concealing techniques equal to the rank of his reaction tiers. It is due to the mixture of his and Wolf's nose which resulted in the increase in his scent tracking ability allowing him to track a scent through topics Wolf guiding that aspect while isolating specific scents to aide in the tracking with King guiding that specific aspect. Within his Ring this is broken down to the point of being able to isolate scents even when obscured with perfumes, foul scents and noxious fumes, outside of it however results in a distance tracking dependent on how long a target was in a topic before exiting. Natural Conditions such as Snow and Rain increase the number of posts required by double the initial number if the quota is not reached Wolf King will be unable to follow the target's scent trail.
Tracking - Topic Length Same Location Same Topic - Min 1 post Same Location Different Topic - Min 5 posts Same Land Different Location - Min 10 posts Same Land Different Area - Min 15 posts Neighboring Land - Min 30 posts Across Water - Min 60 Posts
Name: Straight Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: King throws his fist forward closing the distance between him and the opponent with it to deliver a jarring blow usually aimed at the face to knock the opponent out of sync and throw off their rhythm once it connects. It is specifically used to disrupt an opponent using taijutsu before it connects so long as the opponent is within 5 feet of King and are moving at or below the speed of the straight when it is thrown.
Name: Cross Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: King uses a turning motion in sync with a curving punch to deliver a powerful blow which when impacting an opponent can be enough to knock them off their feet. However a dual use of this technique can be used to stop attacks as they come by diverting them off to the side at speeds equal to the strength used to deliver the cross. Depending on the style used with it it can deflect not only physical attacks but chakra or even mental based techniques making it highly versatile.
Name: Uppercut Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A powerful strike usually used as a finisher and aimed at the chin or stomach and upon connecting is powerful enough to launch the opponent in the air with the blow, however if they root themselves in place with strength tiers equal to the strength of this attack they stay in the same place albeit taking double the damage they would of normally took if they went with the flow of the strike. This technique likewise can be used to launch attacks into the air away from King through the use of styles with King being able to launch things equal and below the strength he throws the uppercut equal to the strength he throws the strike. Similar to cross this can extend past physical to chakra or mental depending on the style used in sync with it.
Name: Jab Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: King throws his fist forward without warning before pulling it back when the attack connects or misses each having its own effect due to his flow of fighting, if it connects the follow up strike as long as it isn't another jab will be thrown at 1-rank higher to the strength of the strike, while if it misses it'll be thrown at 1-rank higher to the speed of the strike. In the case of jabs all Jabs require Reaction Tiers equal to the speed of the Jab to be able to see it while possessing speed equal to the speed of the strike to be able to react to it. Those with speed slowing dojutsu need 1-rank lower than the speed of the jab to react to what they see coming. Those with Muscle Tension are able to see this strike as clear as day.
Name: Peek-a-boo Classification: Taijutsu Rank: B-rank Class: Defensive Range: Short
Description: King switches his stance resulting in his hands being held high to protect his head and chin while his forearms are tucked against his torso to impede body shots. This stance is done primarily to reduce the damage he sustains from physical strikes by halving the damage done by physical techniques B-rank and below while this stance is being used. However it's true power is utilized in conjunction with Defense Tiers as it is applied to 1-rank above the defense tier for reducing physical damage, when used with Endurance or Barrier tiers the reduction follows the same format just with Chakra and Mental damaging techniques (excluding Fabrication and Genjutsu in the case of Mental). Peek-a-boo is able to be used in conjunction with defensive or supplementary techniques of boxing style in the place of a punch with it's defensive ability being substituted for an increase in strength while the speed modifier being used to determine exactly how fast King can switch into it.
Name: Sway Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: In comparison to the lean which is primarily utilized in an offensive format the Sway is utilized as a reply to a strike anticipating the distance and speed of the incoming strike and moving the body back so that said strike misses or has it's force considerably lessened. Likewise forward motion using the same principle to interrupt a strike before enough momentum can be built is useful for taking hits and reducing the power of the impact with an aggressive defensive strike. The backward Sway relies on one's speed and reaction to gauge the incoming strikes and avoid them or reduce incoming damage by half while the forward Sway relies on one's strength and reaction to gauge the incoming strike and power into it to reduce the damage sustained by half and deal that reduced damage to the source of the strike. When utilized with in the Peek-a-boo stance backward sways can reduce incoming damage to a quarter of the original damage while forward sways still reduce it by half but deal the original damage dealt right back to the strike source upon impact.
Name: Cuff Classification: Taijutsu Rank: B-rank Class: Defensive Range: Short
Description: King intentionally receives a strike on his palms in order negate the incoming damage via equivalent force. This is heavily reliant on his strength tiers as he uses them to equate the force delivered by the incoming strike exactly so that no damage is felt, too little and he is forced back too much and he receives the damage while dealing some of his own hence the balance. While reliant on his strength tiers to match the rank of the physical technique incoming when utilizing Howling Fist it can be used to match the Chakra or Nen output of a technique to cause it to fizzle out the reasoning being Psionic release being neutral to most nature transformations while Nen is an effective mental damage source. Of course this does not work on things that are good against Psionic Release (Void Release, Anti-Matter Release, Null Release, Matter Release etc) or things which prey upon Nen (Anti-Nen, Void Nen etc).
Name: Shuffle Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: King has learned that while boxing primarily engages the upper body the lower body is extremely important when it comes to positioning and distancing one's self from the opponent. Shuffle is his supplementary stance in which he shifts his fists so that their is no lead or rear which results in a lowering of his punching ability by -2 to strength and -2 to speed as long as he is in this stance. However it increase his supplementary maneuver increases by 1 resulting in an accelerated damage multiplier when utilizing them in sync with this stance. Because of this it is highly effective as a transitional phase when King switches Boxing Fighting Styles.
Name: Flicker Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: Building upon the Lupine Fist's unpredictability has resulting in King's creation of the Flicker Stance his fingers being closed inward but not enough to make a true fist in order to elongate the range of his punches while inducing a streamline effect. When using this style his Punches all get the name "Flicker" in front of them the result is a trade off of strength for speed lowering the strength of his punches by -2 while increasing the speed by +2. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up King's arsenal. It has three different results based on the Fighting Style used in conjunction with it. Titanic Flicker Fist now requires reaction tiers to see punch strikes. Lupine Flicker Fist now requires muscle tension & "time slowing" dojutsu to see punch strikes. Howling Flicker Fist now requires muscle tension to see punch strikes. * "Time Slowing" refers to Kyougan and things like it which are able to "slow down" movement as it is processed.
Name: Pivot Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: Building upon the Titanic Fist's lethality has resulting in King's creation of the Pivot Stance which uses a pivoting movement building up momentum while discharging a punch to deal tremendous force to an opponent. When using this style his Punches all get the name "Pivot" in front of them the result is a trade off of speed for strength lowering the speed of his punches by -2 while increasing the strength by +2. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up King's arsenal. It has three different results based on the Fighting Style used in conjunction with it. Titanic Pivot Fist - Can induce death when hitting head with 1-rank lower defense than the strength of the punch. Lupine Pivot Fist - Can induce knockouts when hitting head with 2-ranks lower defense than the strength of the punch. Howling Pivot Fist - Can induce knockouts when hitting heat with 1-rank lower defense/endurance/barrier than the strength of the punch depending on the damage dealt to determine the defensive tier needed.
Name: 1-Inch Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: Building upon the Howling Fist's versatility has resulted in King's creation of the 1-Inch Stance his hands remaining completely lose with shifting from Orthodox to South Paw allowing him to reduce the loss in momentum gained by clenching one's muscles into a fist. When using this style his Punches all get the name "1-Inch" in front of them the result is a balanced increase of both speed and strength boosting them both by +1. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up King's arsenal. It has three different results based on the Fighting Style used in conjunction with it. Titanic Space Fist now requires 1-rank less in defense tiers to K.O an opponent. Lupine 1-Inch Fist now deals double the knock-back to an opponent upon impact. Howling 1-Inch Fist now can shift between expulsion types while in Eight Gates of the Wolf King.
Name: Light-Weight Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Short-Mid
Description: Light-Weight is the balanced Weight type and governs taste or rather the synchronization of Wolf King's reaction tiers with his sense of taste allowing him to detect harmful substances and detect taste muffling or concealing techniques equal to the rank of his reaction tiers. Every substance has a specific taste and it is through the heightening of Wolf King's taste buds that he is able to determine which are harmful and which aren't assuming he has encountered it before the effectiveness of this Ring is based on Wolf King's own initiative as it requires a varying selection of consumed substances to base a newly tasted substance on.
- Gate Techniques:
Name: Front Lotus Classification: Taijutsu Rank: B (-15 Stamina Price) Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of Opening to be active. The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. While in the air the user grabs them from behind before flipping them upside down so that their feet are at the victims head and their head is at the victims feet and the user holds them in place with B-rank Strength before spinning rapidly and drilling them into the ground while falling at Crashing Ground Speeds. A simple yet deadly technique as it requires a movement slowing dojutsu + Vacuum Release speeds, B-rank Reaction Tiers + Crashing Ground speeds or Blinding Light Speeds AND an technique to move while in mid-air for the person to be able to avoid the grab as they are helpless upon being launched high up. The speed of the drilling spin can be accelerated by opening additional Gates with each gate opened increasing the speed of the drop by 1 Level (I.E B+ to B++) and boosting the damage the victim sustains upon impacting the ground. However the user likewise takes damage due to recoil when this technique is used equal to 1-rank below the damage sustained by the victim's base fall damage. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people (each with it's own price) at once depending on the user's skill level before the recoil is calculated based on the opponent who suffered the most damage, furthermore depending on the height the victim is drilled into the ground their base physical damage (Fall dmg) sustained varies. Rank of User - No. of Targets - Height from Ground - Base Fall Damage (Gate Multiplier) D - 1 - 10ft - 3 D (1st Gate = 1x) C - 2 - 20ft - C (2nd Gate = 2x) B - 3 - 30ft - B (3rd Gate = 3x) A - 4 - 40ft - A (4th Gate = 4x) S - 5 - 50ft - S (5th Gate = 5x)
Name: Rumbling Barrage Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Requires the Gate of Opening to be active. King gets into position placing both of his hands up in a boxing stance before rushing forward and delivering a quick five hit combo mixing in multiple feints before a strike. Each time he hits the opponent his movements speeding up a bit. With the first hit he moves at normal speed, the second hit he moves at Swift Release, the third he moves at Bullet, the fourth he moves at Crashing Ground and the fifth he moves at Vacuum Release. Each hit however is done at peak speed causing opponents without Reaction Tiers/movement slowing dojutsu and lacking speed equal to the hit being unable to notice the hit before they are smashed into. Opponents are only able to dodge the hit if they can see it and possess speed tiers equal to the speed of the strike. Opponents are also able to dodge if they possess speed tiers equal to 2-ranks above the speed of the strike or Reaction Tiers + Speed tiers equal to the speed of the strike. Each Strike does damage equal to the user's strength tiers & this technique can be used in conjunction with the Eight Gates with King opening a gate each strike.
Name: Reverse Lotus Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Requires Gate of Pain to be active. King feints before kicking the opponent upward and promptly jumping after them while in the air he grabs them from behind before flipping them upside down so that his feet are at their head and his head is at their feet and he holds them in place with A-rank Strength before spinning rapidly and drilling them into the ground while falling at Vacuum Release Speeds. A simple yet deadly technique as it requires a movement slowing dojutsu + Vacuum Release speeds, B-rank Reaction Tiers + Crashing Ground speeds or Blinding Light Speeds AND an technique to move while in mid-air for the person to be able to avoid the grab as they are helpless upon being launched high up. The speed of the drilling spin can be accelerated by opening additional Gates with each gate opened increasing the speed of the drop by +1 and boosting the damage the victim sustains by +1. However the user likewise takes damage due to recoil when this technique is used equal to 1-rank below the damage sustained by the victim, if used when combined with Wolf upon separating they each split the damage dealt to them evenly causing them to instead sustain recoil equal to 2-ranks below the damage sustained by the victim.
Name: Morning Peacock Classification: Kintaijutsu Rank: A Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of View to be Active. The Morning Peacock is a certain-kill taijutsu born from the philosophy of the Strong Fist. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill depending on how high the user's tiers are, if the victim does not possess defense tiers or a means of defending form the attack. Regardless the victim is launched 40 feet into the air at vacuum release speeds unless they possess at least A-rank strength to tense their body upon impact (Strength Tiers can increase the Strength Req to Negate Knockback). The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly with opponents lacking an air movement technique A-rank or above + speed equal to the incoming punches being unable to dodge the follow up. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like fan of flames around the opponent each punch thrown subtracts a -1 from the user's fatigue limit to deal physical fire release damage equal to the user's strength tiers. As a result the number of punches launched is only limited by how much the user decides to exert themselves while requiring opponents who block to keep up their guard over multiple posts (total) otherwise they fall prey to the constant barrage of punches, depending on the user's skill the number of punches they can throw per post (total) varies. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura their body often engulfed in flames to deal constant A-rank fire release damage unless they possessed A-rank defense tiers to negate the status effect. Rank - Number of Punches per Post (Total) - Speed Tier (Number of Punches Modifier) D - 5 - D (+5) C - 10 - C (+10) B - 15 - B (+15) A - 20 - A (+20) S - 25 - S (+25) "Z" - 30 - SS (+30) "X" - 35 - SSS (+35)
Name: Daytime Tiger Classification: Kintaijutsu Rank: S (Min. S-rank Wind Materia Price) Class: Offensive/Defensive Range: Short-Mid, Long (Explosion)
Description: Requires Gate of Wonder Active. The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. This has an activation delay of 15 posts with a S-rank of strength, however the countdown can be shortened by tapping a second time with SS-rank strength (-5 posts), a third time with SS-rank strength (-7 posts) reducing the overall activation time to just 2 posts (total). Next, the user forms a unique hand seal resembling a tiger signifying initiation of the true technique. This launches the air pressure at the opponent in the shape of one by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving at either Vacuum release speeds or the fastest speed that the user used to tap their outstretched palm and be focused into a single point giving it the ability to push whatever it comes in contact (as long as it is equal to or lower than either S-rank or the strongest tap made on the user's outstretched hand) with over a distance of 25-50ft. The technique then explodes on command, releasing the built up air pressure in an instant. A massive explosion which has a radius equal to 400ft due to the intensely built up pressure however is unique in the fact that their is no blowback facing the direction that the user punched at (Meaning if they punched forward the explosion occurs expanding in every direction but back towards the user). No. of Taps - Air Materia Gathered - Physical Wind Release Damage Sustained from Explosion 1 - S - S+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 2 - SS - SS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 3 - SSS - SSS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions
Name: Evening Elephant Classification: Kintaijutsu Rank: SS (Min. SS-rank Air Materia Price) Class: Offensive Range: Short, Mid (Shockwave from Each Punch), Long (Knockback)
Description: Requires Gate of Death Active. The Evening Elephant is a high-level, forbidden taijutsu that can be performed by those users who have opened all Eight Gates. This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. In total there are five punches, the first occurs at Ripping Discord Speeds and is enough to affect anything 30ft of the user with a 60ft diameter (Also is the size and depth of the hole left if the user misses for some reason). The second occurs at Samurai Level Ripping Discord, the third occurs at Echoing Flash, the fourth occurs at Samurai Level Echoing Flash and the fifth occurs at speeds so fast that only opponents with Echoing Flash + Muscle Tension/Time-Slowing Dojutsu/SSS-rank Reaction Tiers or another Eight Gate Formation User can successfully avoid dodging it. Each punch inflicts physical SS-rank Air Release damage and physical damage equal to the user's strength tier (only if the user makes contact with the opponent in the case of the latter). If one punch lands then dodging becomes impossible with opponents only being able to block unless they possess an air movement technique due to the intense knockback dealt with each punch. Despite the knockback during this technique the user is so fast that they are able to intercept the opponents body mid-flight allowing them to repeatedly punish the opponent with this formidable technique. Strength Tier - Knockback Dealt Base Technique - 120ft SSS-rank Strength - 140ft
Name: Night Guy Classification: Kintaijutsu Rank: SSS (1 Soul) Class: Offensive Range: Short, Long (Shockwave)
Description: Requires Gate of Death to be Active & Forcibly Ends Eight Gates Technique regardless of time remaining upon completion. The Night Guy is a forbidden taijutsu of the highest level, that takes the shape of a dragon, and can only be performed by opening all Eight Gates. When the user initiates the technique, he/she emits a huge amount of chakra equal to the total amount remaining in their chakra reserves. After gathering all of this chakra around his body — forming a red, flickering dragon-like aura due to the user's very life-force being sucked out an added to this technique — he/she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 2 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick dealing SSS-rank Spiritual Dmg+Chakra Dmg Equal to the Amount of Chakra Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body down to a sub-atomic level, as well as creating a devastating shock wave (70ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely shatteres the bones in the user's own leg despite the fact that their own defensive capabilities are drastically magnified due to the Eight Gates Formation. As a result of being the strongest maneuver possible by the Eight Gates, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of their chakra while their very soul flickers and vanishes from existence. The recoil from such a technique is so intense that even using an SSS-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the waist down being confined in a wheelchair for the rest of their natural life. Strength Tier - Shockwave Distance (SSS-rank Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft *Every Tier of Endurance adds 1 Post (Total) to the amount of time till one completely crumbles away and thus dies.
Combination Technique - Spoiler:
Name: Gatsuga Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are two of them if an opponent is caught in between the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Gatenga Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner roll at a ferocious speed in a buzz-saw like shape side by side, and deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are A-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Since there are two of them if an opponent is hit by the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Midnight Zinogre Classification: Combination Technique Rank: Z (2 Souls) Class: Supplementary Range: Short, Long (Shockwave)
Description: Requires Stygian Wolf King to be active post Howl & Forcibly Ends the Stygian Wolf King & Eight Gates Technique regardless of time remaining upon completion. A Variant of the Night Guy technique as both Wolf & King both know it and thus are able to preform this combination only when they are both combined as Wolf King. The process is the same however rather than emitting just a shroud of chakra, Nen is also mixed in with both Wolf and King dumping their entire remaining chakra and Nen reserves into this technique. This results in a flickering red aura surrounded by cackling black psychokinetic energy shaped like a Zinogre due to the user's very life-force being sucked out and added to this technique — he/she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 3 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick while spinning like a drill dealing SSS-rank Spiritual Dmg+Chakra Dmg Equal to the Amount of Chakra Gathered around the user+Mental Dmg Equal to the Amount of Nen Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body, mind & soul, as well as creating a devastating shock wave (80ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely atomize the bones in the user's own legs despite the fact that their own defensive capabilities are drastically magnified due to Stygian Mode. As a result of being the strongest maneuver possible by Wolf King, following the attack are soul damning repercussions as it leaves on the brink of non-existence; Wolf King's body instantly turning into ash, and turning ethereal from the immense discharge of their chakra & nen before splitting into King and Wolf (in her Beast Human Clone Form) with them sharing a final kiss before vanishing. The recoil from such a technique is so intense that even using an Z-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the neck down being brain dead for the rest of their natural lives, due to Stygian Wolf King's effect of writing Wolf & Kings souls out of existence preventing any reincarnation. Strength Tier - Shockwave Distance (SSS-rank Piercing Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft
Last edited by Xander on 24th June 2017, 2:15 pm; edited 1 time in total |
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| Subject: Re: King Hokkai [NPC] 13th July 2014, 1:55 am | |
| King's Technique List D = 11/30 C = 15/30 B = 21/30 A = 11/25 S = 7/15 SS = 5/10 SSS = 3/3 Total = 73/143
Combination Techniques D = 0 C = 0 B = 1 A = 1 S = 0 SS = 0 SSS = 0 Total =2 |
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