Blade
Posts : 3780 Join date : 2012-05-06
| Subject: The Armoury(Blade's Ideas) 12th May 2021, 5:21 am | |
| - Tech Template:
- Code:
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[b]Name:[/b] [b]Classification:[/b] [b]Rank:[/b] [b]Class:[/b] [b]Range:[/b]
[b]Description:[/b]
- Finger Guns:
Name: Multi-Soul: Finger Guns Classification: Soul Tech Rank: D-Rank Class: Varies Range: Varies
Description: A rather strange usage of soul tech's ability to manifest chakra at a whim, this fighting style focuses around charging the user's hands with chakra or other energy sources through soul tech in order to generate incredibly fast but small projectiles simply known as Bullets. These bullets are formed of either elemental or ambient chakra and use various gestures or symbols created by the user's hands in order to mold them into various forms. Techniques within this line use a 'Magazine' which is a number of shots of that type before the price is required to be paid again with more complex or powerful bullets having lower magazine sizes. Lastly, regardless of magazine size, there is a limit to the number of shots the Finger Gun practitioner can launch in a turn although this is decided in one of three different firing methods. Single Hand is the most basic, leaving one hand free while using the other to fire bullets, this leaves the most versatility while having a middling number of shots. Akimbo uses up both hands, preventing them from being used for anything other than Finger Guns however it has the highest rate of fire. Lastly is double-hand which focuses all of the chakra into a single hand for shooting with the other stabilising, this has the lowest shots per turn and the least versatility due to using both hands up entirely but has the benefit of applying a modifier to the size of the magazine with the added downside of swapping out of double-hand instantly reduces the magazine to 1 shot.
Rank - No. of Shots per Turn(Single/Akimbo/Double) D - 2/4/1 C - 3/6/1 B - 4/8/2 A - 5/10/2 S - 6/12/3
Rank - Double-Hand Magazine Modifier(Rounded up) D - 1x C - 1.5x B - 2x A - 2.5x S - 3x
Name: Finger Guns: One Finger Shooters Classification: Soul Tech Rank: D-Rank Class: Offensive Range: Short-Mid
Description:
- Shooting:
Name: Finger Guns: Speed Shooting Classification: Soul Tech Rank: D-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at D-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Swift Shooting Classification: Soul Tech Rank: C-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at C-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Quick Shooting Classification: Soul Tech Rank: B-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at B-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Hasty Shooting Classification: Soul Tech Rank: A-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at A-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Rapid Shooting Classification: Soul Tech Rank: S-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at S-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Super Shooting Classification: Soul Tech Rank: SS-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at SS-Rank+ speeds, enabling them to blast targets away with ease.
Name: Finger Guns: Hyper Shooting Classification: Soul Tech Rank: SSS-Rank Class: Supplementary Range: Varies
Description: Although the fingers and hand symbols used decide the actual shape and power of the projectiles, the speed of the projectiles is dependent on a different factor, this factor, just as a bullet relies on powder, the chakra bullets rely on skill. With this technique, the bullets fired from the user's Finger Gun techniques move at SSS-Rank+ speeds, enabling them to blast targets away with ease.
- Reach:
Name: Finger Guns: Short Reach Classification: Soul Tech Rank: D-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 15 feet of reach to all of their Finger Gun techniques.
Name: Finger Guns: Medium Reach Classification: Soul Tech Rank: C-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 30 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
Name: Finger Guns: Long Reach Classification: Soul Tech Rank: B-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 45 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
Name: Finger Guns: Very Long Reach Classification: Soul Tech Rank: A-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 60 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
Name: Finger Guns: Continental Reach Classification: Soul Tech Rank: S-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 75 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
Name: Finger Guns: Orbital Reach Classification: Soul Tech Rank: SS-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 100 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
Name: Finger Guns: Galactic Reach Classification: Soul Tech Rank: SSS-Rank Class: Supplementary Range: Varies
Description: Although Finger Guns have their own innate range, it turns out that with practice and proper application of skill, the user can keep the stability of their chakra together to enable shots to reach even further. This technique is fairly simple, allowing the user to increase the stability of the bullets of their Finger Gun techniques, causing all of them to gain an additional 150 feet of reach to all of their Finger Gun techniques, this does not stack with lower rank versions of this technique and they must be trained in order like a tier.
- Marksmanship:
Name: Marksmanship: Sparrow's Eye Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self/Sight
Description: When you're out blasting away even with finger guns, you need to be able to hit your mark! By training one's perception, it enables the Finger Gunner to be able to accurately hunt down and blast away any target that gets in their way. This grants them D-Rank Reaction Tiers at a level dependent on their distance to an opponent and also negates after-images and mirages from D-Rank or lower techniques, however in turn this reaction tier loses the ability to see through stealth techniques. These reaction tiers can only be tied to sight but the focused usage means that if someone is moving at a speed equal or lower than the user's reaction tier, they are unable to naturally dodge the user's Finger Gun bullets and instead must block or use an avoidance technique.
Distance - Tier Up to 10ft - Tier- 10ft to 30ft - Tier 30ft to 50ft - Tier+ 50ft to 70ft - Tier++ 70ft to 100ft - Tier+ 100ft+ - Tier
Name: Marksmanship: Falcon's Eye Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self/Sight
Description: When you're out blasting away even with finger guns, you need to be able to hit your mark! By training one's perception, it enables the Finger Gunner to be able to accurately hunt down and blast away any target that gets in their way. This grants them C-Rank Reaction Tiers at a level dependent on their distance to an opponent and also negates after-images and mirages from C-Rank or lower techniques, however in turn this reaction tier loses the ability to see through stealth techniques. These reaction tiers can only be tied to sight but the focused usage means that if someone is moving at a speed equal or lower than the user's reaction tier, they are unable to naturally dodge the user's Finger Gun bullets and instead must block or use an avoidance technique.
Distance - Tier Up to 10ft - Tier- 10ft to 30ft - Tier 30ft to 50ft - Tier+ 50ft to 70ft - Tier++ 70ft to 100ft - Tier+ 100ft+ - Tier
Name: Marksmanship: Hawk's Eye Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self/Sight
Description: When you're out blasting away even with finger guns, you need to be able to hit your mark! By training one's perception, it enables the Finger Gunner to be able to accurately hunt down and blast away any target that gets in their way. This grants them B-Rank Reaction Tiers at a level dependent on their distance to an opponent and also negates after-images and mirages from B-Rank or lower techniques, however in turn this reaction tier loses the ability to see through stealth techniques. These reaction tiers can only be tied to sight but the focused usage means that if someone is moving at a speed equal or lower than the user's reaction tier, they are unable to naturally dodge the user's Finger Gun bullets and instead must block or use an avoidance technique.
Distance - Tier Up to 10ft - Tier- 10ft to 30ft - Tier 30ft to 50ft - Tier+ 50ft to 70ft - Tier++ 70ft to 100ft - Tier+ 100ft+ - Tier
Name: Marksmanship: Owl's Eye Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self/Sight
Description: When you're out blasting away even with finger guns, you need to be able to hit your mark! By training one's perception, it enables the Finger Gunner to be able to accurately hunt down and blast away any target that gets in their way. This grants them A-Rank Reaction Tiers at a level dependent on their distance to an opponent and also negates after-images and mirages from A-Rank or lower techniques, however in turn this reaction tier loses the ability to see through stealth techniques. These reaction tiers can only be tied to sight but the focused usage means that if someone is moving at a speed equal or lower than the user's reaction tier, they are unable to naturally dodge the user's Finger Gun bullets and instead must block or use an avoidance technique.
Distance - Tier Up to 10ft - Tier- 10ft to 30ft - Tier 30ft to 50ft - Tier+ 50ft to 70ft - Tier++ 70ft to 100ft - Tier+ 100ft+ - Tier
Name: Marksmanship: Eagle's Eye Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self/Sight
Description: When you're out blasting away even with finger guns, you need to be able to hit your mark! By training one's perception, it enables the Finger Gunner to be able to accurately hunt down and blast away any target that gets in their way. This grants them S-Rank Reaction Tiers at a level dependent on their distance to an opponent and also negates after-images and mirages from S-Rank or lower techniques, however in turn this reaction tier loses the ability to see through stealth techniques. These reaction tiers can only be tied to sight but the focused usage means that if someone is moving at a speed equal or lower than the user's reaction tier, they are unable to naturally dodge the user's Finger Gun bullets and instead must block or use an avoidance technique.
Distance - Tier Up to 10ft - Tier- 10ft to 30ft - Tier 30ft to 50ft - Tier+ 50ft to 70ft - Tier++ 70ft to 100ft - Tier+ 100ft+ - Tier
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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