| | Kozzen's Techs | |
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| Subject: Kozzen's Techs 27th July 2018, 1:39 am | |
| - Genjutsu:
Name: Sick Game Illusion:Immovable Classification: Genjutsu Rank: D Class: Supplementary Range: Mid
Description: A genjutsu created by Kozzen in order for him to halt his opponent’s actions, but not only that but it was also created in order for him set up the more sinister line of genjutsu he has in store. Sight activated. Once the genjutsu is activated the one trapped within it will visualize chains and leather straps wrapping around their limbs, forcing them to no longer be able to move.
Name: Sick Game Illusion: Pain Increase Classification: Genjutsu Rank: C Class: Supplementary Range: Mid
Description: A genjutsu created by Kozzen in order for him to cause as much pain as possible to his opponent, but not only that but to also facilitate any further genjutsu he plans to throw at the user. Unlike most genjutsu though, this one can not be broken by means of causing pain both in the real world and within the genjutsu up to one rank higher than the genjutsu used, as its main objective was to amplify the pain the one trapped in the genjutsu is feeling.
Name: Sick Game Illusion: Barb-wire Gauntlet Classification: Genjutsu Rank: C Class: Offensive Range: Mid
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once the genjutsu is triggered, the target see’s that they are tapped in a closed off concrete room, filled with rows of razor wire. Moving through the wires causes 1 C rank of mental damage per 5 feet of movement as they believe their body is being sliced open.
Name: Sick Game Illusion: Needle in a Haystack Classification: Genjutsu Rank: C Class: Offensive Range: Short
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once the genjutsu is activated, the target will see that they are in a massive pit filled with dirty nasty used medical syringes. As the target moves through the pit, they will experience 1 C rank of mental damage per post as they claw their way through the danger.
Name: Sick Game Illusion: Scalping Classification: Genjutsu Rank: C Class: Offensive Range: Short
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once activated, the Genjutsu will force the target into believing they are strapped to a chair with their hair pulled back and attached to a device that is mean to pull back, slowly removing their scalp. Each post the target will experience 1 C rank of pain as they believe their scalp is being torn off rather brutally.
Name: Sick Game Illusion: Flammable Jelly Classification: Genjutsu Rank: C Class: Offensive Range: Mid
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once activated the target will appear to be stripped naked in a room filled with broken glass on the floor, and their body covered in a flammable gel. The task of this genjutsu is to force the target to move around the darkened room carrying a lit candle looking for a combination written on the walls, all to open a safe in the middle of the room. Each post of movement within the room, the user will experience 1 C rank of pain from stepping on the shards of glass, and if the task is not completed within 10 p.t. That will double as the candle will melt down enough to set the person on fire.
Name: Sick Game Illusion: Water Box Classification: Genjutsu Rank: C Class: Offensive Range: Short
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once triggered the target will appear to be strapped in a chair with their head encased in a glass box with a set of tubes going in through the box. Now the real danger doesn’t start until 3 p.t. After the target has been trapped in the genjutsu. Which after the box will slowly start to fill up with water, dealing 1 C rank of mental damage per post as they believe they are drowning in water.
Name: Sick Game Illusion: Angel Wings Classification: Genjutsu Rank: B Class: Offensive Range: Mid
Description: A rather ingenious genjutsu Kozzen came up with in order to either get information from a target or implant a suggestion into their head. Ingenious, but rather brutal and disgusting. Triggered via visual que. Once triggered the target will believe that they are standing in a t-pose, arms dangling by their elbows, with meat hooks dug into their chest and hooked around each of their ribs. The goal of this genjutsu is to get the target to expose themselves to a tremendous amount of harm in order to get out of the trap. Their goal is to get a key in a suspended jar just before them, but it’s not as simple as that as the key in submerged is acid that can cause 1 C rank of mental damage per post as they feel their skin starting to melt off, their body. However they do not have an unlimited of time as within 8 rounds. The key itself will have melted away, preventing their chance of getting out, and within 10 rounds. The meat hooks will have no choice but to rend the targets ribs out from their body, Dealing 1 B rank of mental damage per round in the technique.
- Ninjutsu:
Name: Chakra Blade Classification: Ninjutsu Rank: D Class: Offensive Range: Short
Description: A simple ninjutsu Kozzen came up with in order to help him out in close combat situations where he was stripped of his weapons. By cycling chakra through a limb of his body he is capable of creating a blade of chakra that is capable of dealing 1 D rank of slashing damage to whatever it comes into contact with.
Name: Body flicker Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: By cycling chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement. While this occurs the user seemingly blurs out of place and they can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below their movement speed while flickering.
Last edited by Knightmare on 3rd August 2018, 7:02 pm; edited 5 times in total |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kozzen's Techs 3rd August 2018, 12:42 pm | |
| - Spoiler:
Ninjutsu - Fine
Genjutsu - Not so fine.
Immovable - Okay
Pain Increase - Complete removal of pain as a genjutsu breaker... For a D-Rank Genjutsu? Not happening. Increase it I'd say to at least B-Rank.
Reveal - You do not have Psionic Release, you are unable to read minds, AT ALL.
Suggestion, Suggestion Trigger and Suggestion End - All no, you are not getting effectively mind control for D-Rank techs. Waaaay higher up in rank if you want to do that, not to mention you can't tamper with memories.
The rest will need to be modified due to the Suggestion stuff being removed, please do that.
Approved | |
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| Subject: Re: Kozzen's Techs 4th August 2018, 3:55 am | |
| - Genjutsu:
Name: Sick Game Illusions: Trap Door Classification: Genjutsu Rank: D Class: Supplementary Range: Mid
Description:[ A rather ingenious technique that Kozzen had come up with in order to implement a genjutsu onto his opponents, by setting off a visual cue the target will have fallen into his sick game. Once activated, the target will make a step in any direction and step into a trap door on the ground, leaving them in a freefall. This technique by itself does not do any damage, but can be used as a “trigger” of sorts for his Sick Game genjutsus.
Name: Sick Game Illusion: Bonus Round Classification: Genjutsu Rank: D Class: Supplementary Range: Mid
Description: This is a unique yet disturbing technique that Kozzen had created in order to have “Insurance” during a combat situation. When a target has been trapped within one of his sick game genjutsus, Kozzen will pay double the price of the tech in order to recast the genjutsu if/when the target is able to break out of the genjutsu. This technique itself would only work on genjutsu that is equal to Kozzen's current rank.
Name: Sick Game Illusion: The Doll Classification: Genjutsu Rank: D Class: Supplementary Range: Contact(Whisper), Close(Talking). Mid(Shouting)
Description: A rather ingenious technique that Kozzen had come up with in order to help him out in combat situations. By saying a trigger phase(Whether shouting or whispering, or any in between), Kozzen is able to start a genjutsu, and once activated the target will start to hear a high pitched evil laugh ringing through their ears for the first 5 rounds being in the technique, 8 rounds in they will start to see a small being roughly two feet in size riding a unicycle out of the corner of their eyes never really being able to spot it when looking directly at it, and after 10 rounds being in the technique, the only thing they will be able to see is is a pale white face with black eyes staring back at them. Trigger Phrase “Do you want to play a game?”
Name: Demonic Illusions: Hell Viewing Technique Classification: Genjutsu Rank: D Class: Supplementary Range: Short
Description: This is a genjutsu that reveals the fears that dwell in people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Demonic Illusions: Mist Classification: Genjutsu Rank: D Class: Offensive Range: Short-Long
Description: A genjutsu when activated through a specific body movement, will temporarily blind an opponent. By making a connection with an opponent using chakra (Through any chakra related jutsu made prior to this jutsu), the user will sway their arm in front of them as if to try and disappear in a magic trick. The opponent seeing this will have the genjutsu activated upon them, seeing a mist surround the user and soon the entire battlefield.
- Ninjutsu:
Name: Chakra Shield Classification: Ninjutsu Rank: D Class: Defensive Range: Self
Description: A technique Kozzen had created to try and mimic his Displacement armour technique, but at a much weaker scale. By coating himself in chakra much like his own aura, Kozzen is able to shield himself from D rank ninjutsu.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kozzen's Techs 4th August 2018, 7:28 am | |
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| Subject: Re: Kozzen's Techs 5th August 2018, 2:44 pm | |
| - Ninjutsu:
Name: Smoke Clone Classification: Ninjutsu Rank: C Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. However unlike the regular Clone technique, Kozzen has altered it in a way to infuse the technique with a consumable items, in this case Kozzen will use a simple smoke bomb, so when the clone is struck it will not only dispell, but explode into a cloud of smoke that seems to amplify the amount of smoke produced by the bomb by 1 rank.
Name: Explosive Clone Classification: Ninjutsu Rank: C Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. However unlike the regular Clone technique, Kozzen has altered it in a way to infuse the technique with a consumable items, in this case Kozzen will use a simple Explosive tag, so when the clone is struck it will not only dispell the clone, but by amplifying the power of the tag, will explode with force 1 rank higher than the tag used.
Name: Blinding Clone Classification: Ninjutsu Rank: C Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. However unlike the regular Clone technique, Kozzen has altered it in a way to infuse the technique with a consumable items, in this case Kozzen will use a simple flash tag, so when the clone is stuck, it will not only dispell the clone, but explode in a blinding light that will extend the blingding effect of the tag by 1 round.
Name: Chakra Shield lvl 2 Classification: Ninjutsu Rank: C Class: Defensive Range: Self
Description: A technique Kozzen had created to try and mimic his Displacement armour technique, but at a much weaker scale. By coating himself in chakra much like his own aura, Kozzen is able to shield himself from C rank ninjutsu.
Name: Chakra Sensory Classification: Ninjutsu Rank: C Class: Supplementary Range: AoE
Description: A technique Kozzen had used to help him detect a targets attack during a combat situation. With this technique placed Kozzen can sense any chakra based technique that is not concealed by C-Rank or Higher chakra concealment techniques within a radius of 80 feet.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kozzen's Techs 5th August 2018, 4:40 pm | |
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| Subject: Re: Kozzen's Techs 10th August 2018, 8:30 am | |
| - Ninjutsu:
Name:Chakra Bolts Classification: Ninjutsu/Kyujutsu Rank: C Class: Supplementary Range: Long
Description: A Technique that Kozzen had created in order to help him out during combat situations using his crossbow. By focusing his chakra into his crossbow, Kozzen is capable of creating a set of crossbow bolts that are capable of dealing 3 D ranks of chakra damage per bolt. Rank - Bolts Created D - 3 C - 6 B - 9 A - 12 S - 15
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kozzen's Techs 10th August 2018, 8:31 am | |
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| Subject: Re: Kozzen's Techs 12th August 2018, 4:38 pm | |
| - Discovery Line Fuinjutsu:
Name: Discovery Line: Life Essence Sealing Method Classification: Fuinjutsu Rank: B Class: Supplementary Range: Self
Description: The first step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Life” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the Storage, State, and Transfer seals. Kozzen is capable of sealing away the life essence of an Avatar away into a pre-existing storage seal. Requires Knowledge of - Base Sealing Method: Storage Formula Lvl 3, Modification Seal: Gaseous State Formula, Modification Sealing Method: Transfer Formula Lvl 2
Name: Discovery Line: Energy Sealing Method Classification: Fuinjutsu Rank: A Class: Supplementary Range: Self
Description: The second step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Energy” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the Storage, State, and Transfer seals. Kozzen is capable of sealing away the Energy of an Avatar away into a pre-existing storage seal. Requires Knowledge of - Base Sealing Method: Storage Formula Lvl 4, Modification Seal: Energy State Formula, Modification Sealing Method: Transfer Formula Lvl 3
Name: Discovery Line: Power Sealing Method Classification: Fuinjutsu Rank: S Class: Supplementary Range: Self
Description: The third step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Power” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the Storage, State, and Transfer seals. Kozzen is capable of sealing away the Power source of an Avatar away into a pre-existing storage seal. Requires Knowledge of - Base Sealing Method: Storage Formula Lvl 5, Modification Seal: Unstable State Formula, Modification Sealing Method: Transfer Formula Lvl 4
Name: Discovery Line: Soul Break Method Classification: Fuinjutsu Rank: SS Class: Supplementary Range: Self
Description: The fourth step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Soul Break” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the the Storange, State, and Transfer seals. Kozzen is capable of shattering his own soul into fragments in order to replace it with something else. Requires Knowledge of - Base Sealing Method: Storage Formula Lvl Max, Modification Seal: Unsknown State Formula, Modification Sealing Method: Transfer Formula Lvl 5, Base Sealing Method: Iron Armor Seal Formula
Name: Discovery Line: Soul Replace Method Classification: Fuinjutsu Rank: SSS Class: Supplementary Range: Self
Description: The penultimate step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Soul Replace” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the the Storange, State, and Transfer seals. Kozzen is capable of sealing away a portion of an Avatar’s soul away into a pre-existing storage seal. Requires Knowledge of - Base Sealing Method: Eight Symbols Seal Formula, Modification Sealing Method: Transfer Formula Lvl Max
Name: Discovery Line: Divinity Sealing Method Classification: Fuinjutsu Rank: Z Class: Supplementary Range: Self
Description: The final step Kozzen had taken into achieving his plans of attaining godhood in a more legitimate path that his predecessor had attempted. By first making a dodecagon with the kanji for “Divinity” written on it, this technique follows the same complex modification fuinjutsu that works alongside the more complicated of storage sealing methods, namely the the Storange, State, and Transfer seals. Kozzen is capable of activating the previous seals in the Discovery line in order to fully take on the powers of the Avatar that he is sealing away into himself, thus becoming the Avatar of Discovery. Requires Knowledge of - Base Sealing Method: Torii Seal Formula, Base Sealing Method: Torii Seal Formula, Dead Demon Consuming Seal
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kozzen's Techs 14th August 2018, 8:42 pm | |
| Discovery Line - In order for any of these seals to affect an Avatar they well need the Torii Seal as a prerequisite, due to Avatars being Divine Beings (or fragments of Divine Beings). Otherwise they would fail horribly. As such the ranks will need to be changed as follows: Life Essence = S, Energy = SS, Power = SS, Soul Break = SSS, Soul Replace = SSS. These will all also require Blood Prices based on whether or not he knows the Kekkai Sealing Methods (see the Being Sealing techniques for a template) to the point where not having knowledge of Kekkai Seals will result in his death.
Soul Break - This....would kill him. Not possible at all without a method to sustain him without a soul.
Tbh a bit of advice....you do not have the stuff that'll allow you to seal a god within yourself. Find another way, bud. | |
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| Subject: Re: Kozzen's Techs 15th August 2018, 1:16 am | |
| 1) They aren't supposed to work by themselves, only working with the Z-rank seal. so the Torii seal prerequisite is already there.
2) Soul break - Again, not using that fuin by itself, using that along with the rest of the line. |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kozzen's Techs 15th August 2018, 1:59 am | |
| Wouldn't be a problem if that's how Fuin worked. If the prerequisites do not work on Avatars, the Z-Rank wouldn't enable them to. They each need a requirement of the Torii seal or the combined sealing formula won't work.
And as for this....in the instant you rip your soul apart, you would die. Placing another soul in your body doesn't automatically constitute reanimation, it would just be a soul trapped in a dead body. So you would need a way to sustain yourself without a soul or else you'll just be sealing the Avatar into your corpse. | |
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| Subject: Re: Kozzen's Techs 15th August 2018, 3:49 am | |
| - Corazon wrote:
- These will all also require Blood Prices based on whether or not he knows the Kekkai Sealing Methods (see the Being Sealing techniques for a template) to the point where not having knowledge of Kekkai Seals will result in his death.
Now does it have to be my own blood? If so, since kozzen is a cypher(Thus no blood) could he do a fatigue or recoil type deal? - Corazon wrote:
- So you would need a way to sustain yourself without a soul or else you'll just be sealing the Avatar into your corpse.
So what would you suggest? |
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| Subject: Re: Kozzen's Techs 23rd December 2018, 8:58 am | |
| - Bujinkan:
Name: Bujinkan Budo Taijutsu [Jiko Exclusive] Classification: Fighting Style Rank: A Class: Defensive Range: Close Description: This fighting style operates under the concept of protecting oneself and disabling attacker’s(by removing their desire/ability to continue). This is done using Bujinkan Budo type techniques to use the attacker’s momentum against them. If the practitioner possesses the tiers required to dodge an attack, this fighting style can be used. This causes the attacker(s) to be thrown off guard and requires them to have reaction tiers equal to the speed at which their attack was performed. If the attacker(s) is/are unsuccessful in providing the reaction tiers required, the Bujinkan Budo practitioner will have a temporary hold on attacker’s limb (the one used for attacking), head, or torso. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met. Offensive Bujinkan Budo type techniques enable a various type of follow-ups that utilizes the leverage gained and the use of Strength or Speed tiers. Depending on the offensive Bujinkan Budo technique used the attacker becomes the defender and now require Defense tiers equal to the attacker’s strength to break the hold. If a speed based follow up is used, it’ll require for the defender to have reaction tiers equal to the practitioner’s speed to avoid the hit landing and taking the full effect. The beauty of this fighting style is that in addition to the damage dealt with attackers that cannot avoid the practitioners follow up attack; the practitioner does not have to release their leverage. Depending on the first follow up they have chosen their leverage will change but allow the practitioner to follow up once more to deal additional damage based on the follow up used with the condition met. The practitioner can do this continuously each time requiring (Reaction or Defense) tiers one rank less than the previous. Depending on the rank of the practitioner a set number of follow up moves can be used without having to re-establish leverage. Speed based follow up Bujinkan Buda techniques can be performed with small daggers and objects in hand for assassination purposes. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met, so long as their opponent lacks a grappling escape technique equivalent to the rank of said technique. Rank of Practitioner – # of Follow Ups Before Re-establishing Leverage – Min. Defence/Reaction Tier Req.
D-rank - 1 Follow Up – Same as Speed/Strength C-rank – 2 Follow Ups – 1 Rank Less than Speed/Strength B-rank – 3 Follow Ups – 2 Rank Less than Speed/Strength A-rank – 4 Follow Ups – 3 Rank Less than Speed/ Strength S- rank – 5 Follow Ups – 4 ranks Less than Speed/ Strength
Leverage Types: Standing Front, Ground, Airborne, Standing Back *Note: If strength based follow-ups are used each leverage type leads to a different type in respect to the follow up used. Speed based follow-ups can keep the same leverage type.
Name: Bujinkan: Pressure Points Classification: Medical Taijutsu Rank: D Class: Supplementary Range: Contact
Description:Bujinkan Budo no Taijutsu is a style which focuses on reacting to the actions of their opponents. One of the first things one learns within the teaching of Bujinkan Budo Taijutsu is learning how to read an opponent's body in order to locate the vital muscle areas in order to cause immense pain when an opportunity arises, whether in armed or unarmed combat they're capable of targeting an opponent's nerves to also cause temporary muscle strain depending on the rank of technique used. A rather basic, yet terrifying technique for anyone who practices the art of Bujinkan Budo taijutsu depending on their level of skill. The basis of the technique is based around knowing the muscular structure of the intended target and striking various pressure points around the body to cause temporary paralysis of the targets limbs or body depending on skill.
Speed Tier - Points struck D - 1 C - 2 B - 4 A - 8 S - 10
Strength Tier - Muscle strain done to Target(P.T) D - 1 C - 2 B - 3 A - 4 S - 5
Retraining(Words medic/non-medic) - Muscular Structure Known 1(1000/2000) - Human 2(1000/2000) - Nova 3(1000/2000) - Zerih 4(1000/2000) - Beast 5(1000/2000) - Hybrid
Name: Bujinkan: Quick Hand Strike Classification: Taijutsu Rank: D Class: Offensive Range: Contact
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the basic hand strike that one is able to do on their opponent, and the amount one is capable of performing in a single attack depending on their skill level. The strikes will be counted towards follow-ups thus the chart will have to be different and will consume one (or more) of the follow-ups you can make from initiating Bujinkan while they will always require a stamina price to multiply.
Rank of User - Follow-Ups Consumed - Speed Tier/Strike Multiplier(Stamina Price) D - 1 - D/1x (1) C - 2 - C/1.5x (2) B - 3 - B/2x (3) A - 4 - A/2.5x (4) S - 5 - S/3x (5)
Name: Bujinkan: Fast-Foot Strike Classification: Taijutsu Rank: D Class: Offensive Range: Contact
Description: [Speed Follow-up] Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to perform a number of kicks on their opponent based upon the user's skill levelThe strikes will be counted towards follow-ups thus the chart will have to be different and will consume one (or more) of the follow-ups you can make from initiating Bujinkan while they will always require a stamina price to multiply.
Rank of User - Follow-Ups Consumed - Speed Tier/Strike Multiplier(Stamina Price) D - 1 - D/1x (1) C - 2 - C/1.5x (2) B - 3 - B/2x (3) A - 4 - A/2.5x (4) S - 5 - S/3x (5)
Name: Bujinkan: Roll Classification: Taijutsu Rank: D Class: Range:
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the to evade attacks by their opponent(s) by performing a combat roll. The distance and speed of the evasion all depend on the skill level of the user.
Rank - Tier Level Increase(Speed) - Distance(Strength, Feet) D - 0 - 5 C - 1 - 10 B - 2 - 15 A - 3 - 20 S - 4 - 25
Name: Bujinkan: Joint Manipulation Classification: Taijutsu Rank: C Class: Defensive/Offensive Range: Contact
Description: Bujinkan Budo no Taijutsu is a style which focuses on reacting to the actions of their opponents. One of the first things one learns within the teaching of Bujinkan Budo Taijutsu is learning that of joint manipulation of the target or themselves for a multitude of different tasks. Mainly used for submission based tactics to the extremes complete joint breakdown through force. Depending on the strength of the user they are able to take hold of their target, and induce a surprising amount of pain on the specific limb in question, even removing the targets ability to use said limb until the damage is repaired.
Skill Level (Follow-Ups Consumed) - # of Joints/Limbs Manipulated D (1) - 1 C (2) - 2 B (3) - 3 A (4) - 4 S (5) - 5
Name: Bujinkan: Strong Hold Classification: Taijutsu Rank: C Class: Offensive Range: Contact
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to put their opponent in a submission hold, and applying as much pressure on the hold as possible in hopes to “Break” said opponent. By getting a hold of their opponent’s limb, the user is able to keep a hold on the said limb for a duration of time that is equal to their strength tier. Like all submission techniques unless the victim possesses strength tiers exceeding the user or a grappling escape technique equivalent to this technique's rank, they succumb to the submission hold.
Strength Tier - Hold Duration(p.t) - Pain Induced(p.t.) D - 1 - D C - 2 - 2D B - 3 - 3D A - 4 - 4D S - 5 - 5D
Name: Bujinkan: Powerful Elbow Strike Classification: Taijutsu Rank: C Class: Offensive Range: Contact (Impact), Short (Knock-Back)
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to make a strike with their elbow to deal as much physical damage as possible, however, this also allows the user the act of creating some distance between themselves and their opponent.
Strength Tier - Knockback(Feet) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Bujinkan: Soaring Knee Strike Classification: Taijutsu Rank: C Class: Offensive Range: Contact (Impact), Short (Knock-Back)
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to make strikes using their knees with as much force as they are capable of, but this technique also grants the user a chance to create some distance between themselves and their opponent.
Strength Tier - Knockback(Feet) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Bujinkan: Combat Awareness Classification: Barrier Taijutsu Rank: B Class: Supplementary Range: Contact (3 ft radius)
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to become aware of their surroundings during combat. By creating a barrier around them the user is capable of tracking any movement within a 30-foot radius, bypassing any physical/chakra concealment techniques B rank or lower.
Skill (Movement Tracking) - Displacement Aura (Range Modifier) D (Tier-) - None (1x) C (Tier) - Displacement Aura (1.5x) B (Tier+) - Displacement Aura Enhanced (2x) A (Tier++) - Displacement Rage (2.5x) S (+Tier-)
Name: Bujinkan: Silent Killing Classification: Taijutsu Rank: B Class: Supplementary Range: Mid
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to take an opponent's life without being noticed in their attempt. As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Bujinkan practitioners are masters of silent killing even among other shinobi and when utilizing it depending on the practioner's skill level requires hearing levels above the norm to detect them. Rank - Hearing Level Required to Detect D - Normal C - Raised B - Heightened A - Enhanced S - Max
Name: Bujinkan: Weapon Catch Classification: Taijutsu Rank: B Class: Defensive Range: Self
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the catch a weapon with their hands as it is about to strike them. By watching their opponent’s actions they are capable of anticipating where a weapon is going to be coming in from and make an attempt to catch the weapon as long as they have the speed or reaction tiers to do so. Skill (Stamina Price) - Weapon Type D (5) - Blunt (Hammer, Mace etc) C (4) - Bladed (Sword, Axe etc) B (3) - Pierce (Spear, Arrow etc) A (2) - Pole-Arm (Scythe, Lance) S (1) - Flexible (Whip, Kusarigama etc)
Name: Bujinkan: State of Empty Classification: Kinjutsu Rank: S Class: Defensive Range: Self
Description: Req. Combat Awareness to be learnt & currently active on the field. Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to have their body react before their mind can register what is going on around them. This allows the user to quickly evade an attack, and by using the follow-up effect normally granted by this fighting style evade even those attacks from multi-hit techniques S-rank & Below. This, however, puts strain on the user's body inflicting damage as they contort and twist in weird ways to avoid the barrage of strikes. This technique is only possible so long as the opponent is within the user's Combat Awareness if they are physically outside of it or are hidden from its detection this technique is ineffective. Skill - No. of Strikes (Recoil Price to Avoid) D - Every 1 (None) C - Every 2 (D) B - Every 3 (2 D) A - Every 4 (3 D) S - Every 5 (C)
- Hen'iuzu:
Name: Hen'iuzu Classification: Taijutsu Rank: A-Rank (-4 Stamina) Class: Offensive Range: Short
Description: Req. Displacement Aura. The Hen'iuzu is a technique that moulds the user's Displacement Aura much like one would mould chakra. The user forms their Aura into the shape of a spinning orb in their hand, removing the utility their Aura may allow but also granting them a powerful weapon. Due to being comprised of pure physical force, the Hen'iuzu is invisible to most forms of Sensory, requiring either Kinetic Sensory, Wind or Water Displacement sensory in order to be able to detect it's formation. The compacted nature and moving speed of the pressurized Aura allow the Hen'iuzu to grind into whatever it comes in contact with to inflict major damage of an A-rank. This tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater with a 20ft radius. The power of this technique is a notable boost to close combat fighting styles as it is able to grind through A-rank defences with ease in the process of colliding with opponents while knocking them back 20ft upon impact if they do not root themselves in place with A-rank strength. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (1/2) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu + Correct Sensory to see formation of Hen'iuzu)
Name: Runt Ball Hen'iuzu Classification: Taijutsu Rank: S-Rank (-5 Stamina) Class: Offensive Range: Short
Description: The user creates a miniature sized variant of Hen'iuzu with seemingly limited amounts of stamina, however this is a deception as their Displacement Aura is compressed to an extremely high density at the cost of size & damage capability. This produces the Runt Ball Hen'iuzu which is capable of dealing S-rank damage to a victim unfortunate enough to be hit by it while being the size of a marble. The user forms it at Blinding Light speeds, however considering it does not require hand seals and is self-sustaining it is a quite useful technique. The power of this technique is a notable boost to anyone's close combat fighting style as it is able to grind through S-rank defences with ease albeit it's damage being localized to it's size requiring the user to be more accurate with it's use. Unlike the original it does not inflict knock-back instead upon impact this technique is launched 25 ft forward, propelling itself and inflicting it's damage onto whatever it comes in contact with. This technique's density is a boon as despite it's deceptive size, it is capable of bypassing Size Damage Scale (See Recoil & Stamina Information) depending on the user's skill. Skill - Size Dmg Scale Bypassed D - Small C - Humanoid B - Medium A - Large S - Bijuu "Z" - Colossus "X" - Titanic
Name: Twin Hen'iuzu Classification: Taijutsu Rank: S-Rank (-5 Stamina) Class: Offensive Range: Short
Description: The Twin Hen'iuzu is an advanced variant of the Hen'iuzu technique which involves utilizing two Hen'iuzu with one on each hand at Blinding Light speed due to improved control over one's Displacement Aura. It shares all traits with the original technique other than the fact that both spheres spin in opposite directions this results in an additional effect upon slamming them into an opponent at the same time. The victim is dealt the damage of the original Hen'iuzu technique while their internal organs between the space between the simultaneous impacts are deal S-rank damage before they are knocked flying just like with the original technique. This makes the Twin Hen'iuzu technique much deadlier than the original simply due to that as victims immediately cough up blood as their internal organs are ruptured causing internal bleeding which requires a Medical Ninjutsu S-rank or above in order to fix. Those who aren't killed immediately from the damage will die shortly from blood loss due to losing an S-rank of blood each post (total) from the internal bleeding.
Name: Meditation Classification: Medical Taijutsu Rank: C Class: Supplementary Range: Self Description: A rather useful technique Kozzen had come up in order to help him out during a lengthy combat situation. By remaining completely still for a certain amount of time, the user is capable of regaining any lost stamina they spent during a fight however this comes with the drawback of the user being completely vulnerable during the meditative state leaving them open to being attacked. If they are attacked they are broken out of their meditation and lose all of the stamina gained up until that point however with additional skill the amount of time required to be spent meditating before being able to snap out of it on one's own varies. The amount of stamina gained each post is 2, and regardless of the duration of meditation, this is gained every post (total) the user remains absolutely still. Rank - Turns Required to Snap out of Meditation D - 5 C - 4 B - 3 A - 2 S - 1
Last edited by Knightmare on 28th December 2018, 2:50 pm; edited 3 times in total |
| | | Guest Guest
| Subject: Re: Kozzen's Techs 23rd December 2018, 1:43 pm | |
| Name: Base Seal: Chakra Storage Sealing Formula(Signiture) Classification: Fuinjutsu Rank: B Class: Supplementary Range: Self
Description: This is a fuinjutsu technique line that can be incredibly useful to those in any type of combat situation. By creating a triangle-shaped seal around the size of a grapefruit with the Kanji for “Chakra Storage” written within it thus allowing for the creations of a seal capable of storing up 1 D rank worth of chakra within it. This is the first technique in the line, though it is pretty complex, unlike the regular storage seals due to its nature of storing. Every Chakra storage seal can be further modified by the use of modification seals, the amount of modification slots this seals can hold is 2 before the max limit is reached, and can no longer be modified. Stamina lasts not as long as the seal will leak 3/4 of the seal’s stored amount every ic topic. * Required Knowledge Of: Base Sealing Method: Enclosing Formula Lvl 1 Energy State Formula
Name: Base Seal: Chakra Storage Sealing Formula lvl 2(Signiture) Classification: Fuinjutsu Rank: A Class: Supplementary Range: Self
Description: This is a fuinjutsu technique line that can be incredibly useful to those in any type of combat situation. By creating a triangle-shaped seal around the size of a Bowling Ball with the Kanji for “Chakra Storage” written within it thus allowing for the creations of a seal capable of storing up 2 D rank worth of chakra within it. This is the first technique in the line, though it is pretty complex, unlike the regular storage seals due to its nature of storing. Every Chakra storage seal can be further modified by the use of modification seals, the amount of modification slots this seals can hold is 4 before the max limit is reached, and can no longer be modified. Stamina lasts not as long as the seal will leak 2/3 of the seal’s stored amount every ic topic. * Required Knowledge Of: Base Sealing Method: Enclosing Formula Lvl 2 Energy State Formula
Name: Base Seal: Chakra Storage Sealing Formula lvl 3(Signiture) Classification: Fuinjutsu Rank: S Class: Supplementary Range: Self
Description: This is a fuinjutsu technique line that can be incredibly useful to those in any type of combat situation. By creating a triangle-shaped seal around the size of a Basketball with the Kanji for “Chakra Storage” written within it thus allowing for the creations of a seal capable of storing up 3 D-rank worth of chakra within it. This is the first technique in the line, though it is pretty complex, unlike the regular storage seals due to its nature of storing. Every Chakra storage seal can be further modified by the use of modification seals, the amount of modification slots this seals can hold is 6 before the max limit is reached, and can no longer be modified. Stamina lasts not as long as the seal will leak 1/2 of the seal’s stored amount every ic topic. * Required Knowledge Of: Base Sealing Method: Enclosing Formula Lvl 3 Energy State Formula
Name: Base Seal: Chakra Storage Sealing Formula lvl Max(Signiture) Classification: Fuinjutsu Rank: SS Class: Supplementary Range: Self
Description: This is a fuinjutsu technique line that can be incredibly useful to those in any type of combat situation. By creating a triangle-shaped seal around the size of a Small creature with the Kanji for “Chakra Storage” written within it thus allowing for the creations of a seal capable of storing up 5 D rank worth of chakra within it. This is the first technique in the line, though it is pretty complex, unlike the regular storage seals due to its nature of storing. Every Chakra storage seal can be further modified by the use of modification seals, the amount of modification slots this seals can hold is 8 before the max limit is reached, and can no longer be modified. Stamina lasts not as long as the seal will leak 1/4 of the seal’s stored amount every ic topic. * Required Knowledge Of: Base Sealing Method: Enclosing Formula Lvl Max Energy State Formula
Last edited by Knightmare on 27th December 2018, 11:13 pm; edited 2 times in total |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kozzen's Techs 26th December 2018, 3:51 pm | |
| - Bujinkan:
Bujinkan Judo = Add this: The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met, so long as their opponent lacks a grappling escape technique equivalent to the rank of said technique.
Bujinkan: Pressure Points = Paralysis for a D-rank, no. However it revolving around pressure point targeting can allow for stamina loss. You can make an advanced variant of this technique later requiring more pressure points to be targeted for paralysis. For this one merely replace the parts talking about paralysis for stamina loss (due to tiring out the muscles/making them less efficient when in combat)
Quick Hand Strike & Fast Foot Strike, both have to Cap at S-rank. There are also some corrections you have to make to them: The strikes will be counted towards follow ups thus the chart will have to be different and will consume one (or more) of the follow-ups you can make from initiating Bujinkan while they will always require a stamina price to multiply.
Rank of User - Follow-Ups Consumed - Speed Tier/Strike Multiplier(Stamina Price) D - 1 - D/1x (1) C - 2 - C/1.5x (2) B - 3 - B/2x (3) A - 4 - A/2.5x (4) S - 5 - S/3x (5)
What this means is this: Your opponent attacks you grab them with Bujinkan Judo and at the cost of 1 follow up (if you have B-rank Speed) you can spend 3 Stamina to hit them twice. By using more follow ups you can increase the number of times you can hit them & having higher speed tiers unlocks higher strike multipliers, though that costs more stamina per follow up.
Bujinkan: Roll: Caps at S-rank Skill also you have to make some corrections to the chart (concerning the speed tier level increase). D - 0 C - 1 B - 2 A - 3 S - 4
Bujinkan: Joint Manipulation = You can either have pain or physical technique redirection for the current rank of this technique. Otherwise make it a B-rank though the pain inflicted will be pretty low in comparison to if you make them two separate techniques. Either way the chart needs to be altered:
Skill Level (Follow-Ups Consumed) - # of Joints/Limbs Manipulated D (1) - 1 C (2) - 2 B (3) - 3 A (4) - 4 S (5) - 5
Bujinkan: Strong Hold = Caps at S, the chart needs adjustment In the Pain Inflicted section since it's based on P.T it should be D 2 D 3 D 4 D 5 D That's appropriate for the technique's rank. Also include this to the description: Like all submission techniques unless the victim possesses strength tiers exceeding the user or a grappling escape technique equivalent ot this technique's rank they succumb to the submission hold.
Bujinkan: Powerful Elbow & Soaring Knee: Caps at S, the range has to be altered to: Contact (Impact), Short (Knock-Back).
Bujinkan: Combat Awareness: It's random that a Barrier Ninjutsu would come out of nowhere so it should be re-tooled. Barrier Taijutsu, and lower the range to Contact (3 ft radius). Have it be skill based to increase movement tracking around the user (in relation to their own speed) that it effects though if you want you can also add an additional range modifier using Displacement Aura. The Chart would be something like this:
Skill (Movement Tracking) - Displacement Aura (Range Modifier) D (Tier-) - None (1x) C (Tier) - Displacement Aura (1.5x) B (Tier+) - Displacement Aura Enhanced (2x) A (Tier++) - Displacement Rage (2.5x) S (+Tier-)
Bujinkan: Silent Killing = Should be this instead: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to take an opponent's life without being noticed in their attempt. As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Bujinkan practitioners are masters of silent killing even among other shinobi and when utilizing it depending on the practioner's skill level requires hearing levels above the norm to detect them. Rank - Hearing Level Required to Detect D - Normal C - Raised B - Heightened A - Enhanced S - Max
Bujinkan: Weapon Catch = Should be slightly strenuous (Stamina Price) & have a chart depending on the type of weapon since not all weapons are the same & it isn't benefiting from the use of Iai Prediction/Precognition etc. Skill (Stamina Price) - Weapon Type D (5) - Blunt (Hammer, Mace etc) C (4) - Bladed (Sword, Axe etc) B (3) - Pierce (Spear, Arrow etc) A (2) - Pole-Arm (Scythe, Lance) S (1) - Flexible (Whip, Kusarigama etc)
State of Empty: Can stay Kinjutsu but it will have a Recoil Price (if you aren't okay with that then make it a Taijutsu for a Stamina Price). Errrr...I see what you are going for but such a thing would not be possible. Instead based on what you have it could be done like so:
Req. Combat Awareness to be learnt & currently active on the field. Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to have their body react before their mind can register what is going on around them. This allows the user to quickly evade an attack, and by using the follow-up effect normally granted by this fighting style evade even those attacks from multi-hit techniques S-rank & Below. This however puts strain on the user's body inflicting damage as they contort and twist in weird ways to avoid the barrage of strikes. This technique is only possible so long as the opponent is within the user's Combat Awareness, if they are physically outside of it or are hidden from it's detection this technique is ineffective. Skill - No. of Strikes (Recoil Price to Avoid) D - Every 1 (None) C - Every 2 (D) B - Every 3 (2 D) A - Every 4 (3 D) S - Every 5 (C)
- Hen'iuzu:
Hen'iuzu & Twin Hen'iuzu are approved.
Runt Ball Hen'iuzu is not because that's not how the Runt Ball should function (otherwise it's just identical to the Big Ball Rasengan which..it's not) Instead it should be like this: The user creates a miniature sized variant of Hen'iuzu with seemingly limited amounts of stamina, however this is a deception as their Displacement Aura is compressed to an extremely high density at the cost of size & damage capability. This produces the Runt Ball Hen'iuzu which is capable of dealing S-rank damage to a victim unfortunate enough to be hit by it while being the size of a marble. The user forms it at Blinding Light speeds, however considering it does not require hand seals and is self-sustaining it is a quite useful technique. The power of this technique is a notable boost to anyone's close combat fighting style as it is able to grind through S-rank defences with ease albeit it's damage being localized to it's size requiring the user to be more accurate with it's use. Unlike the original it does not inflict knock-back instead upon impact this technique is launched 25 ft forward, propelling itself and inflicting it's damage onto whatever it comes in contact with. This technique's density is a boon as despite it's deceptive size, it is capable of bypassing Size Damage Scale (See Recoil & Stamina Information) depending on the user's skill. Skill - Size Dmg Scale Bypassed D - Small C - Humanoid B - Medium A - Large S - Bijuu "Z" - Colossus "X" - Titanic
Meditation = For it's rank it needs to be altered a bit, since it seems to have no drawback as well as no price. Instead it should be like this: A rather useful technique Kozzen had come up in order to help him out during a lengthy combat situation. By remaining completely still for a certain amount of time, the user is capable of regaining any lost stamina they spent during a fight however this comes with the drawback of the user being completely vulnerable during the meditative state leaving them open to being attacked. If they are attacked they are broken out of their meditation and lose all of the stamina gained up until that point however with additional skill the amount of time required to be spent meditating before being able to snap out of it on one's own varies. The amount of stamina gained each post is 2, and regardless of the duration of meditation this is gained every post (total) the user remains absolutely still. Rank - Turns Required to Snap out of Meditation D - 5 C - 4 B - 3 A - 2 S - 1 -------------------------------------------------------- Stamina Stores is only available to Kekkai thus, I can't approve any of that. I do like what you did for the Chakra Storage Seals, however there are a number of things which need to be fixed in order to actually make the seal viable since it is not something that is easy. 1. Add the Decay thing you had attached to the Stamina Storage Seal to it. (Thus Lvl 1 should have a 3/4 Decay, Lvl 2 = 2/3, Lvl 3 = 1/2 & Lvl Max = 1/4th) 2. Lower the number of Modification Slots, it should have a 2 Modification Slot Base (Thus Lvl 1 should have 2, Lvl 2 will have 4, Lvl 3 will have 6 & Lvl Max will have 8) 3. The Chakra Storage should start at D, each level will increase it by a set amount. (Thus Lvl 1 = D, Lvl 2 = 2 D, Lvl 3 = 3 D & Lvl Max = 5 D). Seals like this would be game-breaking after all and having it be limited in such a way will balance them out. 4. You should probably make this a Signature, it's a pretty good idea for a seal, and I do like how you linked it to the Energy State Seal. | |
| | | Guest Guest
| Subject: Re: Kozzen's Techs 27th December 2018, 11:14 pm | |
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kozzen's Techs 28th December 2018, 2:11 pm | |
| All Approved except Bujinkan: Joint Manipulation (the chart wasn't edited) | |
| | | Guest Guest
| Subject: Re: Kozzen's Techs 28th December 2018, 3:24 pm | |
| Edited Joint manipulation, sorry thought i did it before lol |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kozzen's Techs 28th December 2018, 3:27 pm | |
| It's okay, now it's approved. Enjoy! | |
| | | Guest Guest
| Subject: Re: Kozzen's Techs 3rd January 2019, 6:49 pm | |
| - Ninjutsu:
Name: Chakra Disc Classification: Ninjutsu Rank: B Class: Supplementary Range: Mid
Description: A rather useful technique Kozzen had come up with in order to help him keep the upper hand in a fight. By channeling his chakra into his environment, he is capable of creating a small disc of ambient chakra anywhere within range of where he is in order gain footing in mid air combat to ensure he isn’t left wide open. However there is a secondary effect of this technique as when something comes into contact with these discs, said object/person is propelled at B ranks speeds. Discs unable to be seen/detected unless one has a chakra sensory technique of B rank or higher.
Name: Chakra Shield lvl. 3 Classification: Ninjutsu Rank: B Class: Defensive Range: Self
Description: A technique Kozzen had created to try and mimic his Displacement armour technique, but at a much weaker scale. By coating himself in chakra much like his own aura, Kozzen is able to shield himself from B rank chakra based techniques. However this technique is perfect, as with a single strike from an equal ranking technique will shatter the shield completely, thus having to be recreated.
Name: Chakra Bubble Shield Classification: Barrier Ninjutsu Rank: B Class: Defensive Range: Mid
Description: A Rather useful technique Kozzen had created in order to protect himself and as many people as he can within the range from Chakra based attacks. By clapping his hands together and channelling his chakra all around his body, Kozzen will thrust his arms outwards at his sides in order to create a bubble of ambient chakra around him that is capable of protecting himself and any others within the barrier from B rank chakra based techniques. Rank of User - Size of protective bubble in feet - Amount of people able to protect D - 10 - 1 C - 20 - 2 B - 30 - 4 A - 40 - 8 S - 50 - 16
Name: Chakra Shield lvl. 4 Classification: Ninjutsu Rank: A Class: Defensive Range: Self
Description: A technique Kozzen had created to try and mimic his Displacement armour technique, but at a much weaker scale. By coating himself in chakra much like his own aura, Kozzen is able to shield himself from A rank chakra based techniques. However this technique is perfect, as with a single strike from an equal ranking technique will shatter the shield completely, thus having to be recreated.
Name: Chakra Release Classification: Ninjutsu Rank: A (Variable Chakra Price) Class: Supplementary Range: Mid
Description: A useful technique Kozzen had come up in order to gain some distance between himself and any of those within his personal space. By channelling his chakra around his body, Kozzen has developed this technique in order to rapidly release the chakra all around himself in order to force Opponents/Projectiles' knocked back, put in that it can knock away projectiles moving at A-Rank or slower if they aren't backed by A-Rank strength. Rank of User/Chakra Price - Knockback(ft.) - Amount of Opponents effected D - 5 - 1 C - 10 - 2 B - 15 - 4 A - 20 - 8 S - 25 - 16
Name: Chakra Shield lvl. Max Classification: Ninjutsu Rank: S Class: Defensive Range: Self
Description: A technique Kozzen had created to try and mimic his Displacement armour technique, but at a much weaker scale. By coating himself in chakra much like his own aura, Kozzen is able to shield himself from S rank chakra based techniques. However this technique is perfect, as with a single strike from an equal ranking technique will shatter the shield completely, thus having to be recreated.
Name: Chakra Weapon Classification: Ninjutsu Rank: S (Variable Chakra Price) Class: Offensive Range: Self
Description: A rather helpful technique Kozzen had created in order to gain the upper hand in a combat situation in the case he is disarmed from any/all weapons in her possession. By focusing his chakra into his hands, and further focusing it past there, he is able to manipulate it in a way to take the shape of any weapon that he wants depending on his rank, the same goes for the damage of said weapon, the damage is equal to the amount of chakra used to create said weapon. Rank of User - Weapons able to Create - Cost to Create/Damage D - Ammunition - 1D C - Blunt (Hammer, Mace etc) - 3D B - Bladed (Sword, Axe etc) - C A - Pierce (Spear, Arrow etc) B S - Pole-Arm (Scythe, Lance) - A Z - Flexible (Whip, Kusarigama, etc) - S X - Cross/Bows - SS
Name: Chakra Rage Classification: Barrier Ninjutsu Rank: SS (Variable Chakra Price + Variable Anger Limit Price) Class: Passive Range: AoE (280 foot Radius)
Description: The pinnacle of Kozzen’s Ambient chakra techniques that he uses to shift the tide of battle in his favour. By forcing his chakra outside of his body, he is able to saturate the area around him with chakra. This causes anything/one within the area in with the barrier is set up to be slowed down, and if he sacrifices any amount of his anger limit he is capable of completely halting any movement around him due to the pressure his chakra fueled rage unless said targets have a speed+strength tier chain greater than the output Kozzen produces, or Speed/Strength tiers 1 rank greater than the output. Chakra Price/Anger Limit Price - Speed tier levels reduced D/3 - 1 C/6 - 2 B/9 - 3 A/12 - 4 S/15 - 5 SS/18 - 6 SSS/21 - 7
- Genjutsu:
Name: Mental Repair Classification: Medical Genjutsu Rank: A (Varying Chakra price) Class: Supplementary Range: Contact
Description: A Mental Medical technique Kozzen had come up with in order to repair any mental damage that had been dealt upon a target. By placing his hands upon the temples of the targets head, Kozzen would close his eyes and focus his chakra into his hands, and then “Injecting” his healing chakra into the target, he is capable of healing mental damage done to them equal to the amount of chakra he is capable of using, capping at S rank.
Name: Sick Game Illusion: The Rack Classification: Genjutsu Rank: B Class: Offensive Range: Mid
Description: A rather disgusting mental technique Kozzen had come up with along the lines of his previous “Sick Game” Illusions. Triggered via eye contact. Once activated the target will believe they are transported to a dark room, strapped to a five-pointed rack, with all their limbs and head clamped firmly in place upon the rack. Every 5 p.t. a limb will start to be painfully twisted around, dealing 1 B rank of mental damage per post(Limb order: Left leg, Right leg, Left arm, Right arm, head).
Name: Mental Block Classification: Genjutsu Rank: B Class: Defensive Range: Self
Description: A counter genjutsu that Kozzen had created in order to prevent a mental based technique from being cast upon him. Triggered upon an attempt of a mental based technique being cast on him. This technique doesn’t reflect said attack back to it’s the originator but instead stopping mental damage from being placed on him on any mental technique B rank and under, the number of genjutsu he is able to block out all depends on his ranking. Rank - # of Genjutsu able to block D - 1 C - 2 B - 3 A - 4 S - 5
Name: Sick Game Illusion: The Room Classification: Genjutsu Rank: A Class: Offensive Range: Long
Description: A rather disgusting mental technique Kozzen had come up with along the lines of his previous “Sick Game” Illusions. Sight activated. Upon activation, a set number of targets will be pulled into a large room. This technique is more or less a starting point for using his “Sick Game” genjutsus upon multiple targets. This technique is capable of pulling in 5 targets into the visual triggered genjutsu.
Name: Clear Mind Classification: Medical Genjutsu Rank: A Class: Supplementary Range: Self
Description: A rather useful technique that Kozzen had come up with in order to heal any mental damage done to himself by an opponent. By putting himself in a meditative state, Kozzen is capable of restoring 1 A rank of mental damage per post spent within the meditative state. However, this does leave Kozzen open to attacks while healing himself. He is however able to come out of his meditative trance at speeds equal to his rank. Rank of user - Rounds in Trance before paying price again D - 1 C - 1 B - 2 A - 2 S - 3
Name: Sick Game Illusion: Reverse Bear Trap Classification: Genjutsu Rank: A Class: Offensive Range: Mid
Description: A rather disgusting mental technique Kozzen had come up with along the lines of his previous “Sick Game” Illusions. Sight activated. Once this genjutsu is triggered, the target will believe that they have a cumbersome metallic device attached to their head, and almost fused with their upper and lower jaw. After 5 p.t. The target will start to feel their jaws being moved in opposite directions, dealing 1 A rank of mental damage per post until the 10th p.t., where the target will believe their entire upper head had been ripped backwards, much like a reverse bear trap.
Name: Mental Planescape Classification: Genjutsu Rank: S Class: Supplementary Range: Self, Varies(Opponents genjutsu range)
Description: A rather impressive technique that Kozzen had come up with in order to have his own little private escape from the material world. Capable of pulling a target utilizing a genjutsu on him.A precursor to any psionic based genjutsu that kozzen may end up utilizing, as without the release the planes cape will just be a place of serenity for him, not able to be manipulated in any way whatsoever. However with psionic release kozzen is capable of manipulating the world in any way he can imagine.
Name: Mental Barrier Classification: Genjutsu Rank:S Class: Defensive Range: Self
Description: A counter genjutsu that Kozzen had created in order to prevent a mental based technique from being cast upon him. Once triggered, Kozzen is capable of reflecting any genjutsu S rank and under back to the person who had placed it upon him. THis technique must be placed in advance for it to work, and can be broken by a single S rank Genjutsu before it needs to be refreshed.
Name: Mental Reconstruction Classification: Medical Genjutsu Rank: SS (Variable Chakra Price) Class: Supplementary Range: Contact
Description: The pinnacle of Kozzen's mental techniques that is capable of repairing the damage that would be nearly impossible for others to perform. This technique though powerful yes takes time to perform depending on the damage he is trying to reconstruct. By putting himself in a deep meditative state next to the one needed healing, he is able to dive into said persons mental Planescape and start reconstructing their fractured mind.
Last edited by Knightmare on 23rd January 2019, 3:14 am; edited 3 times in total |
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| Subject: Re: Kozzen's Techs 14th January 2019, 8:21 pm | |
| - Tier Chains[NOT DONE DON'T LOOK!!!:
- 2 Tier chains:
- Speed+Reaction:
Name: 1st Mirrored Eye Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: This is a technique that Kozzen had created in order to help him keep track of a target while in combat.
Name: 2nd Mirrored Eye Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description:(Speed, Reaction) C+ Movement Tracking
Name: 3rd Mirrored Eye Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: B+ Movement Tracking
Name: 4th Mirrored Eye Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: A+ Movement Tracking
Name: 5th Mirrored Eye Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: S+ Movement Tracking
- Reaction+Barrier:
Name: Novice Psi Tracer Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: (Reaction+Barrier) Locate Nen User D rank and under
Name: Adept Psi Tracer Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: (Reaction+Barrier) Locate Nen user C rank and under
Name: Intermeadiate Psi Tracer Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: (Reaction+Barrier) Locate Nen user B rank and under
Name: Advanced Psi Tracer Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: (Reaction+Barrier) Locate Nen user A rank and under
Name: Mastered Psi Tracer Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: (Reaction+Barrier) Locate Nen user S rank and under
- Speed+Barrier:
Name: Blurred Illusory Vision Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description:(Speed+Barrier) Detect Originator of Genjutsu D rank and under
Name: Blurry Illusory Vision Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description:(Speed+Barrier) Detect Originator of Genjutsu C rank and under
Name: Cloudy Illusory Vision Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description:(Speed+Barrier) Detect Originator of Genjutsu B rank and under
Name: Hazed Illusory Vision Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description:(Speed+Barrier) Detect Originator of Genjutsu A rank and under
Name: Clear Illusory Vision Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description:(Speed+Barrier) Detect Originator of Genjutsu S rank and under
- 3 Tier Chain:
- Reaction+Speed+Barrier:
Name: Unclear Reality Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: (Speed+Reaction+Barrier tier chain))
Name: Misplaced Reality Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: (Speed+Reaction+Barrier tier chain))
Name: Skewed Reality Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: (Speed+Reaction+Barrier tier chain))
Name: Doctored Reality Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: (Speed+Reaction+Barrier tier chain))
Name: Altered Reality Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: (Speed+Reaction+Barrier tier chain))
[/spoiler]
Last edited by Knightmare on 27th July 2019, 6:34 am; edited 2 times in total |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kozzen's Techs 21st January 2019, 10:53 am | |
| - Ninjutsu:
All Chakra Shields - Make it Chakra Based Techs. Also, one attack will shatter it, causing it to need to be reused.
Chakra Release - Have it be 'Opponents/Projectiles' knocked back, put in that it can knock away projectiles moving at A-Rank or slower if they aren't backed by A-Rank strength.
Chakra Weapon - Remove Projectile Accelerators, make it Crossbows/Bows.
Chakra Rage - As a Barrier Ninjutsu, this needs proper a set up, as in placing the outside of the barrier, so you need to put the proper size of the barrier and how the perimeter is set. You need to put how much the slow is. When Anger is introduced it is 3 anger to each rank of chakra. Requires Speed/Strength greater than the output Speed+Strength equal to the output.
- Genjutsu:
Mental Repair - Basically Mystical Palm for Mental Damage, sure, make it A-Rank.
Mental Block - Will only defend against a set number of genjutsu based on your rank, 1-5 D-S.
The Room - Needs a trigger, needs a max number of targets.
Clear Mind - You come out of the trance at speeds equal to your rank, lasts for 1, 1, 2, 2, 3 rounds D-S before the price needs to be refreshed.
Reverse Bear Trap - Needs description for what happens after trap is fully sprung.
Mental Planescape - Way too vague. I'm leaving it as no for now until you either change what it does entirely to be a counter genjutsu or get Psionic Release.
Mental Barrier - One S-Rank genjutsu without piercing or bypassing before it needs to be refreshed, needs to be set in advance.
Mental Reconstruction - Needs actual mechanics, a lot of them. So this needs a full rewrite.
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