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Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Kerri Byrne [Bachiatari NPC] 23rd February 2017, 9:09 pm | |
| Personal Info Name: Kerri Byrne Gender: Female Birth Country: Anguish Village: N/a (Bachiatari) Rank: Elite A-Rank Appearance:- Spoiler:
Samurai NPC Clan:Sword Name: Nobody Sword Appearance: This sword once took the form of a rather nondescript katana, though now it has been sealed into Kerri's body. When manifested, it takes the form of a Compound Bow in the shape of a Kolovrat. It has an ivory colour with gold outlines that glitter under the right lighting. Sword Chakra Nature: Shadow Sword Description: Nobody possesses a unique ability, in which it is able to create spectral clones of it's user or their attacks in order to either confuse the target or act as a means of transmitting genjutsu, should the user so chose. When multiple clones are created, Reaction Tier checks imposed by the user are increased dependent on the number of clones currently active. This ability costs no chakra to utilize, and can be activated so long as the user is in touch with the weapon, however there is a certain number of clones that can be made, and the clones have a definite time-limit and a required cool-down period between uses, all determined by the user's rank. Rank - Max No of Clones (Reaction Penalty) - Time-Limit/Cool-down (P.T./Turns)D - 2 (Tier+ Req) - 2/8 C - 4 (Tier++ Req) - 4/7 B - 6 (1-Rank- Req) - 6/6 A - 8 (1-Rank Req) - 8/5 S - 10 (1-Rank+ Req) - 10/4 "Z" - 15 (1-Rank++ Req) - 12/3 "X" - 20 (2-Ranks Req) - 14/2 Bow: Compound Bow Techniques- Junsuina - Tiers:
Name: Junsuina Style: Toxophilite Reflexes Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with D-rank+ Reaction they are easily able to track targets moving at Swift Release speeds while without succumbing to motion blur. Those of the Junsuina style are rarely caught of guard and even when they are they are able to reflexively move at D-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Scout Reflexes Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with C-rank+ Reaction they are easily able to track targets moving at Bullet Release speeds while without succumbing to motion blur. Those of the Junsuina style are rarely caught of guard and even when they are they are able to reflexively move at C-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Bowman Reflexes Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Crashing Ground speeds while without succumbing to motion blur. Those of the Junsuina style are rarely caught of guard and even when they are they are able to reflexively move at B-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Hunter Reflexes Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Vacuum Release speeds while without succumbing to motion blur. Those of the Junsuina style are rarely caught of guard and even when they are they are able to reflexively move at A-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Archer Reflexes Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with S-rank+ Reaction they are easily able to track targets moving at Blinding Light speeds while without succumbing to motion blur. Those of the Junsuina style are rarely caught of guard and even when they are they are able to reflexively move at S-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
- Junsuina - Archery:
Name: Junsuina Style Archery Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: Those within the Junsuina Haiiro style are not simply Samurai, but identify themselves as Archers. To that degree they looked towards their counterparts in other samurai styles and decided that rather than try and compete with the use of the blade, they would perfect another weapon namely the Bow. They found that by mastering the art of chakra flow they were able to utilize their energy reserves as a quiver, launching out arrows comprised of the very thing that flowed in their pathways/limit. Archery itself may not deal as much damage (Hybrid) as other physical types of combat however the Junsuina style excels in a numbers game with the archers of this style refining their chakra control to it's utmost level in an attempt to reduce the strain of using their archery techniques. This technique is required to learn any of the Junsuina Style techniques, not to mention depending on the skill of the user the amount of arrows capable of being formed from the archer's chakra differs. Type of Archer - Price to Number of Arrows Ratio Samurai - 1:2 (Chakra/Nen), 1:3 (NE/Blood) Reaper - 1:3 (Chakra/Nen), 1:4 (NE/Blood)
Name: Junsuina Style: Bowmanship Classification: Kyujutsu Rank: D-Rank Class: Supplementary Range: Self (Bow)
Description: To a Junsuina Style archer knowing out to use one's energy sources is merely one step, the other is the type of bow that they use, contrary to popular belief the Junsuina style doesn't only use one type of bow, but instead they use several with the lone exception being the Crossbow. Other than that bow, depending on the type of Bow an archer uses they will be subject to different distance modifiers for their Kyujutsu techniques in comparison to normal. This particular technique was created with the sole purpose of being able to compete with those Cypher Archers and their unique style of Archery which favored sniping over barrages. Type of Bow - Base Distance Scale Modifier (Junsuina Rank Bonus) Short-Bow - .5x (D = +.5x) Long Bow - 1x (C = +1x) Composite -Bow - 2x (B = +1.5x) Recurve Bow - 3x (A = +2x) Compound - 4x (S = +2.5x)
Name: Junsuina Style: Arrows Classification: Kyujutsu Rank: D-Rank Class: Supplementary Range: Self (Junsuina Techniques)
Description: Those within the Junsuina style have specialized for the use of not only a weaker damage type in comparison to a traditional archer but generally the use of energy reserves as their ammo. This has it's drawbacks however they have learned to use it's strengths to offset that weakness. As a result a Junsuina Style archer is capable of letting out large amounts of arrows in order to counter-balance techniques which use a stronger damage type than their own. This is useful when clashing techniques as at the cost of some of their arrows being destroyed they are able to match techniques which would normally destroy their arrows without pause. Amount of Arrows - Damage Type Equated Normal - Hybrid Double - Physical, Chakra or Mental Triple - Spiritual or Natural
Name: Junsuina Style: Bow-Blade Conversion Classification: Kyujutsu/Fuinjutsu Rank: B Class: Supplementary Range: Self (Bow), Contact (Samurai Sword)
Description: The Junsuina style Samurai knew that they were neglecting a particularly strong aspect of being a samurai, namely their connection to their Samurai Sword. However they were typically unfamiliar with how to use one effectively so this technique was created in order to merge the two together sealing the Samurai Sword into their Bow to allow it to change form and express the abilities of the samurai sword. This didn't just extend to the weapon in question but now Kenjutsu triggered abilities would now be triggered by Kyujutsu while contact based effects would now apply to arrows notched and loosed by the bow in question, making it in most cases more dangerous than the original use of the samurai sword.
Name: Junsuina Style: Tunnel Vision Classification: Taijutsu (Dojustu) Rank: B-Rank Class: Supplementary Range: Self (Eyes)
Description: A special dilation of the pupils of the Junsuina haiiro samurai that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to a boosted scale multiplier dependent on their rank however it's activation price results in straining of the eyes causing constant pain of a B-rank each turn it is kept active. However as a draw-back they have tunnel vision to some effect reducing the number of targets they can keep their eyes on at once. Rank - Base Vision Scale Multiplier (No. of Targets) D - 1.25x (1 Max) C - 1.5x (2 Max) B - 1.75x (3 Max) A - 2x (4 Max) S - 2.25x (5 Max)
Name: Junsuina Style: Soul-Bow Creation Classification: Kyujutsu/Fuinjutsu/Kinjutsu Rank: A Class: Supplementary Range: Self (Left or Right Arm), Contact (Bow-Blade)
Description: Req. Junsuina Style: Bow-Blade Conversion. This is the next level in a series of techniques meant to phase out the use of weapons within the Junsuina Style, in particular it is useful for the sole purpose of eliminating the need of possessing a physical bow, by sealing it within the user's non-dominant arm. The result is that they gain a tattoo identical to their blade bow and become able to form a bow comprise of an energy source. This gives them two advantages in comparison to having a physical bow, the first being the ability to harness not only their bow-blades abilities but likewise retain the use of their element without the risk of their weapon being destroyed. The second becomes apparent when the archer samurai becomes a reaper as this technique is required for the Soul Bow line of techniques. Depending on the price paid the size of the Soul Bow formed different, furthermore depending on the size of the bow it gains and additional distance scale multiplier when utilizing Kyujutsu techniques. Upon being created while it does share the same durability as the Bow-Blade it originally was upon being destroyed it can merely be manifested once more for another price. Energy Source Price - Size of Bow (Distance Scale Modifier) - Rank (Speed of Soul Bow Manifestation) D - Small (1x) - D (A-) 3 D - Humanoid (2x) - C (A) C - Medium S (3x) - B (A+) B - Medium M (4x) - A (A++) A - Medium L (5x) - S (S-) *Note For those bows bigger than the user they start off at as humanoid and remain so up until the arrow is just about to be loosed after which they grow to their actual size in order for the arrow to benefit from the boosted scale distance.
Name: Junsuina Style: Tunnel Vision Pro Classification: Taijutsu (Dojustu) Rank: S-Rank Class: Supplementary Range: Self (Eyes)
Description: Req. Junsuina Style: Tunnel Vision. A special dilation of the pupils of the Junsuina haiiro samurai that actively increases their vision several times that of a normal person allowing them to view targets anywhere from the normal range of vision to a boosted scale multiplier dependent on their rank however it's activation price results in straining of the eyes causing constant pain of a B-rank each turn it is kept active. However as a draw-back they have tunnel vision to some effect reducing the number of targets they can keep their eyes on at once. Rank - Base Vision Scale Multiplier (Number of Targets) D - 1.5x (2 Max) C - 2x (4 Max) B - 2.5x (6 Max) A - 3x (8 Max) S - 3.5x (10 Max)
- Junsuina - Attacks:
Name: Junsuina Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Junsuina version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense concentration allows them to keep track of multiple moving objects at once which when coupled with their superior eye-sight prevents them from succumbing to the higher tier check factors common among some multi-hit techniques so long as the technique is equal rank or lower than the Junsuina Style Samurai's trained Reaction. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Rank - No. of moving objects/targets capable of keeping track of at once D = 5 (2) C = 10 (4) B = 15 (6) A = 20 (8) S = 25 (10)
Name: Junsuina Style: Strike of Disgrace Classification: Kyujutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact (Knock-back), Long (range)
Description: The Junsuina style variant of the strike of disgrace places an emphasis on accuracy while also having a far longer reach than that of the original technique thanks to utilizing a Bow. The archer looses an arrow which travels at bullet release speeds up to 40 ft and is capable of deflecting any other incoming projectile that crosses its path up to 2 ft away as long as it is equal or heavier in weight or the projectile is not backed by either C-rank Piercing or was backed by C-rank strength. Despite seeming like a defensive technique it isn't really as if an opponent isn't either fast enough to dodge or lacks C-rank reaction it is a surefire hit.
Name: Junsuina Style: Heel Kick Classification: Kyujutsu Rank: C-rank Class: Defensive/Supplementary Range: Self (Bow), Short-Mid
Description: This is the Junsuina style variant of one of the most basic techniques available to a samurai, whereby the archer plants his or her bow into the ground before using it to propel themselves away from an incoming technique moving at C-rank or below speeds. The distance they travel in the air before landing depends on what they were doing before leaping away, if they had already notched an arrow they will be able to fire it at any point in time from the moment they leap to landing on the ground 10 ft away. If they hadn't however then they can either quickly draw back their bow to line up a shot sometime before they land 15 ft away, or they can merely wait until they land before drawing their bow allowing them to land 20 ft away.
Name: Junsuina Style: Rain Classification: Kyujutsu Rank: C-Rank (C-rank Energy Source Price) Class: Offensive Range: Mid (Arrow), Long (Rain)
Description: This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer to angle their bow upward before loosing a single humanoid sized arrow upward at Bullet Release speeds. The archer then causes it to pulse resulting in the arrow separating into multiple (3) tiny sized arrows which then proceed to rain down on opponent within 40 ft of the user from above. This technique is useful as an anti-air technique as when shot at an airborne target they require either a C-rank airborne movement technique propelled by strength, C-rank+ Strength while flying by wings or C-rank++ Speed while flying by other means other than wings. Depending on how high the arrow reaches before it is pulsed determines the speed that the tiny arrows will rain downward, though each of them only deals D-rank Hybrid based damage each. If a target is hit by the arrow launched upward they sustain the combined damage that the tiny sized arrows would have done to them. Rank - Number of Arrows - Height Arrow Reached (Arrow Rain Speed Boost) D - 3 - 10 ft (+1 Tier Level) C - 6 - 20 ft (+2 Tier Levels) B - 9 - 30 ft (+3 Tier Levels) A - 12 - 40 ft (+4 Tier Levels) S - 15 - 50 ft (+5 Tier Levels)
Name: Junsuina Style: Swarm Classification: Kyujutsu Rank: C-Rank (D-rank Energy Source Price Per Arrow) Class: Offensive Range: Short (Arrow), Mid (Swarm)
Description: This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer draw back their bow before loosing a humanoid sized arrow which moves at C-rank speeds covering up to 10 ft before the archer causes it to pulse. The result is that the arrow will separate into multiple tiny sized arrows which proceed to accelerate to Bullet release and swarm an opponent within 20 ft of the fired arrow. This technique is meant for capitalizing on a dodging opponent, as with each successive arrow that they dodge, they require a Tier level faster to dodge the next one. While they individually do not deal much damage (C-rank Hybrid) skilled users of this technique can make the most out of them. Rank - No. of Arrows in Swarm D - 1 C - 2 B - 3 A - 4 S - 5
Name: Junsuina Style: Fade Classification: Kyujutsu Rank: B-Rank (B-rank Energy Source Price Per Arrow) Class: Offensive Range: Contact (Arrow), Short (Fade)
Description: This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer draw back their bow before loosing a humanoid sized arrow which moves at B-rank speeds covering up to 3 ft before the archer causes it to pulse. The result is that the arrow will fade away becoming invisible to the naked eye and requiring a sensory technique B-rank or above depending on the energy source used (Chakra/Mental/Spiritual/Natural) or B-rank non vision specific Reaction Tiers to detect it before it strikes it's target within 15 ft the arrow when it fades away. This technique is useful for stealth based kills as the faded arrows are very difficult to detect in normal situations. Rank - No. of Arrows Fired with one price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Junsuina Style: Decimate Classification: Kyujutsu Rank: B-Rank (B-rank Energy Source Price) Class: Supplementary/Offensive Range: Mid (Arrow), AOE (Max Distance)
Description: This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer to draw their bow and notch an arrow before loosing it which flies outward at B-rank- Speeds covering 20 ft away from the user. It's true purpose is for long ranged combat, as with every 20 more feet it speeds up just a bit more and becomes more damaging up to a maximum distance of 80 ft away from the user. This technique can serve as an add on to other Kyujutsu techniques, with them retaining the speed of this technique to become faster overtime with distance. Distance Covered - Speed - Damage 10ft - B- - C-rank Hybrid 20ft - B- - B-rank Hybrid 40ft - B - B-rank Hybrid with Defense Piercing 60ft - B+ - B-rank Hybrid with Defense Piercing (D-rank Bleed Dmg) 80ft - B++ - B-rank Hybrid with Defense Piercing (2 D-rank Bleed Dmg)
Name: Junsuina Style: Rain Pro Classification: Kyujutsu Rank: A-Rank (A-rank Energy Source Price) Class: Offensive Range: Mid (Arrow), Long (Rain)
Description: Req. Junsuina Style: Rain. This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer to angle their bow upward before loosing a single humanoid sized arrow upward at Vacuum Release speeds. The archer then causes it to pulse resulting in the arrow separating into multiple (3) tiny sized arrows which then proceed to rain down on opponent within 40 ft of the user from above. This technique is useful as an anti-air technique as when shot at an airborne target they require either an A-rank airborne movement technique propelled by strength, A-rank+ Strength while flying by wings or A-rank++ Speed while flying by other means other than wings. Depending on how high the arrow reaches before it is pulsed determines the speed that the tiny arrows will rain downward, though each of them only deals B-rank Hybrid based damage each. If a target is hit by the arrow launched upward they sustain the combined damage that the tiny sized arrows would have done to them. Rank - Number of Arrows - Height Arrow Reached (Arrow Rain Speed Boost) D - 3 - 10 ft (+1 Tier Level) C - 6 - 20 ft (+2 Tier Levels) B - 9 - 30 ft (+3 Tier Levels) A - 12 - 40 ft (+4 Tier Levels) S - 15 - 50 ft (+5 Tier Levels)
Name: Junsuina Style: Swarm Pro Classification: Kyujutsu Rank: A-Rank (B-rank Energy Source Price Per Arrow) Class: Offensive Range: Short (Arrow), Mid (Swarm)
Description: Req. Junsuina Style: Swarm. This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer draw back their bow before loosing a humanoid sized arrow which moves at A-rank speeds covering up to 20 ft before the archer causes it to pulse. The result is that the arrow will separate into multiple tiny sized arrows which proceed to accelerate to Bullet release and swarm an opponent within 40 ft of the fired arrow. This technique is meant for capitalizing on a dodging opponent, as with each successive arrow that they dodge, they require a Tier level faster to dodge the next one. In comparison to the original individually they are damaging enough to put down most opponents much damage (A-rank Hybrid) however skilled users of this technique can make the most out of them in order to deal with stronger threats Rank - No. of Arrows in Swarm D - 1 C - 2 B - 3 A - 4 S - 5
Name: Junsuina Style: Fade Pro Classification: Kyujutsu Rank: S-Rank (S-rank Energy Source Price Per Arrow) Class: Offensive Range: Contact (Arrow), Short (Fade)
Description: Req. Junsuina Style: Fade. This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer draw back their bow before loosing a humanoid sized arrow which moves at S-rank speeds covering up to 5 ft before the archer causes it to pulse. The result is that the arrow will fade away becoming invisible to the naked eye and requiring a sensory technique S-rank or above depending on the energy source used (Chakra/Mental/Spiritual/Natural) or S-rank non vision specific Reaction Tiers to detect it before it strikes it's target within 25 ft the arrow when it fades away. This technique is useful for stealth based kills as the faded arrows are very difficult to detect in normal situations. Rank - No. of Arrows Fired with one price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Junsuina Style: Decimate Pro Classification: Kyujutsu Rank: S-Rank (S-rank Energy Source Price) Class: Supplementary/Offensive Range: Mid (Arrow), AOE (Max Distance)
Description: Req. Junsuina Style: Decimate. This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer to draw their bow and notch an arrow before loosing it which flies outward at S-rank- Speeds covering 50 ft away from the user. It's true purpose is for long ranged combat, as with every 50 more feet it speeds up just a bit more and becomes more damaging up to a maximum distance of 200 ft away from the user. This technique can serve as an add on to other Kyujutsu techniques, with them retaining the speed of this technique to become faster overtime with distance. Distance Covered - Speed - Damage 25 ft - S- - A-rank Hybrid 50 ft - S- - S-rank Hybrid 100 ft - S - S-rank Hybrid with Defense Piercing 150 ft - S+ - S-rank Hybrid with Defense Piercing (3 D-rank Bleed Dmg) 200 ft - S++ - S-rank Hybrid with Defense Piercing (4 D-rank Bleed Dmg)
- Shadow Release:
Name: Shadow Release: Flicker Arrow (Signature) Classification: Ninjutsu Rank: S-Rank (Price Varies) Class: Supplementary/Offensive Range: AoE
Description: This technique is Kerri's pride and joy, as well as one of the things that makes her an extremely dangerous combatant. By channeling her chakra into a wide area around her, she is able to gain command over all the shadows in the area. In order to increase the potency and power of this technique, she made it so that the manipulation of these shadows could only be used upon her arrows. As such, she is able to fire an arrow into any shadow around her before having said arrow emerge out of another shadow as long as it is within Kerri's range. For Kyujutsu techniques that fire multiple arrows, Kerri is able to bombard her target from different directions in order to catch them off guard. The chakra price paid for this technique determines the area of this command, while her rank determines the length of time she maintains this control before the price must be paid once more. Chakra Price - Radius D - 40ft C - 80ft B - 120ft A - 160ft S - 200ft SS - 240ft SSS - 280ft
Rank - Duration (P.T.) D - 2 C - 4 B - 6 A - 8 S - 10 "Z" - 12 "X" - 14
Name: Shadow Release: Flicker Step Classification: Nintaijutsu Rank: S-Rank (Price Varies) Class: Supplementary/Defensive Range: Self (Shadow), Short-Long (Distance Traveled)
Description: This technique enables the user to sink into shadows, melding with them temporarily in order to travel over distances to emerge from a different shadow. This is ability is only able to be used on shadows equal to the user's size and greater, with smaller sized shadows being insufficient to bear the user's being. This technique is rather fast occurring at Ripping Discord speeds and can even be used to dodge incoming techniques by melding into ones own shadow as long as the user has the reaction tiers to detect them. It has 3 ranges by which it uses, the first being Short (Within 25 ft) which requires a S-rank price, the second being Mid (Within 50 ft) which requires a SS-rank price & the last being Long (Within 100 ft) which requires a SSS-rank price.
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