The naming scheme for elemental techniques is "[Insert Element] Release: [Insert Technique Name]" (in this case Wind Release: [Insert Technique Name]) please follow it.
Wind Clone - This technique would be C-Rank. Add in that it possesses all of the user's tiers, though in absence of defensive tiers (Defense/Endurance) it can be destroyed by C-Rank techniques. Upon it's destruction, it can unleash a blast of air within a set radius (use Short distance for a C-Rank). The blast of air knocks the victims back a set amount of feet (use Contact distance for C-Rank), and are dealt 3 Ds of Wind Release slicing damage.
Projectile Deflection Blast - This technique is completely redundant, as most if not all of Alyssa's techniques are capable of deflecting projectiles with much more efficiency. This is truly not needed.
Spinning Shield of Winds - This will be weak, due to being a D-Rank. It is only capable of deflecting projectiles moving at D-Rank or below speeds, while those backed by strength are incapable of being deflected at all (anything above D-Rank, including D-Rank+ and D-Rank++, will be unaffected). This shield will only be able to deflect projectiles, and will only be 10ft in diameter.
Bursting Air Pockets - This would not be a D-Rank, it would be a B-Rank minimum. And it would cost chakra in order to cause the pockets to burst, as well as a set amount of concentration time in order to cause them to burst. The force the pockets burst with is dependent on the chakra paid and the amount of concentration time required is dependent on the user's rank.
Also, you do not need to add in your intent to train the techniques once they are approved.
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