| | Dokusei Clan | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Dokusei Clan 7th August 2015, 5:36 am | |
| Clan Name: Dokusei Clan Location: Dipugakure Clan Symbol: - Spoiler:
Kekkai Genkai: Clan Information: The Dokusei clan is unique in the fact due to their blue flushed skin, and dainty figures. They typically have unusual hair colors in various shades of green however though less common than the green hair color members of this clan can also have hair in varying shades of brown. Dokusei are known for their odd blood which is a vibrant blue as well as being translucent and highly acidic, finally every Dokusei naturally secrets a specific flowery aroma as a scent whether due to physical exertion (sweat) as well as just naturally picked up by scent trackers which is shared among family groups and becomes toxic to inhale during combat. They have a very close connection with the environment and plant life most members of the clan worshipping Gaia and are strictly meat-eaters while the few one's who consume plants either do it in secret or risk being shunned. It is due to this connection with Gaia in addition to Nature Release being considered the truest form of Nature Release Transformation that the Dokusei Clan have a natural proclivity towards becoming Sages and are well versed in Senjutsu. Despite this, no loyalist Dokusei has ever signed a summoning contract seeing it as taboo and subject to exile. Classes Open to: Ninja, Faunus Kekkai Genkai: Nature Release (Earth + Water) Requirements Academy Rank. 1 C-rank Earth Ninjutsu, 1 C-rank Water Ninjutsu +100 word Element Training. Kekkai Tota: Virus (Earth + Water + Life) Requirements. Jonin rank. Life Element Training Complete. 2 S-rank, 4 A-rank, 8 B-rank Earth & Water Ninjutsu Any Senjutsu Techniques in this clan require Ghost or Gaia Sage Mode. Certain Techniques Require Both in order to obtain the True Sage Transformation. Obtaining the True Sage Transformation in addition to Virus Release will trigger Regression whereas obtaining Virus Release in addition to obtaining Gaia Sage Mode will bar the ability to Awaken. Clan History:- Spoiler:
Passives:- Spoiler:
Name: Toxic Vapor Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self (AOE)
Description: The Dokusei have the unique ability to secret a paralytic vapor which is naturally produced by their sweat glands. It has a faint green tint and is odorless unless to those with an amplified sense of smell in which it smells like a specific type of flower with each Dokusei typically being unique though flower scents are capable of being shared between family members. A Dokusei's Toxic Vapor is capable of wafting through the air before hanging around a set radius around their body, all Dokusei possess the same type of poison however it's potency becomes more powerful dependent on the skill level (rank) of the Dokusei Clan member. It has five stages the first being unconsciousness, the second being numbness, the third being nerve damage, the fourth being paralysis and finally death which is as a result of complete nerve death which results in victims being unable to breath through their lungs, pump blood through their body and the like due to a complete separation of their brain from their nervous system. Each Stage manifests according to the rank of the Dokusei (D = 1st, C = 2nd, B = 3rd, A = 4th, S = 5th). However all can be purged through a Medical Ninjutsu which focuses on removing poisons/toxin's from a victim's body equal rank or higher than the Dokusei's rank. Rank of Dokusei - Area of Effect (Diameter) - Effect Countdown (Posts Total) - Stage Trigger (Posts Total) D - 40 - 30 (1st Post) C - 80 - 35 (21st Post) B - 120 - 40 (31st Post) A - 160 - 45 (41st Post) S - 200 - 50 (51st Post)
Name: Anti-Toxin Classification: Medical Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Dokusei Clan members have an unnaturally high tolerance to poisonous substances being immune to all organic (2-ranks above) and inorganic (1-rank above) pure plant based poisons and toxins. Likewise when encountering new man-made toxins which have at least one part deriving from plants (equal rank and below only) the Dokusei clan member's body will naturally produce an anti-toxin within their blood before circulating it through the body to cure them of it. When it comes to poisonous substances from things other than plants however the Dokusei Clan members has an increased tolerance with the poisons effect countdown doubling or it's effect duration being halved when said poison is above their rank while in the case of those which are equal having their effect countdown tripled or it's effect duration being reduced to a third and finally in the case of those which are below their rank having their effect countdown being quadrupled or it's effect duration being quartered. However due to not stemming from plants the Dokusei Clan members body is unable to naturally produce an antidote. Rank of Dokusei - Antidote Production Speed (Posts Total) D - 1 C - 2 B - 4 A - 8 S - 16
Name: Plant God Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Contact-Mid
Description: Dokusei have the innate ability to manipulate the genetic code of plant life upon coming in contact with them however advanced users can alter plants through proximity regardless however in order to alter plant life it requires techniques which consume chakra and/or blood in order to forcibly change the state of these plants. This technique is Required to utilize the Botanic Garden Style as well as it's Seed, Plant & Tree sub-divisions.
Name: Blue Blood Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self (Blood)
Description: Members of the Dokusei clan do not possess normal blood, instead Dokusei blood is a vibrant blue which is translucent while likewise being bio-luminescent emitting blue light when outside of their skin in darkness. As a result Dokusei clan members blush blue and when large amounts of blood flood through their body their skin turns bluish rather than the trademark red. Due to this their blood is unable to be transfused with normal red blood as the two are incompatible, this unique blood has a unique reaction to being exposed to air outside of the Dokusei's body. The result is the blood becoming highly acidic even more so than it is normally with the blood being capable of dissolving things it comes in contact with. Dokusei are naturally immune to their own blood, making it a feared defensive response to being injured in battle. Dokusei blood when left on objects are capable of eventually dissolving through them however depending on the Dokusei's age their blood is more potent the older they get being able to dissolve through higher ranked things. The amount of blood however speeds up the speed at which things are dissolved the more blood spilt the faster the substance is dissolved. Dissolving Speed for 1 D-rank of Blue Blood (Posts Total) - Age - Rank of Substance 5 - 1-10 - D 10 - 11-20 - C 20 - 21-31 - B 30 - 31-41 - A 40 - 41-50 - S 80 - 51-60 - SS 160 - 61+ - SSS Amount of Blood = Dissolving Speed Modifier (Posts Total) 1 D = 0 1 C = -6 1 B = -12 1 A = -24 1 S = -48 1 SS = -96 1 SSS = Instantly
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[b]Name:[/b] Toxic Vapor [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self (AOE)
[b]Description:[/b] The Dokusei have the unique ability to secret a paralytic vapor which is naturally produced by their sweat glands. It has a faint green tint and is odorless unless to those with an amplified sense of smell in which it smells like a specific type of flower with each Dokusei typically being unique though flower scents are capable of being shared between family members. A Dokusei's Toxic Vapor is capable of wafting through the air before hanging around a set radius around their body, all Dokusei possess the same type of poison however it's potency becomes more powerful dependent on the skill level (rank) of the Dokusei Clan member. It has five stages the first being unconsciousness, the second being numbness, the third being nerve damage, the fourth being paralysis and finally death which is as a result of complete nerve death which results in victims being unable to breath through their lungs, pump blood through their body and the like due to a complete separation of their brain from their nervous system. Each Stage manifests according to the rank of the Dokusei (D = 1st, C = 2nd, B = 3rd, A = 4th, S = 5th). However all can be purged through a Medical Ninjutsu which focuses on removing poisons/toxin's from a victim's body equal rank or higher than the Dokusei's rank. [u]Rank of Dokusei - Area of Effect (Diameter) - Effect Countdown (Posts Total) - Stage Trigger (Posts Total)[/u] D - 40 - 30 (1st Post) C - 80 - 35 (21st Post) B - 120 - 40 (31st Post) A - 160 - 45 (41st Post) S - 200 - 50 (51st Post)
[b]Name:[/b] Anti-Toxin [b]Classification:[/b] Medical Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Dokusei Clan members have an unnaturally high tolerance to poisonous substances being immune to all organic (2-ranks above) and inorganic (1-rank above) pure plant based poisons and toxins. Likewise when encountering new man-made toxins which have at least one part deriving from plants (equal rank and below only) the Dokusei clan member's body will naturally produce an anti-toxin within their bloody before circulating it through the body to cure them of it. When it comes to poisonous substances from things other than plants however the Dokusei Clan members has an increased tolerance with the poisons effect countdown doubling or it's effect duration being halved when said poison is above their rank while in the case of those which are equal having their effect countdown tripled or it's effect duration being reduced to a third and finally in the case of those which are below their rank having their effect countdown being quadrupled or it's effect duration being quartered. However due to not stemming from plants the Dokusei Clan members body is unable to naturally produce an antidote. [u]Rank of Dokusei - Antidote Production Speed (Posts Total)[/u] D - 1 C - 2 B - 4 A - 8 S - 16
[b]Name:[/b] Plant God [b]Classification:[/b] Medical Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Contact-Mid
[b]Description:[/b] Dokusei have the innate ability to manipulate the genetic code of plant life upon coming in contact with them however advanced users can alter plants through proximity regardless however in order to alter plant life it requires techniques which consume chakra and/or blood in order to forcibly change the state of these plants. This technique is Required to utilize the This technique is Required to utilize the Botanic Garden Style as well as it's Seed, Plant & Tree sub-divisions.
[b]Name:[/b] Blue Blood [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self (Blood)
[b]Description:[/b] Members of the Dokusei clan do not possess normal blood, instead Dokusei blood is a vibrant blue which is translucent while likewise being bio-luminescent emitting blue light when outside of their skin in darkness. As a result Dokusei clan members blush blue and when large amounts of blood flood through their body their skin turns bluish rather than the trademark red. Due to this their blood is unable to be transfused with normal red blood as the two are incompatible, this unique blood has a unique reaction to being exposed to air outside of the Dokusei's body. The result is the blood becoming highly acidic even more so than it is normally with the blood being capable of dissolving things it comes in contact with. Dokusei are naturally immune to their own blood, making it a feared defensive response to being injured in battle. Dokusei blood when left on objects are capable of eventually dissolving through them however depending on the Dokusei's age their blood is more potent the older they get being able to dissolve through higher ranked things. The amount of blood however speeds up the speed at which things are dissolved the more blood spilt the faster the substance is dissolved. [u]Dissolving Speed for 1 D-rank of Blue Blood (Posts Total) - Age - Rank of Substance[/u] 5 - 1-10 - D 10 - 11-20 - C 20 - 21-31 - B 30 - 31-41 - A 40 - 41-50 - S 80 - 51-60 - SS 160 - 61+ - SSS [u]Amount of Blood = Dissolving Speed Modifier (Posts Total)[/u] 1 D = 0 1 C = -6 1 B = -12 1 A = -24 1 S = -48 1 SS = -96 1 SSS = Instantly
Last edited by Savannah on 7th August 2015, 6:52 am; edited 3 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Dokusei Clan 7th August 2015, 5:37 am | |
| Dokusei Clan Weapons- Spoiler:
Scythes, Sickles, Flail, Machete, Blowgun
Dokusei Clan Armor- Spoiler:
Elven Inspired
Dokusei Clan Equipment- Spoiler:
Pouches (Seed, Medical, Poison), Blowdarts
Last edited by Savannah on 26th September 2015, 2:45 pm; edited 1 time in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Dokusei Clan 7th August 2015, 5:50 am | |
| Earth Release- Spoiler:
Name: Earth Release: Dirt Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of dirt, (the size of a small creature) which travels at D-rank speed up to 10ft to impact a victim dealing D-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 1 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 2 posts (total) unless they posses D-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of timeas for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 1 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 1 (2) 5 P.T - 1 (3) 10 P.T - 1 (4) 15 P.T - 1 (5) 20 P.T - 1 (6)
Name: Earth Release: Fertilizer Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Long
Description: Req. Loamy Soil currently active on field. The Dokusei Clan member makes hand seals before holding the snake hand seal and tapping the ground causing the soil around a 20 ft radius around his/her foot to become enriched with nutrients necessary for boosting plant growth. This causes the durability of a nature release technique to increase by 1-rank as long as it is C-rank or below however when affecting any of the Botanical Garden Series the durability of said plants as long as they have not either sprouted (are still Seed Type) or reached maturity (are not Flower, Evolved Tree or World Tree) is increased by 2-ranks (Seed Types Only) or 1-rank respectively if they were planted in soil affected by this technique.
Name: Earth Release: Great Dirt Bullet Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of dirt, (the size of a humanoid creature) which travels at C-rank speed up to 20ft to impact a victim dealing C-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 2 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 4 posts (total) unless they posses C-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 2 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 2 (4) 5 P.T - 2 (6) 10 P.T - 2 (8) 15 P.T - 2 (10) 20 P.T - 2 (12)
Name: Earth Release: Loamy Soil Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Long
Description: The Dokusei Clan member makes hand seals before slamming her hands on the ground causing the earth around a radius of 40 ft to be replaced with loamy soil perfect for cultivating plant life. All techniques involving Nature Release are boosted by 1-rank when formed within this soil if they are B-rank or below however when affecting any of the Botanical Garden Series the durability of said plants as long as they have not either sprouted (are still Seed Type) or reached maturity (are not Flower, Evolved Tree or World Tree) is increased by 2-ranks (Seed Types Only) or 1-rank respectively if they were planted in soil affected by this technique.
Name: Earth Release: Soil Bullet Classification: Ninjutsu Rank: B-rank (C-rank Chakra & C-rank Earth Materia) Class: Offensive Range: Mid
Description: Requires Loamy Soil or any advanced variants currently active on the field. The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of loamy soil,(the size of a Medium S creature) which travels at B-rank speed up to 30ft to impact a victim dealing B-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 3 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 6 posts (total) unless they posses B-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 3 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 3 (6) 5 P.T - 3 (9) 10 P.T - 3 (12) 15 P.T - 3 (15) 20 P.T - 3 (18)
Name: Earth Release: Fertilized Loamy Soil Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: The Dokusei Clan member makes hand seals before slamming her hands on the ground causing the earth around a radius of 120 ft to be replaced with loamy soil rich with fertilizer perfect for cultivating plant life. All techniques involving Nature Release are boosted by 1-rank when formed within this soil if they are A-rank or below however when affecting any of the Botanical Garden Series the durability of said plants as long as they have not either fully sprouted or reached maturity (are not Flower, Evolved Tree or World Tree) is increased by 2-ranks (Seed & Plant Types Only) or 1-rank respectively if they were planted in soil affected by this technique.
Name: Earth Release: Great Soil Bullet Classification: Ninjutsu Rank: A-rank (B-rank Chakra & B-rank Earth Materia) Class: Offensive Range: Mid
Description: Requires Loamy Soil or any advanced variants currently active on the field. The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of loamy soil,(the size of a Medium M creature) which travels at A-rank speed up to 40ft to impact a victim dealing A-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 4 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 8 posts (total) unless they posses A-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 4 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 4 (8) 5 P.T - 4 (12) 10 P.T - 4 (16) 15 P.T - 4 (20) 20 P.T - 4 (24)
Name: Earth Release: Earth Fang Bullet Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Short - Mid
Description: A technique that deals physical damage to the enemy with a sedimentary mass brought forth from underground within 20ft of the user. Its power to kill and maim is augmented by adding a spinning motion to the compacted dirt and soil allowing it to deal B-rank damage. During fights on land, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. It is shown that the technique can be used as a collective attack, increasing its size and penetration power. The piercing damage for each Fang is set at B-rank each and they move at Crashing Ground Speeds. However due to dealing physical damage despite being able to pierce through chakra based defenses they will be blocked by those geared at blocking physical ones if the element match up is at least neutral to earth (meaning it can break through non-elemental physical defenses since Elemental > Ambient). Rank of User - No. of Earth Fang Bullets D - 1 C - 2 B - 3 A - 4 S - 5
Name: Earth Release: Fertilized Burial Ground Classification: Kinjutsu Rank: A-rank (Min. 1 Corpse Price) Class: Supplementary Range: AOE
Description: Req. Loamy Soil of any of it's Advanced variants currently active on the field. The user makes hand seals before placing their palms on the ground after preparing a corpse in advance. The corpse will then sink into the ground up to 160ft at A-rank speeds while the soil will return to how it was as if nothing occurred. The result of such a technique is that the corpse is converted into fertilizer for the users plants, this allows it to be harvested in order to repair damaged Nature Release techniques which make contact with the soil. Multiple corpses allow for multiple repairs while the size of said victim prior to becoming a corpse determines the rank of technique fully repaired. This technique can be used on Undead opponents or immortals buried currently underground (within a 160ft radius of the user) for a constant repair draining directly from the victim's blood & chakra reserves as long as they are unable to escape from their "burial". Size of Corpse - Rank of Nature Release technique fully repaired Tiny - D Small - C Humanoid - B Medium (S - M) - A (If Botanical Garden Boosts Seed Types to Flower Types) Medium (L - XL) - S (If Botanical Garden Boosts Seed Types to Plant Types)
Name: Earth Release: Earth & Soil Bamboo Skewer Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short (Preparatin), Mid (Radius of Effect)
Description: The user makes hand seals before holding the Rat handseal resulting in this technique initiating, the result is a sudden technique which gives no prior notice of it's initiation so that skilled users of this technique can activate it with a delay. This technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions each moving at Vacuum Release Speeds in an attempt to skewer the opponent making it harder to evade. The spikes can be adjusted mid-flight to account for dodging causing each follow up spike to require either B-rank Reaction Tiers/Time-Slowing Dojutsu with every two spikes requiring 1-rank higher speed than what was used to dodge to avoid it or if Reaction Tiers are not present 1-rank higher speed per spike. The delay depends on the skill of the user, allowing them to make the hand seals for this technique but stop right before Rat is completed by clapping their hands. At any point after, even post using another technique, the Rat hand seal can be initiated causing this technique to burst from the ground at a target. Due to this being a trap technique, the user is not required to place it in spoilers until activation unless the victim has a vibration sensory technique A-rank or above. Rank - Optional Delay (P.T.) - Radius of Effect D - Up to 2 - 10 C - Up to 4 - 20 B - Up to 6 - 30 A - Up to 8 - 40 S - Up to 10 - 50
Name: Earth Release: Fertilized Loamy Farm Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: AOE
Description: The Dokusei Clan member makes hand seals before slamming her hands on the ground causing the earth around a radius of 160 ft to be replaced with loamy soil rich with fertilizer perfect for cultivating plant life. All techniques involving Nature Release are boosted by 1-rank when formed within this soil if they are S-rank or below however when affecting any of either the Botanical Garden or Debauchery Plant Series the durability of said plants as long as they have not either fully sprouted or reached maturity (are not Flower, Evolved Tree or World Tree) is increased by 2-ranks (Seed, Plant & Tree Types Only) or 1-rank respectively if they were planted in soil affected by this technique.
Name: Earth Release: Fertilized Burial Classification: Kinjutsu Rank: S-rank (Min. 1 Corpse Price) Class: Supplementary Range: AOE
Description: Req. Loamy Soil of any of it's Advanced variants currently active on the field. The user makes hand seals before placing their palms on the ground after preparing a corpse in advance. The corpse will then sink into the ground up to 200ft at S-rank speeds while the soil will return to how it was as if nothing occurred. The result of such a technique is that the corpse is converted into fertilizer for the users plants, this allows it to be harvested in order to repair damaged Nature Release techniques which make contact with the soil. Multiple corpses allow for multiple repairs while the size of said victim prior to becoming a corpse determines the rank of technique fully repaired. This technique can be used on Undead opponents or immortals buried currently underground (within a 200ft radius of the user) for a constant repair draining directly from the victim's blood & chakra reserves as long as they are unable to escape from their "burial". Size of Corpse - Rank of Nature Release technique fully repaired Large (S) - B (If B. G. Boosts Seed Types to Flower Types) Large (M) - A (If B. G. Boosts Plant Types to Tree Types) Large (L) - S (If B. G. Boosts Plant Types to Tree Types) Large (XL) - SS (If B. G. Boosts Types to Evolved Tree Types) Colossus - SSS (If B. G. Boosts Tree Types to World Tree Types)
Name: Earth Release: Dirt & Soil Bullet Classification: Ninjutsu Rank: S-rank (A-rank Chakra & A-rank Earth Materia) Class: Offensive Range: Mid
Description: Requires Loamy Soil or any advanced variants currently active on the field. The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of loamy soil mixed with dirt,(the size of a Medium L creature) which travels at S-rank speed up to 50ft to impact a victim dealing A-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 5 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 10 posts (total) unless they posses S-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 5 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 5 (10) 5 P.T - 5 (15) 10 P.T - 5 (20) 15 P.T - 5 (25) 20 P.T - 5 (30)
Water Release- Spoiler:
Gardening Arts- Spoiler:
Name: Gardening Arts Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Varies
Description: Req. Medical training & a rank comparable to Medical Ninja. The Dokusei have a unique take on practiciing Medical Ninjutu which features the use of plants, herbs and natural remedies rather than standard medical treatment. As a result while they are capable of medical ninjutsu it is mainly expressed via taking care of plants and increasing their lifespan, yield or development. The reason for this being that by utilizing Plant God in addition to this fighting style they are able to enhance the potency of normal medical herbs to much higher degrees and thus make them able to produce various substances for use or even sale without the hassle of normal medical treatment. The Gardening Arts is very set up orientated as most Dokusei keep a garden where their plants mature and yield produce for them to harness.
Name: Gardening Arts - Nature Release: Nutritious Mulch Fertilizing Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: This technique utilizing the user's nature release chakra to produce highly nutritious mulch which they expel from their mouth after making hand seals. The mulch spreads out at crashing ground speeds to cover a radius of 120ft (240ft diameter) and sinks into the ground in order to fertilize the soil in preparation for planting. The result is the ability for plants (Botanical Garden, Debauchery Plants etc)'s mature lifespans being doubled allowing them to last longer upon reaching maturity before they wither away. This last as long as they either originated (Seed) in said fertilizer or are currently in Inactive mode while being planted within the fertilized soil.
Name: Gardening Arts - Medicinal Cream Creation Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Self (Plants)
Description: This is a specialized technique geared at converting plant products which have been produced with chakra into medicinal cream using a combination of the natural properties of the plant and the base effect of being able to heal injuries. This healing occurs over time depending on the rank of the plant likewise in order to heal said injuries the cream must be applied to the wounds in question. This healing results in some of the medicinal cream being used up in the process resulting in it seemingly evaporating while the injuries heal up. Not only does the creation process take time (P.T) but also depending on the rank & maturity of the plant the amount of medicinal cream that can be produced from one plant varies. Similarily depending on the skill level of the Dokusei the amount of plants that can be converted into medicinal cream at one time also varies. Rank (User/Plant/Cream) - Plants Convertable at once/P.T to Produce Cream/Base P.T to Heal Injuries D - 1/50/5 C - 2/40/10 B - 3/30/15 A - 4/20/20 S - 5/10/25
Maturity of Plant - Medicinal Cream Produced/Injuries Capable of Healing Seed - B/D Plant - 2 B/C Flower - 3 B/B Tree - 4 B/A Evolved Tree - 5 B/S World Tree - 6 B/S+ (Includes wounds which do not close naturally)
Name: Gardening Arts - Herbal Remedy Brewing Classification: Medical Ninjutsu Rank: A-rank Class: Supplementary Range: Self (Plants)
Description: This is a specialized technique geared at converting plant products which have been produced with chakra into herbal remedies this allowed the Dokusei Clan to produce various cures for diseases, as well as harmful status effects that the Dokusei had encountered throughout the clans inception. The Dokusei Clan knew that nature was balanced and thus harmful substances could have their cures found in the enviroment via the plants natural properties. Furthermore if things did not exist they could utilize their Plant God to create plants which possessed the necessary requirements and use that to produce the Herbal Remedies which could then be consumed to treat said ailments. This can be collected overtime to be sold or even stored so they can be readily accessible on the field. Not only does the creation process take time (P.T) but also depending on the rank & maturity of the plant the amount of herbal remedies that can be produced from one use of this technique varies. Similarily depending on the skill level of the Dokusei the max amount of plants that can be added to one herbal remedy varies. Rank (User/Plant) - Max Plants Added/P.T to Produce Herbal Remedy D - 1/50 C -2/40 B - 3/30 A - 4/20 S - 5/10
Maturity of Plant - Amount of Herbal Remedy Produced Seed - A-ranks worth Plant - 2 A-ranks worth Flower - 3 A-ranks worth Tree - 4 A-ranks worth Evolved Tree - 5 A-ranks worth World Tree - 6 A-ranks worth
Name: Gardening Arts - Nature Release: Mystical Healing Sap Production Classification: Medical Kinjutsu Rank: S-rank Class: Supplementary Range: Self (Pores)
Description: This is a special technique in which the mystical healing palm technique is expressed via the production of sap from the user's pores directly converting what would normally be a waste product due to physical exertion into a valuable medical substance. Every use of this technique allows for a directly conversion of the user's expended fatigue into the special sap allowing them to sweat said sap out of their body. The sap has no taste however it is edible and thus can be added to food &/or drinks in order to grant injury healing properties to them. This allows the mystical healing palm technique to be able to heal internal injuries and even give food which has been prepared using the sap as an ingredient to have healing properties. Despite converting this does not replenish the users stamina and each conversion costs chakra to preform making it usable both on the field and via pre-preparation. Fatigue Expended - Chakra Price - Healing Capable upon consuming Sap 1 - D - D 2 - C - C 3 - B - B 4 - A - A 5 - S - S
Name: Gardening Arts – Nature Release: Photosynthetic Regeneration Technique Classification: Medical Kinjutsu Rank: SS-rank (S-rank Blood Price + Variable Light Materia Price) Class: Supplementary/Restorative Range: Self
Description: This is a special technique in which the Dokusei embraces their ancestry and harnesses their unique blood revealing it's special coloration isn't just for show as they are able to facilitate photosynthesis by using their blood as a catalyst when in areas of sunlight. This photosynthesis is utilized to regenerate the body healing the wounds sustained depending on how much Light Materia is capable of being harnessed which is based on the weather in the enviroment however skilled users are capable of gathering light materia regardless of the weather of the area. This ability has the advantage of healing most damage that the user sustains without the need for hand seals and as a result it has been compared to the Taki Clan's Strength of a Hundred Seal. This ability does not rival it in power, however, as it is unable to regenerate missing limbs or organs but rivals it in efficiency. Upon being activated it remains so for a set amount of posts (total) which is based on the user's rank however if they possess Spirit Tiers they can extend the duration longer before the blood price must be paid again to reactivate it. The enhanced regeneration granted by the photosynthesizing cells is so rapid that even dozens of puncture wounds, on top of various damage types of injuries (Hybrid, Physical, Chakra, Mental & Spiritual Based included) can be healed instantaneously as long as the combined damage does not exceed the amount of light materia currently harnessed and does not result in organ destruction or dismemberment. The type of damage type in relation to the amount of light materia required to stimulate the Dokusei's regeneration factor enough to heal it varies: Hybrid = 2:1 (Dmg:Light Materia) Chakra, Mental, Physical = 1:1 Spiritual (Natural Only possible with True Gaia Sage) = 1:2 Weather (Light Materia harnessed each P.T) - Rank Req. to Bypass (Duration, Spirit Tier Modifier) Other (D) - "X" (D-rank = Price paid each P.T, D-rank = +1) Cloudy (C) - "Z" (C-rank = 1 P.T, C-rank = +2) Windy (B) - S (B-rank = 2 P.T, B-rank = +3) Humid (A) - A (A-rank = 3 P.T, A-rank = +4) Clear Skies (S) - B (S-rank = 4 P.T, S-rank = +5) Sunny (SS) - C ("Z"-rank = 5 P.T, SS-rank = +6) Heat Wave (SSS) - D ("X"-rank = 6 P.T, SSS-rank = +7)
Last edited by Savannah on 27th June 2016, 4:38 am; edited 6 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Dokusei Clan 7th August 2015, 6:05 am | |
| Mokujin Sōjutsu- Spoiler:
Name: Mokujin Sōjutsu Classification: Fighting Style Rank: B-rank Class: Offensive/Defensive/Supplementary Range: Self (Wooden Puppets), Mid (Range)
Description: By placing a tag key'd to the user onto the Wooden Training Dummy being used as a puppet beforehand, this technique allows the user to control its movements through mental control alone. Alternatively, the puppets can attack the opponent on their own, though the ability to react to their opponent's movements is limited if one's Kugujutsu skills are lacking. If the tag is removed, then the technique can then be disabled. This technique is a fairly advanced method of puppetry due to the puppets ability to be customized on the spot via techniques, due to the Dokusei Clan members having the Nature Release Elemental Kekkei Genkai. Depending on the Clan member's skill the maximum distance they can control their wooden training dummy puppets varies likewise just like any other puppetry technique the maximum amount of puppets that the user can control is can be found in the Puppetry Information, as Wooden Training Dummies are always Humanoid. As a result while they are unable to utilize other puppet types via this method those using this method of puppetry have an innate mastery of Humanoid type puppets gaining access to use not only Standard, Separating or Battle but likewise Fusion and if they follow the True Kugujutsu Path Human as well. Rank - Max Distance of Puppets (Radius) D - 10 ft C - 20 ft B - 30 ft A - 40 ft S - 50 ft
Name: Mokujin Sōjutsu: Possession Turnover Technique Classification: Kugujutsu Rank: A-rank Class: Supplementary/Offensive Range: Self (Wooden Puppets), Mid (Range)
Description: Req. An AOE Terrain Changing Technique & At least 2 Wooden Training Dummy Puppets. This technique forces two or more opponents to fight each other through wooden training dummies, with the intent of tricking them into fighting each other until all but one of them is defeated. The training Dummies act to mimic the opponent perfectly, gaining tiers & a perfect replication of the victim's physical based techniques (albeit substituting wood for thrown projectiles or use of weapons) causing them to be a force to recon with. The only way to break the technique is to have fast and strong techniques, by utilizing speed & strength so extreme that the wooden training dummies are unable to keep up and thus break apart, effectively breaking the technique. This is only possible via the use of tiers higher than the Puppets durability or via the use of recoil to damage said puppet beyond repair as while mimicking the victims techniques those which incur recoil damage will also trigger recoil for the puppet. If the victims are familiar enough with one another they will be able to tell who their opponent is (At least 10 Dual or Team Training Topics Together). They can also communicate through non-verbal means such as Morse code. Rank of User - No of "Possessed" Wooden Dummies (No of Opponents Capable of Mimicking) D - 2 C - 3 B - 4 A - 5 S - 6
Virus Release- Spoiler:
Name: Dokusei Style: Disease Cultivation Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The Dokusei Clan members skilled enough to gain the virus release Kekkei Tota learned how to utilize it in a speciifc fighting style which involves cultivating the diseases within their chakra pathway systems, this allows a smooth transfer of the diseases in the Dokusei Clan members arsenal to be able to spread via chakra emission. This fighting style is a gateway as the varying levels of elemental chakra mixes is what bring forth the various types of disease causing micro-organisms this Kekkei Tota is capable of manifesting. There are 5 sub-types within Virus Release and they are as follows: Name of Sub-Type - Chakra Nature Transformation Balance Virus - 1/3 Water, Earth & Life Bacteria - 1/2 Water, 1/4 Life & Earth Fungi - 2/5th Earth, 2/5th Water & 1/5 Life Prion - 1/2 Earth, 1/4 Water & Life Viroid - 1/2 Life, 1/4 Earth & Water
Name: Virus Release - Fungi Type: Tentōki Classification: Kinjutsu Rank: S-rank (B-rank Blood Price + A-rank Nature Materia) Class: Supplementary/Defensive Range: Mid (Distance), Short (Lamp), Self (Special Merge)
Description: This is a unique Virus Release kinjutsu technique which involves the user first paying a blood price while infusing Virus Release chakra into a large plant (A-rank Nature Materia) the fungus contained within the user's chakra reserves resulting in the plant being warped into a demonic lamp like construct, of varying size depending on the user's skill level. This lamp acts like an external storage device for the user's Virus Release chakra based techniques and it is capable of causing them to become airborne thus increasing their lethality. The lamp itself is covered in fungus causing the plant to become discolored into a dark green with brown patches. The virus chakra coursing through it acts to give it "light" which illuminates the area if one has chakra vision while likewise causing those who have been infected by one of the pathogens transmitted from the lamp to glow with a greenish aura. The construct itself is incapable of being destroyed unless by a Spiritual based S-rank technique which is strong against Virus Release or is neutral but has defense piercing. If an A-rank Nature Release technique is used, it will have that techniques durability in addition to it's innate resistance to spiritual based damage added on to it. This technique acts like a multiplier for any of the user's Virus Release techniques boosting their scale according to it's size and thus increasing the lethality of the user's virus release techniques. Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's strength to SS-rank (it is held in it's right hand) & the Tentōki can now be utilized as a method of detecting life via Life Sensory preventing victims from hiding from the Wood Human technique if they lack S-rank or above Life Sensory, however if they have become infected by the pathogens then even when concealed the green aura will still be visible until they have purged the virus release pathogen from their system. Rank of User - Size of Tentōki - Radius of Airborne Pathogen Spread D - Medium (S) - +10ft C - Medium (M) - +20ft B - Medium (L) - +30ft A - Medium (XL) - +40ft S - Large (S) - +50ft
Flower Ninja Art- Spoiler:
Name: Dokusei Style - Flower Ninja Art Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Contact (Nature Release Jutsu), Eye-Sight, AOE (Toxic Vapor)
Description: Flower Ninja Art is a subset of ninjutsu and genjutsu involving secret flower-oriented techniques that originated with the Dokusei Clan. While the Dokusei clan are competant at illusions, they aren't the best but they dabble in it from time to time and learned how to do so in sync with flowers which are used as a Materia Price for certain techniques. They primarily focus on utilizing Genjutsu in conjunction with Nature Release chakra making use of touch, sight and smell based triggers all of which have a connection to plant life in some form. Their Touch based triggers can stem form a victim coming in contact with one of their Flower Ninja Art ninjutsu or their Nature Release techniques. Due to incorporating Nature Release into their genjutsu the illusions within this fighting style are Elemental Genjutsu. Thus they overpower non-elemental genjutsu preventing an opponent from combating their genjutsu with non-elemental genjutsu in the method of genjutsu reflection by adding a non elemental genjutsu equal in strength to the current genjutsu chain or genjutsu used (I.E Flower Ninja Art: Plant Illusion - Tree Binding Death opponent replies with Demonic Illusion: Tree Binding Death, their genjutsu is overpowered causing them to still pay the chakra cost to use their genjutsu however now the user's genjutsu is boosted to A-rank without adding to the chain). Their Sight based triggers are the easiest to pull off as the victims merely need to gaze at any of their techniques which incorporate flowers the bright colors attracting a victims gaze unless they are concentrating on something else. Finally their smell based triggers are not only the most subtle but also usually the farthest reaching as it uses the scent or pollen produced by the flowers comprising their Flower Ninja Art techniques &/or the aroma each Dokusei naturally emits thanks to their Toxic Vapor. Due to this the Flower Ninja Art fighting style can be pretty dangerous as often a skilled Dokusei in it's use can weave their illusions together with their ninjutsu so smoothly that it is extremely difficult to tell the difference.
Name: Flower Ninja Art: Cherry Blossom Illusion Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Self (Sight), AOE (Effect)
Description: This technique is the most basic Flower Ninja Art typically learned by members of the Clan while still in the academy, the reason for it is due to it's unique trigger which us done by flooding the user's body with Nature Release chakra they are glanced at by an opponent who possesses chakra vision causing it to trigger. Additionally it can be triggered for a simple hand seal trigger of Tiger -> Boar - Rat. In either scenario Cherry Blossoms manifest into the air to hamper vision, concealing the user from chakra detection due to spreading their chakra outward in a 40ft radius to act as an area concealment genjutsu. While the victim is trapped within the genjutsu those with Time-Slowing vision fair worse than those which have normal vision, this is due to them being unable to focus as the numerous cherry blossom petals constantly flutter around in the air. A Time-Slowing capable dojutsu with Reaction Tiers is less hampered by this technique though still they suffer. Victim's Dojutsu - Reaction Tier Penalty Kyougan (Activation) - Reverted to Normal if Sam Lvl. Kyougan (Stg 1) - Tier- (Below Equal-rank but not 1-rank Below) Kyougan (Stg 2) - 1-rank Below Kyougan (Stg 3) - 2-ranks Below Kyougan (Stg 4) - 3-ranks Below *Note if at anytime the target's Reaction goes below E-rank (No Reaction Tiers) to "F"-rank they suffer the penalties associated with having negative Reaction preventing their use of any sensory based techniques.
Name: Flower Ninja Art: Flower Shuriken Classification: Shurikenjutsu Rank: D-rank (Variable Chakra Price + D-rank Flower Materia) Class: Supplementary Range: Contact (Flower)
Description: This technique infuses normal flowers with chakra causing them to flatten out and stiffen to become harder which lasts for a set amount of time (Min 1 Turn, Max 5 Turns) depending on what type of chakra is stored within them. Their hardened state will allow them to cut targets as effectively as metal shuriken and they can be stored away for use as specialty shuriken. The amount of chakra price paid is the durability of the flower shuriken allowing them to be quite resilient if prepared properly. Those truly wishing th make use of this technique as weaponry are capable of placing an Element Seal which grants the shuriken the traits of identical to the chakra flowed through them albeit being permanent unless an opponent uses an unsealing technique equal in strength to the element seal placed on the flower. Chakra Channelled/Element Seal - Effect Ambient - No Effect other than Hardening Water - If struck but sufficient physical force to destroy them, they dissolve into water materia equal to their durability instead. Earth - Weight increases to prevent knockback via wind techniques equal to the chakra stored within it. Nature - Can absorb water (materia & techniques) up to the amount of chakra stored it to become resistant to being set ablaze by the same, equivalent or weaker damage types as the water absorbed. Virus - Capable of transmitting Virus Release techniques via contact, equal rank or below the chakra stored within it.
Name: Flower Ninja Art: Plant Illusion - Cactus Flower Genjutsu Classification: Ninjutsu/Genjutsu Rank: C-rank (C-rank Price + Variable Nature Source[Cactus]) Class: Supplementary Range: Mid (Proximity to Cactus), AOE (Cactus Pollen)
Description: This technique requires a Cactus to be present on the field, whether an actual cactus plant or one produced from another Nature Release technique. Once that is available the use pays a C-rank chakra price while making hand seals to trigger the emission of pollen from the Cactus flower as long as it is within 20ft of the user. The cactus releases the pollen which spreads over a wide area (80ft radius) which places anyone who comes in contact with it under a strong genjutsu that is hardly noticeable due to the technique's inconspicuous execution. In this genjutsu, the victim has the impression to cross an area over and over again while in reality, they do not move at all. The technique can be countered by marking an area within the genjutsu, so that the never-ending circle can be noticed. Once noticed, the technique can be easily dispelled. However often due to it's subtle nature it isn't picked up on until after sometime fulfilling it's role as a stalling genjutsu despite that it can be used effectively with Demonic Illusion: False Surroundings to not only generate new terrain to mislead the opponent(s) into thinking they are still travelling to their destination but minimize the chance of discovering that they are trapped within one.
Name: Flower Ninja Art: Flower Shuriken - Flowing Blossoms & Scattering Leaves Classification: Ninjutsu/Shurikenjutsu Rank: C-rank (C-rank Chakra Price + C-rank Flower Materia) Class: Supplementary/Offensive Range: Mid-Long (Distance), Short (Petal Launch)
Description: This technique will make 6 flowers hover in the air before hardening and spinning at high-speeds so that without a Time-Slowing Dojutsu one is unable to see the individual petals. The flowers will then be launched at the target. Their hardened state will allow them to cut targets as effectively as metal shuriken while each of them are launched at a target at Bullet Release speeds causing them to resemble buzz-saws on route to slice up the enemy. This technique has an additional use if the user makes the Snake Hand seal, and pulses their chakra they can cause each of the petals from the flowers to detach, destroying the shuriken in exchange for causing the petals to shoot out and skewer an opponent within 10ft of the Flower Shuriken with them requiring C-rank Reaction to react in time to dodge the sudden follow up. Each Flower costs a D-rank of chakra to manipulate, the usual use of this technique involves 6 Flowers & 6 D (1 C-rank) of chakra however more skilled users can manipulate more flowers at once. Rank of User - Max No of Flower Shuriken (Chakra Price/Flower Materia D - 6 (D Per Flower) C - 12 (C Per 6 Flowers) B - 18 (B Per 12 Flowers) A - 24 (A Per 24 Flowers) S - 30 (S Per 48 Flowers)
Name: Flower Ninja Art: Plant Illusion - Profusion of Flowers Classification: Genjutsu Rank: C-rank Class: Supplementary Range: Mid (Eye-Sight)
Description: An illusion that tricks the enemy, causing them to see a storm of flowers upon seeing one of the user's techniques utilizing flower petals or being within 20ft of one (flower petal). This technique has different variations ranging from a field of flowing petals to an overflow of petals surrounding the enemy. Either way it obscures the opponents vision causing them to see nothing but these flower petals which can be used to the Dokusei's advantage to launch follow up attacks stealthily. The amount of petals produced by this technique vary depending on the user's skill level. Rank - No of Petals - Reaction Tier Debuff due to distractions D - 5 - Reverts to Non-Samurai Level C - 10 - 1 B - 15 - 2 A - 20 - 3 S - 25 - 4
Name: Flower Ninja Art: Plant Illusion: Dissolving Petal Genjutsu Classification: Shurikenjutsu/Genjutsu Rank: B-rank Class: Offensive Range: AOE
Description: While using the aroma of their Toxic vapor to activate this scent trigger genjutsu, the Dokusei simultaneously releases many flower petals from their body while making the snake hand seal. These petals flow through the air and circle around the target moving at crashing ground speeds. The user then moves through the flowers, making it seem like they would dissolve into petals, using them as a wall so that their target can not see incoming attacks without a B-rank Barrier+Reaction Tier Chain while cancelling the use of B-rank & below sensory techniques while this technique is active. The weakness of this illusion is that it only hides the user visually, however the Dokusei have perfected this technique so that in addition to the visual concealment their scent is likewise masked and if they possess a silent killing technique variant thanks to the sensory disrupting only those with a B-rank mental sensory technique (Emotion, Brain Wave, Telepathy etc) can fish out the user while under the effects of this genjutsu. This technique can be utilized with other shurikenjutsu involving flower petals to great effect to blend this illusion with the actual danger of being sliced up by flower petals.
Name: Flower Ninja Art: Plant Illusion - Sakura Blizzard Technique Classification: Shurikenjutsu/Ninjutsu/Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Explosive Tag Bag), Short (Distance), Mid (Blast Radius)
Description: An interesting combination of basic techniques and fore-planning. The user throws a barrage of kunai attached with bags of small explosive tags and cherry blossom petals to help camouflage the tags. As a result to those without X-ray vision or a B-rank chakra snesory technique thanks to the transformation technique used in this techniques execution it will simply look as if the user threw flower petals at the opponent. This allows the user to trigger the sight activated genjutsu resulting in the victim seeing the petals float in the air lazily decieving them into ignoring the real danger as the kunai head towards them. Once they are in place around the victim (within 15ft of victim), the user simply has to throw an additional kunai with an explosive tag to ignite the tags and catch the target in a large explosion which has a 30ft blast radius. The damage this technique deals is based on the amount of explosive tags placed within the bags. The number of bags that can be released at once depend on the user's skill level however additional Shurikenjutsu techniques which increase the amount of projectiles that can be thrown at once can be used instead. If Cherry Blossom Petal bags are used they can be further modified as being additional explosive tags if the user has Flower Ninja Art: Flower Shuriken: Explosive Petal. Rank of User - No of Kunai with White Bags Attached D - 1 C - 1 B - 2 A - 2 S - 3 (Last one is the one Req to Trigger)
Name: Flower Ninja Art: Plant Illusion: Tree Binding Death Classification: Genjutsu Rank: B-rank (B-rank Chakra + Variable Nature Source) Class: Supplementary/Offensive Range: Self (Tree Binding Death), Short (Proximity)
Description: Req. an AOE Nature Release: Wood Style - Ninjutsu to currently be active on the field. The user first disappears from plain sight by blending into the plant like scenery in order to approach the target without being detected. Thanks to the genjutsu the user can move completely undetected from all sensory based techniques B-rank & below (Excluding Brain Wave, Emotion, Telepathy or other methods of mental based sensory). Once close enough, within 15ft of the user to be exact, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree (crashing ground) coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree whereas in reality they simply are standing in front of them. This technique is amazing for setting up other techniques as the opponent is robbed of mobility throughout the duration of them being trapped in this illusion. The Dokusei variant of this technique can pay an additional chakra price (equal to this techniques rank or the rank of the genjutsu chain) to actually produce a tree using their nature release chakra binding the victim in place requiring B-rank strength tiers to break free initially however the tree can be much more durable requiring strength tiers either equal or above the strength of the genjutsu chain if this technique is utilized at the end of one. The tree itself is normally durable enough to sustain damage from a B-rank chakra based technique and this technique can be utilized via a proximity trigger as long as the opponent(s) are within 15ft of a nearby tree stemming from one or more of the user's Tradititional Nature Release techniques.
Name: Flower Ninja Art: Many Releasing Flowers Classification: Ninjutsu/Genjutsu Rank: B-rank Class: Offensive Range: Short-Long
Description: After surrounding the opponent with petals the Dokusei Clan member brings both hands together causing multiple petals to rush towards the opponent surrounding them and holding them in place. The user then makes a hand sign causing the petals to explode trapping the opponent within the explosion. The power of this technique depends on the amount of petals available for use and is directly proportional to the amount of Flower petals with explosive seals created out of the patterns on their petals produced by Flower Ninja Art: Explosive Petal. The second use of this technique involves a minor modification in the hand signs causing it to manifest as a genjutsu with the same effects the opponent getting blown to smithereens within their mindscape causing them to instantly be knocked unconscious unless they poses B-rank or higher Barrier Tiers. The speed at which the petals shoot towards the opponent is dependent on the user's rank in the ninjutsu version however in the genjutsu version it is equal to the rank of the genjutsu chain. The genjutsu version of this technique is boosted by one rank when used in combination with Dissolving Petal Genjutsu while retaining its normal chakra cost. Rank of User - Speed of Petal Convergence D - D+ (Sam Lvl) C - C B - C+ A - B S - B+
Name: Flower Ninja Art: Flower Shuriken: Explosive Petal Classification: Shurikenjutsu/Fuinjutsu Rank: B-rank (B-rank Blood Price + Variable Chakra Price) Class: Supplementary/Offensive Range: Self (Flower Shuriken)
Description: Req. Modification Seal: Explosion Element. The Dokusei have a limited understanding of fuinjutsu, what they know was enough to create a modification of an Explosive Tag. This technique shares similarities with a normal Explosive Tag however the main difference besides it being comprised of a petal is the fact that the sealing array is seen as a pattern made by the natural pigment of the flower. First the original Explosive Tag is placed in the middle of the Flower Shuriken while the user pays an B-rank Blood price as well as a chakra price equal to the rank of the Explosive Tag, this causes a set amount of petals of the shuriken to have the sealing array replicated as a pigment on the flower with the Dokusei Clan member essentially using their Plant God passive to forcibly alter the natural traits of the flower petals to mimic that of the explosive tag. The number of petals converted with just 1 price depends on the Dokusei's skill level, the more skilled they are the more efficient this technique is. Once that is done by pulsing their chakra while making the Seal of Confrontation the tags can then be detonated, however if non generic explosive tags are used, additional triggers (depending on the seal work) can be used. Rank of User - No of Petals Converted with 1 Price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Flower Ninja Art: Flower Ninja Art: Plant Illusion - Dance of the Snowy Cherry Blossom Classification: Shurikenjutsu/Genjutsu Rank: A-rank (Variable C Class: Offensive/Supplementary Range: Self (Explosive Tag Bag), Mid (Distance), Long (Blast Radius)
Description: The Dokusei Clan member first binds her opponent in a genjutsu and proceeds to throw multiple small white bags at them filled with multiple small explosive tags/petals, which are disguised as tiny, white cherry blossoms in the opponent's eyes. As a result to those without X-ray vision or a A-rank chakra sensory technique thanks to the transformation technique used in this techniques execution it will simply look as if the user threw flower petals at the opponent. The user rips them open in midair by throwing a bladed projectile (Kunai, Shuriken, Senbon) at them and the exploding tags begin to fall gently towards the target. This gives the illusion that the area is raining white cherry blossoms which can be further sold if there are currently cherry blossoms in the area thanks to Botanical Garden - Tree Type: Cherry Blossom. Lastly, the user aims a kunai with a final exploding tag attached to it at his/her opponent's feet once all of the kunai are in place (within 40ft of the victim) and it detonates, followed by the explosion of the other falling "cherry blossoms". There is a huge blast which covers an 80ft radius and depending on how many explosive tags (petals) were within the bags the opponent is either killed or severely damaged. The number of bags that can be released at once depend on the user's skill level however additional Shurikenjutsu techniques which increase the amount of projectiles that can be thrown at once can be used instead. If Cherry Blossom Petal bags are used they can be further modified as being additional explosive tags if the user has Flower Ninja Art: Flower Shuriken: Explosive Petal. Rank of User - No of Kunai with White Bags Attached D - 1 C - 2 B - 3 A - 4 S - 5 (Last one is the one Req. for trigger)
Name: Flower Ninja Art: Plant Illusion - String Bean Binding Illusion Classification: Ninjutsu/Genjutsu Rank: A-rank Class: Supplementary Range: Self (String Bean Binding Illusion), Short (Proximity), Mid (Lift)
Description: Req. an AOE Nature Release - Vine Style Ninjutsu to currently be active on the field. The user first disappears from plain sight by blending into the plant like scenery in order to approach the target without being detected. Thanks to the genjutsu the user can move completely undetected from all sensory based techniques B-rank & below (Excluding Brain Wave, Emotion, Telepathy or other methods of mental based sensory). Once close enough, within 20ft of the user to be exact, the target will then be completely robbed of their mobility as they see several bean vines growing from the ground at Vacuum Release speeds. These vines bind the victim's body, while lifting them 40ft into the air. Then, a bean pod raises and opens to reveal the user, ready to strike with the victim at the user's mercy. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. This technique is amazing for setting up other techniques as the opponent is robbed of mobility throughout the duration of them being trapped in this illusion. The Dokusei variant of this technique can pay an additional chakra price (equal to this techniques rank or the rank of the genjutsu chain) to actually produce vines using their nature release chakra binding the victim in place requiring A-rank strength tiers to break free initially however the vines can be much more durable requiring strength tiers either equal or above the strength of the genjutsu chain if this technique is utilized at the end of one. The vines are normally durable enough to sustain damage from an A-rank chakra based technique and this technique can be utilized via a proximity trigger as long as the opponent(s) are within 20ft of a nearby vine stemming from one or more of the user's Modern Style Nature Release techniques.
Name: Flower Ninja Art: Plant Illusion - Flower Petal Escape Classification: Genjutsu Rank: S-rank Class: Supplementary Range: Self
Description: When trapped inside of a genjutsu or wishing to appear trapped, The Dokusei Clan member uses this technique to dissolve their body into lots of (Insert Flower or Color of Choice) flower petals which then separate before converging in another location revealing where they are currently. This technique is a genjutsu escape technique which can be utilized to break out of a S-rank or below genjutsu technique which is incapable of being broken by Pain or Kai. In order to further sell this illusion the user is able to delay the escape portion until they have successfully moved from their current position resulting in the flower petals scattering apart for longer before revealing the user's position. Due to being a genjutsu escape technique it can only be added to a genjutsu chain if it is equal or higher an rank than the sum total of the genjutsu involved in the chain however since it is an elemental genjutsu it can be added to a purely Non-Elemental Genjutsu chain 1-rank above it or a genjutsu chain which has an Elemental Genjutsu which is weak against nature. Depending on the user's skill the delay can last for a set amount of posts (total) during which no further genjutsu can be added to that specific chain until the user triggers the escape portion breaking the chain and forcing the opponent to once again trap them in a genjutsu afresh if they wish to continue using genjutsu on the user. This delay is based on the User's Skill Level. Rank of User - Max Delay in P.T D - 5 C - 7 B - 9 A - 11 S - 13 "Z" - 15 "X" - 17
Name: Flower Ninja Art: Flower Shuriken - Propagating Petal Shower Classification: Shurikenjutsu/Kinjutsu Rank: SS-rank (Variable Blood Price + S-rank Chakra Price) Class: Supplementary Range: Self (Flower Shuriken), Long (Distance)
Description: Req. Multiple Shadow Clone Technique. This is a variant of the Multiple Shadow Clone technique taken to the next level by adding elemental chakra and keying it towards the Flower Shuriken technique. After the user throws a Flower Shuriken they make a series of handseals ending with the Snake Hand seal & causing each of the petals comprising the flower shuriken to detatch with new ones growing in their place, they then can choose to do so again up to a set limit depending on their skill level before making the cross hand seal identical to the Multiple Shadow Shadow Clone technique resulting in the produced petals undergoing the same multiplication factor associated with that technique to produce clones of the actual petals. The user then claps their hands together causing them all to converge (at Ripping Discord Speeds) on a target within 120ft of the user swarming them with the flower petals and burying them underneath them requring SS-rank strength to claw oneself out from under the massive amount of petals. Depending on how many times the petals are detatched and regrown determines the Blood Price for this technique as it is making use of Plant God, whereas depending on their skill the ratio of original to clone produce varies. Rank - No of Times Capable of Propagating Petals - Blood Price -Chakra Price Ratio (Original:Clones) D - 1 - B - 1:0 (Unable to Produce Clones) C - 2 - A - 1:1 B - 3 - 3 B (S) - 1:2 A - 4 - 4 B (S+B) - 1:3 S - 5 - 5 B (S+A) - 1:4 "Z" - 6 - 6 B (SS) - 1:5 "X" - 7 - 7 B (SS+B) - 1:6 *Note: The Basic Flower Shuriken has 5 Petals, so if the Dokusei Clan member uses that type with this technique and is at "S"-rank in their Prime they can propage up to 5 times (5x5 = 25 Petals) and then multiply that by the ratio (25x4) thus producing 100 clone petals, 125 petals in total.
Name: Flower Ninja Art: Summoning - Endlessly Blooming Petal Downpour Classification: Shurikenjutsu/Ninjutsu/Fuinjutsu Rank: SSS-rank (SSS-rank Chakra Price + Variable Petal Materia Price) Class: Supplementary Range: Self (Flower Shuriken), AOE (Distance)
Description: Req. Flower Ninja Art: Flower Shuriken - Propagating Petal Shower, Summoning Technique & Storage Scroll containing Petal Materia. The follow up to Propagating Petal Shower which further extends the multiplication factor past the limits of the preceeding technique. This is due to using petal materia as an additional source with the user first unravelling a storage scroll kept on their person right after the final propagation prior to making the cross hand seal. Once the scroll is unravelled they unseal the stored Petal Materia which emerge from the scroll on the ground around them and they slam their hands on the ground applying the Multiple Shadow Clone technique to Plant God and temporarily altering the traits of the petal materia to match the propagated petals. The amount of time in posts (total) the petal materia remain mimicked depends on the user's skill level. The user then finishes the Flower Shuriken - Propagating Petal Shower technique by preforming the crosshand seal before ending with the Seal of Confrontation. This results in not just the propagated but also the mimicking petals being multiplied using the ratio resulting in a potentially massive amount of petals being produced by this technique. The "Endlessly" aspect is due to the user being able repeat this technique a set number of times which is also based on their rank resulting in the clones being cloned at the cost of halving the mimicking duration each time this is done. Once the Dokusei Clan member is satisfied with the amount they can then clap their hands together resulting in all of the petals converging on an opponent within a 280ft radius and completely burying them underneath them requiring SSS-rank strength to claw oneself out from under the massive amount of petals. Rank of User - Mimicking Petal Duration - Max No of Times Multiplication can be triggered. D - 2 P.T - 1x C - 4 P.T - 2x B - 8 P.T - 3x A - 16 P.T - 4x S - 32 P.T - 5x "Z" - 64 P.T - 6x "X" - 128 P.T (or End of Topic if no multiplication is done) - 7x
Last edited by Savannah on 10th November 2018, 12:36 am; edited 10 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Dokusei Clan 7th August 2015, 6:11 am | |
| Nature Release- Traditional Style:
Name: Traditional Nature Release: Wood Style Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The traditional use of Nature Release stems from the discovery of the Nature Release elemental Kekkei Genkai within the Dokusei Clan. Originally it was an exceedingly rare and unstable kekkei genkai not fully manifested and only able to produce trees and plant life derived from trees. Regardless it was still powerful but it wasn't until the Dokusei full emerged as a clan that the Nature Release KG was stabilized. Still, those within the Dokusei Clan decided to adopt the use of such a type of Nature Release into a specific style of ninjutsu. Wood Style ninjutsu is notable for it's use of trees and things related to that such as branches, tree bark, tree roots, tree leaves & rarely even flowering trees or the pollen they produce. In comparison to it's counterpart the Wood Style is more aimed towards brute power and is highly dependent on the skill of the user a lot of the techniques being much more effective if the user is highly skilled. It's special charateristic is regards to chakra the Wood Style is capable of surpressing Tailed Beast (Bijuu) chakra and rarely some techniques are capable of chakra absorption. In terms of the former they are typically very stressful on the user to preform (additional fatigue price) and the latter are always double the chakra price as a normal ninjutsu technique.
Name: Nature Release: Wood Style - Transformation Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user performs the necessary hand seals, then wood emerges and covers his/her entire body with a puff of smoke or chakra, covering up the transformation. Once the technique is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The also demonstrates the ability to adjust their voice while using this technique. This technique is very useful for infiltration as only those with X-ray vision or a C-rank chakra sensory technique capable of distinguishing between individual chakra sources can tell the difference between this technique and who they are being disguised as. On the other hand if the user has established contact with a target or any of their Wood Style techniques have absorbed it's chakra they can mimic the chakra signature of who they are concealed as even further than before making detection via chakra signature impossible.
Name: Nature Release: Wood Style - Wood Locking Wall Classification: Ninjutsu Rank: B-rank Class: Defensive/Offensive Range: Mid
Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right at crashing ground speeds. The wooden pillars join together in a dome-shape with the user at the centre with a radius of 30ft (60ft diameter). This process can be used to catch the enemy in a double sided attack crushing them in between with B-rank strength force if they lack an air movement technique granting them B-rank+ (Samurai Lvl) speed or above. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai being very resilient to physical damage as nothing short of a B-rank can dent it whereas C-rank and below physical techniques and objects merely bounce off. Rank of User (Thickness of Dome) - Piercing backed Projectile Embedded (Max No. of Projectiles Embedded in Dome) D (1 ft) - D = 6 inches (5) C (2 ft) - C = 1 ft (10) B (3 ft) - B = 2 ft (15) A (4 ft) - A = 3 ft (20) S (5 ft) - S = 4 ft (25)
Name: Nature Release: Wood Style - World of Trees Wall Classification: Ninjutsu Rank: A-rank Class: Defensive Range: Mid
Description: A derivative of the Nature Release Secret Technique: Wood Style - Nativity of a World of Trees. The user creates countless wooden branches that grow at high speed (Vacuum Release) from the ground. The branches interlace to form a 40ft wide, 20ft tall net-like wall with an impressive defensive power capable of blocking A-rank chakra or mental based techniques without a scratch as long are neutral to Nature Release even those with defense piercing. On the other hand A-rank & below physical techniques or objects (projectiles) are actually deflected upon impacting this wall, if they lack strength backing them upon a projectile being deflected it can be sent back to the user who threw it, if strength backs it then the projectile sinks into the wood without piercing through. It can block up to 1 S-rank technique weak to nature release before being destroyed upon anything else impacting it.
Name: Nature Release: Wood Style - Four Pillar Prison Classification: Ninjutsu/Fuinjutsu Rank: A-rank Class: Supplementary/Defensive Range:
Description: The user converts chakra into timber under the ground and lets it grow rapidly while forming it into a wooden prison to capture a victim within it's size requiring them to not only possess A-rank Reaction Tiers or a Time-Slowing Dojutsu to react in time, but also A-rank+ (Samurai Lvl) speed or above to move fast enough to avoid capture. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates. The maximum size of the prison depends on the user's skill level and only things smaller than the current size of the prison can be captured within. Likewise an enhanced version of this technique can be utilized by Elite rank shinobi which involves forming wooden shackles on the victim's wrists and ankles to immobilize them. If a fuinjutsu tag is added to the victim's body the kanji for (Wood Bind) can be added in order to seal away this prison when said tag is removed from their body rather than having to dismantle it. Rank of User/Chakra Used - Min Size of Prison - Max Size of Prison D - Small - Medium (S) C - Humanoid - Medium (M) B - Medium (S) - Medium (L) A - Medium (M) - Medium (XL) S - Medium (L) - Large (S)
Name: Nature Release: Wood Style - Wood Clone Technique Classification: Ninjutsu Rank: A-rank (A-rank Chakra Price & Chakra Split Among Clones) Class: Supplementary Range: Varies
Description: A clone that is created by using chakra to alter the user's own cells into vegetation and thus rather than poofing into existence instantly emerges from the user's body at vacuum release speeds. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques. They have the ability to travel far from the user and are able to communicate with the original which is dependent on the user's skill level. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can change the shape of the clone using the Nature Release chakra comprising it to either alter it's form or utilize another Wood Style technique. Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree with stacking damage resulting in it's destruction but even so it can still be dispelled at will in order to return the chakra comprising it back to the user (as if it's destroyed the user won't regain their lost chakra). It can be destroyed by an A-rank technique however shares it's tiers with the user and thus those with high defense or endurance can allow it more survivability in combat. Also, unlike the Shadow Clone Technique, which requires the clone to disappear to relay intel back to the user's original body, the wood clone can relay intel back and forth between the user's original body and a clone without having the clone disappear or even coming into contact with each other. The weakness of the wood clone technique is the power of the clones are proportional to the power the user focuses on the clones requiring the main body to concentrate on them by remaining still. In the event the main body is busy fighting elsewhere or a set distance away from them, the wood clone would be unable to fight with it's full potential. However, if the original body focuses on the clones it doesn't appear to impede or inhibit the clones even if there's a large number of them being created though this leaves them vulnerable to being attacked before they can unfocus (P.T). Another weakness is that the Wood Clone can only be formed one at a time, unless the user possesses the Nature Release: Wood Style - Multiple Wood Clone technique. Rank of User - Max Distance Clone can Travel (Distance from User before weakened) - Unfocusing Lag (P.T) - Tier Debuff (Max Rank of Tech) if Unfocused D - Same Topic (20ft) - 10 - 5-rank (D) C - Same Location, Different Topic (40ft) - 8 - 4-rank (C) B - Same Area, Neighboring Location (60ft) - 6 - 3-rank (B) A - Same Area, Different Location (80ft) - 4 - 2-rank (A) S - Same Land, Neightboring Area (100ft) - 5 - 1-rank (S)
Name: Nature Release: Wood Style - Cutting Technique Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Contact (Sword), Short (Whip), Long (Projectiles)
Description: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. When the sword version is utilized it's length depends on the user's own skill level, whereas with the projectiles the number of projectiles created also varies based on the same principle. Regardless the formation of the sword or the speed that the projectiles travel through the air is A-rank. The sword despite it's size is very lightweight due to being comprised of the user's chakra and is able to be moved without weighing the user down, however to opponents it's weight reflects it's size. The sword can also be broken up, forming a whip connected by chakra strings to allow it to be far more flexible in combat, these strings can be broken launching the fragments as projectiles. Each projectile only does D-rank nature release damage however can pierce through up to A-rank defenses, and for an additional chakra price equal to the rank of the victim pierced the spikes grow at vacuum release to deal A-rank nature release internal chakra based damage. Depending on their size the branches can even reveal themselves externally piercing out from the user's skin making this technique a lethal finisher. Rank of User - Size of Sword - Reach of Whip - No of Projectiles D - 1ft - 5ft - 20ft C - 2ft - 10ft - 40ft B - 3ft - 15ft - 60ft A - 4ft - 20ft - 80ft S - 5ft - 25ft - 100ft
Name: Nature Release: Wood Style - Tree Bind Florishing Burial Classification: Ninjutsu Rank: A-rank (Variable Chakra Price + Variable Earth &/or Water Materia) Class: Offensive Range: Short-Mid
Description: Req. Mid Range or more Earth Technique + Short or more Water Technique to be currently active on field. This technique lets the user create a tree around their opponent at A-rank speeds to bind them in place. Upon being bound the victim is only able to break free if they posses A-rank+ (samurai level) strength and are unable to make hand seals due to the tree being formed around their entire body. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed with A-rank force at speeds depending on the user's rank. This technique requires some preparation as the user first had to crush the earth around a victim if soil is not naturally present and then add water before this technique could be used. This is capable of being done with either a C-rank Earth & Water Release technique resulting in this technique only having a C-rank chakra price to trigger, or if soil is naturally present a B-rank Water Release technique resulting in this technique having a B-rank chakra price to trigger. Rank of User - Posts (total) till victim is crushed D - 5 C - 4 B - 3 A - 2 S - 1
Name: Nature Release: Wood Style - Wooden Dragon Classification: Ninjutsu Rank: A-rank (S-rank Chakra Price) Class: Supplementary/Offensive Range: Mid (Distance), Contact (Chakra Drain)
Description: he user creates a wooden dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance and is similar to Nature Release: Wood Style - Wooden Makara. This produces a serpentine dragon, with it's arms and legs being significantly smaller than it's body. This technique has three main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the user but it always is able to move at Vacuum Release speed. The second is as an offensive technique launched at an opponent to deal A-rank nature release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with either A-rank+ strength or through the use of an A-rank technique with piercing or strong against nature release. While bound the Wooden Dragon opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining a B-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (B-rank strong against nature release or neutral with piercing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an A-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Rank of User - Size of Wooden Dragon D - Small C - Humanoid B - Medium (S) A - Medium (M) S - Medium (L)
Name: Nature Release: Wood Style - Nativity of a Sea of Trees Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Short-Mid, Long (When utilized by the Wood Human technique)
Description: After forming the necessary seals, the user is able to turn an area into a vast forest in a matter of mere moments complete with trees and even grass growing out of any terrain they are on. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this rumored omnipotent technique even allows them to capture the enemy at the same time as long as the user maintains the snake seal being able to control the individual trees formed resulting in an additional chakra price of an A-rank in order to keep this technique active each of the user's posts. With their tremendous life force, the trees can pierce through physical structures crushing things in their path to deal S-rank Nature Release chakra damage, and extend their branches at their prey in an instant at speeds dependent on the user's rank. The trees durability is likewise S-rank being capable of shrugging off physical techniques and well as enduring up to an S-rank of chakra damage before being destroyed assuming the technique does not have defense piercing. Rank of User (Speed of Trees) - Number of Trees - Distance Covered Radius (Elite Rank) E - 1 - 5ft (10ft) C - 2 - 10ft (20ft) B - 4 - 15ft (30ft) A - 8 - 20ft (40ft) S - 16 - 25ft (50ft)
Name: Nature Release: Wood Style - Wooden Makara Classification: Ninjutsu Rank: S-rank (SS-rank Chakra Price) Class: Offensive/Supplementary Range: Long (Distance), Short (Blast Radius), Contact (Chakra Drain), Self (Special Merge)
Description: Req. Nature Release: Wood Style - Wooden Dragon to be learnt. The user creates a wooden dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance and is similar to Nature Release: Wood Style - Wooden Dragon. While both instances create a serpentine dragon formed of wood, only this version has the ability to produce a dragon with an elephant trunk and two tusk like teeth on the bottom jaw which protrude from the mouth when closed. The differences do not just lie in the appearance as unlike the weaker version they can be detonated by the user forming the Snake hand seal resulting in the damage being spread over a blast radius of 25ft, this is the only ability which Nature Release: Wooden Dragon does not share. This technique has three main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the user but it always is able to move at blinding light speed. The second is as an offensive technique launched at an opponent to deal S-rank nature release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with either S-rank+ strength or through the use of an S-rank technique with piercing or strong against nature release. While bound the Wooden Makara opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining an S-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (A-rank strong against nature release or neutral with piercing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an S-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's speed to S-rank & the wooden makara can also be multiplied and be used to attack its enemies directly as well depending on the user's skill level. Rank of User - Size of Wooden Makara - Multiplication Modifier D - Medium (S) - 1x C - Medium (M) - 2x B - Medium (L) - 3x A - Medium (XL) - 4x S - Large (S) - 5x
Name: Nature Release Secret Technique: Wood Style - Nativity of a World of Trees Classification: Ninjutsu Rank: SS-rank (Variable Chakra Price + Variable Nature Materia) Class: Supplementary/Defensive Range: Mid-Long, AOE (When utilized by the Wood Human technique)
Description: Requires Nature Release Secret Technique: Wood Style - Nativity of a Sea of Trees to be learnt. A technique developed by an ancient Dokusei clan member, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose up to an 120 foot radius around them. A small plant (D-rank Nature Materia) can grow into a forest in an instant and depending on the amount of nature materia available this technique chakra price can be minimal on the user other than simply using nature release chakra to shape and multiply the trees formed. This technique can be utilized without any materia for an SS-rank chakra price. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this rumored omnipotent technique even allows them to capture the enemy at the same time as long as the user maintains the snake seal being able to control the individual trees formed resulting in an additional chakra price of an S-rank in order to keep this technique active each turn. With their tremendous life force, the trees can pierce through physical structures crushing things in their path to deal S-rank Nature Release chakra damage, and extend their branches at their prey in an instant at speeds dependent on the user's rank. The trees durability is likewise S-rank being capable of shrugging off physical techniques and well as enduring up to an S-rank of chakra damage before being destroyed assuming the technique does not have defense piercing. This technique has a special use when utilized with Nature Release: Wood Style - Wood Human technique as it is changed to an AOE terrain changing technique, if said Wood Human has Nature Release: Wood Style - Wooden Makara as a special merge then some of the trees formed will be instead comprised of Wooden Makara. Rank of User (Speed of Trees) - Number of Trees (No of Trees which are Wooden Makara) - Distance Covered Radius (Elite Rank) D - 1 (1) - 10ft (20 Feet) C - 2 (2) - 20ft (40 Feet) B - 4 (3) - 30ft (60 Feet) A - 8 (4) - 40ft (80 Feet) S - 16 (5) - 50ft (100 feet) "Z" (SS) - 32 (10) - 60ft (120 feet)
Name: Nature Release: Wood Style - Wood Human Classification: Ninjutsu Rank: SS-rank Class: Supplementary/Offensive Range: Varies
Description: Req. Nature Release: Wood Style - Wooden Makara to be learned. After forming the required hand seals, the user creates an enormous statue-like creature out of wood of a variable size depending on the user's level of skill. This humanoid creature with a full body and an oni-like face is usually created with a wooden dragon (Wood Style: Wooden Makara) wrapped around its torso, and is generally used in battle as an avatar. This technique is quite powerful but it became most famous when John Clyde utilized it against Angel Mishura's Complete Susanoo after contesting her appointment to be 2nd Tetakage. It is primarily known for it's durability as it is capable of blocking SS-rank chakra/physical/mental based techniques which are neutral to Nature Release and lack defense piercing, though the damage will show on the Wood Human allowing cumulative damage to eventually destroy it. In regard to those weak to nature release it is sturdy enough to block a single SSS-rank albeit being destroyed in the process of blocking it. It requires either an SS-rank technique neutral to nature release with defense piercing, an SS-rank strong against nature release of one of those damage types or finally an S-rank Spiritual or Natural based technique to destroy it. Due to being used as a battle Avatar it is capable of using the user's Wood Release ninjutsu without hand seals, along with 2 other shinobi arts (Insert Choice, Insert Choice) which are preformed normally. Finally it possesses S-rank Strength & A-rank Speed, with the final ability to merge with specific techniques to bolster it's capabilities beyond norm via self combination techniques. The technique this is possible with are denoted by having Self (Special Merge), in their range and a special merge additional description under the base techniques description. Rank of User - Size of Wood Human D - Medium (L) C - Medium (XL) B - Large (S) A - Large (M) S - Large (L) "X" - Large (XL) "Z" - Bijuu Sized
Name: Nature Release Secret Technique: Wood Style - Advent of a World of Flowering Trees Classification: Ninjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: Mid-Long (Trees & Branches), AOE (Pollen)
Description: Req. Nature Release Secret Technique: Wood Style - Nativity of a World of Tree to be learnt. Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees at speeds depending on the user's rank. This technique can be formed in two ways, the first being on it's own which requires an SSS-rank chakra price, and the second being as an add-on to Nativity of a World of Trees in which this technique instead has that techniques price + an additional S-rank of chakra to turn it into this technique. During the forest's formation, the user can have the branch restrain any target(s) that try to attack the user before the formation of the forest is complete for an additional SS-rank chakra price each turn. Upon restraining a victim their entire body is wrapped around and due to the high durability of the trees formed it requires SS-rank+ (samurai lvl) strength to break free of them or use of a SS-rank technique (with either 1 handseal or without handseal due to hands also being bound) that is either strong against nature release or has defense piercing. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious or any of the other effects of a Dokusei's toxic vapor. This is because the Pollen has the same properties of the Dokusei's Toxic Vapor made possible by the incorporation of Plant God in their ninjutsu. The user can also control where the pollen spreads so it does not affect them nor their comrades. The pollen is also capable of penetrating defenses which do not restrict air and gained notoriety due to John Clyde's use of it against Angel Mishura's Skeletal Susanoo during their battle when the two were still A-rank Shinobi. With high enough endurance, it is possible to regain consciousness as well as resist the effect of the emitted vapor (must possess End Tier equal to the user's rank). However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. If this technique uses a Wood Human (which has been special merged with a Wooden Makara) who preformed Nativity of a World of Trees as it's basis then some of the flowering trees preformed will be comprised of Wooden Makara. Rank of User (Speed of Trees) - Number of Trees - Distance Covered Radius (Elite Rank/Pollen) D - 1 (1) - 10ft (20ft/40ft) C - 2 (2) - 20ft (40ft/80ft) B - 4 (3) - 30ft (60ft/120ft) A - 8 (4) - 40ft (80ft/160ft) S - 16 (5) - 50ft (100ft/200ft) "Z" (SS) - 32 (10) - 60ft (120ft/240ft) "X" (SSS) - 64 (20) - 70ft (140ft/280ft)
Name: Nature Release: Wood Style - Several Hundred Hands Classification: Ninjutsu/Kinjutsu Rank: SSS-rank (SS-rank Chakra Price + S-rank Blood Price) Class: Defensive/Supplementary/Offensive Range: Varies
Description: Req. Gift of the Hermit Group to be learned. A variant of the Veritable 1000-Armed Kan'on which does not require a chakra price nor True Sage Mode. As a result it is smaller and far weaker. It has an activation delay depending on the user's Endurance Tiers as they must first gather nature release chakra before utilizing Welcoming approach: Thousand Armed Murder. This will cause the Kannon when manifested to be used as the "soul" of this technique the wooden statue forming around it. The statued formed is equivalent in size to a Colossus sized creature, it's true ability lies in it's defensive capabilities and size. It is able to block SSS-rank chakra/physical/mental based techniques which are neutral to Nature Release and lack defense piercing without a scratch. In regard to those weak to nature release it is sturdy enough to block a single Z-rank albeit being destroyed in the process of blocking it. It requires either an SSS-rank technique neutral to nature release with defense piercing, an SSS-rank strong against nature release of one of those damage types or finally an SS-rank Spiritual or Natural based technique to destroy it. It shares the same tiers as the user of this technique and the hands of it's two main arms are always fixed in the seal of confrontation when first created. It's auxiliary arms can be utilized in techniques as well as utilize the Top Transformed Buddha technique though it's classification will be changed to Nintaijutsu rather than Sentaijutsu, it's reach will also be scaled down due to the size of this technique being smaller than the original technique it was based on. Endurance Tiers - Activation Delay in Posts (Total) - Rank of User (No. of Hands) None - 30 - High A (100) D - 25 - Elite A (125) C - 20 - Low S (150) B - 15 - High S (175) A - 10 - Elite S (200) S - 5 - "Z" (250) SS - 3 - "X" (300) SSS - 1 - N/A
- Modern Style:
Name: Modern Nature Release: Vine Style Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive/Defensive Range: Self (Jutsu)
Description: The modern use of Nature Release stems from the Dokusei Clan post joining Kaosgakure. Unlike the Traditional Style it was created due to the lack of natural vegetation in the Land of Shadows and such it would be considered odd and very identifable if they produced trees in combat. To that extent they sought out a means of diversifying their skill set to better suit the enviroment where they found themselves so as to blend in with their new allies and supplement them in combat. Vine Style ninjutsu is notable for it's use of vines and things related to that such as thorns, creepers, ivy, stems & rarely even shrubs. In comparison to it's counterpart the Vine Style is more aimed towards utility and subtly and thus are able to be preform at it's best regardless of the skill of the user. It's special charateristic is regards to poisons the Vine Style is capable of assimilating poison materia into it's techniques at the cost of some strain (additional stamina/fatigue price) to the user whereas the user can utilize Vine Style techniques which can express the assimilated poisons at the cost of double the normal chakra price of a normal technique.
Name: Nature Release: Vine Style - Vine Whip Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short-Mid (Max Distance)
Description: The user performs the necessary hand seals, and a vine bursts up from the ground at Bullet Release speeds which they grasp causing it to coil around their hand making for a versatile weapon. It is barbed with thorns which can pierce an opponent though mainly act to inflict pain on an opponent struck by it, and it is very stretchy allowing it to double it's length when lashed out. Under normal circumstances the whip's length is 10ft long however it can stretch up to 15ft when used with either D-rank speed or strength and up to 20ft when used with C-rank speed or strength. Upon hitting an opponent the whip inflicts C-rank pain on a victim and cut's their skin causing them to bleed a bit losing 1 D-rank of Blood each P.T. unless they are healed by a C-rank or above Medical Ninjutsu. This technique can assimilate either 6 D-rank or 1 C-rank poisonous substance(s) and upon being assimilated they are capable of being secreted by the thorns thus moving straight into the victims bloodstream from the wounds inflicted by this technique. Poison Assimilated - Stamina Price Added for Poison Assimilation D-rank - 1 Stamina (Per Poison meaning 6 will cost -6 Stamina) C-rank - 2 Stamina
Name: Nature Release: Vine Style - Vine Snare Classification: Ninjutsu Rank: B-rank (Optional C-rank Price Per Additional Vines) Class: Supplementary Range: Contact (Trip), Mid (Distance)
Description: A subtle technique which can be triggered through discarding the vine whip technique and making the Rat Hand Seal or used from scratch by making handseals which ends with the user stopping the technique near completion. As long as the opponent lacks a B-rank vibration sensory technique, X-ray vision or some other method of detecting things underground they will not realise that the use has created vines underground thus this technique is not required to be placed in spoiler tags until it is triggered. A moving opponent can then be tripped as long as the user makes the Snake hand seal falling to the ground and possibility sustaining Earth Release Physical Dmg depending on how fast they were moving as they stumble and slam into the ground. This is due to the vine moving out of the ground into their path their leg being caught in it which upon contact causes the vine to wrap around their leg like a noose resulting in them tripping unless their movement is backed by B-rank strength. Once this technique is activated for an additional C-rank price one can make additional vines thus making this technique able to be used to trip an opponent anywhere within a 30ft radius around them. The vines leave sappy residue on the victims which can be dangerous if the victim comes in bare skin contact with it after it has assimilated poisons. This technique can assimilate either 2 C-rank or 1 B-rank poisonous substance(s) and upon being assimilated they are capable of being secreting them as part of their sap. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 2 will cost -4 Stamina) B-rank - 3 Stamina
Name: Nature Release: Vine Style - Vine Binding Classification: Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact, Short
Description: A follow up to most other vine using techniques or just a technique which is capable of being used on it's own as long as an opponent is within 15feet of one of the user's vine techniques. In the case of the former the user makes the Snake hand seal causing the vine currently in contact with the opponent to split into additional vines and entangle the opponent at Crashing Ground speeds completely binding them in place with such force that it requires B-rank strength to break free. But in the case of the latter this can be triggered at a delay gradually creeping on a target while requiring B-rank reaction tiers to notice it, and until the opponent notices this technique is not required to be placed in spoiler tags. If this technique is further concealed by means of an area concealment technique not only is the victim caught unaware but if they do attempt to react they require a B-rank Sensory Technique which isn't hampered by the concealment technique and B-rank+ (Samurai Lvl) to escape in time. If the victim doesn't also have B-rank defense tiers they will have their skin pierced by the multiple thorns inflicting B-rank pain to them and causing them to bleed from multiple small wounds on their body resulting in them losing 3 D-ranks worth of blood each post total unless they are healed by a B-rank or above Medical Ninjutsu. This technique can assimilate either 2 C-rank or 1 B-rank poisonous substance(s) and upon being assimilated they are capable of being secreted by the thorns thus moving straight into the victims bloodstream from the wounds inflicted by this technique. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 2 will cost -4 Stamina) B-rank - 3 Stamina
Name: Nature Release: Vine Style - Entangled Burial of Poison Ivy Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Contact (Vine), Short (Spores) Long (Burial)
Description: A finisher technique which can be added to Vine Style - Vine Binding or Vine Snare. The user moves from the Rat Hand seal trigger to slamming both palms on the ground resulting in the vines gaining purple splotches while thin but durable ivy branches of from the vines to further entangle and immobilize the opponent requiring A-rank+ (Samurai Lvl) to break free. The user can then press down on the ground to trigger the burial effect however if they remove their hands from the ground they can use a secondary effect where the victim is just bound in place. By making squeezing motions with their hands the user can crush specific body parts of the opponent as each of the ivy branches wrap around their limbs, neck, upper and lower torso while possessing A-rank crushing force. When burying an opponent the ivy presses down on their diaphram making breath holding techniques useless unless they possess either A-rank+ (Sam Lvl) Defense Tiers or an A-rank Breath Holding technique. The splotches deposit spores which are light enough to be carried around by the air up to a 20ft radius around the victim which can be dangerous if the victim which can be dangerous upon inhalation after it has assimilated poisons something that can be forced by squeezing the lower torso to force them to exhale causing them to inhale said spore lest they wish to suffocate. This technique can assimilate either 3 C-rank, 2 B-ranks or 1 A-rank poisonous substance(s) and upon being assimilated they are capable of being secreting them as part of their sap. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 3 will cost -6 Stamina) B-rank - 3 Stamina (Per Poison Meaning 2 will cost -6 Stamina) A-rank - 4 Stamina
Burial Effect/Forced Exhale - P.T Till Suffocation (End Tier Modifier) 20ft Underground/D-rank Force - 5 P.T (D = +1) 40ft Underground/C-rank Force - 4 P.T (C = +2) 60ft Underground/B-rank Force - 3 P.T (B = +3) 80ft Underground/A-rank Force - 2 P.T (A = +4) *Note: When Buried underground if they do escape they still are required to get back to the surface either via an underground movement technique or by using A-rank strength to dig their way back to the surface. While doing so they can still potentially suffocate if they do not make it back up in time.
Name: Nature Release: Vine Style - Thorn Creeper Classification: Ninjutsu Rank: S-rank Class: Offensive/Supplementary/Defensive Range: Long (Trigger), Contact (Blood Drain/Poison), Self (Special Merge)
Description: After the user finishes the necessary hand seals they tap the ground with either the hand or foot resulting in this insidious technique. A creeper is formed underground which can only be detected, and thus forcing this technique to be placed in spoiler tags, if the opponent possesses S-rank Vibration Sensory or higher. Upon a victim stepping into the creeper's range (Creeper covers a radius of 100ft, 200ft diameter) it bursts from the ground at blinding light speeds using it's body to ensnare the victim while it's thorns constrict around their body immobilizing them and inflicting numerous gashes on their body while requiring S+ (Samurai Lvl) Strength to break free however if they do not have S-rank defense tiers then the process of breaking the vines will cause them to sustain numerous gashes causing them to lose a C-rank of blood each P.T unless healed by an S-rank or above medical ninjutsu. The creeper is rather strong being capable of binding a victim with S-rank strength force preventing them from moving or making hand seals while it envelops their body. Due to this being a trap based technique victims require either S+ speed + their a Time-Slowing Dojutsu or S-rank reaction tiers to react in time to get away. If they are unfortunately too slow their body will be enveloped and upon the thorn piercing their flesh they are slowly drained of their blood which it feeds on to grow more durable. The Thorn Creeper is very resistant to chakra based damage S-rank & below including piercing however upon draining blood from the victim the vines which are usually a light green become darker and gain a resistance to spiritual based techniques depending on how much blood they have fed on which is directly proportionate to it's durability (I.e 1 A-rank of Blood, can sustain Spiritual based damage up to A-rank before it is destroyed). The thorns can likewise inject poisons that the creeper has assimilated directly into the victim's bloodstream upon piercing their flesh, This technique can assimilate either 5 C-rank, 3 B-rank, 2 A-ranks or 1 S-rank poisonous substance(s) and upon being assimilated they are capable of being injected via their thorns. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 5 will cost -10 Stamina) B-rank - 3 Stamina (Per Poison meaning 3 will cost -9 Stamina) A-rank - 4 Stamina (Per Poison meaning 2 will cost -8 Stamina) S-rank - 5 Stamina Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's speed to SS-rank (creeper wraps around it's entire body concentrated on the joints and waist the latter being like a covering) the Wood Human gains a pseudo prehensile tail comprised of the bulk of the Thorn Creeper which shares it's tiers while being the same length as the wood human's height which can be used as a medium for Modern Nature Release techniques. Thanks to the creeper the Wooden Human can now stretch it's body parts at the joint with creeper vines filling the space to extend it's reach up to Mid-range rather than just Short. If Tentōki's special merge is triggered while this technique is active the "tail" can be used to hold it thus leaving both of the Wood Human's hand's free. Rank of User - Size of Thorn Creeper - Size of Target Capturable (No of Target's Capturable at once) D - Large (S) - Medium (XL) - 5 C - Large (M) - Large (S) - 4 B - Large (L) - Large (M) - 3 A - Large (XL) - Large (L) - 2 S - Bijuu - Large (XL) - 1
- Variant Style:
Name: Nature Release: Resin Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Nature Release techniques)
Description: Those within the Dokusei clan have always sought to create new variants of their Nature Release and by experimenting with the balance between their water and earth release chakra they developed the ability to make Nature Release techniques comprised of Resin. The original creator of this technique discovered that her Nature Release technqiues no longer seemed as alive changing in color from green or whatever vibrant color into brown or a dull faded look. When this specific type of Nature Release utilizes earth natured chakra to power it up it changes from resin to amber as if it were fossilized allowing for a unique method of using Nature Release which is neutral to Ice Release yet vulnerable to Boil. Once this technique is learned it results in all of the users current Nature Release Techniques having to be re-trained in order to be comprised of both living plant life (Wood &/or Plants) & non-living plant life (Resin &/or Amber) while any Nature Release techniques learned after will only be comprised of Resin with the ability to turn into Amber when the conditions are met. It is still weak to fire & blaze release however instead of being set ablaze it melts minimizing the risk of the fire/blaze spreading to engulf nearby nature release techniques.
Name: Nature Release: Resin Armor Classification: Nintaijutsu Rank: C-rank (C-rank Chakra, C-rank Resin) Class: Defensive/Supplementary Range: Self
Description: This technique makes Nature-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is translucent and creating a waxy look when light reflects off it. Despite encasing the user's body, the armour has no apparent affect on the user's speed or agility. The armour is shown to be able to defend from all forms of blunt-force trauma C-rank and below however when this technique is utilized on top of Earth Release: Rock Armor it alters changing into Amber the user's skin being tinted a golden-brown their protection from blunt-force trauma increasing to B-rank & below. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls being able to simulate C-rank strength (B-rank Strength when enhanced to Amber) when striking objects. Because this technique works by constantly absorbed Resin properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of resin to be performed otherwise it is unable to be used, thus when first initiated this technique requires contact with the resin being used. While powerful, it is highly absorbent and too much Boil (1 B-rank) will eventually affect the user's mobility and reduce its defensive might by 1-rank slowing them while also making them more vulnerable to physical attacks. Also, if in a muddy terrain, the user's excess weight can lead to sinking under at bullet release speeds.
Name: Nature Release: Amber Floor Classification: Ninjutsu Rank: S-rank (S-rank Chakra, S-rank Earth Source) Class: Supplementary/Defensive Range: AOE (Terrain), Self (Special Merge)
Description: Req. S-rank Earth Release AOE terrain changing technique currently active on the field. This technique involves the user making hand seals before ending on the Snake seal and stomping on of their feet resulting in a shockwave of Nature Release chakra being sent outward at Blinding Light speeds turning every part of the Earth Release technique into Amber. This technique not only provides an ample source of Amber Materia for future techniques but likewise provides a durable terrain which is resistant to tunnelling attempts or underground based techniques S-rank & below which are not good against Nature Release. This results in opponents currently underground being unable to surface or move as it covers a 200ft radius essentially making a dome like shape underground which is completely converted to amber. While not offensive in nature due to it's harsh counter preventing them from moving or surfacing ill prepared opponents will be trapped underground to suffocate to death unless they possess SS-rank strength to forcibly break and tunnel upward, if they are unable to do so yet do not need oxygen then chances are they will be trapped underground until someone else digs them out or they die from other means like starvation. Breath holding techniques & endurance tiers can be used to prolong one's time before they suffocate. Distance Underground - Rank of User P.T till Suffocation - Size Modifier (P.T to Tunnel Upward) 40ft - 5 - Humanoid (5) 80ft - 4 - Medium S-M (4) 120ft - 3 - Medium L-XL (3) 160ft - 2 - Large S-M (2) 200ft - 1 - Large L-XL (1) Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's Spiritual/Natural Durability to SS-rank (causes the Wood Human's skin tone to change to vibrant golden-brown all other special merges are untouched) & thanks to the Amber coating it's skin not only is it incapable of being set ablaze thanks to the Amber simply melting off while taking the flames with them the coating gives it an improved resistance to SS-rank Chakra/Physical/Mental Based techniques that it is neutral against no longer sustaining any damage from them while those SS-rank techniques which are Neutral with Piercing now cause it to sustain visible damage in which culminative damage will cause it to be destroyed.
- Sage Style:
Name: Dokusei Style - Imperfect Gaia Sage Mode Classification: Senjutsu Rank: S-rank Class: Supplementary Range: Self
Description: Those within the Dokusei Clan have a very high connection with Nature and those who worship Gaia are able to attain her blessing allowing them to harness the natural energy which emanates from the Natural World. This technique first requires the user to have made at least 1 IC Topic in the Temple of Gaia, 5 CD topics praying to Gaia & 10 IC topics referencing Gaia in someway before it can be trained. When trained however it does not grant the user improved physical abilities like the Animal Contract Sage Mode's, instead the user's hair turns into vines with their skin taking on a greenish tint. In order to initiate this mode, the user must maintain with Gaia's flesh (Land), as such it can not be utilized in the Sky or in the Sea and losing contact with any part of land, whether the ground or the plant life which are rooted in it results in the user being knocked out of Sage Mode. While this technique is active the user is capable of utilizing Senjutsu techniques S-rank & Lower.
Name: Sage Art - Wood Style: Hōbi Technique Classification: Senjutsu (Sentaijutsu) Rank: SS-rank (SS-rank Chakra & SS-rank NE Price) Class: Defensive/Offensive Range: Short (Mask), Contact (Layer Thickness), Self (Special Merge)
Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle, joining together in a mask-shape with either the user or what they are attempting to protect in the center with a radius of 50ft (100 ft diameter) and can be opened on the user's command. It is said to be strong enough to withstand the destructive force of a Bijūdama. This is thanks to it's construction as it is comprised of several 6 ft thick layers each shutting close faster than the succeeding one with the slowest (outermost) doing so at Ripping Discord Speeds. When closed their defensive capabilities stack with detonations, projectiles and incoming attacks needing to penetrate though each layer to harm whatever is within. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai being very resilient to physical damage as nothing short of a SS-rank (Natural/Spiritual) or a SS-rank with Piercing (Chakra/Mental) can dent it whereas SS-rank and below physical techniques and objects merely bounce off. Special Merge: Upon being merged boosts Nature Release: Wood Style - Wood Human's durability forming a sort of armored mask which covers it's face. The resistance to projectiles is provided to the Wood Humans entire body and at the cost of becoming immobilized dermal plates of wood (based off of the layers of this technique) can sprout from the mask to encase it's body to provide it the defensive capabilities of this technique without making hand seals, similar to a Sentaijutsu. Rank of User (No of Layers) - Piercing backed Projectile Embedded (Max No. of Projectiles Embedded in Dome) Below S (1) - SS Chakra or Mental = 1 ft (25) S (2) - SS Spiritual or Natural = 3 ft (50) "Z" (3) - SSS = 5 ft (75) "X" (4) - "Z" = 15 ft (100)
Layer - Speed Layer shuts close - Max No. of Projectiles Embedded in Wood Human Fourth - SSS - 200 Third - SSS- (SS-rank+ Tier Chain) - 150 Second - SS-rank++ (SS-rank Tier Chain) - 100 First - SS-rank+ (Ripping Discord) - 50
Name: Dokusei Style - Gaia Sage Mode Classification: Senjutsu Rank: SS-rank Class: Supplementary Range: Self
Description: A further mastery and a deepening of the connection between the Dokusei Clan member and their patron principle deity Gaia has allowed them to transcend their former limits obtaining the perfected form of their Sage Mode. This technique first requires the user to have made at least 3 IC Topics in the Temple of Gaia, 7 CD topics praying to Gaia & 15 IC topics referencing Gaia in someway before it can be trained. The physical changes are less prominent as their hair returns to it's normal state albeit changing to a more vibrant green hue, or in the absence of green hair becoming slightly tinged green while the only other physical change is their sclera turning purple. Due to being perfected contact with the ground is no longer required however during it's activation this technique uses C-Rank Natural energy each post (total). This tech ends when the user de-activates it or runs out of Natural Energy & while active the user is able to utilize Senjutsu techniques SSS-rank & below. In addition while in battle the user is capable of gathering natural energy by remaining absolutely still and when doing so they become able to gather a B-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again.
Name: True Gaia Sage Mode [Gaia+Ghost] Classification: Senjutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: True Sages are rare, this is often due to those who become sages thinking that perfecting one type means true mastery, this is incorrect in order to truly reach enlightenment one must embrace the duality of nature. That is experience Sage Mode from two different perspectives only then is it possible to unlock the true power of Sage Mode by blending the two together. The Dokusei learned this due to the 3rd Tetakage, John Clyde who's true heritage was actually of the clan. By combining Ghost Sage Mode, which the Dokusei had a natural affinity for upon awakening and Gaia Sage Mode in it's perfected form the user of this technique undergoes certain changes: They retain the yellow irides & purple sclera as well as the green markings under their eyes which stretch to their ears and finally the green pigment on their forehead which resembles an eye. Likewise similar to the Sage Mode granted by Summoning Contracts the user receives a boost to their physical capabilities it being unique due to it's association with Gaia granting the user access to the Nature Tier +5 & Speed +2. This technique uses B-Rank Natural energy each post (total). This tech ends when the user de-activates it or runs out of Natural Energy & while active the user is able to utilize all Senjutsu techniques rank no longer being a restriction for them. In addition while in battle the user is capable of gathering natural energy by remaining absolutely still and when doing so they become able to gather a B-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again. The user's Bake is likewise capable of gathering natural energy via the same method as Ghost Sage Mode, however their exists a final method in which the user while remaining still is in contact with Gaia's Flesh (Land) or is currently surrounded by nature (Equal-rank AOE Nature Release Technique) they are capable of gathering an A-rank of natural energy each post (total) with the same restrictions as normal.
Name: Sage Art - Wood Style: Top Transformed Buddha Classification: Sentaijutsu Rank: SSS-rank Class: Defensive/Supplementary/Offensive Range: Long
Description: After creating a gigantic wooden statue that possesses hundreds of hands, the user utilises all of these hands simultaneously to deliver hundreds of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible and the distance this technique extends over is 1,960ft. The speed at which the hands move depend on the user's own speed in Sage Mode (Lowest = C, Highest = SSS) but due to the statues reaction tiers are only able to be dodged by those with Echoing Flash, Precognitive/Premonition Dojutsu with Ripping Discord, an SSS-rank Tier Chain of Str+Spd or Rea+Spd, SSS-rank Speed + 1 of the following (Muscle Tension, Time-Slowing Dojutsu & SSS-rank Sensory technique), Flying Thunder God or the Eight Gates Formation. Due to the amount of arms it adds an overwhelming factor and this can be used to box victims in to ensure a hit, for every 250 they require 1 more speed modifier (meaning if you could dodge the first 100 with just Echoing Flash, the next hundred you'll need say a Time-Slowing Dojutsu) This appears to be a one-shot technique as the destructive force of the punches also destroys the hands on the statue's back. Afterwards, the user discards the back of the statue to increase the mobility of the Veritable 1000-Armed Kan'on statue. However this is in fact, not something always done as the number of arms can be released in set groupings for varying amounts of physical nature release damage. Not only that but for a second price of 1 Z-rank after all of the arms have been detached the statues arms will regrow in a set amount of posts (Total) depending on the user's Endurance Tiers thus allowing this technique to be reused at will. No of Hands launched - Total Dmg Dealt (If all hit one point/target) - End Tiers - P.T till Regeneration of Arms 10 - SS - N/A - 80 50 - 5 SS - D - 70 75 - 7 SS + 1 S - C - 60 100 - 10 SS - B - 50 250 - 8 SSS + 1 SS - A - 40 500 - 16 SSS + 2 SS - S - 30 750 - 8 Z + 2 SSS + 1 SS - SS - 20 1000 - 11 Z + 1 SS - SSS - 10 *Each Wooden Hand seals C-rank Nature Release Physical Dmg & is the size of a Large (M) creature)
Name: Sage Art - Wood Style: Veritable 1000-Armed Kan'on Classification: Senjutsu Rank: Z-rank Class: Defensive/Supplementary/Offensive Range: Varies
Description: Req. Anahata Chakra: Vaju State to be learned & True Sage Mode [Ghost+Gaia] to be currently active. The Sage Art - Wood Style: Veritable 1000-Armed Kan'on is perhaps the most powerful technique in the Dokusei Clan's history only rivaled by Forbidden Botanical Garden - World Tree: Yggdrasil. After entering True Sage Mode, and the user/ their Bake in Bake Harmonization or while Vayu State is currently active on the field making hand seals requiring a 15, 10 or 5 P.T activation delay, the user creates a wooden statue of gigantic proportions (Titanic sized), easily able to dwarf a full-sized Bijuu, as well as almost all of the creatures roaming around the Land of Beginnings only being outmatched in size by 4 things, one of which being the Juubi the other three being hailed as the largest creatures of their respective continents (Technique Scale Multiplier = 12). Hundreds of hands originate from the statue's back in countless concentric rows numbering in an exact thousand, while its two main hands are clasped, as if in prayer. The statue can serve a variety of purposes in battle, from fighting on the user's behalf to defending and even using other techniques via it's two main hands preforming hand seals. The sheer size of this technique makes it almost impossible to attack the user as they are typically seated on it's head safe from danger. Within the giant construct is it's "soul" which is actually Anahata Chakra - Vayu State, and due to that it is linked to the user as well as their Bake allowing either of the two to control it at will while the other is meditating while likewise possessing the ability to utilize any of the user's Ninjutsu or Bakejutsu at it's scale.
On it's own due to stemming from Vayu State, this technique has a number of abilities, the first being it's own innate durability of the main body which is able to shrug off damage from up to a Z-rank physical/mental/chakra technique neutral to nature release with piercing without a scratch. It can be destroyed by a Z-rank neutral spiritual or natural based technique with piercing, a Z-rank strong against nature spiritual/natural based technique or a Z-rank strong against nature chakra/mental/physical technique with piercing. In regards to those elements weak against nature however nothing short of an X-rank is enough to destroy it. This only refers to the main body, as every 6 hands (& the arms attached to them) is capable of blocking a single SSS-rank, using the same terms as the main body in terms of resistance to damage. To that end the user controlling it can use the numerous arms as a shield to block particularly devastating techniques at the cost of reducing it's overall number of arms which upon being damaged can be separated from the main body thus preventing any damage from spreading to the rest of the technique (such as fire). It possesses SSS-rank Reaction Tier's stemming from Vayu state which are also linked to the sage's senses. It has the tiers of it's creator in True Sage Mode however it's locomotive movement (ability to walk, run) while the arms are attached to it is limited to normal running speed (E-rank) however it rarely needs to change locations due to it's size and the length of it's auxillary arms which can reach up to 1,920ft to grab something with hands large enough to grab the entirety of a Large (S) creature in it's palm to conceal it from view. It can also detach its main self from its main arsenal to increase its mobility to adapt to a situation that requires more speed allowing it to make full use of it's natural tiers but losing some it's size despite still being Titanic (Scale Multiplier = 11).
Finally it possesses immense strength it's main arms possessing Strength tiers on par with the Nature Release: Wood Style - Wood Human technique bolstered by the user's True Sage Mode, while the auxillary arms each possess C-rank strength but can be used in multiples to stack like a combination technique in order to hold down targets stronger than the hands individually & leaving the victim unable to move. In the case of the Bijuu, this technique is capable of being used with the Wood Human technique, if said technique is currently sitting on this techniques head, to suppress and remove any direct control over the tailed beast and while this is going on the Nature Release: Wood Style - Wooden Dragon technique can be used to drain it's chakra preventing it's recovery and thus escape.
Note: Members of the Clan can Pick either the Traditional Style or the Modern Style, Only the Clan Head &/or the Clan Heir (if directly taught by the Clan Head) can utilize both.
Last edited by Savannah on 5th October 2020, 9:54 pm; edited 23 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Dokusei Clan 7th August 2015, 6:13 am | |
| Botanical Garden- General Techniques:
Name: Plant God: Botanical Garden Classification: Fighting Style Rank: D-rank (Req. Seeds) Class: Supplementary Range: Varies
Description: This is the signature fighting style of the Dokusei Clan which involves the alteration and evolution of Plants utilizing their Plant God passive to do so. This is done to give said plants sentience of some sort in order to provide potential allies in the middle of battle which can be modified at will to suit the Dokusei's needs, skilled users are even capable of modifying said plants in the middle of battle at the cost of an increased word count. The Botanical Garden fighting style revolves around three concepts, the first being the use of Seed Materia and the base components of the plant that will eventually germinate from said seed. The second being the growing plant and the techniques used to bolster it's abilities and foster it's growth in certain ways, and finally the evolution of these plants into trees if they aren't already. If anything Seeds can be viewed as infants and children with plants as adolescents to teenagers while trees are young-adults to adults. This is reflected in their abilities, their intelligence, ability to follow complex orders and finally their maturity which refers to the ability to survive without the direct intervention of the Dokusei Clan member. However not all Seeds follow that growth pattern, some mature as Seed Types others mature at Plant types while only a couple actually naturally mature at Tree Type. All others can be forcibly evolved up one level through a chakra price, Seed Types become Flower Plant Types, Plant Types become Evolved Tree Types & finally Tree Types become World Tree Types.
Name: Plant God: Botanical Garden - Seed Type Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Contact, Self (Seed)
Description:
Name: Plant God: Botanical Garden - Beginner Garden Classification: Barrier Ninjutsu Rank: C-rank Class: Supplementary/Defensive Range: Mid
Description:
Name: Plant God: Botanical Garden - Plant Type Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Short (Proximity), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Seed Evolution Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: AOE (Garden), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Amateur Garden Classification: Barrier Ninjutsu Rank: B-rank Class: Supplementary/Defensive Range: Mid-Long
Description:
Name: Plant God: Botanical Garden - Tree Type Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Short (Proximity), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Plant Evolution Classification: Medical Ninjutsu Rank: S-rank Class: Supplementary Range: AOE (Garden), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Veteran Garden Classification: Barrier Ninjutsu Rank: S-rank Class: Supplementary/Defensive Range: Long
Description:
Name: Plant God: Botanical Garden - World Tree Type Classification: Senjutsu Rank: SS-rank Class: Supplementary Range: Short (Proximity), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Tree Evolution Classification: Medical Ninjutsu Rank: SS-rank Class: Supplementary Range: AOE (Garden), Self (Seed)
Description:
Name: Plant God: Botanical Garden - Garden of Eden Classification: Barrier Senjutsu Rank: SSS-rank Class: Supplementary/Defensive Range: AOE
Description:
- Seed Types:
Name: Botanical Garden - Seed: Sunflower Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Pecan Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Kola Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Cashew Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Almond Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Sesame Classification: Ninjutsu Rank: D Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Walnut Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Coconut Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Acorn Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Seed: Moonseed Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
- Plant Types:
Name: Botanical Garden - Plant: Bonsai Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Nutmeg Classification: Ninjutsu Rank: C Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Lily Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Ongaonga Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Azalea Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Mistletoe Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Foxglove Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Daphne Classification: Ninjutsu Rank: B Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Mandrake Classification: Ninjutsu Rank: A Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Plant: Venus Flytrap Classification: Ninjutsu Rank: A Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Flower Plant: Water Hemlock Classification: Medical Ninjutsu Rank: A Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Flower Plant: Aconite Classification: Medical Ninjutsu Rank: A Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Flower Plant: Castor Bean Classification: Medical Ninjutsu Rank: A Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Flower Plant: Rosary Pea Classification: Medical Ninjutsu Rank: S Class: Range: Self (Seed),
Description:
Name: Botanical Garden - Flower Plant: Oleander Classification: Medical Ninjutsu Rank: S Class: Range: Self (Seed),
Description:
- Tree Types:
Name: Botanical Garden - Tree: Pine Classification: Ninjutsu Rank: S Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Tree: Sakura Classification: Ninjutsu Rank: S Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Tree: Acacia Classification: Ninjutsu Rank: S Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Tree: Yew Classification: Ninjutsu Rank: S Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Tree: Manchineel Classification: Ninjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Evolved Tree: Nightshade Classification: Senjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Evolved Tree: Fig Classification: Senjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Evolved Tree: Jimsonweed Classification: Senjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Evolved Tree: Poison Ivy Classification: Senjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - Evolved Tree: Bamboo Classification: Senjutsu Rank: SS Class: Range: Self (Plant),
Description:
Name: Botanical Garden - World Tree: Jinmenju Classification: Medical Ninjutsu/Senjutsu Rank: SSS Class: Range: Self (Tree),
Description:
Name: Botanical Garden - World Tree: Zaqqum Classification: Medical Ninjutsu/Senjutsu Rank: SSS Class: Range: Self (Tree),
Description:
Name: Botanical Garden - World Tree: Jubokko Classification: Medical Ninjutsu/Senjutsu Rank: SSS Class: Range: Self (Tree),
Description:
Name: Botanical Garden - World Tree: Banyan Classification: Medical Ninjutsu/Senjutsu Rank: SSS Class: Range: Self (Tree),
Description:
Name: Botanical Garden - World Tree: Yggdrasil Classification: Medical Ninjutsu/Senjutsu Rank: Z Class: Range: Self (Tree),
Description:
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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