| | Roark's Arsenal | |
| | Author | Message |
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Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Roark's Arsenal 9th March 2020, 5:25 pm | |
| - Loose Cannon Style:
Name: Loose Cannon Style (Signature) Classification: Fighting Style Rank: D Class: Supplementary Range: Self
Description: This is a fighting style Roark developed by utilizing his weapon form at different intervals when fighting in his humanoid form. The style focuses on several principals, namely: simultaneous attack and defense, continued strikes to incapacitate, and targeting the most vulnerable spots of the body with the user's hardest. While attacking a target, Roark will rapidly transform parts of his body into his shotgun form, firing them in the direction opposite of the target. This does not require projectiles to use, as Roark simply utilizes the recoil of the gun firing, giving his limbs an extra, sudden burst of speed at the moment before impact. Rank of User - Momentary Speed Boost of Strike D - Tier+ C - Tier++ B - +1 Tier- A - +1 Tier S - +1 Tier+
Name: Loose Cannon Style: Half-Past Knee Strike Classification: Taijutsu Rank: C Class: Offensive Range: Contact
Description: This is one of Roark's simplest techniques in the Loose Cannon Style. Converting his foot to a shotgun barrel, Roark fires, causing his knee to rapidly enter the abdomen of his target. Depending on the target's strength tiers, this has the potential to knock him/her airborne, opening them up for further follow up attacks. If the target does not possess equal or greater strength tiers to the user, he/she will be thrown into the air depending on the difference between the two.
Name: Loose Cannon Style: Quarter-Past Head Shot Classification: Taijutsu Rank: B Class: Offensive Range: Contact
Description: Although this strike can land anywhere on an opponent, it is primarily used against the target's own skull. Roark will transform the back of his skull into a shotgun barrel, firing it and launching his own forehead into the target's. Due to striking someone in the head, this can lead to a concussion depending on the target's defense tiers. Concussions result in the inability to use mental based techniques for the duration of the concussion, unless healed by a B-rank or higher medical technique that specifically targets concussions/brain trauma. User's Strength vs Target's Defense - Concussion Duration Equal Tier - 1 Post 1 Tier Higher - 3 Posts 2 Tiers Higher - 5 Posts 3 Tiers Higher - 7 Posts 4 Tiers Higher - 9 Posts
Name: Loose Cannon Style: Hourly Ax Drop Classification: Taijutsu Rank: A Class: Offensive Range: Contact
Description: To begin this technique, Roark will bring one leg high into the air like a normal ax kick. On the downward swing, he will transform his foot/toes into the barrel of a shotgun, kicking the heel down even faster to strike his opponent. While alone this technique can result in devastating damage for the opponent, when utilized on someone airborne, the technique is even more devastating, resulting in an additional A-rank of physical damage upon hitting the ground.
- Dominant Wielding:
Name: Dominant Wielding Classification: Fighting Style Rank: D Class: Supplementary Range: Contact
Description: This is a new form of wielding that Roark developed almost accidentally with Banjo and his other pets. Unlike Forced Wielding which could almost be described as an 'evil' technique line, used only on opponents and those that the Weaponkin wishes to see suffer, or Symbiotic Wielding which is aimed at aiding teammates, Dominant wielding is more of a grey area that focuses on an Alpha and a Beta relationship similar to the Hokkai clan. This relationship is mutually beneficial as, without the Beta, the Alpha is less effective and vice-versa, but the Alpha is almost always entirely in control. This style is focused around being wielded by an animal/summon (or someone of lesser intelligence than the Alpha) and allows the Alpha (Roark) to share some of his abilities/tiers with the Beta while being able to freely use the abilities/tiers of the Beta himself. Without soul sensory being utilized, the only outside sign of this is that both of the wielder's eyes will change color to match that of the Weaponkin.
Name: Dominant Wielding: Channeling Classification: Kugujutsu Rank: C Class: Supplementary Range: Contact (Touch)
Description: One of the simplest, but most effective techniques in the Dominant Wielding line, the Alpha (Weaponkin) will instruct the Beta to channel his/her chakra nature through them. This results in the Weaponkin either being coated in the element, or capable of firing projectiles made of the element. Depending on the charka nature being used, different status effects can be inflicted on targets struck by the element. It is important to note here that chakra is only being channeled through the Weaponkin like any other weapon, thus drawing from the Beta's chakra pool and not the Weaponkin's. This is similar to other chakra channeling techniques where a sword might be coated in lightning chakra, but the sword itself is not generating the lightning chakra.
Name: Dominant Wielding: Imprint Classification: Kugujutsu/Kinjutsu (D-rank blood price) Rank: A Class: Supplementary Range: Touch
Description: This technique only works on animals, summons, or those of equal or lesser intelligence than the Weaponkin. In his weapon form, Roark will momentarily rearrange his body to make a sharp point on the handle of his shotgun. The point will inflict a D-rank amount of pain to the wielder and give them a D-rank amount of blood from the Weaponkin. Once this is done, even if the wielder drops the Weaponkin, they will still be susceptible to his Dominant Wielding line of techniques for the remainder of the topic, or until they leave the area. Depending on Roark's rank, he is able to maintain control of a certain number of wielders at a time. User's Rank - Number of Dominated D - 2 C - 4 B - 6 A - 8 S - 10
Name: Dominant Wielding: Delegation Classification: Kugujutsu Rank: B Class: Supplementary Range: Touch/Dominant Wielding Link
Description: This technique in the Dominant Wielding line allows the Alpha to delegate pain through his/her connection. This means the Weaponkin can choose to accept or give pain to his/her wielder in any ration the Weaponkin chooses. While useful in an Alpha to Beta connection, this technique becomes even more useful when used with Dominant Wielding: Imprint, as it allows for a larger number of connections and thus, smaller rations of pain to be dolled out.
- Spectrum Hojutsu:
Name: Spectrum Hojutsu Classification: Fighting Style/Hojutsu Rank: D Class: Supplementary Range: Varies
Description: This fighting style was developed after Roark's creation of Dominant Style: Channeling, and as a result requires that technique to be known before any techniques in this line can be used. Drawing upon the wielder's chakra nature, the user has developed a way to fire that chakra nature through their weapon form in different variants. Depending on the chakra nature being channeled through the weaponkin, the shots fired will have different status effects as each shot is a raw, condensed version of that chakra nature. As the user comes in contact with more elements, their table will be updated. Chakra Nature - Status Effect 1. Blank - Blank
Rank of Hojutsu Technique - Duration of Effect D - 1 C - 3 B - 5 A - 7 S - 9 SS - 11 SSS - 13
Name: Spectrum Hojutsu: Outlaw Classification: Hojutsu Rank: C Class: Supplementary Range: Self
Description: While the Spectrum Hojutsu line of techniques utilizes chakra based damage to attack opponents, this technique can be used in combination with Spectrum Hojutsu. While the wielder channels their chakra nature into the Weaponkin, the Weaponkin is able to use their own blood as a price for the technique, rather than the wielder's chakra pool. If the Weaponkin is a user of the Dominant Wielding line of techniques, he/she can also instruct his/her Beta to contribute blood to the technique. As a result, each Spectrum Hojutsu technique used when this technique is activated, deals Spiritual Damage rather than Chakra based damage. Status effect duration remains the same, but is no long countered by Endurance Tiers. Rank of  Technique - Blood Price D - 1 D-rank's worth C - 2 D-rank's worth B - 1 C-rank's worth A - 1 B-rank's worth S - 1 A-rank's worth SS - 1 S-rank's worth SSS - 1 SS-rank's worth
Name: Spectrum Hojutsu: Powder Keg Classification: Hojutsu Rank: C Class: Supplementary Range: Self
Description: As a Weaponkin, Roark has full control over his body and weapon form. As a result, he is able to exert an extra amount of effort to fire his projectiles faster. When applied to Hojutsu techniques, this results in the projectile being fire 1 rank faster than it normally is, but results in 1 rank less than the technique's rank in pain being dealt to Roark. As such, this technique should only be used sparingly.
Name: Spectrum Hojutsu: Birdshot Classification: Hojutsu Rank: C Class: Offensive Range: Short
Description: The Birdshot line of Spectrum Hojutsu techniques is sometimes referred to as the Buckshot's little brother. While it covers a smaller range with smaller pellets, Birdshot is excellent at dealing massive damage to single, smaller targets. With this type of technique, the user fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a D-rank amount of damage and moving at B-rank speeds (due to their smaller size) up to 10 feet, with the spread being as wide as 2 feet. This technique can only be used effectively on targets human sized or smaller. User's Rank - Number of Pellets Fired in Each Shot - Target Size D - 2 C - 4 B - 6 A - 8 S - 10
Name: Spectrum Hojutsu: Buckshot Classification: Rank: C Class: Offensive Range: Mid
Description: The Buckshot line of Spectrum Hojutsu techniques can best be described as the big game hunter line. With this type of technique, the user fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a D-rank amount of damage and moving at C-rank speeds up to 20 feet, with the spread being as wide as 5 feet. The trick to this technique, is that the bigger the target, the more buckshot pellets will strike it, resulting in more damage to the target. The buckshot line of techniques are ineffective on humanoid or smaller opponents, unless there are multiple targets. This technique is not subject to the damage reduction of larger sizes. Target size determines the size of creatures that the damage reduction is bypassed for when hit with this technique. User's Rank - Number of Pellets Fired in Each Shot - Max Size Affected D - 3 - Medium (L) C - 6 - Medium (XL) B - 9 - Large (S) A - 12 - Large (M) S - 15 - Large (L)
Name: Spectrum Hojutsu: Slug Shot Classification: Rank: C Class: Offensive Range: Mid-Long
Description: The Slug Shot line of Spectrum Hojutsu techniques are made for dealing a large amount of damage to a single target over a longer range. As a result, these shots actually gain power the farther away the target is. At mid-range, up to 20 feet, the Slug Shot deals 1 D-rank's worth of piercing damage, moving at B-rank speeds. Between 20 and 40 feet however, the slug shot is able to move at B-rank speeds and deal 1 C-rank's worth of piercing damage to the target.
Name: Spectrum Hojutsu: Whelp's Hiccup Classification: Rank: C Class: Offensive Range: Mid
Description: With the Whelp's Hiccup line of Spectrum Hojutsu techniques, the chakra channeled through the Weaponkin is condensed into an almost plasma/flame like state of matter (not the elements). This results in an arcing spread of shots that deals 1 C-rank of damage and moves at C-rank speeds up to 20 feet far and 5 feet wide. The real use of this line of techniques however is that it increases the usual post duration of a status effect. For Whelp's Hiccup, this post duration is increased by 1.
- Techniques for Banjo:
Name: Blango Troop Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Blangos are pack (or troop as a group of Blangos are referred to) creatures by nature. They are playfully competitive when in a group, always wanting to be the best, but also looking out for one another and working together. As a result, the more Blango there are in a given area, the more dangerous they are as they receive a natural boost to their tiers. Number of Blango - Tier Boost 2 - + 3 - ++ 4 - 1 Tier- 5 - 1 Tier 6 - 1 Tier+ 7 - 1 Tier++
Name: Evolutionary Hurdle Classification: Fighting Style Rank: D Class: Passive Range: Self
Description: Due to Blangos being one of the more advanced species of Fauna found on the origin continent, they have learned how to use tools and organize by observing the various bipedal species of the world. As a result, Blangos are masters of physical based combat, able to see and learn a physical based technique (taijutsu, kenjutsu, kyujutsu, etc.) almost instantly. They can then keep that knowledge after the topic/fight is over, by training it themselves. However, they are limited in understanding by their rank, meaning they cannot copy and learn a physical based technique higher than their own rank.
Blango Rank - Max Rank of Technique Copied - WC Required to Retain Technique D - D - 150 C - C - 300 B - B - 600 A - A - 1200 S - S - 1500
Notes for me: - Spoiler:
- Birdshot Line Names:
C - Birdshot B - Vesshot A - Remshot S - SS - SSS -
- Buckshot Line Names:
C - Buckshot B - Kelbi-shot A - Aneka-shot S - Rhenopolos-shot SS - Duramboros-shot SSS - Extinction-shot
- Slug Line Names:
C - Slug Shot B - Sharpened Slug Shot A - Channeled Slug Shot S - Coiled Slug Shot SS - Hollowed Slug Shot SSS - Pure Slug Shot
- Breath Line Names:
C - Whelp's Hiccup B - Drake's Cry A - Dragon's Breath S - Wyvern's Screech SS - Rathalos' Shriek SSS - Elder Dragon's Roar
Last edited by Kenji on 21st April 2021, 12:26 pm; edited 2 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Roark's Arsenal 16th March 2020, 7:20 pm | |
| | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Roark's Arsenal 30th March 2020, 10:27 am | |
| - Defense + Endurance Tier Chain:
Name: Organic Carbon Fiber Classification: Fighting Style Rank: C Class: Supplementary Range: Self Description: Due to Roark's natural defense tiers as a Weaponkin, and endurance tiers from his human soul, his body's composition has evolved to be more durable than the average Weaponkin. As a result, equal rank chakra based techniques have no effect on Roark, however Chakra Piercing and Chakra Bypassing techniques are unaffected by this technique. In addition, due to the altered nature of his weaponkin defense tiers, equal rank chakra techniques are knocked in the opposite direction they impact Roark. This effect follows the Heavy Plating knockback effect chart. Each rank takes a fatigue price with each use: D - 1 fatigue C - 2 fatigue B - 3 fatigue A - 4 fatigue S - 5 fatigue - Spoiler:
Name: Organic Carbon Fiber I Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal D-rank Endurance tiers.
Name: Organic Carbon Fiber II Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal C-rank Endurance tiers.
Name: Organic Carbon Fiber III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal B-rank Endurance tiers.
Name: Organic Carbon Fiber IV Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal A-rank Endurance tiers.
Name: Organic Carbon Fiber V Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal S-rank Endurance tiers.
- Hokkai Techs:
Name: Dynamic Marking - Snipe Classification: Taijutsu Rank: D Class: Supplementary Range: Long
Description: A variation of Dynamic Marking, this technique involves the Hokkai Pet either spitting or urinating at great speeds in a direct line towards a target. The urine/spit/bodily fluid creates an odor for the pet and its user to easily track. The bodily fluid moves at speeds depending on the pet's own speed tiers. The bodily fluid is potent enough to remain on a target for the entirety of a topic, unless the target has a scent hiding technique at least one rank lower than the Hokkai Pet.
Name: Dynamic Marking - Spread Classification: Taijutsu Rank: D Class: Supplementary Range: AoE
Description: Another variant of Dynamic marking, this technique involves the pet urinating or frothing at the mouth, and then shaking violently. This sends droplets of the bodily fluid flying all around it in an area dependent on the pet's size. As a result, nothing caught within the area is safe and the droplets are spread at speeds equal to the pet's speed tiers. Size of Pet - Distance Modifier Small - 0.5x Humanoid - 1x Medium - 2x Large - 3x Colossus - 4x Titanic - 5x
Name: Beast Brain Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: This is a Hokkai Technique that can be learned by both a Hokkai Shinobi and a Hokkai Pet. After decades of training closely with pets, the Hokkai have developed a way to naturally enhance their senses for short periods of time. This has made the Hokkai fantastic trackers and sensory shinobi, as few enemies are able to hide from a properly trained Hokkai. For a target to successfully hide from a Hokkai, they need to use a hiding technique that hides their scent/sound/appearance/etc. at least two ranks lower than the sense level of the Hokkai. However, targets who have been marked by Dynamic Marking are easier to track and find, meaning the target needs a hiding technique at least one rank lower than the sense level of the Hokkai. Rank of User - Sense Level - Stamina Price Per Post D - Base - 0 C - Raised - 1 B - Heightened - 2 A - Enhanced - 3 S - Max - 4
- Hojutsu:
Name: Spectrum Hojutsu: Vesshot Classification: Hojutsu Rank: B Class: Offensive Range: Short
Description: The upgraded version of Spectrum Hojutsu: Birdshot, Vesshot is excellent at dealing massive damage to single, smaller targets. With this type of technique, the user fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a C-rank amount of damage and moving at A-rank speeds (due to their smaller size) up to 15 feet, with the spread being as wide as 3 feet. The trick to this technique, is that the closer the target, the more birdshot pellets are likely to strike it, resulting in more damage to the target. This technique can only be used effectively on targets human sized or smaller. User's Rank - Number of Pellets Fired in Each Shot D - 2 C - 4 B - 6 A - 8 S - 10
Name: Spectrum Hojutsu: Remshot Classification: Hojutsu Rank: A Class: Offensive Range: Short
Description: The upgraded version of Spectrum Hojutsu: Vesshot, Remshot is excellent at dealing massive damage to single, smaller targets. With this type of technique, the user fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a B-rank amount of damage and moving at S-rank speeds (due to their smaller size) up to 20 feet, with the spread being as wide as 4 feet. The trick to this technique, is that the closer the target, the more birdshot pellets are likely to strike it, resulting in more damage to the target. This technique can only be used effectively on targets human sized or smaller. User's Rank - Number of Pellets Fired in Each Shot D - 2 - C - 4 B - 6 A - 8 S - 10
Name: Spectrum Hojutsu: Kelbi-shot Classification: Hojutsu Rank: B Class: Offensive Range: Mid
Description: The upgraded version of Spectrum Hojutsu: Buckshot, Kelbi-shot fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a C-rank amount of damage and moving at B-rank speeds up to 30 feet, with the spread being as wide as 8 feet. The trick to this technique, is that the bigger the target, the more buckshot pellets will strike it, resulting in more damage to the target. The buckshot line of techniques are ineffective on humanoid or smaller opponents, unless there are multiple targets. This technique is not subject to the damage reduction of larger sizes. Target size determines the size of creatures that the damage reduction is bypassed for when hit with this technique. User's Rank - Number of Pellets Fired in Each Shot - Max Size Affected D - 3 - Medium (XL) C - 6 - Large (S) B - 9 - Large (M) A - 12 - Large (L) S - 15 - Large (XL)
Name: Spectrum Hojutsu: Aneka-shot Classification: Hojutsu Rank: A Class: Offensive Range: Mid
Description: The upgraded version of Spectrum Hojutsu: Kelbi-shot, Aneka-shot fires a large number of small shots made of a condensed element. The number of shots fired depends on the user's rank, with each shot dealing a B-rank amount of damage and moving at A-rank speeds up to 40 feet, with the spread being as wide as 10 feet. The trick to this technique, is that the bigger the target, the more buckshot pellets will strike it, resulting in more damage to the target. The buckshot line of techniques are ineffective on humanoid or smaller opponents, unless there are multiple targets. This technique is not subject to the damage reduction of larger sizes. Target size determines the size of creatures that the damage reduction is bypassed for when hit with this technique. User's Rank - Number of Pellets Fired in Each Shot - Max Size Affected D - 3 - Large (S) C - 6 - Large (M) B - 9 - Large (L) A - 12 - Large (XL) S - 15 - Bijuu
Name: Spectrum Hojutsu: Sharpened Slug Shot Classification: Hojutsu Rank: B Class: Offensive Range: Mid-Long
Description: The upgraded version of Spectrum Hojutsu: Slug Shot, Sharpened Slug Shot is made for dealing a large amount of damage to a single target over a longer range. As a result, these shots actually gain power the farther away the target is. At mid-range, up to 30 feet, the Slug Shot deals 1 C-rank's worth of piercing damage, moving at A-rank speeds. Between 30 and 60 feet however, the slug shot is able to move at A-rank speeds and deal 1 B-rank's worth of piercing damage to the target.
Name: Spectrum Hojutsu: Channeled Slug Shot Classification: Hojutsu Rank: A Class: Offensive Range: Mid-Long
Description: The upgraded version of Spectrum Hojutsu: Sharpened Slug Shot, Channeled Slug Shot is made for dealing a large amount of damage to a single target over a longer range. As a result, these shots actually gain power the farther away the target is. At mid-range, up to 40 feet, the Slug Shot deals 1 B-rank's worth of piercing damage, moving at S-rank speeds. Between 40 and 80 feet however, the slug shot is able to move at S-rank speeds and deal 1 A-rank's worth of piercing damage to the target.
Name: Spectrum Hojutsu: Drake's Cry Classification: Hojutsu Rank: B Class: Offensive Range: Mid
Description: The upgraded version of Spectrum Hojutsu: Whelp's Hiccup, Drake's Cry chakra utilizes chakra channeled through the Weaponkin and condensed into an almost plasma/flame like state of matter (not the elements). This results in an arcing spread of shots that deals 1 B-rank of damage and moves at B-rank speeds up to 30 feet far and 8 feet wide. The real use of this line of techniques however is that it increases the usual post duration of a status effect. For Drake's Cry, this post duration is increased by 2.
Name: Spectrum Hojutsu: Dragon's Breath Classification: Hojutsu Rank: A Class: Offensive Range: Mid
Description: The upgraded version of Spectrum Hojutsu: Drake's Cry, Dragon's breath utilizes chakra channeled through the Weaponkin and condensed into an almost plasma/flame like state of matter (not the elements). This results in an arcing spread of shots that deals 1 A-rank of damage and moves at A-rank speeds up to 40 feet far and 10 feet wide. The real use of this line of techniques however is that it increases the usual post duration of a status effect. For Drake's Cry, this post duration is increased by 3.
Last edited by Kenji on 21st April 2021, 12:31 pm; edited 3 times in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Roark's Arsenal 19th April 2021, 2:44 pm | |
| - Defense + Endurance Tier Chain:
Name: Organic Carbon Fiber Classification: Fighting Style Rank: C Class: Supplementary Range: Self Description: Due to Roark's natural defense tiers as a Weaponkin, and endurance tiers from his human soul, his body's composition has evolved to be more durable than the average Weaponkin. As a result, equal rank chakra based techniques have no effect on Roark, however Chakra Piercing and Chakra Bypassing techniques are unaffected by this technique. In addition, due to the altered nature of his weaponkin defense tiers, equal rank chakra techniques are knocked in the opposite direction they impact Roark. This effect follows the Heavy Plating knockback effect chart. Each rank takes a fatigue price with each use: D - 1 fatigue C - 2 fatigue B - 3 fatigue A - 4 fatigue S - 5 fatigue - Spoiler:
Name: Organic Carbon Fiber I Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal D-rank Endurance tiers.
Name: Organic Carbon Fiber II Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal C-rank Endurance tiers.
Name: Organic Carbon Fiber III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal B-rank Endurance tiers.
Name: Organic Carbon Fiber IV Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal A-rank Endurance tiers.
Name: Organic Carbon Fiber V Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Building on the concept of Defense Tiers, which incorporates the skin of the user and thus is capable of being pierced, Roark layers endurance tiers around the point of impact, transmitting the physical negation abilities past his skin and into his body. This results in Roark negating chakra techniques thanks to the combination of his defense and endurance tiers. Chakra Piercing and Bypassing techniques are unaffected. When Organic Carbon Fiber isn't active however this technique functions as normal S-rank Endurance tiers.
- Hokkai Techs:
Name: Dynamic Marking - Snipe Classification: Taijutsu Rank: D Class: Supplementary Range: Long
Description: A variation of Dynamic Marking, this technique involves the Hokkai Pet either spitting or urinating at great speeds in a direct line towards a target. The urine/spit/bodily fluid creates an odor for the pet and its user to easily track. The bodily fluid moves at speeds depending on the pet's own speed tiers. The bodily fluid is potent enough to remain on a target for the entirety of a topic, unless the target has a scent hiding technique at least one rank lower than the Hokkai Pet.
Name: Dynamic Marking - Spread Classification: Taijutsu Rank: D Class: Supplementary Range: AoE
Description: Another variant of Dynamic marking, this technique involves the pet urinating or frothing at the mouth, and then shaking violently. This sends droplets of the bodily fluid flying all around it in an area dependent on the pet's size. As a result, nothing caught within the area is safe and the droplets are spread at speeds equal to the pet's speed tiers. Size of Pet - Distance Modifier Small - 0.5x Humanoid - 1x Medium - 2x Large - 3x Colossus - 4x Titanic - 5x
Name: Beast Brain Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: This is a Hokkai Technique that can be learned by both a Hokkai Shinobi and a Hokkai Pet. After decades of training closely with pets, the Hokkai have developed a way to naturally enhance their senses for short periods of time. This has made the Hokkai fantastic trackers and sensory shinobi, as few enemies are able to hide from a properly trained Hokkai. For a target to successfully hide from a Hokkai, they need to use a hiding technique that hides their scent/sound/appearance/etc. at least two ranks lower than the sense level of the Hokkai. However, targets who have been marked by Dynamic Marking are easier to track and find, meaning the target needs a hiding technique at least one rank lower than the sense level of the Hokkai. Rank of User - Sense Level - Stamina Price Per Post D - Base - 0 C - Raised - 1 B - Heightened - 2 A - Enhanced - 3 S - Max - 4
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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