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| Shark Summoning Contract | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Shark Summoning Contract 29th July 2012, 2:37 pm | |
| Blood Contract Small Summons ListPups (For Academy+ Summoning) Name: Squishy Chakra Nature: Water Weapon: N/A Personality: Squishy is very childish and has a ravenous appetite like most of the pup however he is more prone to asking dumb questions and is often confused when he is summoned. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Water Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Water Release: Great Water Sphere Technique Classification: Ninjutsu Rank: C-A Rank (Depends on the rank of the summoner) Class: Offensive Range: Mid-Long
Description: A technique where chakra kneaded inside the body is converted into water, and expelled from the mouth either as a massive orb of churning water or as a continuous jet of water. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released water will crush their target, and leave a crater on the ground's surface.
Name: Combination Technique: Great Thunder Sphere Classification: Ninjutsu Rank: A-SS Rank (Depends on the rank of the summoner) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Squishy, Trey and Chomp each of them combining the power of their elemental spheres at once. The combination results in a massive sphere of water, lightning and earth, that is about the size of a large summon, which consumes its target leaving a massive crater as the victim is sliced,crushed and electrocuted all at the same time.
Name: Monty Chakra Nature: Earth Weapon: N/A Personality: Monty likes to pretend that he is invincible only because he is very cowardly in combat. If he sees people stronger than him he often flees only being confident when he is with the rest of the pups. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Land Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Earth Release: Subterranean Voyage Classification: Ninjutsu Rank: C Rank Class: Offensive Range: Mid-Long
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".
Name: Combination Technique: Melting Ground Wave Classification: Ninjutsu Rank: A-rank (S-rank when used in combination with Lava) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Monty, Dax and Pyro as they swim through the ground, Monty using Earth Release: Subterranean Voyage to soften the ground while they both head underneath the opponent. They then dive deeper with Dax using Earth Release: Earth Flow Surge flicking his tail upward sending a surge f earth upward causing the softened ground to form a wave of sorts which begins to head towards the enemy at Crashing Ground speeds the enemy, Pyro who remains to direct the flow will then release a Fire Release: Fire Wave causing flames to burst out from the ground which heats up the earth wave to near melting point increasing its speed to Vacuum Release before the wave consumes the opponent dealing A-rank damage while melting all non special ability weapons on the victim's person that are A-rank and below. This technique has an alternate boosted form when used with Lava with Monty and Dax heading deep into the ground to avoid the lava and then using Earth Release: Subterranean Voyage to create and imbalance forcing earth upward. Dax who would be swimming towards the opponent uses Fire Release: Fire Wave and causes a massive wave 20 foot high and 30 feet across which moved at Vacuum Release speeds to surge upward containing the fire earth and lava to consume the opponent dealing S-rank damage and melting all weapons S-rank and below on the victim's person.
Name: Trey Chakra Nature: Weapon: N/A Personality: Trey is hyperactive and likes to bite things for no reason other than to see how they taste like, he is very curious and likes fighting mainly because he'll get a chance to bite someone. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Water Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Lightning Release: Great Lightning Sphere Technique Classification: Ninjutsu Rank: C-A Rank (Depends on the rank of the summoner.) Class: Offensive Range: Mid-Long
Description: A technique where chakra kneaded inside the body is converted into lightning, and expelled from the mouth either as a massive orb of pulsating lightning or as a continuous beam of lightning. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released lightning will crush their target, and leave a crater on the ground's surface.
Name: Combination Technique: Great Thunder Sphere Classification: Ninjutsu Rank: A-SS Rank (Depends on the rank of the summoner) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Squishy, Trey and Chomp each of them combining the power of their elemental spheres at once. The combination results in a massive sphere of water, lightning and earth, that is about the size of a large summon, which consumes its target leaving a massive crater as the victim is sliced,crushed and electrocuted all at the same time.
Name: Chomp Chakra Nature: Wind Weapon: N/A Personality: Chomp is actually quite peaceful despite his name and loves to fly around and snack on sweets. Because of his peaceful personality he is the most level headed of the Pups. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Sky Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Wind Release: Great Wind Sphere Technique Classification: Ninjutsu Rank: C-A Rank (Depends on the rank of the summoner.) Class: Offensive Range: Mid-Long
Description: A technique where chakra kneaded inside the body is converted into lightning, and expelled from the mouth either as a massive orb of rotating wind or as a continuous vortex of wind. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released wind will shred their target, and leave a crater on the ground's surface.
Name: Combination Technique: Great Thunder Sphere Classification: Ninjutsu Rank: A-SS Rank (Depends on the rank of the summoner) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Squishy, Trey and Chomp each of them combining the power of their elemental spheres at once. The combination results in a massive sphere of water, lightning and earth, that is about the size of a large summon, which consumes its target leaving a massive crater as the victim is sliced,crushed and electrocuted all at the same time.
Name: Basil Chakra Nature: Life Weapon: N/A Personality: Basil is the leader of the pups mainly due to his maturity and never give up attitude. In addition he is vicious in combat with opponents despite being very loyal to his summoner. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Sky Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Life Release: Teeth Gatling Shot Classification: Ninjutsu Rank: D-Rank Class: Offensive Range: Mid-Long
Description: This is a special technique in which Basil opens his mouth before launching his teeth at opponents, these deal each deal D-rank damage separately and fly through the air at Crashing Ground speeds, as a shark he has rows and rows of teeth numbering to two hundred so this technique is extremely effective in barraging opponents. Basil regrows twenty-five teeth per post and when all two hundred are used up he is unable to use this technique until the max amount is restored.
Name: Mystical Palm Technique Classification:Medical Ninjutsu Rank: A-rank Class: Supplementary Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Basil has refined his use of this technique allowing him to use it a short distance away from the target instead of through direct contact. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Name: Dax Chakra Nature: Earth Weapon: N/A Personality: Dax is highly energetic and likes to run above ground rather than swim in ground. Regardless of that fact Dax is a more than capable swimmer and is very brave ready to fight any threat. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Land Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Earth Release: Earth Flow Surge Classification: Ninjutsu Rank: C Rank Class: Offensive/Defensive Range: Mid-Long
Description: A technique that transforms the earth surrounding the user into mud before launching it upward hitting opponents high into the air. The Mud is launched at high speeds moving at Crashing ground speeds and is useful for taking opponents by surprise when submerged in the earth. In addition the user can release the mud above ground like a wave protecting them from C-rank chakra based attacks.
Name: Combination Technique: Melting Ground Wave Classification: Ninjutsu Rank: A-rank (S-rank when used in combination with Lava) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Monty, Dax and Pyro as they swim through the ground, Monty using Earth Release: Subterranean Voyage to soften the ground while they both head underneath the opponent. They then dive deeper with Dax using Earth Release: Earth Flow Surge flicking his tail upward sending a surge f earth upward causing the softened ground to form a wave of sorts which begins to head towards the enemy at Crashing Ground speeds the enemy, Pyro who remains to direct the flow will then release a Fire Release: Fire Wave causing flames to burst out from the ground which heats up the earth wave to near melting point increasing its speed to Vacuum Release before the wave consumes the opponent dealing A-rank damage while melting all non special ability weapons on the victim's person that are A-rank and below. This technique has an alternate boosted form when used with Lava with Monty and Dax heading deep into the ground to avoid the lava and then using Earth Release: Subterranean Voyage to create and imbalance forcing earth upward. Dax who would be swimming towards the opponent uses Fire Release: Fire Wave and causes a massive wave 20 foot high and 30 feet across which moved at Vacuum Release speeds to surge upward containing the fire earth and lava to consume the opponent dealing S-rank damage and melting all weapons S-rank and below on the victim's person.
Name: Pyro Chakra Nature: Fire Weapon: N/A Personality: Pyro is quiet and mischievous always playing pranks on the other pups and its summoner, she mainly does that because she gets bored easily so pranks tend to make her less bored. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Lava Shark Pup Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Sharks have been conditioned from birth to be more resilient and faster than the average shinobi. Because of this they are able to move at Swift Release speeds, have scales which are equivalent in defense to Thick Skinned.Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Lava Sharks while in swimming in lava their endurance is boosted by 2-ranks. Lava sharks can breathe both underground and in lava.
Name: Fire Release: Fire Surge Classification: Ninjutsu Rank: C Rank (B-rank when used in combination with Lava) Class: Defensive/Offensive Range: Mid-Long
Description: This is a technique that coats the user in a sphere of fire which they then launch upward causing a wall of fire to burst out from the ground to protect its summoner from C-rank attacks or set opponents ablaze dealing C-rank damage each post the flames aren't put out. This technique has a double use if Pyro is swimming through Lava as Pyro will cause the flame sphere to explode while it is rising causing the fire and the lava to be launched into the air at Bullet Release speeds to deal 2nd degree burns to opponents.
Name: Combination Technique: Melting Ground Wave Classification: Ninjutsu Rank: A-rank (S-rank when used in combination with Lava) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Monty, Dax and Pyro as they swim through the ground, Monty using Earth Release: Subterranean Voyage to soften the ground while they both head underneath the opponent. They then dive deeper with Dax using Earth Release: Earth Flow Surge flicking his tail upward sending a surge f earth upward causing the softened ground to form a wave of sorts which begins to head towards the enemy at Crashing Ground speeds the enemy, Pyro who remains to direct the flow will then release a Fire Release: Fire Wave causing flames to burst out from the ground which heats up the earth wave to near melting point increasing its speed to Vacuum Release before the wave consumes the opponent dealing A-rank damage while melting all non special ability weapons on the victim's person that are A-rank and below. This technique has an alternate boosted form when used with Lava with Monty and Dax heading deep into the ground to avoid the lava and then using Earth Release: Subterranean Voyage to create and imbalance forcing earth upward. Dax who would be swimming towards the opponent uses Fire Release: Fire Wave and causes a massive wave 20 foot high and 30 feet across which moved at Vacuum Release speeds to surge upward containing the fire earth and lava to consume the opponent dealing S-rank damage and melting all weapons S-rank and below on the victim's person.
Humanoids (Genin + Summoning, However some may choose not to obey unless of a higher Rank i.e Raze, Newt and Donovan) Name: Alice Chakra Nature: Wind Weapon: Staff Personality: Alice is bubbly and energetic always happy to lend a hand when she needs to most of the time she's looking after Chomp her younger brother and as such she's used to helping out along the pups. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Sky Shark Juvenile Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Wind Release: Pressure Damage Classification: Taijutsu Rank: B-rank (A-rank when combined with Fire Release: Intelligent Hard Work) Class: Passive Range: Self
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings.
Name: Wind Release: Rasengan Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short
Description: The Wind Release: Rasengan is a technique which expands on the original concept for the Rasengan: mixing one's chakra element with the Rasengan, emphasising the combination of the highest forms of Shape Transformation and Nature Transformation. This technique looks fairly similar to an ordinary Rasengan, except it has four small white blade like protrusions surrounding it, making it look like a miniature fūma shuriken.
Name: Raze Chakra Nature: Fire Weapon: N/A Personality: Raze is hot blooded and quick to anger although he has a code of honor which forbids him from attacking opponents he considers weaker than him as well as children. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Lava Shark Juveniles Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Lava Sharks while in swimming in lava their Endurance is boosted by 2-ranks. Lava sharks can breathe both underground and in lava.
Name: Fire Release: Intelligent Hard Work Classification: Ninjutsu Rank: B-rank (A-rank when used in combination with another technique) Class: Offensive Range: Mid-Long
Description: Raze fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Name: Combination Technique: Hell Shark Outbreak Resurrection Classification: Kinjutsu Rank: SS-rank Class: Supplementary/Offensive Range: Mid-Long
Description: This is a powerful combination technique made by Raze, Newt and Donovan. In order to initiate this technique Donovan first uses Earth Release Resurrection Technique: Corpse Soil with Newt creating skeletal armor on all of the ressurected sharks as they are being spawned before sending them charging at the opponent while Raze uses Fire Release: Intelligent Hard Work and sets them all on fire, upon being engulfed in the flames the shark zombies go into a frenzy with their speed increasing to Vacuum Release levels while their strength increases to Inhuman strength and the rest of their tiers remain the same. Now the very flames can spread the zombie virus. The amount of sharks created from this technique number about 50 and every 10 posts total another 50 sharks emerge from the ground. While this technique is used none of the sharks that are sustaining it can move from their position otherwise the technique ends though the existing sharks only crumble when destroyed. This technique can only be used once per topic.
Name: Blaine Chakra Nature: Water Weapon: N/A Personality: Blaine is level headed and always thinks before making an action, he works well with Alice mainly because he has a crush on her. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Sky Shark Juvenile Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Water Release: Tearing Vortex Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Mid-Long
Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques. It is able to be conjured from the surrounding area in the form of a torrential wave.
Name: Typhoon Water Vortex Classification: Ninjutsu Rank: SS-rank Class: Offensive Range: Mid-Long
Description: This combination ninjutsu uses the wild rotation of the Wind Release: Rasengan to swallow up the water current created by the Water Release: Tearing Torrent, creating a large quantity of water vapor. Once invoked, a strong wind whirls around inside the highly concentrated mist, turning it into a solid barrier. The mist created by the violent rotation of the Rasengan also has the effect of taking away the enemy's field of vision. Of course, the mist can be used as a smokescreen when escaping, but the confusion it creates can also be used, for instance, to launch a surprise attack. If one can use multiple natures, it is possible to perform this technique alone.
Name: Newt Chakra Nature: Life Weapon: Scythe Personality: Newt is very quite and timid and goes along with anything Raze or Donovan says because of that he might come across as a follower but he does have a mind of his own he just doesn't like to voice his opinions a lot. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Land Shark Juvenile Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Skeletal Armor Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: Newt possesses the ability to generate a unique skeletal armor around himself or others with ease, this armor doesn't protect the user form attacks rather it acts like a jutsu glue, as when a B-rank or lower technique comes in contact with it, the jutsu's effects stick to the skeletal Armor allowing the user to use the jutsu with physical combat as long as they wear the affected Armor.
Name: Combination Technique: Hell Shark Outbreak Resurrection Classification: Kinjutsu Rank: SS-rank Class: Supplementary/Offensive Range: Mid-Long
Description: This is a powerful combination technique made by Raze, Newt and Donovan. In order to initiate this technique Donovan first uses Earth Release Resurrection Technique: Corpse Soil with Newt creating skeletal armor on all of the ressurected sharks as they are being spawned before sending them charging at the opponent while Raze uses Fire Release: Intelligent Hard Work and sets them all on fire, upon being engulfed in the flames the shark zombies go into a frenzy with their speed increasing to Vacuum Release levels while their strength increases to Inhuman strength and the rest of their tiers remain the same. Now the very flames can spread the zombie virus. The amount of sharks created from this technique number about 50 and every 10 posts total another 50 sharks emerge from the ground. While this technique is used none of the sharks that are sustaining it can move from their position otherwise the technique ends though the existing sharks only crumble when destroyed. This technique can only be used once per topic.
Name: Donovan Chakra Nature: Earth Weapon: Spear Personality: Donovan is very sadistic and like to torture opponents he has been summoned against despite that he is fiercely protective over the other members of the Shark Contract and his summoner to the point that if anyone insults them he would personally attempt to kill them for their disrespect. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Land Shark Juvenile Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Earth Release: Earth Release Resurrection Technique: Corpse Soil Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Mid-Long
Description: This technique is called the "ultimate earth-element resurrection technique". It seemingly continuously resurrects a large number of slain sharks as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. This technique constantly spawns 10 zombie sharks each post to overwhelm the opponent with numbers if the opponent is bitten they become infected and in 20 posts they die and turn into a mindless zombie as well.
Name: Combination Technique: Hell Shark Outbreak Resurrection Classification: Kinjutsu Rank: SS-rank Class: Supplementary/Offensive Range: Mid-Long
Description: This is a powerful combination technique made by Raze, Newt and Donovan. In order to initiate this technique Donovan first uses Earth Release Resurrection Technique: Corpse Soil with Newt creating skeletal armor on all of the ressurected sharks as they are being spawned before sending them charging at the opponent while Raze uses Fire Release: Intelligent Hard Work and sets them all on fire, upon being engulfed in the flames the shark zombies go into a frenzy with their speed increasing to Vacuum Release levels while their strength increases to Inhuman strength and the rest of their tiers remain the same. Now the very flames can spread the zombie virus. The amount of sharks created from this technique number about 50 and every 10 posts total another 50 sharks emerge from the ground. While this technique is used none of the sharks that are sustaining it can move from their position otherwise the technique ends though the existing sharks only crumble when destroyed. This technique can only be used once per topic.
Name: Vera Chakra Nature: Lightning Weapon: Twin Swords Personality: Vera is constantly cracking jokes and is very optimistic no matter how bleak the situation is because of that she makes friends easily with her summoners and is very close to the rest of the members of the shark contract. Size: Small Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Water Shark Juvenile Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Shark Juveniles have been conditioned from birth and are older than the Pups thus making them more resilient and faster than them. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skin. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Lightning Ball Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Mid-Long
Description: By gathering chakra between her twin swords, Vera can create a ball of electrical energy and launch it at the enemy causing it to fly at Crashing ground speeds to deal B-rank damage, in addition this technique has the ability to conduct through water and increase the damage of the attack to A-rank levels.
Name: Fangs of Lightning Classification: Kenjutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: By drawing together her twin swords, Vera can send an electrical essence into the clouds, allowing her to create lightning strikes in any desired location, these lightning strikes move at Blinding Light speeds to deal B-rank damage to opponents with the damage increasing to A-rank damage if the opponent is covered in water before the strike.
*********************** - Past is Past:
Last edited by Yvette on 5th September 2013, 4:54 am; edited 11 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Shark Summoning Contract 29th July 2012, 3:19 pm | |
| Medium Summons List(T. Jonin + Summons - Some may listen to a Chunin or below but most won't) Name: Vapor Chakra Nature: Life Weapon: N/A Personality: Vapor is the youngest out of the medium summons and as such she usually hangs around the smaller summons, she is also best friends with Vera and shares her friend's sense of optimism. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Sky Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Because of this they are able to move at Bullet Release speeds, have scales which are equivalent in defense to Rock Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Life Release: Ancient Burial Classification: Taijutsu Rank: A-rank (S-rank when used against Large sized targets) Class: Supplementary/Offensive Range: Mid-Long
Description: Vapor exhales a white smoke towards the ground causing it to rumble as numerous hands emerge from the ground to grab the opponent before dragging them into the earth with A-rank strength, these hands are even able to pluck opponents out of the air as long as they are moving at or below Crashing Ground speeds as the bone arms move at Vacuum release. When used against larger opponents the hands increase in size and drag them using Crushing blow and have the ability to pluck such opponents out of the air as long as they are moving at or below Vacuum Release as they move at Blinding Light speeds.
Name: Combination Technique: True Swamp of the Underworld Classification: Ninjutsu Rank: SS-rank (SSS-rank when an A-rank Lava technique is involved) Class: Supplementary Range: AOE
Description: This is a fearsome combination technique between Vapor, Crunch and Demon which basically turns the ground into scalding tar as burnt bone hands burst from the intensely heated ground to drag opponents into the tar with SS-rank strength, this technique can even snatch up opponents in the air as long as they are moving below Blinding Light speeds as the arms themselves move at Blinding Light, while the arms don't hurt the opponent when they are dragged into the tar they are usually instantly killed as they sustain SS-rank damage and eventually suffocate to death within 2 posts in addition the tar solidifies around their body melting their skin off and replacing it with tar literally mummifying them within the tar. When Lava is present the tar is converted to lava and the blackened bone hands are set ablaze dealing S-rank damage to opponents each post and if they are dragged below they are instantly killed if they aren't covered by an SSS-rank defensive technique due to the intense temperatures of the lava.
Name: Crunch Chakra Nature: Earth Weapon: N/A Personality: Crunch is very intelligent despite his appearance and is very cunning in battle, in addition he is Vapor's boyfriend the the two of them usually work in conjunction with each other for devastating attacks. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Earth Release: Swamp of the Underworld Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Long-AOE
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Name: Combination Technique: True Swamp of the Underworld Classification: Ninjutsu Rank: SS-rank (SSS-rank when an A-rank Lava technique is involved) Class: Supplementary Range: AOE
Description: This is a fearsome combination technique between Vapor, Crunch and Demon which basically turns the ground into scalding tar as burnt bone hands burst from the intensely heated ground to drag opponents into the tar with SS-rank strength, this technique can even snatch up opponents in the air as long as they are moving below Blinding Light speeds as the arms themselves move at Blinding Light, while the arms don't hurt the opponent when they are dragged into the tar they are usually instantly killed as they sustain SS-rank damage and eventually suffocate to death within 2 posts in addition the tar solidifies around their body melting their skin off and replacing it with tar literally mummifying them within the tar. When Lava is present the tar is converted to lava and the blackened bone hands are set ablaze dealing S-rank damage to opponents each post and if they are dragged below they are instantly killed if they aren't covered by an SSS-rank defensive technique due to the intense temperatures of the lava.
Name: Butch Chakra Nature: Lightning Weapon: N/A Personality: Butch is a generally big brother figure to the small sharks and always looks after them, he is also a capable medic which is very rare among sharks which is why he is always looking after the young ones because they get hurt the most. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Water Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Body Pathway Derangement Classification: Medical Ninjutsu Rank: A-rank Class: Offensive Range: Short
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence and sufficient knowledge of how the body works so one could say recovery is almost exclusive to med-nin.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short-Mid
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their flippers into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable. Butch is skilled enough with this technique that he can heal others up to 10 feet away from him.
Name: Ripper Chakra Nature: Water Weapon: N/A Personality: Ripper is generally mild manners however mention candy and he switches into a vicious predator providing he does get the sweets as a reward for fighting, because of his habits the other Shark often use him to prank the others by attaching a bag of treats to one of the others only for them to be attacked by Ripper Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Water Shark Bullet Classification: Ninjutsu Rank: B Class: Offensive Range: Short-Mid
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds of crashing ground, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed up to Vacuum release speeds.
Name: Hiding with Camouflage Technique Classification: Ninjutsu Rank: A Class: Supplementary Range: Self
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Demon Chakra Nature: Fire Weapon: N/A Personality: Demon is vicious and prone to going on rampages due to his poor control over his temper, despite that him and Crunch are best friends and he tolerates Vapor because she's Crunch's girlfriend. He also has a thing for Vera but denies it every time someone brings it up out of embarrassment. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Lava Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Lava Sharks while in swimming in lava their Endurance is boosted by 2-ranks. Lava sharks can breathe both underground and in lava.
Name: Fire Release: Scorching Earth Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Long
Description: Demon bursts from the ground with his body completely engulfed in flames before he falls back into the earth causing it to heat up drastically and be set ablaze dealing A-rank damage to anyone within 30 feet of Demon and in contact with the ground the flames linger throughout the topic and basically make the ground untouchable unless quenched with an A-rank water technique.
Name: Combination Technique: True Swamp of the Underworld Classification: Ninjutsu Rank: SS-rank (SSS-rank when an A-rank Lava technique is involved) Class: Supplementary Range: AOE
Description: This is a fearsome combination technique between Vapor, Crunch and Demon which basically turns the ground into scalding tar as burnt bone hands burst from the intensely heated ground to drag opponents into the tar with SS-rank strength, this technique can even snatch up opponents in the air as long as they are moving below Blinding Light speeds as the arms themselves move at Blinding Light, while the arms don't hurt the opponent when they are dragged into the tar they are usually instantly killed as they sustain SS-rank damage and eventually suffocate to death within 2 posts in addition the tar solidifies around their body melting their skin off and replacing it with tar literally mummifying them within the tar. When Lava is present the tar is converted to lava and the blackened bone hands are set ablaze dealing S-rank damage to opponents each post and if they are dragged below they are instantly killed if they aren't covered by an SSS-rank defensive technique due to the intense temperatures of the lava.
Name: Karas Chakra Nature: Earth Weapon: Arm Blades which deal B-rank damage and can slice through up to B-rank defensive structures with ease. Personality: Karas is generally silent and prides himself in being an assassin because of this he isn't that close with the other members of the shark contract. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Earth Release: Hiding Like a Mole Technique Classification: Ninjutsu Rank: C Class: Supplementary Range: Self
Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Name: Hiding with Camouflage Technique Classification: Ninjutsu Rank: A Class: Supplementary Range: Self
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Jared Chakra Nature: Lightning Weapon: N/A Personality: Jared has a dark sense of humor and is often seen pranking the other members of the Shark contract, of course his pranks often result in near life threatening situations but anything for a good laugh. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Electron Generator Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Mid-Long when used in combination with Field)
Description: This is unique to Jared as his body constantly builds up static electricity before releasing it into the air in a form of an electronic discharge, this technique has the ability to scramble opponents who possess sensing techniques by disrupting it with lightning release chakra while they are within Cassandra's field, sensing techniques below B-rank are disrupted until the topic ends, B-rank sensing techniques are disrupted for 40 posts total, A-rank sensing techniques are disrupted for 20 posts total, S-rank sensing techniques are disrupted for 10 posts total, SS-rank sensing techniques are disrupted for 5 posts total and SSS-rank sensing technique are disrupted for 2 posts total. In addition Jared is able to use this in a different method by directly absorbing and storing lightning release techniques into his body in preparation of a stronger technique.
Name: Electron Surge Classification: Ninjutsu Rank: A-rank Class: Offensive/Supplementary Range: Short (Mid-Long when used in combination with Field)
Description: This is the follow up to Electron Generator which uses the stored electricity from the first technique and releases it all in one burst electrocuting opponents by direct physical contact. On the other hand when used in combination with Cassandra's field the electric discharge is amplified further and gains the ability to shock anyone within the field that is designated by Cassandra making it a formidable technique.
Name: Posh Chakra Nature: Water Weapon: N/A Personality: Posh doesn't speak, at all mainly because he doesn't know how for some reason he just never learned, on the other hand he does know sign language assuming your a shark and understand what he's saying. Other than that he's pretty normal and follows orders without question. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Water Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name:Water Release: Five Feeding Sharks Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Mid-Long
Description: The user puts his claw on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Name: Combination Technique: Five Voracious Sharks Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: This is a joint technique combination between Posh, Vulcan and Trevor, in order to initiate this technique Posh uses his Water Release: Five Feeding Sharks which then burst from the water while spinning and creating a water vortex, Vulcan follows up with his Fire Release: Great Dragon Fire Technique heating the water to scalding hot temperatures as Trevor uses his Wind Release: Air Bullets techniques resulting in the vortex coming apart and forming five sharks which are a fusion of extremely hot water backed by wind causing them to fly through the air at Vacuum release speeds, upon coming in contact with something they deal A-rank damage before exploding dealing an additional A-rank damage and knocking anything that they hit flying 15 feet. Each shark does separate damage and can be controlled independently by either Posh, Trevor or Vulcan.
Name: Vulcan Chakra Nature: Fire Weapon: N/A Personality: Vulcan is very curious and likes to explore new things, he also has trouble believing his a Lava shark and as such attempts to jump into pools of water thinking he's a normal one, most of the time...that ends badly. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Lava Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Lava Sharks while in swimming in lava their Endurance is boosted by 2-ranks. Lava sharks can breathe both underground and in lava.
Name: Fire Release: Great Dragon Fire Technique Classification: Taijutsu Rank: B-rank Class: Offensive Range: Mid-Long
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Name: Combination Technique: Five Voracious Sharks Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: This is a joint technique combination between Posh, Vulcan and Trevor, in order to initiate this technique Posh uses his Water Release: Five Feeding Sharks which then burst from the water while spinning and creating a water vortex, Vulcan follows up with his Fire Release: Great Dragon Fire Technique heating the water to scalding hot temperatures as Trevor uses his Wind Release: Air Bullets techniques resulting in the vortex coming apart and forming five sharks which are a fusion of extremely hot water backed by wind causing them to fly through the air at Vacuum release speeds, upon coming in contact with something they deal A-rank damage before exploding dealing an additional A-rank damage and knocking anything that they hit flying 15 feet. Each shark does separate damage and can be controlled independently by either Posh, Trevor or Vulcan.
Name: Trevor Chakra Nature: Wind Weapon: N/A Personality: Trevor is really shy and skittish which is rare for a shark, however when paired up with his friends Vulcan and Posh he pretends as if he can do anything giving rise to their powerful co-operative attacks. Size: Medium Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Water Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description:Adult Sharks are extremely powerful as like Pups and Juveniles they have been training since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Steel Skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Wind Release: Air Bullets Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Mid-Long
Description: This technique shoots multiple bullets of air at the victim with intense speed. The bullets also have great power, being able to smash through B-rank structures with ease as they all move at Crashing Ground speeds.
Name: Combination Technique: Five Voracious Sharks Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: This is a joint technique combination between Posh, Vulcan and Trevor, in order to initiate this technique Posh uses his Water Release: Five Feeding Sharks which then burst from the water while spinning and creating a water vortex, Vulcan follows up with his Fire Release: Great Dragon Fire Technique heating the water to scalding hot temperatures as Trevor uses his Wind Release: Air Bullets techniques resulting in the vortex coming apart and forming five sharks which are a fusion of extremely hot water backed by wind causing them to fly through the air at Vacuum release speeds, upon coming in contact with something they deal A-rank damage before exploding dealing an additional A-rank damage and knocking anything that they hit flying 15 feet. Each shark does separate damage and can be controlled independently by either Posh, Trevor or Vulcan.
*********************** - Past is Past:
Last edited by Yvette on 5th September 2013, 5:13 am; edited 7 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Shark Summoning Contract 29th July 2012, 3:56 pm | |
| Large Summons List(Normal. Jonin + The only way these would listen to a T-Jonin or lower is if they are the sole holder of the contract and even then its slim.) Name: Gallant Chakra Nature: Water, Wind Weapon: Personality:Size: Large Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Mako Water Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Mako Sharks been undergoing an additional training regiment as well as the normal one that Pups, Juveniles and Adults have been undergoing since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Titanium Skinned and have strength equivalent to Inhuman Strength. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Water Release: A Thousand Feeding Sharks Classification: Taijutsu Rank: S-rank Class: Offensive Range: Self
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent. This technique moves at Blinding Light speeds and deals extreme damage to opponents literally sweeping them off their feet and burying them under the tsunami of water sharks.
Name: Combination Technique: Sea of Thunder Sharks Classification: Combination Technique Rank: SS-rank Class: Offensive/Supplementary Range: Self
Description: This is a powerful combination technique which is preformed by both Gallant and Selena which makes use of both of their Wind release ability in conjunction with their techniques. Gallant starts off by using Water Release: A Thousand Feeding Sharks while coursing his wind release chakra through the water for an additional chakra cost and boosting the speed of the wave past normal means. Selena follows up with her Lightning Release: Thunderbolt Ravage diving into the sea of water sharks cloaked in lightning release chakra and causing them to become electrified, while in the sea of electrified sharks she syncs up with Gallants wind release chakra coursing the the water with her own further boosting the speed of the attack to Ripping Discord before the attack smashes into the enemy. While this technique is being used Gallant and Selena are unable to do anything else but focus on the technique as one slip up and the technique loses its stability and blankets everything within 50 feet in electrified water which deals S-rank damage each post one is in contact/submerged in it.
Name: Selena Chakra Nature: Lightning, Wind Weapon: N/A Personality: Selena is easy going and calm when not in battle however when in battle she is extremely serious and determined to win, she doesn't like to leave room for her opponents to counter attack and as such likes to pressure them constantly with vicious attack after vicious attack. Size: Large Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Mako Sky Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Mako Sharks been undergoing an additional training regiment as well as the normal one that Pups, Juveniles and Adults have been undergoing since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Titanium Skinned and have strength equivalent to Inhuman Strength. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Lightning Release: Thunderbolt Ravage Classification: Nintaijutsu Rank: S-rank Class: Offensive Range: short
Description: Selena courses her lightning release chakra inside of her body while ascending into the sky, as she gets higher the lightning becomes more and more visible until she begins to glow a bright yellow. She then turns in the air before descending downward at Blinding Light speed her natural acceleration being boosted by the lightning charged inside of her. She then tackles the target head on releasing an powerful discharge of the pent up electricity in her body to deal S-rank damage to them, depending on if they have endurance or defense tiers or not this technique can actually cause an opponents heart to stop.
Name: Combination Technique: Sea of Thunder Sharks Classification: Combination Technique Rank: SS-rank Class: Offensive/Supplementary Range: Self
Description: This is a powerful combination technique which is preformed by both Gallant and Selena which makes use of both of their Wind release ability in conjunction with their techniques. Gallant starts off by using Water Release: A Thousand Feeding Sharks while coursing his wind release chakra through the water for an additional chakra cost and boosting the speed of the wave past normal means. Selena follows up with her Lightning Release: Thunderbolt Ravage diving into the see of water sharks cloaked in lightning release chakra and causing them to become electrified, while in the sea of electrified sharks she syncs up with Gallants wind release chakra coursing the the water with her own further boosting the speed of the attack to Ripping Discord before the attack smashes into the enemy. While this technique is being used Gallant and Selena are unable to do anything else but focus on the technique as one slip up and the technique loses its stability and blankets everything within 50 feet in electrified water which deals S-rank damage each post one is in contact/submerged in it.
Name: Apollo Chakra Nature: Lightning, Earth Weapon: N/A Personality: Apollo is usually deathly serious at all times rumor has it he has never smiled not even once in his life. Size: Large Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Mako Lava Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Mako Sharks been undergoing an additional training regiment as well as the normal one that Pups, Juveniles and Adults have been undergoing since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Titanium Skinned and have strength equivalent to Inhuman Strength. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Lava Sharks while in swimming in lava their Endurance is boosted by 2-ranks. Lava sharks can breathe both underground and in lava.
Name: Lightning Release: Superior Thunder Binding Classification: Barrier Ninjutsu Rank: S-rank Class: Supplementary/Defensive Range: Short-Mid
Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted severely. The only way the jutsu can be broken is if an outside party were to strike one of the walls with a strong enough attack either S-rank normal technique or an A-rank wind technique, which will then deactivate the other walls.
Name: Combination Technique: Forest of the Burning Lightning God Classification: Barrier Ninjutsu Rank: SS-rank Class: Supplementary/Defensive Range: Short-Mid
Description: This technique is made possible by Rah and Apollo working in combination with each other, both of them use their signature techniques while cycling their fire release chakra into the ground heating it drastically, Rah then uses Dance of the Seedling Fern resulting in countless bone spikes emerging from the ground each of them coursing with Lightning release chakra from Apollo's Lightning Release: Superior Thunder Binding. This results in the whole area of the forest being surrounded by electricity trapping anything within a 30 foot radius within the SS-rank Lightning Barrier. If anything hasn't been skewered by the bones or electrocuted by the field they will find themselves slowly cooking as within the barrier the temperature drastically begins to increase, within 5 posts total the bones are engulfed in flames each one dealing S-rank damage to anything within a foot of them, within 10 posts total everything within the barrier is incinerated by the flames which deal SS-rank damage each post (total) unless one manages to destroy the barrier from the outside with an S-rank Wind, Magnet or Steel technique or an SS-rank + technique within it.
Name: Rah Chakra Nature: Life, Fire Weapon: Arm Blades which have the ability to slice through S-rank defensive structures with ease. Personality: Rah is very patient and strategic despite her appearance, preferring to plan out a course of action before going with it, in addition she is very capable at solo assassinations however she is not above working with others. Size: Large Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Mako Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Mako Sharks been undergoing an additional training regiment as well as the normal one that Pups, Juveniles and Adults have been undergoing since birth. Because of this they are able to move at Vacuum Release speeds, have scales which are equivalent in defense to Titanium Skinned and have strength equivalent to Inhuman Strength. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Dance of the Seedling Fern Classification: Ninjutsu Rank: S-SS Rank (Depends on size) Class: Offensive/Supplementary Range: Mid-Long (Size depends on the amount of chakra poured into the technique.)
Description: The user concentrates before pouring chakra into the ground initiating this technique as countless bones rise from underground, which can be as many as thousands, up to the tens of thousands depending on the amount of chakra poured into the technique each moving at Blinding Light speeds in an attempt to skewer the opponent on them. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Rah can become one with the bones, which in turn can allow her to attack an enemy unnoticed as she moves from bone to bone.
Name: Combination Technique: Forest of the Burning Lightning God Classification: Barrier Ninjutsu Rank: SS-rank Class: Supplementary/Defensive Range: Short-Mid
Description: This technique is made possible by Rah and Apollo working in combination with each other, both of them use their signature techniques while cycling their fire release chakra into the ground heating it drastically, Rah then uses Dance of the Seedling Fern resulting in countless bone spikes emerging from the ground each of them coursing with Lightning release chakra from Apollo's Lightning Release: Superior Thunder Binding. This results in the whole area of the forest being surrounded by electricity trapping anything within a 30 foot radius within the SS-rank Lightning Barrier. If anything hasn't been skewered by the bones or electrocuted by the field they will find themselves slowly cooking as within the barrier the temperature drastically begins to increase, within 1 post the bones are engulfed in flames each one dealing S-rank damage to anything within a foot of them, within 2 posts everything within the barrier is incinerated by the flames which deal SS-rank damage each post (total) unless one manages to destroy the barrier from the outside with an S-rank Wind, Magnet or Steel technique or an SS-rank technique.
Bosses (Hunter Nin + Summoning Cassius may or may not listen to jonin and below depends on his mood, Jaws only listens to the owner of the contract when they have reached Hunter Nin or above he won't listen to anyone else however.) Name: Cassius Chakra Nature: Pulse Weapon: - Spoiler:
Weapon Name: Izod Arms Type of Weapon: Mechanical Arms Rank: S-rank How Many: 2 Appearance: The metal arms he has. Special Ability: These have the ability to change shape into various weapons to fit the situation however Cassius's favorites include his base arms which have the ability to release powerful shock waves upon coming in contact with objects causing them to get knocked flying at Blinding Light speeds but dealing no damage to them save for the damage they sustain from Cassius's punch. The second form are cannons which release a compressed burst of Pulse release chakra which deals S-rank damage to opponents and has the ability to convert B-rank and below opponent's body into metal. The final form is to turn them into blades which have the ability to slice through offensive chakra based techniques S-rank or lower.
Personality: Cassius is brash and an adrenaline junkie who revels on combat and beating up his opponents within an inch of their life, in fact to even summon him the summoner must prove themselves worthy by surviving a battle with him for 15 minutes (15 posts total) or defeating him within his time limit. Size: Large Appearance:- Spoiler:
Jutsu:- Spoiler:
Name:Tiger Land Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Cassius has been undergoing a special training regiment since birth as his ancestors have always been in leadership positions in the shark pack. Because of this he is able to move at Blinding Light speeds and has scales which are equivalent in defense to Titanium Skinned. Cassius like all sharks has a natural enhanced sense of smell and has an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allows him to sense opponents using hiding techniques equal to his rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Land Sharks while in swimming in land their defense is boosted by 2-ranks. Land sharks can breathe both underground and in air.
Name: Pulse Release Armor Classification: Ninjutsu Rank: S-rank (constant chakra drain) Class: Supplementary Range: Self
Description: The user wraps their body in a layer of pulse chakra that, instead of being used offensively, is used to electromagnetically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed, this technique boosts all of Cassius's tiers by 1-rank at the cost of constantly draining him of chakra to sustain it.
Name: Lariat Classification: Taijutsu Rank: S-SS rank Class: Offensive Range: Short
Description: The user charges at his opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Cassius has two methods of using this technique the first is the base version in which he rushes forward his left or right arm turning into a spiked club before he smashes into the opponent to deal S-rank damage. The more powerful version is when he is in his pulse release armor where he charges the opponent at Ripping Discord speeds so fast that those with Vacuum release and below speeds at hit before they even see him coming, the impact is quite powerful dealing SS-rank damage and shattering the bones in the opponent before the secondary attack is released as Cassius releases a shock wave from his arm which sends the opponent flying even faster than normal propelling them at Ripping Discord speeds about 30 feet causing them to smash through everything in their path.
Name: Jaws Chakra Nature: Scorch Weapon: - Spoiler:
Weapon Name: Hell Bringer Type of Weapon: Longsword Rank: S-rank How Many: 1 Appearance: The Longsword in his pic Special Ability: Hell Bringer's ability works in sync with Jaw's scorch release chakra, when chakra is coursed through the blade it begins to glow with a ghastly aura and one contact with an opponent's skin is enough to evaporate the moisture out of their body. Its ability is the ability to drain and seal away moisture from liquids inside of it and this caps at S-rank allowing it to literally drain away up to S-rank water, boil, acid and blood techniques with a single touch. This sword has a second ability which grants Jaw's his Evaporation mode.
Personality: Jaw's is generally malevolent however he possesses a code of honor in which he doesn't harm any wielder of the shark contract or any one they hold dear (as long as they don't piss him off). On the other hand he is very brutal and enjoys killing sometimes even going out of his way to do so. He has conditions to his summoning, first to prove one's self they must present to him a pile of 15 bodies arranged like a pyramid. After which the summoner must pass an additional test before they are able to summon him in battle. In addition He doesn't like being summoned for no reason and as such he will only fight if the opponent is large sized or above. Size: Large Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Great White Sky Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Jaws is the leader of the Shark Summons, and is one of the few granted the title of Great White, symbolizing his strength. While he might not be the most powerful in his Shark pack he is the defacto leader and all others obey him other than the other Great White's. The reason for his is once a Great White a shark can command their own pack and due to that they don't have to belong to the original shark pack, however unlike most sharks this pack is well knit and bond with each other despite their ferocity in battle. Jaws like the other Great Whites is immensely powerful thanks to the special training they have undergone after completing their normal shark training. Because of this he can reach speeds of Blinding Light, has scales with defense equivalent to Titanium skinned and has strength equal to Inhuman strength. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Sky Sharks while in swimming in air their strength is boosted by 2-ranks. Sky sharks can breathe both in air and in toxic environments as their gills sift out the oxygen from the toxic air.
Name: Scorch Release: Annihilating Steaming Extinction Classification: Taijutsu Rank: SS-rank Class: Offensive Range: Short-Long
Description: The user creates several flaming orbs that resemble small suns each one having a ten foot radius. These orbs rotate around the user and can be freely controlled to attack enemies each one moving at Blinding Light speeds. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body. These mini suns are extremely powerful being able to scorch through up to SS-rank defenses with ease and have the ability to completely evaporate liquids up to SSS-rank in strength.
Name: Scorch Release: Evaporation Mode Classification: Kinjutsu Rank: SSS-rank (A-rank blood price each turn) Class: Offensive/Supplementary Range: Self
Description: This is the most frightening out of Jaw's techniques as his body literally changes as he courses scorch release chakra through his body causing him to gain a ghastly appearance as he becomes the living embodiment of a desert. In this mode physical attacks do him no harm and his weapon likewise changes into the ghastly mode as well as long as he is cycling scorch release chakra into it. A single touch and he can evaporate the all moisture in his opponents body with steam seen emitting from their carcasses, likewise when he comes in contact with liquids they are instantly drained into Hell Bringer. While in this mode chakra and mental attacks deal normal damage to him.
*********************** - Past is Past:
Last edited by Yvette on 5th September 2013, 5:32 am; edited 5 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Shark Summoning Contract 29th July 2012, 4:17 pm | |
| Colossus Summons List(Requires Sacrifices) Name: Gehenna Chakra Nature: Gravity Weapon: Soulblades - These are the weapons that comprise her hands, they used to be weapons she could wield in battle however after the experiment they became fused to her body. These blades are particularly powerful as they work in combination with Mark of the Shinigami. They are able to store the souls of people killed on the battlefield no matter who killed them as long as Gehenna was present to witness it. Once these souls have been stored the now diseased are unable to return to life by any means. Personality: Gehenna is a sad summon and despite her ferocious appearance she is actually quite kind to her summoner as long as they aren't human. She can not stand them considering it was a human that changed her into what she is now. Gehenna requires sacrifices mainly because it helps ease her pain when she sees death, that and the fact that the only thing she can eat is souls. Unlike most sacrificial summons however Gehenna simply requires a certain amount of kills before she is summoned and upon being summoned she will devour the souls of those who have been killed in the topic. Gehenna requires 5 Souls per topic she is summoned in and if her prerequisite isn't met she will devour her summoner. Size: Colossus Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Great White Skeletal Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Gehenna is a Great White who used to be the leader of the Shark Pack until her summoner betrayed her turning her into what she is now and forcing her to step down from pack leader ship giving it to her son, Jaws. Gehenna like the other Great Whites is immensely powerful thanks to the special training they have undergone after completing their normal shark training. Because of this she can reach speeds of Ripping Discord and has scales with defense equivalent to Diamond skinned. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank.
Name: Undead Curse Classification: Taijutsu Rank: S-rank Class: Passive Range: Self
Description: Gehenna's previous summoner is who changed her once beautiful form into what it is now when he used her for an experiment without her consent. The experiment was a success but it changed Gehenna's form so drastically that she tore him apart in a fit of rage. Thanks to her curse she is undead and doesn't require air to breathe or food to survive she simply exists. This undead curse has given her some perks as well as unlike other summons she is incapable of dying and once hit with a significantly powerful technique (s) she will simply return to the summoning realm ready to be summoned once more after her body has pieced itself together. Depending on the damage sustained she will take longer to return, If she is forced to desummon by a S-rank attack she requires just 1 post before she can come back, if she is forced to desummon by an SS-rank attack she requires 5 posts before she can come back, if she is forced to desummon by an SSS-rank attack she requires 10 posts before she can come back, anything higher and she requires a new topic before she is able to come back.
Name: Gravity Release: Implosion Effect Classification: Taijutsu Rank:SS-rank Class: Defensive Range: Mid
Description: Gehenna has mastered her gravity release manipulation and has the ability to generate a vortex of gravity which sucks in and then implodes an offensive technique S-rank and below. These vortex's vary in size but generally do the same thing despite being bigger or smaller. In addition the rate at which she forms them is extremely fast with the gravity vortexes being formed at Blinding Light speeds. That paired with her own fast movement speed allows her to defend herself with ease.
Name: Gravity Release: Queen's Subjugation Classification: Ninjutsu Rank:SSS-rank Class: Defensive Range: Short-Mid
Description: Gehenna rarely gets pissed off but when she does she possesses the ability to literally crush opponents within 15 feet wide radius of her, but extending near indefinitely above her, into the ground with a powerful surge of gravity that she herself is able to endure due to her personal gravity field not being affected. Opponents that are hit with this gravity field are immobilized if they do not possess SS-rank or above strength and opponents who do not possess SS-rank or above speeds can not escape it when it is used. This field can be modified when allies are near with their gravitational fields being unaffected while their opponents are crushed to the ground. In addition airborne opponents and smashed much harder to the ground with the higher the opponent in proportion to Gehenna with the more damage they are dealt. If the opponent is a foot off the ground they are dealt C-rank damage, 5 feet B-rank damage, 10 feet A-rank damage, 20 feet S-rank damage, 40 feet SS-rank damage, as tall as Gehenna herself or above in the air and they are smashed to the ground receiving SSS-rank damage in the process.
(Sannin Rank + Summoning) Name: Megalon Chakra Nature: Fire, Water, Earth Weapon: N/A Personality: Megalon is a powerful ancient shark who for the most part doesn't like to interfere in mortal battles, in fact before one can even summon him they must first have proved themselves to Jaws and Gehenna before he will even allow them to meet him. Upon meeting them he will give them a challenge which includes 3 races, one in the ocean, one on land and finally one on both water and land. If the summoner can beat him in two out of three then he will agree to be summoned but only against other colossus threats or Bijuu, if they can beat him in just one he will agree to teach them the clan's sage mode. If they can beat him in all 3 then the summoner would earn his utmost respect and be able to summon him whenever they feel like. Size: Colossus Appearance: - Spoiler:
Jutsu:- Spoiler:
Name:Great White Water Shark Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Megalon is a Great White shark and is the former leader of the Shark Pack preceding his daughter Gehenna, he is very old however his combat abilities are just as potent as they were in his prime due to Great White's having a substantially long lifespan. Like the other Great Whites is immensely powerful thanks to the special training they have undergone after completing their normal shark training. Because of this he can reach speeds of Blinding Light, has scales with defense equivalent to Titanium skinned and has endurance equal to Monk's way. Sharks have a natural enhanced sense of smell and have an ability called Electrolocation which is able to pinpoint the location of others by mapping out their body with the electric field that are put out by everyone something which is enhanced when used in combination with Cassandra's field allow them to sense opponents using hiding techniques equal to their rank. Unlike normal sharks the sharks summoned from her contract are usually amphibious being able to breathe in two types of environments however they receive boosts by being in their natural environment. For Water Sharks while in water their speed is boosted by 2-ranks, water sharks can breathe in both water and in air.
Name: Water Release: Great Shark Bullet Classification: Taijutsu Rank:S-SSS Rank Class: Offensive/Defensive Range: Short-Mid
Description: A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get. This technique moves through the air at high speeds with its speed proportional to its rank allowing it to devastate its opponents at high speeds after potentially overcoming technique that it combats.
Name: Earth Release: Earth Spear Maximum Classification: Taijutsu Rank: SS Rank Class: Defensive Range: Self
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Megalon's proficiency with this technique is so high that he is able to shrug off blows from SS-rank chakra based techniques with ease when it is active.
Name: Combination Technique: Generational Crush Classification: Combination Technique Rank: SSS Rank Class: Defensive Range: Self
Description: This is a powerful triple combination between Jaws, Gehenna and Megalon however the technique itself is controlled exclusively by Megalon with the other two merely providing the conditions necessary to preform the technique. In order to start the combination Jaw's first uses Scorch Release: Annihilating Steaming Extinction and releases nine of these mini suns high into the sky causing the area as a whole to heat up and start to dry out, Gehenna then follows up with Gravity Release: Queen's Subjugation literally pulling heavenly bodies out from space. These meteors begin to descend with scorch release chakra surrounding them as they push through the earths atmosphere with each one being powerful enough to deal SSS-rank damage to an opponent upon contact. These Meteorites move at Blinding Light speeds but their size and power make them extremely dangerous as they each stretch over a diameter of 25 feet across each falling in sets of three in a triangle formation decimating anything they come in contact with. As they descend in succession along the same trajectory, if one of these meteorites is stopped, another one collides with the first like an enormous hammer, breaking both apart and ensuring that they crash into their intended destination. This technique can only be used once per topic and can only be used if all three of the participants are currently summoned.
*********************** - Past is Past:
Last edited by Yvette on 5th September 2013, 5:45 am; edited 1 time in total | |
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Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Shark Summoning Contract 19th September 2012, 12:56 pm | |
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