| | The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 4th June 2016, 2:28 pm | |
| Basic Info Clan Name: The Ibwa Clan Location: Samuigakure Clan Symbol:- Spoiler:
Kekkai Genkai: Clan Information: This is a clan that is full to the brim with religious zealots who possess an almost fanatical devotion to the worshiped Deity within the clan this encompasses either "Jashin" or "The Phoenix" however even those Ibwa who are outcasts all zealously worship one deity or another. Those within the clan usually have pale, death like features coupled with dark hair. Older members usually find their tresses turning a porcelain white color much earlier than the average person. Those who worship their god avidly wear bone necklaces or are have their skin married with scars, usually as a counter to keep track of all the sacrifices they have made to Jashin or The Phoenix respectively. Kekkai Genkai: N/A Clan History: The Ibwa have existed since long before the more powerful and well known clans of today, though under a different name. Before they were known as the Cult of Jashin, their members scattered far and wide, causing terror and destruction to dominate wherever they stepped. There was one legendary member, Hidan of a long forgotten organization, that proved their worth to their lord and was subsequently gifted immortality in return for a price of blood. Though after the Great War that purged the world of Kekkei Genkai, the members of the cult had grown soft. Complacent. Very few were left that actively worshiped their lord through death and violence. Those few rose up against the sheep and slaughtered them all, earning the approval of their dark lord. Those who were left traveled far and wide, mowing down all the unworthy atheists within their path as they went. Soon they settled down in a place filled with enough blood in its past to make them look like simple farmers. It was here that they took the holy name of Ibwa, the demonic agents of Jashin, those who feasted upon the dead. When the land they had chosen to settle in came under the command of the new Pandora Empire, they found that it caused a rift. Not in loyalty as the Ibwa reveled in the freedom to kill and slaughter, no they had willingly assisted in the destruction of Samuigakure. The Rift was between the most important thing to an Ibwa, Religion. While one half of the clan kept Jashin as their god, the other turned to worshiping another: the Empress Carmen. They saw her as a living god, one that had created a great empire and would usher them into a new age of glory and conquest. For weeks these two sides warred with each other, trying to determine who's deity was stronger via combat. However their clan head chose to stay out it more concerned with acquiring power for himself while the members of his clan sorted their disputes. It was recently that the leaders of both sides met and forged a treaty, ending their feud but splitting the clan into two Branches: the Branch of Jashin and the Branch of the Phoenix. Such a decision was only made after seeking spiritual council and being enlightened by the fact that Jashin & The Phoenix frequently courted. As such, Ibwa they were still, and Ibwa they would always be whether worshipers of the Evil God or the Goddess Queen. Passives:- Jashin:
Name: Jashin's Blessing Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self Description: After proving their worth to their lord Jashin by risking their life in battle and winning before sacrificing their opponent to their Lord, the Ibwa is able to obtain variable immortality. This immortality protects them from violent deaths at the hands of others or themselves, allowing them to survive and recover from grievous wounds, dismemberment or even beheading. This is done by performing sacrifices to their Lord, and depending on what is sacrificed their immortality can even be extended to brain death, death by poison and diseases, and finally death by reserve depletion. If they for some reason cannot provide a Sacrifice, they are instead capable of performing a Weekly Training to extend that facet of their immortality. An individual's rank determines how sated Jashin is when their death is dedicated to him, allowing the Ibwa to go longer before they must perform another sacrifice. It should also be noted, while Immortal, the Ibwa still feels all the pain from wounds inflicted upon them, and while they cannot be killed by the pain if they are immune to Brain Death, it can cripple them without certain precautions. Death (Sacrifice Req.) - Sacrifice Frequency (OOC Time) - Substitute Word CountConventional (Beast - Creature) - Every 5 Days - 0 Brain Death (Human) - Every Week - 1000 Poisons (Beast - Faunus) - Every Week - 1000 Disease (Zireh) - Every 2 Weeks - 1000 Depletion (Nova) - Every 2 Weeks - 1000 *Note: Each Death method requires its own Sacrifice to stave off, however each also shares its own time period before another sacrifice is required (i.e. if you slay a Medium S Creature for Conventional Death, and an S-Rank Human for Brain Death, you can go 10 Days before needing to sacrifice another Creature, while needing 3 Weeks before you need to sacrifice another Human). *Note [Do not Copy]: The time until another sacrifice is required undergoes a multiplier based on opponent's Rank or Size.D/Small = 1x C/Humanoid = 1x B/Medium S-M = 2x A/Medium L-XL = 2x S/Large S-XL = 3x "Z"/Bijuu = 4x "X"/Colossus = 5x - Body:
Name: Lord Jashin's Might Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: One is required to have this passive in order to gain access to the Body Path jutsu. Those who walk forth as the might of Jashin have learned to turn the pain they receive from battle into a feeling of intense pleasure, which stimulates a boost of adrenaline in order to increase their strength and physical capabilities. This is all governed by their mental threshold (See Barrier in Tier Information) also known as the Pain Limit, which determines the boosts gained from a certain amount of pain. Though the disciples who receive this passive are accustomed to pain, they can still suffer the detrimental effects of the pain. Through this passive by building Endurance tiers they can raise their pain tolerance (pain actually experienced) while also keeping the beneficial effects of their boosts. However like all others only Barrier Tiers can increase their maximum Pain Tolerance. (Insert Name)'s Overall Pain Limit: (Insert Name)'s Current Pain Limit:
Endurance Tiers - Pain Experienced Reduction D - 1-rank C - 2-ranks B - 3-ranks A - 4-ranks S - 5-ranks
Pain Limit Percentage - Tier Boost Full - None Three Quarters - 1 Tier Level Half - 2 Tier Levels One-Quarter - 3 Tier Levels Empty - 4 Tier Levels
*Note [Do not Copy]: The base mental threshold is S-rank and complete depletion of it results in unconsciousness as is mentioned in Tier Information. As a result when reducing pain experienced follow this: Full = S Three-Quarters = A+B Half = A One Quarter = B Empty = Below C This is calculated by first lowering the pain damage sustained by the reduction & then subtracting it from the user's mental threshold (S). In this case 1 S = 2 A/4 B/8 C/42 D)
- Spirit:
Name: Lord Jashin's Will Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self (vision)
Description: One is required to have this passive in order to use the Spirit Path. This Ibwa has subjected themselves to Jashin's will and have chosen to take upon them the gift of the Sight. This allows the Ibwa with this passive to see and communicate with spirits within the Pure Lands (Afterlife/5th Dimension) as well as detect those upon the mortal plane who are natives to the 5th Dimension (Such as those with Angelic/Demonic traits, the Intangible Undead etc).
- Beyond:
Name: Lord Jashin's Reach Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: One is required to have this passive in order to access the Beyond Path. This is a special seal upon the Ibwa's heart that links them to those they have slain, trapping those souls within their seal. This seal also creates a symbolic connection between the Pure Lands and Ibwa, granting them Life Sensory based in a sense of the user's choice. Sight gives one the ability to view Life Forces via sight, Hearing grants them the ability to hear heart beats and core hums, Smell allows the user to smell the life of another as well as those they are close to (5+ IC topics with an individual), Touch allows them to feel life within their proximity and taste allows them to taste how close to death someone is and use that to determine when they are going to die from old age or correctly determine their True Age. (Insert Name)'s Sensory Medium: [Sight, Hearing, Smell, Touch, or Taste]
Souls Sealed: *Name and Rank *Name and Rank *Name and Rank
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[b]Name:[/b] Jashin's Blessing [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b] After proving their worth to their lord Jashin by risking their life in battle and winning before sacrificing their opponent to their Lord, the Ibwa is able to obtain variable immortality. This form of immortality means that the user cannot die by any unnatural means. They can survive any grievous wound, from being beheaded to being bisected or dismembered. The only way the Ibwa can die is via old age, as they are immune to poisons and diseases as well. Being as their Jashin is an envious and greedy god, in order to maintain their immortality the Ibwa must make a sacrifice to their lord every week, though immortality pertaining to certain kinds of death require separate trainings. If they sacrifice someone of a greater rank than them, then they can go longer before they need to sacrifice again, based upon that person's rank. While they can survive any wound that is inflicted upon them, they still feel all of the pain from it. [u]Death - Training Frequency (OOC Time) - Word Count[/u] Conventional - Every 3-4 Days - 0 Pain - Every Week - 1000 Poisons - Every 2 Weeks - 1000 Disease - Every 3 Weeks - 1000 Depletion - Every Month - 1000
[b]Name:[/b] Lord Jashin's Might [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] One is required to have this passive in order to gain access to the Body Path jutsu. Those who walk forth as the might of Jashin have learned to turn the pain they receive from battle into a feeling of intense pleasure, which stimulates a boost of adrenaline in order to increase their strength and physical capabilities. This is all governed by their mental threshold (See Barrier in Tier Information) also known as the Pain Limit, which determines the boosts gained from a certain amount of pain. Though the disciples who receive this passive are accustomed to pain, they can still suffer the detrimental effects of the pain. Through this passive by building Endurance tiers they can raise their pain tolerance (pain actually experienced) while also keeping the beneficial effects of their boosts. However like all others only Barrier Tiers can increase their maximum Pain Tolerance. [i](Insert Name)'s Overall Pain Limit:[/i] [i](Insert Name)'s Current Pain Limit:[/i]
[u]Endurance Tiers - Pain Experienced Reduction[/u] D - 1-rank C - 2-ranks B - 3-ranks A - 4-ranks S - 5-ranks
[u]Pain Limit Percentage - Tier Boost[/u] Full - None Three Quarters - 1 Tier Level Half - 2 Tier Levels One-Quarter - 3 Tier Levels Empty - 4 Tier Levels
[b]Name:[/b] Lord Jashin's Will [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] One is required to have this passive in order to use the Spirit Path. This Ibwa has subjected themselves to Jashin's will and have chosen to take upon them the gift of the Sight. This allows the Ibwa with this passive to see and communicate with spirits within the Pure Lands (Afterlife/5th Dimension) as well as detect those upon the mortal plane who are natives to the 5th Dimension (Such as those with Angelic/Demonic traits, the Intangible Undead etc).
[b]Name:[/b] Lord Jashin's Reach [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] One is required to have this passive in order to access the Beyond Path. This is a special seal upon the Ibwa's heart that links them to those they have slain, trapping those souls within their seal. This seal also creates a symbolic connection between the Pure Lands and Ibwa, granting them Life Sensory based in a sense of the user's choice. Sight gives one the ability to view Life Forces via sight, Hearing grants them the ability to hear heart beats and core hums, Smell allows the user to smell the life of another as well as those they are close to (5+ IC topics with an individual), Touch allows them to feel life within their proximity and taste allows them to taste how close to death someone is and use that to determine when they are going to die from old age or correctly determine their True Age. (Insert Name)'s Sensory Medium: [Sight, Hearing, Smell, Touch, or Taste]
[u][b]Souls Sealed:[/b][/u] *[i]Name and Rank[/i] *[i]Name and Rank[/i] *[i]Name and Rank[/i] - Phoenix:
Name: The Phoenix's Blessing Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self Description: After proving oneself to the Goddess Carmen by becoming one of her prized Knights, the Ibwa has gained her blessing of regeneration. This gift grants the Ibwa a powerful regenerative factor, illustrated by flames burning away their wounds. This extends to normal injuries not including those caused by wounds which are unable to close, are cancerous in nature or require Medical Kinjutsu/Senjutsu to heal from. In order to increase the rate at which they regenerate, the user must perform a 1000 Word Training Topic. Due to this regenerative factor unlike their more blitz friendly counterparts these Ibwa excel in long drawn out conflict. Number of Trainings - Regen. Rate (Per P.T.)0 - 1 D-Rank 1 - 2 D-Ranks 2 - 3 D-Ranks 3 - 4 D-Ranks 4 - 5 D-Ranks - Destruction Path:
Name: Equality of Annihilation Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: There are those within Carmen's graces that have been gifted a grand power: pure and unadulterated neutrality. These gifted ones belong to the Ibwa, the clan most devoted to Carmen and her Empire. Those who are granted the gift of neutrality will find that their elements possess no strengths or weaknesses. As such, when said element faces an element it is usually strong/weak against, both elements will act as if they are equals. Should the member of this Branch not possess an element, this neutrality extends to their every technique, causing their techniques to be counted as equal to techniques that would usually overpower said techniques or be overpowered by the user's techniques.
- Reincarnation Path:
Name: Essence of Rebirth Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Blood is a powerful force of nature that can be used in a number of ways, from harming enemies to healing allies. The Reincarnation path has found that they are able to expend their precious life essence in order to replenish their other energy reserves. This expenditure occurs in a 1:2 ratio for Blood:Chakra/Nen/Stamina and a 1:1 ratio for Blood:Blood/NE/Nega (Ex: 1 D-Rank of Blood grants 2 D-Ranks of Nen or 1 D-Rank of White Blood).
- Resurrection Path:
Name: Eulogy of Revitalization Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Death is empowerment, death brings about strength for those who can take it. Those who have chosen to walk this Path within the light of the Phoenix have found that death gives them strength unimagined by those outside the clan. When they kill a foe, they find that they are revitalized, enabling them to fight on with more vigor. When an enemy is killed by their hand, their Soul Limit is replenished by an amount equal to the rank of their enemy.
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Last edited by Sid on 24th July 2022, 3:37 pm; edited 19 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 4th June 2016, 2:33 pm | |
| Jashin BranchWeapons- Spoiler:
Scythes, Voodoo Pins, Retractable spears Armor- Spoiler:
Voodoo Priest inspired Equipment- Spoiler:
Voodoo Dolls, Incense, Shrunken Heads. Phoenix BranchWeapons- Spoiler:
Sacrificial Daggers, Jade Bladed Club, Jade Bladed Axe, Spear Thrower, Armor- Spoiler:
Mayan Inspired Equipment- Spoiler:
Wasp Poison, Hornet Gourds, Headdress
Last edited by San on 11th July 2016, 8:32 pm; edited 6 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 4th June 2016, 2:38 pm | |
| The Jashin Branch- Body:
Voodoo (Jujutsu Fighting Style) Voodoo Paths: Sigil (Contact Based) - Versatility due to being able to do a little bit of each of the other four's specialties. (Must ingest bodily substances of victim) Shrunken Head (Short Ranged) - Semi-Permanent to Permanent Effects focused on lineage & bloodlines. (Require out of battle preparation time) Channeling (Mid Ranged) - Channeling Items which have significance to target's in question or using totems with a more general effect (Temporary with duration only increasing when the bond between what they are channeling and their target is significant) Voodoo Dolls (Long Ranged) - Remote Attacking with farthest effective range (Must obtain & infuse bodily substances of victim) Incense (Area Effect) - Affects specific areas with a multitude of effects (Takes time to take effect resulting in stalling tactics needing to be employed to allow for it to do it's work)
Name: Voodoo Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: N/a
Description: Long before the creation of Juinjutsu into a formal technique style, the Ibwa clan had made their own way of combining the status effect inflicting capabilities of the Juinjutsu with the versatility and sacrificial nature of Kinjutsu in order to birth a style which blends them both seamlessly known as "Jujutsu". Voodoo makes heavy use of materia using one's blood as a catalyst in order to trigger it's effect to create a medium by which they can transmit the techniques thorough. The most common mediums are Voodoo Dolls made from the hair of a target, Shrunken Heads of their kin, and other more obscure mediums. Each of these mediums have an effective range where they are uncontested, however because of this they all have their quirks to successfully use in combat. Paths of Voodoo - Range - Specialty (Quirks) Sigil - Contact Shrunken Head - Short Channeling - Mid Voodoo Dolls - Long Incense - AOE
Name: Curse Technique: Death Controlling Possessed Blood Classification: Kinjutsu Rank: A - Rank Class: Offensive Range: Self
Description: After the initial ritual is completed which involves the user obtaining an opponents blood and ingesting it, the user's skin turns black with white markings that makes them look like a skeleton, a symbol of absolute death. He/she then draws Jashin's symbol on the ground in blood and stands in the center, though how fast this symbol is drawn is based upon the user's own speed. This serves as the link between them and their victim. One the second part of the ritual is complete, the victim is linked with the user until he/she either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or the injury that is inflicted on the user) is reciprocated on their target, be it a mere scratch or a pierce in the heart. If the user is forced to step out of the circle, the link is broken and the victim is set free, but all the user has to do is to step back into the circle to reactivate the link. Speed Tiers - Sigil Creation (P.T.) None - 7 D - 6 C - 5 B - 4 A - 3 S - 2 SS - 1 SSS - Instantly
Name: Curse Technique: Death Controlling Possessed Doll Classification: Kinjutsu/Fuinjutsu Rank: A-Rank Class: Offensive Range: Self
Description: This is a variant technique of another Body Path jutsu, created by those of the clan who aren't immortal like the more blessed members. Instead of consuming their enemy's blood, they will use it to draw the symbol of Jashin onto a doll or effigy. This will form a link between the doll and the victim, causing the victim to feel the pain of any damage inflicted upon the doll. When the doll is within the user's hands, their skin will blacken and white markings will mark them, giving them the appearance of a skeleton, the ultimate symbol of death. As long as the user hold the doll, the connection between it and the victim will remain. If the user drops the doll, the connection will break, though they only need to pick it up again to reform the connection.
Name: Curse Technique: Mass Death Controlling Possessed Blood Classification: Kinjutsu Rank: SS - Rank Class: Offensive Range: Self - Varies
Description: This technique is the perfected version of the original technique which allows the user to preform it on multiple victims as long as they have consumed their blood during the topic. After the initial ritual is completed which involves the user obtaining an opponents blood and ingesting it, the user's skin turns black with white markings that makes them look like a skeleton, a symbol of absolute death. He/she then draws Jashin's symbol on the ground in blood and stands in the center. This serves as the link between them and their victim. One the second part of the ritual is complete, the victim is linked with the user until he/she either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or the injury that is inflicted on the user) is reciprocated on their target, be it a mere scratch or a pierce in the heart. If the user is forced to step out of the circle, the link is broken and the victim is set free, but all the user has to do is to step back into the circle to reactivate the link. Rank of User - # of Victims Linked D - 1 C - 2 B - 3 A - 4 S - 5 "Z" - 6 "X" - 7
Name: Curse Technique: Death Controlling Possessed Minion Classification: Kinjutsu/Fuinjutsu Rank: SSS-Rank Class: Offensive Range: Self
Description: This is an advanced version of a prerequisite Body Path jutsu, advanced by those within the clan that do not possess immortality but enjoy watching others suffer. With this, the user is able to take their victim's blood and place a seal upon another person, in the form of Jashin's symbol. In order to be able to place this seal one must have the blood of at least one of the victims, and must come in contact with the other to place the seal. This seal forms a connection between the two, making it so that whatever wounds are inflicted upon one are inflicted upon the other. This seal can only be removed by an unsealing technique of SSS-Rank or higher to remove the seal. This technique eliminates the danger to the user while as well as the need for them to stay in one area, while also enabling them to literally kill two birds with one stone.
Last edited by Mitsuton on 15th February 2017, 6:00 pm; edited 7 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 10th June 2016, 10:23 am | |
| - Spirit:
- Core Techniques:
Name: Spirit Path: Pact Making Classification: Fighting Style Rank: D Class: Supplementary Range: Self, Varies (Spirits)
Description: Those Ibwa of the Spirit Path have the unique ability to view the echoes left by the denizens of the Afterlife (5th Dimension) and through this they can attempt to communicate with them and establish a deeper spiritual connection. These connections are known as Pacts, and those of the Spirit Path have learned how to utilize these pacts to create a versatile yet unique spiritual based fighting style. The number of spirits one can commune with is based on rank however with dedication (1000 Word Weekly) one can increase the amount of weaker class spirits they can make pacts with. Depending on the spirit each pact has a price, which must be paid in both blood & chakra to establish the terms of the agreement.From then on they are connected and one is able to utilize the spirit(s) for any of the other Spirit Path techniques. Upon making a Pact each one consumes a D-rank technique slot, however one is unable to utilize their capabilities until they have trained the specific Guardian Spirit technique that identifies the exact class of spirit they are. Rank (No. of Pacts) - Weekly Training (New Pact Maximum) D (1) - 1000 (+1 Yūrei) C (1) - 1000 (+1 Yūrei) B (2) - 1000 (+1 Onryō) A (2) - 1000 (+1 Onryō) S (3) - 1000 (+1 Obake)
Name: Spirit Path: Spirit Communion Classification: Kinjutsu Rank: D Class: Supplementary Range: Contact (Pact)
Description: This technique is what allows one to form pacts with the spirits they encounter, as with the Sight an Ibwa is able to notice these encounters which normally are hidden from mortal senses. This is because for an Ibwa those times where others might experience nothing (No Encounter) they instead will encounter the echoes of spirits residing in the Afterlife. This is done at varying levels however it is known that the more powerful spirits are unable to be reached with this technique but for any Ibwa just starting this is a perfect method to locate spirits to form pacts with. Depending on the roll (Encounter), a certain spirit will appear often refusing to form a pact with the Ibwa until they have proven themselves worthy and in typical Ibwa fashion this proof of worth requires a sacrifice. Roll (Type of Spirit) - Proof of Worth Target (Pact Price) 1-15 (Yūrei) - Base Species Creature (D-rank Blood & C-rank Chakra) 16-25 (Onryō) - Sub-Species Creature (3 D-ranks of Blood & B-rank Chakra) 26-29 (Obake) - Shinobi (C-rank Blood & A-rank Chakra) 30 (Yōkai) - Rare Species Creature (B-rank Blood & S-rank Chakra) *Note: Each Pact is sealed by the use of an object, which is known as an Anchor, the type of object capable of being used as an anchor varies based on the Ibwa's Rank however once chosen it can not be changed and if destroyed the Pact between the Ibwa & a Spirit is broken forcing one to seek them out again if they wish to form a new pact. Rank of Ibwa - Object Capable of being made into Anchor D - Normal Object (Weapon, Armor or Equipment) C - Elemental Object (Weapon, Armor. Equipment or Puppet) B - Object with Ablity (Weapon, Armor or Equipment) A - Forged Object (Weapon, Armor or Equipment or Human Puppet) S - Living Object (Weapon or Self Puppet)
Name: Spirit Path: Guardian Spirit Classification: Kinjutsu Rank: C Class: Supplementary Range: Self
Description: Once a pact has been made a Spirit now as a tether to the physical plane allowing them through the use of either an object or the Ibwa in question as an anchor/medium (respectively) to temporarily manifest outside of the Afterlife. However there are differences between the various types of spirits and as a result they are separated into 7 distinct classes each one more powerful than the last. As a spirit grows in power they become able to manifest more of their abilities which benefit the Ibwa in the form of perks. Those spirits of weaker classes have a less amount of perks available for use with their pacts while those of stronger classes have more. The various classes of spirits and their perks are listed below: Spirit Class - Perk (Explanation) Yūrei - Durability (Ectoplasm Composition) Onryō - Tier (Spd, Str, Rea, Bar, Def or End benefits during Over-Soul) Obake - Trait (Spirit possesses Enhanced Senses or 1 additional Sense) Yōkai - Resistance (Spirit Possesses Variable Resistance) Goryō - Status (Spirit possesses ability to inflict a specific status) Seirei - Element (Primary, Aligned Specialized or Aligned Dual during Over-Soul) Jashin - Vessel (Optional Self-Sacrifice to temporarily manifest Jashin-Sama)
Name: Spirit Path: Spirit Bond Classification: Kinjutsu Rank: B-Rank Class: Supplementary Range: Self (Pact)
Description: Once a pact has been made the Ibwa and the Spirit can bond overtime which bolsters the latter's capabilities when it is manifested in the physical plane. Spirit Bonds are ranked from D to X with the highest bond possible being either S (Yōkai & below) or X (Goryō & above) and upon reaching the maximum bond a Spirit can go up a Spirit Class (resets Spirit Bond). However there exists a quicker method of advancement which permanently restricts a spirit from being able to ascend to higher Spirit Classes at the benefit of gaining access to one of the perks of the higher spirit classes. In the quick advancement upon reaching the highest bond the user can undergo specific training (Weekly) to forcibly increase the manifestation aspects of their spirit whereas the normal advancement is far slower yet the progression is natural and the maturing spirit gains all of the perks available to whichever spirit class it has been apart of. Each Spirit has it's own growth method and as such many Ibwa pick and choose which of the two methods they wish to use depending on the Spirit(s) that they have formed pacts with. Spirit Bond (Req. No of IC Topics) - Weekly Training for Advancement D (1) - Yūrei (250) C (2 -Onryō (500) B (4) - Obake (750) A (6) -Yōkai (1000) S (8) - Goryō (1250) Z (10) - Seirei (1500) X (15) - Jashin (In-Battle WC to Activate = 1000)
Quick Advancement Class (Word Count) - Perk Gained (Effect) Onryō (1000) - Tier (Spd, Str, Rea, Bar, Def or End benefits during Over-Soul) Obake (1500) - Trait (Spirit possesses Enhanced Senses or 1 additional Sense) Yōkai (2000) - Resistance (Spirit Possesses Variable Resistance) Goryō (2500) - Status (Spirit able to inflict a specific Status) Seirei (3000) - Element (Normal Primary, Low Spec. Primary or V. Low Dual-Combination)
Name: Spirit Path: Over-Soul - Anchor Classification: Kinjutsu Rank: B (B-rank Corruption Price at Recurrent Times) Class: Supplementary/Offensive/Defensive Range: Self (Anchor), Varies (Manifested Spirit)
Description: Req. Active Pact with a Yūrei, an Onryō or/& an Obake Class Spirit(s) or a Quick Advanced to "Yōkai" Spirit. This is one of the keystones of the Spirit Path and is what allows an Ibwa to manifest their spirit into the physical plane. Over-Soul - Anchor is an imperfect actualization of the Ibwa's guardian spirit through the use of an object they have an affinity with. This object is known as an Anchor and this is considered the basic form of an Over-Soul. Upon coming into possession of an anchor the Ibwa must make the choice (Permanent) of what type of Over-Soul the particular spirit gives them. The three types of Over-Soul available with this technique are as follows: Spirit Soul - This form of Over-Soul manifests the spirit as a facsimile of the user similar to a Clone technique. They obtain a humanoid appearance unique to them, as well as weapons or tools befitting the spirit all being comprise of portions of the spirit's durability. While in this form, they can fight separately of the user, and are semi-tangible being immune to damage from all physical based techniques besides those with bypassing damage. They are undetectable by primary senses at the Normal level, possess the Tiers of the Ibwa and can utilize any of their spiritual based techniques albeit dealing Hybrid damage when they are utilized. Weapon Soul - This form of Over-Soul manifests the spirit as a semi-tangible weapon unique to each spirit. These weapons are versatile in their use, granting the user a bit of variation in battle due to their Semi-Tangible nature allowing them to bypass physical defenses & structures unless they possess bypassing capabilities. The durability of the weapon is equivalent to that of the Spirit and they are capable of dealing Hybrid based damage despite being comprised of a Spirit. Armor Soul - This form of Over-Soul manifests the spirit as some form of semi-tangible armor unique to each spirit. Despite being armor it does not mean that this Over-Soul is strictly defensive in nature despite granting the user immunity to physical based techniques so long as they do not have bypassing properties. This armor likewise has a durability equal to that of the Spirit & possesses resistance to Hybrid based damage despite being comprised of a Spirit. Upon selecting this the user is able to activate this technique by paying a chakra price dependent on the Class of Spirit and while this technique is active the Ibwa is slowly corrupted. Those who are more skilled are able to endure this corruption for longer periods of time than others however upon being completely corrupted the Ibwa will lose their soul to the Spirit(s) that they are utilize Over-Soul with. This is part of the pact as the entire reason why Spirits decide to make the pact is for the chance to steal the Ibwa's Soul and thus increase their own power in the Afterlife. Due to the Corruption Limit not depleting over-time an Ibwa must take care to purify themselves which can be done through sacrifices to Jashin. Rank of Ibwa (Frequency of Corrupt.) - Spirit Class (Chakra Price) - No of. Sacrifices (Purification) D (Every P.T) - Yūrei (D) - 5 (1/8th of Corruption Limit) C (Every 2 P.T) - Onryō (C) - 10 (1/4th of Corruption Limit) B (Every 3 P.T) - Obake (B) - 40 (1/2 of Corruption Limit) A (Every 4 P.T) - "Yōkai" (A) - 60 (3/4 of Corruption Limit) S (Every 5 P.T) - N/A - 80 (Entire Corruption Limit) (Insert Name)'s corruption frequency = (Insert Frequency) (Insert Name)'s Current Corruption Limit = (Equal to False Soul Limit)
Name: Spirit Path: Over-Soul - Medium Classification: Kinjutsu Rank: A (A-rank Corruption Price at Recurrent Times) Class: Supplementary/Offensive/Defensive Range: Self (Medium), Varies (Manifested Spirit)
Description: Req. Active Pact with an Obake, a Yōkai or/& a Goryō Class Spirit(s) or up to a Quick Advanced to "Goryō" Spirit. This is one of the keystones of the Spirit Path and is what allows an Ibwa to manifest their spirit into the physical plane. Over-Soul - Medium is an imperfect actualization of the Ibwa's guardian spirit through the use of the Ibwa's own body when they have a great affinity with them. When done this way they are known as a Medium and this technique is considered the advanced form of an Over-Soul due to granting the Ibwa Tier Level Boosts (stemming from Obake) while active. Upon coming into possession of an anchor the Ibwa must make the choice (Permanent) of what type of Over-Soul the particular spirit gives them. The four types of Over-Soul available with this technique are as follows: Spirit Soul - This form of Over-Soul manifests the spirit as a facsimile of the user similar to a Clone technique. They obtain a humanoid appearance unique to them, as well as weapons or tools befitting the spirit all being comprise of portions of the spirit's durability. While in this form, they can fight separately of the user, and are intangible being immune to damage from all physical based techniques. They are undetectable by any of the primary senses, however they can be picked up by other senses so long as they aren't at the Normal Levels or through sensory techniques. Likewise they possess the Tiers of the Ibwa but can utilize any of their spiritual based techniques & either (One Choice) either Physical, Chakra or Mental albeit dealing Hybrid damage when any of those choices are utilized. Weapon Soul - This form of Over-Soul manifests the spirit as an intangible weapon unique to each spirit. These weapons are versatile in their use, granting the user a bit of variation in battle due to their Intangible nature allowing them to bypass physical defenses & structures. The durability of the weapon is equivalent to that of the Spirit and they are capable of dealing Hybrid based damage & are unable to be touched by Non-Spiritual intangible objects in spite of being comprised of a Spirit. Armor Soul - This form of Over-Soul manifests the spirit as some form of intangible armor unique to each spirit. Despite being armor it does not mean that this Over-Soul is strictly defensive in nature despite granting the user immunity to physical based techniques. This armor likewise has a durability equal to that of the Spirit, possesses blocking to Hybrid based damage & are unable to be touched by by Non-Spiritual tangible objects in spite of being comprised of a Spirit. Unity Soul - This Form of Over-Soul manifests the spirit within the user's mortal coil granting the user's shadow the form of the Spirit in question while doubling the Tier Level Boosts granted while utilizing an Over-Soul. This type of Over-Soul is widely considered the most difficult to effectively use and the most dangerous due to it's techniques having reckless trade offs of corruption for more power. Rank of Ibwa (Frequency of Corrupt.) - Spirit Class (Chakra Price) - No of. Sacrifices (Purification) D (Every P.T) - Quick Adv. Yūrei (2 D) - 15 (1/8th of Corruption Limit) C (Every 2 P.T) - Quick Adv. Onryō (C) - 30 (1/4th of Corruption Limit) B (Every 3 P.T) - Obake (B) - 60 (1/2 of Corruption Limit) A (Every 4 P.T) - Yōkai (A) - 90 (3/4 of Corruption Limit) S (Every 5 P.T) - Goryō (S) - 120 (Entire Corruption Limit) (Insert Name)'s corruption frequency = (Insert Frequency) (Insert Name)'s Current Corruption Limit = (Equal to False Soul Limit)
Name: Spirit Path: Over-Soul - Merge Classification: Kinjutsu Rank: S (S-rank Corruption Price at Recurrent Times) Class: Supplementary/Offensive/Defensive Range: Self (Medium & Anchor), Varies (Manifested Spirit)
Description: Req. Active Pact with a Goryō, a Seirei Class Spirit(s), The Great Spirit of Jashin or a Quick Advanced "Seirei" Spirit. This is one of the keystones of the Spirit Path and is what allows an Ibwa to manifest their spirit into the physical plane. Over-Soul - Medium is a perfect actualization of the Ibwa's guardian spirit through the use of not only an anchor but also a medium when they have a great affinity with them. This is considered the mastered form of an Over-Soul due to granting the Ibwa Tier Level Boosts while active & showcasing the true capabilities of the various choices of Over-Souls. Upon coming into possession of an anchor the Ibwa must make the choice (Permanent) of what type of Over-Soul the particular spirit gives them. The five types of Over-Soul available with this technique are as follows: Spirit Soul - This form of Over-Soul manifests the spirit as a facsimile of the user similar to a Clone technique. They obtain a humanoid appearance unique to them, as well as weapons or tools befitting the spirit all being comprise of portions of the spirit's durability. While in this form, they can fight separately of the user, and are spiritual beings immune to damage from all physical based techniques while taking less damage (half) from Chakra, Mental & Hybrid based techniques however they take double damage from Natural based techniques. They are all undetectable by any sense not linked to energy source detection such as Chakra, Nen, Life however they can also be seen with divine sensory mediums or techniques. Likewise they possess the Tiers of the Ibwa but can utilize any of their spiritual based techniques & all of their techniques of other damage types except natural. Unlike Spiritual however all other damage types will deal Hybrid damage when utilized by the Spirit during this Over-Soul. Weapon Soul - This form of Over-Soul manifests the spirit as a spiritual weapon unique to each spirit. These weapons are versatile in their use, granting the user a bit of variation in battle due to their spiritual nature allowing them to ignore physical defenses & structures. The durability of the weapon is equivalent to that of the Spirit and they are capable of dealing spiritual based damage. These weapons are unable to be harmed by Physical based damage, while being resistant to hybrid, mental & chakra based damage (halved), however they take double damage (1-rank Higher) from natural based techniques. Armor Soul - This form of Over-Soul manifests the spirit as some form of intangible armor unique to each spirit. Despite being armor it does not mean that this Over-Soul is strictly defensive in nature despite granting the user immunity to physical based techniques. This armor is likewise resistant to hybrid, mental & chakra based damage (halved), however they take double damage (1-rank Higher) from natural based techniques. Unity Soul - This Form of Over-Soul manifests the spirit within the user's mortal coil granting the user's shadow the form of the Spirit in question while doubling the Tier Level Boosts granted while utilizing an Over-Soul. In comparison to before while in this state the user is rendered Semi-Tangible, allowing them to strike intangible targets with physical based techniques. Giant Soul - This form of Over-Soul manifests the spirit in it's purest form which can be stressful for the user's body to maintain as based on the size the user loses stamina every Turn this Over-Soul is active (Medium S = -1, Large S = -5, Bijuu = -10, Colossus = -15). However while it is active the user can use their techniques through their spirit at a boosted scale. Despite it's size it still has the same durability as it's Spirit Class thus if care is not taken it can be quickly destroyed in battle. Rank of Ibwa (Frequency of Corrupt.) - Spirit Class (Chakra Price) - No of. Sacrifices (Purification) D (Every P.T) - Quick Adv. Yūrei (2 D) - 20 (1/8th of Corruption Limit) C (Every 2 P.T) - Quick Adv. Obake (C) - 32 (1/5th of Corruption Limit) B (Every 3 P.T) - Quick Adv. Onryō (B) - 40 (1/4 of Corruption Limit) A (Every 4 P.T) - Quick Adv. Yōkai (A) - 80 (1/2 of Corruption Limit) S (Every 5 P.T) - Goryō (S) - 120 (3/4 of Corruption Limit) "Z" (Every 6 P.T) - Seirei (SS) - 140 (7/8 of Corruption Limit) "X" (Every 7 P.T) - Jashin (SSS) - 160 (Entire Corruption Limit) (Insert Name)'s corruption frequency = (Insert Frequency) (Insert Name)'s Current Corruption Limit = (Equal to False Soul Limit)
Name: Furyoku Classification: Fighting Style Rank: SS-rank Class: Offensive/Defensive/Supplementary Range: Self (Soul)
Description: Furyoku is the unique spiritual based fighting style available to those within the Spirit Path of the Ibwa Clan. It entails the use of ones soul power (False Soul Limit) in order to fuel techniques thus altering their damage type to inflict Spiritual Based damage. This fighting style is simple yet complex, and it can be quite dangerous to those unfamiliar with the mechanics of harnessing their Soul. This is due to the fact that a price consumed from this limit results in a depletion across all available limits though with this fighting style the user can sacrifice more in a particular limit in order to preserve another. However despite it's power it has it's limitations as an Ibwa is only capable of specializing in three (3) technique types that they can use Furyoku with, in addition to Kinjutsu which is available to any Ibwa who manages to harness this fighting style. Due to the mechanics of the False Soul Limit those with access to more reserves have more to lose when harnessing from their False Soul Limit yet, at the same time have more options for shifting around reserve depletion in comparison to those who have less. Conversion Ratio (Chakra - Stamina - Nen - Blood - Natural Energy) D - 1 - D - D - D C - 2 - C - 3 D (C if NE Convert.) - 3 D (C if Blood Convert.) B - 3 - B - C (B if NE) - C (B if Blood) A - 4 - A - B (A if NE) - B (A if Blood) S - 5 - S - A (S if NE) - A (S if Blood) SS - 10 - SS - S (SS if NE) - S (SS if Blood) SSS - 15 - SSS - SS (SSS if NE) - SS (SSS if Blood) This Ibwa's Specialties are: Kinjutsu (Insert 3 other technique types) *Note (Do not Copy when adding technique): When placing specialties be specific, having access to Ninjutsu & Taijutsu does not mean one can utilize Furyoku with Nintaijutsu just like having access to Nintajutsu wouldn't mean one can utilize Fuinjutsu. Thus each specialization is capable to be used with that specific technique type and that one alone. *When Shifting reserves use the conversion ratio determine how much of one reserve is depleted in order to spare another. For instance if using a Furyoku technique which has a price of S-rank, then deplete an S-rank from each of the reserves your character possesses. However instead of depleting an S-rank from your Blood Limit you can instead deplete an SS-rank from your chakra reserves in order to balance it out.
Name: Furyoku: Spirit Form Classification: Kinjutsu Rank: SSS-rank (Consumes from Max-Soul Limit to Maintain) Class: Supplementary Range: Self
Description: The user has delved into this path wholeheartedly and therefore has learned the deepest secrets that the spirits have to offer. With this technique they are able to shed their body and walk about as a spirit. In this form they lose the ability to perform their non-spiritual based techniques, but are undetectable to non-divine senses or those who lack a SSS-rank Soul Sensory technique. In this form the user is able to travel through the Pure Lands (Afterlife/5th Dimension) as well as the mortal plane. The user is also able to possess another living person for an amount of time dependent upon their rank. While in this Spirit Form, they receive no damage from physical, mental or chakra based techniques, have resistance to Hybrid (halved), sustain Double damage from Spiritual (1-rank Higher) while sustaining triple damage from Natural based techniques (2-ranks Higher). The user's body is also left completely vulnerable, meaning that they can be killed with great ease if steps are not taken to ensure their bodies safety. If the user reaches the maximum amount of time they can be in this form and do not return to their body, it will turn to dust and they will pass on to the Pure Lands as a true spirit (Soul Price). If the user's body is killed, then when they reach the end of their allotted time this fate is inevitable. When attempting to possess another person when their original body has been killed, the user will engage in a mental battle with the person they want to possess. The winner will gain control of the body as well as the spirit's techniques capable of being added to their own through Specialization Trainings (Consumes 1 Specialization Slot with the name of the possessed individual). Possession can be resisted with Spirit Tiers equal to the user's rank in exchange for receiving SSS-Rank Spiritual damage. While they are outside of their body depending on their rank they constantly have their False Soul Limit deplete over time while those with Spirit Tiers are able to draw this out longer than others. Rank of User - Depletion Every P.T (Spirit Tier Modifier) D - 1/4 Max Every P.T (D = Z every P.T) C - 1/4th Max Every P.T (C = SSS Every P.T) B - 1/8th Max every P.T (B = SS Every P.T) A - SSS every P.T (A = S Every P.T) S - SS every P.T (S = A Every P.T) "Z" - S every P.T (SS = B Every P.T) "X" - A every P.T (SSS = C Every P.T)
- Guardian Spirits:
Name: Spirit Path: Guardian Spirit - Yūrei Classification: Kinjutsu Rank: C Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with a Yūrei Class Spirit. Yūrei are the weakest class of spirits capable of being encountered in the world, and are known as "Faint Souls" to those who lack knowledge of their true classification. Yūrei like all spirits are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of a Yūrei which is shared by them and all spirits of a higher class than them has to do with their durability as due to being comprised of ectoplasm they are sturdier than most but if enough of their form is damaged they will disperse and return to the afterlife (5th Dimension. A typical Yūrei is comprised out of a C-rank of Ectoplasm however as the bond between them and the Ibwa grows stronger they will become more durable. As such when they are struck by enough damage to equate the ectoplasm comprising their manifested form (Damage stacks) they will disperse, while Yūrei are capable of shrugging off damage from D-rank Hybrid based techniques without a scratch. Spirit Bond - Durability D - C C - 2 C B - 3 C A - 4 C S - 5 C *Yūrei Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Anchor: Armor) Description: (Yūrei-Class Spirits all have faint or fuzzy outlines roughly based on either Human, Zireh, Nova or Beast body shapes)
Name: Spirit Path: Guardian Spirit - Onryō Classification: Kinjutsu Rank: B Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with an Onryō Class Spirit. Onryō are the second weakest class of spirits capable of being encountered in the world, and are known as "Vengeful Souls" to those who lack knowledge of their true classification. Onryō like all spirits are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of an Onryō which may or may not be shared by them and all higher class spirits has to do with their tiers, this is because upon being manifested an Onryō grants a specific Tier Level when Over-Soul is being utilized which are one of the six tiers available to shinobi (Str, Def, Bar, End, Rea or Spd). This can augment the tiers in one's possession or even temporarily grant access to others if they lack them (starting at D- with 1 Tier Level). When they are struck by enough damage to equate the ectoplasm (B-rank) comprising their manifested form (damage stacks) they will disperse, while Onryō are capable of shrugging off damage from C-rank Hybrid based techniques without a scratch. Spirit Bond - Tier Level Gain while in Over-Soul D - 1 C - 2 B - 3 A - 4 S - 5 *Onryō Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Anchor: Spirit) Description: (Onryō-Class Spirits all have more distinct outlines based on shinobi classes such as; Ninja, Dakar, Faunus, Weaponkin etc.). This particular Onryō bestows (Insert Tier) when being used in an Over-Soul.
Name: Spirit Path: Guardian Spirit - Obake Classification: Kinjutsu Rank: A Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with an Obake Class Spirit. Obake are the weaker of the two standard classes of spirits capable of being encountered in the world, and are known as "Animal Spirits" to those who lack knowledge of their true classification. Obake like all spirits are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of an Obake which may or may not be shared by them and all higher class spirits has to do with their trait, this is because upon being manifested an Obake has higher senses than mortal beings. This can either manifest as certain senses being higher than normal or the possession of a sense not among the primary five. When they are struck by enough damage to equate the ectoplasm (A-rank) comprising their manifested form (damage stacks) they will disperse, while Onryō are capable of shrugging off damage from B-rank Hybrid based techniques without a scratch. Spirit Bond - Primary Sense Level (OR Other Sense Level) D - Raised (Normal) C - Heightened (Raised) B - Enhanced (Heightened) A - Max (Enhanced) S - Above Max (Max) *Obake Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Medium: Weapon) Description: (Obake-Class Spirits all resembl spectral beasts albeit being roughly humanoid sized, whether animals such as tigers, or creatures such as Tigrex.) This particular Obake (if applicable bestows -Insert Tier-) & possesses augmented (Insert Sense).
Name: Spirit Path: Guardian Spirit - Yōkai Classification: Kinjutsu Rank: S Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with a Yōkai Class Spirit. Yōkai are the stronger of the two standard classes of spirits capable of being encountered in the world, and are known as "Strange Apparitions" to those who lack knowledge of their true classification. Yōkai like all spirits are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of a Yōkai which may or may not be shared by them and all higher class spirits has to do with their resistance, this is because upon being manifested a Yōkai has a resistance to a particular status which upon bonding more with their Ibwa said resistance gets more potent. Typically the resistance has some connection to their true from in the afterlife, and as such it can be quite surprising to opponents trying to dispatch them however certain resistance are unavailable (Soul Damage, Erasure). When they are struck by enough damage to equate the ectoplasm (S-rank) comprising their manifested form (damage stacks) they will disperse, while Onryō are capable of shrugging off damage from A-rank Hybrid based techniques without a scratch. Spirit Bond - Status Resistance Level D - Tolerance (Halves Damage/Duration) C - Tolerance (Quarters Damage/Duration) B - Resistance (Negates if Below Spirit Rank) A - Resistance (Negates if Equal to Spirit Rank) S - Immunity (Immune to all regardless of Rank) *Yōkai Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Medium: Unity) Description: (Yōkai-Class Spirits all resemble classical youkai albeit being roughly humanoid sized, whether animal-like, plant-like, object-like or human-like ) This particular Yōkai (if applicable bestows -Insert Tier-, possesses augmented -Insert Sense- &) has a resistance to (Insert Status).
Name: Spirit Path: Guardian Spirit - Goryō Classification: Kinjutsu Rank: SS Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with a Goryō Class Spirit. Goryō are the 2nd strongest class of spirits capable of being encountered in the world, and are known as "Titled Apparitions" to those who lack knowledge of their true classification. Unlike those spirits preceeding them, a Goryō is one of those spirits that is not comprised of a single soul, but rather multiple due to each representing a specific title in the world, most commonly those of the Kage due to being so recognizable throughout Shinobi World. Goryō like all spirits are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of a Goryō which may or may not be shared by them and all higher class spirits has to do with their status, this is because upon being manifested a Goryō has the ability to inflict a specific status, which upon bonding more with their Ibwa said status method of transmission gets more varied. Typically the status has some connection to their true from in the afterlife, and as such it can be quite surprising to opponents trying to dispatch them however certain statuses are unavailable (Soul Damage, Erasure). When they are struck by enough damage to equate the ectoplasm (SS-rank) comprising their manifested form (damage stacks) they will disperse, while Goryō are capable of shrugging off damage from S-rank Hybrid based techniques without a scratch. Spirit Bond - Status (Transmission) D - Resisted by End Tiers (Damage in Over-Soul) C - Resisted by End Tier Chain when applicable (Damage in Over-Soul) B - Resisted by Chk Tier (Contact in Over-Soul) A - Resisted by Chk Tier Chain when applicable (Contact in Over-Soul) S - Resisted by Spirit Tier (Ibwa Techniques utilized with Over-Soul) Z - Resisted by Spirit Tier Tier Chain when applicable (Techniques utilized with Over-Soul) *Goryō Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Merge: Armor) Description: (Goryō-Class Spirits all resemble a blend of traits from their particular title, for instance one based on the Yamikage would always have the Kage Robes however could be male or female and resemble some of the previous ones with certain looks yet appearing to be their own unique identity.) This particular Goryō (if applicable bestows -Insert Tier-, possesses augmented -Insert Sense-, has a resistance to -Insert Status- &) is capable of inflicting (Insert Status).
Name: Spirit Path: Guardian Spirit - Seirei Classification: Kinjutsu Rank: SSS Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Pact with a Seirei Class Spirit. Seirei are the strongest class of spirits capable of being encountered in the world, and are known as "Nature Spirits" to those who lack knowledge of their true classification. Like Goryō, Seirei are not comprised of a single soul, but rather thousands that have a connection to one of the five primary chakra natures. As such the process of making a pact with Seirei is different than norm, requiring a sacrifice of a spirit to hold some of it's limitless power. Like all spirits Seirei are comprised of a special material known as Ectoplasm and through a Pact they are able to manifest aspects of themselves into the Physical Plane for a limited amount of time. The main perk of a Seirei which may or may not be shared by shared by them and the only thing higher than them that is able to form a contract with the Ibwa Clan, has to do with their element Dual-Combination must has one element in common with Seirei class Spirit). There are five Seirei Class Spirits, each known as the Grand Spirit of either Fire, Water, Earth, Wind, or Lightning. As such when contracted one is able to tap into the element of the Seirei while utilizing Over-Soul to be imbued with either a Very High Primary, a High Specialized Primary or a Dual-Combination. When they are struck by enough damage to equate the ectoplasm (SSS-rank) comprising their manifested form (damage stacks) they will disperse, while Seirei are capable of shrugging off damage from SS-rank Hybrid based techniques without a scratch. Spirit Bond - Rank of Techniques Available (Total No.) D - C (5) C - B (10) B - A (15) A - S (20) S - SS (25) Z - SSS (30) X - "Z" (35) *Seirei Spirit List: 1. Name: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Merge: Giant) Affinity Strength: (Either Normal, High or V. High) Description: (Seirei-Class Spirits all resemble an elemental version of the spirit sacrificed to connect to them, as such they have the most diverse look out of all types of spirits.) This particular Seirei (if applicable bestows -Insert Tier-, possesses augmented -Insert Sense-, has a resistance to -Insert Status- & is capable of inflicting -Insert Status- &) while in Over-Soul it imbue it's contractor with (Insert Release).
Name: Spirit Path: Immortal Deity - Jashin Classification: Kinjutsu Rank: Z (1 Spirit Price, Optional Soul Price) Class: Offensive/Supplementary/Defensive Range: Self (Pact)
Description: Req. Currently Active Path with the Great Spirit of Jashin. Jashin is not a spirit, no He is the Immortal Deity, the greatest of the Shinigami's Pantheon, the embodiment of the ultimate form of torture that is Life. It should come as no surprise that Jashin has all of the abilities of the spirits that a Spirit Path Ibwa can form a Pact with and like the Seirei, He too has a connection to an element. Those who form a pact with Jashin are imbued with either a Very High Life, a High Steel or a normal affinity of either Blood, Paper, Ash, Scorch or Thread Release. However Jashin is a greedy deity and as such in order to connect to Him, one must supply a sacrifice of a Spirit each time His power is called upon. In addition for the price of the ultimate sacrifice an Ibwa can make in service of their deity,namely their life a portion of Jashin's terrible might can be unleashed upon the world. This is because the Great Spirit of Jashin has the special perk of vessel which in short means the Ibwa gives up their body as a temporary vessel for Jashin to bypass those pesky restrictions of the Nth Dimension. Upon manifesting all those who witness his splendor begin to bleed from the very sense(s) that were able to perceive him unless they either possess Spirit Tiers equivalent to the Vessel's rank or possess divine senses (Angelic, Demonic, 2 KM Dojutsu, 3 KT Dojutsu, Demi-God, Apex Being, God SM, Titan SM, Primordial SM, Sage Transformation, or Tailed Beast Cloak Jinchuriki). Jashin can only linger on the mortal plane for a limited amount of time before he has to return to the Nth Dimension as per "The Accords" which is based on the rank of the Vessel a portion of His essence lingers inside. While manifested the Vessel utilizes whatever remaining reserves the Ibwa possesses in addition to each Over-Soul the Ibwa possessed albeit at their current Spirit Bonds. Spirit Bond - Sense(s) Affected - Rank of Vessel (P.T Manifested) D - 1 - D (1) C - 1 - C (2) B - 2 - B (3) A - 2 - A (4) S - 3 - S (5) Z - 3 - "Z" (6) X - 4 - "X" (7) *Jashin List: Bond Level: Over-Soul: ("Insert Type": "Insert Over-Soul Choice" i.e Merge: Unity) Affinity Strength: (Either Normal, High or V. High) Description: While serving as a Vessel for Jashin the Ibwa's skin turns pitch black while they have white skeletal markings adorning their entire body while their eyes have pitch black scerela with a yellow iris. The Great Spirit of Jashin bestows Endurance Tier Levels, possesses augmented Life Sensory, has a resistance to Necrotic & is capable of inflicting Cancerous Growths & while in Over-Soul He imbues it's contractor with (Insert Element).
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 8th January 2019, 1:00 pm | |
| - Spirit Cont.:
- Over-Souls:
Name: Spirit Path: Weapon Over-Soul - Shift Classification: Kinjutsu (Kenjutsu, Shurikenjutsu or Kyujutsu) Rank: C (C-rank Corruption Price) Class: Supplementary/Offensive Range: Self (Anchor), Contact (Over-Soul), Varies (Weapon)
Description: Req. Weapon Over-Soul. This technique involves the manipulation of the Spirit Pact in order to alter the appearance and shape of the manifested weapon. This is done through the use of In-Battle Training while each form consumes a D-rank Technique Slot from the Ibwa's technique limit. Through this technique the user is capable of altering the way they attack to make them less predictable and through that alter the range of the weaponry based techniques that the Weapon Over-Soul is capable of being used with. When this technique has been trained when one's Over-Soul is first activated the Ibwa can choose from one of the listed weapon forms however each time one wishes to switch it, they are corrupted for a C-rank's worth (Corruption Limit). Rank - Length of Over-Soul (Length WC Modifier) - Type of Weapon (In-Battle Training WC D - Under 1 ft (+50) - Bladed Melee (100) C - Within 5 ft (+100) - Blunt Melee (200) B - Within 10 ft (+200) - Piercing Melee (400) A - Within 15 ft (+300) - Pole-arm Melee (600) S - Within 20 ft (+400) - Bladed-Whip/Chain (800) (Insert name) Current Weapons List: Name: Description:
Name: Spirit Path: Armor Over-Soul : Fortify Classification: Kinjutsu/Kenjutsu Rank: C (C-rank Corruption Price + Variable False Soul Limit Price) Class: Defensive Range: Self (Anchor), Contact (Over-Soul)
Description: Req. Armor Over-Soul. This technique involves the manipulation of the Spirit Pact in order to fortify the durability of the manifested armor. This is done by diverting a portion of the user's soul power (False Soul Limit) into their Armor Over-Soul which strengthens the overall resiliency of the Spirit they are utilizing Over-Soul with. This portion is consumed from the Maximum reserve limit, and remains active in order to modify limits it affects. However due to involving Soul Power it is a double-edged sword as it lowers the amount available for use by the user though due to consuming from the maximum it does not trigger depletion effects (such as having less than half of one's blood limit) due to establishing new maximum's for the various limits it affects. This technique is more useful when one has access to more reserves than the norm as the added durability receives a multiplier based on how many reserves are available to the user. Rank - Soul Power Diverted - Reserves Available (Durability Modifier) D - D - Stamina (1 Reserve = 1x) C - C - Chakra (2 Reserves = 2x) B - B - Blood (3 Reserves = 3x) A - A - Nen (4 Reserves = 4x) S - S - Natural Energy (5 Reserves = 5x) Current Armor Over-Soul Bonus Durability = (Insert Soul Power x Multiplier) *Note: Due to utilizing the False Soul Limit, the amount of soul power put into this technique is consumed from all available limits. Meaning if an Ibwa puts an S-rank worth, then they have 1 S-rank lower in Chakra, Blood, NE, Nen & -5 to their Stamina Limit.
Name: Spirit Path: Spirit Over-Soul - Combo Classification: Kinjutsu Rank: C (C-rank Corruption Price & Variable Reserve Price) Class: Supplementary/Offensive/Defensive Range: Self (Anchor), Varies (Manifested Spirit)
Description: Req. Spirit Over-Soul. This technique involves the manipulation of the Spirit Pact in order to collaborate with the manifested spirit. This allows the creation of combination techniques that are able to be utilized during a Spirit Over-Soul, at the cost of corrupting the Ibwa in addition to drawing any other costs from their reserves. However this opens up a new level of versatility in combat as one is able to create diverse combos which would otherwise be unavailable to the user. Unlike potential combinations with Clones, these combos will require actual techniques to be made for them to be usable with the designation "Over-Soul Combo" and the technique type being a combination technique. However depending on the user's skill the maximum rank that these combinations can be will vary. Furthermore depending on the Type of Over-Soul used the damage type of these combinations will always reflect their Spirit Over-Soul. Rank (Combo Tec. Available) - Over-Soul (Damage Type of Combos) D (C) - Anchor (Hybrid -Includes Spiritual-) C (B) - Anchor (Hybrid -Includes Spiritual-) B (A) - Medium (Hybrid -Includes Spiritual, Physical, Chakra & Mental-) A (S) - Medium (Hybrid -Includes Spiritual, Physical, Chakra & Mental-) S (SS) - Merge (Spiritual or Hybrid -Includes Physical, Chakra & Mental-)
Name: Spirit Path: Weapon Over-Soul - Project Classification: Kinjutsu (Kenjutsu, Kyujutsu or Shurikenjutsu) Rank: B (B-rank Corruption + Variable Reserve Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium), Contact (Weapon), Varies (Projected Spirit)
Description: Req. Weapon Over-Soul. This technique involves the manipulation of the Spirit Pact in order to project energy from the manifested weapon. This technique is required to be able to channel other energy sources through one's Weapon Over-Soul, in addition to transmitting techniques through it as without it one is limited to the use of Ibwa specific techniques. As a result with this technique they first are corrupted by this use (B-rank) before paying the actual price to utilize whatever technique they wish to use. This allows the user to have more use out of specific Weapon Over-Souls which require ammunition, fine tune one's control over those which can be thrown, as well as increase the range of those which are melee through other techniques. Depending on the Ibwa's skill this technique attaches additional range to the techniques utilized alongside it. Rank - Additional Range (Technique Ranges Affected) D - 1 ft (Contact) C - 2 ft (Contact & Short) B - 3 ft (Contact, Short & Mid) A - 4 ft (Contact, Short, Mid & Long) S - 5 ft (All)
Name: Spirit Path: Armor Over-Soul : Shroud Classification: Kinjutsu/Kenjutsu Rank: B (B-rank Corruption + Variable Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium), Contact (Shroud)
Description: Req. Armor Over-Soul. This technique involves the manipulation of the Spirit Pact in order to shroud oneself or others within a Armor Over-Soul. This technique first results in additional corruption of the user (B-rank) before a facsimile of one's Armor Over-Soul is layered over a target that has been made contact with, or in the case of the user layered over an existing Armor Over-Soul. This results in a spectral projection manifesting over a target which shares the same durability as the currently active Armor Over-Soul as outlined by the Guardian Spirit albeit being Hybrid rather than the Spiritual that a true Armor Over-Soul possesses. The size of a target determines the chakra price to manifest it on to them whereas the user's Endurance Tiers determines how long it can be maintained before it fades away. Each target this is used on either requires it's own price in order to benefit from the full durability or a set amount can be shrouded with one price albeit splitting the durability between all of the participants (including the user if they shroud themselves). Rank (Max Targets) - Size of Target (Chakra Price) - End Tier (Duration) D (1) - Humanoid & Below (C) - D (1 P.T) C (2) - Medium S-M (B) - C (2 P.T) B (3) - Medium L-XL (A) - B (3 P.T) A (4) - Large S (S) - A (4 P.T) S (5) - Large M (SS) - S (5 P.T)
Name: Spirit Path: Spirit Over-Soul - Replicate Classification: Kinjutsu Rank: B (B-rank Corruption & Split False Soul Price Per Clone) Class: Supplementary/Offensive/Defensive Range: Self (Medium), Varies (Manifested Spirits)
Description: Req. Spirit Over-Soul. This technique involves the manipulation of the Spirit Pact in order to produce multiple copies of the manifested Spirit. These copies serve in a similar manner as clones even to the degree that they split the user's False Soul limit between them (excludes stamina). Their physical abilities (tiers) pale in comparison to the normal version of Spirit Over-Soul as even with a skilled user they are weaker in comparison to the original (Original Tiers are Lowered by set Tier Levels in Replicates). Furthermore they can sustain up to a B-rank of Spiritual Based damage before dispersing and if not dispersed by the Ibwa the reserves that were not used up by the Replicate will be lost. As a result this technique while useful requires a careful hand and keen mind so as to balance the drawbacks from the strengths. In all other aspects they possess the abilities and capabilities of the original Spirit Over-Soul. Rank - Tier Level Drop D - 5 C - 4 B - 3 A - 2 S - 1
Name: Spirit Path: Unity Over-Soul - Siphon Classification: Kinjutsu Rank: B (B-rank Corruption Price + Recurrent Corruption Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium), Varies (Manifested Spirit)
Description: Req. Unity Over-Soul. This technique involves the manipulation of the Spirit Pact in order lengthen the duration of the Over-Soul activation period. This is done by the Ibwa siphoning power away from their spirit which when done after the Over-Soul is dropped it temporarily lowers the Spirit Rank of the Spirit they made a pact with. The duration of this lowering is determined by how long they keep their Over-Soul active with it's activation period altered whereas the drop in ranks determines to what degree the duration is altered. This technique can be considered to be a double-edged sword as they have an additional corruption price after first initiating this technique (B-rank Corruption), this means that whenever the Over-Soul price is collected they pay the original price as well as this techniques recurrent price. With additional skill one can preform steeper rank drops in exchange for longer Over-Soul duration giving it more utility during combat. While the Spirit has it's Spirit Rank dropped it loses access to any traits of it's former rank, with any techniques relying on said higher rank being unavailable until it has returned to normal. Rank of User - Spirit Rank Drop (Frequency of Corrupt. Modifier) - No. of Cycles (Duration of Rank Drop) D - 1-Rank (+1 P.T) - 1 (5 Turns) C - 2-Ranks (+2 P.T) - 2 (10 Turns) B - 3-Ranks (+3 P.T) - 3 (15 Turns) A - 4-Ranks (+4 P.T) - 4 (20 Turns) S - 5-ranks (+5 P.T) - 5 (25 Turns) *Note: A Cycle refers to the amount of time that it takes to trigger the Corruption while using an Over-Soul. For instance if one can maintain their Over-Soul for 5 P.T before they must repay the corruption price to keep it active then that is considered a cycle, as a result to determine the cycles when using this technique add the modifier to the Over-Soul's Frequency of Corruption.
Name: Spirit Path: Weapon Over-Soul - Expel Classification: Kinjutsu Rank: A (A-rank Corruption + Variable Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Weapon)
Description: Req. Weapon Over-Soul. This technique involves the manipulation of the Spirit Pact in order to expel extra-planar entities from the physical plane of existence. This first involves the corruption (A-rank) of the user to invoke it's effect on an extra-planar entity that has been damaged by the Ibwa's Weapon Over-Soul. This results in them being banished after a set amount of time based on the Ibwa's Rank while the strength of the entity in question determines the amount of chakra required to make this banishment possible. This technique however does not prevent said entity from being summoned back into the physical plane merely forces whomever did such to repay the price (&/or) sacrifice to call them into the physical world. As such this technique is quite useful on combating those who rely on such beings in combat albeit requiring a price (Corruption + Chakra) each time it is used to expel a threat. Rank - Entity (P.T to Banish) - Chakra Price D - Small Summon, S. Familiar, 1st Lvl A. Demon (1, 2, 3) - 3 D C - H. Summon, H. Familiar, 2nd Lvl A. Demon (4, 5, 6) - C B - M. Summon, M. Familiar, 3rd Lvl A. Demon (7, 8, 9) - B A - L. Summon, L. Familiar, Giant Lvl A. Demon (10, 11, 12) - A S - C. Summon, C. Familiar, 4th Lvl A. Demon (13, 14, 15) - S
Name: Spirit Path: Armor Over-Soul : Aura Classification: Kinjutsu Rank: A (A-rank Corruption & Variable Recoil Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Short (Aura)
Description: Req. Armor Over-Soul. This technique involves the manipulation of the Spirit Pact in order to emit a corruptive aura which is capable of filling the corruption limit of those within it's range. This techniques first involves the Ibwa being corrupted (A-rank Corruption) before sustaining spiritual recoil equivalent to the amount that their corruption aura will deplete over time. Once this is fulfilled then depending on the user's skill they emit a tainted aura which is unable to be detected by anything short of A-rank Spiritual sensory or above. Victims within the aura have their corruption limit steadily depleted each post (total) they remain within it unless they possess Spirit Tiers equivalent to the user's rank. This aura's duration can be lengthened depending on the Spirit Rank of the Spirit they made a pact with. Rank (Duration) - Radius of Aura - Spirit Rank (Duration Modifier) D (1 Turn) - 5 ft - Yūrei (+1 Turn) C (2 Turns) - 10 ft - Onryō (+2 Turns) B (3 Turns) - 15 ft - Obake (+3 Turns) A (4 Turns) - 20 ft - Yōkai (+4 Turns) S (5 Turns) - 25 ft - Goryō (+5 Turns)
Name: Spirit Path: Spirit Over-Soul - Occupy Classification: Kinjutsu (Kenjutsu/Kugujutsu) Rank: A (A-rank Corruption + Recurrent Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Occupied Object), Varies (Manifested Spirit)
Description: Req. Spirit Over-Soul. This technique involves the manipulation of the Spirit Pact in order to allow one's manifested spirit to temporarily occupy an object (i.e weapon, equipment) in order to allow them to utilize physical based techniques normally rather than deal hybrid damage when utilized in their Spirit Over-Soul. This involves the Ibwa first being corrupted (A-rank Corruption) while the manifested spirit makes contact with an object for it to occupy which causes it to be able to utilize said object as if it were physically handling it. To those without A-rank Spiritual sensory or above, it merely seems as if the object is moving on it's own. Furthermore while occupying an object it can not only utilize the objects abilities (if applicable) as if the Ibwa was using said object but also preform any of the normal abilities of the Spirit Over-Soul to catch an opponent off guard. Depending on the skill of the user the type of objects capable of being occupied varies and when an object is occupied it incurs a recurrent chakra price based on the it's size to keep that object occupied over time. While the Ibwa's Spirit Over-Soul is occupying an object any damage sustained can be dealt to the object in question rather than the manifested Spirit in order to prolong it's use and vice-versa to ensure a useful object is not destroyed. Rank (Type of Object) - Object Size (Chakra Price) - Spirit Rank (P.T till Reactivation Price) D - Weapon - Tiny (D) - Yūrei (1 P.T) C - Armor - Small (C) - Onryō (2 P.T) B - Weapon with Ability - Humanoid (B) - Obake (3 P.T) A - Samurai Weapon - Medium S (A) - Yōkai (3 P.T) S - Living Weapon without Soul - Medium M (S) - Goryō (4 P.T)
Name: Spirit Path: Unity Over-Soul - Wield Classification: Kinjutsu Rank: A (A-rank Corruption Price + Recurrent Corruption Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Weapon/Armor)
Description: Req. Unity Over-Soul. This technique involves the manipulation of the Spirit Pact in order to wield one's Weapon or/& Armor Over-Soul alongside their Unity Over-Soul to benefit from their respective Tier Level boosts alongside their Unity Over-Soul. This involves the Ibwa first being corrupted (A-rank Corruption) before initiating the Over-Souls that they wish to wield alongside this one, in comparison to activating more than one Over-Soul the Tier Level Boosts are treated separately from one another allowing for a greater amount of power being brought forth. However this technique has a steep price as while this is active the recurrent corruption price to maintain each individual Over-Soul is doubled, making this a technique which can rapidly result in the complete corruption of the Ibwa's Soul. As such this technique is a double edged sword in that it can bequeath great power if utilized effectively but prolonged use of this technique can result in the Ibwa's Soul being claimed by the Spirit (Unity) they formed a pact with. The Rank of the user determines the amount of additional Over-Souls this technique can be utilized with, while the Spirit Rank of the spirit capable of a Unity Over-Soul determines the amount of time before any of the Spirits can be used in an Over-Soul again after the Unity Over-Soul has ended. Rank - No. of Over-Souls - Spirit Rank (Spirit's Over-Soul Cool-Down) D - 1 - Yūrei (5 P.T) C - 1 - Onryō (10 P.T) B - 2 - Obake (15 P.T) A - 2 - Yōkai (20 P.T) S - 3 - Goryō (25 P.T)
Name: Spirit Path: Giant Over-Soul - Segment Classification: Kinjutsu Rank: A (A-rank Corruption Price + Variable Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Varies (Manifested Spirit)
Description: Req. Giant Over-Soul. This technique involves the manipulation of the Spirit Pact in order to manifest segments of their Giant Over-Soul rather than the whole thing thus keeping down stamina consumption in addition to lowering the scale modifier when preforming techniques through these segments. This involves the Ibwa first being corrupted (A-rank Corruption) before manifesting a segment of the Giant Over-Soul with their respective skill determining what segment is manifested. Regardless of the size of the segment it can only sustain up to an A-rank of Spiritual Based damage before being destroyed however just like the Giant Over-Soul it makes use of the Size Damage Scale (Recoil & Stamina Information) to thus be more durable than it appears at first glance. This manifested segment costs chakra in addition to stamina, however while the chakra price is set, depending on the Spirit Rank of the manifested spirit the recurrent stamina price of their Giant Over-Soul is paid after a set amount of time. Rank (Segment) - Segment Size (Chakra Price) - Spirit Rank (P.T Till Recurrent Sta Price) D (Forelimb or Head) - Humanoid = 1x (C) - Yūrei (1 Turn) C (Limb) - Medium S = 1.5x (B) - Onryō (2 Turns) B (2 Limbs or Torso) - Medium M = 2x (A) - Obake (3 Turns) A (Head & 2 Limbs) - Medium L = 2.5x (S) - Yōkai (4 Turns) S (Upper Body or Lower Body) - Medium XL = 3x (SS) - Goryō (5 Turns)
Name: Spirit Path: Weapon Over-Soul - Banish Classification: Kinjutsu Rank: S (S-rank Corruption Price + Variable Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Weapon)
Description: Req. Weapon Over-Soul. This technique involves the manipulation of the Spirit Pact in order to banish extra-planar entities from the physical plane of existence. This first involves the corruption (S-rank) of the user to invoke it's effect on an extra-planar entity that has been damaged by the Ibwa's Weapon Over-Soul. This results in them being banished either instantly (weaker entities) or after a set amount of time (stronger entities) based on the Ibwa's Rank while the strength of the entity in question determines the amount of chakra required to make this banishment possible. This technique however does not prevent said entity from being summoned back into the physical plane merely forces whomever did such to repay the price (&/or) sacrifice to call them into the physical world. As such this technique is quite useful on combating those who rely on such beings in combat albeit requiring a price (Corruption + Chakra) each time it is used to expel a threat. Rank - Entity (P.T to Banish) - Chakra Price D - Small Summon, 1st Lvl A. Demon, A-Type O. Angel (3 P.T) - C C - H. Summon, 2nd Lvl A. Demon, P-Type O. Angel (5 P.T) - B B - M. Summon, 3rd Lvl A. Demon, V-Type O. Angel (7 P.T) - A A - L. Summon, Giant Lvl A. Demon, D-Type O. Angel (9 P.T) - S S - C. Summon, 4th Lvl A. Demon, E. Demi-Titan (11 P.T), T-Type O. Angel (13 P.T) - SS "Z" - E. Summon, Greater Lvl A. Demon, Emotion Titan (15), C-Type O. Angel (17 P.T) - SSS "X" - B. Summon, Devil Level A. Demon, C. Emotion Titan (19 P.T), S-Type O. Angel (23 P.T) - Z
Name: Spirit Path: Armor Over-Soul : Barrier Classification: Kinjutsu Rank: S (S-rank Corruption Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Corrupted Individuals)
Description: Req. Armor Over-Soul. This technique involves the manipulation of the Spirit Pact in order to apply a unique condition in which when being dealt damage by corrupted individuals the damage dealt to the active Armor Over-Soul is reduced. This first involves the user being corrupted (S-rank Corruption) in order to improve the defensive capabilities of their Armor Over-Soul against those who have reached specific corruption limit thresholds. With this technique the more corrupted an individual is the less damage their techniques are capable of dealing against the Ibwa's Armor Over-Soul, however by that same token those who are not corrupted are unaffected by this technique making it useful under specific circumstances. Corruption Limit Threshold - Damage Debuff when striking Armor Over-Soul Empty - None 1/4th - 1-rank Lower 1/3rd - 2-ranks Lower 1/2 - 3 Ranks Lower 2/3rd - 4 Ranks Lower 3/4th - 5 Ranks Lower Full - 6 Ranks Lower *Note: If the damage debuff lowers damage to "E" then all that occurs is a visual effect of the technique landing, however no damage is done to the user's Armor Over-Soul.
Name: Spirit Path: Spirit Over-Soul - Possess Classification: Kinjutsu (Kenjutsu/Kugujutsu) Rank: A (A-rank Corruption + Recurrent Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Possessed Object), Varies (Manifested Spirit)
Description: Req. Spirit Over-Soul. This technique involves the manipulation of the Spirit Pact in order to allow one's manifested guardian spirit to temporarily possess an object (i.e puppet, corpse) in order to allow them to utilize physical, chakra &/or mental based techniques normally rather than deal hybrid damage when utilized in their Spirit Over-Soul. This involves the Ibwa first being corrupted (S-rank Corruption) while the manifested spirit makes contact with an object for it to possess which causes it to be able to utilize said object as if it were physically manipulating it. To those without S-rank Spiritual sensory or above, it merely seems as if the object is moving on it's own. Furthermore while possessing an object it can not only utilize the objects abilities (if applicable) as if the Ibwa was using said object but also preform any of the normal abilities of the Spirit Over-Soul to catch an opponent off guard. Depending on the skill of the user the type of objects capable of being possessed varies, and when an object is possessed it incurs a recurrent chakra price based on the it's size to keep that object possessed over time. While the Ibwa's Spirit Over-Soul is occupying an object any damage sustained can be dealt to the object in question rather than the manifested Guardian Spirit in order to prolong it's use and vice-versa to ensure a useful object is not destroyed. Rank (Type of Object) - Object Size (Chakra Price) - Spirit Rank (P.T till Reactivation Price) D - Weapon - Small & Below (D) - Yūrei (1 P.T) C - Armor - Humanoid (C) - Onryō (2 P.T) B - Puppet - Medium S-M (B) - Obake (3 P.T) A - Golem - Medium L-XL (A) - Yōkai (3 P.T) S - Living Weapon without Soul - Large S (S) - Goryō (4 P.T) "Z" - Corpse - Large M (SS) - Seirei (5 P.T) "X" - Human Puppet - Large L (SSS) - Jashin (6 P.T) *Note: In the case of Jashin, this technique can not be utilized when one has sacrificed their Soul to become a Vessel only prior to that.
Name: Spirit Path: Unity Over-Soul - Fuse Classification: Kinjutsu Rank: S (S-rank Corruption Price + Recurrent Corruption Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Contact (Weapon/Armor)
Description: Req. Unity Over-Soul. This technique involves the manipulation of the Spirit Pact in order to fuse one's Weapon or/& Armor Over-Soul alongside their Unity Over-Soul to benefit from their respective Tier Level boosts alongside the doubled effect of Unity Over-Soul. This involves the Ibwa first being corrupted (S-rank Corruption) before initiating the Over-Souls that they wish to wield alongside this one, in comparison to activating more than one Over-Soul the Tier Level Boosts are treated separately from one another while being doubled as if they were a Unity Over-Soul, allowing for a greater amount of power being brought forth. However this technique has a steep price as while this is active the recurrent corruption price to maintain each individual Over-Soul is tripled, making this a technique which can rapidly result in the complete corruption of the Ibwa's Soul. As such this technique is a double edged sword in that it can bequeath great power if utilized effectively but prolonged use of this technique can result in the Ibwa's Soul being claimed by the Spirit (Unity) they formed a pact with. The Rank of the user determines the amount of additional Over-Souls this technique can be utilized with, while the Spirit Rank of the guardian spirit capable of a Unity Over-Soul determines the amount of time before any of the Guardian Spirits can be used in an Over-Soul again after the Unity Over-Soul has ended. Rank - No. of Over-Souls - Spirit Rank (Spirit's Over-Soul Cool-Down) D - 1 - Yūrei (10 P.T) C - 1 - Onryō (20 P.T) B - 2 - Obake (30 P.T) A - 2 - Yōkai (40 P.T) S - 3 - Goryō (50 P.T) "Z" - 3 - Seirei (60 P.T) "X" - 4 - Jashin (70 P.T)
Name: Spirit Path: Giant Over-Soul - Compress Classification: Kinjutsu Rank: S (S-rank Corruption & Recurrent Chakra Price) Class: Supplementary/Offensive/Defensive Range: Self (Medium/Anchor), Varies (Manifested Spirit)
Description: Req. Giant Over-Soul. This technique involves the manipulation of the Spirit Pact in order to compress one's Giant Over-Soul within their body in order to make use of scale boosted movement speed & technique utilization rather than manifesting their guardian spirit. This involves the Ibwa first being corrupted (S-rank Corruption) before manifesting their guardian spirit internally allowing them to benefit from the capabilities of their guardian spirits true size while maintaining their own. This comes at the cost of it gradually leeching chakra from their body while it is active while consuming the recurrent stamina price based on the Spirit Rank of their guardian spirit. This technique can be utilized to great effect to turn a battle into the Ibwa's favor using improved movement speed to overwhelm similar sized opponents while relying on technique scale boosts to offset size damage scaling (See Recoil & Stamina Information). Rank - Chakra Price (End Tier Modifier) - Spirit Rank (P.T till Recurrent Stamina Price) D - C = 2x (D = Every P.T) - Yūrei (1 P.T) C - B = 3x (C = Every 2 P.T) - Onryō (2 P.T) B - A = 4x (B = Every 3 P.T) - Obake (3 P.T) A - S = 5x (A = Every 4 P.T) -Yōkai (4 P.T) S - SS = 6x (S = Every 5 P.T) - Goryō (5 P.T) "Z" - SSS = 7x (SS = Every 6 P.T) - Seirei (6 P.T) "X" - Z = 8x (SSS = Every 7 P.T) - Jashin (7 P.T)
Last edited by Savannah on 4th March 2019, 11:38 pm; edited 2 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 12th January 2019, 3:02 pm | |
| - Beyond:
Revolves around Necromancy & the three types are as follows: Reanimation (Body without Soul): Easiest & utilizes False Soul Price Reincarnation (Body with different Soul) & utilizes both False & Soul Price Resurrection (Body with Soul) & Hardest & utilizes Soul Price
Reanimation Series: Corpse Animation (C): False Soul Price Fighting Style which involves raising corpses using a portion of one's Soul's power. Requires certain Seals (Transfer Lvl 1) & always exists in two types Beast (Lower Rank, involves Animal & Creature) & Minion (High Rank, involves Race & Class) Undead (D & C) - Basic Raise resulting in a corpse with none of the physical or other abilities of it's original, but in comparison to other types are the easiest to raise & the most numerous. Skeletal (C & B) - Novice Raise resulting in a corpse with the active physical but none of the other abilities of it's original, easiest to repair and use to overwhelm. Zombie (B & A) - Adept Raise resulting in a corpse with the passive physical but none of the other abilities of it's original, can infect others transmitting their corruption after which if not treated victims become zombies. Ghoul (A & S) - Expert Raise with all of the physical but none of the other abilities of it's original, are carnivorous with consumption of organic materials allowing them to increase their numbers over time & have a Blood Limit. Fext (S & SS) - Mastered Raise with all of the physical but some of the other abilities of it's original, have 1 Empty Reserve in addition to Blood Limit allowing them to utilize techniques at the cost of the Ibwa's chakra. Abomination (SS & SSS) - Legendary Raise with all of the physical & some of the other abilities of it's collective, are semi-intelligent with up to 2 Empty Reserves in addition to their Blood Limit. Due to this they can preform techniques at the cost of the Ibwa's chakra but can utilize their physical abilities without direct supervision.
Reincarnation Series: Object Foci (B): False Soul Price Fighting Style which involves imbuing the power of their soul with the lingering traces of a victim's Soul kept static within an object. Requires certain Seals (Transfer Lvl 2) Soul Gem (C): Basic imbuing of soul power into a totem made of crystal allowing the use of a technique with the price drawn from the Ibwa's reserves. (Jutsu Lvl Seals increase ranks usable: Lvl 1 = D, Lvl 2 = C, Lvl 3 = B, Lvl 4 = A & Lvl Max = S) Life-Shard (B): Adept imbuing of soul power into a totem made of bone allowing the use of a racial technique with the price drawn from the Ibwa's reserves. (Jutsu Lvl Seals increase ranks usable: Lvl 1 = D, Lvl 2 = C, Lvl 3 = B, Lvl 4 = A & Lvl Max = S) Prayer Beads (A): Expert imbuing of power into a totem made of crystals & spinal bones allowing the use of a signature technique with the price drawn from the Ibwa's reserves. A single vertebrae can be used for one victim meaning with the entire spinal being formed it can be utilized to harness techniques from multiple sources. (Jutsu Lvl Seals increase ranks usable: Lvl 1 = C, Lvl 2 = B, Lvl 3 = A, Lvl 4 = S & Lvl Max = SS) Jeweled Skull (S): Master imbuing of power into a totem made of crystals and skull bones allowing the use of an exclusive technique with the price drawn from the Ibwa's reserves. A single part of the skull can be used for one victim meaning with the entire skull being formed it can be utilized to harness techniques from multiple sources. (Jutsu Lvl Seals increase ranks usable: Lvl 1 = C, Lvl 2 = B, Lvl 3 = A, Lvl 4 = S & Lvl Max = SS) Corpse Soul Clone (SS): Legendary imbuing of power into a Totem made out of a specially prepared corpse (containing other weaker totems) allowing the use of varying techniques. (Jutsu Lvl Seals increase ranks usable: Lvl 1 = B, Lvl 2 = A, Lvl 3 = S, Lvl 4 = SS & Lvl Max = SSS)
Resurrection Series: Soul Corruption (A): Soul Price Fighting Style which involves the corruption of other target's in order to affect their Soul Limit. Requires certain seals (Transfer Lvl 4)
1/4th Full Ensnare (Transmitting illusions to corrupted Souls) Cripple (Lowering Specific Tiers &/or increasing stamina lost by specific tiers)
1/2 Full Weaken (Lowering Damage Dealt by specific technique types) Depletion (Increasing Reserve Depletion when corrupted victims utilize techniques)
3/4th Full Affliction: (Inflicting Juinjutsu on corrupted targets from a distance) Seeking: (Corruption level allows for techniques to home in on targets)
Completely Full Drain: (Draining of False Soul Limit to replenish reserves, ratio being 1 False Soul Limit: 1 Reserve) Collection: (Extracting Soul from victim for use in various Soul using techniques)
True Soul Limit using techniques: Bind (Binding of Souls into Objects, thus empowering any of the other techniques in this branch. When in use in any case of the object, beast or minion utilizing the Ibwa's reserves as the price it instead utilizes the False Soul Price of the Soul bound to it. This does not replenish and upon being completely depleted the Soul is unbound and crosses over into the Pure Lands.
Name: Eyes of Death Classification: Dojutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: The user of this jutsu forms a sympathetic bond with the undead, changing their eyes into a sort of pseudo-Dojutsu. This grants them life-force sensory equal to their rank, enabling them to view those within their range of vision as long as they are not hidden by a Life-Force concealment technique exceeding the Ibwa's rank.
Name: Death Seal Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Contact)
Description: This is a special sealing technique unique to the Beyond path of the Ibwa clan. This is a seal that allows the user to bind a deceased person's soul to their bones in order to harness their abilities after their death. This seal is unique to the user and gives them access to the sealing portion of the Beyond path's jutsu. (Insert Name)'s Seal Design:
Name: Crystal Foci Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Contact)
Description: The user holds a special power over the dead from choosing the Beyond path. This technique is much like the Death Seal, though it is meant to be used for a different aspect of the Beyond path. With this jutsu, the user is able to take a bone from a defeated enemy or creature and crystalize it. This creates a solid bridge between the Pure Lands and the mortal realm for the user to recall their target's soul back to the mortal plane with, as well as a focus for recreating their body. This jutsu is required for the Beyond path jutsu geared around raising the dead. Bones in Possession *Name of the Victim: *Bone Crystalized:
Name: Death Seal: Skull Classification: Kinjutsu Rank: B-Rank Class: Varies Range: Varies
Description: After defeating an enemy, the user must remove their head and hold it between their hands. The user will then focus their energy, placing their Death Seal on the crown or forehead of the victim. This seal burns away the flesh of the victim, leaving only ivory bone scarred with a seal containing the victim's soul. Along with their soul, the user is able to seal a single technique of their victim's equal to their own rank, capping at S. Skulls in Possession *Name of the Victim: *Technique Stored:
Name: Skeletal Beast Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: Varies
Description: Using a crystallized bone as a focus, the user is able to resurrect a deceased pet or summon in order to aid them in battle. This creature will have all of the techniques it had in life, as well as it's chakra pool. If any of it's techniques required a shinobi to use, and the user does not know/know of that technique, the creature cannot perform it, leaving a large gap in the technique pools of pets or summons once belonging to a Yaju or Hokkai. The resurrected creature resembles a crystal skeleton with a floating chakra network. In order to resurrect an creature, the user must pay a chakra price equal to the rank of the creature resurrected. Once summoned, the creature can take damage depending upon the user's rank before being reduced to it's base crystal bone. A crystal bone will turn to dust after a number of uses determined also by the user's rank. Rank - Damage until Destruction - Bone Uses D - 2D - 2 C - 2C - 4 B - 3B - 6 A - 3A - 8 S - 4S - 10
Name: Undead Minion Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Short-Long
Description: Using a crystal bone, the user forms a bridge between the Pure Lands and the mortal plane, pulling the soul that belongs to the bone back from the dead. Once this is done, a decaying body will form, giving the user an undead minion to control for the remainder of the Topic. These minions are self sustaining and only require a blood cost equal to one Rank lower than the rank of the summoned minion. These minions have a durability equal to their rank and can be destroyed by receiving damage exceeding that. The number of minions a single user can have summoned at any time is dependent upon their rank, as their control of the dead progresses with their skill. Each minion can only enter the world through their crystal bone a finite number of times, determined by the user's skill. After this number is exceeded the bone will turn to dust. Rank - Max. Number of Minions - Number of Bone Uses D - 3 - 2 C - 6 - 4 B - 9 - 6 A - 12 - 8 S - 15 - 10
Name: Undead Minion: Strength of a Warrior Classification: Fuinjutsu/Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: Requires Undead Minion. The user must first kill an enemy before bathing one of their summoned minion in said enemy's blood. This initiates an evolution within the minion, transferring the chakra nature, chakra reserves and jutsu of the victim to the minion, powering them up considerably. The minion becomes the rank of the sacrifice used to create it, and can be destroyed by damage based on that rank. Despite the minion gaining the victim's reserves, they require a chakra price equal to their new rank from them in order to stay in a stable state of existence. Once their chakra runs out, the minion and their crystal bone will turn to dust. Also, any jutsu the minion casts costs double the average cost. They do not possess Blood or Nen reserves, so if the victim used techniques centered around the use of either, the minion cannot perform it. Being as this technique requires a blood sacrifice, it cannot be performed on those who lack blood. Rank of Minion - Damage to Destroy D - 3D C - 3C B - 2B A - 2A S - 1S
Name: Empowerment of the Dead Classification: Medical Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: The user banishes the soul of one of their Undead Minions or Skeletal Beasts, using the power held within them in order to heal themselves of A-Rank and below injuries. Alternatively, they are able to use this to restore 3 A-Ranks of their chosen energy supply (NE, Blood, Chakra, Nen etc.). Since the soul is being banished, the crystal bone used to summon the creature will turn to dust and they will not be available for any future summons.
Name: Zombie Summoning Classification: Kinjutsu Rank: S-rank (Variable Chakra Cost) Class: Offensive Range: Long
Description: The user's body glows with sinister energy as they then lift their arms to the sky causing a multitude of dead bodies to rise up from the ground to terrorize their opponents. The amount of bodies summoned varies with the amount of chakra poured into the jutsu. However they each have fixed abilities as they have speed, strength and endurance tiers equal to the users rank and if they bite or scratch an opponent enough to draw blood within a number of turns determined by their rank, the opponent will die and become resurrected as a zombie under the control of the user. If the victim possesses spirit tiers, they are able to stave off or even negate the zombification. The process of zombification can be reversed or negated altogether by an S-Rank Medical technique based around preventing zombification or an SS-Rank Medical technique. Zombies made by this technique are unable to use their original techniques and are incapable of thought and must be directed by the users will. The amount of zombies summoned is based on the chakra the user placed into summoning them. These zombies aren't very sturdy, as they are able to be damaged permanently by C-Rank damage. If damage is aimed at the head of the zombie, they will be completely destroyed. Rank of Victim (Spirit Tier) - Turns to Zombify (Spirit Tier Modifier) D - 10 (+5) C - 20 (+10) B - 30 (+15) A - 40 (+20) S - 50 (+25) "Z"/SS - 60 (+30) "X"/SSS - 70 (+40)
Chakra Paid - Number of Zombies D - 5 C - 10 B - 15 A - 20 S - 25 SS - 50 SSS - 100
Name: Skeletal Beast Mastery Classification: Kinjutsu Rank: S-rank Class: Supplementary/Offensive Range: Mid-Long range
Description: Using a crystalized bone as a focus, the user is able to resurrect multiple deceased pets or summons in order to aid them in battle. These creatures will have all of the techniques they had in life, as well as their chakra pools. If any of their techniques require a shinobi to use, and the user does not know/know of that technique, the creatures cannot perform them, leaving a large gap in the technique pools of pets or summons once belonging to a Yaju or Hokkai. The resurrected creatures resemble a crystal skeleton with a floating chakra network. In order to resurrect an creature, the user must pay a chakra price equal to the rank of the creature resurrected. Once summoned, the creatures can take respective damage depending upon the user's rank before being reduced to their base crystal bones. A crystal bone will turn to dust after a number of uses determined also by the user's rank, though the number is increased now due to mastery of the creatures. The amount of creatures a user can resurrect at once is also dependent upon their rank. Rank - Damage until Destruction - Bone Uses - Max. # of Creatures D - 4D - 6 - 2 C - 4C - 8 - 3 B - 6B - 10 - 4 A - 6A - 12 - 5 S - 8S - 14 - 6
Name: Death Seal: Spine Classification: Fuinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: After defeating an enemy, the user must remove their spine and hold it between their hands. The user will then focus their energy, placing their Death Seal on one of the sections of the spine. This seal burns away the flesh of the victim, leaving only ivory bone scarred with a seal containing the victim's soul. Along with their soul, the user is able to seal three techniques of their victim's equal to their own rank. In order to use any of these techniques, the user must pay an S-Rank of chakra. Spines in Possession *Name of the Victim: *Technique Stored: *Technique Stored: *Technique Stored:
Name: Death Seal: Living Weapon Classification: Fuinjutsu Rank: SS-rank (Soul Price) Class: Supplementary Range: Short-Mid
Description: The user makes a pact with both the God of Death and their God of Destruction. After this pact is formed, they are granted the power to forged living weapons by sealing the soul of an enemy into a weapon via their Death Seal. Once this is done, the weapon and the soul fuse in order to become a true living weapon. They gain a personality based on that of the victim used to forge it, as well as a type and a special ability. The rank of the weapon is dependent on the rank of the soul used to create the living weapon. The living weapons are unable to rebel against the person who placed the Death Seal, but if they fall into the hands of another they are not forced to obey their commands. The user can have any number of living weapons created this way, but Yoroi and other living weapons will be able to tell that the ones the user possesses are not natural. This can lead to hostility and altercations. Living Weapons Made: * * *
Name: Soul Drain Classification: Ninjutsu Rank: SS-rank Class: Offensive Range: Short Range
Description: The use's palms glow with a ghastly aura and by making contact with an opponent they can literally rip their soul's out of their body before storing it by using Death Worship. The user can only do this to opponents that are 1-rank below them and are limited in the amount of times they can do this in a given period. They can only use this technique once per week (IR time) and upon using it the user is unable to use chakra for the duration of the topic.
Name: Corpse Resurrection Classification: Kinjutsu Rank: SSS-rank (Equal rank chakra cost) Class: Supplementary Range: Varies
Description: The user of this technique is able to resurrect fallen allies by preparing a living human sacrifice similar to Cursed Impure Resurrection however unlike that technique this one doesn't require the Earth element making it much more versatile in use. In order to prepare this technique the genetic material of the shinobi the user is trying to summon is required. Upon being resurrected they victims are in the complete control of the user. In order to destroy them the user must be killed otherwise they will merely reform once more however alternate means of killing can be used to destroy them. Upon the user being killed the body of the sacrifice is left behind like corpse minion depending on how long it takes for them to reform chakra is drained from the user. 12 Posts (Total) = C-rank chakra each post 6 Posts (Total) = B-rank chakra each post 3 Posts (Total) = A-rank chakra each post 1 Post (Total) = S-rank chakra each post
Last edited by Savannah on 4th March 2019, 11:39 pm; edited 4 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 12th January 2019, 3:02 pm | |
| The Phoenix Branch- Destruction:
This Path focuses upon cutting off the usage of chakra within an enemy, as well as stopping the use of certain jutsu.
Chakra Corruption: Corruption Price fighting style revolving around the corruption of one's self in exchange for affecting the chakra reserves of others. These effects can be thrown off by Spirit Tiers, or specific tiers (End & Chk) at the cost of corrupting the victim.
Sanctification : Recoil based Techniques which revolve around the purging of one's corruption in exchange for transferring it to a victim.
Energy Corruption: Techniques revolving around targeting the energy reserves of Corrupted victims.
1/4th = Chakra
1/3rd = Stamina
1/2 = Nen Reserves
2/3rds = Natural Energy Reserves
3/4th = Blood Limit
Full = False Soul Limit
Last edited by Savannah on 4th March 2019, 11:39 pm; edited 2 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 12th January 2019, 3:10 pm | |
| - Reincarnation:
This path focuses upon reincarnation and accessing the knowledge of past lives.
Cycle of Reincarnation (A): Corruption Based fighting style revolving around the corruption of one's self in order to gain access to past lives. The more one is corrupted in this way, the more vulnerable they are to sustaining damage from Spiritual Based techniques (& Natural due to being on par with) & techniques gained from past lives have a False Soul Limit price instead of whatever price they had originally.
1/4th Full (2x Damage from Spiritual) Basic Skills (Ambient Techniques) Basic Traits (Access to Traits available to Same Class)
1/2th Full (2x Damage from Spiritual & Natural) Basic Quirks (Access to Tiers available to Same Class) Advanced Traits (Access to Traits available to Same Race) Advanced Skills (Same Elemental Techniques)
3/4th Full (3x Damage from Spiritual, 2x Damage from Natural) Basic Memories (Access to Signatures) Advanced Quirks (Access to Tiers available to Same Race) Unique Skills (Different Elemental Techniques) Unique Traits (Access to Traits available to Different Race)
Completely Full (3x Damage from Spiritual & Natural) Advanced Memories (Access to Exclusives) Unique Quirks (Access to Tiers available to Different Race)
Life Tapestry (B): Req. for Cycle of Reincarnation & generates one's past lives. This is dependent on their rank & utilizes the Character Randomizer Wheel. For each difference between the user and their past life, the Soul Price to utilize learned techniques increases. This can be mitigated by possessing either a Spirit+Endurance Tier Chain (Mitigates the cost of techniques lower than the Ibwa's Rank) or a Spirit+Endurance+Speed Tier Chain (Mitigates the cost of techniques equivalent to the Ibwa's Rank). Same Race, Same Class, Same Clan & Same Gender = 1-rank Lower Same Race, Same Class & Same Clan & Different Gender = Normal Soul Price Same Race, Same Class & Different Clan & Either Gender = 1-rank Higher Same Race, Different Class & Same Clan & Either Gender = 2-ranks Higher Same Race, Different Class & Different Clan & Either Gender = 3-ranks Higher Different Race, Same Clan & Either Gender = 4-ranks Higher Different Race, Different Clan & Either Gender = 5-ranks Higher
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] 4th March 2019, 11:45 pm | |
| - Resurrection:
This path focuses on speeding up the user's natural regeneration in addition to slowing down the natural & aided recovery of one's enemies.
Sacrificial Offers: Recoil Based Fighting Style revolving around self-sacrifice to bolster regeneration. This comes in two types, permanent sacrifices & temporary sacrifices (Corruption).
Temporary Sacrifices revolve around the use of Recoil to bolster regeneration against certain things, or slow down the natural/aided recovery of enemies, at the cost of being unable to regenerate from the recoil damage sustained. At the cost of corruption that recoil can be purged allowing for damage to be healed, however once one's Corruption Limit is completely full none of these techniques are able to be used.
Permanent Sacrifices revolve around the use of certain things to bolster overall regeneration at the cost of permanently losing them. They are as follows: Offer of Life (B): The use of this technique calculates one's True Lifespan, (3 Rolls) and by sacrificing portions of this life-span one is able to bypass regeneration restrictions such as from damage from wounds unable to close (Days), cancerous growths (Weeks), those which require Medical Kinjutsu/Senjutsu to heal from (Months). This for a set amount of time, however the prices paid permanently shorten one's True Lifespan.
Offer of Reserve (A): The use of this technique results in a sacrifice of their reserves in order to temporarily empower their technique(s) with the inability of being recovered from. This is done in a single use case basis, where the price of their reserve is permanently taken in order to imbue a technique with this effect. This works hand in hand with Offer of Body.
Offer of Body (S): The use of this technique attaches worth to every body part & organ, and as a result the Ibwa can sacrifice them in order to negate the natural or aided recovery of others, by various means. The worth of the body part determines the harshness of the negation (Medical Ninjutsu, Medical Kinjutsu, Medical Senjutsu or even Medical Fuinjutsu) and the price paid renders that body part unable to be regenerated by the Ibwa.
Offer of Sense (SS): The use of this technique attaches worth to every sense, and as a result the Ibwa can sacrifice levels of them in order to increase the degeneration of victim's when utilizing abilities with sacrifice aspects. This includes recoil, permanent sense deprivation such as blindness, deafness etc & shortens the duration of techniques which will kill a user upon activation/use.
Offer of Fertility (SSS): The use of this technique sacrifices the lives of not themselves, but rather their descendants. This results in the mortality rate of their children going up, resulting in their children being carriers of infertility & eventually making the Ibwa completely infertile due to them having sacrifices the lifespan of all of their descendants. The benefit of this technique however is in regards to their natural regenerative ability increasing in proportion to their sacrifices. Once done this can not be undone and this lifespan sacrifice is so thorough that even clones of the user can not be brought to life.
*Note: Those within the Ibwa Clan can choose another Branch at B-rank, whereas the Clan Head/Heir can choose a 3rd Branch at S-rank. However, if crossing between the Jashin & Phoenix Branches then one is restricted to just 1 other branch choice otherwise in exchange for being unable to awaken a Clan Head can gain two paths from each branch (for a total of 4). If already awakened prior to doing this then, it lowers that maximum to 3 (2 from 1 Branch & 1 from Other Branch) while triggering Regression. | |
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| Subject: Re: The Scions of Death and Sundry - The Ibwa Clan [Revamp (WIP)] | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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