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| Fushichō Jutsu & Eri Customs. | |
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Cacao
Posts : 389 Join date : 2012-09-08 Age : 34
| Subject: Fushichō Jutsu & Eri Customs. 6th November 2012, 3:54 pm | |
| ~Personal Jutsu~ - Spoiler:
Name: Flame Release: Flame Arc. Classification: Nintaijutsu. Rank: C-S. Class: Offensive. Range: Short-Long.
Description: A strangely unorthodox flame release technique where the user sweeps their arm in an arc, creating a wave of flame in it's wake which shoots towards the opponent, moving and striking at the user's rank. The width of this wave depends on the wideness of the user's movement, though it is obviously limited based on the length of the user's arms. When used at point blank range, this technique adds one tier to the user's strength for the purpose of the physical blow before inflicting it's own damage as normal.
Name: Whirlwind Rotation. (Sig) Classification: Taijutsu. Rank: C. Class: Defensive. Range: Self/Short.
Description: A defensive technique which uses circular or ovular rotational movements, typically of the legs or arms, to deflect attacks. By itself it is capable of deflecting physical attacks up to the user's strength, though it's true potential is revealed with the Phoenix Dance technique, which allows her to also deflect ninjutsu up to her own rank with this technique.
Name: Flame Release: Flame Mirror. Classification: Ninjutsu. Rank: B. Class: Defensive. Range: Short.
Description: After performing a brief series of handseals, the user produces a wall of flames that erupts instantly from the ground in front of them. The intense heat from this wall causes a distortion that deflects attacks up to the user's rank and can burn those who touch it.
Name: Whirlwind Stroke. (Sig) Classification: Taijutsu. Rank: B Class: Offensive. Range: Short.
Description: A simple technique by any measure, but no less dangerous for that, the Whirlwind Stroke is an attack that can be used individually or in a combo and transforms an attack into one which strikes directly for an opponent's core, giving it a penetrating property up to the user's rank.
Name: Fundamentals of the Whirlwind. (sig) Classification: Taijutsu. Rank: B. Class: Supplementary. Range: Self.
Description: A technique where the user gradually builds up momentum as they fight. For every turn in which Eri uses taijutsu or nintaijtusu exclusively, her strength and speed are increased by a single rank the next turn, capping at S. This effect stacks with other abilities, but not with itself.
Name: Whirlwind Rush. (Sig) Classification: Taijutsu. Rank: A Class: Offensive. Range: Short.
Description: Whirlwind Rush is a technique where the user blitzes an opponent with a series of instepping movements and a constant flow of knee and leg based strikes. Due to the unconventional movements involved, the user constantly appears to disappear for brief moments of time as their movements send them pivoting in circles around their opponent like it's namesake. As this technique increases the user's speed by one tier which can break the S-rank caps for it's duration, the combination of lightning quick, fluid and unpredictable movements make this technique impossible to follow for those whose speeds do not exceed the user's own.
Name: Flames of Rebirth Classification: Ninjutsu Rank: A Class: Passive. Range: Self.
Description: Due to the nature of the cycle of reincarnation, Eri's body remembers flames better than any other. She is capable of producing flames which draw on the memories of those who come before them in their blood. Through this ability, flames produced using kinjutsu techniques are 2-ranks stronger and faster than they would ordinarily be.
~Clan Head Exclusive.~ - Spoiler:
Name: Phoenix's Promise. Classification: Fuuinjutsu. Rank: C. Class: Supplementary. Range: Self.
Description: A special seal that only the head of the Fushichō clan may learn. It enables the use of the jutsu exclusive to that position as well as sealing a tiny portion of their soul. This sealing enables the Fushichō clan head's ashes to be recovered under unfavourable circumstances and prevents their soul from being lost through various means, ensuring that their strength will live on for the benefit of future generations.
Name: Ancestral Recollection. Classification: Ninjutsu. Rank: B. Class: Passive. Range: Self.
Description: A technique which can be learned upon achieving the rank of Chuunin, where the user gains a proper, full access to the memories of their past lives on a permanent basis. This requires the Phoenix's Promise to learn naturally. This recollection greatly improves the Fushichō's capacity for learning and teaching alike by augmenting their memories with the wisdom of those who came before, allowing them to both learn and teach any jutsu via training that they would be capable of using.
Name: Fushichō Style: Phoenix Dance. Classification: Nintaijutsu. Rank: B. Class: Supplementary. Range: Short.
Description: A technique designed for use in conjunction with the Phoenix Fire technique where the user produces a flame of sufficient density where it can shift back and forth from a solid state. This technique allows the Fushichō clan member to use other Taijutsu while in the Phoenix Fire state, greatly improving their flexibility.
Name: Fushichō Style: Armor of the Phoenix. Classification: Nintaijutsu. Rank: A Class: Offensive/Supplementary/Defensive. Range: Self.
Description: An advanced technique where the user sheathes their body in an armor of fire, producing a furnace-like heat that is sufficient to deflect attacks of A-rank or below. The user's physical attacks are also enhanced, adding an A-rank of flame damage as well as setting things they strike alight, inflicting a constant C-rank of penetrating damage per turn until the fire is extinquished by a B-rank or above technique or C-rank water technique. Additionally, the user can rapidly disperse heat-based techniques which are insufficient to overpower the furnace-like outer shell, which requires a speed greater than that of the user's rank.
~Fushichō Fire Release.~ - Spoiler:
Name: Primordial Flames Classification: Ninjutsu Rank: D Class: Supplementary Range: Variable.
Description: A Fushichō's flame is incomparable to those who have only lived once. By focusing the concept of eternity into their flames, the Fushichō creates a primordial flame which, when compared against other flames or elements of which flame would be ineffective, are instead treated as if they were elementally neutral.
Name: Controlled Phoenix Fire Classification: Ninjutsu Rank: C Class: Supplementary. Range: Self. Description: Just like it says on the label, Controlled Phoenix Fire is an advanced form of the Phoenix Fire technique where the Fushichō can literally turn parts of their body into fire, which allow most attacks to pass through them with the limit being they can only allow ninjutsu equal to their rank or lower to pass through them but all taijutsu can pass through them. In addition while in this form they cannot use any taijutsu with the transformed body parts and their flames will inflict burns equal to their rank. But this isn’t a constant passive as it can be turned on and off at the user’s discretion. Depending on rank it takes 5 posts of a constant flame burning the surroundings for academy student and genin’s ability to be neutralized, 10 posts of a constant flame for chunin and T. Jonin, and 15 posts of a constant flame for jonin and higher. Until enough ash is produced the clan member cannot use ash release. Depending on the rank of the fire jutsu the count maybe lowered: C-rank fire jutsus will lower the count by 1, B-rank will lower the count by 2, A-rank will lower the count by 3, etc.
Name: Fushichō Style: Phoenix Stream Technique. Classification: Ninjutsu Rank: C-S. Class: Offensive. Range: Short-Long.
Description: A simple and efficient technique that marks one of the staples of Fushichō flame-element ninjutsu, this technique produces firework like streamers of fire which fly at the rank of the user and strike at 1-rank below the user's. The number of streamers produced are also determined by the user's rank, increasing by ten with every rank with an initial count of five at Genin.
Name: Fushichō Style: Phoenix Vestment Technique Classification: Ninjutsu Rank: B Class: Defensive/Offensive. Range: Self.
Description: A technique where the user molds chakra within their body and expels it from their pores, producing a fiery coating along their skin that protects against up to B-rank attacks, setting things that touch it ablaze. It naturally lasts for six turns before requiring a two post cooldown. It can also optionally produce sufficient ash to use ash jutsu (similar to the Phoenix Fire technique), though this is not required.
Name: Fushichō Style: Eternal Blaze. Classification: Kinjutsu Rank: A Class: Offensive. Range: AoE.
Description: Just like the Phoenix dies and is reborn in flames, the Fushichō clan member can enwreath themselves in a fiery battlefield spreading thirty meters in which everything is set ablaze in an imitation of their funeral pyre. The initial burst of flames are of A-rank intensity, and the lingering flames, which last for five turns, inflict B-rank burns each turn that ignore the target's defensive measures which are not designed specifically for flames.
~Fushichō Life Release~ - Spoiler:
Name: Phoenix's Wing. Classification: Nintaijutsu. Rank: D-S Class: Offensive. Range: Short.
Description: A Fushichō clan member is by nature fluent at turning their own bodies into weapons. Like any other Life-release user, they are capable of producing blades and other weapons out of their own bones, but they also possess the tempering effects of the Flame-release. With this combination, they are capable of creating flaming weaponry of their own bones which are tempered by flames to be strong and durable as their own rank, also causing flame damage equal to one below their rank.
Name: Fushichō Style: Resolution of Life and Death. Classification: Nintaijutsu. Rank: D-A. Class: Supplementary. Range: Short.
Description: By coating their skin with an invisibly thin layer of bone and tempering it, a Fushichō clan member is capable of providing a stalwart natural defense. A Fushichō clan member with this technique is not effected by physical attacks up to 1-rank below the user's rank.
Name: Fushichō Style: Forest of the Ancestors. Classification: Ninjutsu. Rank: A Class: Offensive/Supplementary. Range: AoE.
Description: A bone release technique where the user turns the area around them into an inescapable net of jagged spears and splinters of bone. Everything within a hundred meters is filled with sharp protrusions of bone, inflicting damage equal to the opponent's speed (if above E) for every movement made. As a physical object reinforced with chakra, this field lasts until it is destroyed, which can be achieved with an S-rank or above technique. Once per post, the user can manipulate the forest to make an attack on the enemy, moving and striking at the user's rank. These attacks consume no chakra beyond that of it's original creation.
~Clan Passives~ - Spoiler:
Name: Phoenix Body. Classification: Ninjutsu. Rank: D Class: Passive. Range: Self.
Description: While Pheonix are known for death and rebirth by fire, they are also known for nesting in it, and a Pheonix dying accidentally of it's own flames is nonetheless unheard of. Natural flames and flames of their own creation do not harm a living Fushichō, and instead feel warm and soothing to them.
Name: Renewal of Life. Classification: Ninjutsu. Rank: D Class: Passive. Range: Variable.
Description: Ashes to ashes, cinders to bone. As flames are known to burn things to ashes, a phoenix is known for rising again. This technique uses that concept to create life release techniques anywhere the user has scattered ashes, spawning them from unorthodox ways such as sideways or even suspended upside down as the Fushichō's ashes "spring to life."
*********************** - Spoiler:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Fushichō Jutsu & Eri Customs. 6th November 2012, 4:36 pm | |
| Approved. *********************** - Past is Past:
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| | | Cacao
Posts : 389 Join date : 2012-09-08 Age : 34
| Subject: Re: Fushichō Jutsu & Eri Customs. 7th November 2012, 8:45 pm | |
| ~Personal Jutsu~ - Spoiler:
Name: Reborn Classification: Kinjutsu Rank: D-rank Class: Passive. Range: Self
Description: A jutsu inherited from being reincarnated. After successfully killing her target then reducing their bodies to ash, the user will stand in their ash. Applying her Reincarnation ability to the ash she will gain all the person’s jutsus, chakra, knowledge, and abilities. This applies normally to player characters, and accumulates at a rate of 1 for every 5 non-player characters of equal rank. Naturally this would mean that her chakra levels are exceptionally higher than normal shinobi, so her chakra levels are equal to: *x2 Ninja * *
Name: Glass Release: Feather Blitz. Classification: Kekkei Tota. Rank: D-S. Class: Offensive. Range: All Ranges.
Description: Like a Phoenix moulting it's feathers, Eri is capable of shedding small shards of glass from her body that she can then control. These feather-shaped shards are individually small and weak, but can be created and controlled in clusters as the user wishes. Moving at the speed of the user, these glass shards power is determined by the size of the cluster. Individual shards inflict a D-rank of damage, while clusters the size of a fist inflict C-rank, clusters the size of a basketball inflict B-rank, and clusters the size of a torso inflict an A-rank, while clusters of greater size inflict S. Clusters of B-rank and above can break through defenses 1-rank above their own rank at the cost of reducing their size (and by extension, power) by 1-rank. Clusters consume chakra equal to 1-rank below the size of the cluster to create and are free to control.
Name: Wind Release: Repulse. Classification: Ninjutsu. Rank: C Class: Supplementary. Range: All Ranges.
Description: A simple wind release technique where the user flicks their wrist, producing a circular current of wind that repels light airborn particles, such as smoke, mist, or ashes, from the surroundings. This functionally resets the clock on the Phoenix Fire technique and temporarily prevents the use of the ash release, as well as dispersing most concealment techniques that rely on these substances.
Name: Glass Release: Glass House. Classification: Kekkei Tota. Rank: B. Class: Supplementary. Range: AoE.
Description: After performing a brief series of handseals, Eri places her hand on the ground, causing shards of glass to erupt from the ground. These shards immediately begin fusing together to form a structure similar in shape and size to a small house, encasing the immediately surrounding area. Glass Release techniques used can originate from any portion of the house while this technique is active, and are increased one rank in strength and speed. The most uncanny factor of this technique is that the glass itself is sustained in a semisolid state, allowing both people and attacks to pass harmlessly through it should they so wish, though it can also provide physical support through means of placed objects such as stairs, walls or floors. If made solid, the portion of the house made solid can be destroyed with an attack of A-rank or above, though the user may repair it for a C-rank of chakra.
~Clan Head Exclusive.~ - Spoiler:
Name: Reborn Souls Classification: Ninjutsu Rank: SS-rank Class: Supplementary Range: All Ranges
Description: To those granted the Phoenix’s Promise, through the release of the Phoenix’s Promise Seal, from the user’s body a massive amount of ash will engulf the area as a vortex around the user capable of blocking S-rank and lower jutsus and SS-rank fire jutsus, the vortex lasts for 3 posts. Inside the vortex, human skeletal structures will form, the amount of skeletal structures being formed is equal to the amount of Fushicho clan head souls stored in the Phoenix’s Promise seal, this will happen the first post of the vortex. In the chests of each skeletal structure, flames will appear, representing each clan head’s soul, this flame will allow the skeletal structures to talk and walk about in the same manner of the clan head they represent, this will happen on the second post of the vortex. Before the vortex is dispersed, the ash from the vortex will cover skeletal structures creating skin, fully creating the former clan heads out of ash. Once fully formed, the vortex will explode releasing ash across the area, and the “reborn” clan heads are capable of completely using every jutsu they knew when they were alive as well as, as long as the ash in the area is around they are capable of completely reforming if destroyed, they can only be destroyed by 5 S-rank, 3 SS-rank, or 1 SSS-rank jutsu each. After this jutsu has been used, the souls of the clan heads are lost forever.
Name: Phoenix Affliction. Classification: Ninjutsu. Rank: S-rank. Class: Supplementary. Range: Short.
Description: A technique where the user molds chakra inside themselves and then forcibly inflicts the Phoenix Fire state, on another being through touch. This effect literally turn their bodies into fire, which would allow most attacks to pass through them, with the limit being they can only allow ninjutsu equal to the user's rank or lower to pass through them but all taijutsu can pass through them.In addition while in this form they cannot use any taijutsu and their flames will deal 1 rank lower than their rank. Without actually possessing the Phoenix Fire technique, the only way to remove this state is at the user's will or by killing the user. While not immediately dangerous and, indeed, beneficial at first glance, this technique is dangerous primarily for the simple fact that non-Fushichō cannot change back. When their time runs up (through sufficient production of ash), they simply disappear as they are unable to maintain their flaming form or return to their original state, leaving only their ashes behind. This process takes 15 posts, as this technique's rank restricts it to those of Jonin rank or above. The use of fire jutsu during this process, however, accelerates the process depending on the rank of fire jutsu used the count may be lowered: C-rank fire jutsus will lower the count by 1, B-rank will lower the count by 2, A-rank will lower the count by 3, etc.
~Fushichō Fire Release.~ - Spoiler:
Name: Fushichō Style: Phoenix Rain. Classification: Ninjutsu. Rank: S-SS Class: Offensive. Range: Long.
Description: Moulding chakra inside their body, the Fushichō clan member directs and expels it through their arm or arms in a sweeping gesture, like the beating of wings. For a single arm used, the Fushichō showers their opponent with hundreds of feather-like projectiles of flame which move at S-rank speeds and have S-rank power. However, if the Fushichō performs this technique with both arms, the amount of projectiles is magnified significantly, as thousands of feather-like projectiles of flame soar towards the opponent. When used in this manner, this technique's power and speed is raised dramatically, improving it's power to SS-rank and making it so that it cannot be evaded by those with less than Ripping Discord speed
~Fushichō Ash Release~ - Spoiler:
Name: Shadow in the Ashes. Classification: D Rank: Ninjutsu. Class: Supplementary. Range: All ranges.
Description: By dispersing ash into the air by means of Ash Tracking or Ash Mist, the clan member can instantly travel to another point within the ash once if genin or chunin, twice if jounin, thrice if Sannin or Kage per day. Their bodies are temporarily turned to ash and they are simply reborn anywhere they want within the ash.
*********************** - Spoiler:
Last edited by Cacao on 8th November 2012, 12:39 pm; edited 2 times in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Fushichō Jutsu & Eri Customs. 7th November 2012, 8:59 pm | |
| Approved, unless somebody has a problem *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Fushichō Jutsu & Eri Customs. 8th November 2012, 10:35 am | |
| Hmmm Reborn instead of gaining their full chakra limit because you could like stockpile crazily with that make it +1 for every pc you kill and +1 for every 5 equal rank npc you kill.
Reborn Souls raise the rank of that tech to SS-rank preferably SSS-rank considering each of the head's know all of the techs of their past life and I'm assuming they have their owns seperate chakra limit from you and considering the drawbacks of such a technique are minimal it's like..>.>
After that I haz no problemos *********************** - Past is Past:
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| | | Cacao
Posts : 389 Join date : 2012-09-08 Age : 34
| Subject: Re: Fushichō Jutsu & Eri Customs. 8th November 2012, 12:33 pm | |
| @Reborn: Done. @Reborn Souls: SS I'm cool with. Not sure how you could say it's drawbacks are minimal though. It's a technique that can only be used once before it's rendered ineffective for at least a few generations. If you still want it SSS I guess that's your call, though. *********************** - Spoiler:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Fushichō Jutsu & Eri Customs. 9th November 2012, 11:12 am | |
| Zzzz Hmm then SS then. *********************** - Past is Past:
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| | | Cacao
Posts : 389 Join date : 2012-09-08 Age : 34
| Subject: Re: Fushichō Jutsu & Eri Customs. 10th November 2012, 6:06 pm | |
| ~Personal Jutsu~ - Spoiler:
Name: Stained Glass. Classification: Kekkei Tota. Rank: Passive. Class: C Range: Self.
Description: A skill designed by Eri to increase the flexibility of the Glass Release, allowing them to control the tint of the glass they create. Glasses produced are divided into the categories of 'Opaque' and 'Luminescent', and further divided into four subcategories each which determine additional properties.
Luminescent Tints
Prismatic: Glass of the Prismatic Tint is conducive to the use of illusions. Glass Release techniques of Prismatic tints produce an effect which improves the effects of optical genjutsu to that of Fabrication, recreating them in reality through the use of glass structures.
Fiery: Glass of the Fiery tint has applications which are clearly made obvious by it's name, and tend to be warped into a faint curve due to their inherently heated nature. Fire, Explosion, Plasma, Heat, Scorch and Lava techniques are either raised or lowered by a single rank when focused through glass of Fiery properties, determined on if the glass is curved in a concave (increase) or convex (decrease) manner (stated upon use).
Invigorating: Glass of the Invigorating tint encourages both recovery and physical stamina in those within it. Taijutsu and Medical techniques are improved by a single rank for all individuals when under the field of an Invigorating glass technique.
Mirror: Glass of the Mirror tint is, as is implied by it's name, naturally reflective. Techniques with an original rank up to the rank of the Glass technique with this property are reflected back onto their users upon coming in contact with a Mirror tint technique, making Mirror tint techniques especially dangerous for those who rely heavily on enhancements.
Opaque Tints
Cloudy: Glass of the Cloudy tint is prohibitive to the use of illusions. Glass Release techniques of Cloudy tints reduces the effects of Fabrication to that of ordinary genjutsu, smothering their potential with the cold and uncertain reality that glass embodies.
Cool: Glass of the Cool tint influences jutsu of the Wind, Water and Acid properties, granting them an uncanny chill that stiffens the joints of those they strike. Glass techniques of this tint and techniques modified by them are naturally chilled and can stiffen the limbs of those they strike for a single turn, reducing their strength and speed by a single rank.
Calming: Glass of the Calming property inhibits the sense of pain and encourages calm, rational thought. Glass techniques of the Calming property inflict damage without the accompanying sense of pain, making them uncannily stealthy killers. They also have an additional effect of clearing the heads of those under their influence, allowing them to break out of Genjutsu 1-rank higher than normal, or Ronin Genjutsu of an ordinary rank.
Darkened: Glass of the Darkened tint is prohibitive to the use of light and sight-based techniques. The "truest" of Opaque tints, Darkened glass prevents all light (save those produced from a technique of greater rank) from passing through it, producing areas of total darkness in which only a Fushichō can see. It's inhibiting properties also confuse supernatural methods of sight, causing them instead to see flickers and signs where there is nothing present.
Name: Crystallized Memory. Classification: Kekkei Tota. Rank: C-S. Class: Passive. Range: Self.
Description: Through the use of the clan's Kekkei Tota, Eri has learned how to create glass 'jewels' capable of storing away her excess chakra. At the conclusion of every (non-training) thread, she creates 1 jewel capable of storing chakra equal to her rank for every rank+1 of chakra she has left over (For example, a Jonin with 4S of chakra remaining could produce 4 A-Rank jewels.). These jewels are inherently neutral storage containers, but can also grant jutsu used through them the qualities of their tint should they be created with one. While prismatic, fiery, mirror, cool, and darkened have obvious effects, jewels of the other qualities require a brief explanation. Invigorating jewels stimulate the target's regenerative abilities to recover them from wounds up to 1-rank above their own, but can only be activated by those with medical training. Cloudy jewels and Calming jewels have no effects individually, but dispel (ending them, as opposed to breaking free) all genjutsu and fabrication up to 1-rank above the rank of the jewels within a radius equal to 10 meters times the rank of the jewel when used in combination. Utilizing more than one jewel of a type causes their effects to scale with the combination jutsu rules, and unique combinations are possible through varying sequences of jewels. Any individual can use these jewels once they have been created, but as their creator can destroy them with a thought, they cannot be stolen.
Jewels: Clear: 0 Prismatic: 0 Fiery: 0 Mirror: 0 Cloudy: 0 Cool: 0 Calming: 0 Darkened: 0.
*********************** - Spoiler:
| |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Fushichō Jutsu & Eri Customs. 10th November 2012, 7:15 pm | |
| Approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
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