| | Hiro's Jutsu List | |
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Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Hiro's Jutsu List 7th June 2015, 12:37 pm | |
| - Code:
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[b]Name:[/b] [b]Classification:[/b] [b]Rank:[/b] [b]Class:[/b] [b]Range:[/b]
[b]Description:[/b] Name:Classification: Kenjutsu Rank: C Class: Supplementary Range: Short Description:
Last edited by Xiao on 27th September 2015, 9:29 pm; edited 2 times in total | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 8th June 2015, 4:16 pm | |
| - Converted Denkou Techniques to Lightning Magic:
Name: Lightning Magic: Thunder Field Classification: Kenjutsu/Senjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of his opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Magic Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as NE based damage) thus preventing them from gathering natural energy for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather natural energy for the next one it can be used once again as a disrupting agent.
Name: Lightning Magic: Synapse Boost Classification: Senjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Req. Active Raidengan. The user charges their body with natural energy briefly to enhance their natural condition to D-rank levels spending 1 D-rank of NE per tier they wish to boost, while they are unable to boost any of their natural abilities past D-rank level it is a useful technique as the user's body is able to be adapted rather quickly. While active however it utilizes natural energy per post these boosts are used causing the user to eventually use up their natural energy with overuse. The Denkou created this technique mainly as a method to gradually work one's way up to infusing lightning into their body and is typically a technique taught to young Denkou to help with learning how to manipulate their lightning affinity.
Name: Lightning Magic: Thunder Fang Classification: Kenjutsu/Senjutsu Rank: C-rank Class: Offensive Range: Self (2 Denki Tanto/Wakazashi), Short
Description: Req. Twin Moon Stance. The Denkou Clan member channels natural energy into their twin swords before crossing them over each other to release bolts of lightning about a foot in diameter which shoot towards an opponent at bullet release speeds before exploding and shocking them to inflict C-rank damage. The damage in question can either be physical, if making use of stored lightning magic in either Denki Tanto or Denki Wakazashi or natural energy based if they use this technique normally.
Name: Lightning Magic: Jump Start Classification: /Senjutsu Rank: C-rank Class: Supplementary Range: Self
Description: Thanks to the Denkou Clan's Lightning Born their Lightning affinity is closely tied into their body thus making this technique possible. The Denkou in question sends a jolt of electricity into their heart in order to stop their heart beat and simulate a fake death, which dependent on their endurance tiers determines how long they can remain in that death state before a second jolt of electricity restarts their heart. During this death state the latent electricity within their body continues to pump their blood albeit very slowly causing those who attempt to check the user's pulse to be unable to tell unless they have a diagnostic medical ninjutsu above C-rank. This is useful for infiltrations and misleading opponents to thinking that they are already dead to facilitate escapes. Rank of User - "Death" State Duration (P. T) - Endurance Tier Modifier (P.T D - 1 - +1 C - 2 - +2 B - 3 - +3 A - 4 - +4 S - 5 - +5
Name: Lightning Magic: Super-Vibrato Blade Classification: Kenjutsu/Senjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced natural energy flow technique which the user channels Lightning Magic in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Lightning Magic damage equal to a B-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by B-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh natural energy price even when not in contact with the user rather than constantly draining from the user's natural energy reserves which is based on their skill level. Rank of User - Time till Reactivation in Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Magic: Pulse Classification: Shurikenjutsu Rank: B-rank (Natural Energy Price Varies) Class: Supplementary/Offensive Range: Contact (Ninja Wire or Denki Cord)
Description: A natural energy flow technique of the Denkou Clan which requires no hand seals as a result with the user building up static electricity within their palms before conducting it through a wire, most likely Denki Cords in order to electrocute their opponents who are bound by said objects. The lightning conducts rather quickly mainly based on the quality of the electric conducting abilities of the material in question and due to only needing to quickly convert natural energy into electricity this technique can be both used as a simple nuisance or a finisher depending on how much natural energy is expended by the user. Wire Material - Speed of Lightning Conduction Radioactive Metal - N/A (Normal Running Speed) Ferrous Metal - D Non-Ferrous Metal - C Liquid Metal - B Precious Metal - A Denki Cord - S
Name: Lightning Magic: Thunder Bolt Classification: Sentaijutsu Rank: B-rank Class: Offensive Range: Short (Dash), Mid (Explosion)
Description: An advanced natural energy flow technique developed by the Denkou clan and as a result does not require hand seals to preform. After enveloping themselves with lightning magic, the user emanates a powerful bolt of electricity targeted at their opponent, while moving at crashing ground speeds up 15ft before the shroud of electricity fades away. The user is able to use this technique in a dashing motion in order to destabilize offensive natural energy based techniques which aren't either strong against Lightning or comprised of Lightning or any Dual/Tri Combination NE affinities comprised of Lightning, equal to B-rank or below during these dashes before colliding with the opponent enveloping them in an electric explosion dealing B-rank damage. When colliding with an opponent or if they are hit by a lunched lightning bolt the victim is knocked flying about 5 feet while being dealt damage. Rank of User - Electric explosion blast radius (ft) D - 15 C - 25 B - 35 A - 45 S - 55
Name: Lightning Magic: Thunder Gate Classification: Sentaijutsu Rank: B-rank Class: Offensive Range: Short (Spread Distance), Mid (Height)
Description: Req. Twin Moon Stance. The user first buries their twin blades into the ground and then sends out an electrical charge towards the sky which in turns causes lightning to fall from the sky and decimates the immediate area around the user, burning everything to a crisp within 10 feet of the user inflicting B-rank lightning magic based damage. This technique requires some build up before being used resulting in a set delay based on their skill level before this technique is willing to be used. However when it is ready the lightning falls from the sky at crashing ground speeds while victims who at least 20 feet directly above the effect radius of this technique are hit by the lightning as it falls from above requiring either a Time-Slowing Dojutsu + Samurai Level Crashing Ground or Vacuum Release to successfully dodge it.
Name: Lightning Magic: Electro-Blade Classification: Kenjutsu Rank: A-rank Class: Offensive Range: Self (Denki Kunai/Tanto/Chokuto/Wakizashi/Nodachi)
Description: This is an advanced natural energy flow technique which focuses on Lightning Release's conductivity through materials rather than piercing unlike most other Lightning Magic flow techniques. The result is that upon impacting something it causes a repeater effect in which the physical damage sustained is converted into Lightning Release physical damage while conducting through whatever made contact with it as long as said object does not possess an A-rank or above resistance to electricity or isn't made of electricity resistant materials. This technique can likewise be considered to be counter-weaponry as the lightning coursing through said weapons is chaotic causing those which aren't made with A-rank or above electricity conductive materials to be destroyed in the process of conducting said Lightning through them. A skilled Denkou however has an inate understanding of electricity and thus is able to utilize weapons with a reduced capability of conducting electricity without having them subject to destruction due to the chaotic flow of the lightning. Due to utilizing weapons made from Denki this technique only requires a single natural energy price unless said weapon is destroyed or the Lightning Magic is extracted via a natural energy draining technique. Rank of User - Elec. Conduictive Material Able to use Electro-Blade with. D - A & above C - B & above B - C & above A - D & above S - Any
Type of Object - Distance Conducted through upon contact Solid - 20ft Liquid - 40ft Gas - 4ft Plasma - 80ft Note: In the case of objects which are highly conductive to electricity (such as copper or silver) the distance conductable is doubled)
Name: Denkou Style - Lightning Magic: Chakra Mode Classification: Sentaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning natural energy using natural energy flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise sentaijutsu. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Magic. This refers to a Denkou Clan user's Lightning Magic: Chakra Mode's activation duration equating the duration that they keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique. Raidengan Type - Activation Price Normal - A Mashin - B Joukai - C Kami - D
Name: Lightning Magic: Senōkami Classification: Senjutsu Rank: S-rank Class: Offensive/Supplementary Range: Long
Description: The user is able to create multiple amount of wolves created by lightning magic; formed via pure shape manipulation to overwhelm opponents over a max distance of 100ft away from the user before dissolving away. These foxes are controlled mentally and chase down the enemy with an intense speed (Blinding Light) with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves can be remotely detonated to erupt in electrical explosions capable of electrocuting a victim to deal Lightning Magic based damage. Being made of pure lightning energy, certain attacks may not work against them being able to reform/ bend their shape around solid objects (even if they are literally physically cut into pieces not by NE flow) to continue their attack without pause. The senjutsu requires a large amount of natural energy from the user as each post (total) costs an S-rank to maintain and thus is a risk to use with a low natural energy supply. Rank of User - No of Wolves - Damage of Each Wolf D - 5 - D C - 10 - 2 D B - 15 - 3 D A - 20 - 4 D S - 25 - C "Z" - 30 - B "X" - 35 - A
Name: Denkou Style - Lightning Magic: Armor Classification: Sentaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning natural energy using natural energy flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise sentaijutsu. When using the armour at full power, it causes the tips of the user's hair to spike up and her reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Magic. This refers to a Denkou Clan user's Lightning Release: Armor's activation duration equating the duration that they can keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique good against Lightning Magic to even damage them. Raidengan Type - Activation Price Normal - S Mashin - A Joukai - B Kami - C
- Chidori:
Name: Lightning Magic: Chidori Classification: Senjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: This technique channels a large amount of lightning NE to the user's hand after making hand seals to guide in both activation and the flow of NE. The amount of NE is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Chidori Piercing Dmg - Lightning Magic Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Lightning Magic: Chidori Current Classification: Senjutsu Rank: A-rank Class: Defensive/Offensive Range: Short
Description: This is a senjutsu relying on base shape manipulation and NE flow to alter the composition of a Chidori turning it into a deadly counter-offensive technique which does not require the use of hand seals to focus one's NE unlike the base Chidori. By releasing the Chidori in every direction at vacuum release speeds, an electrical discharge flows from the user's entire body allowing him/her to affect multiple enemies as long as they are within a 20 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to it's lack of hand seals. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making their muscles contract immobilizing them for 4 posts (total) unless they possess A-rank Chakra Tiers or S-rank Endurance with the victim instead taking B-rank lightning release damage in exchange for negating the paralyzing effect in the case of endurance. This causes the body to involuntarily go stiff, while at the same time receives A-rank Lightning Release damage. This attack can also be channeled through the ground to increase the range of the attack depending on the earth release technique it is used on. Earth Release Technique - Radius of Chidori Current (ft) D - 25 C - 30 B - 35 A - 40 S - 45
Last edited by Xiao on 8th June 2015, 10:30 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 8th June 2015, 9:17 pm | |
| - Pre Edit:
Some of the tech still has references to chakra, not this is conversion to NE remove anything referring to chakra, only Natural based damage and natural energy should be mentioned in the place of it. When you've done that tell me and I will go over it again because I noticed some in-consistences.
Approved | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 11th June 2015, 11:19 am | |
| - Kenjutsu:
Name: Deceptive Hummingbird Classification: Kenjustu Rank: C Class: Supplementary Range: Short
Description: This technique is used to confuse opponents and make them react before punishing them for their false reaction. The Deceptive Hummingbird is simply a feint and it resemble any of Hiro’s sword attacks hence why they are so dangerous however instead of completing the attack he changes it and allows the katana to fall to his opposite hand to create a genuine slash after the intended target is caught off guard attempting to dodge the first feint. Due to the sudden change opponents without reaction tiers now need two-ranks higher speed than the speed of his strike to react to this change of tactics. Those with reaction tiers need equal rank reaction with 1-rank higher speed while those with speed slowing dojutsu need equal rank speed in order to react to this change of tactics. Multiple feints can be used in combination with Hiro’s kenjutsu techniques.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 11th June 2015, 9:23 pm | |
| | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 30th June 2015, 12:06 am | |
| Name: Lightning Magic: Lightning Rod Classification: Senjutsu Rank: D Class: Offensive Range: Contact
Description: Hiro gathers a large amount of large amount of lightning magic at the tip of his fingers, which then travels down throughout his entire body,shocking anyone in direct contact with them. The lightning charge is relatively weak, thus anyone with D rank or higher endurance tiers to not get paralyzed by the technique. Those who are unfortunate enough to not possess that however are paralyzed in place for 2 posts (total) before their body regains it's movement.
Name: Lightning Magic: Shock Bullets Classification: Senjutsu Rank: D (D-rank NE Per Bullet) Class: Offensive Range: Mid-Long
Description: Electricity is built up in the fingertips of the user who then makes a gun-like pose with their hands (both middle and index finger extended). From this position, small (about the size of a small animal (s)) "bullets" of electricity may be fired at will that travel swift release. These bullets can extend over a distance of 15ft before dispersing. These bullets deliver painful shocks at the point of contact and can singe clothing and cause the recipient to suffer from muscle spasms if they don’t possess D-rank strength tiers to forcibly control themselves. The bullets are also capable of redirect projectiles coming towards Hiro and swift release and also parry projectiles coming at Bullet release as long as they aren’t backed by strength. The bullets are non-lethal as they lack the ability to piece flesh because of the discharge upon impact.
Name: Lightning Magic: Flashing Lights Classification: Senjutsu Rank: D Class: Offensive Range: Mid
Description: The user throws/discharges a small bolt of lightning from the hands towards the ground set to explode on impact. When the bolt explodes it creates a bright light 10ft in front of the user which blinds anyone in the area of affect except the user for two posts (total) and 1 post of blurred vision. Those with dojutsu however are blinded for double the duration, four posts (total) & 2 additional posts of blurred vision which in the case of those with Time-Slowing properties the blurred vision cancels out their ability to ultilize that specific effect.
Name: Lightning Magic: Sparkler Classification: Senjutsu Rank: D Class: Offensive/Supplentary Range: Contact
Description: By concentrating Lightning Magic chakra into the tip of their finger and then releasing it, the user can expel a continuous stream of sparks from their finger resembling a sparkler which can extend over a distance of 1 ft. This stream of sparks can be fired violently at an opponent causing D-rank natural based damaging shocks and can also be fired at a flammable substance to light it aflame. When not being fired in a stream the jutsu can be maintained at non-violent levels and used as an impromptu light source.
Name: Lightning Magic: Arc Restraint Classification: Senjutsu Rank: D Class: Offensive Range: Short-Mid
Description: The user expels Lightning Magic in the form of blue/white ropes of lightning which shoot forth at swift release speeds and wrap around the nearest part of the opponent’s body, making them unable to retreat or put distance between themselves and the user should they catch. This rope can be expelled over a max distance of 7ft meaning an opponent must be within that distance for this technique to be effective. The user can retract the rope to rapidly pull themselves and their opponent towards each other depending on how fast they pull back their own arm. However if the victim possesses C rank strength or higher then they can easily break free.
Name: Lightning Magic: Charged Sword Classification: Senjutsu Rank: C-rank Class: Supplementary Range: Self
Description: Using chakra flow Hiro is able to imbue his weapons with lightning magic to improve the lethality of his kenjutsu, while cycling it he must maintain contact with the weapon/weapons however it gains C-rank Lightning Release defense piercing as long as he maintains contact with it. Due to the NE not leaving his body by merely adding his weapon/weapons into the natural flow this technique does not cost NE to maintain however if he loses concentration it can be disrupted. This technique can be kept active for a set amount of time dependent on his skill level before an additional price must be paid to reactivate it. Rank - Posts (Total) Active D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Magic: Javelin Classification: Senjutsu Rank: C Class: Offensive Range: Mid-Long
Description: After weaving the appropriate sequence of hand signs the user generates Lightning Magic from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once. Each spear interacts with other jutsu as an independent D-Rank jutsu. When fired they travel up to swift release speeds and can pierce through D rank defenses covering a distance of 40ft before dispersing. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels bullet release speeds covering a distance of 20ft before dispersing. The higher concentration of natural energy makes the jutsu capable of piercing C rank defenses.
Name: Lightning Magic: Wave of Inspiration Classification: Senjutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: A Senjutsu technique which relies on chakra flow to guide their lightning elemental natural energy to remove the need for hand seals when utilized. The user generates a large amount of lightning from their hands, which can also be passed through conductive materials (salt water, iron sand, plasma etc) to improve the electrical power of the technique, to attack foes at bullet release speeds. Under normal circumstances when this technique is used the user normally makes contact with the substance however skilled users can use this technique at a short distance away from the conductible material depending on their rank. It typically deals C-rank lightning elemental natural based damage when used on it's own however depending on the rank of whatever it is conducting through the lightning natural based damage is amplified. Rank of User - Max Distance from Conductible Material - Lightning Dmg D - 1ft - C C - 2ft - C B - 3ft - B A - 4ft - B S - 5ft - B
Last edited by Xiao on 13th July 2015, 10:57 am; edited 2 times in total | |
| | | Guest Guest
| Subject: Re: Hiro's Jutsu List 12th July 2015, 5:40 pm | |
| approved unless another mod see's an issue with these |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 8th August 2015, 5:20 pm | |
| Name: Lightning Magic: Shadow Clone Classification: Senjutsu Rank: A Class: Offensive, Supplementary Range: Varies
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching dealing B-rank Natural Lightning damage while likewise becoming capable of being conducted through things which can conduct electricity to travel rather quickly. This is because when it is conducted through the substance it emerges at the other end instantly before continuing on as a Lightning Magic shadow clone. As a result it can be used to great effect with ninja wire or large metal constructs easily moving from one end to another. However if hit by a wind based technique or any other release strong against Lightning the clone is destroyed instantly without being able to reveal it's true nature.
Last edited by Xiao on 9th August 2015, 9:53 am; edited 1 time in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Hiro's Jutsu List 8th August 2015, 8:34 pm | |
| Been gone for awhile. Pretty sure this is A rank since its an elemental shadow clone variant, but another mod told me differently so approved for now. Will discuss this further with Vix to make sure its appropriate. If you train it and it is deemed A rank, you will be allowed to replace the trained technique with another | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 9th August 2015, 1:05 am | |
| Elemental Clone = C Shadow Clone = B Elemental Shadow Clone = A
You are required to possess an Elemental Clone + The Shadow Clone technique to learn the elemental shadow clone technique. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 27th September 2015, 1:48 pm | |
| - Raiton Mahō:
Name: Shinken Gai Kata (Modified) Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: Req. Active Raidengan. The Shinken Gai Kata is an internal Taijutsu fighting style and was created by Obito Denkou, the Fifth Yamikage and is probably what resulted in his rapid promotion through the ranks. It is a dangerous style based on viewing the electrical signals given off by a all living things and studying anatomy in order to learn where nerve clusters are within a target's body. Using the Raidengan as an aide the user refines their manipulation of Lightning Magic to such a degree that the ambient NE within their body's natural state is Lightning Magic rather than ambient. This has the added side effect of permanently barring the use of Wind or Earth Magic preventing those who learn this technique from having either of those two affinities. This technique is something learned only at a young age as upon getting to old one's NE system resists the change and thus this technique is incapable of being learned. Likewise those with a high (Lightning Primary & Lightning Secondary NE affinities) as well as those with a very high (Lightning Primary, Lightning Secondary & Lightning Tertiary NE affinities) are able to achive the most lethal results using this fighting style. The fighting style in question is preformed by taps, pokes or brushing against opponents using one's fingertips resulting in intense pain, numbness and permanent nerve damage requiring Medical ninjutsu focusing on nerve damage to restore a victims nervous system to optimal functioning. Strength of Lightning Affinity - Status Effect of Shinken Gai Kata Normal - Intense Pain High - Numbness Very High - Nerve Damage
Name: Shinken Gai: Rai Touch (Modified) Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Contact
Description: Req. Active Raidengan. The basic state of the 1st level of Shinken Gai involves the activation of the Raidengan each level results in a higher purity of the Lightning affinity NE flowing within the user's NE coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely. Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - D - 0 (-1, -2, -3) C - D - 1 (-2, -3, -4) B - C - 2 (-3, -4, -5) A - B - 3 (-4, -5, -6) S - A - 4 (-5, -6, -7) Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
Name: Shinken Gai: Mashin Touch (Modified) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Req. Active Mashin Raidengan. The advanced state of the 1st level of Shinken Gai involves the activation of the Mashin Raidengan each level results in a higher purity of the Lightning affinity NE flowing within the user's NE coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely. Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - D - 1 (-2, -3, -4) C - C - 2 (-3, -4, -5) B - B - 3 (-4, -5, -6) A - A - 4 (-5, -6, -7) S - S - 5 (-6, -7, -8) Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
Name: Lightning Mahō: Pulse Classification: Shurikenjutsu Rank: B-rank (NE Varies) Class: Supplementary/Offensive Range: Contact (Ninja Wire or Denki Cord)
Description: A Natural Energy flow technique of the Denkou Clan which requires no hand seals as a result with the user building up static electricity within their palms before conducting it through a wire, most likely Denki Cords in order to electrocute their opponents who are bound by said objects. The lightning conducts rather quickly mainly based on the quality of the electric conducting abilities of the material in question and due to only needing to quickly convert NE into electricity this technique can be both used as a simple nuisance or a finisher depending on how much NE is expended by the user. Wire Material - Speed of Lightning Conduction Radioactive Metal - N/A (Normal Running Speed) Ferrous Metal - D Non-Ferrous Metal - C Liquid Metal - B Precious Metal - A Denki Cord - S
- Magnet Mahō:
Name:Magnet Mahō: Chidori Classification: Senjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: An advanced utilization of Chidori which combines the Magnet Nature Transformation with the shape manipulation technique of Chidori. This technique channels a large amount of lightning NE to the user's hand after making hand seals to guide in both activation and the flow of NE. The amount of NE is so great that it becomes visible. The high concentration of magnetism produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The magnetizing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with its momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. The magnetic force magnetizes the victim resulting in all metallic objects being attracted to their body at varying levels of speed, this can result in advanced tactics even if this technique doesn't kill a target or merely grazes them due to being able to now utilize metal projectiles which will be magnetized upon coming within 25ft of the victim preventing them from dodging due to them homing in. However due it being an imperfect elemental chidori the user will receive B rank damage to the arm he uses it on Speed Tier of User - Chidori Magnetizing - Magnet Magic Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Magnet Mahō: Chidori Senbon Classification: Senjutsu/Shurikenjutsu Rank: S-rank (NE Price Varies) Class: Offensive Range: Mid-Long
Description: This is one of many variations of the Magnet Magic: Chidori that uses shape transformation. In comparison to the standard Chidori, it further specializes in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy at blinding light speeds. Each capable of magnetizing the victim with increments of 5 (5 Senbon = D-rank strength magnetic charge, 20 = A-rank strength magnetic charge). By increasing the amount of NE used, the number of senbon also increases proportionally. When used in tandem with a Time-Slowing Dojutsu, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points. Those with a knowledge of acupuncture can take this to a whole new level as the Chidori needles can be used as a subtitute for actual needles with the advantage of being unable to be removed like normal unless the victim possesses a technique which can discharge magnetic forces within one's body that is S-rank or higher. Each of the Chidori Needles deal only a D-rank worth of damage however they retain the magnetic capabilities of a Magnet Magic: Chidori moving at said speed making them excel at magnetizing a victim to make them vulnerable to repeated assaults. NE Used - No of Needles Produced Per Price - Lightning Affinity (No of Needle Modifier) D - 1 - Normal (1x) C - 5 - High [Lightning+Lightning] (2x) B - 10 - Very High [Lightning+Lightning+Lightning] (3x) A - 15 - High + Raidengan &/or Variants (4x) S - 20 - Very High + Raidengan &/or Variants (5x)
- Juinjutsu:
Name: Base Curse – Bleed Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess D-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional D-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess D-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 3 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Magnetize Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Magnetize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will magnetize their body, as long as they possess D-rank or lower Strength+Endurance tiers causing Ferrous Metals & Equipment comprised of Ferrous Metals to be attacked towards them with D-rank force. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Magnetize Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Magnetize Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Transmission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Chakra when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Close Emission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Close” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 5ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Mid Emission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mid” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 10ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Far Emission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 20ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Impact Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of triggering a curse either when thrown with D-rank strength upon contact with something or it is hit by a D-rank damaging technique of any damage type without destroying whatever the Curse is placed on. This modifier allows a curse to be attached to a projectile which can be thrown, at D-rank speed to impact a target possessing at least D-rank defense thus placing the seal on them despite the projectile not dealing any damage. When applied to the Juinjutsu in question, it is placed outside of the triangle.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 27th September 2015, 10:32 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 10th March 2016, 6:02 pm | |
| - Juinjutsu:
Name: Base Curse – Bleed Curse Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess C-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional C-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess C-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Magnetize Curse Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Magnetize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will magnetize their body, as long as they possess C-rank or lower Strength+Endurance tiers causing Ferrous Metals & Equipment comprised of Ferrous Metals to be attacked towards them with C-rank force. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Magnetize Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Magnetize Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Transmission Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Blood when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Close Emission Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Close” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 10ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Mid Emission Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mid” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 20ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Far Emission Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 40ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Impact Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of triggering a curse either when thrown with C-rank strength upon contact with something or it is hit by a C-rank damaging technique of any damage type without destroying whatever the Curse is placed on. This modifier allows a curse to be attached to a projectile which can be thrown, at C-rank speed to impact a target possessing at least C-rank defense thus placing the seal on them despite the projectile not dealing any damage. When applied to the Juinjutsu in question, it is placed outside of the triangle.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 10th March 2016, 7:01 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 13th October 2016, 7:26 pm | |
| - Lightning Magic:
Name: Lightning Magic: Senōkami Classification: Senjutsu Rank: S-rank Class: Offensive/Supplementary Range: Long
Description: The user is able to create multiple amount of wolves created by lightning natural energy; formed via pure shape manipulation to overwhelm opponents over a max distance of 100ft away from the user before dissolving away. These foxes are controlled mentally and chase down the enemy with an intense speed (Blinding Light) with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves can be remotely detonated to erupt in electrical explosions capable of electrocuting a victim to deal Lightning Release natural energy based damage. Being made of pure lightning energy, certain attacks may not work against them being able to reform/ bend their shape around solid objects (even if they are literally physically cut into pieces not by natural energy flow) to continue their attack without pause. The ninjutsu requires a large amount of natural energy from the user as each post (total) costs an S-rank to maintain and thus is a risk to use with a low natural energy supply. Rank of User - No of Wolves - Damage of Each Wolf D - 5 - D C - 10 - 2 D B - 15 - 3 D A - 20 - 4 D S - 25 - C "Z" - 30 - B "X" - 35 - A
Name: Denkou Style: Lightning Magic- Kirin Classification: Senjutsu Rank: SS-rank (D-rank NE, SS-rank Lightning) Class: Offensive Range: Long
Description: Kirin is an extremely powerful, one-shot, lightning technique rumored to be created by an unknown ancestor of the Denkou clan. Hiroshima uses this technique to draw natural lightning (materia) directly from thunder clouds to supplement the power of her strike and controls it with natural energy. The Denkou variation requires said user to point upward at least once while generating a spark of electricity not being required to be placed in spoiler tags until it is triggered (unless the opponent has a Raidengan or an SS-rank electrolocation sensory technique). Due to the technique using natural lightning,which reaches the ground in 1/1000th of a second, it is near impossible to evade with speeds not equal to Ripping Discord or above being completely unable to detect its presence until its too late. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds the user must create them by using powerful fire techniques to produce the necessary storm conditions. Those within the Denkou however are able to do so without heat however it takes much longer and requires them to not deactivate their dojutsu until the duration is up due to using it to detect electric currents and shape the expelled natural energy into the formation of a storm cloud. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little natural energy. Those with a Time-Slowing Dojutsu (Raidengan) or those with one as well as SS-rank Reaction (A. Kyougan) can actually see the Lightning being shaped into a magestic Kirin before descending from the thunderclouds often signalled by a dropping of the hand if the user shuts off their Raidengan to conserve natural energy. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little natural energy. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used Once in a fight. The technique can completely obliterate a mountain piercing through even SS-rank defenses on route to an opponent.
Raidengan Activation - Activation Time (P.T) Activation - 40 Stg 1 - 30 Stg 2 - 20 Stg 3 - 10 Mashin - 5 Kami - 1
Name: Chidori Sharp Spear Classification: Senjutsu/Kenjutsu Rank: S-rank (A-SSS rank Piercing) Class: Offensive Range: Short-Mid Range
Description: Req. Chidori Current. The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about fifty feet Its increased range means there is less of a risk to the user but unlike the original Chidori it damage suffers in order to compensate for the speed it travels only dealing A-rank lightning release damage and not generating additional force via speed. It also has the advantage of being able to be used for surprise attacks and capturing as like the original Chidori it gains piercing based on how fast it extends forward and when used in a thrusting motion it takes the speed from the thrust and factors it in to the extending speed.
When the enemy's body is pierced or it makes contact with something, the user can alter the spear's shape into multiple additional blades, increasing the number of wounds the formation of these blades is always 1-rank higher than the speed the spear extends and their number varies depending on the user's rank. The blade can also be swung in order to cut things as well as cause fatal injuries. Skilled users have shown that he can also channel this technique through his katana/wakizashi resulting in extending it's range to fifty feet + the length of the weapon the Chidori is being imbued into and the user's own arm contributing towards the overall total. When used in conjunction with a imbue shape manipulation advanced Chidori variant this technique is capable of being preformed at no additional cost to the user due to using the natural energy from the former technique to sustain itself.
Speed Thrusted/Extends - Piercing Gained D - C C - B B - A A - S S - SS SS - SSS
Rank - Number of Additional Spears D - 1 C - 2 B - 3 A - 4 S - 5 "Z" - 6 "X" - 7
- Juinjutsu:
Name: Base Curse – Fibrillate Curse Level 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess B-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Level 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess A-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Level 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess S-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Magnetize Curse Level 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Magnetize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will magnetize their body, as long as they possess B-rank or lower Strength+Endurance tiers causing Ferrous Metals & Equipment comprised of Ferrous Metals to be attacked towards them with B-rank force. One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Magnetize Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Magnetize Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Magnetize Curse Level 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Magnetize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will magnetize their body, as long as they possess A-rank or lower Strength+Endurance tiers causing Ferrous Metals & Equipment comprised of Ferrous Metals to be attacked towards them with A-rank force. One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Magnetize Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Magnetize Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Magnetize Curse Level 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Magnetize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will magnetize their body, as long as they possess S-rank or lower Strength+Endurance tiers causing Ferrous Metals & Equipment comprised of Ferrous Metals to be attacked towards them with S-rank force. One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Magnetize Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 14 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Magnetize Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Level 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess B-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional B-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Level 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess A-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional A-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Level 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess S-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional S-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Level 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess B-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Level 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess A-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Fibrillate Curse Level 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fibrillate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will Fibrillate the muscles in their body, as long as they possess S-rank or lower strength tier preventing the use of tiers in the muscle groups it is placed on however if placed on the chest it causes heart attacks which have varied effects depending on the victim's age (Under Prime = Half of their Fatigue Limit Depleted, Prime = Quarter of their Fatigue Limit Depleted, Over Prime = Death). One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fibrillate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fibrillate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Hiro's Jutsu List 13th October 2016, 8:51 pm | |
| The Fibrillate Curses 3, 4 and 5 are up twice but other than that, all approved | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 13th November 2016, 8:36 am | |
| - Lightning Magic:
Name: Twin Chidori Classification: Senjutsu Rank: S-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: Following the same principles as the original technique this technique is simply utilizing two Chidori on opposite hands which allows for more possibilities of the utilization of this technique in combat. The first being that upon learning this technique the hand seals required for the activation of Chidori are reduced from 9 (Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey) to 3 (Ox → Rabbit → Monkey) speeding up it's invocation in comparison to the original technique. In addition the twin or rather being able to use two Chidori's at once doesn't extend only to Chidori but likewise any variants of Chidori utilizing Shape Manipulation or Advanced Elemental Nature Transformation. The chirping increases creating a sort of echo effect causing those without an A-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the chirping sound upon being formed. Those with sound sensory are more affected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at A-rank however if both Chidori are landed the victim will sustain an S-rank of Lightning Release chakra damage.
Sound Sensory - Deafening Effect Duration in Posts (total) N/A - Only hear chirping sound and nothing else making tracking anything else via sound useless. D - 5 C - 10 B - 15 A - 20 S - 25
Name: Denkou Style - Lightning Magic: Chakra Mode Classification: Sentaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning NE using natural energy flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilize sentaijutsu. The Denkou Clan's mastery of this technique far exceeds other Lightning magic user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning magic due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning magic. This refers to a Denkou Clan user's Lightning magic: Chakra Mode's activation duration equating the duration that they keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique.
Raidengan Type - Activation Price Normal - A Mashin - B Joukai - C Kami - D
Name: Denkou Style - Lightning Magic: Armor Classification: Sentaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning NE using natural energy flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise sentaijutsu. When using the armor at full power, it causes the tips of the user's hair to spike up and her reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. The Denkou Clan's mastery of this technique far exceeds other Lightning Magic user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Magic due to being of Denkou descent to maximize their use of this technique as they imbues his body with Lightning Magic. This refers to a Denkou Clan user's Lightning Magic: Armor's activation duration equating the duration that they can keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique good against Lightning magic to even damage them.
Raidengan Type - Activation Price Normal - S Mashin - A Joukai - B Kami - C
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 4th December 2016, 11:29 am | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Hiro's Jutsu List 4th December 2016, 11:44 am | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 26th December 2016, 8:54 pm | |
| - Juinjutsu:
Name: Curse Modifier – Transmission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Natural Energy when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Close Emission Formula Lvl 2 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Close” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 15 ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victim's body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Mid Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mid” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 30 ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victim's body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60 ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Impact Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of triggering a curse either when thrown with B-rank strength upon contact with something or it is hit by a B-rank damaging technique of any damage type without destroying whatever the Curse is placed on. This modifier allows a curse to be attached to a projectile which can be thrown, at B-rank speed to impact a target possessing at least B-rank defense thus placing the seal on them despite the projectile not dealing any damage. When applied to the Juinjutsu in question, it is placed outside of the triangle.
- Replacement:
Name: Lightning Magic: Body Replacement Technique Classification: Senjutsu Rank: C-rank Class: Supplementary Range: Self, Varies (Replacement)
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that it leaves a current of electricity behind which instantly shocks the opponent being body replaced with usually preventing a counter body replace or a teleport bypass, thus making this technique superior to the normal body replacement when switching with a living opponent.
- Mashin Touch:
Name: Shinken Gai: Mashin Touch (Modified) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Req. Active Mashin Raidengan. The advanced state of the 1st level of Shinken Gai involves the activation of the Mashin Raidengan each level results in a higher purity of the Lightning affinity natural energy flowing within the user's natural energy coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however, be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely.
Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - D - 1 (-2, -3, -4) C - C - 2 (-3, -4, -5) B - B - 3 (-4, -5, -6) A - A - 4 (-5, -6, -7) S - S - 5 (-6, -7, -8)
Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
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| Subject: Re: Hiro's Jutsu List 8th January 2017, 11:10 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 8th February 2018, 1:15 pm | |
| - Past Confrontations :
Name: Past Confrontations: Hypothermia Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Hiroshima has seen and experienced a lot during his short life as a Knight of Pandora. One of his most traumatic experience was during his third mission given to him by Xan, which was to bring an outcast Mikaboshi to the Land of Glaciers so that he could indoctrinate him into the Ibwa clan. During that mission, the ferry that he and the Mikaboshi, Gohan, was traveling was attacked by a foe new to the world, sea bandits. Both had fought against the crew of marauding thieves but unfortunately, Gohan was killed by the leader of the sea bandits, Captain Blake.
It was either pure skill or dumb luck that Hiroshima had managed to beat that crazy woman but the plus side of the battle was that he had gained some resistance to having his Hypothermia Limit depleted. With this skill, recurrent depletion is halved while recurrent depletion through techniques is negated if he possesses equal rank Endurance Tiers.
Name: Past Confrontations: Seduction Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Having found a master, Hiroshima had found it relatively easy going through the ranks of Pandora. At Bronze Knight, he was arguably equal to if not better than most Silver Knights in terms of physical combat. He did have one glaring weakness, however, and that was defending against mental based techniques. He would stumble upon said weakness when he had come into contact with a succubus named Amamiya Rikigaku. It was thanks to their rather one-sided battle, he would be exposed to Erojutsu and thus gave birth to this technique.
Hiroshima has now gained some resistance to techniques that reduce his seduction limit and with subsequent retraining, Hiro is able to further resist the lure of those who practice this immoral style of fighting.
No of retraining's (New Rank) -Seduction Depletion Reduced By 10 (B) - 3 15 (A) - 4 20 (S) - 5
Name: Past Confrontations: Denkou Style Kenjutsu Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Ever since the Bloody Ruler had taken him under his wing, Kenjutsu has become a focal point in Hiroshima’s life. So much so that he was to practice it 24 hours a day and seven days a week or else he would face the wrath of his master who was always watching him. Eventually, he had gained a knack for kenjutsu techniques more specifically the Denkou Style Kenjutsu, thanks to the training of his master and his heritage. As such when utilizing these techniques they drain less of his stamina when in battle or otherwise. With subsequent retraining, he’s able to further negate the reduction from his stamina limit making him a real threat in combat.
No of retraining's (New Rank) -Stamina Depletion Reduced By 10 (B) - 3 15 (A) - 4 20 (S) - 5
Name: Past Confrontations: Hoho Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Apart from being a pretty decent swordsman, Hiroshima is quite the fast one as well. That is largely due to the fact that he knows Hoho. A technique that boosts his speed to the point where he is not only equal to samurai speeds but also unable to be perceived by those without time slowing dojutsu and the like. This technique does come at a price, however, which would be the massive drain as it consumes double the stamina drain without endurance tiers. With Hoho being his main use of speed in battles, Hiroshima would eventually get used to the strain on his body and would be able to use it over longer periods of time without suffering from fatigue loss. With subsequent retraining, he is further able to increase the time he would be able to use Hoho without suffering from the fatigue loss.
No of retraining's (New Rank) -Number of posts in a row Hiro is able to operate at Max speeds without Stamina Drain
10 (B)- 2 15 (A)- 3 20 (S)- 4
Name: Past Confrontations: Hirenkyaku Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Apart from being a pretty decent swordsman, Hiroshima is quite the fast one as well. That is largely due to the fact that he knows Hirenkyaku. Hirenkyaku is the more advanced form of Hoho which allows him to move even faster than the aforementioned technique but that, of course, would come at a hefty price. Because of that drain, Hiroshima only uses this technique in do or die situations. Hiroshima would eventually get used to the strain on his body and would be able to use it over longer periods of time without suffering from fatigue loss. With subsequent retraining, he is further able to increase the time he would be able to use Hoho without suffering from the fatigue loss.
No of retraining's (New Rank) -Number of posts in a row Hiro is able to operate at Max speeds without Stamina Drain
10 (B)- 2 15 (A)- 3 20 (S)- 4
Name: Past Confrontations: Stamina Recovery Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Suplementary Range: Self
Description:
Though he had eventually mastered the lightning element and its advanced forms, Hiroshima is a swordsman first and a magician second. With said, the thing that fuels a majority of his offensive, defensive and supplementary techniques are his stamina reserves. Thankfully, one’s body recovers stamina over a period of time when they aren’t moving and Hiroshima is no exception to this. His body, however, has grown to be able to recover more stamina over time thanks to this technique and with subsequent retrainings he will be able to further increase the amount of stamina that is recovered over time.
No of retraining's (New Rank) - Not moving- Two Posts in a Row- Three Posts in a Row
B - 2, 3, 4 A - 3, 4, 5 S - 4, 5, 6.
- Magnet Maho:
Name: Denkou Style - Magnet Release: Chakra Mode Classification: Sentaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of magnet chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception (S-rank+) when used with natural tiers to make them exceed even samurai (Tier++). The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (S-rank+) when used with natural tiers to make them exceed even samurai (Tier++). This mode, combined with taijutsu, allows the users to utilize nintaijutsu. The Denkou Clan's mastery of this technique far exceeds other Magnet Release user's based due to their ocular prowess with an active Raidengan and affinity to the Magnet Release due to being of Denkou descent to maximize their use of this technique as they imbue their body with Magnet Release chakra. This refers to a Denkou Clan user's Magnet Release: Chakra Mode's activation duration equating the duration that they keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique. Raidengan Type - Activation Price Normal - A Mashin - B Joukai - C Kami - D
Name: Magnet Release: Conserving Bee Twin Blades Classification: Senjutsu Rank: S-Rank (Chakra Price Varies) Class: Offensive/Supplemntary Range: Mid to Long
Description: Through the use of Magnet Magic, Hiroshima is able to magnetize anything he touches, and then subsequently anything that touches something he has already magnetized, and so on. Once a person has been magnetized, Hiroshima can manipulate the magnetic field in such a manner as to make any subsequent attack with Ferrous Metals & Equipment comprised of Ferrous Metals impossible to evade unless they possess an equal rank Strength+Endurance endurance tier chain.
Although it can be used in other means, Hiroshima uses his Magnet Magic to magnetize a single or large quantity of shuriken, which he then throws in the direction of his opponents. Any individual that comes into direct contact with these shurikens themselves are magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body.
Rank (Items Magnetized at Once) - NE Price (Magnetic Charge Per Contact) D (1) - D (1x) C (2) - C (2x) B (3) - B (3x) A (4) - A (4x) S (5) - S (5x)
*Note: The Magnetic Charge stands for attraction thus if the Magnetic Charge is 1x it means that ferrous objects are attracted 1 Tier Level Faster. Furthermore Magnetic Charges stack which makes being hit by multiple objects quite dangerous, however upon colliding with an object the magnetic charge in the imbued projectile is lost forcing the user to re-magnetize them in order to reuse them.
- Raiden Magic:
Name: Raiden Magic: Super Vibrato Blade Classification: Senjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced chakra flow technique which the user channels Raiden Magic in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Raiden Release magic damage equal to an A-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by A-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh N.E price even when not in contact with the user rather than constantly draining from the user's natural energy reserves which are based on their skill level.
Rank of User - Time till Reactivation in Post (Total) D - 1 C - 2 B - 4 A - 5 S - 6
Name: Raiden Magic: Chidori Current Classification: Senjutsu Rank: S-rank Class: Defensive/Offensive Range: Short
Description: This is a senjutsu relying on base shape manipulation and natural energy flow to alter the composition of a Chidori turning it into a deadly counter-offensive technique which does not require the use of hand seals to focus one's natural energy, unlike the base Chidori. By releasing the Chidori in every direction at blinding light release speeds, an electrical discharge flows from the user's entire body allowing him/her to affect multiple enemies as long as they are within a 25 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to it's lack of hand seals. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making their muscles contract immobilizing them for 6 posts (total) unless they possess S-rank Chakra Tiers or SS-rank Endurance with the victim instead taking A-rank Raiden release damage in exchange for negating the paralyzing effect in the case of endurance. This causes the body to involuntarily go stiff, while at the same time receives S-rank Raiden Release damage. This attack can also be channeled through the ground to increase the range of the attack depending on the earth release technique it is used on. Earth Release Technique - Radius of Chidori Current (ft) D - 30 C - 35 B - 40 A - 45 S - 50
- Juinjutsu:
Name: Curse Modifier– Paralytic Illusion Classification: Juinjutsu/Genjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Illusion” will appear, completing the creation of the curse modification. This modifier was created on the premise of creating a layer above the original juinjutsu in question. Upon the opponent's attempt at removing the juinjutsu they will unknowingly trigger the paralytic genjutsu unless they possess C-rank or higher genjutsu sensory. Once triggered the opponent will feel a sudden shock which causes them to spasm and lose all control over their muscles forcing them to collapse and be unable to move unless they possess C-Rank or higher barrier tiers to negate this effect. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier– Cardiac Illusion Classification: Juinjutsu/Genjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Illusion” will appear, completing the creation of the curse modification. This modifier was created on the premise of creating a layer above the original juinjutsu in question. Upon the opponent's attempt at removing the juinjutsu they will unknowingly trigger the crippling genjutsu unless they possess C-rank or higher genjutsu sensory. Once triggered the opponent will experience a sudden heartattack that forces them to clutch their chest in agony. This illusion will trick the opponent into thinking that their stamina has been completely depleted thus leaving them unable to move unless they possess C-Rank or higher barrier tiers to negate this effect. When applied to the Juinjutsu in question, it is placed outside of the triangle.
- Genjutsu:
Name: Lightning Illusion: Flash Pillar Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Long
Description: The user must remain still while channeling this jutsu, during which time anyone that looks their way falls under its effects. This genjutsu causes any opponents within 40ft to see a blinding light emanating from the user’s body, blinding them and leaving them unable to respond to visual cues for two posts, double if seen with time slowing doujutsu. While the illusion of light itself does little as far as trapping the victim in an illusion, it does create the opportunity for the caster to activate a second genjutsu while the victim is unable to see them.
- Raiden Magic :
Name: Raiden Magic: Electromagnetic Burst Classification: Senjutsu Rank: C-Rank Class: Supplementary Range: Short-Long
Description:
After forming the needed hand signals, the user gathers Raiden magic in their hand and condenses it into a ball of pure white light (2.7 centimetre in diameter) and throws it at their opponent, which the user can either have it explode on impact or have it stick to them and electrocute them. When used as the former, each orb of lightning deals C-rank Raiden Magic damage to the opponent upon exploding causing paralysis for one post per orb. When used as the latter the orbs will stick to the body of the opponent, unless they have B rank or higher chakra tiers, and will electrocute them over a set period of time causing their muscles to fibrillate unless they have B rank or higher defense tiers to negate this effect.
Rank- Number of Orbs Created- Electrocution P.T D- 2 - 1 C- 4 - 2 B- 6 - 3 A- 8 - 4 S- 10 - 5
- Beast Art:
Name: Elemental Art: Recovery Classification: Beast Art Rank: SS-Rank Class: Supplementary Range: Short
Description: After sealing the God Beast within his Magician Curse Mark, Hiroshima’s entire physiology had completely changed. Not only has he become the embodiment of lightning itself, he’s now gained immunity to the element making him a formidable foe against those with Lightning Affinity. Upon further studying of his new powers, Hiroshima had come to find out that he was able to absorb attacks which are of the Lightning Affinity including Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components. Because of the difficulty of absorbing Lightning, especially when he isn't transformed, what he is capable of absorbing and the max rank of absorption is dependent on the form he is in. Once the attack(s) have been absorbed into his body he is able to use this energy as a means to replenish his stamina reserves. The amount replenished to his reserves is based on the type of element, Primary replenishing an amount equal to two ranks above, Specialized Primary replenishing one rank above, Perfect Primary replenishing equal rank, Dual Combo replenishing one rank below and Tri-Combo replenishing two ranks below. Additionally, the Stored Energy can then be used to replenish other things with a 1:1 Ratio (If used to replenish Stamina), 1:2 Ratio (If used to Replenish NE) & a 1:3 Ratio (If used to replenish Blood). The maximum amount of stored energy is based on his rank, but is always a fraction of his Max Reserves. Form - Elements Absorbable - Max Rank (Prim, Spec Prim, Perf Prim, Dual, Tri) Base - Lightning - B, N/A, N/A, N/A, N/A Element - Lightning & Magnet - A, B, N/A, N/A, N/A Faun - Lightning, Magnet & Raiden - S, A, B, N/A, N/A Centaur - Lightning, Magnet, Raiden & Dual - SS, S, A, B, N/A Qilin - Lightning, Magnet, Raiden, Dual & Tri - SSS, SS, S, A, B
Rank - Max Stored D - 1/14th of Max C - 1/12th of Max B -1/10th of Max A - 1/8th of Max S - 1/6th of Max "Z" - 1/4th of Max "X" - 1/2 of Max
- Kenjutsu:
Name: Denkou Style Kenjutsu: Half Moon Classification: Kenjutsu Rank: B rank (Optional B-rank NE Price) Class: Offensive Range: Short
Description: Based on the principle of Denkou Style Kenjutsu of mixing high-speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user rushes forth towards his opponent with his hand on the hilt of his sword. Rather than drawing one's sword, this sword flows Raiden Magic into the hilt of the blade. Upon the enemy, or the user, reaching a close enough proximity, the user of the technique proceeds to impale the enhanced hilt into the enemy's abdomen, knocking the wind out of them effectively "stunning" them for three posts, unless the possess B rank endurance to catch their breath. Due to the sudden impact, followed by the shockwave produced by the shockwave to the hilt, they are sent flying backward with significant blunt force trauma. In addition to being sent flying backward, the opponent will suffer B rank Raiden Magic damage and also be electrocuted needing B rank or higher strength to stop their muscles from spasming.
Last edited by Xiao on 8th February 2018, 6:09 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 8th February 2018, 3:20 pm | |
| 1. Past Confrontations Seduction: It should be 3, 4, 5 not 6, 8, 10. Seduction stuff is getting overhauled so the depletions are less severe. 2. Denkou Style Ken: should be 3,4,5 As well. 3. Hoho & Hirenkyaku: should be 2,3,4. 4. Stamina Recovery should be: B - 2, 3, 4 A - 3, 4, 5 S - 4, 5, 6.
5. Conserving Bee Twin Stings: Should include the magnetic charge given on contact which results in incoming ferrous objects being attracted to the victim at various tier level bonuses. Thus the Chart should be like this instead: Rank (Items Magnetized at Once) - NE Price (Magnetic Charge Per Contact) D (1) - D (1x) C (2) - C (2x) B (3) - B (3x) A (4) - A (4x) S (5) - S (5x) *Note: The Magnetic Charge stands for attraction thus if the Magnetic Charge is 1x it means that ferrous objects are attracted 1 Tier Level Faster. Furthermore Magnetic Charges stack which makes being hit by multiple objects quite dangerous, however upon colliding with an object the magnetic charge in the imbued projectile is lost forcing the user to re-magnetize them in order to reuse them.
6. Super-Vibrato Blade: Should be Raiden Release damage not err..lightning. 7. Recovery = Stamina is the only one to be directly replenished by absorbing techniques. The Stored Energy can then be used to replenish other things with a 1:1 Ratio (If used to replenish Stamina), 1:2 Ratio (If used to Replenish NE) & a 1:3 Ratio (If used to replenish Blood).
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Everything Else is Approved however if other mods find inconsistencies they retain the right to overturn my approval. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Hiro's Jutsu List 14th February 2018, 10:36 am | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Hiro's Jutsu List 14th February 2018, 10:42 am | |
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