| | To Determine the Heir (Unit II) | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: To Determine the Heir (Unit II) 4th April 2018, 12:07 pm | |
| Jazz had seated herself on one of the training dummies in the arena where she would be observing the battle between the Chromatica Triplets to determine who would be the heir. There were plenty of Chromatica in attendance including the triplets parents as it was the sort of event which would have an affect on the clan as a whole. Still she would remain impartial as that was why she was chosen to referee the match, even though she was more interested to see what would happen if the civilian won. Either way one of the other Chromatica had applied a training technique on the sabers of all three so that rather than slice through body parts their sabers would now inflict pain so as to minimize the chance of one of them dying. The Sabers had been returned to them already so all that she was waiting for was for all three of them to enter the arena. - OOC:
I require a post a day otherwise you will be skipped. Furthermore if I see you in the cbox, and it is you post you have 3 hours to post, otherwise you will be skipped. This extends to Discord, I want this topic done rapidly yeah?
-------------------------------- Azrael had prepared himself taking into consideration what Jazz had said to him he felt on top of the world for once he was in a win win situation when it came to his siblings. If he lost then he would still be introduced to Jasmine Kukinorite who was the best blacksmith in the Shogunate and quite possibly the entire shinobi world in his opinion, whereas if he won then he not only got to become the heir but he could rub it in Azazel's face forever. Besides he felt that they were to radical in their beliefs after all the Void Side was the one path which was free of the corrupting power of the Light or Dark Sides. Still of the two he would much prefer Ariel became the heir over Azazel, if only because he disliked his brother more than he disliked his sister. As he waited for them he would begin to twirl his staff while holding out his other hand in the seal of confrontation. - Spoiler:
Force Meditation from last topic = Completed Azrael has = 1 B-rank of Force Meditated Midichlorians Available for Cool-down bypassing at the cost of depleting from his max Midichlorians.
Name: Saber Kenjutsu: Twirl Classification: Kenjutsu Rank: D-rank Class: Supplementary Range: Self (Saber)
Description: Those within the Chromatica Clan have learned how to use their Force-Sabers in combat and train from a young age in order to be proficient in the use of it. Twirl is one of the most basic techniques as the unique weight of a Force-Saber can throw off those who do not know how the wield it and this technique is one of such that serves to capitalize on it. The Chromatica proceeds to twirl their saber using the fact that the only part of it which has weight is the hilt allowing them to cause the plasma to sort of trail and thus disorientate those attempting to read where their blade is. This becomes more effective overtime as the longer the Chromatica is allowed to twirl their Force-Saber the less visible the actual blade is allowing it to affect those who lack Heat Sensory equivalent to the speed at which the Force-Saber is being spun or Force Sensory equivalent to their skill level. If at any point the Chromatica's Force-Saber comes in contact with another object the counter is reset forcing them to begin twirl all over again. P.T Twirling - Eye-Sight Affected by Motion Blur 5 P.T - Naked Eye 10 P.T - Reaction Tiers Equivalent to Speed 15 P.T - Reaction+ Tiers, Muscle Tension or Time Slowing Dojutsu 20 P.T - Reaction++ Tiers or Iai Prediction/Precognition 25 P.T - 1-rank Higher Reaction- or Premonitive/Precognitive Dojutsu
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 12:21 pm | |
| Ariel took her saber back, heart pounding in her chest and gulped. She knew this meant she didn't need to hold back, she could outspeed her brothers, but the both of them were heavier physical users regardless of that. Before they would actually get to spar, she held up her hand, "I just want one minute before we start," She announced, then went to both of her brothers, Azazel first so he had less idea to shake her off. To each she hugged them tight and gave them the same statement. "However this ends, I'm proud of you, I love you, and I'll always be here to support you," Azrael got the exact same hug and comment. Then she stepped over in to her place, saber at her side and ready. "Tranquility." She whispered to herself as she relaxed herself. Azrael could draw on emotion, so she needed to keep herself calm. Looking to her brothers, she found that tranquil sensation that empowered her. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 1:54 pm | |
| Azazel hated the fact that his sister completely disregarded the concept of boundaries and personal space, but he couldn't really do anything about that without grievously injuring her....yet. Once she was done with her little moment, Azazel held up his own hand. He had been thinking quite a bit in the space of travelling from the arena to here, though he extended that time by making a detour to get a new robe. There was a person out there that had....some connection to them. He doubted someone who hated them so much and felt they were besmirching the name of the clan would lie to them about anything, let alone their reasons for hating them. And if they were telling the truth, he had an older sibling out there. He was a third born, not a second. But, most shockingly and most importantly, his parents had been lying to them for all of their lives. His eyes flicked between his siblings and then down to his saber for a moment before he clicked it off and put it away. He walked forward so that he was facing his teacher, his eyes as hard as iron "If I could, I would like to withdraw from this match. I believe that the bonuses that come from being clan heir would be better received by one of my siblings. And truthfully, I have no interest in the position. Why waste effort fighting for something I don't want?" | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 4:20 pm | |
| Jazz would raise an eyebrow before looking at their parents both of them actually frowning and shaking their heads which would cause her to sigh. "Apparently that is a no go, thus you will be forced to fight and give it your all, otherwise they will remove the blockers from your Sabers and it'll turn into a death match." Jazz said her voice becoming ice cold at the end so that they knew exactly how serious they should take this fight. There was no backing out of this for their parents and though Jazz had no idea of what was going on in the triplets heads, the reality of it was that they had been hoping to get another child to replace the failure and had ended up with two, too many. Unfortunately the idea of having spares was quite useful but that was all they ever were, and it was likely that after this they would favor the heir over the others so as to breed more competition and resentment to produce the drive to improve past their siblings. At the end they would not even need to force them to kill each other as they would leap at the opportunity and do so themselves continuing the clan's Rule of Two, One Head and One Heir. Jazz would establish a barrier over the field so that she could get an accurate view of what was going on to ensure that there was no interference and then she would wait until the other two seem like they were ready before deciding to start the match. "You may...begin."- Spoiler:
Name: Barrier: Canopy Method Formation Classification: Barrier Ninjutsu Rank: B-rank (Variable chakra price) Class: Supplementary Range: Short to Mid
Description: This technique creates a spherical detection barrier with the user at the centre created by projecting their ambient chakra outward yet it remains invisible to the naked eye only visible via chakra vision. At the user's command, the detection barrier can expand, grasping everything within a set radius dependent on how much chakra they exert. The user is able to detect anything tangible (physical), intangible (mental) or both (chakra) that moves inside the barrier space with their own "sense" as it disrupts their chakra flow due to the concept of chakra = physical = mental. The user may also move, the barrier will follow them as they move, this technique can remain active reducing the user's chakra reserves by the amount used to form it and due to being a Barrier rather than a constantly active technique it has a set price which is only reactivated if the barrier is destroyed by a B-rank chakra based technique geared at destroying barriers. The user can make a smaller radius barrier which allows them to detect those utilizing a concealment technique to hide from chakra sensory dependent on the amount of chakra used to form the barrier making this technique very versatile as a method of sensory. Chakra Price - Normal Radius - Concentrated Radius (Chakra Concealment Technique Detection Rank) D - 10ft - 5ft (N/A) C - 20ft - 10ft (D) B - 30ft - 15ft (C) A - 40ft - 20ft (B) S - 50ft - 25ft (A)
---------------------------------- Azrael would frown as that was uncharacteristic of their parents, while he was under no illusions of their demeanor as they were neglectful of him he was surprised that they showed their true colors to his siblings. Their mother was a Dark Sider thus she was always a bit of a bitch despite showing affection freely while their father was a Light Sider and thus was very good at pretending he cared it would seem his apathy was rearing its head. Still it was time to fight and while his sister had pulled him into a hug he managed to keep spinning his staff albeit awkwardly, luckily it hadn't been done at any real shinobi speed so it was easy for him to maintain his co-ordination despite it. He hated this, but it would seem out of the three of them Ariel would be the one to have her illusions shattered today, it was just sad that they couldn't be the happy family she thought they were. "Well, I guess it's time to start this thing." Azrael said addressing his siblings as he shifted into a stance and ignited his Plasma Saber. "Time to show these two that they can't underestimate me." he thought to himself, hiding his sadness behind the green glow of his Plasma Saber. - Spoiler:
Azrael's Sadness Limit = 12 Ariel's Sadness Limit = 12 Azazel's Sadness Limit = 24
Azrael is a Void Sider = Vaapad & Juyo are both available for use. Amount Drained Each P.T = 5 Draining 3 from Azazel, 1 from Ariel & 1 from himself each P.T
Name: Form VII: The Way of the Nargacuga Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self, Varies
Description: The final form of Saber Combat which is also known as The Ferocity Form or, prior to their arrival on the origin continent, Juyo. This form is often described as the most vicious Form. The focus within this form was in fact less reliant upon the actual Saber strikes, but upon the wielder themselves, seeking their raw passion within, and manipulating The Force internally to boost their raw strength in which blade strikes are designed less in slicing, but on harsh strikes. Due to this focus the Juyo style is very rarely incorporated by those who follow the Light side of The Force due to the creed of harmony, as the Juyo style requires the user to tap into their emotions. Despite this, those who become Jedi have developed a way to make use of Juyo without overcoming to their emotions that pull them towards the Dark Side, labelled Vaapad. Vaapad, much like the core Juyo, relies upon strong emotion, however Vaapad draws upon the opponents emotion, and accepting the intent of the opponent. Regardless of the methods of approaching the Juyo style, the style is heavily blade offensive, and described as being erratic from those not learning the style, making the attacks appear unpredictable. Juyo utilizes one's chosen Emotion limit resulting in a constant depletion while active and using the expended emotion to result in Tier Level increases, Vaapad does the same albeit using the opponents Emotion limit (in fixed portions) however it can be resisted if said opponent possesses Barrier Tiers and if so then it reverts to the Juyo depletion method albeit doubled. Rank - Emotion Limit Depleted each P.T (Vaapad, Juyo) - Amount Req. for 1 Tier Lvl Gain D - 5 (1 if Others, 10 if Self) - 10 C - 4 (2 if Others, 8 if Self) - 8 B - 3 (3 if Others, 6 if Self) - 6 A - 2 (4 if Others, 4 if Self) - 4 S - 1 (5 if Others, 2 if Self) - 2 This Chromatica's Chosen Emotion = Sadness
Name: Saber Style: One Handed Classification: Fighting Style Rank: D Class: Supplementary Range: Self (Dual Phase 1/3x & 1x)
Description: Plasma Saber's come in various styles, regardless of the type however all types of Plasma Sabers require one to be committed to their mastery as splitting ones focus among different Saber Styles usually results in being unable to ever grasp mastery over a particular type. On the other hand sticking to one restricts ones ability to master different types of Saber Weapons and blend the use of them together to increase ones versatility in combat. This particular technique focuses on those which are wielded in one hand, which include the Saber-Foil, Saber-Cane & the Dual Phase Plasma Sabers. In comparison to the others these styles of Saber's leave one hand free which eases the ability to utilize Force Powers. However in comparison they have a shorter range due to generally being on the small and delicate side of Plasma Sabers in comparison to the others. Like all Saber Styles one must constantly refine their chosen style and overtime if additional saber styles aren't chosen the Pro's and Con's of this style will become evident. Mastery (Word Count Req) - One-Handed Style Perks (Faults) Novice (D = 750, C = 1000) - Force Technique Prices suffer no loss to strength when one hand is occupied (Dual-Phase utilize 2 different scale modifiers for their Kenjutsu from the selection of 1/3x, 1/2x or 1x) Adept (B = 1500, A = 2000) - Force Techniques are only 1-rank weaker when both hands are occupied (Saber-Foil utilize a 1/2x scale modifier for their Kenjutsu) Master (S = 3000) - Force Techniques suffer no loss to strength when both hands are occupied (Saber-Cane utilize a 1/3 scale modifier for their Kenjutsu.) *Note: When attempting to master a style one starts at the lowest word count that their rank can currently get and does a Weekly Training to get it before moving to the next lowest and so on. If obtaining a style at a later rank then they use that one, however if one gets to 1000 then the next training will also be 2000, and if they still have one more it too will be 2000. Saber-Foil wielders do the word count at Half, Saber-Cane wielders do the word count at a Third (1/3rd) the number of words required.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 4:44 pm | |
| Ariel didn't know what to make of what she saw. Her brothers always came before her parents, she'd just always drifted that way. And hearing the news of Azazel's wish to drop out, she would have asked him why at a later date but she could see something was bothering him. For once the sole girl was silent, speechless. She gulped as she looked over her brothers, trying to evaluate the best course of action. In the end though she already knew. "Sorry Zellie," She ignited her own violet saber, though why she mentally apologised to him she wasn't too sure, but she also knew how her brothers worked to a degree. He was the bigger threat to her. She hunched low, saber in her hand and pushed off racing forwards with B+ speed just narrowly off the ground, swinging to get a quick knockout on her brother. With the change in how their sabers were working she went right for a 'headshot', without letting her saber leave her hand forcing Azazel to have to use beyond regular sight to even catch where the blade was coming from. Keeping herself cautious she had her free hand tucked against her chest and ready to use at the first sign of trouble. - Spoiler:
Name: Saber Style: Reverse Grip Classification: Fighting Style Rank: C Class: Supplementary Range: Self
Description: Plasma Saber's come in various styles, regardless of the type however all types of Plasma Sabers require one to be committed to their mastery as splitting ones focus among different Saber Styles usually results in being unable to ever grasp mastery over a particular type. On the other hand sticking to one restricts ones ability to master different types of Saber Weapons and blend the use of them together to increase ones versatility in combat. This particular technique focuses on those which are wielded in one hand, which include the Curved Hilt & Shoto Plasma Sabers. In comparison to the others these styles of Saber's are difficult to fight against due to their positioning making it harder to gauge where the plasma saber will end up. However in comparison they are more easily knocked back due to the strange positioning not being as effective at defense in comparison to the other saber types. Like all Saber Styles one must constantly refine their chosen style and overtime if additional saber styles aren't chosen the Pro's and Con's of this style will become evident. Mastery (Word Count Req) - Reverse Blade Style Perks (Faults) Novice (D = 750, C = 1000) - Requires Reaction- Tier to dodge/block strikes. (Standard Receive additional contact-range knock back if user doesn't block with Strength Tiers) Adept (B = 1500, A = 2000) - Requires Reaction Tier to dodge/block strikes. (Curved Hilt receive additional short-range knock back if user doesn't block with Strength Tiers) Master (S = 3000) - Requires Reaction+ Tier to dodge/block strikes (Shoto recieve additional short range knock back if user doesn't block with Strength+ Tiers) *Note: When attempting to master a style one starts at the lowest word count that their rank can currently get and does a Weekly Training to get it before moving to the next lowest and so on. If obtaining a style at a later rank then they use that one, however if one gets to 1000 then the next training will also be 2000, and if they still have one more it too will be 2000. Curved Hilt wielders do the word count at Half, Shoto wielders do the word count at a Third (1/3rd) the number of words required.
Name: Form VI: The Way of the Rajang Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive/Defensive Range: Self, Varies
Description: The sixth form of Saber Combat which is also known as The Moderation/Diplomats Form or, prior to their arrival on the origin continent, Niman. This form is regarded simply as an amalgamated form of prior forms in a single, generalised form. Whilst not outright strong in certain aspects, Niman likewise makes up by lacking any strong weaknesses. As the form was focused on simplicity, the techniques are considered the easier to pick up and thus the form often chosen and taught by those who focus more on study and less on actual combat. Despite this, the form is still powerful in the form of a Master of the style. This strength comes from the simplicity allowing a combination of saber combat and Force attacks. When used as an expansion to Makashi, Niman allows the user a free hand in which to wield The Force to attack along side their saber strikes such as telekinetic pulls and pushes. This requires those proficient to be having to be reactive and quick on their feet, relying much on intuition and creativity during combat. Due to the relaxed, simple blade work, Niman is the style most accepted by those who study with the Light side of The Force. Rank - Force Techniques Distance Scale Multiplier D - 1x C - 1.5x B - 2x A - 2.5x S - 3x
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 5:10 pm | |
| Azazel looked at his parents when they denied him, his eyes hiding the sadness behind his eyes. If they wanted them to fight, he supposed he had no choice. He didn't think they would want him to use his arrows in this match, so he would focus on his limited saber skills for this so he pulled them from where they had been placed and separated them. He turned around, his sabers flaring to life though the one in his left hand wouldn't be able to be seen by anyone without Force Sensory due to the nature of the gem within the saber, and watched his siblings for a second. Azazel was simply spinning his staff and Ariel seemed to be thinking before she launched directly at him. She was fast, so he definitely didn't have time to prepare a block or dodge, but he took a few things into account: the sabers wouldn't deal actual damage so he could take more hits than he would be able to usually, she probably wouldn't be expecting him to meet the attack head on and she probably wouldn't be expecting him to counter attack. He pulled up his sabers and let the attack come, slashing at his sister's right side with his visible saber before her blow landed and then aiming a blow with his left saber at her leg as he felt the pain lance through his body, both hits at Bullet Release speeds. He then pulled his sabers back and lashed out twice more, this time at her right leg and left side. If he tried to back away she would follow, faster than he could run, so he would make his stand. This would be a battle of wills rather than one of speed. - Spoiler:
Left Blade is Invisible to Eyesight, thus requires Force Sensory or other sensory types able to pick up on the presence of a Plasma Saber to detect
C-Rank+ speed for 4 hits (2 attempted before Ariel's attack hits, 2 attempted after) Saber output at D-Rank, thus deals D-Rank Pain per hit
Azazel is currently focusing on one enemy (Ariel) Ataru Form = 2x to Sensory Technique's distance Force Sense reaches 2ft (if used)
OOC: Zaki, please put Ariel's saber output in your post
Name: Form IV: The Way of the Astalos Classification: Fighting Style Rank: C-rank Class: Offensive/Defensive Range: Self, Varies
Description: An aggressive form of Saber Combat, which is also known as The Aggression Form, or prior to their arrival on the origin continent, Ataru. Ataru is a fast and striking form of saber usage. Seen as the opposite to Makashi, Ataru focuses upon fast and repetitive strikes, thus making the form weak in prolonged combat due to the excessive amount of force and energy expended, and like Makashi is not a recommended form against those with ranged attacks. Ataru is most often associated with making use of The Force to assist in the quick movements and acrobatics that make up the form, used both for offensive and defensive techniques. It is argued that it is the Force assisted acrobatics that are the backbone of the Ataru form due to it's reliance upon using The Force to boost their natural speed and agility. Those who master Ataru are capable of raining blows upon their target from a multitude of directions, capable of leaping and striking in the same motion. The Force not only allows them to perform feats not possible otherwise, it also guides their actions and movements in combat. For this reason it is more for one on ones as fighting multiple opponents tires the individual out far faster making them suffer when in combat against them. Rank - Perception Against Single Target (Perception against Multiple Targets) D - Sensory Techniques utilize a 2x Scale Multiplier (.5 Scale Multiplier)
Name: Saber Style: Dual Wield Classification: Fighting Style Rank: B Class: Supplementary Range: Self
Description: Plasma Saber's come in various styles, regardless of the type however all types of Plasma Sabers require one to be committed to their mastery as splitting ones focus among different Saber Styles usually results in being unable to ever grasp mastery over a particular type. On the other hand sticking to one restricts ones ability to master different types of Saber Weapons and blend the use of them together to increase ones versatility in combat. This particular technique focuses on those which are wielded with two hands, one saber in each. In comparison to the others these styles of Saber's have the greatest combat strength in regards to saber based combat as their ability to guide the Force through their sabers in unrivaled. However in comparison they require the user to be perceptive enough to constantly position them correctly lest they risk injuring themselves (Recoil) during combat. Like all Saber Styles one must constantly refine their chosen style and overtime if additional saber styles aren't chosen the Pro's and Con's of this style will become evident. Mastery (Word Count Req) - Dual Wield Style Perks (Faults) Novice (D = 750, C = 1000) - Dual Wielding Force Flow (Senkenjutsu/Ninkenjutsu/Kinkenjutsu) techniques require prices for both weapons. (N/A) Adept (B = 1500, A = 2000) - Dual Wielding Force Flow techniques require prices for one weapon and it is applied to both. (Inter-Locking Hilt require Reaction Tiers in order to position saber during combat otherwise they sustain Recoil equal to half their inflicted damage) Master (S = 3000) - Dual Wielding Force Flow techniques last twice as long and have a joint applied price when wielding two weapons. (Guard Shoto require Reaction+ Tiers or higher in order to position saber during combat otherwise they sustain Recoil equal to half their inflicted damage) *Note: When attempting to master a style one starts at the lowest word count that their rank can currently get and does a Weekly Training to get it before moving to the next lowest and so on. If obtaining a style at a later rank then they use that one, however if one gets to 1000 then the next training will also be 2000, and if they still have one more it too will be 2000. Interlocking Hilt wielders do the word count at Half, Guard-Shoto wielders do the word count at a Third (1/3rd) the number of words required.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 4th April 2018, 7:53 pm | |
| Jazz was getting a treat being able to watch them fight against each other was giving her more information about how they fought especially when she compared it to their abilities in the PIts. She wanted to see what Azrael could of brought to the table if he had been in the squad and what Azazel could do when he wasn't using his archery. However she realized that she would not get to see more from Ariel if the girl didn't start using her head rather than raw blitz tactics which had served her well in the pits. Either way it was something she felt they needed to do, whether or not they would fall for the machinations of their elders would yet to be seen. ------------------------------------------------------------------- Azrael would move into action as he saw his sister fly at Azazel, it seemed like both of them were in agreement that he was the bigger threat yet some how he felt upset that they hadn't tried to take him out first instead. Was he not worth their attention to the point that they felt like they could deal with him at a later date, if that was the case then he'd make sure they'd regret that decision. Once he closed in he would extend his staff using it's ability and then continue twirling it albeit much faster namely at B-rank speeds while infusing it with Midi-chlorians in order to utilize something he was saving for them. The end result was a crescent of energy being released from his plasma saber aimed towards Azazel's back allowing him to freely thrust his staff with it's Plasma Saber active at Ariel. If he was successful it would hopefully buy him enough time to plant his staff into the ground and utilize Heel Kick to send both of them flying in opposite directions. - Spoiler:
Azrael's Sadness Limit = 8 Ariel's Sadness Limit = 8 Azazel's Sadness Limit = 12 Total Collected Sadness = 20
Azrael is a Void Sider = Vaapad & Juyo are both available for use. Amount Drained Each P.T = 5 Draining 3 from Azazel, 1 from Ariel & 1 from himself each P.T
Used 3 D-ranks of Chakra to power Plasma Saber Recurrent Cost every Turn Plasma Saber is 3 ft in Length & 2 in in width and is capable of inflicting C-rank Pain on contact.
Plasma Crescent is imbued with C-rank Midi-chlorians and is launched at Azazel at Crashing Ground Speeds Thrust is used with Twirl (Naked Eye now has motion blur when reacting to his Kenjutsu Style) and is preformed at Crashing Ground Speed. If Ariel is hit by it, she will be dealt B-rank Pain & be paralyzed for 1 P.T (Thus being unable move until Azazel's post.). Heel Kick thrown out at Crashing Ground speeds, if it hits they are dealt C-rank damage and are knocked back 10 ft (if they lack a C-rank or higher counter-knock back technique or C-rank Strength in addition to it's substitutes to hold their ground)
Name: Saber Kenjutsu: Thrust Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Those within the Chromatica Clan have learned how to use their Force-Sabers in combat and train from a young age in order to be proficient in the use of it. Thrust is one of the most basic techniques as the unique weight of a Force-Saber can throw off those who do not know how the wield it and this technique is one of such that serves to mitigate that effect. Thrust simply entails stabbing their Force-Saber at an opponent, and due to the mixture of Forms as well as Saber Styles it is a very versatile technique. The only commonalities between it is that it is typically done at D-rank speed and upon striking an opponent deals piercing damage, however advanced tiers can be used to strengthen it and Saber configurations determine the damage that is dealt.
Name: Samurai Saber Technique Classification: Fighting Style Rank: C-rank Class: Offensive Range: Contact (Sword), Varies
Description: Unique to Samurai, this technique employs the concept of energy (Chakra, Nen, Life-force, Natural Energy etc) flow in a similar manner to the Flying Swallow and other chakra imbued kenjutsu techniques. Through the use of energy flow, the user channels their energy through their swords, extending both the reach and cutting ability of the blade (Short-Mid), while allowing the user to fire crescents of energy whenever the blade is swung (Mid-Long). The samurai have also shown the ability to use shape transformation during the implementation of this technique, sculpting their respective energy blades into various rudimentary weapons that extend beyond the natural dimensions of their original swords; such as broadswords, spiked shafts and even axes. This capability allows them to rely on smaller swords, sword hilts or even snapped or broken swords, while attaining greater reach, damage and the possibility of conducting surprise attacks as necessary. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while when the mid-range version of this technique is used all Short-range Kenjutsu techniques have their range increased by +20 ft. *Pseudo True All Taijutsu Only - This transformation quality also appears to extend to even the crescents of energy launched from the blade, forming a diverse range of projectiles that includes giant buzz-saws and shafts of energy, the shape of which are seemingly dependent on the structure of the previously formed weapon. Rank - Length of Blade - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1ft - Bladed Melee - 100 (50) C - Within 5ft - Blunt Melee - 200 (100) B - Within 10ft - Piercing Melee - 400 (200) A - Within 15ft - Pole-arm Melee - 600 (400) S - Within 20ft - Bladed-Whip/Chain - 800 (600) (Insert name) Current Weapons List: Name: Saber Crescent Description: By twirling Ronguāmu after imbuing it with Midi-chlorians Azrael has found a way around the weaknesses of his Void Style. This is due to the weapon releasing a crescent of plasma identical to that emitted from his weapon which moves forward dependent on the speed that it is swung at, it deals variable damage depending on how much Midi-Chlorians are fed into the blade making it a versatile yet effective technique.
Name: Hansha Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Defensive/Offensive Range: Contact, Short (Knock-Back)
Description:This is the Hansha style variant of one of the basic samurai techniques where they first plant their staff into the ground and then while spinning around it kick out both of their legs in opposite directions which are capable of hitting 2 different opponents as long as they are within 2 ft of the user. Furthermore if struck by the Hansha samurai's attack they are knocked back 10 ft and due to the ease of preforming it, it is able to be utilized as a counter-attack to an incoming strike moving at Bullet Release speeds or below.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 5th April 2018, 10:20 am | |
| Ariel didn't like playing her brothers like that, but she had to fight strategically when the two of them had the more actual techniques than her. She had fought fast and hard in the Pits, hoping that they might see that as being how she really fought so she could keep her true intentions secret. She just didn't expect to have to fight her brothers like... no, she couldn't think about that now. Talk to dad later. But she saw Azrael preparing something, and damn it was getting harder to see his saber now, but she had prepared for that too. With the two hits before she got her own in she was already at the biggest disadvantage damage-wise. Her hand had been prepared the whole time though, unleashing her Force Push to throw Azazel back in to the Crescent before his following two could get to her, and giving herself more space to go directly up 15ft at B+ speed to get out of Rael's range whilst she planned this out more. She was faster, but without the lethality of her saber, she was at a disadvantage. - Spoiler:
Saber shut off to conserve Force Push used at D-rank
Midi Count: 4D 3D
Name: Force Push Classification: Taijutsu Rank: B (Variable Midi-chlorian Price) Class: Offensive/Defensive Range: Mid (Distance Covered), Contact-Short (Knock-back)
Description: (9 P.T Cooldown after use) Force Push is considered one of the more basic of Force Manipulation abilities learned at the higher levels. The user of Force Push gathers their midi-chlorians in to the palms of their hand and expels it then with great force ranging from shoves to explosive force, creating a near invisible impulse depending upon the strength behind the push, wherein weaker pushes require higher levels of sensory to see due to the little saturation compared to the high rank's destructive force capability. The wave can however be seen regardless if they have Force Sensory, while damage is typically dealt by pushing opponents into other objects or off of ledges to smash them into things or inflict fall damage. Similar to certain neutral force techniques this technique has slightly different effects depending on the alignment of the Force sensitive Chromatica. *Neutral: It launches a concussive push which covers up to 30 ft at Crashing Ground speeds and knocks an opponent off their feet or incoming objects away if they lack strength tiers equivalent to the Midi-chlorian price and sends them flying through the air typically carried along by the Force Push. *Light: Focused on knock-back, however inflicts pain rather than damage. *Dark: Focused on damage, however lowers the knock-back to Contact. *Void: Forced on speed, boosting it to B-rank++ Speeds however lowers the knock-back to Contact & inflicts pain rather than damage. Midichlorian Price (Sensory Req. to Detect, Damage/Pain Inflicted) - Knockback (Jedi, Sith, Mandalore) D (S, D) - (+5 ft of Knockback, +1 ft of knockback, +1 ft of knockback) C (A, C) - (+10 ft, +2, +2) B (B, B) - (+15 ft, +3, +3 A (C, A) - (+20 ft, +4, +4) S (D, S) - (+25 ft, +5, +5)
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: To Determine the Heir (Unit II) 5th April 2018, 3:07 pm | |
| Azazel's attack hit his back and pain lanced through him once more, causing him to grit his teeth hard to keep from making any noise that may be considered a sign of weakness. He was a bit surprise after his attacks landed that Ariel pushed him back, but thanks to it he was knocked out of the way of any other attacks Azrael would launch at Crashing Ground speeds. Once he came to a stop at a good distance from each of them, he connected his Saber and activated it's bow form To hell with pure saber combat... He pulled an arrow from the quiver at his back and knocked it, waiting with both of his siblings in his sights for one of them to make a move. His eyes flicked to his older brother for a moment and he decided a bit of psychological warfare may be useful in this moment "What happened, Azrael? Feeling left out? I would've thought you could get a hint. Compared to us you are nothing. An insignificant little ant under the feet of giants. I don't know how you think you could stand up to us and actually win." He gave a mocking chuckle and shook his head "You will never be anything more than a civilian failure."- Spoiler:
Knockback from Force Push allows Azazel to avoid the Heel Kick
Total Pain: 1 C, 2 D
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 6th April 2018, 12:50 pm | |
| When Ariel utilized Force Push to propel Azazel back into the crescent that he had released it was a nuisance since it meant that the thrust he had wanted to use on his sister wouldn't be able to reach her, still the Force Push hadn't knocked his brother too far so he could consider his options shifting from the pointless thrust back into twirling his staff. "I know you are scared brother, that's why you are lashing out, your inferiority complex is making you try to prove yourself superior to me, but that's fine I'm used to comments like that by now it's been my life the whole time. Unlike Ariel I've come to expect that you'll never respect me, which is why I'm going to deal with you first so that you can know that your place is beneath the both of us." Azazel though as he frowned at his brother's comment but he didn't say anything after all that was what he knew Azazel thought of him that he wasn't anything compared to him. It made sense after all the two of them were the favorites while the only love he got was from the members of the clan who were Void Siders and the majority of the civilians within the clan.So in their eyes he wasn't on their level especially with their parents filling the two of them with hot air, it wasn't their fault just a product of their upbringing and after meditating he realized he couldn't be angry at them for it. But that was fine, he didn't have to speak to Azrael to make his comment invalid he merely had to act and yet despite his understanding it didn't prevent him from feeling grief in his heart. As such he would levitate towards Azazel in a zig-zag maneuver at slower speeds than before as it seemed like he was wary of any deception, still as he moved he would extend his staff causing it to grow longer as he twirled it. He had decide to use this as an opportunity to utilize one of his Void Side techniques to allow him to fly faster than before. This would allow him to close the short distance between himself and his brother and then wait to see the situation briefly before thrusting out his Saber towards him as the speeds which he had tried to use on his sister earlier. - OOC:
Should be C-rank Pain @ Azazel from being hit by Plasma Crescent due to Azrael imbuing it with a C-rank amount of Midi-chlorians.
- Spoiler:
Azrael's Sadness Limit = 5 Ariel's Sadness Limit = 5 Azazel's Sadness Limit = 3 Total Collected Sadness = 35
Azrael is now draining 1 Sadness from each member of the fight every P.T. Meaning on my next post Azazel's Sadness limit will be completely depleted allowing the triggering of added effects to deal mental damage to him through techniques revolving around Sadness Limit Depletion requirements. While Azrael & Ariel will have only 2 left in their Sadness Limit.
Force Flight + Swift Boost = Azrael flies at D-rank++ Speeds towards Azrael. Azazel had been pushed 5 ft away by Ariel's Force Push since it was backed by a D-rank of Midi-chlorians meaning he is within range
Twirl's counter was not reset due to it not making contact with anything due to Ariel dodging, the counter is now at 10 P.T. Thrust will be preformed on Ariel's turn due to Azrael deciding to try and observe the situation a bit before throwing out his attack. Staff fully extends to 10 ft and the thrust will be preformed at Crashing Ground. Thus, Azazel requires B+ Reaction to see the thrust coming, if hit he sustains C-rank Pain & is Paralyzed for 1 P.T (Thus he spends his post paralyzed). If he dodges he is required to cover at least 13 ft away due to Ronguāmu having a 10 ft long hilt and a 3 ft long Plasma Blade. Therefore, he is required to use B-rank Speed or some other method of covering more than 13 ft to escape from Azrael's range.
Name: Bio-Electric Field: Swift Boost Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: The Chromatica grows more proficient in handling the levitation granted by their Bio-Electric field, depending on the level of gravity in the area a Chromatica is able to levitate at varying speeds however the commonality is that this technique can be used in place of a Strength Tier check for Gravity Release techniques. In normal gravity the Chromatica moves at D-rank+ Speeds, in Low gravity they are boosted to D-rank++ while in High gravity they are slowed to D-rank. On the other hand when running normally without the aid of their levitation a Chromatica moves at D-rank- Speed & consumes double the fatigue unless they possess D-rank Endurance Tiers. They can levitate a set amount of feet of the ground dependent on their rank upon learning this speed tier. Rank - Max Levitation Height (In Feet) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Force Flight Classification: Taijutsu Rank: D-Rank (Variable Midi-chlorian Price) Class: Supplementary Range: Self
Description: (2 P.T Cooldown after use, Void Side) This is a basic force technique which involves the utilization of the force to augment the Voidsider Chromatica's natural levitation ability in order to grant them flight. When utilized in combination with their Bio-Electric Field, this technique first and foremost is used to bolster their speed a Tier Level, allowing them to fly far faster than normal in the right conditions (Low Gravity). Despite it's overall utility it does not last for long due to operating similar to the chakra enhancement techniques utilized by shinobi being a single post use which coupled with the cool-downs inherent to force techniques makes it more viable for quick escapes or assaulting an airborne target that is out of the reach of their normal abilities of levitation.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 7th April 2018, 10:14 am | |
| Ariel toyed with the hilt of her saber, flipping it over in her hand in much the way that Azrael was, if nowhere near as fast or to the same effect. She felt her chest pounding, trying to push herself past the rapidly rising emotions. But whether it was the scenary they were in, or the effects of Rael's Force style. She knew how this was going to end though, and she had to win. Not just for herself but her brothers. Tilting forwards she knew what she had to do. She shot herself down, igniting her saber once again. She had to watch out for the invisible saber, but she could at least pay attention to the hilt to try to follow its path by simply judging. Not the best, but better than nothing. She wanted this to go fast, and so she pumped 3D-rank of her chakra through the blade, making a dash for Azazel, aiding her other brother in the two pronged assault from each side. - Spoiler:
B+ movement, 3D chakra through hilt
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: To Determine the Heir (Unit II) 9th April 2018, 8:00 pm | |
| Azazel didn't like how Azrael was looking at him, preparing something, so he launched the arrow he had prepared and aimed it directly at his brother's head. Unfortunately for him he was struck by the extending staff not even a second after and felt his body seize up due to the paralysis. He glared as he was left a sitting duck, his eye flicking to his sister as she approached Two on one. Tch... He wished he could shake his head but of course his body wouldn't obey the command. He tried to take the time to think, formulate a plan. Once he was able to move again, he had a small space of time to make his move. It would allow him to take out one of his siblings if he did it right, at least, but it may put him in a bad space to handle the other. He had examined Azrael closely, after all, so he could use some of what he had seen to his advantage... - Spoiler:
Attempted to launch an arrow at C-Rank+ Speeds right before the staff hits, dealing C-Rank Pain to Azrael if it lands
Takes C-Rank Pain and is paralyzed for 1 PT (free on the next post)
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 10th April 2018, 12:41 pm | |
| OOC: Surprised you didn't skip me.Azrael would be hit by the arrow however his blow had landed resulting in Azazel getting paralyzed for his trouble, he knew he didn't have much time before his sibling would be able to move once more so he would twirl his saber to shift his thrust into a Slash while also hitting Azazel in the throat with the blunt end of his staff once it made a full revolution. He would then back up essentially leaving his brother as easy prey for his sister to finish off and leave just the two of them to fight it out. It was also likely that with Azrael sapping at his emotional stability that the humiliation of being the first to lose might even cause the prideful Azazel to cry, something that Azrael would find a bit of humor in. Still it would allow him to focus on the bigger threat in his opinion namely his sister as she was faster than him despite not being as skilled at kenjutsu as he was. - Spoiler:
Azazel's Sadness Limit = 0 Ariel's Sadness Limit = 2 Azrael's Sadness Limit = 2 Azrael will continue draining Ariel's sadness limit by 1 each P.T however he will no longer tap into his own sadness for the time being. Total Sadness Stockpiled = 43
Twirl + Slash = C-rank Pain Dealt to Azrael + 1 P.T of Paralysis. Total Pain Inflicted by Azrael = C+C+C Total Pain Inflicted by Ariel = D + C Total Pain = S Azazel lacks Barrier Tiers thus he will fall into unconsciousness.
Name: Saber Kenjutsu: Slash Classification: Kenjutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: Those within the Chromatica Clan have learned how to use their Force-Sabers in combat and train from a young age in order to be proficient in the use of it. Slash is one of the basic techniques as the unique weight of a Force-Saber can throw off those who do not know how the wield it and this technique is one of such that serves to harness that effect. Slash involves swinging the saber at an opponent, and while it does not deal as precise damage as Thrust it is typically more reliable due to easily flowing with movements. Slash inflicts slicing damage typically at C-rank speed while relying on saber configuration to determine the exact amount of damage inflicted to an opponent and advanced tiers to strengthen it. Unlike Thrust it is not merely dependent on speed, as strength can be used in order to slice apart offensive techniques to avoid being damaged by them as long as they are Weak to Plasma Release or are Plasma Release based.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 10th April 2018, 5:22 pm | |
| Ariel was ready to move on from Azazel to her other brother. Not prepared perhaps, but ready. She knew decently what to do, or how to defend against her brother. She flexed her free hand, and rolled her fingers along her saber hilt. She knew she had to use her speed against Azrael, watch out for his saber and the way it could stun on contact. "You can do this Ari," She thought to herself and swooped in with B+ speed. She rushed for his non-dominant side, as far from his saberstaff as possible, keeping her saber in hand to make better use of her style and Reaction to see her swing coming. Zel got a hit in which meant she wasn't hitting Azrael at full. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: To Determine the Heir (Unit II) 12th April 2018, 12:13 pm | |
| Azazel found he could move but then the staff came for him again. He hadn't really wanted to do this at all, so this was a perfect chance to take a dive. He let it hit him and the pain exploded through his form. He had underestimated just how much pain could screw one over if it was built up enough. He fell to the ground and wavered at the edge of consciousness, a strange sadness seeping through his entire form. He didn't really have a reason to be sad in truth. He was furious at his parents for forcing him into this, and annoyed at his brother for his underhanded tactics, but that was about it. Thoughts swam in his mind for a few fleeting seconds before he slipped into a peaceful sleep. Despite the effects of his weakened mental state, he wasn't effected enough by anything that had transpired to actually cry, unknowingly robbing his brother of the satisfaction of seeing his tears. - Spoiler:
Azazel passes out from the pain
Azrael, the lil bitch, doesn't get to see him cry
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 12th April 2018, 12:50 pm | |
| Azrael would shift his stance once he saw his brother drop to the ground and it was just in time as his sister had decided to strike him at his perceived weakness. Unlike Azazel he actually felt bad fighting her but at the same time he wanted to win this just so he could prove himself to everyone whoever doubted him. The outcast becomes the heir and changes the clan for the better unlike whatever would be perpetuated by either one of his siblings, as while Ariel would try to change things he didn't think she had the backbone to implement true change. Either way the shift in stance would allow him to parry her incoming strike and then he would channel the sadness he had collected throughout the fight and try to finish her off. His movement would be increased drastically being able to rival her own movement speed when she went all out and would use the fact that she would likely be thrown off balance by his parry to try and thrust at her back. He knew that it was his only chance at defeating her before he ran out of energy and if it didn't work then he would be forced to shut off his Plasma Saber and deal with her physically which is something he really didn't want to have to do. Either way if he was successful at hitting her it would make it much easier to deal with her seeing as his saber would lock down her movements allowing him to take her apart at his leisure. - Spoiler:
Parry's Saber Strike thus does not require B-rank- Reaction Tiers to do so. Channels Sadness Limit = 30 (+3 Tier Levels) Azrael moves at A-rank+ Speeds to deliver follow up Thrust. If it hits it deals C-rank Pain and Ariel is paralyzed for 1 P.T
Name: Saber Style: Two handed Classification: Fighting Style Rank: D Class: Supplementary Range: Self (Long-Handle)
Description: Plasma Saber's come in various styles, regardless of the type however all types of Plasma Sabers require one to be committed to their mastery as splitting ones focus among different Saber Styles usually results in being unable to ever grasp mastery over a particular type. On the other hand sticking to one restricts ones ability to master different types of Saber Weapons and blend the use of them together to increase ones versatility in combat. This particular technique focuses on those which are wielded in two-hands, which include the Cross Guard, Long-Handle & the Great Saber Plasma Sabers. In comparison to the others these styles of Saber's are larger and thus harder to block than their counter-parts as a result. However in comparison they are more difficult to utilize force powers with in comparison to the others. Like all Saber Styles one must constantly refine their chosen style and overtime if additional saber styles aren't chosen the Pro's and Con's of this style will become evident. Mastery (Word Count Req) - Two-Handed Style Perks (Faults) Novice (D = 750, C = 1000) - Kenjutsu techniques deal additional short-range knock-back if not blocked with Strength- Tiers. (Cross-Gaurd have force powers weakened by 1-rank when both hands are holding saber) Adept (B = 1500, A = 2000) - Kenjutsu Techniques deal additional short-range knock-back if not blocked with Strength Tiers. (Long-Handle have force powers unable to be used when both hands are holding saber) Master (S = 3000) - Kenjutsu techniques deal additional short-range knock-back if not blocked with Strength+ Tiers. (Great Saber have force powers unable to be utilized regardless of one or two hands holding saber) *Note: When attempting to master a style one starts at the lowest word count that their rank can currently get and does a Weekly Training to get it before moving to the next lowest and so on. If obtaining a style at a later rank then they use that one, however if one gets to 1000 then the next training will also be 2000, and if they still have one more it too will be 2000. Long-Handle wielders do the word count at Half, Great Saber wielders do the word count at a Third (1/3rd) the number of words required.
Name: Saber Kenjutsu: Parry Classification: Kenjutsu Rank: C-rank Class: Defensive/Supplementary Range: Contact
Description: Those within the Chromatica Clan have learned how to use their Force-Sabers in combat and train from a young age in order to be proficient in the use of it. Parry is one of the most basic techniques as the Chromatica is taught exactly how to parry incoming kenjutsu by using their Force-Sabers to divert a strike away from them rather than sustaining the full force via Block. This requires positioning and adequate speed in order to pull it off as while it is typically preformed in order to parry kenjutsu moving at C-rank speed, it can be used with advanced tiers in order to be more effective. Furthermore depending on the configuration of ones Saber the type of kenjutsu that can be parried vary. Parry uses the momentum of the opponent against themselves and often those who have their strikes parried have no choice but to go with the movement leaving them open to a follow up unless they possess strength equivalent to rank of the kenjutsu technique they used to strike the user. Rank - Distance Kenjutsu Technique is Parried Away from User. D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 12th April 2018, 1:16 pm | |
| Ariel was actually caught completely off guard by her brother's sudden burst in speed. She could see now that he had been working on his combat skills regardless of his career path. And her sadness over having to fight her brothers for the pleasure of the rest of their family was getting so close to getting the better of her. But for as much as she wept in combat over fighting her brothers, she was still just as determined to win. To prove she wasn't as weak as Azazel constantly told her she was, how her mother told her she was for following her father. And as he parried her first blow, she was already prepared to follow it up. Focusing, she amped up her own speed to A+ to dodge his Thrust, following up by continuing forwards and swiping her saber through his chest, after increasing the chakra she poured in to her saber to increase it's damage. As soon as her saber would cut through dealing the B-rank of pain, or even if he moved to avoid it, she followed up with blasting him in the chest with a Force Push to add to the damage. - Spoiler:
Dodges and attacks with A+ speed Ups to C-rank chakra in saber to increase damage to B-rank Force Push used with D-rank midi
2D midi remaining
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: To Determine the Heir (Unit II) 12th April 2018, 1:55 pm | |
| He should of known rather than be thrown off guard his sister had just managed to roll with her strike and keep moving using distance to her advantage to avoid his follow up and then closing the distance to finish him off. He would be struck by her saber and the raw pain would cycle through his body but he wasn't done yet. No he would shut off his saber before he passed out from chakra exhaustion but before he could do more to fight her he was suddenly hit by a Force Push. It was weak and he wish had focused on learning more force techniques to allow him to counteract it but unfortunately he didn't. Thus he was thrown bodily across the ground and would hit it hard with that last bit of hurt being enough to send him into unconsciousness. "We have a victor. Congratulations Ariel you are now the heir." Jazz said her hands glowing with medical chakra as she attempt to heal the other two at least before members of the Chromatica Clan came and took them away. If Ariel had glanced at her parents she would see approval in their eyes before they would turn and go back their duties. There was no ceremony no overt congratulations but she had their acknowledgement which was more than either of her brothers could say. - Spoiler:
Ariel & Azazel have been promoted to Pilus. Azrael is now a Novice Blacksmith
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: To Determine the Heir (Unit II) 12th April 2018, 2:21 pm | |
| Ariel panted as she turned off her chakra flow through her saber, panting as she looked over her two unconcious brothers. Tears still streamed her face, but it wasn't from the effect of Azrael's style, it was because she still wished they never had to fight. She looked to her saber and sighed. She had at least learned a heck of a lot. She followed along with her clan members, wanting to speak to Rael about a possible saber upgrade for her. Along the way she looked to her free hand, a weapon in it's own right. She needed to make amends to Rael most of all.
[Ariel exit] | |
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