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Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Awakening Information 3rd May 2013, 2:56 pm | |
| Awakening InformationOn this site shinobi & kunoichi are able to reach higher states due to the events of the Juubi Arc which meshed all of the dimensions surrounding the ninja world into one resulting in specific locations which have the ability to alter the very composition of sentient life upon entry. Each Race on the site has Four different awakenings one common awakening to the entire race and specialized awakenings which is unique to each of the classes in said race. How to AwakenBlack DomeThose who wish to Awaken must travel to the Land of Madness and enter the Black Dome (North, West, East or South) where they find the location which corresponds to their awakening. Once that is done they have three options to determine exactly what will occur during the Awakening. 1. 3000 Word Training Topic which will ensure awakening 2. 2000 Word Training Topic for 1 Trial. 3. 1000 Word Training Topic for 2 Trials. When undergoing Awakening one must either pass or fail, if you fail then you are immediately ejected from the Black Dome and must wait until at least another Rank before attempting it again, if you fail twice then you will be unable to awaken. Human AwakeningsAcolyte- Spoiler:
Acolytes are the Primary Awakening of the Human Race, and are denoted by their gray skin tone and glowing yellow scelera along with their original pupil color, the palms of their hands and the soles of their feet become a dark purple while their hair color changes to pure white. Outwardly other than those changes they look exactly the same as their pre-awakening state however internally their blood has turned pitch black and is luminescent when viewed with ultra-violet vision giving off a reddish black glow. Their internal organs are likewise stained black due to the blood coursing through their veins.
Differences from Pre-Awakened State * Tiers Speed Tier SS-rank Max Endurance Tier S-rank Max Defense Tier S-rank Max (If Ronin before Awakening) Strength Tier S-rank Max (If Ronin before Awakening)
* Traits Black Blood - Naturally destroys chakra that comes in contact with it, prolonged contact results in permanent damage to an opponents chakra system, highly toxic. Partial Poison Immunity - Acolytes are naturally immune to man-made and natural toxins as their bodies are not of natural origin as such they are unaffected by Plant Materia Based poisons and Carve Based toxins. Void Chakra Circulatory System - Acolytes possess Void release which corrodes their chakra into a sort of Anti normal Chakra causing it to react when it comes in contact with normal chakra resulting in the latter's destruction, this makes Acolytes extremely dangerous to Ninjutsu specialists. Bijuu Implantation Impossible & Jinchuriki Acolytes lose their Jinchuriki Status & Abilities however retain the element of their respective Bijuu. Bijuu killed as a result of awakening takes double the usual allotted time for reformation. Respiration Required Age Susceptibility Disease Susceptibility
Jutsu Types Available * Very High Aptitude Void Tech, Demoniac Tech
* High Aptitude Kinjutsu, Genjutsu
* Moderate Aptitude Taijutsu, Fuinjutsu, Kenjutsu, Kugujutsu
* Low Aptitude Barrier Ninjutsu, Kyujutsu, Shurikenjutsu
Special Conditions * Ninjutsu becomes unable to be learned upon awakening to Acolyte in addition all Ninjutsu techniques learned before awakening change into Void Tech and gain the void release element while retaining the elemental characteristic's of the original technique.
* Medical Ninjutsu gains Void Release properties and becomes lethal to non Acolyte patients, in addition normal Medical Ninjutsu is ineffective on Acolytes.
Elemental Nature Transformations Awakened (Void Release)
Ghost- Spoiler:
Ghosts are the specialized Awakening of Ninja and are identified by their luminescent blood however have no other physical alternations since awakening. Ghost's have the ability to manifest their true emotions as a separate being named a Bake, each Bake is different and unique to the Ghost in question in both color and appearance as it is considered to be a fragment of the Ghost's very Soul. As such they receive feedback from their Bake when it is injured and vice versa.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Endurance Tier SSS-rank Max
* Traits Damage Type Mastery - Ghost's have a unique understanding of each damage type and early on are able to focus their Bake on specializing in a certain type. This gives them more potent chakra than others depending on their Bake's specialization and increases their versatility expanding onupon those abilities they possessed as a Ninja. Soul Fragment Manifestation - Ghosts are able to passively project a fragment of their soul into Limbo by means of chakra thus resulting in their Bake. Bake are able to assist their Ghost in combat and provide various unique abilities which consist of Bakejutsu. Ghost's are connected with their Bake and as such are able to perceive attacks if their Bake notice it and vice versa this gives them a unique method of sensory. Ghastly Elements - Ghosts possess advanced versions of the primary elemental releases available to Ninja characters, their Ghost elements are directly superior to the normal types and actually can feed off of the basic primary elements to grow stronger however this only applies to chakra based primary element techniques. Genjutsu Partial Resistance - Bake can be used to break out of Genjutsu however Ghost's can also break their Bake out of genjutsu if they are caught in one while the Ghost isn't. Respiration Required Age Susceptibility Poison Susceptibility Disease Susceptibility Blood Present - Luminescent Red Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Bakejutsu, Ninjutsu
*High Aptitude Fuinjutsu
* Moderate Aptitude Taijutsu, Kinjutsu, Barrier Ninjutsu, Kugujutsu
* Low Aptitude Kyujutsu, Shurikenjutsu,Genjutsu, Kenjutsu
Special Conditions * Primary Elemental Releases are upgraded to their Ghost equivalents upon awakening and all techniques are likewise converted to use the Ghost equivalent to them. In addition upon being converted the Ghost is no longer able to utilize the base primary elemental nature transformation.
Elemental Nature Transformations Primary, Dual-Combination & Tri-Combination
Reaper- Spoiler:
Reapers are the specialized Awakening of Samurai and are easily recognizable due to their pupils vanishing and their shadows gaining a unique tint which is the same color as the chakra flowing through their body, which under most cases is blue unless they are a Jinchuriki or possess a curse seal. Reapers gain unique scythe which compliments their original samurai sword or can be something completely different to reflect what they have become since before awakening, and it is common knowledge that Reapers are considered the pinnacle of physical prowess among the human awakenings.
Differences from Pre-Awakened State * Tiers Speed Tier SSS-rank Max (Tenmetsu-Ko Only) Strength Tier SSS-rank Max (Osoroshii Daku Only) Reaction Tier SSS-rank Max (Junsuina Haiiro Only) Endurance Tier SSS-rank Max (Hansa Buredo Only) Defense Tier SSS-rank Max (Shubi Toride Only) Barrier Tier SSS-rank Max (Gen'ei-Ha Only) Any of 2 of the above SS-rank Max (Combined Styles Only)
* Traits Levitation: Reapers possess the natural ability to levitate and traverse the air similar to moving on land. Physical Master: Reapers albeit being able to get tired in battle due to physical exertions are susceptible to recoil from their own physical based techniques, all physical techniques that deal recoil damage to the Reaper have the damage dealt halved. Respiration Required Age Susceptibility Poison Susceptibility Disease Susceptibility Blood Present: Red Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Kenjutsu, Kyujutsu
*High Aptitude Taijutsu, Kinjutsu
* Moderate Aptitude Fuinjutsu, Kugujutsu
* Low Aptitude Ninjutsu, Barrier Ninjutsu, Shurikenjutsu, Genjutsu
Special Conditions Reapers are able to obtain a second Samurai Style upon awakening. In addition they are also able to create their own unique samurai style by mixing two original styles together and adding their own flair to it. These unique samurai styles can be passed on to their children if they are samurai as well at the cost of taking one of their style slots.
Elemental Nature Transformations Primary, Dual Combination & Complex
Diablo- Spoiler:
Diablo are the specialized awakening of Ronin and bear little differences from their pre-awakened class, save for any abnormal traits gained from the additional two abilities they gain from awakening. In addition Diablo have much larger reserves that are meant to facilitate their powerful genjutsu techniques. The only defining trait that all Diablo seem to share is glowing red eyes when they are experiencing high emotional turmoil.
Differences from Pre-Awakened State * Tiers Speed Tier SS-rank Max Strength Tier SS-rank Max Endurance Tier SS-rank Max Defense Tier SSS-rank Max
* Traits Three Abilities: One remaining from their time as a Ronin and two additional abilities that either complement or contrast the original to give Diablo's very unique skill sets which are unable to harnessed or copied by others due to this. Enhanced Haki: Diablo genjutsu techniques are known to affect not only Dakar but Dues as well, Dakar are unable to resist Diablo Haki influenced genjutsu and are affected like normal while Dues are affected by Diablo Haki influenced genjutsu 1-rank below them and above. Respiration Required* Age Susceptibility Poison Susceptibility* Disease Susceptibility* Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Genjutsu, Ronin Tech
*High Aptitude Taijutsu
* Moderate Aptitude Kinjutsu, Kenjutsu, Kyujutsu, Shurikenjutsu
* Low Aptitude Barrier Ninjutsu, Fuinjutsu
Special Conditions * Respiration Required only if Ability does not negate or alter Diablo breathing * Poison Susceptibility only if Ability does not grant resistance or immunity. * Disease Susceptibility only if Ability does not grant resistance or immunity.
Elemental Nature Transformations N/A
Nova AwakeningsZenith- Spoiler:
Zenith are the Primary Awakening of the Nova Race, and are denoted by their Null Cloaks which are comprised of what used to be their chakra that has been permanently altered upon awakening. Zenith due to that are completely devoid of chakra and are the only Awakening which does not possess it at all. Null Cloaks vary in both appearance, color and sentience however it is known that their are currently only 7 main types. Zenith otherwise resemble their non awakened counterparts and appear to be one of the most diverse awakenings due to each of the composite classes contributing to the final awakening, as depending on the pre-awakened class a different type of Zenith will arise.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Defense Tier SS-rank Max
* Traits Null Cloak - Zenith possess a cloak made out of a unique substance (materia) called Null which seems to derive from previous chakra origins, on the other hand it functions as a physical mass that is highly resistant towards chakra of all types even out liners such as Void, Anti-Matter & Emotion. Most Null Cloaks are not sentient and thus are incapable of moving by themselves unless through techniques. Absence of Chakra - Zenith are the only type of Shinobi that are able to function without chakra running through their body, in fact even Civilians have just enough to ensure survival however Zenith are completely devoid of it and do not even possess Chakra Signatures and as a result are unaffected by Genjutsu. The Key to this is their Null Cloak which is tied rather deeply into their body and allow them a continued existence without relying on chakra. Bijuu Implantation Variables - Due to Bijuu being sealed inside of a Zenith during awakening their chakra supplies are both kept separate of course both abilities do clash and Zenith utilizing Bijuu will find it rather difficult to gain access to their Tailed Beast's chakra reserves if the seal is not modified. (Neo Cloak = 1x Price, White/Black/Grey = 2x Price, Red/Blue/Green = 3x Price to use techniques involving Bijuu Chakra) Genjutsu Immunity Permanent Prime Condition Disease Susceptibility Poison Susceptibility Blood Present - Color: Dark-Red
Jutsu Types Available *Very High Aptitude Cloak Tech, Neo Tech
*High Aptitude Fuinjutsu*, Fabrication*
* Moderate Aptitude Taijutsu, Kinjutsu, Shurikenjutsu, Kenjutsu
* Low Aptitude Kyujutsu, Kugujutsu
Special Conditions Depending on the Race different Null Cloaks are available, Red is only available to Soulless, Blue is only available to Dakar and Green is only available to Inkan.
* Soulless Zenith retain their ability to utilize Soul Tech. * Dakar Zenith retain their ability to utilize Fabrication * Inkan Zenith retain their ability to utilize Inkan Fuinjutsu.
Elemental Nature Transformations Awakened (Null Release)
Prime- Spoiler:
Prime are the specialized awakening of Soulless and are identified by their pure chakra appearance which gives them a lack of physical presence as they have discarded their natural body in favor of a purely chakra based one. Prime bear an exact likeness to their base class however they do occasionally radiate chakra when extremely stressed out and appear in full when glanced out with chakra vision albeit in a blue color. In addition Prime experience a massive increase in their chakra reserves after the transformation in order to compensate for their loss of a physical body. Prime are able to manipulate the chakra comprising their body to alter their forms through various transformations which provide additional benefits in battle. Prime like Entity and Cryptic are able to pass through solid objects, barriers which don't specifically limit them and possess the shared ability of flight.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Reaction Tier SS-rank Max
* Traits Additional Soul Orbs - These new Soul Orbs are only able to retain Primary Nature Transformations while the original still has the strength of their base Soul Orb. Respiration Not Available Permanent Prime Condition Genjutsu Immunity Physical Immunity Disease Immunity Poison Immunity Blood Not Present Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Soul Tech, Trans Tech
*High Aptitude Ninjutsu, Nen Tech
* Moderate Aptitude Fuinjutsu, Kyujutsu, Barrier Ninjutsu
* Low Aptitude Kugujutsu
Special Conditions Prime are unique in that upon Awakening every physical object currently in contact with them are likewise converted into their unique intangible state allowing continued use even while a Prime. * Physical Objects gain the following effects upon being rendered intangible. - Physical Immunity - Affect Entity, Prime & Cryptic
Prime similar to Acolyte only lose the ability to learn new physical based techniques however they retain all of their old ones in addition their physical techniques gain the ability to affect other Prime as well as Entity & Cryptic. (Note they can only utilize weapon based combat if they awakened with a specific weapon in contact with them)
Elemental Nature Transformations Primary, Specialized Primary, Dual Combination & Complex
Dues- Spoiler:
Dues are the specialized awakening of Dakar and are identified by their constant aura of chakra which surrounds their body however is invisible unless one is utilizing chakra vision. Dues have gained a sudden increase in chakra and constantly generate it forcing them to burn it off lest they overload and die from the excess. In addition due to this increase in chakra which is closely tied with their emotional state they have lose their original genetic structure replacing it with something far more powerful.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Strength Tier SSS-rank Max
* Traits Emotion Release: Dues exchange their Life Release techniques for Emotion Release losing the ability to alter their physical state while gaining the ability to manifest mental beings known as Emotion Titans. Emotion & Chakra Relationship: Dues are capable of harnessing their emotions to generate chakra and to that extent their chakra reserves can fluctuate based on the expression of their emotions, this gives them unparalleled sustainability in regards to it's use even compared to the other Nova awakenings. Emotional Projection: Dues have the ability to project their emotions into both the mental and physical plane allowing them the ability to directly combat opponents utilizing them in both planes. The Highest point of Emotional Projection creates an Emotion Titan with their being 7 Emotion Titans & 21 Emotion Demi-Titans. Each Dues is able to align oneself with 1 Emotion Titan and 9 Emotion Demi-Titans. Respiration Required Permanent Prime Condition Genjutsu Resistance Disease Susceptibility Poison Susceptibility Blood Present - Color: Dark Red Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Fabrication, Emotion Tech
* High Aptitude Genjutsu, Nen Tech
* Moderate Aptitude Taijutsu, Fuinjutsu, Ninjutsu, Kinjutsu
* Low Aptitude Kugujutsu, Shurikenjutsu, Kyujutsu
Special Conditions Dues do not lose their Life Release techniques upon awakening instead they are converted into Emotion Tech generating "bones" of raw emotion that are aligned with their Emotion Titan and function in the same way as the original techniques albeit dealing mental & physical damage in comparison to originally dealing physical and chakra based damage. This only occurs however after the Dues has obtained their Emotion Titan and until they do their techniques are unable to be utilized. However the Dues is unable to learn anymore Life Release Techniques upon awakening and this effect only occurs when using Life Release Techniques post awakening.
Elemental Nature Transformations Primary, Specialized Primary, Dual Combination & Awakened (Emotion)
Kekkai- Spoiler:
Kekkai are the specialized awakening of Inkan and are identified by having unique black,white or gray marks under their eyes. These marks come in three types three straight vertical or diagonal lines, two lines curving inward or outward and one zig-zag going downward and all of these marks stop right before the Kekkai's cheeks. While it might seem odd it is a symbol of their power with straight meaning speed, curved meaning endurance and zig-zag meaning strength as Kekkai have sealed away their physical blocks allowing them to become more attune with physical combat.
Differences from Pre-Awakened State * Tiers Speed Tier SSS-rank Max (Speed Focus Only) Strength Tier SS-rank Max (Strength Focus Only) Endurance Tier SS-rank Max (Endurance Focus Only)
* Traits Physical Focus: Unlike the other Nova Awakenings Kekkai have recognized the need to be more adept in physical combat and are able to focus one either Strength, Endurance or Speed allowing them to naturally learn the tiers. Fuinjutsu Enhancement: Coinciding with their physical focus Kekkai are able to learn varying types of advanced Fuinjutsu techniques which are based on one of the three focuses. Tri-Core*: Upon Awakening Kekkai are able to obtain an additional nature release of one of the original 6 granting them a total of three releases to utilize in combat. Enhanced Dual-Core*: Upon Awakening Kekkai are able to obtain two additional Dual Combination Nature Release, as long as the one of the composite releases of the first is their original first release and one of the composite releases of the second is their original second release. Respiration Required Permanent Prime Condition Disease Susceptibility Poison Susceptibility Blood Present - Color: Dark Red Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Fuinjutsu, Taijutsu
*High Aptitude Ninjutsu, Barrier Ninjutsu
* Moderate Aptitude Genjutsu, Kinjutsu
* Low Aptitude Kugujutsu, Shurikenjutsu, Kyujutsu, Kenjutsu
Special Conditions * Tri-Core can only be picked upon awakening and if picked Enhanced Dual Core is unavailable. * Enhanced Dual Core can only be picked upon awakening and if picked Tri-Core is unavailable.
Elemental Nature Transformations Primary & Dual Combination
Zireh AwakeningsXeres- Spoiler:
Xeres are the primary Awakening of Zireh Race and are easily identified due to their drastic differences from the rest of the Zireh Race as a whole due to being purely organic in composition. This change likewise cost them their Energy Tech however they have become one with Nature and have gained the ability to harness natural energy for techniques, their access to this branch of techniques gives them an edge against not only Sages but the other awakenings as well.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Barrier Tier S-rank Max Reaction Tier S-rank Max (If Cypher before Awakening) Endurance Tier S-rank Max (If Weaponkin before Awakening)
* Traits Natural Being: Upon awakening Xeres gained an unparalleled affinity to nature and as such are able to gather Natural Energy and use Senjutsu in addition Xeres utilize their natural chakra reserves to gather natural energy allowing them to have potentially the most stockpiled natural energy of the races. Ambient Chakra Manipulation: Xeres are more in-tune with their chakra than any of the other Awakenings and are able to manipulate their chakra into shapes with the most common being the manifestation of Chakra Chains. Respiration Required Age Susceptibility Poison Susceptibility Disease Susceptibility Blood Present - Color: Green Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Senjutsu, Barrier Ninjutsu
*High Aptitude Kinjutsu*, Fuinjutsu
* Moderate Aptitude Taijutsu, Genjutsu, Medical Ninjutsu* Ninjutsu*
* Low Aptitude Kyujutsu, Shurikenjutsu, Kenjutsu, Kugujutsu
Special Conditions
*Kinjutsu: Xeres which were formerly Weaponkin retain their Weaponkin Blood Limit. *Genjutsu: Xeres which were formerly Entity retain their Medical Genjutsu Techniques * Ninjutsu: Xeres which were formerly Cypher retain their chakra nature releases.
Elemental Nature Transformations Specialized Primary & Complex Nature Releases
Jaeger- Spoiler:
Jaeger are the specialized Awakening of Cypher and bear no difference physically from their pre-awakening. In actuality Jaeger are more advanced than their Cypher counterparts and showcase it by being able to utilize Hojutsu their own branch of Projectile Accelerator utilizing techniques. In addition Jaeger are proficient in all types of physical based combat with their preferred types being primarily weapon based.
Differences from Pre-Awakened State * Tiers Speed Tier SS-rank Max Barrier Tier SS-rank Max Reaction Tier SSS-rank Max
* Traits Gun Specialist: Jaeger have access to Projectile Accelerators and are the only ones able to use them in sync with Hojutsu a specialized branch of weapons based combat with deals with said weapons. Killing Intentions: Jaeger have no fear however they have the ability to harness their own latent killing intent in combat using it effectively to cripple and psyche out opponents. Weapons Specialist: Jaeger are unparalleled in their use of weapons in combat and have the ability to mix and match technique types (Shurikenjutsu, Kyujutsu,Kenjutsu, Hojutsu,Kugujutsu for unnatural combat prowess. Respiration Not Required Fixed Outward Age bar modifications Pain Resistance Poison Immunity Disease Immunity Blood Not Present Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Hojutsu, Shurikenjutsu
*High Aptitude Kenjutsu, Kyujutsu, Kugujutsu
* Moderate Aptitude Taijutsu, Ninjutsu, Genjutsu
* Low Aptitude Fuinjutsu, Barrier Ninjutsu
Special Conditions N/A
Elemental Nature Transformations Specialized Primary & Complex
Cryptic- Spoiler:
Cryptic are the specialized Awakening of Entity and are easily identified by their intangible bodies however they do not share any difference in appearance than their pre-awakening. Cryptic radiate mental energy which naturally masks their chakra signature however gives them a physical appearance when seen with the naked eye. Cryptic like Entity and Prime are able to pass through solid objects, barriers which don't specifically limit them and possess the shared ability of flight.
Differences from Pre-Awakened State * Tiers Speed Tier S-rank Max Barrier Tier SSS-rank Max
* Traits Anti-Matter Devastation: Cryptic have gained Anti-Matter Release upon awakening and while it may possess many similar appearances to other types of nature transformations it possesses none of their traits and is able to deal pure spiritual damage. In addition when faced with it's counter part ninjutsu they cancel out resulting in deadly implosions affecting friend and foe. Physical Destruction: Cryptic have a profound understanding of Energy tech and can utilize it to create weapons as well as other constructs. Because of this they are deadly against other weapon based combatants solely due to their Energy tech constructs being able to destroy physical ones. Counter Mentalist: Cryptic are skilled user's of genjutsu and are able to combat those who usually are able to escape from genjutsu via natural means, causing dangerous effects to those ensnared by the subtle art. Respiration Unavailable Fixed Outward Age bar modifications Physical Immunity Poison Immunity Disease Immunity Blood Not Present Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Genjutsu, Energy Tech
*High Aptitude Medical Ninjutsu, Ninjutsu
* Moderate Aptitude Barrier Ninjutsu, Fuinjutsu
* Low Aptitude Kyujutsu, Kugujutsu
Special Conditions. N/A
Elemental Nature Transformations Awakening (Anti-Matter)
Vanir- Spoiler:
Vanir is the specialized Awakening of Weaponkin and are identifiable by the unique markings they gain upon awakening due to their Beast Soul, the colour matching the type of Fauna they emulate. In addition their lips, tongue and blood vessels take on a secondary hue depending on the soul they possess, red for humans, purple for Nova and pink for Zireh.
Differences from Pre-Awakened State * Tiers Speed Tier SS-rank Max(If Nova Soul) Barrier Tier SS-rank Max (If Zireh Soul) Endurance Tier SS-rank Max (If Human Soul) Defense Tier SS-rank Max Reaction Tier SS-Rank Max
* Traits Blood Bank: Vanir have high levels of blood stored in their body for extensive Kinjutsu use in combat in order to compensate for their abysmal chakra reserves. In addition unlike Weaponkin their blood has been altered so that, despite it being inorganic it is compatible with Summoning Contracts. Beast Soul: Upon awakening the soul of a Vanir is altered further to grant beast-like qualities, granting traits based on the Fauna their soul is compatible with as well as additional physical prowess making the Vanir quite deadly in combat. Respiration Required Poison Immunity Disease Susceptability Blood Present - Color: Grey + Red/Purple/Pink Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Kinjutsu, Energy Tech
*High Aptitude Kugujutsu, Juinjutsu
* Moderate Aptitude Kenjutsu, Taijutsu, Kyujutsu, Fuinjutsu
* Low Aptitude Barrier Ninjutsu, Genjutsu,Shurikenjutsu
Special Conditions
Elemental Nature Transformations Primary, Specialized Primary & Dual Combination
Beast AwakeningsEnlightened- Spoiler:
Enlightened, also known as Enlightened Beasts are the primary Awakening of the Beast Race and are indistinguishable between their Pre-Awakenings, in fact they share many traits with the only notable boost being in sapience. For Faunus it gives them a deeper connection to Summoning Contracts, for Companions it grants them the ability of speech and unlock their latent potential which had been restrained by their domestication & finally for Familiars it improves their abilities to learn techniques further increasing their technique pool so that they are now more versatile in combat.
Differences from Pre-Awakened State * Tiers Constant (No Change from Pre-Awakening)
* Traits Constant (No Change from Pre-Awakening)
Jutsu Types Available Constant (No Change from Pre-Awakening)
Special Conditions
*Contract: Enlightened which were formerly Faunus become Aligned with a Summoning Contract resulting in them being able to roll to determine whether they are being sent to either a Zodiac (100), Greater (75 & Above) or an Unknown (Below 75) upon preforming the hand seals to reverse summon themselves to the Summoning Realm (said Contract must match their Tribe, Zakiyoshi always get sent to the Sea Serpents while Fushicho always get sent to the Phoenixes). Depending on which they have a chance (Success Chance Dice Roll = 10 Zodiac, Day or Night Dice Roll = 1 Greater, No Dice Roll needed for Unknown) to determine which contract they are most attuned to, and upon being accepted they fulfill the spot of a Humanoid Summon (by those contracted to the Summoning Contract) & are able to learn the Summoning Contract's Signature Fighting Style without first learning sage mode. Furthermore it grants them immunity to being attacked by the summons (& their allies if they have any) of the Contract they are aligned to, even on the request of the summoner. *Reserves: Enlightened which were formerly Companions become able to speak and comprehend human speech, while their chakra reserves return to the size of their Wild counterparts. *Techniques: Enlightened which were formerly Familiars have the techniques that they can learn doubled which stacks with those who have contractors who have completed their Natural Energy Training.
Elemental Nature Transformations Specialized Primary & Complex Nature Releases
Spurious- Spoiler:
Spurious are the specialized Awakening of Faunus and bear more animal traits in comparison to their pre-awakening. Spurious are known for their mastery of Beast Arts which harnesses more of their ancestral traits most notably shifting either parts or even their entire bodies into Fauna associated with their tribe. In addition Spurious have very large Stamina reserves being unequaled among shinobi which only serves to bolster their combat capabilities.
Differences from Pre-Awakened State * Tiers Strength Tier S-rank Max Reaction Tier SS-rank Max Defense Tier SS-rank Max
* Traits Mixed Tribes: Spurious are capable of belonging to more than one Tribe unlike their pre-awakening, with those who belong to clans being able to now belong to a Tribe as well, while those who had only belonged to a Tribe being able to choose two additional ones. This allows them to have a unique command over the elements available to them due to possessing stronger affinities than most. (Affinities Can not be the same strength) Beast Shapeshifting: Spurious harness their latent Dobutsu Ancestry far more than Faunus and yet due to the tampering of their DNA it is far different from what their predecessors were capable of. Spurious are capable of not only shifting body parts at will using their Beast Arts but are capable of assuming the forms of creatures and animals albeit only being roughly the same size as they are normally. Respiration Required Poison Susceptibility Disease Susceptibility Boosted Sensory (Either 5 are naturally at Raised, 4 are naturally at Heightened, 3 are naturally at Enhanced, 2 are naturally at Max or 1 is naturally at Above Max which uses a 5x modifier) Weapon Resistance Blood Present - Color: Violet Bijuu Implantation Available Pre-Awakening.
Jutsu Types Available *Very High Aptitude Beast Art, Medical Ninjutsu
*High Aptitude Juinjutsu, Erojutsu, Kinjutsu
* Moderate Aptitude Taijutsu, Senjutsu, Ninjutsu
* Low Aptitude Kugujutsu, Genjutsu, Fuinjutsu, Barrier Ninjutsu, Kyujutsu
Special Conditions N/A
Elemental Nature Transformations Primary, Specialized Primary & Dual Combination
Giant- Spoiler:
Giant are the specialized Awakening of Companions and are easily identified by their larger size however they do not share any other difference in appearance than their pre-awakening. Giant Companions result in two things, in regard to Pet's they are capable of going up 1 Size (Small to Humanoid, Medium to Large, Large to Colossus) while in terms of Mounts they are capable of going up 1 Size Level (Medium S to M, L or XL). Thanks to the increase in size Giant Companions are able to cover more distances and use larger distance scales or carry more individuals in comparison to their normal counter-parts.
Differences from Pre-Awakened State * Tiers Constant (No Change)
* Traits Augmented Size: Giant Companions have a larger size than their non-awakened counter parts this can be far larger than normal in regards to Pets or merely slightly larger than normal in regards to Mounts. Scale Modifier Increase: Due to size their previous limits are increased in relation to something of comparable size. Retained Weight: Despite their new size some how their body structure has been altered to retain their original weight despite their body size increasing dramatically. This however only remains constant in regards to them not eating anything as upon consuming things their weight factors in what they have eaten until it is completely digested. Respiration Available, Unavailable varies on species Growth based on Age (Pets) Age Dependent on Owner Poison Susceptability, Resistance or Immunity varies on species Disease Susceptability, Resistance or Immunity varies on species Blood Present Bijuu Implantation Available Pre-Awakening
Jutsu Types Available *Very High Aptitude Beast Art
*High Aptitude Taijutsu, Kinjutsu
*Moderate Aptitude Shurikenjutsu, Kenjutsu, Nen Tech, Nintaijutsu
*Low Aptitude Barrier Ninjutsu, Ninjutsu, Genjutsu, Fuinjutsu, Kugujutsu, Kyujutsu, Kinjutsu, Kenjutsu, Shurikenjutsu
Special Conditions N/A
Elemental Nature Transformations Primary, Specialized Primary, Complex & Dual Combination
*Note: Information on Tainted (Familiar Awakening) is in the Summoning & Sage Mode Information Thread.
Last edited by Vixen on 13th September 2014, 1:05 pm; edited 5 times in total | |
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