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| Making a Warrior [Chiyo's Jutsu] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Making a Warrior [Chiyo's Jutsu] 7th September 2018, 8:09 pm | |
| - Fighting Styles:
Name: Multi-Wielding Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: It is one thing to witness a person wielding two blades in either hand, but those who train extensively in the use of bladed weaponry they are capable of finding unique and innovative ways of brandishing their swords in battle. For Chiyome, she has not only mastered the arts of wielding a single or dual swords, but has also found she is capable of wielding a sword in her mouth as well, enabling her to wield a grand total of three swords at a time without fear of harming herself should she make a mistake. Her mastery also has the unusual effect of allowing Chiyome to speak normally while holding a sword in her mouth. Due to the unorthodox method of utilizing these weapons, it is harder to keep track of any of her Kenjutsu when utilizing three blades requiring the opponent to possess Reaction or an equivalent equal to her speed, before any checks incurred by the techniques themselves (the higher check takes priority), to accurately gauge her attack path. The unnaturalness of the wielding also makes it so that Muscle Tension is incapable of tracking her accurately unless used alongside Reaction equal to one rank below her speed. Through refining this technique, she is capable of applying similar movement and execution patterns to her other Kenjutsu styles, applying the Reaction check to them as well. No of Retrainings (New Rank) - Sword Styles Affected 0 (C) - Santoryu 5 (B) - Nitoryu 10 (A) - Ittoryu 15 (S) - Other Kenjutsu
Name: Karate Mikaduki-ryu Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Self
Description: The name of this style can be translated as "Empty Hand, New Moon Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Mutoryu" or "No Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was formulated not from the combination of any that Chiyome knows, but rather the principle of utilizing her own body as a "blade" of sorts. As such, it is a Taijutsu fighting style rather than a Kenjutsu fighting style, making it stand out among the others in her repertoire. In order to use this style, Chiyome utilizes her enhanced perception to be able to intercept blows while also capitalizing on the immense force generated by the build up of speed due to her lack of natural strength, applying powerful concussive force to an opponent. Due to the nature of this style, it deals Defense Bypassing Internal Damage to an opponent based on the speed used to execute the attack while also applying knockback to an opponent struck. The knockback can be negated by Strength tiers, however locking one's self in place only serves to increase the damage dealt to them, dealing another count of Internal Damage one rank below the first. Speed Tier - Knockback (ft) D - 1ft C - 3ft B - 5ft A - 7ft S - 9ft *Note: Tier+ Speed increases the knockback by +.5x, Tier++ increases it by +1x, while 1-Rank- increases it by +1.5x
Name: Muto - Naked Warrior Parry Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Contact
Description: Req. Mutoryu. Following the principles of her Kenjutsu, Chiyo uses her various methods of picking up on an opponent's moves in order to track their stance, how they perform their attacks, the different tells of their moves and so much more in order to be able to "parry" in coming blows with pique efficiency. Through this she is capable of establishing a radius around her body wherein she is capable of accurately sensing, dodging or intercepting Physical based attacks, with the reach of this radius and perception within being determined by whether she is utilizing her Reaction Tier, a Reaction Tier Chain, Muscle Tension or a combination of any of the three. It can be extended through the use of Khanika to allow her to be able to predict not only Physical but Chakra, tangible Mental, Hybrid and Spiritual techniques as well, making it all the more versatile at the cost of a Will Price. This interception has a deadly edge when utilized against opponents attempting to strike her with Taijutsu or Kenjutsu, they will sustain physical damage equal to one rank below the speed intercepted if they follow through with their attack. Through retraining, the radius is increased even further as the gains mastery over her ability to intercept attacks. No. of Retrainings (New Rank) - Radius in ft (Rea/Tier Chain/MT) - Will Price = Extension 0 (D) - 3/4/5 - D = +1 5 (C) - 4/5/6 - 2 D = +2 10 (B) - 5/6/7 - 4 D = +3 15 (A) - 6/7/8 - C = +4 20 (S) - 7/8/9 - B = +5 *Note: When combining mediums, their radius values are added together.
Name: Tantsuru Mochiduki-ryu Classification: Fighting Style Rank: B-Rank Class: Defensive/Supplementary Range: Self (Req. One Sword)
Description: The name of this style can be translated as "One Crane, Full Moon Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Ittoryu" or "One Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was born from Chiyome's knowledge of single blade sword styles, most notably Iaido and Full Moon Stance, forming an impeccable precision based sword style. Ittoryu focuses on waiting at the ready, examining an opponent's stance and waiting for the perfect moment to strike. Once that moment arrives, Chiyo lashes out with immense speed, intercepting attacks and hand seals and bypassing an opponent's Reaction Tiers if they possess them to land a blow. This allows the user to observe an opponent through a Dojutsu, Muscle Tension, Reaction or any other sensory medium for an extended amount of time to properly gauge an attack, thus adding an Activation Delay to any of their Kenjutsu utilized in the Ittoryu form in order to bypass Reaction and intercept certain Speeds, with the rank bypassed and intercepted being determined by the time delayed while gaining a modifier based on the opponent's proximity to the user. The bypassing and interception ensures the chance of a successful strike if opponents are unable to escape in time or lack the strength to properly block the attack (Req. Sam Lvl Strength to block any Kenjutsu used in this stance if opponent only uses 1 arm to hold their weapon). However during this observation they are unable to attack lest they prematurely gauge an opponents movement and thus leave themselves open to a counter-counter attack by an opponent requiring them to possess Reaction Tiers 1-rank below to the speed the incoming attack is moving at to dodge. Due to being a branch of Iaido, this style is capable of having its reach extended through the use of Displacement Aura as normal, following the template outlined by the Iaido style. Activation Delay - Proximity - Rea Bypassed/Spd Intercepted - Tier Affected - Delay Reduction (Reaction/Sensory/Both) 10 P.T. - 10ft - D-Rank - Tier Base - 1 PT/2 PT/3 PT 20 P.T. - 8ft - C-Rank - Tier+ - 2 PT/3 PT/5 PT 30 P.T. - 6ft - B-Rank - Tier++ - 3 PT/4 PT/7 PT 40 P.T. - 4ft - A-Rank - 1-Rank- - 4 PT/5 PT/9 PT 50 P.T. - 2ft - S-Rank - 1-Rank - 5 PT/6 PT/11 PT *Note: Tier+ Reaction adds an extra -2 Reduction, Tier++ adds -4 and 1-Rank Tier- adds -6. Time Slowing Dojutsu adds an extra -2 Reduction, Muscle Tension adds -4 while Premonition/Precognition adds -8.
Name: Itto - One Warrior Parry Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Req. Ittoryu. Based on the principle of mixing high speed Kenjutsu with the perception ability of Reaction tiers in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the flat of their blade in order to parry an incoming strike to the left or right away from their body. This allows them to divert the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a equal or higher speed to divert a strength-powered hit or to sustain half of the damage while having it land off target up to a set distance if they use a 1-rank lower speed to divert a similarly ranked strength hit. The speed used to facilitate the parry determines how far the blow is diverted from their person (D = 1ft, S = 5ft), while the the level of speed deflected follows that outlined by Ittoryu. The speed used to deflect the blow also serves to jostle an opponent's weapon, actually wrenching it from their hand if the speed of the deflection is higher than the strength used to deliver the blow itself. This requires the opponent to utilize a gripping technique of at least C-Rank in addition to their strength to hold onto their weapon. This parry of course only works for physical based techniques, however when used along with Upacara: Hardening it can be used to affect Chakra, tangible Mental and Hybrid based techniques as well as Spiritual and Natural to a lesser effect (reduces the damage by an amount equal to 2-Ranks below the speed of the parry). No. of Retrainings - Gripping Technique Req 0 (C) - C-Rank 5 (B) - B-Rank 10 (A) - A-Rank 15 (S) - S-Rank
Name: Ryomamushi Futagetsu-ryu Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Self (Req. Two Swords)
Description: The name of this style can be translated as "Dual Viper, Twin Moon Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Nitoryu" or "Two Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was born from Chiyome's knowledge of dual blade sword styles, namely Twin Moon Stance, which she mixed with Battojutsu in order to make something new and all the more dangerous. The combination resulted in a powerful sword style that focuses on speed and an overwhelming number of strikes to one's defenses. This style forgoes the use of handseals as a whole in order to focus on one's Kenjutsu fully, this style dangerous due to the barrage of deadly blades. Through the use of this style Chiyo is capable of drawing both of her swords and delivering a multitude of slashes to an opponent without sheathing her sword or even taking a breath, while also being able to twirl before making an attack, making them all the more lethal. Spins can be added to any of the Kenjutsu used in the Nitoryu form once this technique is learned in order to deal more grievous wounds to inflict constant bleed damage on opponents, while also being able to multiply the number of slashes dealt in order to deal more damage and eventually more bleed at the cost of more stamina. The multiple slashes drains heavily on Chiyo's stamina, while the spinning too much causes her to become dizzy resulting in her falling if running at Max Tier levels while moving above that results in her vomiting for a set amount of posts depending on her Endurance tiers, making her incapable of action and thus missing said posts. Chiyome added her own personal touches to the style, as she is capable of spinning the blades rather than her own person, incurring an increased stamina price (-2 Stamina per Spin) and reducing the bleed damage dealt in return for eliminating the chance to incapacitate herself. Due to the sheer number of slashes capable of being executed by Chiyo in a single motion, those without Time Slowing Dojutsu are incapable of seeing the individual slashes however those with Muscle Tension or Iai Prediction/Precognition etc can determine where she is aiming however and thus can gauge how to block albeit not being able to actually see the slashes. Spins - Additional Bleed Dmg (Body/Blades) - Reaction Req to Negate Dizziness - End Tiers (P.T. Vomiting) 0 - N/A - None (12) 1 - D (N/A) - D (10) 2 - 2 D (D) - C (8) 3 - 4 D (2 D) - B (6) 4 - C (4 D) - A (4) 5 - B (C) - S (2)
Rank - Max Number of Slashes per PT (Stamina per Flurry) D - 5 (-10 Stamina Every 5 Slashes) C - 10 (-8 Stamina Every 5 Slashes) B - 15 (-6 Stamina Every 5 Slashes) A - 20 (-4 Stamina Every 5 Slashes) S - 25 (-2 Stamina Every 5 Slashes)
Name: Nito - Two Warrior oParry Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Req. Nitoryu. Based on the principle of mixing high speed Kenjutsu with the perception ability Reaction tiers in order to read an opponent's movements and strike true the user swings their blades in defensive arcs, parrying incoming attacks off the blades in the process. This allows them to cushion the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus reducing the damage dealt either completely if they use a higher speed to block a lower strength hit or by half if they use an equal rank speed to block a similarly ranked strength hit. Much like when they attack with Nitoryu, the user is capable of performing multiple slashes in the blink of an eye, being able to direct them in order to block a single blow with each additional strike compounding like a Combination Technique in order to defend against a stronger attack (2 strikes at C-Rank Speed can halve a B-Rank Strength hit). This parry of course only works for physical based techniques, however when used along with Upacara: Hardening it can be used to affect Chakra, tangible Mental and Hybrid based techniques as well as Spiritual and Natural to a lesser effect (reduces the damage by an amount equal to 2-Ranks below the speed of the parry). No of Retrainings (New Rank) - Max # of Slashes per Parry (Stamina per Flurry) D - 2 (-10 Stamina Every 2 Slashes) C - 4 (-8 Stamina Every 2 Slashes) B - 6 (-6 Stamina Every 2 Slashes) A - 8 (-4 Stamina Every 2 Slashes) S - 10 (-2 Stamina Every 2 Slashes)
Name: Saburou Toboetsuki-ryu Classification: Fighting Style Rank: A-Rank Class: Offensive/Supplementary/Defensive Range: Self (Req. Three Swords)
Description: The name of this style can be translated as "Three Wolf, Howling Moon Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Santoryu" or "Three Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This is a style born from Chiyome fusing main principles from her own unique swords styles to create something new and all the more deadly. It fuses the surgical precision of Ittoryu, the overwhelming speed of Nitoryu and the unpredictability Multi-Wielding into one legendary fighting styles that all but the most skilled of swordsmen are unable to keep up with. This style utilizes three katana, one held in either hand and one held in the mouth, with all three being utilized to attack and batter a foe. This style uses intent observation of a foe to determine the most vulnerable points on the target's body before targeting the points with merciless accuracy. Santoryu was made with Kasso in mind and as a result when preformed correctly it's kata are often not even seen only felt by those unfortunate enough to combat her. It is known thanks to it's spacing, which is referred to was the "Triplicate Gradient" which is essentially the 270º Radius from the user to the tip of the blade upon being drawn that a victim is capable of being cut if they are within it. This Kenjutsu style is known for it's highly efficient movement interception ability and thanks to it's spacing plus the user's Reaction they are able to intercept movement within their "Triplicate Gradient". When the user also possesses Muscle Tension however this can be taken one step further allowing the user to predict movement within her "Triplicate Gradient" on par with a Precognitive Dojutsu. When used alongside Khanika Samadhi, however, the user is capable of intercepting movement on par with Precognitive Dojutsu even when an opponent or their attacks are concealed so long as it isn't concealed from Spiritual Sensory. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from the Ittoryu and Nitoryu as well as their composite fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. Despite the name and usual execution of the style, Santoryu kata can be used with less than three swords as long as the user is holding three blades at once (i.e. if one blade is broken Santoryu is still accessible), thus Santoryu's draw speed is determined by the number of usable blades in Chiyome's possession resulting in the following: Wield Type = Effect *True Tri Katana = Santoryu Kenjutsu deal Full Damage despite the number of usable blades. *Proper Tri-Blade = Kenjutsu unable to be seen by those without Equal-rank Reaction + Muscle Tension within "Triplicate Gradient" *Standard Dual-Blade = Kenjutsu unable to be seen by those without Equal-rank Reaction + Time Slowing Dojutsu within "Triplicate Gradient" [Santoryu Style Kenjutsu deal half as much damage] *Improper Mono-Blade = Kenjutsu unable to be seen by those without Precognition/Premonition Dojutsu or Muscle Tension + Time-Slowing Dojutsu within "Triplicate Gradient" [Santoryu Style Kenjutsu deal quarter as much damage]
Name: Santo - Three Warrior Parry Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Self
Description: Req. Khanika Samadhi. The Triplicate Gradient is what determines the effectiveness of Santoryu and affect the distance an opponent's movement can be intercepted with them being cut in the process of they continue moving or attempt to flee. The user is also capable of applying their Khanika to their Triplicate Gradient, extending the reach of their sensory and intercepting ability as well as enhancing their ability to track foes. This results in a Will Reserve price per post (total) the user applies Khanika to their Triplicate Gradient, though makes it so that the user can sense an opponent even if they should be concealed from all four of the user's functional senses or any sensory mediums so long as they aren't concealed Spiritually. Their height and the length of each blade they wield establishes the base "Triplicate Gradient" while Khanika grants an extension and adds a Will price to Santoryu based on the user's rank like so: Height - Blade Length (Katana) - Trip. Gradient (Mono/Dual/Tri) - Rank (Will Price) = Mod. 3 Feet & Below (1 Foot Arm Length) - 2 Feet - 6ft/8ft/10ft - D (A) = +1 4 Feet (1.5 Feet Arm Length) - 2 Feet - ~7ft/~9ft/~11ft - C (B) = +3 5 Feet (2 Feet Arm Length) - 2 Feet - 9ft/11ft/13ft - B (C) = +5 6 Feet (2.5 Feet Arm Length) - 2 Feet - ~10ft/~12ft/~14ft - A (4 D) = +7 7 Feet (3 Feet Arm Length) - 2 Feet - 12ft/14ft/16ft - S (3 D) = +9 8 Feet (3.5 Feet Arm Length) - 2 Feet - ~13ft/~15ft/~17ft - Elite (2 D) = +11 Thanks to the user's Reaction and their possession of Muscle Tension alongside Khanika and Multi-Wielding grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their Triplicate Gradient but likewise parry incoming kenjutsu. With enough skill, Chiyome is capable of parrying incoming strikes with one blade while striking down her opponents with the other two in the same breath. No of Retraining (New Rank) - Perception = Prediction & Effect 0 (B) - Reaction + Muscle Tension = Predicts movement from Samurai Level Speed equal to or Strength + Speed Tier Chain 1-Rank below Reaction. Can parry kenjutsu moving at speeds 1-rank below one's own with a blade in one hand to strike with the opposite hand in the same moment within "Triplicate Gradient" 5 (A) - Reaction Tier Chain = Predicts movement from Samurai Level Speed 1-Rank above or Strength + Speed Tier Chains equal to Reaction. Can parry equal-rank Kenjutsu with a blade in one's mouth to strike with one in their hand in the same moment within "Triplicate Gradient" 10 (S) - Reaction + Khanika = Predicts movement from Samurai Level Speed 1-Rank above or Strength + Speed Tier Chains equal to Reaction even if concealed (all but Spiritual Based greater than Khanika). Can parry 2-rank higher speed kenjutsu with a blade in one hand or mouth to strike with either of the others in the same moment within "Triplicate Gradient" 10+ (S+) - Reaction Tier Chain + Muscle Tension + Khanika = Predicts movement from Samurai Level Speed 2-Ranks above or Strength + Speed Tier Chains 1-Rank Above Reaction (capping at SSS++). Can predict Flying Thunder God/Eight Gates enhanced Movement Speed or equivalent at a 3x Will price. Can parry 3-rank higher speed kenjutsu with a blade in one hand or mouth to strike with one or both of the others in the same moment within "Triplicate Gradient" (Insert Name)'s Current Triplicate Gradient = *Note: If the user is utilizing even a single blade longer or short than a katana, that value is the only one used to calculate the Triplicate Gradient. If using three katana and a blade is destroyed but still being wielded, it is not factored in.
- Samadhi:
Name: Samadhi (Exclusive) Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range: Self
Description: For as long as anyone has known, there have been teachings on how to harness one's will in battle, going so far as to solidify it into a physical force, giving birth to the Displacement Aura utilized by Cypher. Through rigorous training, Chiyome has found a way to command a unique spiritual energy in a very similar way, though she is ignorant to the actual nature of the energy she is wielding. She refers to it as a manifestation of her fighting spirit though in actuality it is connected to the spiritual world and pulls upon a reserve known as her "Will". Samadhi comes in three variations, the first known as Khanika which governs observation in the form of spiritual-based extrasensory perception, the second known as Upacara which governs armament in the form of a spiritual-based armor coating one's body, while the final is known as Appana and governs imposing one's will over others. Due to the spiritual nature of Samadhi, those without a Spiritual based sensory technique are incapable of picking up on the usage of the techniques. All Samadhi techniques draw upon Chiyo's Will Reserve, which grows as she increases in rank. When she runs out of Will, there are no ill effects other than being incapable of utilizing Samadhi further. However, unlike other reserves, Will is capable of being replenished naturally once it is emptied. The rate at which it returns (D = Every 7 Turns, X = Every Turn) and the amount replenished (D = 2 D-Ranks, X = 14 D-Ranks) is based on Chiyo's rank. Rank - Will Reserve D - 1 S-Rank C - 1 S-Ranks B - 2 S-Ranks A - 2 S-Ranks S - 3 S-Ranks "Z" - 4 S-Ranks "X" - 5 S-Ranks *Note: These are the values for [Low] ranks. [High] grants +1 while Elite grants +2.
Name: Samadhi - Khanika Classification: Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Self
Description: Khanika is the first form of Samadhi that allows the user to sense the presence of others and their attacks through spiritual sensory, though Chiyome's most common use of it is to sense the position of other beings. Through the mastery of this technique, Chiyome is allowed to see others even if they are concealed from view or too far to see naturally. When viewed this way, Chiyo can't actually see the person with any physical characteristics, but rather recognizes the target(s) by their "spiritual presence" which forms as a light silhouette on a dark background. Different variations of this sensory can be used to predict an opponent's moves shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to Chiyo as an image or brief "premonition" of what the opponent will do in her mind's eye, and the damage she will take if the attack actually "hits". It appears that the more killing intent the enemy has, the easier they are to predict. Although, with more skill Chiyo can predict future moves whether there are ambient murderous intents or not. Though the power allows her to predict most attacks, it can be circumvented by various means. It cannot predict inherently random attacks, it does not make her any faster than normal, so Chiyo's ability to dodge or parry is dependent on her speed. Through this Chiyo can also sense and empathize with the emotions and nature of others and be used to accurately gauge the power (Rank, Tiers etc) of others as well. This sensory, while useful, is not infallible, as it can be fooled by Spiritual-based concealment, if an individual is swallowed by a larger creature and still remains alive their signature will be concealed within the larger one and it also seems to falter if Chiyo loses their concentration. Khanika doesn't have a visual indication when it is in use, other than a ring around the user's pupil when their eyes are viewed with Spiritual Sensory. This technique has little use on its own, and instead serves to detail the capabilities of those techniques that utilize Khanika for sensory.
Name: Samadhi - Upacara Classification: Kinjutsu Rank: B-Rank Class: Offensive/Defensive Range: Self
Description: Upacara is the second form of Samadhi that allows Chiyo to utilize her "Will" to form an invisible armor that coats her body in a skin tight layer, only able to be sensed by Spiritual-based sensory techniques. Similar to Defense tiers, Upacara can be used to negate or lessen the damage of physical attacks, though of various damage types rather than a single one. Enough force can still overcome this defense, but due to it being Spiritual based it is rather difficult for anything other than Spiritual or Natural techniques to do so. This "armor", despite being innately defensive, is capable of being weaponized in order to enhance Chiyo's physical combat prowess. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, shaped into different forms or imbued into weapons to increase their effectiveness or hardness to prevent destruction by weapon breaking techniques. Any attack enhanced by Upacara hits immensely harder than it would normally without it due to acting like a damage amplifier depending on how potent the technique used is. This form of Samadhi has a unique effect when used against Semi-Tangible or Intangible targets, as it is capable of allowing their Physical based techniques to "touch" and thus deal damage to them. Though through this, all physical damage is counted as "Spiritual" for the purpose of affecting those who are usually incapable of being affected by it, however it is now considered greater than Chakra or Mental Damage though still inferior in comparison to Spiritual or Natural Damage when it comes to damage match-ups. Upacara has no visual indication of when it is in use unless viewed through Spiritual Sensory, with which a white glow seems to envelope whatever is being imbued with it. This technique has little use on its own, and instead serves to detail the capabilities of those techniques that utilize Upacara for defense or attack augmentation.
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Last edited by Anansi on 17th September 2018, 9:28 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 17th September 2018, 4:34 pm | |
| Multi Wielding - Muscle Tension fails unless they also possess reaction tiers one rank below her speed.
Karate Mikaduki-Ryu - Seems fine but I hope you know that the damage you deal will be very low due to the type of damage it is.
Naked Warrior Parry - Damage one below the speed.
Tantsuru Mochiduki-Ryu - Tier+ gives -2, Tier++ is -4, +Tier- is -6. Also, should be One Blade Style, not Three.
Two Warrior Parry - Remove the ability to counter attack if the defenses are greater, makes the tech too powerful.
Samadhi - Fighting styles cannot be exclusive. Will Reserve will be 1,1,2,2,3,4,5
Khanika - Remove anything about being able to see into the future.
Appana - This needs to be split into two techniques. Appana - Domination and Appana - Fortification. As it stands it does far too much and is far too powerful. It can target too many things and ends up lasting far too long for the KO duration. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 17th September 2018, 9:28 pm | |
| Edited. Appana was removed due to laziness and will be reapped at a later date probably *********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 18th September 2018, 5:02 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 18th September 2018, 12:51 pm | |
| - Shunshin:
Name: Shunshin Classification: Fighting Style Rank: B-rank (Recoil Price Varies) Class: Supplementary Range: Self
Description: Often mistaken as variant of the Shunpo technique though it was actually created before it by Kira Isley, it has long since faded out of use within the Isley Family mainly due to it being severe on the hips. Furthermore the distance that the user can cover is likewise inferior to Shunpo while the speed of the acceleration pales in comparison despite this technique being more difficult to master, however in the hands of a female this techniques true potential can be honed. Using this movement style the user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user to damage their body, their hips in particular sustaining the brunt of the Physical Recoil Damage equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of Recoil to move at S-rank speeds (if male) or Blinding Light speeds (if female) for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them. Movement Speed (If Female) - Distance Covered (Recoil Price) D (Swift Release) - 3 (D) C (Bullet Release) - 7 (D) B (Crashing Ground) - 12 (C) A (Vacuum Release) - 16 (B) S (Blinding Light) - 20 (A)
Name: Shunshin: Tonbo Classification: Kinjutsu Rank: C-Rank (-4 Stamna per Use) Class: Supplementary Range: Self, Eye-Sight
Description: Following the use of Shunshin and making use of the acceleration granted by the technique to generate afterimages, colloquially "speed clones", of the user from simply moving at a speed that is difficult for others to track. This technique is more effective against those who cannot actually see them move, however no matter the target they will see seemingly solid copies of the user in various stages of attack deluding them into believing that they are seeing him/her while moving. This technique generates a number of clones based on the user's rank, however when faced with those who are slower than the user the number gains a multiplier to their vision alone based on the disparity between the user's speed and their target's. These Afterimages are nothing but optical illusions, nothing is actually there the victims brain is simply incapable of processing that the user has in fact moved. Due to being optical illusions the afterimages are capable of being completely ignored if a target possesses a Reaction + Defense Tier Chain affixed to sight, though the level required to see through them is based on the user's rank as well. Rank - Afterimages - Speed Disparity = Multiplier - Tier Chain to Negate D - 1 - 1-Rank = 1x - D-Rank C - 2 - 2-Ranks = 2x - C-Rank B - 3 - 3-Ranks = 3x - B-Rank A - 4 - 4-Ranks = 4x - A-Rank S - 5 - 5-Ranks = 5x - S-Rank
Name: Shunshin: Utsusemi Classification: Kinjutsu Rank: B-rank (Recoil & Stamina Price Varies) Class: Supplementary Range: Self (Varies)
Description: The user utilized the high speed movement granted by Shunshin to not only avoid an attack but leave something in their place to take said attack for them similar to Shunpo: Body Replacement. As a result it is both inferior and superior to the technique it is based on. Inferior in that it doesn't happen instantly while superior in that as long as he/she has enough stamina and vitality (recoil) to facilitate the need to Utsusemi the user can do so. It's drawbacks however are that it requires a speed above what is about to hit the user to "Utsusemi" out of the way and the distance the user can do so varies on their skill level. At the lowest rank the user can "Utsusemi" up to fifteen (15) feet away from his/her current location assuming there aren't obstacles in the way such as walls or barriers, every rank up starting at D-rank can increase the number of ft by five capping out at a distance of 40ft by the time one is S-rank. In addition due to Shunshin's limits the user is unable to "Utsusemi" away from things moving above Blinding Light (S-rank+). Speed Used to Avoid - Price to Utsusemi Swift Release - D-rank Recoil + 1 Stamina Bullet Release - 3 D-rank Recoil + 2 Stamina Crashing Ground - C-rank Recoil + 3 Stamina Vacuum Release - B-rank Recoil + 4 Stamina Blinding Light - A-rank Recoil + 5 Stamina
Name: Shunshin: Senka Classification: Kinjutsu Rank: B-rank Class: Offensive Range: Contact (Varies)
Description: Shunshin doesn't only refer to the speed at which one can move but likewise attack and this particular technique was born from such application of movement while simultaneously striking an opponent. In this instance the user moves behind an opponent and in the process hits them twice both front and back however due to the speed of the strike often victims are left wondering how they got hit just once not knowing they have been struck twice. Those without Pain Sensory equal to the speed that the user moved don't even notice the second wound due to them only seeing one and often they will be bleeding out or crippled in one area before either dropping dead from blood loss or noticing it when they want to move said limb. The location of the second strike is often not far from the first albeit being at the back of the body, however with advanced skill the practitioner can extend the distance of the follow up strike from the initial one. Rank - Distance Strikes are apart from each other D - Within 1 ft C - Within 2 ft B - Within 3 ft A - Within 4 ft S - Within 5 ft
Name: Shunshin: Hanmyoka Classification: Kinjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Shunshin is not simply referring to the speed at which one can run but likewise refers to the speed at which they can fall downwards to initiate the unique movement style as long as an opponent is within 15ft. Those who can see farther distances however are affected by this technique at longer distances based on their vision modifier. The result is that the user seemingly disappears once they fall downward, crouching while running on their tiptoes, as it is a unique effect based on the line of sight of the human eye. It is easier for the Human eye (Nova & Zireh are affected as well due to being based on Human Physiology) to adjust towards horizontal moving objects than it is for them to adjust to vertical moving objects due to humanity evolving as not only hunter gatherers but also terrestrial animals. During the interval by which the opponents eyes adjust the user is "invisible" due to moving forward thus escaping the line of sight by not being where the opponent thinks they would be. From the user's lowered position they then strike making it far more difficult to defend from a follow up strike. Those with Barrier Tiers will find that their mind catches up quicker to the user's movement, with Barrier Equal to the speed of movement halving the time the user is rendered invisible while 1-Rank above negates it completely. Rank - Potential Strike Zones - P.T. "Invisible" to Line of Sight D - Legs (Includes Thighs, Knees, Ankles & Feet) - 1 C - Lower Body (Includes Legs, Waist & Abdomen) - 2 B - Upper Body (Includes Torso, Arms & Legs) - 3 A - Upper Body (Includes Head) - 4 S - Entire Body (Includes Extra Appendages) - 5
Name: Shunshin: Kurumushi Classification: KinTaijutsu Rank: S-Rank Class: Offensive Range: Short (Shunshin), Contact (Attack)
Description: Shunshin doesn't only refer to the speed at which one can move but likewise attack and this particular technique was born from such application of movement while simultaneously striking an opponent. In this instance the user moves towards an opponent at their max speed (req. S-Rank or higher Shunshin Speed), their hand held in a tegatanna or "knife hand" position as they do so, making a cleaving motion towards the target's chest or torso so long as the target is within 5ft of them. The momentum built up by Shunshin and the positioning of the hand makes it so that the simple attack turns into a potent assassination technique. If the attack lands, the victim is dealt 1 S-Rank of Physical Defense Piercing Damage and 1 S-Rank of Spiritual Damage to the area struck, being enough to completely obliterate whatever was struck unless the target possesses Defense Tiers. This does nothing to reduce the actual damage unless the defense is greater than the damage, it simply holds the victim's body together so they may receive medical treatment. This technique comes with as much risk as it does reward, as if the blow does not land the force of the blow turns against the user, dealing 1 S-Rank each of Physical and Spiritual Recoil damage, on top of that dealt by the use of Shunshin. This makes it so that, if it misses, the attack can be just as dangerous to the user as to their target.
- Eighth Moon Dance:
Name: Eighth Moon Dance Classification: Fighting Style Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Req. Twin Moon Stance learned + True All Taijutsu. The Eighth Moon Dance is Chiyome's own variation of the Twin Moon Dance coined by the Twin Moon Stance. This style was made as a modification to the principles of its predecessor in order to fit Chiyome's skill set more, as seduction is less her forte. The movements of the style are light-footed, Chiyo moving in graceful, lithe movements that are more like gliding along the ground than taking steps. The way she positions her body and the power within each movement can be highly intimidating to those who view it, however when seen with time-slowing dojutsu the intricate details of the dance is fully appreciated revealing just how intimidating the movements truly are. Through each movement she is capable of intimidating her or striking fear into her foes, with more mastery over this style resulting in the depletion from either the Intimidation or Fear Limits, or even both. Despite being derived from a Kenjutsu style and made for use alongside it, the Eighth Moon Dance is capable of being used independently of the style for movement purposes, with the same effects and prices. No. of Retraining - Limit Targeted 0 (C) - Intimidation Only 5 (B) - Intimidation or Fear 10 (A) - Intimidation & Fear (Reduction Split Evenly) 15 (S) - Intimidation & Fear (Reduction Applied to Both)
Name: Eighth Moon Dance: New Routine Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Chiyome moves her body in a graceful, gliding dance step resulting in opponents reliant on Muscle Tension to be unable to predict their movements, due to being a dance it is tiring and should she be without D-rank Endurance Tiers it will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for D-rank speed tiers by Chiyo, as she found it preferable to learn this Dance over the usual method of bolstering their speed through training. The unnatural gliding motion of her movements and the power behind each one can be highly unnerving to foes, resulting in those viewing her to receive -1 to their Intimidation or Fear Limit depending on the mastery of this style, while those with Time-Slowing Dojutsu receive -1, though in both situations the reduction is per post (total) one lays eyes on Chiyome in motion.
Name: Eighth Moon Dance: Crescent Routine Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Chiyome moves her body in a graceful, gliding dance step resulting in opponents reliant on Muscle Tension to be unable to predict their movements, due to being a dance it is tiring and should she be without C-Rank Endurance Tiers it will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for C-Rank speed tiers by Chiyo, as she found it preferable to learn this Dance over the usual method of bolstering their speed through training. The unnatural gliding motion of her movements and the power behind each one can be highly unnerving to foes, resulting in those viewing her to receive -2 to their Intimidation or Fear Limit depending on the mastery of this style, while those with Time-Slowing Dojutsu receive -3, though in both situations the reduction is per post (total) one lays eyes on Chiyome in motion.
Name: Eighth Moon Dance: Quarter Routine Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Chiyome moves her body in a graceful, gliding dance step resulting in opponents reliant on Muscle Tension to be unable to predict their movements, due to being a dance it is tiring and should she be without B-Rank Endurance Tiers it will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for B-Rank speed tiers by Chiyo, as she found it preferable to learn this Dance over the usual method of bolstering their speed through training. The unnatural gliding motion of her movements and the power behind each one can be highly unnerving to foes, resulting in those viewing her to receive -3 to their Intimidation or Fear Limit depending on the mastery of this style, while those with Time-Slowing Dojutsu receive -5, though in both situations the reduction is per post (total) one lays eyes on Chiyome in motion.
Name: Eighth Moon Dance: Gibbous Routine Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Chiyome moves her body in a graceful, gliding dance step resulting in opponents reliant on Muscle Tension to be unable to predict their movements, due to being a dance it is tiring and should she be without A-Rank Endurance Tiers it will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for A-Rank speed tiers by Chiyo, as she found it preferable to learn this Dance over the usual method of bolstering their speed through training. The unnatural gliding motion of her movements and the power behind each one can be highly unnerving to foes, resulting in those viewing her to receive -4 to their Intimidation or Fear Limit depending on the mastery of this style, while those with Time-Slowing Dojutsu receive -7, though in both situations the reduction is per post (total) one lays eyes on Chiyome in motion.
Name: Eighth Moon Dance: Full Routine Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Chiyome moves her body in a graceful, gliding dance step resulting in opponents reliant on Muscle Tension to be unable to predict their movements, due to being a dance it is tiring and should she be without S-Rank Endurance Tiers it will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for S-Rank speed tiers by Chiyo, as she found it preferable to learn this Dance over the usual method of bolstering their speed through training. The unnatural gliding motion of her movements and the power behind each one can be highly unnerving to foes, resulting in those viewing her to receive -5 to their Intimidation or Fear Limit depending on the mastery of this style, while those with Time-Slowing Dojutsu receive -9, though in both situations the reduction is per post (total) one lays eyes on Chiyome in motion.
- Kasso:
Name: Kasso (Signature) Classification: Fighting Style Rank: A-Rank (Recoil & Stamina Price Varies, Optional Pain Price) Class: Supplementary Range: Self
Description: Req. Shunshin & Eighth Moon Dance. This movement style was created by Chiyome as a way to fully embrace her Isley roots, examining other people who utilized high-speed movement styles as well as animals who moved in unusual or interesting ways in order to emulate them in the way she herself moved. As a result she managed to mix together the sensual, graceful nature of her Eighth Moon Dance with the rapid acceleration of Shunshin to make a dangerous yet beautiful method of moving about. In comparison to other movement styles at it's level it is slower, but it makes up for it by unable to be predicted by Muscle Tension while those with Time-Slowing Dojutsu require Reaction Tiers equal to the speed the user is moving to detect her. This style was made to compliment Chiyome's various styles of Kenjutsu and is fatiguing to the body as without either Endurance Tiers or sustaining Pain (Equal to Recoil) the user will consume the normal stamina price in addition to a recoil price 1-rank lower than the speed that they are moving. However it is superior to both of it's components due to the calm and serenity of the gliding movement, unnerving foes and causing a drop in their Intimidation Limit when viewed even if an opponent is unable to accurately track her movements, while those who can track her receive a greater drain due to actually being able to follow each and every motion. When sustaining pain however due to the increased andrenaline in the user's body they can reach the true speed of this movement style, as like it's composite it can only shine through hardship. Recoil + Stamina Price - Movement Speed (+Pain) - Intimidation Depletion (Reaction/T.S. Dojutsu) D + 1 - Swift Release (D++) - 1 (2) 3 D + 2 - Bullet Release (C++) - 2 (4) C + 3 - Crashing Ground (B++) - 3 (6) B + 4 - Vacuum Release (A++) - 4 (8) A + 5 - Blinding Light (S++) - 5 (10)
Name: Kasso: Gliding Step Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Kasso is primarily a movement style, and to that extent due to being based on the fundamentals of the Eighth Moon Dance it can be used interchangeably with it at the cost of dropping the Intimidation depletion in exchange for increased travelling distance. This of course is completely without the recoil cost but rather the normal purely physical way of utilizing Kasso is capable of being added on to any of the Eighth Moon Dances via retraining this technique starting at Crescent Routine and with the final retraining ending at Full Routine. No of retraining's (New Rank) - Speed Gliding Step is added onto - Movement Speed (Recoil & Stamina Price) 0 (C) - Crescent - Bullet Release (3 D+1) 5 (B) - Quarter - Crashing Ground (C+2) 10 (A) - Gibbous - Vacuum Release (B+3) 15 (S) - Full - Blinding Light (A+4)
- Mueisho:
Name: Mueisho Classification: Fighting Style Rank: SS-Rank Class: Supplementary Range: Self
Description: Req. Kasso + Eight Gates active. This movement style was created by Chiyome as a way to try and match those around her who were capable of moving at unnatural speeds with little to no effort on their part. This lead her to blend the graceful gliding movements of her Kasso style with the raw power granted by the Eight Gates. It takes the concept of Shunshin even further, with the user falling down and almost touching the ground before moving using a combination of gravity and the raw power flowing through their body to seemingly glide across the battle field at immense speeds (Tier++). A single point of contact with the ground for a split second is all that is needed to propel the user forward and with the combination of perception and this speed they are capable of seemingly "flickering" out of the way of incoming obstacles or attacks or further throw off opponents facing them. This style was made to go alongside Chiyome's various Kenjutsu styles, however unlike its composites it isn't stressful on the body at all. This is due to drawing on the strength given by the Eight Gates to completely eliminate the usual requirement of damaging the user's own body to instead simply drain from their physical energy though this means that without knowledge of the Gates or the ability to use them one is unable to use this style. Due to the unnaturalness of the movement it is unable to be detected by Muscle Tension or Time Slowing Dojutsu alone, those with Reaction 1-Rank above one's movement speed experiences motion blur, while those with Muscle Tension + Time Slowing Dojutsu, either + Equal Rank Reaction, Two Ranks Above Reaction or Precognition/Premonition can detect the user just fine, though all others can not even see the user move. This movement style has surpassed the infamous Sonido as the addition of the Eight Gates allows her to cover more ground (distances supplied are increased based on the Gate released i.e. 1st = 1.5x, 2nd = 1.75x etc) while naturally moving, however due to power flowing through Chiyo she can focus this power in order to increase her speed even further (Sam. Level Tier Chain) though at the cost of shortening the overall duration of her Gates. This movement style is unnatural to gaze at, as while those without enough perception are unable to fully appreciate it's serene grace while those who do will be intimidated by it. The speed this style boasts makes it so that many aren't capable of keeping up with the user at all while they glide around the battlefield, earning it the name "Shadowless Flight". Stamina Price - Speed (Max Distance) - Gate Reduction (Speed Granted) 1 - D++ (7 ft) - 1 PT (C-) 2 - C++ (15 ft) - 3 PT (B-) Req. 1st Gate 3 - B++ (23 ft) - 5 PT (A-) Req. 2nd Gate 4 - A++ (30 ft) - 7 PT (S-) Req. 3rd Gate 5 - S++ (37 ft) - 9 PT (SS-) Req. 4th Gate 10 - SS++ (45 ft) - 11 PT (SSS-) Req. 5th Gate 15 - SSS++ (53 ft) - 13 PT (Z-) Req. 6th Gate
- Past Confrontations:
Name: Past Confrontations: Dancer's Grace Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Due to performing and perfecting her Eighth Moon Dance tirelessly, Chiyo has become accustomed to both the method of moving around and the strain that it causes on her physical stamina. As a result she is able to perform the dances with only the usual drain on her stamina despite not naturally possessing Endurance tiers to offset the increased drain. With subsequent retrainings, this not only applies to just the New Routine but even the faster dances that require higher Endurance to offset. No of retraining's (New Rank) - Dance Affected 0 (D) - New Routine 5 (C) - Crescent Routine 10 (B) - Quarter Routine 15 (A) - Gibbous Routine 20 (S) - Full Routine
Name: Past Confrontations: Katana Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instructions by her tutor and doing 100 repeats of a swing using a Katana with a single hand, left and right, as well as both hands and even her mouth, the user has grown used to wielding swords of the same make and weight of a katana stylized with a tapered tip and a curved single-edged blade which has a total length of 36inches with a weight (following the weight limit) of 4. The tip of the blade having a curved edge, tapering to a point at the tip, or more specifically weapons similar to the traditional weapons wielded by users of Iaido. As a result when being wielded by the user as long as the blade is of that specific make the user can carry it as if it had less weight without being burdened at all. With subsequent retrainings as long as the weapon is a Katana made in the same image as what was stated above, the amount of weight it takes from the user's overall weight limit is reduced. No of retraining's (New Rank) - Katana's Weight in the user's weight limit 0 (D) - 4 5 (C) - 3 10 (B) - 2 15 (A) - 1 20 (S) - 0
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 24th September 2018, 8:01 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 25th September 2018, 9:38 am | |
| - Mutoryu:
Name: Muto - Tatsu Maki Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Contact (Spinning), Short (Knockback), Mid (Twister)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Dragon Twister". Much like the Santoryu technique of the same name, Chiyome holds her arms out to her sides, ram-rod straight, before spinning around quickly on her heels. The speed at which she spins is sufficient to generate a powerful twister surrounding her body, reaching 30ft into the air above her. Due to the nature of the spin, this twister does not slice into an opponent but instead knocks them back should one come in contact with it during or after its formation. In order to breach the twister, one must possess strength higher than the speed of the twister's rotation, else-wise they will just be sent flying like anyone else. Should someone breach the twister or enter the "eye of the storm" through other means, they would be able to negate it from within by applying an equivalent amount of rotary force in the opposite direction. While the twister itself deals no damage, coming in contact with Chiyome's arms during her spin deals Defense Bypassing Physical Damage equal to one rank below her rotary speed. The speed of the twister, the knockback dealt when coming in contact with it are dependent on the user's speed (D = 5ft, S = 25ft). As the user masters this technique, the strength level required to pierce through the twister is increased, making it all the more difficult to gain access to the practitioner. No. of Retrainings (New Rank) - Str req to Breach 0 (C) - Tier Base 5 (B) - Tier+ 10 (A) - Tier++ 15 (S) - 1-Rank-
- Ittoryu:
Name: Itto - Iai: Shishi Sonson Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated to "One Blade - Sheathing: Lion's Song". This a simple, if somewhat unusual attack, due to its method of execution. Rather than being drawn from the waist in a standard grip, the sheathed weapon is held beside the user's head in a reverse grip. It is then drawn from the sheathe, brought down upon an opponent in an overhead attack, then resheathed at the user's waist, this entire process seemingly being performed in an instant. The speed of this attack requires the target to possess Time-Slowing Dojutsu in addition to Reaction Tiers in order to detect the movement of the sword, while those with weapon reading techniques (i.e. Iai Precognition or the like) or Muscle Tension are capable of predicting where the blow is going to land. The blow deals Physical Slicing Damage equivalent to the speed used to execute it, intercepting speeds and bypassing reaction as illustrated by Ittoryu should the user choose to add a time delay. The speed of this attack is so great that an opponent often doesn't detect they have been damaged until several moments after they have been dealt a grievous wound. They require a C-Rank Wound Detection technique to realize they were damaged, otherwise the damage will only become apparent a number of PT after they have been struck (often after the user has sheathed their weapon), with the wound blossoming open in a dramatic gout of blood. With retraining, the pain detection technique required and the amount of time the damage is delayed increasing to signify the user's mastery of this technique. No. of Retrainings (New Rank) - Wound Detection Tech Req. - PT Delay 0 (C) - C-Rank - Up to 1 PT 5 (B) - B-Rank - Up to 2 PT 10 (A) - A-Rank - Up to 3 PT 15 (S) - S-Rank - Up to 4 PT
Name: Itto - Iai: Shi Shishi Sonson Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated to "One Blade - Sheathing: Death Lion's Song". This is an advancement on the original technique that takes the principles of various Iaido techniques and applies it to Shishi Sonson. The execution of this technique is still peculiar in that it is performed in a reverse grip, however the blade is drawn from the user's hip as normal. This attack deals Physical Slicing Damage equal to one rank below the speed it is dealt, however the main purpose of the strike is not meant to be offensive. The speed the strike is performed with is capable of carrying the user forward in the direction they slash, moving even farther should they be in mid-air (distance doubled). The speed the user moves is based on the speed they slash out with, enabling them to quickly move out of the way of an attack if they have been rendered immobile for some reason. This can also act as a mid-air movement technique as the user hones their skill, enabling them to move through the sky with ease so long as they can draw their blade. No of Retrainings (New Rank) - Distance Carried = Mid-Air Movement Tech 0 (B) - 10ft = B-Rank 5 (A) - 20ft = A-Rank 10 (S) - 30ft = S-Rank
Name: Itto - Sanjuroku Pound Ho Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Long
Description: This name of this technique, in the ancient dialect of the Origin Continent, can be translated to "One Blade - Feng of 36 Kleshas". This attack is unique in that it is projectile based despite being Kenjutsu. For this, the user's blade is held horizontally above the shoulder of one's sword arm, before it is brought down in a powerful circular slash at break-neck speeds. This slash sends forward a spiraling projectile of compressed air at the user's target so long as they are within 20ft of them. This projectile deals Wind Release Physical Slicing Damage equal to the speed of the slash when they come in contact with a target, though the power of this technique truly shines when matched against other techniques. The spiraling motion of the projectile allows it to drill through Chakra, Physical or tangible Mental based jutsu, to either disperse another attack or drill through defenses. In the case of either, the spiral drills through the jutsu and retains its full damage if it's damage is greater than the technique's rank or if the technique in question is formed of an element Weak against Wind. The spiral drills through the jutsu and has its damage reduced by half (1-Rank) if the opposing technique is equal in rank to the spiral's damage or formed of an element Neutral to Wind. The spiral drills through the jutsu and has its damage reduced to a quarter (2-Ranks) if the opposing jutsu is composed of an element Strong against Wind, otherwise it is destroyed. With more training, the user is capable of extending the reach of their projectiles. No. of Retrainings (New Rank) - Distance of Projectile 0 (D) - 20ft 5 (C) - 20ft 10 (B) - 40ft 15 (A) - 40ft 20 (S) - 60ft
Name: Itto - Sanbyakurokuju Pound Ho Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive Range: Long
Description: This name of this technique, in the ancient dialect of the Origin Continent, can be translated to "One Blade - Feng of 360 Kleshas". This technique is an advancement on Sanjuroku Pound Ho, presumably being ten times stronger than the aforementioned technique. For executing this attack, the user's blade is held horizontally above the shoulder of one's sword arm, before it is brought down in a powerful circular slash at break-neck speeds. This slash sends forward a spiraling projectile of compressed air at the user's target so long as they are within 20ft of them. This projectile deals Wind Release Physical Slicing Damage equal to the speed of the slash when they come in contact with a target. This technique is compressed several times more than the base variation appearing more as a drill than a spiral, resulting in it being able to pierce through A-Rank Defenses with ease. Not only that, but when defenses are stacked consecutively (ex: Triple Rashomon), this is capable of piercing through a certain number of said defenses before its damage is reduced by the action. With further training, the defenses pierced and the number of defenses pierced are increased as the user gains more mastery of its usage. No of Retrainings (New Rank) - Piercing - Consecutive Defenses Pierced 0 (A) - A-Rank - 2 5 (S) - S-Rank - 3
Name: Itto - Hiryu: Kaen Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: Req. Sixth Gate activation. The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "One Blade - Flying Dragon: Fire Blaze". This technique is unique in that it uses friction rather than the cutting power of the weapon to cause damage, making it more dangerous after hitting an opponent than it is before. This cut is performed with the user wielding their sword in one hand, using the other to grip their wrist for support. The user then charges their opponent and slashes at them, the friction built up by the technique heating the blade itself to abnormal levels. Upon striking an opponent, they are dealt a C-Rank of Physical Slicing Damage no matter the speed of the strike, while sparks fly from the blade at the point of impact and catch upon whatever they struck to set it ablaze. This deals varying counts of Fire Release Physical Burning damage to what was set on fire over a number of posts (total), based on the user's mastery of this technique. These flames are capable of being quenched by a C-Rank Water Release technique only, persisting through being pat or any attempt to blow them away. No of Retrainings (New Rank) - Burning Damage - Duration of Flames 0 (C) - 3 D - 2 PT 5 (B) - C - 4 PT 10 (A) - B - 6 PT 15 (S) - A - 8 PT
Name: Itto - Yakkodori Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Mid
Description: The name of this technique, in the ancient dialect of the Origin Continent, translates to "One Blade - Disaster Harbor Bird". This technique follows in the example of the Pound Ho line of techniques, being projectile-based despite the use of a sword in the execution of the technique. The user raises their sword horizontally above the shoulder of their sword arm before bringing the blade down at blinding speed. This movement sends forward a crescent moon shaped air-blade at the user's target so long as they are within 20ft within the user. The blade deals Wind Release Physical Slicing Damage equal to the speed of its execution to whatever it comes into contact with along its path. When trained further, the user is capable of unleashing multiple crescents, each fanning out up to 5ft away from each other, allowing the user to target multiple targets or to overwhelm a single target with multiple strikes. No of Retrainings (New Rank) - No. of Crescents 0 (C) - 1 5 (B) - 2 10 (A) - 3 15 (A) - 4
Name: Itto - Daishinkan Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, translates to "One Blade - Great Dragon Shock". The user draws their sword and dashes up to an opponent, dealing a two-handed overhead strike aimed to cut clean through their target unless they possess a A-Rank Defense Tiers to avoid being instantly bifurcated, however the weapon will still bite deep into their flesh resulting in them sustaining Physical Damage equal to the speed of the strike & additional bleed damage in exchange. A B-Rank Defense + Strength Tier Chain can be utilized to defend against the weapon even further, however they will still suffer bleed damage. Their opponent only feels the attack as they sheathe their sword causing their body to slide apart at the point of impact, usually directly down the middle of their body. To those with Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers during their approach, the area seems to lose it's color becoming black and white the color not appearing until they halt to sheathe their blade. While mainly an aesthetic effect it is triggered due to the speed at which the user is moving with only those with Muscle Tension/Time Slowing Dojutsu + Reaction Tiers or a Precognition/Premonition Dojutsu being able to retain their color vision. For those who possess techniques which differentiate through color they will lose that sort of perception during the black and white effect while if preformed at night those who lack night-vision or an additional B-Rank sensory technique will be unable to see the user's approach. Upon using this technique, the user's body requires a cool-down of 9 posts (total). The user is capable of using it again before the cool-down is up, however their body crumbles under the force of the technique dealing them an A-Rank of Physical Recoil Damage, increasing by 1-Rank per use before the period is up. Consecutive uses also compound their cool-downs. No of retraining's (New Rank) - Defense/Tier Chain to negate bisection (Bleed Damage Dealt each P.T.) 0 (A) - A-Rank Defense/B-Rank Def+Str Chain (2 D) 5 (S) - S-Rank Defense/A-Rank Def+Str Chain (4 D)
Name: Itto - Baki Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Short
Description: The name of the technique, in the ancient dialect of the Origin Continent, can be translated to "One Blade - Horse Ogre". This is a technique that follows the same principle as Daishinkan, though on a smaller scale. The user raises their sword above their head before bringing it down in a powerful overhead swing. This vertical strike is often aimed to remove limbs or appendages, requiring a B-Rank+ Defense Tier in order to resist their limb being removed in return for sustaining Physical Damage equivalent to the speed of the strike as well as bleed damage. If the target possesses a C-Rank Defense + Strength tier chain to resist the Physical Damage in return for only receiving bleed. This blow carries an immense amount of force behind it, so much so that it sends forth a shockwave that extends forward 5ft away from the blade and carries the damage and limb removal properties of the blow forward with it, allowing the user to damage a target even if they should try to dodge the blow. Upon using this technique, the user's body requires a cool-down of 7 posts (total). The user is capable of using it again before the cool-down is up, however their body crumbles under the force of the technique dealing them an B-Rank of Physical Recoil Damage, increasing by 1-Rank per use before the period is up. Consecutive uses also compound their cool-downs. No of Retrainings (New Rank) - Defense/Tier Chain to negate Limb Removal (Bleed Damage Dealt each Turn) 0 (B) - B-Rank+ Defense/C-Rank Chain (2 D) 5 (A) - B-Rank++ Defense/C-Rank+ Chain (3 D) 10 (S) - A-Rank- Defense/C-Rank++ Chain (4 D)
- Nitoryu:
Name: Nito - Taka Nami Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Defensive Range: Mid (Shockwave), Short (Knockback)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Hawk Wave". Spinning on their heel while also twisting their blades in a powerful fashion, the user sends a shockwave of air out in front of them up to 10ft. This shockwave moves at the speed the slash was executed with deals no damage when coming in contact with a foe, however it does deal knock back based on the speed the shockwave is moving, starting at 5ft for D-Rank Speed and capping at 25ft with S-Rank Speed. This technique truly shines when facing projectiles, as it is capable of knocking them aside when meeting them head on. Those projectiles launched with speed alone are completely deflected by the wave, while those backed by strength are simply thrown off course. Projectiles backed by a combination of speed and strength instead have their speed slowed by a certain amount due to possessing the strength to power through the wave. No of Retrainings (New Rank) - Spd/Str Projectile Deflected - Distance Deflected - Speed Debuff 0 (D) - D+ - 1ft - 1 Tier Level 5 (C) - C+ - 2ft - 2 Tier Levels 10 (B) - B+ - 3ft - 3 Tier Levels 15 (A) - A+ - 4ft - 4 Tier Levels 20 (S) - S+ - 5ft - 5 Tier Levels
Name: Nito - Sai Kuru Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Rhino Revolve". The user holds their swords out in front of them, parallel to each other with the blades pointed up, before launching at their opponent quickly while spinning quickly. This charge deals Physical Piercing Damage equal to one rank below the speed the user moves at, however upon making contact with an opponent it sends them careening backwards 20ft to impact anything in their path with great force, dealing another count of Elemental Physical Damage based on what they hit (i.e. Wood would deal Nature Release, Metal would deal Steel Release etc). This technique can be used in mid air to be aimed at a suspended opponent, knocking them back down to earth and dealing the same damage. With greater mastery over this technique, the distance they are knocked back or down increases, and the damage rises with it. The damage starts at D-Rank and increases by 1-Rank based in increments based on the distance traveled before impacting a surface. No of Retrainings (New Rank) - Knockback Distance - Damage Increase 0 (D) - 20ft - Every 30ft 5 (C) - 30ft - Every 25ft 10 (B) - 40ft - Every 20ft 15 (A) - 50ft - Every 15ft 20 (S) - 60ft - Every 10ft
Name: Nito - Nanajuni Pound Ho Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Long
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Feng of 72 Kleshas". This technique is much like the Ittoryu variants, with the user positioning their two blades horizontally above their sword arm before bringing them crashing down, releasing two spirals of compressed air at a target within 40ft of them. Unlike the other variant however, this technique focuses on piercing power and damage dealing rather than counter-attacking or barreling through strong defenses. This attack, due to releasing two projectiles, deals Wind Release Piercing Damage equal to 1-Rank below the speed the projectiles were launched at per projectile that lands. The force behind these projectiles weakens any defenses they meet, permanently reducing defensive jutsu's power by an amount equal to the damage they deal if it is capable of surviving it, or lowering Defense Tiers (and subsequently Defense utilizing Tier Chains) by 1 Rank for a variable amount of time based on the mastery of the user. No of Retrainings (New Rank) - Def Debuff Duration (Tier Chain) 0 (C) - 1 Turn (1 PT) 5 (B) - 2 Turns (2 PT) 10 (A) - 3 Turns (3 PT) 15 (S) - 4 Turns (4 PT)
Name: Nito - Iai: Rashomon Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Mid
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Sheathing: Thin Life Gate". This is a powerful cutting maneuver that is performed by unsheathing two of one's weapons, striking out at a target and resheathing their weapon within an instant. This attack generates a powerful slicing vacuum that increases in size based on the speed of the slash (D = 5ft, S = 25ft) allowing it to extend much further away from the user than would normally be possible. While capable of being used to a deadly effect against smaller targets, this technique was geared towards dealing with those larger than the user, allowing the attacks to deal their full damage, Physical Slicing Damage equal to speed per blade, despite the user's small stature in comparison to them. The sizes affected by this technique are based on the user's mastery of this technique, though they can almost always be revered as skilled hunters of "big game". No of Retrainings (New Rank) - Size Affected 0 (C) - Medium L and Below 5 (B) - Medium XL and Below 10 (A) - Large S and Below 15 (S) - Large M and Below
Name: Nito - Nigiri Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive/Supplementary Range: Self (Nitoryu)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter". This technique is rare in that it is actually a stance in which the user performs their Nitoryu techniques. In this stance, the user's swords are held in a parallel grip in each hand so that the tips are pointing to their left or right side. The positioning of the swords results in them being used in wide, powerful sweeps with both swords close together. This results in the user's attacks churning the air around the user to generate cutting air blades that extends the user's attacks by +5ft, though in return the user is completely incapable of using kenjutsu of other styles until they exit this stance. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has C-rank or above speed there is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Attacks made for this stance or used in it gain the prefix of it (i.e. "Nito - Nigiri: [Insert Attack Name]"). No of Retrainings (New Rank) - Activation Delay (P.T) 0 (C) - 5 5 (B) - 4 10 (A) - 3 15 (S) - 2
Name: Nito - Nigiri: Toto Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Mid
Description: Req. Nigiri active. The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter: Climbing Tower". Swinging their blades in a powerful upwards strike, the user is capable of sending out two projectiles skyward to attack an aerial opponent up to 20ft in the air. These projectiles deal Wind Release Physical Slicing Damage equal to the speed executed with, cutting apart what they come in contact with. Targets suspended in mid-air or flying require a D-Rank Flight or Mid-Air Movement technique + Reaction equal to the speed of the projectiles in order to accurately evade them, otherwise they'll take the full brunt of the attack. No of Retrainings (New Rank) - Flight/Mid-Air Movement Req 0 (D) - D-Rank 5 (C) - C-Rank 10 (B) - B-Rank 15 (A) - A-Rank 20 (S) - S-Rank
Name: Nito - Nigiri: Ototo Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Mid
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter: Return Climbing Tower". This is much like the technique "Toto" though instead of aiming an attack upwards, it is aimed downwards whether the user is using it when they are suspended in mid-air themselves or if they are on solid ground. It is a powerful downwards slash with both blades that sends two vacuums of air in the direction of the blow. These projectiles deal Wind Release Slicing Damage equal to the speed of the slash, but have the added effect of being able to slice through earth, water or other surfaces to deal their damage to targets attempting to conceal themselves within. With more training, the user is capable of targeting foes at greater distances below the earth or within the water than they would be normally. No of Retrainings (New Rank) - Distance Underground/water 0 (D) - 5ft 5 (C) - 10ft 10 (B) - 15ft 15 (A) - 20ft 20 (S) - 25ft
Name: Nito - Nigiri: Hirameki Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter: Flash". The user draws their blades across their body in a powerful forwards slash, sending two waves of air out 5ft in front of them. These compressed air waves move at speeds equal to that the cut was performed with, dealing Wind Release Physical Slicing Damage equal to 1-Rank below the speed. The danger of this technique is not the cutting power, but the jagged bleeding wounds it leaves. The victim bleeds profusely from their wounds every post (total) until they receive at least C-Rank medical treatment to stop the bleeding. The bleeding when struck by both waves is considerably larger than that when struck by one, though the medical attention required to stop the bleeding is the same. No of Retrainings (New Rank) - Bleed per PT (Two Cuts) 0 (C) - 3 D (1 C) 5 (B) - 4 D (1 C + 2 D) 10 (A) - 5 D (1 C + 4 D) 15 (S) - 1 C (1 B)
Name: Nito - Nigiri: Samon Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Long
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter: Sand Drawing". This technique, unlike the others, is more a method of attacking than an attack. It pairs with the basics of the Nigiri stance and enhances them greatly. Their slashes are wider and hold more power within them, their swing churning all the more air when executed. Thus the user's attacks extend even farther than before, gaining an additional distance modifier for all attacks paired with Samon. Of course this method of attacking is much more tiring than usual, adding more stamina drain to any attacks it enhances. Those attacks that are modified by this technique gain "Samon" as a suffix (i.e. "Nito - Nigiri: [Insert Name] Samon"). No of Retrainings (New Rank) - Distance Modifier - Additional Stamina 0 (C) - +5ft - 8 5 (B) - +10ft - 6 10 (A) - +15ft - 4 15 (S) - +20ft - 2
Name: Nito - Nigiri: Maguma Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Contact
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Two Blade - Two Cutter: Demon Bear". This technique is unique among within the Nigiri stance because it does not deal with slashing or cutting one's opponent. Instead the hilts of the weapon are brought down onto an opponent's head or limb with great force, aiming to disorient if aimed at the head or snap limbs if aimed at them. The target requires Reaction tiers equal to the speed of the blow in order to resist being rendered prone for a number of post (total) after being struck or 1-Rank below to halve the duration, while requiring variable Defense Tiers in order to resist their limb being broken while only receiving pain 1-Rank below the speed of the blow in return. No of Retrainings (New Rank) - PT Prone - Def to Resist 0 (C) - 1 PT - C+ 5 (B) - 2 PT - B+ 10 (A) - 3 PT - A+ 15 (S) - 4 PT - S+
- Santoryu:
Name: Santo - Oni Giri Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Ogre Cutter". While rather basic, this is the signature technique of the Santoryu style and one of Chiyome's most used techniques because of its qualities as a quick finisher. She places two swords in a cross formation across her chest and then places the blade in her mouth horizontally behind them. She then rushes at her opponent and executes a simultaneous three-way cut with the weapons, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of her mouth she positioned the sword's main blade at. This technique deals 3 counts of Physical Slicing Damage equal to one rank below the speed she executed the attack at. This attack is powerful, however it has one glaring weakness. The blades line up for a single moment during the swing, enabling the entire attack to be halted with a single parry though the target requires a Time-Slowing Dojutsu + Reaction Equal to her Speed or Premonition/Precognition + Reaction 1-Rank Below Speed in order to notice and exploit this. Otherwise a target must use three separate methods of parrying a blade, one for each sword, to fully defend against this attack. Even so, Oni Giri was designed to overwhelm and overpower, with Chiyo's mastery of it enabling her to break through C-Rank Parrying Techniques or C-Rank+ Strength blocks to deal damage 4-Ranks lower than what would've been dealt to her target. No of Retrainings (New Rank) - Parry Tech/Str Overpowered - Damage Red. 0 (C) - C/C+ - 4-Ranks 5 (B) - B/B+ - 3-Ranks 10 (A) - A/A+ - 2-Ranks 15 (S) - S/S+ - 1-Rank
Name: Santo - Yaki Oni Giri Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: Req. Sixth Gate activation. The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Burning Ogre Cutter". This is a unique elemental add-on to Oni Giri. As the blades are swung, they build up immense frictions, a sparks striking between them to ignite the blades. This converts the damage dealt by the technique to Fire Release Physical Burning Damage, while also setting Chiyo's target ablaze. The amount of time they burn and the damage they are dealt overtime is based on Chiyome's mastery of this technique. Otherwise, this technique follows all the restrictions of the base techniques, including the overpowering of parrying or blocking techniques. No of Retrainings (New Rank) - Burning Damage per PT - PT Burning 0 (C) - 3 D-Ranks - 1 PT 5 (B) - 4 D-Ranks - 3 PT 10 (A) - 5 D-Ranks - 5 PT 15 (S) - C-Rank - 7 PT
Name: Santo - Enbima Yonezu Oni Giri Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Charm Demon Sleepless Night Ogre Cutter". This is another add-on to the Oni Giri technique. This time, during the execution of the technique Chiyome applies a small twist to the slashes, enabling her to target other foes around her initial target. Through this technique she is capable of targeting up to three foes, one for each of her blades, though due to not crossing the blades over her chest as with the usual technique it can be blocked normally. In addition to that, it also drops its ability to overpower defenses in order to be able to catch a target off guard. Her initial movements make it appear as though she is targeting a single foe, as with the regular Oni Giri, requiring those other than said target to possess B-Rank Barrier Tiers alongside their reactionary mediums (Dojutsu, Reaction Tiers etc) to recover from the feint in time to defend themselves. She is capable of targeting those within 5ft of her target for this technique, however her mastery of this technique can see that maximum increased. No of Retrainings (New Rank) - Distance Away from Target - Barr. to Resist 0 (B) - 5ft - B-Rank 5 (A) - 10ft - A-Rank 10 (S) - 15ft - S-Rank
Name: Santo - Tora Gari Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Tiger Hunting". This technique is executed by Chiyome placing her two swords over her mouth blade, before swinging forth a forward descending slash at a foe. This technique deals Physical Slicing Damage equal to the speed it is executed with, though the real danger of the technique lay within its capacity to deal enough pain to an opponent to render them completely unconscious. The pain dealt by this technique is blinding, resulting in targets losing consciousness within 5 posts (total) of being dealt a wound from this technique. Those who possess Pain Resistance retain consciousness for double the time, and naturally those with Pain Immunity are completely unaffected by the pain aspect of this technique. Those struck require Barrier Tiers equal to the speed to resist succumbing to the pain, while those with Endurance Tiers remain unconscious for a specified number of PT (D = 25 PT, S = 5 PT). No of Retrainings (New Rank) - PT til Unconscious 0 (D) - 5 PT 5 (C) - 4 PT 10 (B) - 3 PT 15 (A) - 2 PT 20 (S) - 1 PT
Name: Santo - Toro Nagashi Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive/Defensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Blade Wolf Stream". This is a technique that can be used as either a parry or a direct attack, depending on the situation. Chiyome, whether charging towards her opponent or vice versa, continues or begins her movement forward while spinning, blocking and dodging Physical Based attacks within a 5ft radius of her person with her own weapons before executing a cut across her opponent's chest. Her ability to dodge attacks and subsequently the amount of damage she avoids or turns is based on her own tiers, though the counter attack his always executed flawlessly unless her movement is somehow halted. The damage of the cut is based on the speed she was moving, however the target requires Reaction 1 Tier Level Above her speed in addition to speed equal to her own in order to notice or avoid the counter in question. No of Retrainings (New Rank) - Reaction Req 0 (D) - 1 Tier Level Above 5 (C) - 2 Tier Levels Above 10 (B) - 3 Tier Levels Above 15 (A) - 4 Tier Levels Above 20 (S) - 5 Tier Levels Above
Name: Santo - Ushi Bari Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Bull Needles". This is a two part technique, the first part initiated as Chiyome holds her two swords out before her like bull's horns before rushing at her target. This causes the blades to deal Physical Piercing Damage equal to 1-Rank below the speed she was running at, while impaling a target and locking them in place unless they possess C-Rank Defense or Strength tiers or a D-Rank Tier Chain of the two. In the case of Defense, it does nothing to negate the damage unless it is higher, being used simply to allow the blades to come free with more ease, while removing them with Strength deals the target another count of damage 1-Rank below the first, while a tier chain results in another count of damage 2-Ranks below. Should the target be impaled and held in place as planned, Chiyome then snaps her head in a semi-circular motion to cut at her opponent with her mouth blade, dealing Physical Slicing Damage equal to the speed the blow is executed with, usually aimed to behead her foe. No of Retrainings (New Rank) - Def/Str/Tier Chain Req 0 (C) - C-Rank/D-Rank 5 (B) - B-Rank/C-Rank 10 (A) - A-Rank/B-Rank 15 (S) - S-Rank/A-Rank
Name: Santo - Gazami Dori Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Crab Seize". This is a potent execution technique utilized by Chiyome, despite its rank. She holds all her swords parallel to each other to one side, her opponent's neck usually between them, before quickly switching the places of the top and bottom blades in a guillotine-like motion. This motion aims to cut clean through their target unless they possess a D-Rank Defense Tier to avoid their head being cut clean off, sustaining Physical Damage equal to the speed of the strike and additional Pain in exchange. Should they possess a D-Rank Defense + Strength Tier Chain, they can also resist this damage to receive only pain. Should a target survive this attack, the pain from the attempt to sever their head is disorienting, resulting in them falling unconscious after 1 post (total). They remain unconscious based on their Endurance Tiers (D = 10 PT, S = 2 PT) while Barrier Tiers equal to the speed can resist the pain. No of retraining's (New Rank) - Defense/Tier Chain to negate Beheading (Pain Dealt) 0 (C) - D-Rank (3D) 5 (B) - C-Rank (C) 10 (A) - B-Rank (B) 15 (S) - A-Rank (A)
Name: Santo - Karasuma Gari Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short (Deflection)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Crow Demon Hunting". This is a powerful anti-projectile technique formulated for this fighting style. Chiyome performs several slashes at high speeds, aimed at projectiles coming towards her. The speed of projectiles she is capable of intercepting is based on her tiers, however the number of projectiles she is capable of deflecting is based her mastery of this technique with a modifier based on the speed she uses to execute it (D = 1x, S = 5x), while the distance deflected away from her person is always 5ft. The speed of this attack is so great that, so long as the durability of the blades used by Chiyome is higher than that of the projectiles she is targeting, her weapons are capable of cleaving clean through them. This technique is also able to be used against jutsu based projectile techniques (i.e. Water Bullet or Fire Ball) with varying results: Hybrid = Deflection (Normal), Chakra/Physical/Mental = Deflection (Halved), Spiritual/Natural = Deflection (Quartered), though when not imbued with Samadhi this technique is only able to affect that which is tangible. No of Retrainings (New Rank) - Max Projectiles 0 (C) - 2 5 (B) - 3 10 (A) - 4 15 (S) - 5
Name: Santo - Gyuki: Yuzume Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Bull Ogre: Brave Claw". This is an anti-weapon technique formulated by Chiyome in order to deal with other swordsmen or weapon masters in combat. She holds her blades outwards before her like bull's horns before charging at her targets. She slams into her target, dealing Physical Piercing Damage equal to the speed of her charge. When impacting a weapon or tool, this technique counts as a Weapon Destruction Technique of varying rank based on Chiyo's mastery of this technique. This allows her to shatter the weapons of lesser opponents in order to remove them from battle. No of Retrainings (New Rank) - Rank of Weapon Destrcution 0 (C) - D-Rank 5 (B) - C-Rank 10 (A) - B-Rank 15 (S) - A-Rank
Name: Santo - Tatsu Maki Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Defensive Range: Short (Spinning), Mid (Knockback), Long (Twister)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Dragon Twister". This is a powerful technique that is used as a method to both damage opponents and blow them away from the user. Chiyome holds her arms and blades out to her sides, ram-rod straight, before spinning around quickly on her heels. The speed at which she spins is sufficient to generate a powerful twister surrounding her body, reaching 60ft into the air above her. Due to the nature of the spin, this twister slices deep into an opponent, dealing Wind Release Slicing Damage equal to the speed of the spin, while also knocking them back should one come in contact with it during or after its formation. In order to breach the twister, one must possess strength higher than the speed of the twister's rotation, else-wise they will just be sent flying like anyone else. Attempting to do so is highly hazardous, as those who come in contact with the twister are dealt damage. Should someone breach the twister or enter the "eye of the storm" through other means, they would be able to negate it from within by applying an equivalent amount of rotary force in the opposite direction. While the twister itself deals damage, coming in contact with Chiyome's blades during her spin deals Physical Slicing Damage equal to one rank below her rotary speed. The speed of the twister, the knockback dealt when coming in contact with it are dependent on the user's speed (D = 10ft, S = 50ft). As the user masters this technique, the strength level required to pierce through the twister is increased, making it all the more difficult to gain access to the practitioner. No. of Retrainings (New Rank) - Str req to Breach 0 (B) - Tier+ 5 (A) - Tier++ 10 (S) - 1-Rank-
Name: Santo - Ichi Gorilla Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - One Gorilla". This is a unique technique in the Santoryu style as it does not revolve around the use of a blade, it has no offensive use on its own and it's actually a set up for another attack. Through this technique, Chiyome buffs the muscles of her arms through the sacrifice of her physical energy, causing the muscles therein to bulk and tear in order to compensate for this boost. Through a -3 Stamina and C-Rank Recoil Price, Chiyome is granted Inhuman Strength (B+) for 1 Turn. This allows her to apply strength to her Kenjutsu, lift heavy weights, batter foes or anything else that is capable with Strength Tiers. This is unique in that it can be used without Chiyo wielding her swords, though without them the technique it is setting up for cannot be utilized. When used while the Eight Gates are active, this boost is only increased by the power already flooding through her, granting A-Rank- Strength instead. No of Retrainings (New Rank) - Strength Granted (w/ Gates) - Duration 0 (B) - B-Rank+ (A-Rank-) - 1 Turn 5 (A) - B-Rank++ (A-Rank) - 2 Turns 10 (S) - A-Rank- (A-Rank+) - 3 Turns
Name: Santo - Hyakuhachi Pound Ho Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Long (Range), Mid (Explosion)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Feng of 108 Kleshas". This is a more powerful version of the other, similarly named techniques. Chiyome holds her swords over her shoulder with her mouth blade pointed in the same direction, before performing a circular swing that launches a projectile of air at her intended target. Rather than being a spiral of air or two, the power of the three blades generate a powerful shell of compressed air that is launched at an opponent within 60ft of Chiyo. This shell moves at speeds equal to that it was executed with, while upon coming in contact with its target or another surface, it explodes outward dealing one count of Wind Release Physical Concussive Damage to what it had come in contact with and another to all targets within a 30ft radius, including the user should they be within range. This technique is powerful in that it was made to eviscerate targets upon being used, resulting in those who do not have Defense Tiers having their bodies ripped open with bloody lacerations, causing heavy bleeding thanks to the force of the attack. No of Retrainings (New Rank) - Defense to Resist Lacerations (Bleed Damage per Turn) 0 (B) - B-Rank (2 D) 5 (A) - A-Rank (4 D) 10 (S) - S-Rank (1 C)
Name: Santo - Ni Gorilla Classification: Taijutsu Original Rank: A Count: 0/5 Current Rank: A Class: Supplementary Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Two Gorillas". A follow up that can only be used after the Santoryu technique "Ichi Gorilla", strangely enough. Chiyome further boosts her strength, pushing her body even further, paying an additional -4 Stamina and B-Rank Recoil to increase her strength to Hyper Break (A+) level for an additional Turn, added on to the time for Ichi Gorilla. Much like the former technique, when used inside of the Eight Gates the boost to her strength is much greater due to using the power already flooding her body to empower her muscles even further thus granting her S-Rank- Strength. No of Retrainings (New Rank) - Strength Gained (w/ Gates) - Duration 0 (A) - A-Rank+ (S-Rank-) - +1 Turns 5 (S) - A-Rank++ (S-Rank) - +2 Turns
Name: Santo - Nigori-Zake Classification: Kenjutsu Original Rank: S Count: 0/5 Current Rank: S Class: Offensive/Defensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Two-Strong Strength Slash". After performing Ichi and Ni Gorilla, Chiyome swings her swords so that the tips meet when they hit the opponent, with the swords in her mouth and left hand being held at the same level and the right's hilt dropping at an angle. This blow is backed not only by Speed, but by Strength as well due to the aforementioned technique, dealing two counts of damage as a result: the first being Physical Slicing Damage from the speed of the strike, being equal to one rank below and the second Physical Piercing Damage from the strength, being equal to the tier. This technique was originally designed as an offensive maneuver, however it can be used as a parrying technique if necessary. When used to block another attack, the strength of this technique deals damage to the other's weapon equal to that used, while sending shockwaves of pain (equal to 1-Rank below Strength) through the appendage holding the weapon from the force. This technique channels all the power of Ichi and Ni Gorilla into it, resulting in both techniques ending once this one has been used. However with further mastery, Chiyome can gain multiple uses of it within the time span of the requisite techniques. No of Retrainings (New Rank) - # of Uses 0 (S) - 1 5 (SS) - 2 10 (SSS) - 3
Name: Santo - Senhachiju Pound Ho Classification: Kenjutsu Original Rank: S Count: 0/5 Current Rank: S Class: Offensive Range: Long
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Feng of 1080 Kleshas". This is the most powerful variant of the other, similarly named techniques and the one most suited towards landing killing blows. Chiyome holds two of her swords horizontally above the shoulder of her sword arm with her mouth blade positioned by them, and then performs a circular swing that launches three projectiles of compressed air spiraling towards her intended target so long as they are within 100ft of her. Each projectile deals Wind Release Piercing Physical Damage equal to the speed at which the swing was executed, resulting in the opponent taking all three counts should all three projectiles hit. This technique is made even more dangerous by the jagged, torn wounds left behind by the slicing winds, resulting in targets bleeding profusely from the wounds until they receive attention from at least an A-Rank Medical technique. No of Retrainings (New Rank) - Bleed per Projectile - Medical Tech Req 0 (S) - 2 D - A-Rank 5 (SS) - 3 D - S-Rank 10 (SSS) - 4 D - SS-Rank
Name: Santo - Hyokindama Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Defensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Leopard Harp Orb". With this technique, Chiyome spins on her heels while swinging her blades around her person rapidly. This forms a spherical barricade of slashing blades around herself, said barricade having two purposes. The first is the deflection of projectiles and blows aimed at her and the second is to hide her own attacks within the flurry. For the first, the number of blows turned or projectiles deflected is based on her mastery of this technique with a modifier based on her speed (D = 1x, S = 5x) while the second allows her to use this technique to proceed any Santoryu technique, applying an B-Rank Reaction requirement to said technique, which an opponent must meet in order to even notice its execution. No of Retrainings (New Rank) - Deflected (Projectiles/Blows) - Max Rank of Santoryu 0 (B) - 4/2 - B-Rank 5 (A) - 8/4 - A-Rank 10 (S) - 12/6 - S-Rank
Name: Santo - Daibutsu Giri Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Long
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Great Buddha Cutter". This technique was made based on the principles of a Nitoryu technique, in order to enable Chiyome to face off against opponents much larger than herself while dealing the same amount of damage to them that she would against someone the same size as her. She performs a series of high-speed slashes with each of her three swords, each generating a powerful slicing vacuum that increases in size based on the speed of the slash (D = 10ft, S = 50ft) allowing it to extend much further away from the user than would normally be possible. While capable of being used to a deadly effect against smaller targets, this technique was geared towards dealing with those larger than the user, allowing the attacks to deal their full damage, Physical Slicing Damage equal to speed per blade, despite the user's small stature in comparison to them. The sizes affected by this technique are based on the user's mastery of this technique, though they can almost always be revered as skilled hunters of "big game". No of Retrainings (New Rank) - Size Affected 0 (B) - Large M and Below 5 (A) - Large L and Below 10 (S) - Large XL and Below
Name: Santo - Yasha Garasu Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Yaksha Crow". This is a simple attack wherein Chiyome spins like a rolling wheel towards her enemy while continuously thrusting her swords at the opponent, the attack leaving groups of three cuts shaped like crows' feet. The speed she is moving dictates the damage of the attack, each cut dealing Physical Slicing Damage 2-Ranks below the speed it was executed with. The true danger behind this technique is how an opponent is cut, causing them to bleed profusely from their wounds for a short period of time after they are cut. The bleed damage is per "foot" left and Chiyome can leave up to three "feet" upon an opponent (i.e. 9 cuts) before the stamina price for this technique must be paid again. No of Retrainings (New Rank) - Bleed per PT (Duration) 0 (A) - 2 D-Ranks (4 PT) 5 (S) - 4 D-Ranks (6 PT)
Name: Santo - Ul-Tora Gari Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Extreme Tiger Hunting". This is an advancement of the similarly named Santoryu technique, though this with more lethal implications than its predecessor. Chiyome puts her hand swords over her mouth blade and swing them forth a forward descending slash with them. This attack deals Physical Slicing Damage equal to the speed it was executed with, though now the pain it deals is enough to render an opponent unconscious once they succumb to the pain. The count down to this is 5 posts (total), though it is doubled for those with Pain Resistance, while the duration is based on Chiyome's mastery of this technique. Those with Endurance Tiers are capable of resisting their pain, enabling them to keep fighting without falling unconscious. Those with Pain Resistance are unconscious for half the amount of time, while those with Pain Immunity are completely unaffected by the pain aspect of this technique. No of Retrainings (New Rank) - Turns Unconscious (Endurance to Resist) 0 (A) - 2 Turns (S-Rank) 5 (S) - 3 Turns (SS-Rank)
Name: Santo - Kokujo: O Tatsumaki Classification: Kenjutsu Original Rank: S (-5 Stamina & A-Rank Will Price) Count: 0/5 Current Rank: S Class: Offensive Range: Mid (Spinning), Long (Knockback), AoE (Twister)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Kalasutra: Great Dragon Twister". This is a more powerful version of the Santoryu technique Tatsu Maki, employing the use of Samadhi in order to empower it further. Chiyome holds her arms and blades out to her sides, ram-rod straight and her blades pitch black, before spinning around quickly on her heels. The speed at which she spins is sufficient to generate a powerful twister surrounding her body, reaching 200ft into the air above her. Due to the nature of the spin, this twister slices deep into an opponent, dealing Wind Release Slicing Spiritual Damage equal to the speed of the spin, while also knocking them back should one come in contact with it during or after its formation. In order to breach the twister, one must possess strength higher than the speed of the twister's rotation, else-wise they will just be sent flying like anyone else. Attempting to do so is highly hazardous, as those who come in contact with the twister are dealt damage. Should someone breach the twister or enter the "eye of the storm" through other means, they would be able to negate it from within by applying an equivalent amount of rotary force in the opposite direction. While the twister itself deals damage, coming in contact with Chiyome's blades during her spin deals Spiritual Slicing Damage equal to one rank below her rotary speed. The speed of the twister, the knockback dealt when coming in contact with it are dependent on the user's speed (D = 20ft, S = 100ft). As the user masters this technique, the strength level required to pierce through the twister is increased, making it all the more difficult to gain access to the practitioner. No. of Retrainings (New Rank) - Str req to Breach 0 (S) - Tier++ 5 (SS) - 1-Rank- 10 (SSS) - 1-Rank
Name: Santo - Rengoku Oni Giri Classification: Kenjutsu Original Rank: S (-5 Stamina & A-Rank Will Price) Count: 0/5 Current Rank: S Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "Three Blade - Purgatory Ogre Cutter". Rather than the other variation of the technique that were add-ons, this is a powerful variation of Oni Giri strengthened by the use of Samadhi. Chiyome first stands facing away from her opponent, rather than towards them. Then in an instant, she turns and lashes out at them requiring Reaction Tiers equal to her Speed in order to notice the surprise attack in time to counter or defend. She then executes the usual movements of Oni Giri, crossing two blades across her chest with the mouth blade backing them before performing a forward slash. This slash deals Spiritual Slicing Damage to a target equal to the speed it was executed with. The weakness of this technique, the crossing of the blades, is still present but much more difficult to exploit as it requires Time-Slowing Dojutsu + Reaction 1-Rank Above her Speed or Premonition/Precognition + Reaction Equal to Speed in order to notice. The force from this technique hitting a target creates a powerful shockwave with the user at its epicenter, sending everyone within a 10ft radius flying 30ft away from her and her target. While the original technique focused on overpowering defenses, this focuses on destroying them. This technique breaks through parries, Strength based blocks and even weapons in order to deal damage to foes, all without the reduction present in the predecessor of this technique. No of Retrainings (New Rank) - Parry Tech/Str/Weapon Destroyed 0 (S) - S-Rank/S+/Normal Weapons 5 (SS) - SS-Rank/SS+/Blacksmith Forged 10 (SSS) - SSS-Rank/SSS+/Samurai Sword
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Last edited by Anansi on 25th April 2019, 1:49 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 24th January 2019, 10:57 pm | |
| Shishi Sonson - Needs to be C-Rank, re-order table and reduce by a rank, C-S Wound Detection.
Pound Ho(1) - Distance of projectiles 20-60, if it hits a technique of greater rank it is destroyed, the Quartered Damage is only if it hits an element strong against wind.
Pound Ho(2) - Layers drilled through 2-3.
Kaen - No, the wind cutting blades I can understand but generating flame from friction will need to be done some other way.
Daishinkan - A-Rank minimum with Defense only required to prevent instant bifurcation, Defense+Strength required to resist having the weapon cleave mostly into the body. Bleed is 2 D, 4 D each PT or 4 D, C if each turn.
Baki - B-Rank, Defense to prevent amputation, Defense+Strength to prevent limb break, bleed goes 2-4 D.
^For both of the above, I really dislike them, feel like they also should have some kind of downside, like a cooldown or a short charge period.
Nanajuni Pound Ho - Piercing damage one rank below.
Iai: Rashomon - 5-25 ft
Nigiri - +5 feet
Ototo - 5-25 feet
Hirameki - C-Rank
Oni Giri - C-Rank, then damage reduction for breaking through is 4,3,2,1
Yaki Oni Giri - How are you setting the blades on fire? If it's elemental it needs to be Ninkenjutsu, otherwise you need to explain.
[Mumbo jumbo] Oni Giri - B/A/S-Rank Barrier Tiers, not +
Tora Gari - No. The KO needs a duration and a tier-based way to resist, barrier and/or endurance works.
Toro Nagashi - Needs an interception range and specified that it blocks physical based only. Also tier level increase goes 1-5
Gazami Dori - Defense only to stop beheading, Defense+Strength to stop damage, sustaining only pain. Unconsciousness needs a duration and a tier method of negation. Also reduce tier requirements by one rank.
Karasuma Gari - Hybrid normal deflection, chakra/mental deflection(halved), spiritual/natural deflection(Quartered)
Ichi Gorilla - -3 Stamina, when used during Eight Gates, the tiers granted are 2 tier levels higher, not 4.
Hyakuhachi Pound Ho - No. AoE insta-kill technique at B-Rank with rank higher tier negation and no downsides? No.
Ni Gorilla - -4 Stamina, +1 Turn, +2 Turns, same tier increase thing when Eight Gates are active as before, 2 tier levels not 4.
Nigori-Zake - One rank below speed, equal to strength. Detail how much pain is caused.
Senhachiju - Time period of bleed required, also detail whether it's per projectile or if all three hit. If it's per projectile it needs to be reduced massively.
Hyokindama - For projectiles/blows make it 4/2 then 8/4/ then 12/6, if used to proceed the other tech it'll be a B-Rank reaction add-on.
Daibutsu Giri - 10-50 feet, Large M, L, XL
Yasha Garasu - 2 D, 4 D bleed
Ul-Tora Gari - No. You aren't getting a coma tech at A-Rank.
O Tatsumaki - -5 Stamina
Rengoku Oni Giri - -5 stamina, Normal weapons/blacksmith weapons/samurai sword.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 2nd February 2019, 12:07 am | |
| Edited *********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 25th April 2019, 2:10 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 7th August 2019, 7:16 pm | |
| - Mutoryu:
Name: Muto - Reishoken Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Self (Mutoryu)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist". This technique is rare in that it is actually a stance in which the user performs their Mutoryu techniques. This stance was born from observing those who utilized great speed or strength to apply more force to their attacks, Chiyo theorizing that by building up enough force she could actually displace the air around her strike to extend it even further (adds on to Mutoryu's Interception Range) This often executed by Chiyo starting in a resting motion before lashing out at extreme speeds, then stopping just as suddenly. Despite predominantly being focused on displacing air around the user, the nature of the displacement makes it so that it can be used similarly on water, though at half the usual distance, allowing for either Wind or Water Displacement. Either way the techniques of this style are easily capable of being picked up by Displacement Sensory belonging to either of the above, while the sudden motions of the body result in the techniques of the style incurring a Recoil Price upon the user. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed there is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Attacks made for this stance or used in it gain the prefix of it (i.e. "Muto - Reishoken: [Insert Attack Name]"). No of Retrainings (New Rank) - Activation Delay (P.T) 0 (B) - 4 5 (A) - 3 10 (S) - 2
Speed - Materia Harnessed = Taijutsu Ext. - Tier Level Mod. D - 1 D (Wind = 1ft, Water = 6in) - Tier- = +.25x Materia C - 2 D (Wind = 2ft, Water = 1ft) - Tier Base = +.5x Materia B - 3 D (Wind = 3ft, Water = 1ft 6in) - Tier+ = +1x Materia A - 4 D (Wind = 4ft, Water = 2ft) - Tier++ = +1.5x Materia S - 5 D (Wind = 5ft, Water = 2ft 6in) - 1-Rank Tier- = +2x Materia
Name: Muto - Reishoken: Hanafubuki Classification: Taijutsu Original Rank: D (D-Rank Recoil) Count: 0/5 Current Rank: D Class: Supplementary Range: Contact (Impact Surface), Varies (Launch Distance)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Falling Cherry Blossoms". This technique is a very basic technique within the Reishoken stance, focusing on harnessing the gathered materia and releasing it in a measured burst. The momentum for this technique is gathered by the user falling or being thrown from a point, the user harnessing the materia needed as they fall. The materia generates a cushion beneath them to protect themselves from the impact as well as launch them back into the air a set distance. The fall damage negated is based on the speed at which the user is falling, while the height they fell from determines how far they are launched back into the air. As Chiyo refines this technique, it is capable of being used at higher speeds and greater heights to protect herself from danger. No. of Retrainings (New Rank) - Fall Speed (Fall Neg.) - Fall Distance = Launch 0 (D) - D-Rank (1/8th) - 10ft = 5ft 5 (C) - C-Rank (1/4th) - 20ft = 10ft 10 (B) - B-Rank (Half) - 30ft = 15ft 15 (A) - A-Rank (3/4th) - 40ft = 20ft 20 (S) - S-Rank (Full) - 50ft+ = 25ft (or Half Distance)
Name: Muto - Reishoken: Seikoku Classification: Taijutsu Original Rank: D (D-Rank Recoil) Count: 0/5 Current Rank: D Class: Offensive Range: Contact
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Bull's Eye". This is a basic technique of the Reishoken stance created to help one control its power. Seikoku is executed by the user running forwards, then throwing out their hand with a single finger extended as they stop. This sends out a pointed shockwave instead of a widespread one, making it very precise with a high penetrative power. While this technique does little damage on its own (D-Rank Physical), it possesses the ability to pierce defenses and is very painful when it lands. As Chiyo refines her skill with this technique, she is capable of executing it at higher speeds to enhance the piercing power and pain dealt. No. of Retrainings (New Rank) - Speed = Piercing Damage (Pain) 0 (D) - D = D-Rank (1 D) 5 (C) - C = C-Rank (2 D) 10 (B) - B = B-Rank (4 D) 15 (A) - A = A-Rank (C) 20 (S) - S = S-Rank (B)
Name: Muto - Reishoken: Ikidomari Classification: Taijutsu Original Rank: D (D-Rank Recoil) Count: 0/5 Current Rank: D Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: End of the Road". This technique begins with the user dashing forwards, then dragging their foot along the ground as they come to a halt. This channels the materia they have gathered into a lane-like shockwave trailing behind them. Because of its execution, this technique doesn't have any obvious offensive aspects however it can cause those on the same surface as the user to stumble unless they possess a D-Rank Balancing Technique. This technique was created for the express purpose of targeting those underground or underwater, dealing Earth or Water Release Physical Crushing Damage to them. The "road" trails 5ft behind the user, and 5ft deep, however the speed at which one was moving before halting adds a modifier to these distances (D = 1x, S = 5x). As Chiyo refines this technique, the balancing technique required to maintain one's footing and the damage dealt to those caught in the trail is increased. No of Retrainings (New Rank) - Balancing Tech Req. - Damage Dealt 0 (D) - D-Rank - 1 D 5 (C) - C-Rank - 2 D 10 (B) - B-Rank - 4 D 15 (A) - A-Rank - C 20 (S) - S-Rank - B
Name: Muto - Reishoken: Oshi Classification: Taijutsu Original Rank: D (D-Rank Recoil) Count: 0/5 Current Rank: D Class: Offensive Range: Short-Mid
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Pressure". This technique was created to allow a user to create distance between themselves and an opponent, or to simply control where their target is positioned. The user rushes forwards and stops themselves suddenly, extending a hand or foot to touch an opponent or just in their general direction. This generates a shockwave from the materia gathered that serves to knock an opponent backwards unless they possess Strength equal to the speed the user was moving before hand to lock them in place, sustaining Internal Damage instead. Under normal circumstances the victim is knocked flying 10ft (5ft underwater), however if the user came in contact with them, the force is channeled directly through their body and thus sends them flying double the distance. As Chiyo refines her use of this technique, she is capable of knocking back her targets further distances. No of Retrainings (New Rank) - Knockback (Wind/Water) 0 (D) - 10ft/5ft 5 (C) - 20ft/10ft 10 (B) - 30ft/15ft 15 (A) - 40ft/20ft 20 (S) - 50ft/25ft
Name: Muto - Reishoken: Sochi Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self, Varies
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Action". This technique is executed by the user running forward before stopping, pressing their lead foot onto the ground and channeling the gathered materia into the ground in a shockwave. The shockwave releases itself in a concentric pattern around the user's food, pressing back onto the user with its full force and launching them forwards. This technique can serve as a launching pad for the user, extending their jumping distance, or as a method of Aerial or Aquatic Movement. As she refines this technique, the distance and speed at which she travels, as well as the Aerial/Aquatic Movement technique she is capable of simulating, increases. No of Retrainings (New Rank) - Movement Technique - Jump Mod. (Speed) 0 (C) - C-Rank - +5ft (+1 Tier Level) 5 (B) - B-Rank - +10ft (+2 Tier Levels) 10 (A) - A-Rank - +15ft (+3 Tier Levels) 15 (S) - S-Rank - +20ft (+4 Tier Levels)
Name: Muto - Reishoken: Togishi Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Contact, Short (Projectile), Mid (Knockback)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Whetstone". This technique is executed by the user rushing forward and throwing out a kick, flipping backwards as they do so and landing either on their feet or in a handstand. The materia gathered by the kick is modified by the rotational nature of the flip, causing it to turn into a grinding projectile that deals C-Rank Physical Damage, or damage equal to the speed if higher, upon impact with an opponent. This technique deals knockback, friction burns as well as recurring damage if the target is not in possession of Defense Tiers. As Chiyo refines her use of this technique, it becomes all the more dangerous as the recurring damage becomes harder to defend against. No of Retrainings (New Rank) - PT of Recurring Damage (Def to Negate) - Knockback 0 (C) - 1 PT (D) - 10ft 5 (B) - 2 PT (C) - 20ft 10 (A) - 3 PT (B) - 30ft 15 (S) - 4 PT (A) - 40ft
Name: Muto - Reishoken: Shoheki Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Defensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Barrier". This technique is performed by the user running forward then halting, channeling the materia around their entire body and throwing it out in front of them a shockwave shaped like a wall of sorts. The wall is used to halt incoming projectiles or Physical attacks, equalizing the momentum used within them with that contained in the shockwave. Due to this, the number of strikes or projectiles halted by the wall varies based on the speed at which it was executed with. So long as the projectiles or strikes are moving at speed equal to or below the user's own, or not backed by Strength equal to or above the speed, they are completely halted while all others are slowed by a set amount. As Chiyo refines her use of this technique, the size of her wall and the number of strikes or projectiles she can halt increases. No of Retrainings (New Rank) - Size of Wall = Strikes/Projectiles Halted - Speed Debuff 0 (C) - Humanoid = 1/5 - 1 Tier Level 5 (B) - Medium S = 3/10 - 2 Tier Levels 10 (A) - Medium M = 6/15 - 3 Tier Levels 15 (S) - Medium L = 9/20 - 4 Tier Levels *Note: Multi-strike techniques follow the values detailed for projectiles.
Name: Muto - Reishoken: Hodan Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Cannonball". This technique is executed by the user rushing forward at their top speed and throwing out a punch or kick. This action channels the gathered materia into a powerful projectile that is launched up to 10ft in front of them. This projectile deals Physical Bludgeoning Damage equal to the speed it was executed at, while shattering objects without B-Rank or higher Physical Resistance. Targets who lack at least C-Rank Defense Tiers are doubled over in agony for 2 posts total (those with Pain Resistance have the time halved while those with Pain Immunity are unaffected). The projectile trails a damaging stream of Wind or Water Materia behind it for 1 PT, inflicting C-Rank Wind or Water Release Physical damage to those who walk through or come into contact with it. As Chiyo refines her use of this technique, she is capable of shattering more powerful objects, debilitating her foes for longer and leaves a damaging trail behind the projectile for longer. No of Retrainings (New Rank) - Object Dest. - PT Prone - Trail Dur. 0 (C) - B-Rank - 2 PT - 1 PT 5 (B) - A-Rank - 4 PT - 2 PT 10 (A) - S-Rank - 6 PT - 3 PT 15 (S) - SS-Rank - 8 PT - 4 PT
Name: Muto - Reishoken: Kamakiri Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Short
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Praying Mantis". With this technique, the user rushes forwards while tilting their body close to the ground. Upon halting they straighten, transferring the momentum from their run into their arms and hand, thrusting their hands forward in a dagger like motion before swiping them to the opposite sides. This motion projects the materia outwards in a sickle formation, dealing two C-Ranks of Physical Damage per hand (B-Rank if impacting the same point). Due to the arc of the hands' trajectory, the "sickles" curve and extend around the user, enabling to hit opponents other than those in front of them. As Chiyo refines her use of this technique, she is capable of targeting a larger area around herself with the sickles of this technique. No of Retrainings (New Rank) - Max. Curve of Sickles - Radius 0 (B) - 45° - 1ft 5 (A) - 180° - 3ft 10 (S) - 360° - 5ft
Name: Muto - Reishoken: Kagizume Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Short (Vortex)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Talon". With this technique the user rushes forward, and as they halt they send forward a flurry of kicks at a target in front of them. The momentum gathered during the run is channeled into the kicks, each one sending out a talon-shaped vortex of cutting air or bludgeoning water up to 15ft in front of them. These talons deal Physical Slicing Damage (Wind) or Physical Bludgeoning Damage (Water) equal to the speed at which it was executed, alongside dealing Bleeding or Internal Bleeding in the area struck by the vortex. The nature of this technique allows it to send out multiple vortexes in a single post (total), with only a single price. As Chiyo refines her technique, the number of talons she is capable of sending out in 1 PT and the Bleeding damage per PT is increased. No of Retrainings (New Rank) - No. of Talons - Bleeding Damage 0 (B) - 3 - 3 D-Ranks 5 (A) - 5 - 6 D-Ranks 10 (S) - 7 - 9 D-Ranks
Name: Muto - Reishoken: Satsujinto Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Contact (Damage), Long (Distance)
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Killing Blade". This technique is performed through the user rushing forwards, stopping and then launching into a powerful roundhouse kick. They channel all their momentum into the kicking motion, releasing a Small Sized crescent shaped projectile from their foot at their opponent so long as they are within 60ft of them. This crescent is a powerful projectile, carrying the most power at its center (B-Rank Piercing Damage capable of dismembering if one doesn't possess Defense Tiers), while the edges are weaker (B-Rank Physical Damage when struck). Uniquely, this technique only becomes stronger as it trails along, assimilating Wind or Water Materia or Techniques along its path, it's damage increasing 1-Rank for every B-Rank Technique/Materia assimilated to a maximum of S-Rank. This crescent also possesses the ability to cleave through other techniques based on its formation: Lightning if formed of Wind Materia, Fire if formed of Water Materia, or Ambient Chakra techniques if a Wind/Water Chakra technique was assimilated. As Chiyo refines this technique, the size of the crescent and the maximum amount of materia or techniques she is capable of assimilating increases drastically to up its power. No of Retrainings (New Rank) - Size - Max. Materia Assimilated 0 (B) - Small - S-Rank 5 (A) - Humanoid - SS-Rank 10 (S) - Medium S - SSS-Rank
Name: Muto - Reishoken: Jujiken Classification: Taijutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive Range:
Description: The name of this technique, in the ancient dialect of the Origin Continent, can be translated as "No Blade - Zero Impact Fist: Cruciform Blades". This technique is an improvement upon the Satsujinto technique, with the user increasing momentum and hurtling themselves into another spin once the first blade is release, creating another that merges with the original in an X formation. This technique shares all properties with the original, with the added benefit of dealing increased damage at it's center (A-Rank Defense piercing capable of dismemberment if one doesn't possess Defense Tiers), as well as an increased effective range of 80ft. Due to the increased power of this technique, it is also capable of dealing Bleed Damage (Internal if Water Materia) to a target per Turn. As she refines this technique, the bleed dealt to a target is increased further. No of Retrainings (New Rank) - Bleed Damage 0 (A) - B-Rank per Turn 5 (S) - A-Rank per Turn
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 10th January 2020, 12:49 pm | |
| - Reiki (Samadhi Revamp):
Name: Reiki (Exclusive) Classification: Fighting Style Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: For as long as anyone has known, there have been those capable of manifesting metaphysical feelings into physical form, though the most notable users have always been Zireh. From the Displacement Aura of the Cipher to the Killing Intent of the Jaeger, they are masters of such manifestation. Due to focusing more on her physical form, mostly because of her inability to mold chakra, Chiyo has found that she is capable of enhancing this manifestation, pushing it to entirely new heights. This is done in a method similar to that of releasing one's Gates, flooding energy into her body in order to empower techniques. Reiki comes in three variations, the first known as Kenbunshoku, the Color of Observation, which governs reaction in the form of extrasensory perception. The second known as Busoshoku, the Color of Armament, which governs defenses in the form of a preternatural armor coating one's body. The final is known as Haoshoku, the Color of Conquerors, and governs imposing one's will over others. Reiki, while finding its roots in various Physical techniques, is Spiritual in nature due to exacting a Recoil Price in order to be used to its fullest potential. Reiki has a peculiar connection to the Eight Gates, as the technique supplies a constant flood of energy into the body throughout its duration, allowing techniques utilizing Reiki to be activated without taking a Recoil price as they draw power from the Gates themselves. Dependent on Chiyo's mastery, lower Gates can achieve this effect and higher ranked techniques can be used. No. of Retrainings (New Rank) - Max Rank Reiki Usable - Min. Gate Required 0 (D) - C - Sixth 5 (C) - B - Fifth 10 (B) - A - Fourth 15 (A) - S - Third 20 (S) - SS - Second
Name: Kenbunshoku Reiki Classification: Kinjutsu/Taijutsu Original Rank: C (3 D-Rank Recoil per Turn) Count: 0/5 Current Rank: C Class: Supplementary Range: Eyesight
Description: Kenbunshoku is the first form of Reiki and can be used to sense others through spiritual sensory. This technique spreads a form of aura around Chiyome herself, enabling her to pick up the "presence" of other beings within this field of sensory. Through this method, Chiyo can't actually discern a target's physical characteristics however she can use it to detect their presence if they are concealed or otherwise out of her line of sight, as well as pick up on their attacks through the intent behind them. Targets who exert more killing intent when they make attacks are easier to predict, though one is capable of picking up on maneuvers lacking in murderous intent with only slightly more effort. Though the power allows her to predict most attacks, it can be circumvented by various means. It cannot predict inherently random attacks, it does not make her any faster than normal, so Chiyo's ability to dodge or parry is dependent on her speed. This sensory, while useful, is not infallible, as it can be fooled by Spiritual-based concealment, if an individual is swallowed by a larger creature and still remains alive their signature will be concealed within the larger one and it also seems to falter if Chiyo loses their concentration. Kenbunshoku doesn't have a visual indication when it is in use, other than a ring around the user's pupil when their eyes are viewed with Spiritual Sensory. This technique doesn't have much use by way of sensory, requiring further techniques in order to make use of that aspect, however it can be used to accurately gauge the power (Rank, Tiers etc) of others within eyesight (or within sensory range when paired with Kenbunshoku techniques), allowing one to assess the threat levels of opponents before combating them. Mastery of this technique determines information gathered, as well as how long it takes to gather. No. of Retrainings (New Rank) - PT to Gather Info - Info Gained 0 (C) - 20 - Rank (Including Low, High or Elite) 5 (B) - 15 - Tiers (Including Highest, Lowest & Chains) 10 (A) - 10 - Race (Including Class, Awakening & Hybrid) 15 (S) - 5 - Reserves (Including Number, Type & Limits)
Name: Busoshoku Reiki Classification: Kinjutsu/Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive/Defensive Range:
Description: Busoshoku is the second form of Reiki that allows Chiyo to form an invisible armor that coats her body in a skin tight layer, only able to be sensed by Spiritual-based sensory techniques. Similar to Defense tiers, Busoshoku can be used to negate or lessen the damage of physical attacks, though of various damage types rather than a single one. Enough force can still overcome this defense, but due to it being Spiritual based it is rather difficult for anything other than Spiritual or Natural techniques to do so. This "armor", despite being innately defensive, is capable of being weaponized in order to enhance Chiyo's physical combat prowess. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, shaped into different forms or imbued into weapons to increase their effectiveness or hardness to prevent destruction by weapon breaking techniques. Any attack enhanced by Busoshoku hits immensely harder than it would normally without it due to acting like a damage amplifier depending on how potent the technique used is. This form of Reiki has a unique effect when used against Semi-Tangible or Intangible targets, as it is capable of allowing their Physical based techniques to "touch" and thus deal damage to them. Though through this, all physical damage is counted as "Spiritual" for the purpose of affecting those who are usually incapable of being affected by it, however it is now considered greater than Chakra or Mental Damage though still inferior in comparison to Spiritual or Natural Damage when it comes to damage match-ups. Busoshoku has no visual indication of when it is in use unless viewed through Spiritual Sensory, with which a white glow seems to envelope whatever is being imbued with it. Busoshoku, uniquely enough, is capable of being "depleted" causing its techniques to become much more taxing to use overtime. Recurrent uses of Busoshoku techniques within a single topic causes its price to increase by +.5x, though mastery of this technique allows more uses before the price rises. No. of Retrainings (New Rank) - Price Increase Interval 0 (C) - Every Use 5 (B) - Every 2 Uses 10 (A) - Every 3 Uses 15 (S) - Every 4 Uses
- Kenbunshoku:
Name: Egomaniac Classification: Fighting Style Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self (Sensory) Description: Her deafness had never bothered her before, however Chiyo found that someone need only conceal themselves from her sight and all of her other senses would be nearly useless when it came to defending herself. This caused her to look inwards, honing her capabilities in order to compensate for the lost sense as well as boosting her own self esteem so she wouldn't be too down on herself about things that were out of her control. Through this introspective training, Chiyo developed a bit of an ego and a style that acts as a way for her to refine the tiers granted to her through her Cypher heritage, empowering them as well as combining them to generate new abilities and effects. Though it may seem to the untrained eye as a rather simple fighting style dealing with chaining one's tiers, it is anything but thanks to the addition of various sensory methods Chiyome has developed or picked up, making it wholly unique to her. Mastery of this style determines the tier chains one is capable of successfully creating, while said tier chains have their own effects. No. of Retrainings (New Rank) - Name of Tier Chain = Effect0 (C) - Kenbunshoku: Migatte (Speed+Reaction) = Enhanced Perception 5 (B) - Kenbunshoku: Kime (Barrier+Speed) = Genjutsu Detection 10 (A) - Kenbunshoku: Kyokan (Barrier+Reaction) = Nen Sensory 15 (S) - Kenbunshoku: Hiken (Reaction+Speed+Barrier) = Fabrication Detection - Migatte:
Name: Kenbunshoku: Migatte - Selfless Ego Classification: Taijutsu/Kinjutsu Rank: D-Rank (Optional Recoil Price) Class: Supplementary Range: Self
Description: Migatte, or Egoism, is the first teaching Chiyome drilled herself in, focusing on enhancing her awareness of her own body and everything around her in order to fulfill the basest and most selfish instinct of any human being: survival. The result was this Speed+Reaction Tier Chain, refined over years as she grew and her ability to react to stimuli increased with time. Her senses, or at least the ones she possesses, are all heightened with her eyes possessing D-Rank++ Reaction tiers while her others are capable of fulfilling D-Rank+ or Below tier checks when necessary. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her D-Rank Spiritual-based Presence Sensory centered within her sense of sight, though it exacts a 1 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Migatte - Self Ego Classification: Taijutsu/Kinjutsu Rank: C-Rank (Optional Recoil Price) Class: Supplementary Range: Self
Description: Migatte, or Egoism, is the first teaching Chiyome drilled herself in, focusing on enhancing her awareness of her own body and everything around her in order to fulfill the basest and most selfish instinct of any human being: survival. The result was this Speed+Reaction Tier Chain, refined over years as she grew and her ability to react to stimuli increased with time. Her senses, or at least the ones she possesses, are all heightened with her eyes possessing C-Rank++ Reaction tiers while her others are capable of fulfilling C-Rank+ or Below tier checks when necessary. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her C-Rank Spiritual-based Presence Sensory centered within her sense of sight, though it exacts a 2 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Migatte - Selfish Ego Classification: Taijutsu/Kinjutsu Rank: B-Rank (Optional Recoil Price) Class: Supplementary Range: Self
Description: Migatte, or Egoism, is the first teaching Chiyome drilled herself in, focusing on enhancing her awareness of her own body and everything around her in order to fulfill the basest and most selfish instinct of any human being: survival. The result was this Speed+Reaction Tier Chain, refined over years as she grew and her ability to react to stimuli increased with time. Her senses, or at least the ones she possesses, are all heightened with her eyes possessing B-Rank++ Reaction tiers while her others are capable of fulfilling B-Rank+ or Below tier checks when necessary. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her B-Rank Spiritual-based Presence Sensory centered within her sense of sight, though it exacts a 3 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Migatte - Self-Centered Ego Classification: Taijutsu/Kinjutsu Rank: A-Rank (Optional Recoil Price) Class: Supplementary Range: Self
Description: Migatte, or Egoism, is the first teaching Chiyome drilled herself in, focusing on enhancing her awareness of her own body and everything around her in order to fulfill the basest and most selfish instinct of any human being: survival. The result was this Speed+Reaction Tier Chain, refined over years as she grew and her ability to react to stimuli increased with time. Her senses, or at least the ones she possesses, are all heightened with her eyes possessing A-Rank++ Reaction tiers while her others are capable of fulfilling A-Rank+ or Below tier checks when necessary. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her A-Rank Spiritual-based Presence Sensory centered within her sense of sight, though it exacts a 4 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Migatte - Self-Absorbed Ego Classification: Taijutsu/Kinjutsu Rank: S-Rank (Optional Recoil Price) Class: Supplementary Range: Self
Description: Migatte, or Egoism, is the first teaching Chiyome drilled herself in, focusing on enhancing her awareness of her own body and everything around her in order to fulfill the basest and most selfish instinct of any human being: survival. The result was this Speed+Reaction Tier Chain, refined over years as she grew and her ability to react to stimuli increased with time. Her senses, or at least the ones she possesses, are all heightened with her eyes possessing S-Rank++ Reaction tiers while her others are capable of fulfilling S-Rank+ or Below tier checks when necessary. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her S-Rank Spiritual-based Presence Sensory centered within her sense of sight, though it exacts a 5 D-Rank Recoil Price per Post (Total) it is maintained.
- Kime:
Name: Kenbunshoku: Kime - First Decision Classification: Taijutsu/Kinjutsu Rank: D-Rank (Optional Recoil Price) Class: Supplementary Range: Self, AoE (Smell)
Description: Kime, or Decision, is the second teaching Chiyome drilled her self in, focusing on enhancing her senses in order to ground her mind securely in reality and aid in decision making when faced with those techniques that would try to trick her. The result was a Barrier+Speed Tier Chain, refined over years as she grew and her ability to differentiate her surroundings from tricks increased with time. The senses she possesses are all heightened in order to allow her to differentiate between reality and illusion, granting her the ability to detect C-Rank or Below Genjutsu placed upon herself. Her sense of smell is increased greatly as well, allowing her to scent when others have D-Rank or below Genjutsu placed upon them. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to track Genjutsu placed on her or other back to their caster through her sense of smell, unless the target possesses the ability to conceal their techniques from Scent-based Spiritual sensory equal in rank to this technique or above. Though this feature incurs a 1 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Kime - Second Decision Classification: Taijutsu/Kinjutsu Rank: C-Rank (Optional Recoil Price) Class: Supplementary Range: Self, AoE (Smell)
Description: Kime, or Decision, is the second teaching Chiyome drilled her self in, focusing on enhancing her senses in order to ground her mind securely in reality and aid in decision making when faced with those techniques that would try to trick her. The result was a Barrier+Speed Tier Chain, refined over years as she grew and her ability to differentiate her surroundings from tricks increased with time. The senses she possesses are all heightened in order to allow her to differentiate between reality and illusion, granting her the ability to detect B-Rank or Below Genjutsu placed upon herself. Her sense of smell is increased greatly as well, allowing her to scent when others have C-Rank or below Genjutsu placed upon them. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to track Genjutsu placed on her or other back to their caster through her sense of smell, unless the target possesses the ability to conceal their techniques from Scent-based Spiritual sensory equal in rank to this technique or above. Though this feature incurs a 2 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Kime - Third Decision Classification: Taijutsu/Kinjutsu Rank: B-Rank (Optional Recoil Price) Class: Supplementary Range: Self, AoE (Smell)
Description: Kime, or Decision, is the second teaching Chiyome drilled her self in, focusing on enhancing her senses in order to ground her mind securely in reality and aid in decision making when faced with those techniques that would try to trick her. The result was a Barrier+Speed Tier Chain, refined over years as she grew and her ability to differentiate her surroundings from tricks increased with time. The senses she possesses are all heightened in order to allow her to differentiate between reality and illusion, granting her the ability to detect A-Rank or Below Genjutsu placed upon herself. Her sense of smell is increased greatly as well, allowing her to scent when others have B-Rank or below Genjutsu placed upon them. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to track Genjutsu placed on her or other back to their caster through her sense of smell, unless the target possesses the ability to conceal their techniques from Scent-based Spiritual sensory equal in rank to this technique or above. Though this feature incurs a 3 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Kime - Fourth Decision Classification: Taijutsu/Kinjutsu Rank: A-Rank (Optional Recoil Price) Class: Supplementary Range: Self, AoE (Smell)
Description: Kime, or Decision, is the second teaching Chiyome drilled her self in, focusing on enhancing her senses in order to ground her mind securely in reality and aid in decision making when faced with those techniques that would try to trick her. The result was a Barrier+Speed Tier Chain, refined over years as she grew and her ability to differentiate her surroundings from tricks increased with time. The senses she possesses are all heightened in order to allow her to differentiate between reality and illusion, granting her the ability to detect S-Rank or Below Genjutsu placed upon herself. Her sense of smell is increased greatly as well, allowing her to scent when others have A-Rank or below Genjutsu placed upon them. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to track Genjutsu placed on her or other back to their caster through her sense of smell, unless the target possesses the ability to conceal their techniques from Scent-based Spiritual sensory equal in rank to this technique or above. Though this feature incurs a 4 D-Rank Recoil Price per Post (Total) it is maintained.
Name: Kenbunshoku: Kime - Third Decision Classification: Taijutsu/Kinjutsu Rank: B-Rank (Optional Recoil Price) Class: Supplementary Range: Self, AoE (Smell)
Description: Kime, or Decision, is the second teaching Chiyome drilled her self in, focusing on enhancing her senses in order to ground her mind securely in reality and aid in decision making when faced with those techniques that would try to trick her. The result was a Barrier+Speed Tier Chain, refined over years as she grew and her ability to differentiate her surroundings from tricks increased with time. The senses she possesses are all heightened in order to allow her to differentiate between reality and illusion, granting her the ability to detect SS-Rank or Below Genjutsu placed upon herself. Her sense of smell is increased greatly as well, allowing her to scent when others have S-Rank or below Genjutsu placed upon them. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to track Genjutsu placed on her or other back to their caster through her sense of smell, unless the target possesses the ability to conceal their techniques from Scent-based Spiritual sensory equal in rank to this technique or above. Though this feature incurs a 5 D-Rank Recoil Price per Post (Total) it is maintained.
- Kyokan:
Name: Kenbunshoku: Kyokan - Zeta Level Empath Classification: Taijutsu/Kinjutsu Rank: D-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Contact (Taste)
Description: Kyokan, or Empathy, is the third teaching Chiyome drilled herself in, focusing on honing her senses in order to take in the mental and emotional states of those around her, aiding in assisting her allies or targeting specific enemies in combat. The result was this Barrier+Reaction Tier Chain, refined over years as she grew and her ability to glean other's mental states increased with time. The senses she possesses, specifically her sense of taste, are all heightened to allow her a strange form of empathy. Chiyome is capable of "tasting" the signals one's mind gives off, granting her D-Rank Nen Sensory. Chiyo is also capable of sensing her target's emotions, with different emotions manifesting different tastes, but as she grows more skilled with this tier chain she can also taste her target's Limits and their levels. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to extend her sensory past its usual Contact range by adding a modifier to it. Through this she is capable of increasing the range by .5x for 1 D-Rank of Recoil per Post (Total) the range is enhanced. Rank - Limits Detectable D - Mental C - Mental, Hybrid B - Mental, Hybrid, Physical A - Mental, Hybrid, Physical, Spiritual S - Mental, Hybrid, Physical, Spiritual, Unique
Emotion = Taste Joy - Tart, zesty, refreshing, like fresh orange or lemon. Fear - Metallic, iron or copper, sticks at the back of the tongue Surprise - Sharp, overly refreshing/cold, like mint Sadness - Deep spices, not obviously hot like chili but more like paprika, not exactly unpleasant Disgust - Extreme bitterness like bad coffee, lingers in the mouth and the back of the throat Love - Sweet tea, not saccharine like cake but a calming, multi-layered sweet, warm Anger - Hot, raw, that sort of heat that defies taste and just burns the tastebuds
Name: Kenbunshoku: Kyokan - Epsilon Level Empath Classification: Taijutsu/Kinjutsu Rank: C-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Contact (Taste)
Description: Kyokan, or Empathy, is the third teaching Chiyome drilled herself in, focusing on honing her senses in order to take in the mental and emotional states of those around her, aiding in assisting her allies or targeting specific enemies in combat. The result was this Barrier+Reaction Tier Chain, refined over years as she grew and her ability to glean other's mental states increased with time. The senses she possesses, specifically her sense of taste, are all heightened to allow her a strange form of empathy. Chiyome is capable of "tasting" the signals one's mind gives off, granting her C-Rank Nen Sensory. Chiyo is also capable of sensing her target's emotions, with different emotions manifesting different tastes, but as she grows more skilled with this tier chain she can also taste her target's Limits and their levels. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to extend her sensory past its usual Contact range by adding a modifier to it. Through this she is capable of increasing the range by .5x for 1 D-Rank of Recoil per Post (Total) the range is enhanced.
Name: Kenbunshoku: Kyokan - Delta Level Empath Classification: Taijutsu/Kinjutsu Rank: B-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Contact (Taste)
Description: Kyokan, or Empathy, is the third teaching Chiyome drilled herself in, focusing on honing her senses in order to take in the mental and emotional states of those around her, aiding in assisting her allies or targeting specific enemies in combat. The result was this Barrier+Reaction Tier Chain, refined over years as she grew and her ability to glean other's mental states increased with time. The senses she possesses, specifically her sense of taste, are all heightened to allow her a strange form of empathy. Chiyome is capable of "tasting" the signals one's mind gives off, granting her B-Rank Nen Sensory. Chiyo is also capable of sensing her target's emotions, with different emotions manifesting different tastes, but as she grows more skilled with this tier chain she can also taste her target's Limits and their levels. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to extend her sensory past its usual Contact range by adding a modifier to it. Through this she is capable of increasing the range by .5x for 1 D-Rank of Recoil per Post (Total) the range is enhanced.
Name: Kenbunshoku: Kyokan - Gamma Level Empath Classification: Taijutsu/Kinjutsu Rank: A-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Contact (Taste)
Description: Kyokan, or Empathy, is the third teaching Chiyome drilled herself in, focusing on honing her senses in order to take in the mental and emotional states of those around her, aiding in assisting her allies or targeting specific enemies in combat. The result was this Barrier+Reaction Tier Chain, refined over years as she grew and her ability to glean other's mental states increased with time. The senses she possesses, specifically her sense of taste, are all heightened to allow her a strange form of empathy. Chiyome is capable of "tasting" the signals one's mind gives off, granting her A-Rank Nen Sensory. Chiyo is also capable of sensing her target's emotions, with different emotions manifesting different tastes, but as she grows more skilled with this tier chain she can also taste her target's Limits and their levels. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to extend her sensory past its usual Contact range by adding a modifier to it. Through this she is capable of increasing the range by .5x for 1 D-Rank of Recoil per Post (Total) the range is enhanced.
Name: Kenbunshoku: Kyokan - Beta Level Empath Classification: Taijutsu/Kinjutsu Rank: S-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Contact (Taste)
Description: Kyokan, or Empathy, is the third teaching Chiyome drilled herself in, focusing on honing her senses in order to take in the mental and emotional states of those around her, aiding in assisting her allies or targeting specific enemies in combat. The result was this Barrier+Reaction Tier Chain, refined over years as she grew and her ability to glean other's mental states increased with time. The senses she possesses, specifically her sense of taste, are all heightened to allow her a strange form of empathy. Chiyome is capable of "tasting" the signals one's mind gives off, granting her S-Rank Nen Sensory. Chiyo is also capable of sensing her target's emotions, with different emotions manifesting different tastes, but as she grows more skilled with this tier chain she can also taste her target's Limits and their levels. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to extend her sensory past its usual Contact range by adding a modifier to it. Through this she is capable of increasing the range by .5x for 1 D-Rank of Recoil per Post (Total) the range is enhanced.
- Hiken:
Name: Kenbunshoku: Hiken - Slow Reading Classification: Taijutsu/Kinjutsu Rank: D-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Short (Touch)
Description: Hiken, or Reading, is the fourth teaching Chiyome drilled herself in, focusing on refining the principles of all the other teachings she developed for one purpose: to be able to not only differentiate between illusion and reality, but also detect when another has altered reality from the state in which it should be. The result is a Barrier+Speed+Reaction Tier Chain, refined over years as she grew and her ability to anchor herself within the true reality increased with time. The senses she possesses, specifically her sense of touch, are all heightened and allow her to detect when Fabrication has been used to alter the world around her. This grants Chiyome D-Rank Mental Detection geared towards sensing the use of Fabrication, feeling like a prickling on her skin or a tingle down her spine when any are used within range of her or she enters the range of one. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to feel the origins of the Fabrication as well, tracing the ripples of reality altering power back to the person who enacted them in the first place. This requires a 1 D-Rank Recoil Price per Post (Total) it is used to track a target, though it can be avoided through Mental Concealment techniques equal or greater in rank.
Name: Kenbunshoku: Hiken - Paced Reading Classification: Taijutsu/Kinjutsu Rank: C-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Short (Touch)
Description: Hiken, or Reading, is the fourth teaching Chiyome drilled herself in, focusing on refining the principles of all the other teachings she developed for one purpose: to be able to not only differentiate between illusion and reality, but also detect when another has altered reality from the state in which it should be. The result is a Barrier+Speed+Reaction Tier Chain, refined over years as she grew and her ability to anchor herself within the true reality increased with time. The senses she possesses, specifically her sense of touch, are all heightened and allow her to detect when Fabrication has been used to alter the world around her. This grants Chiyome C-Rank Mental Detection geared towards sensing the use of Fabrication, feeling like a prickling on her skin or a tingle down her spine when any are used within range of her or she enters the range of one. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to feel the origins of the Fabrication as well, tracing the ripples of reality altering power back to the person who enacted them in the first place. This requires a 2 D-Ranks Recoil Price per Post (Total) it is used to track a target, though it can be avoided through Mental Concealment techniques equal or greater in rank.
Name: Kenbunshoku: Hiken - Speed Reading Classification: Taijutsu/Kinjutsu Rank: B-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Short (Touch)
Description: Hiken, or Reading, is the fourth teaching Chiyome drilled herself in, focusing on refining the principles of all the other teachings she developed for one purpose: to be able to not only differentiate between illusion and reality, but also detect when another has altered reality from the state in which it should be. The result is a Barrier+Speed+Reaction Tier Chain, refined over years as she grew and her ability to anchor herself within the true reality increased with time. The senses she possesses, specifically her sense of touch, are all heightened and allow her to detect when Fabrication has been used to alter the world around her. This grants Chiyome B-Rank Mental Detection geared towards sensing the use of Fabrication, feeling like a prickling on her skin or a tingle down her spine when any are used within range of her or she enters the range of one. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to feel the origins of the Fabrication as well, tracing the ripples of reality altering power back to the person who enacted them in the first place. This requires a 3 D-Ranks Recoil Price per Post (Total) it is used to track a target, though it can be avoided through Mental Concealment techniques equal or greater in rank.
Name: Kenbunshoku: Hiken - Speedy Reading Classification: Taijutsu/Kinjutsu Rank: A-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Short (Touch)
Description: Hiken, or Reading, is the fourth teaching Chiyome drilled herself in, focusing on refining the principles of all the other teachings she developed for one purpose: to be able to not only differentiate between illusion and reality, but also detect when another has altered reality from the state in which it should be. The result is a Barrier+Speed+Reaction Tier Chain, refined over years as she grew and her ability to anchor herself within the true reality increased with time. The senses she possesses, specifically her sense of touch, are all heightened and allow her to detect when Fabrication has been used to alter the world around her. This grants Chiyome A-Rank Mental Detection geared towards sensing the use of Fabrication, feeling like a prickling on her skin or a tingle down her spine when any are used within range of her or she enters the range of one. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to feel the origins of the Fabrication as well, tracing the ripples of reality altering power back to the person who enacted them in the first place. This requires a 4 D-Ranks Recoil Price per Post (Total) it is used to track a target, though it can be avoided through Mental Concealment techniques equal or greater in rank.
Name: Kenbunshoku: Hiken - Fast Reading Classification: Taijutsu/Kinjutsu Rank: S-Rank (Optional Recoil Price) Class: Supplementary Range: Self, Short (Touch)
Description: Hiken, or Reading, is the fourth teaching Chiyome drilled herself in, focusing on refining the principles of all the other teachings she developed for one purpose: to be able to not only differentiate between illusion and reality, but also detect when another has altered reality from the state in which it should be. The result is a Barrier+Speed+Reaction Tier Chain, refined over years as she grew and her ability to anchor herself within the true reality increased with time. The senses she possesses, specifically her sense of touch, are all heightened and allow her to detect when Fabrication has been used to alter the world around her. This grants Chiyome S-Rank Mental Detection geared towards sensing the use of Fabrication, feeling like a prickling on her skin or a tingle down her spine when any are used within range of her or she enters the range of one. This technique was honed heavily through the use of Reiki, Kenbunshoku to be exact, and when applied to this Tier Chain grants her the ability to feel the origins of the Fabrication as well, tracing the ripples of reality altering power back to the person who enacted them in the first place. This requires a 5 D-Ranks Recoil Price per Post (Total) it is used to track a target, though it can be avoided through Mental Concealment techniques equal or greater in rank.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 10th January 2020, 2:44 pm | |
| - Renames (Also changing the ranks for Santoryu):
Name: Sōgyō Hitokage-ryu Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Self
Description: The name of this style can be translated as "Daybreak Salamander Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Mutoryu" or "No Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was formulated not from the combination of any that Chiyome knows, but rather the principle of utilizing her own body as a "blade" of sorts. As such, it is a Taijutsu fighting style rather than a Kenjutsu fighting style, making it stand out among the others in her repertoire. In order to use this style, Chiyome utilizes her enhanced perception to be able to intercept blows while also capitalizing on the immense force generated by the build up of speed due to her lack of natural strength, applying powerful concussive force to an opponent. Due to the nature of this style, it deals Defense Bypassing Internal Damage to an opponent based on the speed used to execute the attack while also applying knockback to an opponent struck. The knockback can be negated by Strength tiers, however locking one's self in place only serves to increase the damage dealt to them, dealing another count of Internal Damage one rank below the first. Speed Tier - Knockback (ft) D - 1ft C - 3ft B - 5ft A - 7ft S - 9ft *Note: Tier+ Speed increases the knockback by +.5x, Tier++ increases it by +1x, while 1-Rank- increases it by +1.5x
Name: Muto - Red Salamander Parry Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Contact
Description: Req. Mutoryu. Following the principles of her Kenjutsu, Chiyo uses her various methods of picking up on an opponent's moves in order to track their stance, how they perform their attacks, the different tells of their moves and so much more in order to be able to "parry" in coming blows with pique efficiency. Through this she is capable of establishing a radius around her body wherein she is capable of accurately sensing, dodging or intercepting Physical based attacks, with the reach of this radius and perception within being determined by whether she is utilizing her Reaction Tier, a Reaction Tier Chain, Muscle Tension or a combination of any of the three. It can be extended through the use of Kenbunshoku to allow her to be able to predict not only Physical but Chakra, tangible Mental, Hybrid and Spiritual techniques as well, making it all the more versatile at the cost of a Recoil Price. This interception has a deadly edge when utilized against opponents attempting to strike her with Taijutsu or Kenjutsu, they will sustain physical damage equal to one rank below the speed intercepted if they follow through with their attack. Through retraining, the radius is increased even further as the gains mastery over her ability to intercept attacks. No. of Retrainings (New Rank) - Radius in ft (Rea/Tier Chain/MT) - Recoil Price = Extension 0 (D) - 3/4/5 - D = +1 5 (C) - 4/5/6 - 2 D = +2 10 (B) - 5/6/7 - 4 D = +3 15 (A) - 6/7/8 - C = +4 20 (S) - 7/8/9 - B = +5 *Note: When combining mediums, their radius values are added together.
Name: Kōkon Hakuho-ryu Classification: Fighting Style Rank: B-Rank Class: Defensive/Supplementary Range: Self (Req. One Sword)
Description: The name of this style can be translated as "Dusk White Phoenix Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Ittoryu" or "One Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was born from Chiyome's knowledge of single blade sword styles, most notably Iaido and Full Moon Stance, forming an impeccable precision based sword style. Ittoryu focuses on waiting at the ready, examining an opponent's stance and waiting for the perfect moment to strike. Once that moment arrives, Chiyo lashes out with immense speed, intercepting attacks and hand seals and bypassing an opponent's Reaction Tiers if they possess them to land a blow. This allows the user to observe an opponent through a Dojutsu, Muscle Tension, Reaction or any other sensory medium for an extended amount of time to properly gauge an attack, thus adding an Activation Delay to any of their Kenjutsu utilized in the Ittoryu form in order to bypass Reaction and intercept certain Speeds, with the rank bypassed and intercepted being determined by the time delayed while gaining a modifier based on the opponent's proximity to the user. The bypassing and interception ensures the chance of a successful strike if opponents are unable to escape in time or lack the strength to properly block the attack (Req. Sam Lvl Strength to block any Kenjutsu used in this stance if opponent only uses 1 arm to hold their weapon). However during this observation they are unable to attack lest they prematurely gauge an opponents movement and thus leave themselves open to a counter-counter attack by an opponent requiring them to possess Reaction Tiers 1-rank below to the speed the incoming attack is moving at to dodge. Due to being a branch of Iaido, this style is capable of having its reach extended through the use of Displacement Aura as normal, following the template outlined by the Iaido style. Activation Delay - Proximity - Rea Bypassed/Spd Intercepted - Tier Affected - Delay Reduction (Reaction/Sensory/Both) 10 P.T. - 10ft - D-Rank - Tier Base - 1 PT/2 PT/3 PT 20 P.T. - 8ft - C-Rank - Tier+ - 2 PT/3 PT/5 PT 30 P.T. - 6ft - B-Rank - Tier++ - 3 PT/4 PT/7 PT 40 P.T. - 4ft - A-Rank - 1-Rank- - 4 PT/5 PT/9 PT 50 P.T. - 2ft - S-Rank - 1-Rank - 5 PT/6 PT/11 PT *Note: Tier+ Reaction adds an extra -2 Reduction, Tier++ adds -4 and 1-Rank Tier- adds -6. Time Slowing Dojutsu adds an extra -2 Reduction, Muscle Tension adds -4 while Premonition/Precognition adds -8.
Name: Itto - White Bird Parry Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Req. Ittoryu. Based on the principle of mixing high speed Kenjutsu with the perception ability of Reaction tiers in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the flat of their blade in order to parry an incoming strike to the left or right away from their body. This allows them to divert the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a equal or higher speed to divert a strength-powered hit or to sustain half of the damage while having it land off target up to a set distance if they use a 1-rank lower speed to divert a similarly ranked strength hit. The speed used to facilitate the parry determines how far the blow is diverted from their person (D = 1ft, S = 5ft), while the the level of speed deflected follows that outlined by Ittoryu. The speed used to deflect the blow also serves to jostle an opponent's weapon, actually wrenching it from their hand if the speed of the deflection is higher than the strength used to deliver the blow itself. This requires the opponent to utilize a gripping technique of at least C-Rank in addition to their strength to hold onto their weapon. This parry of course only works for physical based techniques, however when used along with Busoshoku: Hardening it can be used to affect Chakra, tangible Mental and Hybrid based techniques as well as Spiritual and Natural to a lesser effect (reduces the damage by an amount equal to 2-Ranks below the speed of the parry). No. of Retrainings - Gripping Technique Req 0 (C) - C-Rank 5 (B) - B-Rank 10 (A) - A-Rank 15 (S) - S-Rank
Name: Chūkō Haineko-ryu Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Self (Req. Two Swords)
Description: The name of this style can be translated as "Daylight Ash Cat Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Nitoryu" or "Two Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was born from Chiyome's knowledge of dual blade sword styles, namely Twin Moon Stance, which she mixed with Battojutsu in order to make something new and all the more dangerous. The combination resulted in a powerful sword style that focuses on speed and an overwhelming number of strikes to one's defenses. This style forgoes the use of handseals as a whole in order to focus on one's Kenjutsu fully, this style dangerous due to the barrage of deadly blades. Through the use of this style Chiyo is capable of drawing both of her swords and delivering a multitude of slashes to an opponent without sheathing her sword or even taking a breath, while also being able to twirl before making an attack, making them all the more lethal. Spins can be added to any of the Kenjutsu used in the Nitoryu form once this technique is learned in order to deal more grievous wounds to inflict constant bleed damage on opponents, while also being able to multiply the number of slashes dealt in order to deal more damage and eventually more bleed at the cost of more stamina. The multiple slashes drains heavily on Chiyo's stamina, while the spinning too much causes her to become dizzy resulting in her falling if running at Max Tier levels while moving above that results in her vomiting for a set amount of posts depending on her Endurance tiers, making her incapable of action and thus missing said posts. Chiyome added her own personal touches to the style, as she is capable of spinning the blades rather than her own person, incurring an increased stamina price (-2 Stamina per Spin) and reducing the bleed damage dealt in return for eliminating the chance to incapacitate herself. Due to the sheer number of slashes capable of being executed by Chiyo in a single motion, those without Time Slowing Dojutsu are incapable of seeing the individual slashes however those with Muscle Tension or Iai Prediction/Precognition etc can determine where she is aiming however and thus can gauge how to block albeit not being able to actually see the slashes. Spins - Additional Bleed Dmg (Body/Blades) - Reaction Req to Negate Dizziness - End Tiers (P.T. Vomiting) 0 - N/A - None (12) 1 - D (N/A) - D (10) 2 - 2 D (D) - C (8) 3 - 4 D (2 D) - B (6) 4 - C (4 D) - A (4) 5 - B (C) - S (2)
Rank - Max Number of Slashes per PT (Stamina per Flurry) D - 5 (-10 Stamina Every 5 Slashes) C - 10 (-8 Stamina Every 5 Slashes) B - 15 (-6 Stamina Every 5 Slashes) A - 20 (-4 Stamina Every 5 Slashes) S - 25 (-2 Stamina Every 5 Slashes)
Name: Nito - Grey Cat Parry Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Req. Nitoryu. Based on the principle of mixing high speed Kenjutsu with the perception ability Reaction tiers in order to read an opponent's movements and strike true the user swings their blades in defensive arcs, parrying incoming attacks off the blades in the process. This allows them to cushion the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus reducing the damage dealt either completely if they use a higher speed to block a lower strength hit or by half if they use an equal rank speed to block a similarly ranked strength hit. Much like when they attack with Nitoryu, the user is capable of performing multiple slashes in the blink of an eye, being able to direct them in order to block a single blow with each additional strike compounding like a Combination Technique in order to defend against a stronger attack (2 strikes at C-Rank Speed can halve a B-Rank Strength hit). This parry of course only works for physical based techniques, however when used along with Upacara: Hardening it can be used to affect Chakra, tangible Mental and Hybrid based techniques as well as Spiritual and Natural to a lesser effect (reduces the damage by an amount equal to 2-Ranks below the speed of the parry). No of Retrainings (New Rank) - Max # of Slashes per Parry (Stamina per Flurry) D - 2 (-10 Stamina Every 2 Slashes) C - 4 (-8 Stamina Every 2 Slashes) B - 6 (-6 Stamina Every 2 Slashes) A - 8 (-4 Stamina Every 2 Slashes) S - 10 (-2 Stamina Every 2 Slashes)
Name: Kyokujitsu Kajin-ryu Classification: Fighting Style Rank: S-Rank Class: Offensive/Supplementary/Defensive Range: Self (Req. Three Swords)
Description: The name of this style can be translated as "Rising Sun Fire God Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Santoryu" or "Three Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This is a style born from Chiyome fusing main principles from her own unique swords styles to create something new and all the more deadly. It fuses the surgical precision of Ittoryu, the overwhelming speed of Nitoryu, the unpredictability of Multi-Wielding and the overwhelming power of Okitoryu into one legendary fighting styles that all but the most skilled of swordsmen are unable to keep up with. This style utilizes three katana, one held in either hand and one held in the mouth, with all three being utilized to attack and batter a foe. This style uses intent observation of a foe to determine the most vulnerable points on the target's body before targeting the points with merciless accuracy. Santoryu was made with Kasso in mind and as a result when preformed correctly it's kata are often not even seen only felt by those unfortunate enough to combat her. It is known thanks to it's spacing, which is referred to was the "Triplicate Gradient" which is essentially the 270º Radius from the user to the tip of the blade upon being drawn that a victim is capable of being cut if they are within it. This Kenjutsu style is known for it's highly efficient movement interception ability and thanks to it's spacing plus the user's Reaction they are able to intercept movement within their "Triplicate Gradient". When the user also possesses Muscle Tension however this can be taken one step further allowing the user to predict movement within her "Triplicate Gradient" on par with a Precognitive Dojutsu. When used alongside Kenbunshoku Reiki, however, the user is capable of intercepting movement on par with Precognitive Dojutsu even when an opponent or their attacks are concealed so long as it isn't concealed from Spiritual Sensory. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from the Ittoryu and Nitoryu as well as their composite fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. Despite the name and usual execution of the style, Santoryu kata can be used with less than three swords as long as the user is holding three blades at once (i.e. if one blade is broken Santoryu is still accessible), thus Santoryu's draw speed is determined by the number of usable blades in Chiyome's possession resulting in the following: Wield Type = Effect *True Tri Katana = Santoryu Kenjutsu deal Full Damage despite the number of usable blades. *Proper Tri-Blade = Kenjutsu unable to be seen by those without Equal-rank Reaction + Muscle Tension within "Triplicate Gradient" *Standard Dual-Blade = Kenjutsu unable to be seen by those without Equal-rank Reaction + Time Slowing Dojutsu within "Triplicate Gradient" [Santoryu Style Kenjutsu deal half as much damage] *Improper Mono-Blade = Kenjutsu unable to be seen by those without Precognition/Premonition Dojutsu or Muscle Tension + Time-Slowing Dojutsu within "Triplicate Gradient" [Santoryu Style Kenjutsu deal quarter as much damage]
Name: Santo - Sun God Parry Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Supplementary Range: Self
Description: Req. Kenbunshoku Haki. The Triplicate Gradient is what determines the effectiveness of Santoryu and affect the distance an opponent's movement can be intercepted with them being cut in the process of they continue moving or attempt to flee. The user is also capable of applying their Kenbunshoku to their Triplicate Gradient, extending the reach of their sensory and intercepting ability as well as enhancing their ability to track foes. This results in a Recoil price per post (total) the user applies Kenbunshoku to their Triplicate Gradient, though makes it so that the user can sense an opponent even if they should be concealed from all four of the user's functional senses or any sensory mediums so long as they aren't concealed Spiritually. Their height and the length of each blade they wield establishes the base "Triplicate Gradient" while Kenbunshoku grants an extension and adds a Recoil price to Santoryu based on the user's rank like so: Height - Blade Length (Katana) - Trip. Gradient (Mono/Dual/Tri) - Rank (Recoil Price) = Mod. 3 Feet & Below (1 Foot Arm Length) - 2 Feet - 6ft/8ft/10ft - D (A) = +1 4 Feet (1.5 Feet Arm Length) - 2 Feet - ~7ft/~9ft/~11ft - C (B) = +3 5 Feet (2 Feet Arm Length) - 2 Feet - 9ft/11ft/13ft - B (C) = +5 6 Feet (2.5 Feet Arm Length) - 2 Feet - ~10ft/~12ft/~14ft - A (4 D) = +7 7 Feet (3 Feet Arm Length) - 2 Feet - 12ft/14ft/16ft - S (3 D) = +9 8 Feet (3.5 Feet Arm Length) - 2 Feet - ~13ft/~15ft/~17ft - Elite (2 D) = +11 Thanks to the user's Reaction and their possession of Muscle Tension alongside Kenbunshoku and Multi-Wielding grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their Triplicate Gradient but likewise parry incoming kenjutsu. With enough skill, Chiyome is capable of parrying incoming strikes with one blade while striking down her opponents with the other two in the same breath. No of Retraining (New Rank) - Perception = Prediction & Effect 0 (A) - Reaction + Muscle Tension = Predicts movement from Samurai Level Speed equal to or Strength + Speed Tier Chain 1-Rank below Reaction. Can parry kenjutsu moving at speeds 1-rank below one's own with a blade in one hand to strike with the opposite hand in the same moment within "Triplicate Gradient" 5 (S) - Reaction Tier Chain = Predicts movement from Samurai Level Speed 1-Rank above or Strength + Speed Tier Chains equal to Reaction. Can parry equal-rank Kenjutsu with a blade in one's mouth to strike with one in their hand in the same moment within "Triplicate Gradient" 5+ (S+) - Reaction + Kenbunshoku= Predicts movement from Samurai Level Speed 1-Rank above or Strength + Speed Tier Chains equal to Reaction even if concealed (all but Spiritual Based greater than Kenbunshoku). Can parry 2-rank higher speed kenjutsu with a blade in one hand or mouth to strike with either of the others in the same moment within "Triplicate Gradient" 5+ (S+) - Reaction Tier Chain + Muscle Tension + Kenbunshoku = Predicts movement from Samurai Level Speed 2-Ranks above or Strength + Speed Tier Chains 1-Rank Above Reaction (capping at SSS++). Can predict Flying Thunder God/Eight Gates enhanced Movement Speed or equivalent at a 3x Recoil price. Can parry 3-rank higher speed kenjutsu with a blade in one hand or mouth to strike with one or both of the others in the same moment within "Triplicate Gradient" (Insert Name)'s Current Triplicate Gradient = *Note: If the user is utilizing even a single blade longer or short than a katana, that value is the only one used to calculate the Triplicate Gradient. If using three katana and a blade is destroyed but still being wielded, it is not factored in.
- Muiki:
Name: Jiga no Kokyū Classification: Fighting Style Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: The name of this style can be translated as "Breath of the Self" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Muiki" or "No Breath" as most who have not dedicated their life to the mastering of their body cannot comprehend the profundity behind the style's true name. This is one of the many fighting style formulated by Chiyome. This one was created when she found that, while she couldn't manipulate her chakra, she could manipulate her body in other ways. More specifically, she is capable of directing the energy generated by her Core, that which powers her body and keeps her alive. This is done through her contracting and relaxing specific muscles in order to direct the flow of energy in the way she desires. This pattern replicates the look of "breathing" the other sentient races are capable of performing even though Zireh are incapable of the action. The guiding of this energy allows Chiyo to enhance her physical performance and empower her techniques, granting boosts not dissimilar to that one might achieve upon activating the Eight Gates. When using techniques belonging to this style, Chiyo's body heats and evaporates liquids close to her, causing steam to waft around her person, curiously centered around her mouth and nose, looking almost like a breath. The manipulation of this energy has had a special effect on her sense of [Choose: Sight, Smell, Taste, Touch], actually enhancing the sense the more proficient she becomes with this fighting style. No of Retrainings (New Rank) - Sense Level 0 (C) - Raised 5 (B) - Heightened 10 (A) - Enhanced 15 (S) - Max
- Okitoryu:
Name: Hizakari Hiryō-ryu Classification: Fighting Style Rank: A-Rank Class: Offensive Range: Self
Description: The name of this style can be translated as "Noon Flying Dragon Style" in the ancient dialect of the Origin Continent, though Chiyome prefers to call the style "Okitoryu" or "Breathing Blade Style" as most who have not dedicated their life to the sword cannot comprehend the profundity behind the style's true name. This style was born from Chiyo combining the methods with which she can manipulate her body, namely Muiki and Mutoryu, and the principles of her various swordsmanship styles, forming a Kenjutsu style that transforms her body into an impeccable weapon and her blade into an extension of herself rather than a separate tool. Okitoryu focuses on empowering one's body in preparation to attack their opponent, strengthening their form and moving themselves into position before attacking with immense force. This is done through Chiyo manipulating the energy of her body, guiding it from her core to the parts of her body key in executing her movements. This results in a boost to her Tiers so long as she is using this form, enhancing her attack power passively even outside of other techniques within the style. The attacks of the style itself carry behind them a great amount of force, as the user transfers strength from their body to their blade seamlessly, which enables the attacks to deal damage even when coming in contact with Defense tiers. When facing targets that possess Defense tiers but lack armor, this style deals Contusions (Internal Bleeding Damage) to the victim of the strike equal to one rank below the damage the strike would've dealt otherwise. The power behind them also applies knockback to an opponent struck, which can be negated by Strength tiers though locking one's self in place only serves to increase the damage dealt to them, dealing another count of Internal Damage one rank below the first. Rank - Tier Level Increase D - +1 to All Tiers C - +2 to All Tiers B - +2 to All Tiers A - +3 to All Tiers S - +3 to All Tiers
Speed Tier - Knockback (ft) D - 1ft C - 3ft B - 5ft A - 7ft S - 9ft *Note: Tier+ Speed increases the knockback by +.5x, Tier++ increases it by +1x, while 1-Rank- increases it by +1.5x
Name: Okito - Orange Dragon Parry Classification: Fighting Style Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Short
Description: Req. Okitoryu. Like with all of her styles of Kenjutsu, Chiyo uses her enhanced perception to pick up on an opponent's moves and track their stance, their method of performing attacks, the different ways they give away their moves and more to be able to parry incoming blows. This combines high speed Kenjutsu and her Reaction to do so, swinging her blades in quick powerful arcs or weaving her way through attacks as though performing a graceful dance in order to strike back at her opponents. This style is unique in that it doesn't establish a range around Chiyo where she can intercept attacks, but rather a "path" she is capable of traveling in order to avoid strikes. She uses constant movement throughout the battlefield to defend herself instead of standing still and waiting for attacks to come. As she travels the path, she is capable of accurately sensing, dodging or intercepting Physical based attacks, with the distance she is capable of dodging with a single dance step is determined by her Speed, while the directions she is capable of moving to avoid attacks are determined by whether she is utilizing her Reaction Tier. Both can be altered or enhanced through the use of Kenbunshoku, allowing her to in turn avoid Chakra, tangible Mental, Hybrid and Spiritual techniques as well, making it all the more versatile at the cost of a Recoil Price. This style doesn't only focus on dancing through attacks, but also launching counter attacks that require the opponent to possess Reaction Tiers equal to her speed or a Reaction Tier Chain equal to 1-Rank Below her speed to notice. Through retraining, Chiyo is capable of increasing the number of steps (dodges) per use and subsequently price of this technique, allowing her to conserve her energy and refrain from damaging her body too extensively. No of Retrainings (New Rank) - Sense Level 0 (B) - 2 Steps 5 (A) - 3 Steps 10 (S) - 4 Steps
Speed = Dodge Distance - Reaction = Dodge Direction D = 5ft - D = Left or Right C = 10ft - C = Left, Right or Up B = 15ft - B = Left, Right, Up or Down A = 20ft - A = Left, Right, Up, Down or Backward S = 25ft - S = Left, Right, Up, Down, Backward or Forward *Addition of Kenbun allows one to enhance their dodge distance by .5x per 1 D-Rank of Recoil per use, or allow one to move Diagonally in any of the listed directions to dodge.
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Last edited by Anansi on 10th January 2020, 2:45 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 10th January 2020, 2:45 pm | |
| MajinUses False Soul Price False Majin (D) {3 Tiers based on Choice} Lesser Majin (C) {3 Tiers based on Choice} Majin (B) {3 Tiers based on Choice} Pure Majin (A) {4 Tiers based on Choice} Pure Majin - True (A) {3 Tiers based on Choice} True Majin {5 Tiers based on Choice} True Majin - Transcended (S) {4 Tiers based on Choice} Transcended Majin (SS) {6 Tiers based on Choice} Transcended Majin - Perfect (SSS) {6 Tiers based on Choice} - Spoiler:
Name: False Majin Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: After discovering the power of the Eight Gates and learning of her own ability to manipulate her body, Chiyome created this, an alternate to the Eight Gates that revolves around expending the energy of her very soul to empower her body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. They are granted an opaque aura that gives off an unsettling feeling to all those within close proximity to the user, a sensation much like goosebumps or the hairs standing up on the back of one's neck. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 D-Rank from their False Soul Limit in order to boost 3 Tiers of their choosing to D-Rank+ levels, resulting in a -3 D-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Lesser Majin Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range: Self
Description: This is an advancement on the Majin technique, which revolves around sacrificing the energy of one's soul to empower their body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. They are granted an muddy aura that gives off an unsettling feeling to all those within close proximity to the user, a sensation much like a nervous feeling in the pit of one's stomach or chills running down their spine. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 3 D-Ranks from their False Soul Limit in order to boost 3 Tiers of their choosing to C-Rank+ levels, resulting in a -9 D-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Majin Classification: Kinjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: This is an advancement on the Majin technique, which revolves around sacrificing the energy of one's soul to empower their body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. They are granted an dark aura that gives off an unsettling feeling to all those within close proximity to the user, a sensation much like a cold sweats and quakes running through one's body or numbness in one's limbs. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 C-Rank from their False Soul Limit in order to boost 3 Tiers of their choosing to B-Rank+ levels, resulting in a -3 C-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Pure Majin Classification: Kinjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: This is an advancement on the Majin technique, which revolves around sacrificing the energy of one's soul to empower their body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. They are granted a dark aura that strikes a sort of primal fear into those within close proximity, exciting their primitive fight or flight responses if any are present within their genetic code. The sclera of their eyes are also turned completely black or in the rare case where they are already, white in opposition to their norm. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 B-Rank from their False Soul Limit in order to boost 4 Tiers of their choosing to A-Rank+ levels, resulting in a -4 B-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Pure Majin - True Classification: Kinjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Instead of being a further advancement to the Majin technique, this is an alteration to the fourth level. This focuses on enhancing the tiers one is granted further while draining less energy, instead of granting the user another tier to utilize. The sacrifice of one's soul is still an act of pure darkness, and thus in this form the user gains a dark aura that causes those within close proximity to them to immediately distrust them, while also turning their sclera black or a color opposite to what they are usually. The veins around their eyes also bulge and stand out from the rest of their face. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 B-Rank from their False Soul Limit in order to boost 3 Tiers of their choosing to A-Rank++ levels, resulting in a -3 B-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: True Majin Classification: Kinjutsu Rank: S-Rank Class: Supplementary Range: Self
Description: This is an advancement on the Majin technique, which revolves around sacrificing the energy of one's soul to empower their body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. They are granted a dark aura that strikes a sort of primal fear into those within close proximity, causing those around them to distrust them despite any bonds that may be forged, or even fear them in some cases. The sclera of their eyes turn black, or the opposite of the color they usually are, and the veins around their eyes bulge and turn black with dark energy. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 A-Rank from their False Soul Limit in order to boost 5 Tiers of their choosing to S-Rank+ levels, resulting in a -5 A-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: True Majin - Transcendent Classification: Kinjutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Instead of being a further advancement to the Majin technique, this is an alteration to the fifth level. This focuses on enhancing the tiers one is granted further while draining less energy, instead of granting the user another tier to utilize. The sacrifice of one's soul is still an act of pure darkness, and thus in this form the user gains a dark aura that causes those within close proximity to them to actively fear them, while also turning their sclera black or a color opposite to what they are usually. The veins around their eyes also bulge and turn black, standing out from the rest of their face. Their skin also takes on a metallic sheen. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 A-Rank from their False Soul Limit in order to boost 4 Tiers of their choosing to S-Rank++ levels, resulting in a -4 A-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Transcendent Majin Classification: Kinjutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: This is an advancement on the Majin technique, which revolves around sacrificing the energy of one's soul to empower their body. Though sacrificing one's soul is a dark act, and the transformation that occurs reflects this. Their aura now shapes itself into a vaguely demonic form, while their sclera turn black, or a color opposite to what they are usually. The veins around their eyes turn black and bugle, standing out from their face. Their appearance also changes drastically, their skin and hair changing to a color opposite to what they are, while their skin gains a metallic sheen. All and all they appear as a "negative" version of their usual self. The Majin transformation is known for its ability to burn off the excess energy from one's soul in a method similar to the Eight Gates or any of its variant techniques. Unlike the Gates or advanced versions, however, it does not open the flood gates to let power flow through one's form, instead increases the rate at which one's False Soul Limit is depleted similar to the opening of a tap. When active, the user rapidly loses 1 S-Rank from their False Soul Limit in order to boost 5 Tiers of their choosing to SS-Rank+ levels, resulting in a -5 S-Ranks or equivalent Price from each of their reserves each Turn this technique is active.
Name: Transcendent Majin - Perfect Classification: Kinjutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: This level is the seventh and strongest of the Majin transformations, manifesting as a the dark aura present around the user into a semi-tangible illusion. The user gains two extra sets of arms, one above and below their own, as well as two more faces on either side of theirs. This also replicates anything the user is holding, such as swords or kunai, and the aura they carry is enough to freeze those around them in fear. Their skin, hair and eye color are altered to the opposite to what they normally are, turning the user into a "dark" version of themselves. The length of their hair can also change, becoming longer if cut short or shorter if left long, while their sclera always turn a deep black color, with the veins around their eyes turning a similar shade. The perfection of this mode is displayed in the fact that the color of the user's aura is a color that varies between users. This allows one to denote and yet differentiate masters of this form from experts. This aura can be suppressed, but it will always be able to be sensed by those who possess Spiritual Sensory equal to the user's Rank, or the ability to view souls. However, the strength of this aura is so large that all beings within a thirty foot radius of their body are subjected to their aura of fear-inducing darkness, allowing causing Intimidation Techniques not used by the user themselves to drop one rank in potency. Due to using the essence of one's Soul, which is a Spiritual energy source, Transcendent Majin - Perfect is put on a level equivalent to that of the Kaioken x100 form of the Kaioken line, granting the user Samurai Level Tiers rather than base level ones. However the overwhelming power the form presents comes at a great cost, the form is very taxing on the user's Soul which causes their reserves to drop increasingly fast the longer they are in the form, and as such the state cannot be held for long periods of time unless one has access to unlimited reserves, or a way to replenish their reserves rapidly. The Majin transformation works through burning off the essence of one's soul in a method similar to the Eight Gates or any of its variants. Unlike the primitive Eight Gates or the advanced forms of the Kinjutsu, however it does not open the Gates to allow an increased flow no, instead increases the rate at which their reserves deplete similar to the opening of a tap. When active the user rapidly loses amounts from all of their reserves equal to 1 SSS-Rank for each tier being boosted each round on the user's post, boosting six of their tiers to SSS-Rank+ levels resulting in 6 SSS-Ranks from every reserve lost each turn active. Based on the user's age the maintenance price can be lengthened to not trigger each of the user's turns, in addition due to this technique being capable by both True All Taijutsu users and Pseudo True Taijutsu users, however those who are True All Taijutsu get this modifier doubled further lengthening the amount of time before they need to pay the maintenance price again post activation. Age of User - No of Turns to pay Maintenance Price (T.A.T) Under Prime - Every 2 Turns (Every 4 Turns) Prime - Every 3 Turns (Every 6 Turns) Over Prime - Every Turn (Every 2 Turns)
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Making a Warrior [Chiyo's Jutsu] 28th February 2020, 12:19 am | |
| Mutoryu - Requires Shockwave Fist which is currently a Lost Technique.
Reiki - Requires Jaeger as Cypher are incapable of such levels of manifestation.
Kenbunshoku - Requires Reiki, thus not currently available.
Renames Spoiler - Approved
Muiki - Not approved. Breathing entails manipulating stamina, not 'energy' and the fighting style is too vague in how it is used to be considered viable. Additionally, to properly manipulate the energy of the core, the assistance of a Med-Nin or being a Med-Nin is required.
Okitoryu - Not approved due to Muiki not being approved.
Majin - Not approved. False Soul and Soul Prices are too general and vague to be considered as energy sources for Gate Alternatives. If you can affix majin to a specific energy source it can be approved *********************** | |
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