|
| Garm's Techniques | |
| | Author | Message |
---|
LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Garm's Techniques 21st July 2017, 7:19 pm | |
| Name: Draconic Impact Style Classification: Fighting Style Rank: A-Rank Class: Supplementary Range: Self
Description: By tapping in to her draconic ancestry and instincts, Garm has created a unique fighting style that melds both the Unorthodox Striking's focus upon using other areas of the body to attack opponents, with the Blaze element and fighting style she gets from the Flame Tribe. As such this requires Garm to first have retrained to unlock all areas for combat. Despite this, the majority of strikes come from the hands, feet and her tail. This combined style makes it all the more difficult for opponents to read Garm's moves and knowing where she will strike next.As such, any Orthodox Striking techniques can be used with the Draconic Impact Style for an added fatigue price dependant upon the rank of the technique due to the use of the Flame Tribe methods. Rank - Level of Perception Unable to Predict - Fatigue Cost with O.S (F. T.) D - Reaction Tiers - 1 (2) C - Reaction Tier+ - 2 (4) B - Muscle Tension - 3 (6) A - Muscle Tension + Reaction Tier - 4 (8) S - Muscle Tension + Reaction Tier+ - 5 (10)
Name: Unorthodox Striking: Dragonic Three-Arm Strike Classification: Taijutsu Rank: C-Rank (-2 Stamina every 3 Strikes) Class: Offensive Range: Melee
Description: Making use of the Flame Tribe style making moves difficult to track, Garm has created a technique specifically created to trick people to land her strikes. Throwing punches, Garm mixes in jabs of her tail that come from over her shoulders or under her arms, making these tail jabs harder to see coming with each requiring a reaction tier equal to Garm's speed, and the tail requiring a tier level higher. These tail strikes come in a ratio of 2:1, meaning every two punches are followed with a tail jab regardless of the punches causing harm, with the users speed determining the maximum number of hits she can get in per rank. Each hit, regardless of punch or jab, each deal a C-rank of physical damage Rank - Speed Tier - Number of Hits - Punch to Tail ratio - Reaction Tier to predict tail D - D - 3 - 2:1 - D+ C - C - 6 - 4:2 - C+ B - B - 9 - 6:3 - B+ A - A - 12 - 8:4 - A+ S - S - 15 - 10:5 - S+
Name: Unorthodox Striking: Dragonic Four-Wielded Hammer Classification: Taijutsu Rank: C-Rank (-2 Stamina) Class: Offensive Range: Melee
Description: Making use of the Unorthodox style of combat, Garm gives focus to all of her limbs with her Four-Wielded Hammer in turn. A quick succession of hard hits at her max speed tier, hitting with her strength. The technique opens up with her swinging at short range with her elbow aiming for the target's head, using the momentum to throw herself around and drive her knee in to her targets torso. This momentum them carries over and uses the length of her tail doubled over in a loop to strike the torso again. Finally her momentum comes to a halt as her final arm swings around aiming to strike on the inside of her elbow at the target's throat. Whilst all strikes deal a C-rank of physical damage each, the third hit knocks the wind out of her opponents lungs causing them to be prone for a time, per turn, depending upon the strength of the fourth blow. Strength Tier - Turns Prone (pt) None (no hit) - 1 D - 2 C - 3 B - 4 A - 5 S - 6
Name: Unorthodox Striking: Dragonic Five-Legged Whirlwind Classification: Taijutsu Rank: B-Rank (-3 per P.T Spinning) Class: Offensive Range: Melee
Description: The highest of Garm's initial technique set of the Unorthodox style, giving focus to all her body and the shifting of her weight. Using her speed to rush in close, she swings with her hips throwing her tail around and building up more momentum as she begins her assault, using her strength to determine damage. With one foot planted firmly she begins to spin herself at high speeds in order to land her blows, alternating between her free foot, her fists and her tail. The amount of time she can remain spinning is dependent on her skill though doing so for long periods of time will tire her out. Rank - Number of Blows - Maximum time able to spin D - 1 - 1 Turn C - 3 - 2 Turns B - 6 - 3 Turns A - 9 - 4 Turns S - 12 - 5 Turns
Name: Unorthodox Striking: Dragonic Swinging Wide Classification: Taijutsu Rank: C-Rank (-2 Stamina Price) Class: Offensive Range: Melee
Description: With learning the Unorthodox Striking method to combat Garm has adapted the workings to work with her extra source of weight that her tail brings to her, and has trained to keep it out of the equation and to make the appendage go limp. This leaves Garm capable of throwing her weight in her hips without her tail by stiffening the muscles as she swings, just before the swing of her hips she relaxes every muscle in her tail, thus as she throws her hips the tail is snapped after and acts like a thick whip. With how she throws her weight with ease, this technique can be used as a balancing technique equal to the strength that she uses.
Name: Flame Tribe: Dragonic Surgical Strike Classification: Medical Beasttaijutsu Rank: C-Rank (-4 Stamina, Optional Variable Blood Price) Class: Offensive Range: Contact
Description: As someone trained in doctoring, Garm has learned where in the body deals the most damage and can be the hardest to fix up. This combined with her sharp claws and her Blaze element makes for a deadly strike. With the Surgical Strike she aims specifically for the joints in the shoulders, knees and elbows where she can deal the most damage. Simply stabbing in to their skin, she deals a portion of Blaze Release Hybrid Damage equivalent to a C-rank, thn can likewise inflict a burn which afflicts her target each post (total) dependent upon her rank. The burn can be resisted however by those who possess C-rank Defense Tiers, however due to her application of Actual Medical Treatment this technique has a percent chance (Dice Roll) of bypassing this resistance to inflict the burn depending on her rank. Healing this burning damage requires a B-rank Medical Technique or a C-rank Medical Technique specifically geared towards treating burns. Rank - Burning Damage each P.T D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Flame Tribe: Dragonic Surgical Acceleration Classification: Beast Arts / MedKinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: Using her Blaze element Garm is able to assist an ally. She does this by forming a wide circle with her hands and exhaling a stream of Blaze fire that overwhelms an ally's whole form. After retracting the fire, the ally is shown to have had their body's natural healing greatly increased, with the level of regeneration dependant upon the fatigue Garm pays to infuse her fire.
Healing - Fatigue - Blood cost D - 1 - D C - 2 - 3D B - 3 - C A - 4 - B S - 5 - A
Name: Flame Tribe: Draconic Roar Of Flame Classification: Beast Arts Rank: C-Rank (-4 Stamina) Class: Supplementary / Offensive Range: Short (Distance), Contact (Flame Spread)
Description: A technique Garm created specifically for combat aboard an enemy ship, exhaling a stream of black fire up to 10 ft away, Garm can spread her harsh flames across the ground and scorching it. This technique is designed to destroy ships, burning through non-fireproof surfaces with relative ease while the flames spread along the surface every P.T. Close proximity to this fire alone has an effect on opponents, inflicting C-rank Pain and due to the heat -2 Stamina unless they have a Heat Resistance based technique C-rank or above. Any object without C-rank Heat Resistance is set ablaze dealing C-rank Blaze Release Hybrid damage per P.T burning until either put out or the object is completely burnt up.
Last edited by LexxiLove on 28th July 2017, 8:06 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Garm's Techniques 26th July 2017, 11:50 am | |
| 1. Draconic Impact Striking = Add to the chart behind Fatigue Cost (U.S, F.T) you can use the same fatigue cost for using Draconic Impact Striking with Unorthodox Strking however have the price when used with flame tribe stuff double that. So essentially D = 2, S = 10.
2. Unorthodox Striking: Three Arm Strike = Since the above has the fatigue price dependent on rank it should have next to it's rank (-2 Stamina every 3 Strikes) rather than a scale.
3. Unorthodox Striking: Dragonic Four-Wielded Hammer = Should also have a it's stamina price listed namely (-2 Stamina), them being prone have it be P.T not round.
4. Unorthodox Striking: Dragonic Five-Legged Whirlwind = Some things you need to add, the chart should be how many P.T she can keep spinning and should be based on her rank. This would make the price (-3 Stamina each P.T) make sense while not reducing the danger of this technique.
5. Dragonic Swinging Wide = Add it's price next to it's rank (-2 Stamina Price) Other than that it's all good.
6. Flame Tribe: Dragonic Surgical Strike = This can go two ways, if you wanted to emphasize the fact that she's using her medical knowledge to strike targets the technique should be Medical Beastaijutsu. This will give the Internal Burning Damage a chance to bypass their defense tiers based on the percentage of Actual Medical Treatment. If not then it can keep being Beast Arts but won't have that percent chance for the burning to bypass defense tiers. Regardless this should have a (-4 Stamina Price) but if you go with my suggestion it'll be (-4 Stamina, Optional Variable Blood Price) due to the Contemporary Medicine Passive allowing any starting Doctor to use Life-force to skew their medical techniques percentages in their favor, now for the part talking about medical treatment it should be a B-rank Medical Technique or a C-rank Medical Technique specifically geared towards treating burns. Oh also change the range to Contact not Melee. Either way, under it make a chart like this: Rank - Burning Damage each P.T D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
7. Dragonic Surgical Acceleration = Um this unfortunately can't be approved mainly because the way Pirates go about medical treatment differs from Shinobi. Pirates have more of a realistic approach, so if you had this technique for instance have Garm exhale flames which are specifically geared at cauterizing wounds, then yes. But flames which heal injuries without some sort of additional material to have it make some sort of sense (like her using a plant with healing properties and burning it with her flames thus causing the smoke inhaled by the person she wishes to use it on conferring said healing properties into their body.) wouldn't be possible. Either way if you do choose to go with either of those or even both then I'll happily offer a more detailed explanation in the cbox or in the absence of that in your reply post.
8. Flame Tribe: Draconic Roar of Flame = Change the range to Short (Distance), Contact (Flame Spread) Okay in the description this part ", exhaling a stream of black fire" should be ", exhaling a stream of black fire up to 10 ft away,". Now in this part "This technique is designed to destroy ships, burning through non-fireproof surfaces with relative ease." make it this "This technique is designed to destroy ships, burning through non-fireproof surfaces with relative ease while the flames spread along the surface every P.T. Remove the damage to an opponent and instead have it inflict C-rank Pain and due to the heat -2 Stamina unless they have a Heat Resistance based technique C-rank or above. Now the anything without C-rank Heat Resistance is set ablaze dealing C-rank Blaze Release Hybrid damage per P.T burning until either put out or the object is completely burnt up. Oh and include (-4 Stamina) next to it's rank for it's cost. *********************** - Past is Past:
| |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Garm's Techniques 26th July 2017, 4:40 pm | |
| Ok, I think I've got everything, and I struck out Surgical acceleration for now until I can properly work it out with you, but that isn't so important right now so I'll just skip over it | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Garm's Techniques 17th August 2017, 4:35 pm | |
| Name: Fire Tribe: Draconic Medical Tools - Scalpel Classification: Medical Beasttaijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: As a child of the Rathion, Garm has learned how to perform her medical tasks with the bare minimum of equipment, and using what she herself possesses to make up for professional equipment. The simplest of the Draconic Medical Tools revolves around making use of her sharpened claws and her Blaze element for heat. With their use she is capable of operating on her allies using her claws in place of a metal scalpel. This carries the benefit of being able to prevent blood loss as her nails cauterise the wound as she cuts, however performing surgery with her claws causes her allies to take a D-rank of pain p.t. if they are conscious.
Rank - Success Chance Modifier (Only applies to treatment which require cutting/cauterizing tools) D = +5 % C = +10 % B = +15 % A = +20 % S = +25 %
Name: Fire Tribe: Draconic Medical Tools - Knock Out Classification: Medical Beasttaijutsu Rank: C-Rank (-2 stamina pt) Class: Supplementary Range: Contact
Description: As a child of the Rathion, Garm has learned how to perform her medical tasks with the bare minimum of equipment, and using what she herself possesses to make up for professional equipment. Finding the Draconic Medical Tools can be harmful to conscious allies, Garm has over time perfected the use of the Blaze element to extract the oxygen around her target, depriving them briefly of oxygen to cause them to pass out. This renders the patient knocked out whilst Garm completes any treatment she needs.
Rank - Turns Patient is Unconscious - Time to KO unwilling Patient with Endurance D - 1 - 5 C - 2 - 10 B - 3 - 15 A - 4 -20 S - 5 - 25
Last edited by LexxiLove on 17th January 2018, 5:03 pm; edited 6 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Garm's Techniques 18th August 2017, 12:39 pm | |
| - Admin Edit:
Fire Tribe: Draconic Medical Tools - Scalpel
Since it's a D-rank technique it means that the increments that it'll help when it comes to preforming Actual Medical Treatment with it will be minimal despite being dependent on your rank.
Rank - Success Chance Modifier (Only applies to treatment which require cutting/cauterizing tools) D = +1 % C = +2 % B = +3 % A = +4 % S = +5 %
^ If you want it to have a better percentage you should have it be a C-rank (due to the fact that it'll have a 5% boost which when you reach S-rank you'll get a 25% boost when you utilize it alongside surgeries and other methods of treatment which require the cutting or cauterizing of wounds.
---------
Fire Tribe: Draconic Medical Tools - Knock Out
Interesting, you could of actually probably made that an offensive technique, either way the range is kind of off it should be Contact which means if the target is within 1 ft of the user it can affect them. You having it incapable of being used in combat would of doubled the success chance if you didn't also include that they have to willingly succumb to it's effect. Which is why it can be approved the way it is since it's dependent on the patient and doesn't cause them harm. However add this chart under it. Rank - Turns Patient is Unconscious D - 1 C - 2 B - 3 A - 4 S - 5
Approved *********************** - Past is Past:
| |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Garm's Techniques 29th January 2018, 5:55 pm | |
| Name: Fire Tribe: Draconic Medical Tools - Forced Application Classification: Medical Beasttaijutsu Rank: B-Rank (-4 stamina) Class: Supplementary Range: Contact
Description: As a child of the Rathion, Garm has learned how to perform her medical tasks with the bare minimum of equipment, and using what she herself possesses to make up for professional equipment. As a Doctor who also gets in to scuffles, Garm has trained herself to target limbs to disable people, whilst being able to assist her allies who also suffer from dislocations. Against an enemy, Garm puts her strength in to a blow at a joint to forcibly dislocate the limb if the target does not possess either a internal B-rank defence tier or a B-rank defence+strength chain. It is even capable of bypassing defences based upon successfully triggering Actual Medical Treatment. To her allies she can likewise do the reverse, popping a joint back in to the socket. Whilst she can do this in the middle of combat, she inflicts a C-rank of pain as she has to work quickly, whereas outside of combat she is free to take her time, and therefore deals no pain, unless she fails her Actual Medical Treatment roll.
Last edited by LexxiLove on 29th January 2018, 6:16 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Garm's Techniques 29th January 2018, 6:09 pm | |
| - Admin Edit:
Add that it has a chance to bypass the targets defenses (victim) based on the percentage of Actual Medical Treatment. Also the tier chain for Dislocations is actually Defense+Strength Tiers or Internal Defense Tiers.
Approved *********************** - Past is Past:
| |
| | | Sponsored content
| Subject: Re: Garm's Techniques | |
| |
| | | | Garm's Techniques | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 15 users online :: 1 Registered, 0 Hidden and 14 Guests BladeMost users ever online was 346 on 15th April 2021, 2:59 pm |
|