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| Salamander Summoning Contract | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Salamander Summoning Contract 13th October 2017, 2:40 pm | |
| - Small Salamanders:
Name: Yaksha Chakra Nature: Earth Weapon: N/A Personality: Yaksha is the son of Akuma and is incredibly curious. He loves being summoned and learning about the world around him as well as spending time with Deva, his summoner. However this curiosity can make him somewhat naive and he doesn't always get metaphors or deeper meanings to things. Size: Small Appearance: Black salamander with silver markings around his eyes and over his head and tail. Jutsu:- Techs:
Name: Young Black Salamander Training Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Yaksha is a black salamander the most dangerous breed within the Salamander contract, although he is only small, considered a baby unlike his mother, Akuma. He possesses C-rank Reaction Tiers, can move at Bullet Release Speeds. All Salamanders are naturally immune to fire of varying levels depending on their breed, black salamander's are notable due their innate resistance to flames being the greatest among the Salamander Tribe being immune to flames or burning based damage of Fire, Blaze, Ghost Fire & Yugure Flames. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs) allowing them to release their poison from various parts of their body. Black Salamander venom's special property is that it is flammable in addition to dealing hybrid damage each post (total) it is in a victims system like a normal poisonous substance, in addition it is capable of being harvested as a materia in which case it serves as a VI Grade Carve.
Name: Salamander Style: Poison Ball Classification: Kugujutsu/Ninjutsu Rank: C-Rank (-4 Stamina on use+C-Rank Chakra) Class: Offensive Range: Short-Mid (Launch), AoE(Explosion)
Description: Taking a deep breath, Yaksha mixes the vaporous poison from his lungs with his chakra to unleash a ball of toxic sludge at an opponent. This ball launches forwards at C-Rank speeds to strike an opponent, when it strikes it detonates in a ten foot radius around the point of impact. This deals C-Rank chakra based damage if it strikes an opponent dead on and it blinds them for 4 PT unless they possess C-Rank reaction tiers. It then leaves behind a puddle of toxic fumes that poisons anyone that steps over them. This causes them to take a C-Rank of internal hybrid damage each round unless healed by a C-Rank poison extraction technique or they possess C-Rank endurance tiers, in which case they only take a single count of damage. As Yaksha grows older, the area of effect of this technique and the endurance required to resist it, rises.
Age - Area of Effect(ft radius) - Endurance to Resist Baby - 10 - C Young - 20 - B Adult - 30 - A Elder - 40 - S Boss - 50 - S++
Name: Earth Release: Toxic Mud Technique Classification: Kugujutsu/Ninjutsu Rank: C-Rank (-4 Stamina and C-Rank chakra each use) Class: Offensive/Supplementary Range: AoE
Description: Yaksha mixes his earth nature with the toxic vapours from his lungs before opening his mouth and unleashing a torrent of thick, black mud. This mud spills out across the ground, making it difficult for people to walk, requiring at least C-Rank strength to avoid a speed drop that is dependent on Yaksha's age. In addition, the toxic vapours means that anyone within the technique become poisoned, taking 3 D-Ranks of internal hybrid damage each post that stacks for each post the victim stands within the mud. This can be healed with a C-Rank poison extraction technique or B-Rank endurance to take only a single count of 3 D-Ranks of internal damage. Lastly, this mud is incredibly flammable and can be set alight with any fire-based technique, causing it to lose its poisonous properties however it spreads out the damage across the entire area of effect of the mud. Anyone caught in the mud as this happens takes double the initial damage of the fire-type technique but then it settles and they take the damage each round they are in the flames. This mud lasts for only a while, determined by Yaksha's age.
Age - Speed Drop - Duration(rounds) Baby - 1-Rank - 5 Young - 2-Ranks - 10 Adult - 3-Ranks - 15 Elder - 4-Ranks - 20 Boss - 5-Ranks - 25
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
Last edited by Blade on 6th April 2018, 8:32 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Salamander Summoning Contract 13th October 2017, 2:40 pm | |
| *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Salamander Summoning Contract 13th October 2017, 2:40 pm | |
| - Large Salamanders:
- Boss:
Name: Akuma Chakra Nature: Shadow Weapon: N/A Personality: Akuma is under normal circumstances quiet not typically speaking unless she wants to raise a point or if someone insults her/those who are important to her. She is very protective over those she considers family especially members of the Salamander Contract and will hold a grudge against any who kill her brethren until said debt is paid (with their life). When in battle she is utterly savage with a fondness for tearing off body parts and mauling her opponents rather than finishing them off quickly. Despite her own innate battle prowess she doesn't like to be summoned for trivial things and in the absence of her being the contractor's familiar she will refuse assistance unless the situation is dire (Either War times, Against a Colossus Summon/Bijuu/Another Boss Summon/God Beast/Colossus Creature/Titanic Creature/Titanic Puppet/Gigantic Construct). Upon first being summoned she requests a sacrifice of either (1 Titanic sized Creature, 3 Colossus Sized Creatures/Animals, 5 Large Sized Creatures/Animals, 7 Medium Sized Creatures/Animals or 9 Humanoid Sized creatures/animals or finally 11 Shinobi) which need to be provided within the next 5 IC topics mainly to test her summoners loyalty to the Summoning Contract and upon passing will allow said summoner to call her into battle. If the Summoner fails then she will never allow them to summon her as she will deem them not loyal enough to earn her own loyalty to them. Even after this is paid however she will still require sacrifices of a certain size depending on the rank of the individual summoning her which she will claim either upon defeating the target or must be paid to her before the next time she is summoned. Rank - Sacrifice RequiredD - 1 Titanic Creature (11 Human Sacrifices) C - 3 Colossus Creatures (10 Human Sacrifices) B - 2 Colossus Creatures (9 Human Sacrifices) A - 5 Large Creatures (8 Human Sacrifices) S - 4 Large Creatures (7 Human Sacrifices) "Z" - 7 Medium Creatures (6 Human Sacrifices) "X" - 5 Medium Creatures (4 Human Sacrifices) *Note: If a sacrifice is larger or more human sacrifices are given to her than she asks it is also an acceptable trade. Size: Large (XL) [Sacrifice] Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Black Salamander Training Classification: Taijutsu Rank: S-rank Class: Passive Range: Self
Description: Akuma is a black salamander the most dangerous breed within the Salamander contract, fitting since she is the current boss which was earned as a birthright when her father Faze was slain in battle with Ryuujin U. Arashi. She possesses S-rank Reaction Tiers, can move at Blinding Light Speeds and even has Immortal Way endurance tiers. All Salamander's are naturally immune to fire of varying levels depending on their breed, black salamander's are notable due their innate resistance to flames being the greatest among the Salamander Tribe being immune to flames or burning based damage of Fire, Blaze, Ghost Fire & Yugure Flames. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs Stomach, Tongue, Tail, Throat) allowing them to release their poison from various parts of their body. Black Salamander venom's special property is that it is flammable in addition to dealing hybrid damage each post (total) it is in a victims system like a normal poisonous substance, in addition it is capable of being harvested as a materia in which case it serves as a VI Grade Carve.
Name: Shadowy Flames Classification: Fighting Style Rank: A-rank Class: Passive Range: Self (Shadow Release techniques)
Description: Akuma was practically raised in the company of Angel Mishura, in fact their bond was fostered due to Akuma being the first summon Angel ever encountered prior to signing the contract. To that end she was greatly influenced by Angel's style of combat particularly her fire jutsu. Despite her being born with shadow release she sought to replicate it and thus found a way of utilize Shadow Release justu which resemble black shadowy flames. They aren't heated or anything like that however they are capable of engulfing victim's shadows as if they are actual flames to deal damage not to the victim's physical body but rather their stamina reserves as it's additional status effect. In an effort to further be of use to Angel she altered her Shadow Release even further, with her "flames" being strong against Wind Release at the cost of becoming weak to Fire Release & Yugure Flames.
Name: Shadow Release: Wheel of Shadow Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid (Distance), Short (Wheel)
Description: Akuma inhales deeply while gathering shadow release chakra in her lungs before launching out several dense shadowy flames orientated into a wheel formation. This wheel rotates at Vacuum Release speed while moving through the air at A-rank speed over a distance of 150ft before dispersing. Each of the shadowy flames are ordered in a perfect circle which depending on the skill of the user has a varying amount of shadowy flame spheres comprising it. Rank of User - No of Shadowy Flame Spheres Nymph - 1 Small - 2 Humanoid - 3 Medium - 4 Large - 5 Boss - 6
Name: Salamander Hijutsu: Black Venom Mist Dance Classification: Kinjutsu/Kugujutsu Rank: A-rank (B-rank Blood Price) Class: Offensive Range: Short
Description: Akuma is able to create a unique poisonous substance in her venom sac which filters into her lungs after she has inhaled. As a result she is capable of exhaling a flammable poisonous gas from her lungs which moves at A-rank speed to spread over 200ft semi-circular radius around the user. Once it comes in contact with fire release technique (A-rank or above) or spark (from an A-rank object), the gas ignites into a large fireball. Victims caught in the flames end up sustaining the fire release damage (from the fire technique) + additional A-rank hybrid damage each post (total) depending on their endurance tiers before the poison leaves their system. The victim can likewise use an A-rank or above Medical Ninjutsu capable of extracting poison from the body to eliminate the countdown. Victim's Endurance Tiers - P.T till Poison leaves system None - Until Death D - 80 C - 60 B - 40 A - 20 S - Immune
Name: Salamander Hijutsu: Hidden Black Mist Technique Classification: Kinjutsu/Kugujutsu Rank: A-rank (B-rank Blood Price) Class: Supplementary Range: AOE
Description: Akuma exhales a a poisonous substance from her nostrils gradually spreads at A-rank speeds over a vast distance of 800ft around her blanketing the area in a pitch black flammable mist. Not only does it potentially shut down the use of flammable techniques due to potentially engulfing the entire area in flames but it works to mask the user's chakra signature and those of her allies as those with chakra vision are unable detect anything but the user's chakra signature which is spread all through the mist. This technique cuts vision, and smell due to the density of the mist and the scent of the poison filling the air. It is specifically dangerous due to those who inhale while within the mist being poisoned sustaining A-rank hybrid based damage each post (total) dependent on their endurance tiers. The victim can likewise use an A-rank or above Medical Ninjutsu capable of extracting poison from the body to eliminate the countdown. Victim's Endurance Tiers - P.T till Poison leaves system None - Until Death D - 80 C - 60 B - 40 A - 20 S - 10
Name: Faze-Walk Classification: Nintaijutsu Rank: S-rank (S, SS or SSS-rank Chakra Price) Class: Supplementary/Defensive Range: Self (Shadow), Short-Long (Distance Faze-Walked)
Description: Among the Black Salamanders there are a special sub-sect which are capable of a specific technique, but it comes at the price of an extremely low birth rate as these Black Salamanders can only sire one offspring in their lifetime. Through the generations there exists only one line of Black Salamander's capable of this stemming from Akuma's father Faze, and now limited to herself and her son Yaksha. What this technique entails is the ability to sink into shadows melding with them temporarily in order to travel over distances to emerge from yet another shadow. This is an ability which scales with size, as they will require larger shadows as they too get large which is one of the reasons upon becoming the Boss of the Salamander contract they restrict their summoners from summoning them for trivial fights as their combat abilities will end up being limited. The distance they can travel likewise depends on their size as they use the scale multiplier of the size they are currently to determine how far away a shadow they can emerge from is. This technique is rather fast occurring at Ripping Discord speeds and can even be used to dodge incoming techniques by melding into ones own shadow as long as the user has the reaction tiers to detect them. It has 3 ranges by which it uses, the first being Short (Within 25 ft) which requires a S-rank price, the second being Mid (Within 50 ft) which requires a SS-rank price & the last being Long (Within 100 ft) which requires a SSS-rank price.
Name: Shadow Release: Chakra Mode (Modified) Classification: Nintaijutsu Rank: A-rank (A-rank Chakra Drain Each Post) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of shadowy flames comprised of chakra that, instead of being used offensively, is used to harden the body and increase it's density granting them S-rank+ Defense Tiers. is used to filter oxygen into the user's muscles granting them increased mobility, allowing for tremendous raw speed (S-rank+). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Shadow Release Stamina Burning). When utilizing this technique alongside actual Nintaijutsu techniques however it allows opponent's shadows to be set ablaze when struck by the user's hits resulting in the stamina burning becoming recurrent for a set period of time. Strength Tier - P.T set ablaze D - 1 C - 2 B - 3 A - 4 S - 5
Name: Shadow Release: Shadow Release Armor (Modified) Classification: Nintaijutsu Rank: SS-rank (SS-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of shadowy flames comprised of chakra that, instead of being used offensively, is used to harden the body and increase it's density granting them SS-rank+ Defense Tiers. These same "flames" are used to filter oxygen into the user's muscles granting them increased mobility, allowing for tremendous raw speed (SS-rank+). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Shadow Release Stamina Burning). When using the Armour at full power, meaning alongside the Akuma's natural tiers, it causes her body to become wispy while her shadow seems to be on fire. Like all Dual-Combination Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to exceed Sam. Level Tiers (Tier++). This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Shadow the user is encased in it requiring a SS-rank Defense Piercing technique strong against Shadow release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) Baby - +0 - D (+1) Small - +1 - C (+2) Humanoid - +2 - B (+3) Medium - +3 - A (+4) Large - +4 - S (+5) Boss - +5 - SS (+6) Akuma's No. of Posts before Chakra Price req. after activation = 10 P.T
Name: Silent Hunting Technique Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: Akuma is capable of hunting her target's silently muffling her footsteps and slowing her breathing until it is inaudible, in fact other than her size she is rather stealthy with targets without SS-rank Reaction Tiers being unable to detect her taijutsu & nintaijutsu techniques. When this technique is used with Salamander Hijutsu: Hidden Black Mist Technique it truly shines than to the area concealment allowing her to truly become hidden while victims are no longer able to detect her taijutsu & nintaijutsu techniques unless they possess a method to see through the mist (X-ray vision) or a form of sensory (SS-rank & above) that the mist does not conceal her from.
Name: Advanced Salamander Training (Pre-Giant Salamander Training) Classification: Taijutsu Rank: SS-rank Class: Passive Range: Self
Description: Those Black Salamanders who have proven themselves capable of more are now able to put themselves through advanced training to improve their natural abilities. Because of this they are able increase either their speed, strength or their endurance while retaining all of the abilities from Black Salamander Training. In Akuma's case she decided to pick reaction having wanted to have faster reflexes to avoid strikes. As a result Akuma is now capable of utilizing SS-rank Reaction unlike others with Salamander Training who have not been trained in the advanced course.
Name: Shadow Release: Engulfing Bind Classification: Nintaijutsu Rank: SS-rank Class: Supplementary/Offensive Range: Contact
Description: Akuma coats her unique tongue with shadow release chakra before extending it outward to cover a distance of 30ft. Thanks to being imbued with shadowy flames her tongue is capable of binding an opponent or even multiple opponents due to it being split into numerous smaller tongues and holding them in place to immobilize them while they have their fatigue limit depleted by -7 each post (total). This technique is capable of being broken via SS-rank strength or the tongues are capable of being cut though thus granting freedom if the target uses an SS-rank slicing technique. Rank of User - No of Tongues (Targets) - Size of Target (No of Tongues needed to bind) Nymph - 1 - Medium XL & Below (1) Small - 2 - Large S (2) Humanoid - 3 - Large M (3) Medium - Large L (4) Large - 5 - Large XL (5) Boss - 6 - Bijuu (6)
Name: Secret Salamander Hijutsu: Black Salamander Tear Classification: Medical Ninjutsu Rank: SSS-rank Class: Supplementary/Passive (Post use) Range: Contact, Self (Target)
Description: This is a special medical ninjutsu technique which is common among the strongest type of salamanders within the Salamander contract each with their own variant where they shed a tear onto a target, typically being the contractor, which upon consumption boosts the target's immune system. This unfortunately knocks them into a coma for 1 Month (1 Week OOC) as their body changes to produce the anti-bodies needed and upon waking up they will find themselves immune to black salamander venom.
Name: Shadow Release: Great Shadow Extinction Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: Long (Distance), Mid (Blast Radius)
Description: A technique where ambient chakra kneaded inside the user's body is converted into the shadow release nature transformation, and then expelled from the mouth as an extremely dense conical jet of shadowy flames which moves at SSS-rank speed across a distance of 700ft before dispersing. Upon hitting a target or technique comparable to it in rank results in an explosion dealing SSS-rank shadow release chakra based damage over a 175ft blast radius. Victim's unfortunate enough to survive the detonation after being hit by it will find their shadows continuing to burn resulting in a constant depletion from their fatigue limit by -7 each post (total) unless they possess SSS-rank Endurance Tiers or find a method of eliminating their shadow (AOE illumination technique equal to their rank).
Combination Techniques Name: Akuma & Tenshi Collaboration: Black Venom Annihilation Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short-Mid
Description: A simple combination between Akuma and a Mishura Clan member in which Akuma utilizes Salamander Hijutsu: Black Venom Mist Dance and the Mishura Clan member utilized any variant of Great Fire Annihilation whether Fire, Blaze, Ghost Fire or Yugure Flames. The result While being released it is shaped into a massive wall of intense purplish flames the size of a Large (XL) creature, moving at Vacuum Release speed, which covers a wide range extending over 250 ft. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water/Boil/Ghost Water/Aqua Release users in order to extinguish the flames due to the gases flammable properties or a Water/Boil/Ghost Water/Aqua Release Release technique 2-ranks above in order to put it out. If caught in the flames the opposition will receive S-rank Fire/Blaze/Ghost Fire or Yugure release damage upon contact with the potential of setting victims ablaze thus resulting in constant A-rank Fire/Blaze/Ghost Fire or Yugure release chakra damage over 8 posts (total). Those with SS-rank Endurance or S-rank chakra tiers are immune to the effect sustaining S-rank chakra damage instead of the status.
Name: Akuma & Tenshi Collaboration: Yasaka Magatama Classification: Ninjutsu Rank: SS-rank Class: Offensive Range: Mid
Description: This is a versatile collaboration technique between Akuma & Angel in which Akuma utilizes Wheel of Shadow while Angel in throws a volley of shuriken shaped like three Magatama bound with flaming threads at them. While they head towards individual spheres of Shadowy Flames Angel flaps the Wings of her Perfect Susanoo resulting in the shuriken gaining bladed edges through the use of Wind Release: Vacuum Blade lengthening the cutting blade edges of the shuriken by 45ft. Instead of shearing straight through the shadowy flames the two techniques merge to increase the weapons destructive potential. Each Shuriken deals SS-rank Shadow Release Physical Damage upon impact and is capable of slicing straight through SS-rank techniques especially chakra due to the shuriken's chakra destroying properties. Victims require SS-rank Endurance Tiers otherwise their shadows are set ablaze by the Shadowy Flames resulting in them losing -7 stamina each post (total) until it's put out. They can each travel up to 450ft before dissipating and with the A. Kyougan's advanced prediction abilities, as well as Angel's Intercepting Edge the accuracy of this technique is unrivaled. The speed the shuriken travel through the air is determined by the speed & force that the Susanoo launches them at which at peak levels can produce speed on par with an SSS-rank Speed+Strength Tier Chain. Thanks to the mechanics of the techniques comprising this technique this technique can be used in quick succession with Angel simply producing more volleys with one set of arms while flapping her wings and Akuma produces more Wheels of Shadow.
Name: Majestic Attire: Susanoo (A) - Akuma Classification: Combination Technique Rank: SS-rank Class: Supplementary/Defensive Range: Long (Distance), Mid (Blast Radius)
Description: Req. Armored Susanoo + Target Summon currently on field. Angel shapes her Susanoo into armor for Akuma, enhancing her defenses thanks to the armor completely encasing her body. This technique grants control of the Susanoo onto Akuma however it is still capable of all of the abilities of it's normal form thus burning Akuma's fatigue limit despite possessing the Susanoo's tiers or using it's abilities. While within it if this technique is making use of Angel's Armored Susanoo then the first set of arms are used to cover Akuma's own arms, the second set are still present albeit not containing any part of Akuma's body within them and the third set of arms are added onto her back typically being folded as if giving her a cloak. This technique allows for a synchronized effort between Angel & Akuma and if while Angel is currently closing her eyes to see through her Susanoo's own Akuma does the same then both can share the same field of vision, as the susanoo manifests Angel's Dojutsu. Akuma is capable of utilizing all of the weaponry granted by Angel's Susanoo while combination techniques between the two are capable of being preformed like normal techniques minimizing the risk of being interrupted during their formation. This technique causes eye-strain however if the Perfect Susanoo's time-limit ends it has the eye-strain of a normal Armored Susanoo. Stage of Dojutsu (Advanced Only) - Blood Drain (User's Post) Activation - A Stage 1 - B Stage 2 - C Stage 3 - 3 D's Stage 4 - D
Name: Majestic Attire: Susanoo (P) - Akuma Classification: Combination Technique Rank: SSS-rank Class: Supplementary/Defensive Range: Self
Description: Req. Perfect Susanoo + Target Summon currently on field. Angel shapes her Susanoo into armor for Akuma, enhancing her defenses thanks to the armor completely encasing her body. This technique grants control of the Susanoo onto Akuma however it is still capable of all of the abilities of it's normal form thus burning Akuma's fatigue limit despite possessing the Susanoo's tiers or using it's abilities. The Majestic Attire likewise alters the wearers size due to the armor encasing them completely which makes them comparable in size to a Bijuu and with that the scale of the techniques they can utilize is modified. While with it if this technique is making use of Angel's Perfect Susanoo then the first set of arms are used to cover Akuma's own arms, the second are still present albeit not containing any part of Akuma's body within them while the wings are located on Akuma's back granting her the ability to fly. This technique allows for a synchronized effort between Angel & Akuma and if while Angel is currently closing her eyes to see through her Susanoo's own Akuma does the same then both can share the same field of vision, as the Susanoo manifests Angel's Dojutsu. Akuma is capable of utilizing all of the weaponry granted by Angel's Susanoo while combination techniques between the two are capable of being preformed like normal techniques minimizing the risk of being interrupted during their formation. If the Perfect Susanoo's time-limit runs out before Akuma get's desummoned it changes into the Majestic Attire: Susanoo (A) - Akuma version, similarly at anytime before the time-limit runs out the user can shift this version into the that version so as to conserve the time-limit. Due to the shape manipulation aspect this version of Perfect Susanoo's time-limit is much shorter than the normal variant (if Akuma is de-summoned or Susanoo is removed from armoring her simply subtract the activation duration of Majestic Attire from the max duration of Perfect Susanoo). Rank of Mishura - Majestic Attire Time Limit in Posts (Total) D - 10 C - 12 B - 14 A - 16 S - 18 "Z" - 20 "X" - 25
Name: Akuma & Tenshi Collaboration : Genocidal Amaterasu Wave Classification: Combination Technique Rank: Z-rank Class: Offensive Range: Long (Distance), Mid (Height)
Description: This is an immensely powerful collaboration technique between Akuma & Angel in which Angel utilizes Yugure Release: Amaterasu which is launched forward, Akuma then releases her Shadow Release: Great Shadow Extinction while Angel does the follow up to her Amaterasu namely Wind Release: Boost Wave. The result is that the Wind empowers the Shadow and is promptly engulfed by Yugure or rather the Boost wave moving at Echoing Flash hits the Great Shadow Extinction which is moving at SSS-rank speed boosting it to Echoing Flash speed which allows it to catch up to and thus empower the Yugure Release: Amaterasu making it seem as if each were done at the same time. The result of course is a roaring wave of flames which blankets everything within a semi-circular radius of 800ft (1,600 ft diameter at end point, looks like a D) in a literal ocean of Yugure Flames which reaches up to 400 ft in the air. This technique is perhaps the strongest elemental fire technique to come out of the Mishura Clan and was only utilized once by Akuma's father Faze; when Angel literally attempted to burn Dipugakure to the ground after killing the 2nd Abisukage after back-dropping him, plummeting all the way down the elevator shaft to his village floor via the elevator in Subarashii. Like all Yugure Release techniques even when blocked, due to the unquenchable flames this technique is capable of burning through things after a set amount of posts; in 1 post (total) it burns through Z-rank defenses, after 3 posts (total) it can burn through a False X-rank defense, after 7 posts (total) it can burn through an X-rank defense. *Note: Upon being unlocked, if one has the prerequisites (Wind Release: Boost Wave & Yugure Release: Amateratsu) then one is not required to first achieve sage mode before using this technique. However if one lacks a Z-rank prior to using this technique for the first time it will take up their Z-rank Slot.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Salamander Summoning Contract 13th October 2017, 2:40 pm | |
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