| | Neo's Techniques | |
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Co
Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Neo's Techniques 1st May 2015, 12:00 pm | |
| I'll be honest, I don't know as much about fuinjutsu and juinjutsu as I would like to. As such, I am not entirely sure that I'm building these correctly. Simply because I didn't want to use up all my high ranking technique slots, as I'd prefer to make several Modification curses, I have kept these at a low rank, increasing the number of modification slots they require instead in an attempt to create a fair balance for their content and impact. I'm not sure If I was allowed to do that, so... - Modifier 1:
Name: Curse Modifier - Desiccate I Classification: Juinjutsu Rank: D-Rank (1 Modifier Slot) Class: Supplementary Range: Short
Description: Desiccation is the forced Evaporation of liquids within objects leaving the non-liquid parts dehydrated causing fatigue and in severe cases, death. This modification of a base curse will slowly drain the opponent’s stamina count once the initial curse has made contact, and will continue to do unless the said opponent is capable of nullifying its effect. The stamina loss will be effective against foes with D-Rank or below Endurance tiers, however can be dismissed by C-Rank Endurance and above. The rate at which an opponent loses their fatigue count is -5 per posting round, not including normal loss by excessive movement. This depreciation can be lowered by subtracting the usual recovering stamina whilst making no movement. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempts to add the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Desiccate II Classification: Juinjutsu Rank: C-Rank (2 Modifier Slots) Class: Supplementary Range: Short
Description: ] Desiccation is the forced Evaporation of liquids within objects leaving the non-liquid parts dehydrated causing fatigue and in severe cases, death. This modification of a base curse will slowly drain the opponent’s stamina count once the initial curse has made contact, and will continue to do unless the said opponent is capable of nullifying its effect. The stamina loss will be effective against foes with B-Rank or below Endurance tiers, however can be dismissed by A-Rank Endurance and above. The rate at which an opponent loses their fatigue count is -8 per posting round, not including normal loss by excessive movement, as well as doubling the rate of normal fatigue loss during movement. This depreciation can be lowered by subtracting the usual recovering stamina whilst making no movement. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempts to add the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Desiccate III Classification: Juinjutsu Rank: B-Rank (4 Modifier Slots) Class: Supplementary Range: Short
Description: ] Desiccation is the forced Evaporation of liquids within objects leaving the non-liquid parts dehydrated causing fatigue and in severe cases, death. This modification of a base curse will slowly drain the opponent’s stamina count once the initial curse has made contact, and will continue to do unless the said opponent is capable of nullifying its effect. The stamina loss will be effective against foes with S-Rank or below Endurance tiers, however can be dismissed by SS-Rank Endurance and above. The rate at which an opponent loses their fatigue count is -12 per posting round, not including normal loss by excessive movement, as well as tripling the rate of normal fatigue loss during movement. This depreciation can be lowered by subtracting the usual recovering stamina whilst making no movement. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempts to add the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
- Modifier 2:
Name: Curse Modifier - Dizziness I Classification: Juinjutsu Rank: D-Rank (1 Modifier Slot) Class: Supplementary Range: Short
Description: Dizziness is usually the result of blunt force trauma and often poison, creating a disorientating experience for the subject. Symptoms generally include blurry eyes, inability to focus hearing, vertigo (Spinning Motion), a sensation of floating and of course a loss of balance and bearings. This modification of a base curse will induce a dizziness effect on opponents once the initial curse has made contact, and it will continue to hold the effect unless the opponent is capable of nullifying its effect. The dizziness will be effective against foes with D-Rank or below Reaction tiers; however it can be dismissed by opponents with C-Rank Reaction tiers and above. As mentioned previously, the effects of this will bring about the vertigo feeling as well as generate sensory issues, whilst reducing balance and stability. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Dizziness II Classification: Juinjutsu Rank: C-Rank (2 Modifier Slots) Class: Supplementary Range: Short
Description: Dizziness is usually the result of blunt force trauma and often poison, creating a disorientating experience for the subject. Symptoms generally include blurry eyes, inability to focus hearing, vertigo (Spinning Motion), a sensation of floating and of course a loss of balance and bearings. This modification of a base curse will induce a dizziness effect on opponents once the initial curse has made contact, and it will continue to hold the effect unless the opponent is capable of nullifying its effect. The dizziness will be effective against foes with B-Rank or below Reaction tiers; however it can be dismissed by opponents with A-Rank Reaction tiers and above. As mentioned previously, the effects of this will bring about the vertigo feeling as well as generate sensory issues, whilst reducing balance and stability. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Dizziness III Classification: Juinjutsu Rank: B-Rank (4 Modifier Slots) Class: Supplementary Range: Short
Description: Dizziness is usually the result of blunt force trauma and often poison, creating a disorientating experience for the subject. Symptoms generally include blurry eyes, inability to focus hearing, vertigo (Spinning Motion), a sensation of floating and of course a loss of balance and bearings. This modification of a base curse will induce a dizziness effect on opponents once the initial curse has made contact, and it will continue to hold the effect unless the opponent is capable of nullifying its effect. The dizziness will be effective against foes with S-Rank or below Reaction tiers; however it can be dismissed by opponents with SS-Rank Reaction tiers and above. As mentioned previously, the effects of this will bring about the vertigo feeling as well as generate sensory issues, whilst reducing balance and stability. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
- Modifier 3:
Name: Curse Modifier - Natural Energy Destabilization I Classification: Juinjutsu Rank: D-Rank (1 Modification Slot) Class: Supplementary Range: Short
Description: The destabilisation of Natural Energy creates a complete half on the accumulation of NE, destroys stored NE and prevents the flow of NE to any part of the body. This prevents the ability to harness or direct the source without triggering a petrification effect. Petrification is the process by which organic material is converted into stone by replacing the original material and filling the original pore spaces with minerals. There are no known counter tiers to this status effect, however an opponent’s experience with energy source will provide a small manner of defence against this modifications influence, evaluated in character rank. The Destabilisation will prove effective against all ranks at a minor level, creating an inability to gather NE. D-Rank and below Characters will receive a decrease of a tenth of their NE storage each posting round, depleting them in 10 posts. Attempting to use ANY technique using NE as a source, will begin the petrification effect, completing the process in 10 posts; the modification will however will have no further effects on C-Rank characters and above. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Natural Energy Destabilization II Classification: Juinjutsu Rank: C-Rank (2 modification Slots) Class: Supplementary Range: Short
Description: The destabilisation of Natural Energy creates a complete half on the accumulation of NE, destroys stored NE and prevents the flow of NE to any part of the body. This prevents the ability to harness or direct the source without triggering a petrification effect. Petrification is the process by which organic material is converted into stone by replacing the original material and filling the original pore spaces with minerals. There are no known counter tiers to this status effect, however an opponent’s experience with energy source will provide a small manner of defence against this modifications influence, evaluated in character rank. The Destabilisation will prove effective against all ranks at a minor level, creating an inability to gather NE. B-Rank and below Characters will receive a decrease of an eighth of their NE storage each posting round, depleting them in 8 posts. Attempting to use ANY technique using NE as a source, will begin the petrification effect, completing the process in 8 posts; the modification will however will have no further effects on A-Rank characters and above. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
Name: Curse Modifier - Natural Energy Destabilization III Classification: Juinjutsu Rank: B-Rank (4 Modification Slots) Class: Supplementary Range: Short
Description: The destabilisation of Natural Energy creates a complete half on the accumulation of NE, destroys stored NE and prevents the flow of NE to any part of the body. This prevents the ability to harness or direct the source without triggering a petrification effect. Petrification is the process by which organic material is converted into stone by replacing the original material and filling the original pore spaces with minerals. There are no known counter tiers to this status effect, however an opponent’s experience with energy source will provide a small manner of defence against this modifications influence, evaluated in character rank. The Destabilisation will prove effective against all ranks at a minor level, creating an inability to gather NE. S-Rank and below Characters will receive a decrease of a fifth of their NE storage each posting round, depleting them in 5 posts. Attempting to use ANY technique using NE as a source, will begin the petrification effect, completing the process in 5 posts; the modification will however will have no further effects on X-Rank characters and above. This modification can only be added to a Juinjutsu base curse with available modifier slots. If a user attempted toad the modification to a base curse with no available slots, they will suffer Natural Recoil equal to their current rank.
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| | | Co
Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Neo's Techniques 10th May 2015, 11:00 am | |
| Name: Passive Curse Classification: Juinjutsu Class: Passive CD technique Range: Self
Description: This is a CD technique with no cost nor plausible effect that can effect the outcome of combat. Simply considering the fact that all of Neo’s base tiers are above A-Rank already, the first stage of the Origin Curse Seal is rendered to be useless. Furthering from this, with the mastery of the 4th and most difficult Curse Stage, the first is now completely controllable and as such, Neo will be capable of activating the form both in full and partially at will, taking its appearance as needed.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Neo's Techniques 10th May 2015, 11:35 am | |
| Make it cost fatigue to make forced transitions based on how much of your body your changing and have it be based on Endurance Tiers for how many posts (total) Neo can remain transformed. However make it also for the higher states to quickly transform for half duration per stg. So say D-rank = 4 P.T, 4th would be 1 P.T. Go by increments of 4 (for stg 1), 3 (for stg 2), 2 (for stg 3) & finally 4 (for stg 4).
Appendages (Hands/Feet) = -5 Fatigue Limbs (Arms/Legs) = -10 Fatigue Half of Body (Lower, Upper) = -15 Fatigue Full Body = -20 Fatigue
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| | | Co
Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Neo's Techniques 10th May 2015, 9:03 pm | |
| Hmm. Nah. It was just for CD, if it has a cost, I'll just forget about it.
How about those Juinjutsu modifiers though, were they okay? | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Neo's Techniques 12th May 2015, 5:22 pm | |
| They were fine however they need to be adjusted in regards to their rank.
A B-rank Juin affecting X-rank people when clearly in the D-rank version C-rank individuals were unaffected by it? Please adjust it accordingly if it's a B-rank then have the A-rank individuals be unaffected by it. Don't just inflate the effect rank because you don't want to use up jutsu slots. Natural Energy Destabilization - Decrease D & below, C+ unaffected Natural Energy Destabilization II - Decrease C & below, B+ unaffected Natural Energy Destabilization III - Decrease B & below, A+ unafffected
^ Apply that to the others as well, Juin must be in order always if you want it to affect high rank people adversely then spend the jutsu slots for that. | |
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