|
| Shark Contract [Jutsu] | |
| | Author | Message |
---|
Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Shark Contract [Jutsu] 27th April 2018, 12:29 am | |
| Passives- Land:
Name: Land Shark Pup Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Shark pups naturally possess Beast's Strength tiers to aid in their movement, while those of the Land have a higher tolerance for physical damage, their strength paired with Thick Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though pups can only spend a maximum of 15 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with pups being capable of sensing Vibrations within a 20ft radius of themselves so long as they aren't masked by a Vibration Concealment technique C-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc)- D- Solid Ground (Rock, Minerals etc) - D Normal Ground - D+ Granular Ground (Sand, Snow etc) - D++ Liquid Ground (Mud, Lava etc) - C-
Name: Land Thresher Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Thresher Sharks naturally possess Shatter Rend Strength tiers to aid in their movement, while those of the Land have a higher tolerance for physical damage, their strength paired with Rock Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though Thresher can only spend a maximum of 20 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with Thresher being capable of sensing Vibrations within a 40ft radius of themselves so long as they aren't masked by a Vibration Concealment technique B-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc)- C- Solid Ground (Rock, Minerals etc) - C Normal Ground - C+ Granular Ground (Sand, Snow etc) - C++ Liquid Ground (Mud, Lava etc) - B-
Name: Land Mako Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Mako Sharks naturally possess Inhuman Strength tiers to aid in their movement, while those of the Land have a higher tolerance for physical damage, their strength paired with Iron Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though Mako can only spend a maximum of 25 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with Mako being capable of sensing Vibrations within a 60ft radius of themselves so long as they aren't masked by a Vibration Concealment technique A-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc)- B- Solid Ground (Rock, Minerals etc) - B Normal Ground - B+ Granular Ground (Sand, Snow etc) - B++ Liquid Ground (Mud, Lava etc) - A-
Name: Land Tiger Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Tiger Sharks naturally possess Hyper Break Strength tiers to aid in their movement, while those of the Land have a higher tolerance for physical damage, their strength paired with Steel Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though Tiger Sharks can only spend a maximum of 30 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with Tiger Sharks being capable of sensing Vibrations within a 80ft radius of themselves so long as they aren't masked by a Vibration Concealment technique S-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc)- A- Solid Ground (Rock, Minerals etc) - A Normal Ground - A+ Granular Ground (Sand, Snow etc) - A++ Liquid Ground (Mud, Lava etc) - S-
Name: Land Bull Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Bull Sharks naturally possess Madness Contract Strength tiers to aid in their movement, while those of the Land have a higher tolerance for physical damage, their strength paired with Diamond Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though Bull Sharks can only spend a maximum of 35 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with Bull Sharks being capable of sensing Vibrations within a 120ft radius of themselves so long as they aren't masked by a Vibration Concealment technique SSS-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc)- SS- Solid Ground (Rock, Minerals etc) - SS Normal Ground - SS+ Granular Ground (Sand, Snow etc) - SS++ Liquid Ground (Mud, Lava etc) - SSS-
- Sea:
Name: Sea Shark Pup Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Shark pups naturally possess Beast's Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Shield Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with pups being capable of sensing Water Displacement within a 20ft radius of themselves so long as they aren't masked by a Displacement Concealment technique C-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - D- Against Current - D Calm Seas - D+ With Current - D++ With Current (Stormy) - C-
Name: Sea Thresher Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Thresher Sharks naturally possess Shatter Rend Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Thresher being capable of sensing Water Displacement within a 40ft radius of themselves so long as they aren't masked by a Displacement Concealment technique B-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - C- Against Current - C Calm Seas - C+ With Current - C++ With Current (Stormy) - B-
Name: Sea Mako Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Mako Sharks naturally possess Inhuman Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Guard Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Mako being capable of sensing Water Displacement within a 60ft radius of themselves so long as they aren't masked by a Displacement Concealment technique A-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - B- Against Current - B Calm Seas - B+ With Current - B++ With Current (Stormy) - A-
Name: Sea Tiger Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Tiger Sharks naturally possess Hyper Break Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Rampart Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Tiger Sharks being capable of sensing Water Displacement within a 80ft radius of themselves so long as they aren't masked by a Displacement Concealment technique S-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - A- Against Current - A Calm Seas - A+ With Current - A++ With Current (Stormy) - S-
Name: Sea Bull Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Bull Sharks naturally possess Madness Contract Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Shell Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Bull Sharks being capable of sensing Water Displacement within a 120ft radius of themselves so long as they aren't masked by a Displacement Concealment technique SSS-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - SS- Against Current - SS Calm Seas - SS+ With Current - SS++ With Current (Stormy) - SSS-
- Sky:
Name: Sky Shark Pup Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Shark pups naturally possess Beast's Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with 1st Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with pups being capable of sensing Wind Displacement within a 20ft radius of themselves so long as they aren't masked by a Displacement Concealment technique C-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - D- Against Current - D Calm Skies - D+ With Current - D++ With Current (Stormy) - C-
Name: Sky Thresher Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Thresher Sharks naturally possess Shatter Rend Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with 2nd Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Thresher being capable of sensing Wind Displacement within a 40ft radius of themselves so long as they aren't masked by a Displacement Concealment technique B-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - C- Against Current - C Calm Skies - C+ With Current - C++ With Current (Stormy) - B-
Name: Sky Mako Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Mako Sharks naturally possess Inhuman Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with 3rd Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Mako being capable of sensing Wind Displacement within a 60ft radius of themselves so long as they aren't masked by a Displacement Concealment technique A-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - B- Against Current - B Calm Skies - B+ With Current - B++ With Current (Stormy) - A-
Name: Sky Tiger Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Tiger Sharks naturally possess Hyper Break Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with 4th Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Tiger Sharks being capable of sensing Wind Displacement within a 80ft radius of themselves so long as they aren't masked by a Displacement Concealment technique S-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - A- Against Current - A Calm Skies - A+ With Current - A++ With Current (Stormy) - S-
Name: Sky Bull Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Bull Sharks naturally possess Madness Contract Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with Final Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Bull Sharks being capable of sensing Wind Displacement within a 120ft radius of themselves so long as they aren't masked by a Displacement Concealment technique SSS-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - SS- Against Current - SS Calm Skies - SS+ With Current - SS++ With Current (Stormy) - SSS-
- Rift:
Name: Rift Mako Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Mako Sharks naturally possess Inhuman Strength tiers to aid in their movement, while those of the Rift have a higher tolerance for chakra damage, their strength paired with Indomitable Will Endurance tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Rift Sharks are a breed of shark that have adapted to become much more powerful than the norm, and as such they are capable of defying gravity to achieve flight and even traverse the farthest reaches of space. These sharks are special in the fact that they do not need to breathe at all, allowing them to survive within the Rift Sea without fear of perishing. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Rift Sharks have developed Spatial Sensory in place of this. The range and acuity of this sense is based solely on their age, with Mako being capable of sensing movement and Spatial anomalies within a 60ft radius of themselves so long as they aren't masked by a Spatial Concealment technique A-Rank or above. Depending on the state of the strength of gravity the shark is trying to defy, their movement speed varies. Gravity - Movement Speed High Gravity - B- Normal Gravity - B Low Gravity - B+ Zero Gravity (Gaia) - B++ Zero Gravity (Rift) - A-
Name: Rift Tiger Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Tiger Sharks naturally possess Hyper Break Strength tiers to aid in their movement, while those of the Rift have a higher tolerance for chakra damage, their strength paired with Unbreakable Spirit Endurance tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Rift Sharks are a breed of shark that have adapted to become much more powerful than the norm, and as such they are capable of defying gravity to achieve flight and even traverse the farthest reaches of space. These sharks are special in the fact that they do not need to breathe at all, allowing them to survive within the Rift Sea without fear of perishing. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Rift Sharks have developed Spatial Sensory in place of this. The range and acuity of this sense is based solely on their age, with Tiger Sharks being capable of sensing movement and Spatial anomalies within a 80ft radius of themselves so long as they aren't masked by a Spatial Concealment technique S-Rank or above. Depending on the state of the strength of gravity the shark is trying to defy, their movement speed varies. Gravity - Movement Speed High Gravity - A- Normal Gravity - A Low Gravity - A+ Zero Gravity (Gaia) - A++ Zero Gravity (Rift) - S-
Name: Rift Bull Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Bull Sharks naturally possess Madness Contract Strength tiers to aid in their movement, while those of the Rift have a higher tolerance for chakra damage, their strength paired with Demigod Way Endurance tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Rift Sharks are a breed of shark that have adapted to become much more powerful than the norm, and as such they are capable of defying gravity to achieve flight and even traverse the farthest reaches of space. These sharks are special in the fact that they do not need to breathe at all, allowing them to survive within the Rift Sea without fear of perishing. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Rift Sharks have developed Spatial Sensory in place of this. The range and acuity of this sense is based solely on their age, with Bull Sharks being capable of sensing movement and Spatial anomalies within a 120ft radius of themselves so long as they aren't masked by a Spatial Concealment technique SSS-Rank or above. Depending on the state of the strength of gravity the shark is trying to defy, their movement speed varies. Gravity - Movement Speed High Gravity - SS- Normal Gravity - SS Low Gravity - SS+ Zero Gravity (Gaia) - SS++ Zero Gravity (Rift) - SSS-
- Boss/Second-in-Command:
Name: Rift Great White Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are seen as powerful and ferocious creatures, and Gehenna is no different. As the boss of the Shark Contract, her power is on a tier all her own. She is one of the most battle worn and militant sharks, possessing incredible levels of strength, as well as a high tolerance to physical and chakra based damage, translating to Crushing Blow Strength, Immortal Way Endurance and Titanium Skinned Defense tiers. As the Boss of the Shark Contract, Gehenna is one of their best swimmers, only being matched by those equivalent to her own size. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Gehenna is a Rift Shark, and has adapted so that she is capable of defying gravity to achieve flight and even traverse the farthest reaches of space. As one of these sharks, Gehenna is special in the fact that she does not need to breathe at all, allowing her to survive within the Rift Sea without fear of perishing. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Rift Sharks have developed Spatial Sensory in place of this. The range and acuity of this sense is based solely on their age, as a Great White, Gehenna is capable of sensing movement and Spatial anomalies within a 100ft radius of herself so long as they aren't masked by a Spatial Concealment technique SS-Rank or above. Depending on the state of the strength of gravity she is trying to defy, Gehenna’s movement speed varies. Gravity - Movement Speed High Gravity - S- Normal Gravity - S Low Gravity - S+ Zero Gravity (Gaia) - S++ Zero Gravity (Rift) - SS-
Name: Land Hammerhead Shark Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Cassius, however, fits the stereotype perfectly. As the second-in-command of the Shark Contract and one of the famed Hammerheads, he naturally possess Crushing Blow Strength tiers to aid in his movement, while being a Shark of the Land grants a higher tolerance for physical damage, his strength paired with Titanium Skinned Defense tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Land Sharks are capable of moving, unsurprisingly, upon land whether it be across the surface or beneath the ground. They are capable of breathing both water and air normally due to their adapted respiratory system, though Hammerhead Sharks can only spend a maximum of 35 posts (total) burrowing within the land before they must come up for air. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Land Sharks have developed Vibration Sensory in place of this. The range and acuity of this sense is based solely on their age, with Hammerhead Sharks being capable of sensing Vibrations within a 100ft radius of themselves so long as they aren't masked by a Vibration Concealment technique SS-Rank or above. Depending on the terrain the shark is trying to burrow through, their movement speed varies. Land - Movement Speed Unstable Ground (Earthquake, Landslide etc) - S- Solid Ground (Rock, Minerals etc) - S Normal Ground - S+ Granular Ground (Sand, Snow etc) - S++ Liquid Ground (Mud, Lava etc) - SS-
- Elder:
Name: Sea Megalodon Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Megalodons naturally possess Destroyer Strength tiers to aid in their movement, while those of the Sea have a higher tolerance for mental damage, their strength paired with Chakra Protect Barrier tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sea Sharks are those who have stayed close to their roots and thus are capable of moving within water. These sharks are the only breed incapable of breathing air normally, and thus must always be summoned near some source of water. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sea Sharks have developed Water Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Megalodons being capable of sensing Water Displacement within a 140ft radius of themselves so long as they aren't masked by a Displacement Concealment technique Z-Rank or above. Depending on the state of the water the shark is trying to swim through, their movement speed varies. Sea - Movement Speed Against Current (Stormy) - SSS- Against Current - SSS Calm Seas - SSS+ With Current - SSS++ With Current (Stormy) - Z-
Name: Sky Megalodon Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Sharks are known to be vicious and violent creatures, staying forever on their warpath and never turning or looking back, persisting ever onward. However, this interpretation of them is only partly true, as not all sharks fight but they all are gifted in the arts of combat. Megalodon naturally possess Destroyer Contract Strength tiers to aid in their movement, while those of the Sky have better eyesight than most, their strength paired with Marksman Reflexes Reaction tiers. Sharks are able swimmers, being the greatest swimmers of all the aquatic contracts and thus dominating the waters. However, the sharks are not restricted to the water, as they come in four different variants that are capable of traversing all manner of terrain. Sky Sharks are those who are capable of moving within the air as if they were birds in flight. These sharks are capable of breathing air normally and while underwater, allowing them to fly without fear. Normal sharks within the animal kingdom have a heightened form of Electrolocation, however Sky Sharks have developed Wind Displacement Sensory in place of this. The range and acuity of this sense is based solely on their age, with Megalodon being capable of sensing Wind Displacement within a 140ft radius of themselves so long as they aren't masked by a Displacement Concealment technique Z-Rank or above. Depending on the state of the weather the shark is trying to fly in, their movement speed varies. Weather - Movement Speed Against Current (Stormy) - SS- Against Current - SS Calm Skies - SS+ With Current - SS++ With Current (Stormy) - SSS-
- Notes:
Land Shark - Capable of terrestrial travel (earth, rocks, mud, lava etc); Vibration sensory when in contact with the ground. Strength+Defense. Sky Shark - Capable of aerial travel (during different weather situations); Wind Displacement sensory. Strength+Reaction. Sea Shark - Capable of aquatic travel (in different sea/water conditions); Water Displacement sensory. Strength+Barrier. Rift Shark [Sacrifice] - Capable of traveling in Void terrains/defying gravity (in the Rift Sea); Spatial Sensory. Strength+Endurance.
Pup -> Thresher (Humanoid) -> Mako (Medium) -> Tiger (Large) -> Hammerhead (Large Second in Command) -> Great White (Boss) -> Bull (Colossus) -> Megalodon (Elder)
*********************** ~~~~~~~~~~~~
Last edited by Corazon on 27th April 2018, 6:46 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Shark Contract [Jutsu] 27th April 2018, 7:22 am | |
| Use a different classification. Pup -> Thresher (Humanoid) -> Mako (Medium) -> Tiger (Large), Hammerhead (Large Second in Command), Great White (Boss), Bull (Colossus) & Megalodon (Elder)
Otherwise looking good. *********************** - Past is Past:
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Shark Contract [Jutsu] 28th April 2018, 3:00 am | |
| Gehenna- Spoiler:
Name: Curse of the Ungrateful Dead Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Gehenna was once a beautiful and majestic creature, however a summoner of many years past had a taste for the eldritch and arcane. He tricked her into letting him perform all manner of experiments on her, convincing her that she would only be rendered more beautiful and powerful once it was done. His standard of beauty was much different than her own, and the experiments resulted in her turning into the grotesque monster that she is currently. She tore the man apart in a fit of rage, though the damage was done and she would never be the same. Thanks to the experiments she was cursed to walk the realms forever, undead. This has resulted in her not needing to feed as normal and granted her full immunity to Pain, Disease and Poisons, as well as rendered all manner of traditional death completely ineffective on her. She cannot be killed in the same manner as a normal summon, instead being sent back to the Summoning Realm when she receives fatal damage. After a certain amount of time, Gehenna's body will repair itself of these injuries and she will be available for summoning. The amount of time it takes for her to recover is dependent on the damage she sustains, though she is fully capable of being killed by techniques effective against immortals (Soul Destroying, Erasing etc). Damage - Time to Regen. SS - 3 IC Topics SSS - 5 IC Topics False Z - 10 IC Topics True Z - 15 IC Topics False X - 20 IC Topics True X - 30 IC Topics
Name: Gravity Release: Shinra Tensei (Modified) Classification: Ninjutsu Rank: S-Rank (Variable Chakra Price) Class: Offensive/Defensive Range: AoE (Projection), Long (Slash), Short-Mid (Knockback)
Description: Shinra Tensei is a powerful chakra flow-based technique formulated by a former Master of the Shark Contract, taught to Gehenna when she was still a pup to give her an edge against her competition for power. It draws upon Gravity Release's abilities to manipulate repulsive gravitational force at the user's will to push matter or techniques away at high speeds dependent on the force exerted outward. However, Gehenna has learned to utilize it so that the force is concentrated into a central point in order to deal damage to structures and even people. Thus this technique of hers has two methods of utilization: as an omni-directional pulse of gravitational force pushed out from her body or as a slash of gravitational pressure extending from her blade. This induces knockback resulting in victims sustaining additional damage, if they are unable to root themselves to the ground with strength tiers equal to the force being exerted outward, upon crashing into other objects during their flight. Depending on the amount of chakra the user puts into this technique, it can easily shatter wood, bones, metal, or stone walls dealing Gravity Release Crushing (Pulse)/Cutting (Slash) chakra damage. By using this technique as a defensive measure, all attacks directed at the user will be deflected, no matter the size, power or mass so long as they are at least one rank above (Weak), equal in rank to (Neutral) or one rank below (Strong) the chakra used to fuel this technique. It can also be used to repel flames as well as other things caught on the user's body. After it's use, this technique has a cooldown depending on Gehenna's size, while the range and knockback of each variant is based on the chakra used. Chakra Cost/Size of User - Range (Pulse/Slash) - Knockback (Pulse/Slash) - Cooldown (Turns) D/Pup - 40ft/20ft - 10ft/5ft - 2 C/Thresher - 80ft/40ft - 20ft/10ft - 3 B/Mako - 120ft/60ft - 30ft/15ft - 4 A/Tiger - 160ft/80ft - 40ft/20ft - 5 S/Bull - 200ft/100ft - 50ft/25ft - 6 SS/Great White - 240ft/120ft - 60ft/30ft - 7 SSS/Megalodon - 280ft/140ft - 70ft/35ft - 8
Name: Gravity Release: Jigoku Tabi Classification: Ninjutsu Rank: SS-Rank Class: Supplementary Range: AoE
Description:
Name: Gravity Release: Chibaku Tensei (Modified) Classification: Ninjutsu Rank: SS-Rank Class: Range:
Description:
Name: Gravity Release: Tengai Shinsei Classification: Combination Technique Rank: SSS-Rank Class: Range:
Description:
*********************** ~~~~~~~~~~~~ | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Shark Contract [Jutsu] 28th April 2018, 10:04 am | |
| >.> Jaws is supposed to be the Boss and Gehenna is a Colossus because Gehenna stepped down after she was altered. >.> Was Scorch not an interesting enough Element for you? Lol. It was done that way so that Gehenna could have her two passives. Whereas Jaws could learn more things. Cuz if you make Gehenna the boss then she misses out of the Boss Passive's benefits since she has that passive and until Colossus every member of the contract only gets 1 Passive.
So you see the problem with making her the Boss right? I'd say keep it as Jaws, sure he has Scorch but Scorch is mad lethal and he can go intangible. He also has a cool weapon (which needs updating) but can drain moisture out of individuals. with contact which also can be rendered intangible. *********************** - Past is Past:
| |
| | | Sponsored content
| Subject: Re: Shark Contract [Jutsu] | |
| |
| | | | Shark Contract [Jutsu] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 13 users online :: 1 Registered, 0 Hidden and 12 Guests BladeMost users ever online was 346 on 15th April 2021, 2:59 pm |
|