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| Stohana's Techniques | |
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PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Stohana's Techniques 20th June 2016, 8:29 am | |
| - Fire Release:
Name: Fire Release: Phoenix's Hold Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user releases Phoenix Fire through the pores of their hands, increasing the heat of her very grip to the point that she can set alight to anything she holds. This has the duel effect for the user, capable of creating ash for Ash Release just by holding something, and likewise is capable of localised cauterisation should the need require it. Depending on the rank of the user, the grade of material they are able to turn to ash varies and the level of wound able to be cauterised is increased.
Rank - Grade of Material(Materia Produced) - Wound Sealed D - Grade I (D) - N/A C - Grade II (C) - D B - Grade III (B) - C A - Grade IV (A) - B S - Grade V (S) - A
Name: Fire Release: Wing Clip Level 1 Classification: Ninjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Melee
Description: Expelling chakra from their hands, a D-Rank to be precise, the user launches themselves forwards at D-Rank speeds, the flames ejected appearing like a pair of wings behind the user. This works as a midair movement technique and has the added benefit of allowing the user to slam into an opponent with more force than usual. If the user of this technique manages to drive themselves into a foe then that foe takes an additional D-Rank of physical concussive damage from the sudden strike.
Name: Fire Release: Wing Clip Level 2 Classification: Ninjutsu Rank: C-Rank Class: Offensive/Supplementary Range: Melee
Description: Expelling chakra from their hands, a C-Rank to be precise, the user launches themselves forwards at C-Rank speeds, the flames ejected appearing like a pair of wings behind the user. This works as a midair movement technique and has the added benefit of allowing the user to slam into an opponent with more force than usual. If the user of this technique manages to drive themselves into a foe then that foe takes an additional C-Rank of physical concussive damage from the sudden strike.
Name: Fire Release: Wing Clip Level 3 Classification: Ninjutsu Rank: B-Rank Class: Offensive/Supplementary Range: Melee
Description: Expelling chakra from their hands, a B-Rank to be precise, the user launches themselves forwards at B-Rank speeds, the flames ejected appearing like a pair of wings behind the user. This works as a midair movement technique and has the added benefit of allowing the user to slam into an opponent with more force than usual. If the user of this technique manages to drive themselves into a foe then that foe takes an additional B-Rank of physical concussive damage from the sudden strike.
Name: Fire Release: Wing Clip Level 4 Classification: Ninjutsu Rank: A-Rank Class: Offensive/Supplementary Range: Melee
Description: Expelling chakra from their hands, a A-Rank to be precise, the user launches themselves forwards at A-Rank speeds, the flames ejected appearing like a pair of wings behind the user. This works as a midair movement technique and has the added benefit of allowing the user to slam into an opponent with more force than usual. If the user of this technique manages to drive themselves into a foe then that foe takes an additional A-Rank of physical concussive damage from the sudden strike.
Name: Fire Release: Wing Clip Level 5 Classification: Ninjutsu Rank: S-Rank Class: Offensive/Supplementary Range: Melee
Description: Expelling chakra from their hands, a S-Rank to be precise, the user launches themselves forwards at S-Rank speeds, the flames ejected appearing like a pair of wings behind the user. This works as a midair movement technique and has the added benefit of allowing the user to slam into an opponent with more force than usual. If the user of this technique manages to drive themselves into a foe then that foe takes an additional S-Rank of physical concussive damage from the sudden strike.
- Burning Steps Taijutsu:
Name: Burning First Step Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Contact-Short
Description: With this technique, the user rushes the opponent, stepping in close and swinging in with an attack, generally a punch towards the face or midriff although this can be replaced with a high kick or even a tackle. When utilising this attack, the Fuschicho triggers their Sol Fire, erupting into flames upon the strike. The additional friction caused by the movement causes the user's Sol Fire to be increased in strength, causing it to strike harder depending on the speed that the user is moving, making this potentially incredibly dangerous at high speeds.
Speed of Strike - Sol Fire damage multiplier D - 1x C - 2x B - 3x A - 4x S - 5x
Name: Burning Second Step Classification: Nintaijutsu Rank: C-Rank (Materia generated by Sol Fire is utilised in addition to C-Rank chakra) Class: Offensive/Supplementary Range: Contact-Short
Description: After using Burning First Step, the Sol Fire naturally generates ash materia. With Second Step triggered, the user grabs the materia that was generated by the Sol fire and suddenly snaps it back with a flick of their wrist, the ash flying into the victim's face. This requires C-Rank reaction tiers in order for the victim to close their eyes in time or else they take a D-Rank of ash release physical damage and a B-Rank of pain, forcing them to close their eyes until they wash them clean. However if the attack from First Step landed successfully then this requires B-Rank reaction tiers to avoid being blinded instead.
Name: Burning Third Step Classification: Nintaijutsu Rank: C-Rank (Varying materia price + C-Rank chakra) Class: Offensive Range: Contact-Mid
Description: With this technique, generally utilised after the victim is successfully blinded, the user rotates around and unleashes a high kick, using chakra flow in order to pull Ash Materia up from the ground with them in a long crescent whip-like formation. The kick deals damage equal to the speed or strength it was utilised with but the true power of this technique is that it deals additional ash release physical damage equal to the amount of materia utilised with this technique, the ash moving at the same speed as the kick however extending outwards to mid-range making it more difficult to avoid as well. There is an issue however in that if the user tries to pull up more materia than their speed then they will end up slowed as a result. For every rank the materia utilised is above the user's speed, the speed of this strike drops by a tier level.
Name: Burning Fourth Step Classification: Taijutsu Rank: B-Rank Class: Offensive/Supplementary Range: Contact-Short
Description: After striking the opponent with the Burning Third Step the user releases the materia in a sudden burst, causing the opponent to stumble backwards unless they possess a balancing technique equal in rank to the speed utilised with Burning Third Step. Burning Fourth step then capitalises on this unbalancing as the user crouches low and sweeps the victim's legs. If the victim is balanced then they need strength equal to the user's speed to prevent themselves from being knocked into the air for 1 post (total) causing them to require a midair movement technique to avoid the next attack the user launches. If they are unbalanced then the strength required is one rank above and locking one's self in place causes them to take damage to their legs one rank below the user's speed.
Name: Burning Fifth Step Classification: Nintaijutsu Rank: B-Rank (Optional B-Rank or higher materia + B-Rank chakra) Class: Offensive Range: Contact-Short (D-Rank AoE upon landing)
Description: After successfully knocking a foe flying with Burning Fourth step, the user utilises the momentum they have gained from their rotation to spun and drive a powerful axe kick into their opponent's midriff. This causes the victim to be driven into the ground, taking damage equal to the user's speed as well as an additional B-Rank of physical concussive damage due to slamming into the ground. However this becomes Ash Release physical damage if there is ash materia under the foe. In the latter case, the user can then pay a B-Rank of chakra, transmitting it through their foe to suddenly cause the ash to fire up like spikes, impaling their foe from below, the spikes moving at B-Rank speeds with C-Rank defense piercing to deal B-Rank ash release physical damage and causing the foe to start losing a C-Rank of blood every round from the puncture wounds.
- Ash Release:
Name: Ash Release: Stone Fist Classification: Nintaijutsu Rank: D-Rank Class: Supplementory Range: Self
Description: Pulling ash from the surrounding, the user covers their hand with the materia, causing it to harden and give them added power and defense on that arm as long as they remember to keep the chakra flow active. If they take damage equal to one below their rank or damage equal to their rank then the chakra flow will be broken and depending on their rank, a chakra price will be taken for the loss of concentration, requiring this technique to be reactivated. This can only be activated on one arm at a time. This also allows the user's taijutsu strikes to deal additional ash release physical damage depending on the user's rank.
Rank of User/Chakra Price - 'Defense' Gained(limb only) - Damage D - N/A - D C - D - C B - C - B A - B - A S - A - S
- Burning Illusion:
Name: Burning Illusion: Flaming Allure Classification: Erojutsu/Genjutsu Rank: C-Rank Class: Offensive Range: AoE (Sight)
Description: Coursing their body with chakra, the user is able to trigger this genjutsu on anyone that views them. They believe themselves to be in the front row seats of a theater, Stohana on the stage, clad in nothing but ribbons of flame covering her essentials. She then proceeds to dance provocatively upon the stage, causing the user to lose 1 from their seduction limit every post(total) this is active although C-Rank barrier tiers causes a one time loss. The true power of this illusion comes from the fact that although it can be broken out of via pain, any Fire damage inflicted is simply seen as part of the illusion of the ribbons coming too close, causing Fire damage from the user of this technique to not break the victim out.
Name: Burning Illusion: Smoldering Desire Classification: Erojutsu/Genjutsu Rank: B-Rank Class: Offensive Range: AoE (Sight)
Description: Like with the Flaming Alure, the user courses chakra through their body and triggering a genjutsu of those who see her. They believe themselves to be in front of a stage, sat in a single seat in a large room with only a spot light in front of them, shining down onto Stohana, clad in fiery ropes covering her essentials. She begins dancing provocatively, throwing flame ropes from her palms like whips, snapping either side of her target. Whilst the genjutsu is taking place, Stohana increases the heat around her target outside causing discomfort from the burning heat. This all causes the user to lose 2 from their seduction limit every post(total) this is active although B-Rank barrier tiers causes a one time loss. The true power of this illusion comes from the fact that although it can be broken out of via pain, any Fire damage inflicted is simply seen as part of the illusion of the ribbons coming too close, causing Fire damage from the user of this technique to not break the victim out, nor for strikes from Stohana's cat o' nine tails.
Name: Burning Illusion: Smoldering Striking Classification: Erojutsu/Genjutsu/Taijutsu Rank: B-Rank Class: Offensive Range: AoE (Sight)
Description: Whilst trapped in the Smoldering Desire genjutsu, Stohana is able to turn physical without breaking the genjutsu. During this technique she uses her cat o' nine tails along with fire chakra pouring into the heads to strike at her knowing target. The exact same happens within the genjutsu, blurring the target's line between the rear and the illusion, and reinforcing the technique to lower the target's seduction limit by 3 per post of use, doubled for masochists.
- Life Release:
Name: Life Release: Deflection Shield Classification: Ninjutsu Rank: C-Rank Class: Defensive Range: Self
Description: With this technique the user pumps chakra into the bones of their hands, modifying the bones to generate an armoured plate (At bullet release speeds) as the user puts their fists together before holding them out before the attack. This causes C-Rank physical techniques without piercing and C-Rank chakra techniques neutral or weak to Life Release without piercing to simply bounce off of the shield, protecting the user from harm for as long as this is active, requiring only a one time payment until the shield is destroyed.
Name: Life Release: Spiked Deflection Shield Classification: Ninjutsu Rank: B-Rank Class: Defensive/Offensive Range: Self
Description: Using this, the user modifies the bones in their hands to generate a much larger shield covering half of their body however it only forms at Bullet Release speeds. This shield is wide and is heavily spiked. B-Rank physical techniques without piercing and B-Rank chakra techniques neutral or weak to Life Release without piercing are deflected without a scratch on the shield. The shield itself has a unique effect on taijutsu utilised against it as it causes the aggressor to take a B-Rank of life release chakra damage as their limbs are punctured by the spikes, causing an additional D-Rank of blood loss every post(total) due to the puncture wounds.
- Kenjutsu:
Name: Snap Escape Classification: Kenjutsu Rank: D-Rank Class: Defensive/Offensive Range: Self
Description: Using her weapons whilst still combined, Stohana creates a sudden intense heat in her hand holding the handle of her weapon, creating a powerful updraft as she releases the parasol as it opens, along with releasing her cat o' nine tails' heads from within the parasol handle. The updraft is caught in the release of the parasol and the cat o' nine tails, and combined with her much lighter bone density she can be lifted out of harms way or towards a target at a rank high speed than Stohana can naturally. This technique is easily deflected by wind jutsu catching under her parasol.
Name: Down Boy! Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Self
Description: Often used in conjunction with Snap Release, the cat o' nine tails is used by itself, swung at the enemy with the aim to constrict around the neck as she flies past them and pulling them down to the ground from behind. As the technique relies on momentum, it can be used without Snap Release, however Stohana travels are her normal speed, and thus with Snap Release there is the bonus of needing one rank high speed. Whilst the neck is wrapped by the weapon, the target receives D-rank asphyxiation damage per post.
Name: Burning Choke Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Self
Description: A variation on 'Down Boy', the technique is for all purposes identical with the very exception of the cat o' nine tails is filled with fire chakra. The desire from the technique is the same as 'Down Boy', to strike and wrap the neck with the weapon, and to pull back from behind pulling them down. Besides causing D-rank asphyxiation damage per post of effect, the target also receives C-rank burning.
Name: Firestorm Classification: Kenjutsu/Ninjutsu Rank: C-Rank Class: Offensive Range: Self
Description: By making use of her parasol, Stohana can funnel fire chakra through the handle and out of the tip at the end of the parasol, creating a burst of concentrated flames.
Name: Meteor Dive Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Self
Description: A follow up from a vertical use of Snap Release, or when Stohana is directly above her target, and Firestorm aimed upwards. Excreting Sol chakra from her legs, she creates a fiery stomp. Connecting with her target causes a burst of fire elemental chakra and burning damage to the area she hits. Should she miss her target and hit the ground, she creates a small burst of outwards fire from the point of origin at 2 feet in diameter. This burst causes no damage, but the outward burst can still be felt.
Last edited by SlothBaby on 16th July 2017, 7:46 pm; edited 5 times in total | |
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| Subject: Re: Stohana's Techniques 20th June 2016, 2:26 pm | |
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| Subject: Re: Stohana's Techniques 22nd June 2016, 7:41 pm | |
| - Nature Release:
- Ash Release:
- Woodland Steps:
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| Subject: Re: Stohana's Techniques 30th June 2016, 3:04 pm | |
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| Subject: Re: Stohana's Techniques 28th August 2016, 1:58 pm | |
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Last edited by SlothBaby on 16th July 2017, 7:00 pm; edited 1 time in total | |
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| Subject: Re: Stohana's Techniques 2nd October 2016, 3:43 pm | |
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Last edited by Zakiyoshi on 13th October 2016, 6:03 pm; edited 1 time in total | |
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| Subject: Re: Stohana's Techniques 10th October 2016, 7:18 pm | |
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| Subject: Re: Stohana's Techniques 5th November 2016, 4:14 pm | |
| Name: Faerie Lights First Flutter Classification: Nintaijutsu Rank: B Class: Offensive Range: Mid-range Description: Igniting her Sol Fire through her hands and arms Hana generates burning ash materia she mixes with her chakra. Whilst sweeping her arms out the ash it thrown together as it forms multiple tiny butterfly shaped forms. As these fly over to their target at speeds in which Hana throws them, they flutter and spread their ash in a trail behind them before flying around the target's head. Hana then causes the butterflies to burst into small clouds of ash each, causing blindness for a duration, unless the target can beat the speed of the technique to shield their eyes with a B-rank of reaction tiers. Rank - Butterflies Created - Blindness p.t. D - 5 - 5 C - 10 - 10 B - 15 - 15 A - 20 - 20 S - 25 - 25 Name: Faerie Lights Second Flutter Classification: Nintaijutsu Rank: B Class: Offensive Range: Mid-range Description: After the target's head is covered by the butterflies of the First Flutter, regardless of them being blinded or not, the ash trails remain for use in the Second Flutter. With the second flutter the ash trails left behind aim to rather blind, hinder the target as avoiding inhaling the ash becomes more difficult, this making it more difficult in getting clear oxygen. This causes the opponent to begin to suffocate after a while, dependant upon their endurance tier. Opponents End. - pt. will suffocation None - 5 D - 10 C - 15 B - 20 A - 25 S+ - Immune Name: Faerie Lights Third Flutter Classification: Nintaijutsu Rank: A Class: Offensive Range: Mid-range Description: After the target's head is covered by the butterflies of the First Flutter, regardless of them being blinded or not, the ash trails remain for use in the Third Flutter. With this step activated, the ash trails left behind are focused more upon the heat generated in their creation, breaking apart their chakra combination to fire chakra alone when Hana formed the seal of confrontation. This tiny explosion creates two differing effects. Firstly, should the First Flutter have not blinded the target, the Third Flutter gives a second chance to cause the blinding, whilst requiring lower reaction tiers as the target is capable of blinking to avoid being blinded. The true use behind the Third Flutter however is the heat generated as the hot ash binds to the targets skin and clothing, constantly heating up their surroundings and causing them to damage their target with 3 D-rank heat damage per butterfly. Due to her connection, Hana can also trigger the ash faeries close to her from the Fourth Flutter when attacked in close range. These explosions are set off at the higher speed tier Hana possesses when at a distance, however when using butterflies in melee range, the closer proximity has the butterflies detonate at tier+ Rank of user - Reaction to avoid Blind - Duration of blind pt D - C - 5 C - B - 10 B - A - 15 A - S - 20 S - SS - 25 Name: Faerie Lights Fourth Flutter Classification: Nintaijutsu Rank: A Class: Offensive Range: Mid-range Description: A stand-alone section of the Faerie Lights combo, Hana often uses this technique along side any of the first three steps. Using the ash trails left behind before the butterflies left her surroundings, she molds that ash whilst adding her own that she remains generation. By surrounding herself in the cloud of ash, she is capable of removing her own scent and chakra presence as it becomes shrouded. This essentially disables Heat, Chakra and Scent sensory up to A-rank, whilst she can still be detected by other sources such as Life-Force and Audio sensory. Controlling the butterflies activity requires Hana to pay an additional 2 fatigue pt. Name: Faerie Lights Fifth Flutter Classification: Nintaijutsu Rank: S Class: Offensive Range: Mid-range Description: The final step of the Faerie Lights combo requires the set up from either the First Flutter to effect the opponent at range, or the Fourth Flutter to effect the opponent in the melee range. The range of the technique changes only the speed in which the effect is triggered. The ash butterflies created turn volatile, glowing orange before exploding into small explosions that individually deal a rank of fire chakra damage per butterfly. These explosions are set off at the higher speed tier Hana possesses when at a distance, however when using butterflies in melee range, the closer proximity has the butterflies detonate at tier+.
Rank - Butterflies Created - Fire Damage Taken D - 5 - C C - 10 - B B - 15 - A A - 20 - S S - 25 - SS- Rasengan:
Name: Fire Release: Rasengan Classification: Ninjutsu Rank: A (C-rank damage to user) Class: Offensive Range: Short Range
Description: The Fire Release: Rasengan expands on the original concept for the Rasengan: mixing one's chakra element with the Rasengan, emphasising the combination of the highest forms of Shape Transformation and Nature Transformation. In order to create it the user mixes their fire element with the Rasengan during their training, maintaining its original stability and increasing its destructive power, far beyond that of his ordinary Rasengan due to no longer being create from ambient chakra. This technique looks fairly similar to an ordinary Rasengan, except it has the appearance of a ball on fire, with the flame tips licking over the users finger tips. The concept of a completed Fire Release: Rasengan would be the control and power of the Rasengan, needed an advanced level of control to keep the flames from overpowering the user, and the user's fire-natured chakra condensed into a stable sphere which allows it to burn up whatever it comes in contact with to inflict major damage of an A-rank. This tends to not just burn the victim's body but likewise it can even damage the victim's skin and muscles (A-rank damage) due to the harsh flames within it, in fact it's damage is potent enough to actually deal recoil back to the user of this technique. The damage to the victim's skin and muscles causes the victim to be unable to move without causing searing pain (C-rank) with each movement over of the affected limb targetted each P.T that they move. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (2/3) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu to see formation of Rasengan)
Name: Fire Release: Rasentsume Classification: Ninjutsu Rank: S (B-rank Damage to user) Class: Offensive Range: Short
Description: The Fire Release: Rasentsume was created by manipulating the fire-natured chakra of the Fire Release: Rasengan, causing the flickering tips of the fire ball to extend over the users hand and fingers, causing the Rasengan to take on the appearance of a claw, each finger extending several inches to make it the size of a small creature, with the Rasengan in the centre of the palm remaining a perfect sphere. The technique gives off an incredible source of heat during and after its formation which can interfere with heat sensory techniques within 5ft, overwhelming the sense and leaving the enemy unable to use heat sensory after unless they have either an active Itsugan at Stg 4 or Heat Sensory Technique above S-rank. The Rasentsume effectively becomes fully manipulative and solid fire claws, dealing S-rank Fire chakra damage. The intensity of the heat from the flames burns so deeply that even those with X-ray vision can not accurately dicern the extent of the damage done to a victim's body hit by this technique. The flames burn all they touch and yet it is the heat from said flames which do the most damage leaving a victim's helpless after being struck. The heat from the flames damage the entire sensory network, which cannot be repaired by any form of medical ninjutsu whatsoever requiring an S-rank or above Medical Kinjutsu technique which specializes in repairing damage to a victims senses. Depending on the severity of the damage, the victim may not be able to access to any of their senses ever again. Because the Rasentsume does damage to the senses of both the victim and the user of this techniques hand when pressed into the target it is currently imperfect and a double edged sword with the user suffering from it's use when preformed in battle. When a victim is hit by the technique, they are forced inwards to the center due to the claw-like grip even if they are up to 25 ft away, leaving them unable to escape the damage inflicted upon it detonating over a radius of 100 ft. The victim's body is often left intact despite being a lethal technique and for those who are immortal the intense damage to their senses can be enough to leave them as bad off as a vegetable. Skill of User - Speed Rasentsume is Formed - Shadow Clone Forming Speed Modifier (3/4) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - SS/SS+
Name: Fire Release: Monarch Rasentsume Classification: Nintaijutsu Rank: SS Class: Offensive Range: Close
Description: Formed much in the same way as the regular Rasentsume, the Monarch varient is designed to be longer lasting and is designed to make up for Hana's lack of a Sage Mode variation. Like the regular, it is created by manipulating the fire-natured chakra of the Fire Release: Rasengan, causing the flickering tips of the fire ball to extend over the users hand and fingers, causing the Rasengan to take on the appearance of a claw, each finger extending several inches, with the Rasengan in the centre of the palm remaining a perfect sphere. The difference comes in the backflow in the increased level of chakra poured into the technique. Whilst the main claw of the Rasentsume remains the same, the 'claw' continues back and goes back over the gauntlet, covering her whole forearm and up to her elbow. Due to the nature of the Rasengan's flow of chakra and Hana's own Spring Lord body, the flame intertwine forming a ruinic leaf-like pattern. The technique gives off an incredible source of heat, stronger even than the regular Rasentsume, during and after its formation which can interfere with heat sensory techniques within 10ft, overwhelming the sense and leaving the enemy unable to use heat sensory after. The Rasentsume effectively becomes fully manipulative and solid fire claws, dealing SS-rank Fire chakra damage. As the technique stretches back to cover her arm up to the elbow this also grants it a defensive ability, granting an SS-rank of physical defence whilst also creating a SS-rank fire chakra cloak on her lower arm. It produces so many individual strikes that even those with Time-Slowing Dojutsu can not accurately count how many slices are done by the individual flame tips. The flames damage both skin and muscles in the body, leaving the target unable to move after being struck. They also attack the entire nervous system, which cannot be repaired by any form of medical ninjutsu whatsoever requiring an S-rank or above Medical Kinjutsu technique which specializes in repairing damage to a victims nervous structure. Depending on the severity of the damage, the victim may not be able to perform a technique ever again. Because the Rasentsume does cellular damage to both the victim and the user of this techniques hand when pressed into the target or when using it the block or parry it is currently imperfect and a double edged sword with the user suffering from it's use when preformed in battle. When a victim is hit by the technique offensively, they are forced inwards to the hit due to the claw-like grip leaving them unable to escape the damage inflicted. The victim's body is often left intact despite being a lethal technique and for those who are immortal the intense damage to their muscles can cripple them to the point of being rendered essentially a civilian. Skill of User - Speed Rasentsume is Formed - Shadow Clone Forming Speed Modifier (3/4) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - SS/SS+
Name: Fire Release: Imperial Monarch Rasentsume Classification: Nintaijutsu Rank: SSS Class: Offensive Range: Close
Description: Formed much in the same way as the regular Rasentsume and the Monarch Rasentsume, the Imperial Monarch varient is an extension to the latter. Like the regular, it is created by manipulating the fire-natured chakra of the Fire Release: Rasengan, causing the flickering tips of the fire ball to extend over the users hand and fingers, causing the Rasengan to take on the appearance of a claw, each finger extending several inches, with the Rasengan in the centre of the palm remaining a perfect sphere. The difference comes in the backflow in the increased level of chakra poured into the technique. Whilst the main claw of the Rasentsume remains the same, the 'claw' continues back and goes back over the gauntlet, spreading further than the Monarch Rasentsume, to the point of covering her whole arm and up to her shoulder where a spaulder seems to form at the shoulder, all without hindering any of Hana's movement. Due to the nature of the Rasengan's flow of chakra and Hana's own Spring Lord body, the flame intertwine forming a ruinic leaf-like pattern. The technique gives off an incredible source of heat, stronger even than the Monarch Rasentsume, during and after its formation which can interfere with heat sensory techniques within 15ft, overwhelming the sense and leaving the enemy unable to use heat sensory after. The Rasentsume effectively becomes fully manipulative and solid fire claws, dealing SSS-rank Fire chakra damage. As the technique stretches back to cover her arm up to the elbow this also grants it a defensive ability, granting an SSS-rank of physical defence whilst also creating a SSS-rank fire chakra cloak on her lower arm. It produces so many individual strikes that even those with Time-Slowing Dojutsu can not accurately count how many slices are done by the individual flame tips. The flames damage both skin and muscles in the body, leaving the target unable to move after being struck. They also attack the entire nervous system, which cannot be repaired by any form of medical ninjutsu whatsoever requiring an SS-rank or above Medical Kinjutsu technique which specializes in repairing damage to a victims nervous structure. Depending on the severity of the damage, the victim may not be able to perform a technique ever again. Because the Rasentsume does cellular damage to both the victim and the user of this techniques hand when pressed into the target or when using it the block or parry it is currently imperfect and a double edged sword with the user suffering from it's use when preformed in battle. When a victim is hit by the technique offensively, they are forced inwards to the hit due to the claw-like grip leaving them unable to escape the damage inflicted. The victim's body is often left intact despite being a lethal technique and for those who are immortal the intense damage to their muscles can cripple them to the point of being rendered essentially a civilian. Skill of User - Speed Rasentsume is Formed - Shadow Clone Forming Speed Modifier (3/4) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - SS/SS+
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| Subject: Re: Stohana's Techniques 29th December 2016, 2:34 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| Subject: Re: Stohana's Techniques 29th December 2016, 8:14 pm | |
| Name: Monarch's Wrath: Volcanic Straight Classification: Nintaijutsu Rank: SS Class: Offensive Range:
Description: Requires Monarch of Fire active. Letting her strength go, Hana delivers her strongest blow in but a single punch. Igniting her Sol Fire she channels as much chakra into her right arm as possible. This focused chakra then covers her arm forming a gauntlet at the hand and sliding up to cover her whole arm reminiscent of armour, with the flames mixing with her nature chakra to give it a green leaf like motif. The strike itself is where the technique's strength lies. The strike itself, travelling at Hana's boosted speed from the active Monarch of Fire technique, is aimed at the opponent's torso as it is the larger area. The punch spirals intense flames out from the impact, and deals an SS-Rank of chakra damage and physical damage equal to Hana's strength, or one below her speed, whilst then continuing through the opponent. On the other side of whatever is hit, a cone of intense flames erupt like a geyser, searing anything within a twenty feet radius behind. These flames by themselves Those struck by the fire cone, which moves at SS-Rank speeds, take an S-Rank of fire release chakra damage and need S-Rank endurance tiers to avoid being set ablaze, if they are set on fire, they take an additional S-Rank of fire release chakra damage each round for 5 rounds or until they put out the fire, and produce enough heat to disable any observers heat sensory abilities for 10pt. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Stohana's Techniques 31st December 2016, 6:16 pm | |
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Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Stohana's Techniques 19th January 2017, 7:09 pm | |
| Name: Fire Release: Flame Whip Classification: Ninjutsu Rank: C Class: Offensive Range: Short
Description: Channeling her Sol Fire, Hana works by pulling her arm back and throwing the momentum forwards. This causes the fire to spiral out along the direction with which the arms were thrown. This creates long flaming strand like whip, flying out up to 15ft to strike the opponent. This deals a C-rank of fire chakra damage as the fiery whip snaps against the opponent's body.
Name: Fire Release: Flame Lash Classification: Ninjutsu Rank: B Class: Offensive Range: Short
Description: Channeling her Sol Fire, Hana works by pulling her arm back and throwing the momentum forwards. This causes the fire to spiral out along the direction with which the arms were thrown. This creates long flaming strand like whip, flying out up to 20ft to strike the opponent. This deals a B-rank of fire chakra damage as the fiery whip snaps against the opponent's body.
Name: Fire Release: Flame Lash Grip Classification: Ninjutsu Rank: B Class: Offensive Range: Short
Description: Channeling her Sol Fire, Hana works by pulling her arm back and throwing the momentum forwards. This causes the fire to spiral out along the direction with which the arms were thrown. This creates long flaming strand like whip, flying out up to 15ft to strike the opponent as a whip would, 5ft more of the fiery strand wrapping around the section of body targeted, usually the arm or leg but can be used to target the neck if exposed. This deals a B-rank of fire chakra damage alone, with a continuous C-rank of fire chakra p.t. unless the opponent can break it with a minimum B-rank of strength. If they are unable to break free, the limb targeted is immobilised, or if it is the neck targeted they are compelled to drop to their knees.
Last edited by SlothBaby on 16th July 2017, 7:48 pm; edited 6 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Stohana's Techniques 30th June 2017, 9:33 am | |
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Last edited by Zakiyoshi on 26th February 2018, 3:48 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Stohana's Techniques 16th July 2017, 7:12 pm | |
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Stohana's Techniques 26th February 2018, 4:20 pm | |
| Name: Tempest Steps - Gale Classification: Nintaijutsu Rank: B Class: Offensive Range: Close
Description: The beginning to the Tempest Steps, Stohana filters wind chakra out of her Fushicho clan feathers. With fluid motions she turns her arms and creates a swirl of wind around herself. By itself the technique creatures a barrier of wind around Stohana, adding an additional B-rank of wind chakra in to both her fire and ash techniques, increasing the speed of the fire techniques by one tier level, increasing the range of ash techniques by 5ft, and giving adding a B-rank of wind chakra damage. Advancing to the subsequent Tempest Steps can be achieved after a set period of time channeling said wind, with an additional cost of 2 fatigue each round, bypassing higher chakra costs for the latter steps by going through this staging method.
Rank of user - Time to next Tempest Step D - 6 C - 5 B - 4 A - 3 S - 2
Name: Tempest Steps - Tornado Classification: Nintaijutsu Rank: A Class: Defensive Range: Short
Description: The next in the Tempest Steps combo.
Name: Tempest Steps - Hurricane Classification: Nintaijutsu Rank: S Class: Supplementary Range: Short-Mid
Description:
Name: Tempest Steps - Maelstrom Classification: Nintaijutsu Rank: SS Class: Offensive/Defensive Range: Mid to long
Description: The finale of the Tempest Steps with Hana building up her sweeping wind to it's strongest point.
[00:55:27] @ Blade : So have the defensive ones focus on enhancing the Wind barrier to redirect attacks [00:55:38] @ Blade : While the supplementary ones focus on enhancing your other attacks [00:57:44] @ Blade : Tornado - Defensive, Hurricane - Supplementary, Maelstrom - Defensive but grant it a unique effect [00:57:59] @ Blade : For Maelstrom, probably a draw-in effect, so people are pulled in unless they can hold themselves in place with strength | |
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