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| Self Reflect: Enzo vs Enzo | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Self Reflect: Enzo vs Enzo 10th May 2017, 4:28 pm | |
| Enzo appears before himself ready to battle. He is fulled geared and ready for whatever might come his way. Today his competition is unlike any before. It would be him versus himself. Ironically this is a battle where he couldn't lose. So as he waits for himself to arrive, Enzo prepared his sensory based technique. Enzo sulked a bit about his previous battles, feeling a bit out of his league. " Ah well i hope this time the fight well be different." - Spoiler:
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
Reserves: - Spoiler:
Chakra: 3B,6C Blood: 1S Stamina: 60
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Self Reflect: Enzo vs Enzo 11th May 2017, 10:33 pm | |
| Enzo couldn’t necessarily believe it himself as he entered from the other side. It looked like he was entering from a separate mirror or something from the sort. “What in the hell?” Enzo put on his wind feeling sensory with B rank hand sign speeds as he stood about 20 feet away from his opponent. It was a decent amount of space between them, and the fight haven’t started yet. “You’re……me?” Even the tattoo was there, so it was no mistaking that Enzo was fighting some kind of version of himself. Did he lose that much to end up in a loop? If that was the case, this was something he would have to win at all costs. “Hey, imposter! Ready when you are!”- Spoiler:
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
Reserves - Spoiler:
Chakra: 3B,6C Blood: 1S Stamina: 60
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Self Reflect: Enzo vs Enzo 12th May 2017, 6:19 pm | |
| En would notice himself as the other version walked into the arena. It was clear who was the real of the two. Fully believing that he was the original he would mentally refer to the kid in front of him as Enzo; deeming him unworthy to have a nickname like his. Enzo stood twenty feet from him , and as Enzo shouted over to him to see if he was ready he would answer back by simply prancing up and down in a fighting stance. Shuffling his feet back and forth and swaying from side to side, he'd take the initiative. Pulling out a kunai and strapping it with an explosive tag to launch at Enzo at B rank speeds. Once within a foot of En the tag would detonate and cause him a C-rank of physical damage. En wasted no time following up with a charge towards Enzo, using a B-rank of blood in order to move at his top A-rank speed. He'd remain silent as he uses the A-rank speed to not only cover the distance but also weave the necessary hand seals for his Heat Raiser technique. Increasing his strength to B-rank, enough strength to utilize his Leaf Rising Wind and send Enzo flying into the air at 30 ft. If successful, En would use his shadow of Dancing Leaf and then his leaf drop technique at A-rank speeds to deal a total of S-rank physical damage. Afterward he would hop back onto his feet, panting and trying to catch his breath and analyze the result of his attack. "To answer your question; you're me! So give it up imposture I'm the real ,Enzo"- Spoiler:
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Leaf Drop Classification: Taijutsu Rank: C Class: Offensive Range: Short Range
Description: The user delivers a falling kick, strong enough to bring the environment to crumble down. This jutsu has both a basic use and an anti-air usage dropping the target straight down with the power of the kick. The default damage is the same rank of the technique, but the damage can be higher depending on the strength tiers. The target can experience extra fall damage equivalent to the height they were knocked down from.
D Rank Damage- 10 Ft C Rank Damage- 15 Ft B Rank Damage- 20 Ft A Rank Damage- 25 Ft S Rank Damage- 30 Ft
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Reserves: - Spoiler:
Chakra: 2B,3C Blood:1A+1B Stamina: 55
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Self Reflect: Enzo vs Enzo 12th May 2017, 8:52 pm | |
| OOC: That creeped me out man lol, the same picture and everything. It was pretty much easy for Enzo to dodge the Kunai with the explosive tag at B rank speeds, circling around the explosion in order to head over to the Enzo clone for a head on assault. Enzo himself moved at B rank speeds and had the same sensory. He also knew that any version of himself would fight similarly, blowing things up. As Enzo continued his plan, was suddenly overwhelmed by the assault of the clone Enzo, being launched in the air with amazing strength and mercilessly knocked down by the power of the Enzo Clone. The fight seemed fast and predictable, a flawless victory. Or so he thought! Just by looking at Enzo’s body, the clone Enzo was caught in an illusion that envisioned that victory occurring, successfully landing everything he wanted to land. However, The initial dodge of the Clone Enzo’s A rank speed involved Enzo’s B rank speed, Wind sensory, and leaf flutter technique. Those combinations were more than Enough for a dodge. Here was the key, The clone Enzo putting himself in an airborne with fallen leaf. From the looks of it, that Enzo was shadowing nothing as he faced the air in such a way. Enzo Launched after the clone after the clones leaf drop with a B rank speed jump and his self-throwing technique for more air time. In addition to that. Enzo entered his own fallen leaf shadow, using Storm wheel for internal hybrid B damage at first, and then sending the clone enzo spinning even more further upward from the 30 feet they were in, with the clone being 60 feet in the air now. However, once the clone passed 15 feet, they would explode again, taking another set of B rank damage that was external this time as Enzo used his self throwing technique to safely land on the ground - Spoiler:
Name: Demonic Illusion: Diversion method Classification: Genjutsu Rank: C Class: Defensive Range: Mid
Description: This illusion is used as a means to escape a bad situation or as a diversion a finisher. It begins by the enemy launching an attack on the user, ninjutsu, genjutsu, taijutsu, etc. Any form of attack that requires the enemy to look at the user's body. The user weaves the genjutsu around himself so that when the enemy looks at the user to attack they are instantly caught in the genjutsu. When caught in the illusion the enemy sees their attack hit/effect the user in the way they wanted it to and continues for a post after that, before the illusion wears.
Name: Explosive Kung-Fu: Storm Wheel Classification: Taijutsu Rank: B-rank (-3 Stamina) Class: Offensive Range: Contact (Grab), Short (Strike), Mid (Throw)
Description: This is one of the unique throws of explosive Karate which really shows the mettle of the combined martial art. Enzo grabs his opponent and loops one of his arms under his opponent's legs, lifting him up in what appears to be a typical judo throw. Upon throwing his opponent on the ground, however, Enzo supplements this with a turn and sharp kick or punch that sends the opponent spinning in a rotational form. With the grab the user is capable of intercepting movement of Crashing Ground (B+) speed when an opponent is within 3 ft of the user, if they are within 1 ft then it is capable of intercepting B++ tier levels to grab said target. Where the opponent was touched by the user's hands/feet, they will experience two sets of B-Rank damage, one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is thrown is at crashing ground, however like most taijutsu which incorporate the Strong Fist the user is capable of using higher tiers for greater proficiency in both the grabbing and striking aspect of this technique. The base throw without any modification leaves the target to be thrown as far as 15 feet and can be utilized to great effect both while on the ground and while airborne to act in place of a B air movement technique.
Name: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
Name: Enzo's Self Throwing Technique Classification: Taijutsu Rank: C-Rank Class: Supplementary/Defensive Range: Self
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Description: After becoming well versed in Explosive Juiutsu, Enzo has figured out a way to shift his body weight in a particular direction as an air movement technique. This technique revolves on a combination of strength and speed tiers, and follows through the mechanics throwing system under humanoid. The speed of Enzo's Self throw will be at his natural speed tier, as well as matching the distance of that speed tier. In addition to that, that particular self throw will be double the distance due to Enzo being of a humanoid stature. Strength tiers falls in line with the light weight distance modifiers.
Name: Explosive Kung Fu Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Contact (Grapples), Short (Throw Distance Modifier), Varies (Strikes)
Description: Explosive Kung Fu is a combination of Explosive Juijutsu and Strong Fist, something that Enzo Bakuhatsu made in order to find his own true path of martial arts. This new martial arts causes extreme external and internal damage by the nature of Gouken and the jujitsu, requiring a Defense+Strength Tier+ chain to mitigate the physical damage dealt internally, and Defense+ tiers to negate external physical damage. This is due to the contact force being made to the target and the nature of the opponent rolling in the air after impact and the markings left on the opponent. Strong Fist techniques and Explosive Juijutsu techniques can benefit from this martial art as well, since this is derived from their combination allowing it's user to preform grapples after landing strikes and vice versa. Overall, this is a mixture of Grappling/Striking which sweeps the target in a rag doll motion without the ability to counteract unless they possess an air movement technique & Strength tiers at least Equal-rank+ (I.e D-rank technique requires D+ Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage and while Shadow of the Dancing Leaf is in effect the user's grabs have their movement speed interception raised by 1 Tier Level. Upon hitting both the user's grapples and strikes turn the victim into a bomb, capable of being detonated following the philosophy of Explosive Jujitsu. If used with throws, the throw uses this chart as an additional distance modifier to the technique. Rank of Explosive Kung Fu Technique - Strength Req. to Negate Knock-back (Additional Throw Distance) D - D+ (5ft) C - C+ (10ft) B - B+ (15ft) A - A+ (20ft) S - S+ (25ft)
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Self Reflect: Enzo vs Enzo 12th May 2017, 10:26 pm | |
| OOC: Lol yea i know bro, i thought it would be funny, but im going to switch back soon. This was an interesting situation as they both had thought of similar tactics. Although interesting it wasn't at all that surprising since they were both so identical. So this is where En's trap would come into fruition. After having already paid two C ranks of chakra to chain these sight based Genjutsu together(check last post's reserves) finally the trigger was confirmed. From the moment Enzo would look at En in his fighting stance swaying back and forth; he would fall into his trap known as false advertisement. The description above was in case Enzo wouldn't have fallen for En's trick and actually did see his movements. Unfortunately Enzo would see En being 20ft away the entire time. As the kunai passed Enzo, it would only be a few moments later before he sees the same kunai pass him again. Enzo knew his own tricks so by the time the kunai would reoccur he would already know the techniques that are in use. But En's speed was move than enough to cover the distance in one post and successfully hit the non tense Enzo into the air in actual succession. Most likely Enzo took C-rank mental damage from the Kunai illusion, and due to the genjutsu chain in place it didnt take much for En to add yet another genjutsu, pain amplifier. Because his first two Genjutsu's caused pain , adding the amplifier would also prevent Enzo from breaking out with pain based methods. With Genjutsu and fast pace assaults this would probably mean that En's initial combo hit too causing S -rank physical damage. - Spoiler:
Trigger Genjutsus- B rank Chain Possible C-rank pain due to repeated offender Possible C-rank mental pain due to pain amplifier A-rank genjutsu chain established B-rank damage due to Leaf Rising Wind; S-rank Damage due to Leaf Drop
- Spoiler:
Name: Demonc Illusion- Repeat Offender Classification: Genjutsu Rank: C Class: Supplementry Range: Mid
Description: This genjutsu is infused with a valid throwing projectile, as well as the opponents seeing the action of the user throwing a projectile at them. Regardless of the result of the throw, the opponent would now see a projectile like it coming at them from any direction they look at, hitting their body. When this happens, the opponent will experience C rank mental damage. Under this genjutsu, a trigger happens when a projectile is thrown at them, with the opponent experiencing the same projectile hitting the mark the round after with them experiencing C rank mental pain. The reason why this genjutsu is so effective is because of how discreet it is. The effects only start happening once a projectile is thrown, and they could be under the genjutsu for a while without knowing.
Name: False signal Genutsu- Pain Amplifier Classification:Genjutsu Rank: C-rank Class: Supplementrary/Offensive Range: Short
Description: This is a genjutsu that's initiated after initial contact was being made from Enzo touching the opponent in any kind of way, and works well with his taijutsu. At first, the person would feel a noticeable irritation in the area tat was initially touched at first. After that, the opponent's body would ache all over, with the genjutsu sending a false signal to the body of being in a mildly serious condition, experiencing C rank mental pain that's masked by the opponent's pain receptors as overall body pains per round Due to this, even more pain can't break the opponent out of this genjutsu, and it hardly goes noticeable as a genjutsu. The reason why this genjutsu is powerful is that any sort of damage that the opponent experience will transfer over to mental pain as well, which will also be masked as overall body pain. Additional damage dealt to the victim of C-Rank or higher adds an additional C-Rank of mental pain each round, stacking like combination jutsu, up to a maximum of S.
Name: Genjutsu- False Advertisement Classification: Genjutsu Rank: C-rank Class: Supplementary Range: Mid Description: This is a sight based genjutsu that is triggered by a swaying combative motion by the user. What this does is that the inflicted will have their perception of depth manipulated by the user, which also locks in dojutsu so that it can't be detected by it. at all times, The user will be seen as 20 feet away from the opponent when perceived by sight. When attacked by close combat when this technique is in use, it will be incomprehensible as to how the attack occurred to the inflicted if they are trying to watch by sight. This works on regular sigh, but not dojutsu.
- Spoiler:
Chakra: 2B,2C Blood: 1A, 1B Stamina: 56
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Self Reflect: Enzo vs Enzo 13th May 2017, 12:42 am | |
| OOC: Ok, lets try again. Reset here? Enzo walked into the arena, somehow feeling a sense of Deja vu after entering the arena while forming handsigns for his wind sensory. "Wait, did this happen before?" Enzo had no sense of recollection of what happened before. However as he waited for his opponent, Enzo would take a fighting stance by swaying back and forth, seemingly getting int the groove of things. " Alright, I don't remember how many times I lost here, but things will be different this time. - Spoiler:
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
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