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 Hiro's Jutsu List

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Xi

Xi


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PostSubject: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime7th June 2015, 12:37 pm

Code:
[b]Name:[/b]
[b]Classification:[/b]
[b]Rank:[/b]
[b]Class:[/b]
[b]Range:[/b]

[b]Description:[/b]



Name:
Classification: Kenjutsu
Rank: C
Class: Supplementary  
Range:  Short

Description:


Last edited by Xiao on 27th September 2015, 9:29 pm; edited 2 times in total
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th June 2015, 4:16 pm

Converted Denkou Techniques to Lightning Magic:


Chidori:


Last edited by Xiao on 8th June 2015, 10:30 pm; edited 3 times in total
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Aurielle
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Aurielle


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th June 2015, 9:17 pm

Pre Edit:

Approved
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime11th June 2015, 11:19 am

Kenjutsu:
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Aurielle
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime11th June 2015, 9:23 pm

Approved
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Xi

Xi


Posts : 3170
Join date : 2013-02-11
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime30th June 2015, 12:06 am

Name: Lightning Magic: Lightning Rod
Classification: Senjutsu
Rank: D
Class: Offensive
Range: Contact

Description: Hiro gathers a large amount of large amount of lightning magic at the tip of his fingers, which then travels down throughout his entire body,shocking anyone in direct contact with them. The lightning charge is relatively weak, thus anyone with D rank or higher endurance tiers to not get paralyzed by the technique. Those who are unfortunate enough to not possess that however are paralyzed in place for 2 posts (total) before their body regains it's movement.

Name: Lightning Magic: Shock Bullets
Classification: Senjutsu
Rank: D (D-rank NE Per Bullet)
Class: Offensive
Range: Mid-Long

Description: Electricity is built up in the fingertips of the user who then makes a gun-like pose with their hands (both middle and index finger extended). From this position, small (about the size of a small animal (s)) "bullets" of electricity may be fired at will that travel swift release. These bullets can extend over a distance of 15ft before dispersing. These bullets deliver painful shocks at the point of contact and can singe clothing and cause the recipient to suffer from muscle spasms if they don’t possess D-rank strength tiers to forcibly control themselves. The bullets are also capable of redirect projectiles coming towards Hiro and swift release and also parry projectiles coming at Bullet release as long as they aren’t backed by strength. The bullets are non-lethal as they lack the ability to piece flesh because of the discharge upon impact.

Name: Lightning Magic: Flashing Lights
Classification: Senjutsu
Rank: D
Class: Offensive
Range: Mid

Description: The user throws/discharges a small bolt of lightning from the hands towards the ground set to explode on impact. When the bolt explodes it creates a bright light 10ft in front of the user which blinds anyone in the area of affect except the user for two posts (total) and 1 post of blurred vision. Those with dojutsu however are blinded for double the duration, four posts (total) & 2 additional posts of blurred vision which in the case of those with Time-Slowing properties the blurred vision cancels out their ability to ultilize that specific effect.

Name: Lightning Magic: Sparkler  
Classification: Senjutsu
Rank: D
Class: Offensive/Supplentary
Range: Contact

Description: By concentrating Lightning Magic chakra into the tip of their finger and then releasing it, the user can expel a continuous stream of sparks from their finger resembling a sparkler which can extend over a distance of 1 ft. This stream of sparks can be fired violently at an opponent causing D-rank natural based damaging shocks and can also be fired at a flammable substance to light it aflame. When not being fired in a stream the jutsu can be maintained at non-violent levels and used as an impromptu light source.

Name: Lightning Magic: Arc Restraint
Classification: Senjutsu
Rank: D
Class: Offensive
Range: Short-Mid

Description: The user expels Lightning Magic in the form of blue/white ropes of lightning which shoot forth at swift release speeds and wrap around the nearest part of the opponent’s body, making them unable to retreat or put distance between themselves and the user should they catch. This rope can be expelled over a max distance of 7ft meaning an opponent must be within that distance for this technique to be effective. The user can retract the rope to rapidly pull themselves and their opponent towards each other depending on how fast they pull back their own arm. However if the victim possesses C rank strength or higher then they can easily break free.

Name: Lightning Magic: Charged Sword
Classification: Senjutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: Using chakra flow Hiro is able to imbue his weapons with lightning magic to improve the lethality of his kenjutsu, while cycling it he must maintain contact with the weapon/weapons however it gains C-rank Lightning Release defense piercing as long as he maintains contact with it. Due to the NE not leaving his body by merely adding his weapon/weapons into the natural flow this technique does not cost NE to maintain however if he loses concentration it can be disrupted. This technique can be kept active for a set amount of time dependent on his skill level before an additional price must be paid to reactivate it.
Rank - Posts (Total) Active
D - 1
C - 2
B - 3
A - 4
S - 5

Name: Lightning Magic: Javelin
Classification: Senjutsu
Rank: C
Class: Offensive
Range: Mid-Long

Description: After weaving the appropriate sequence of hand signs the user generates Lightning Magic from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once. Each spear interacts with other jutsu as an independent D-Rank jutsu. When fired they travel up to swift release speeds and can pierce through D rank defenses covering a distance of 40ft before dispersing. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels bullet release speeds covering a distance of 20ft before dispersing. The higher concentration of natural energy makes the jutsu capable of piercing C rank defenses.

Name: Lightning Magic: Wave of Inspiration
Classification: Senjutsu
Rank: C-rank
Class: Offensive
Range: Short-Mid

Description: A Senjutsu technique which relies on chakra flow to guide their lightning elemental natural energy to remove the need for hand seals when utilized. The user generates a large amount of lightning from their hands, which can also be passed through conductive materials (salt water, iron sand, plasma etc) to improve the electrical power of the technique, to attack foes at bullet release speeds. Under normal circumstances when this technique is used the user normally makes contact with the substance however skilled users can use this technique at a short distance away from the conductible material depending on their rank. It typically deals C-rank lightning elemental natural based damage when used on it's own however depending on the rank of whatever it is conducting through the lightning natural based damage is amplified.
Rank of User - Max Distance from Conductible Material - Lightning Dmg
D - 1ft - C
C - 2ft - C
B - 3ft - B
A - 4ft - B
S - 5ft - B


Last edited by Xiao on 13th July 2015, 10:57 am; edited 2 times in total
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime12th July 2015, 5:40 pm

approved unless another mod see's an issue with these
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th August 2015, 5:20 pm

Name: Lightning Magic: Shadow Clone
Classification: Senjutsu
Rank: A
Class: Offensive, Supplementary
Range: Varies

Description:
This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching dealing B-rank Natural Lightning damage while likewise becoming capable of being conducted through things which can conduct electricity to travel rather quickly. This is because when it is conducted through the substance it emerges at the other end instantly before continuing on as a Lightning Magic shadow clone. As a result it can be used to great effect with ninja wire or large metal constructs easily moving from one end to another. However if hit by a wind based technique or any other release strong against Lightning the clone is destroyed instantly without being able to reveal it's true nature.


Last edited by Xiao on 9th August 2015, 9:53 am; edited 1 time in total
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Seran

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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th August 2015, 8:34 pm

Been gone for awhile. Pretty sure this is A rank since its an elemental shadow clone variant, but another mod told me differently so approved for now. Will discuss this further with Vix to make sure its appropriate. If you train it and it is deemed A rank, you will be allowed to replace the trained technique with another
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Aurielle
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime9th August 2015, 1:05 am

Elemental Clone = C
Shadow Clone = B
Elemental Shadow Clone = A

You are required to possess an Elemental Clone + The Shadow Clone technique to learn the elemental shadow clone technique.
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime27th September 2015, 1:48 pm

Raiton Mahō:

Magnet Mahō:

Juinjutsu:
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Aurielle
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime27th September 2015, 10:32 pm

Approved
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime10th March 2016, 6:02 pm

Juinjutsu:
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Aurielle
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime10th March 2016, 7:01 pm

Approved
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime13th October 2016, 7:26 pm

Lightning Magic:

Juinjutsu:
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Blade

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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime13th October 2016, 8:51 pm

The Fibrillate Curses 3, 4 and 5 are up twice but other than that, all approved
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime13th November 2016, 8:36 am

Lightning Magic:
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime4th December 2016, 11:29 am

Bump
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Blade

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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime4th December 2016, 11:44 am

Approved
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime26th December 2016, 8:54 pm

Juinjutsu:


Replacement:

Mashin Touch:
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th January 2017, 11:10 pm

Approved
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Xi

Xi


Posts : 3170
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th February 2018, 1:15 pm

Past Confrontations :

Magnet Maho:


Raiden Magic:

Juinjutsu:

Genjutsu:

Raiden Magic :

Beast Art:

Kenjutsu:


Last edited by Xiao on 8th February 2018, 6:09 pm; edited 2 times in total
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Aurielle
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Aurielle


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime8th February 2018, 3:20 pm

1. Past Confrontations Seduction: It should be 3, 4, 5 not 6, 8, 10. Seduction stuff is getting overhauled so the depletions are less severe.
2. Denkou Style Ken: should be 3,4,5 As well.
3. Hoho & Hirenkyaku: should be 2,3,4.
4. Stamina Recovery should be:
B - 2, 3, 4
A - 3, 4, 5
S - 4, 5, 6.

5. Conserving Bee Twin Stings: Should include the magnetic charge given on contact which results in incoming ferrous objects being attracted to the victim at various tier level bonuses. Thus the Chart should be like this instead:
Rank (Items Magnetized at Once) - NE Price (Magnetic Charge Per Contact)
D (1) - D (1x)
C (2) - C (2x)
B (3) - B (3x)
A (4) - A (4x)
S (5) - S (5x)
*Note: The Magnetic Charge stands for attraction thus if the Magnetic Charge is 1x it means that ferrous objects are attracted 1 Tier Level Faster. Furthermore Magnetic Charges stack which makes being hit by multiple objects quite dangerous, however upon colliding with an object the magnetic charge in the imbued projectile is lost forcing the user to re-magnetize them in order to reuse them.

6. Super-Vibrato Blade: Should be Raiden Release damage not err..lightning.
7. Recovery = Stamina is the only one to be directly replenished by absorbing techniques. The Stored Energy can then be used to replenish other things with a 1:1 Ratio (If used to replenish Stamina), 1:2 Ratio (If used to Replenish NE) & a 1:3 Ratio (If used to replenish Blood).

--------------------------

Everything Else is Approved however if other mods find inconsistencies they retain the right to overturn my approval.
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Xi

Xi


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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime14th February 2018, 10:36 am

Edits made
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Aurielle
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PostSubject: Re: Hiro's Jutsu List   Hiro's Jutsu List Icon_minitime14th February 2018, 10:42 am

Approved
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