| | NPC and General Techs (Open for anyone) | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: NPC and General Techs (Open for anyone) 16th December 2014, 8:26 pm | |
| Anyone can post here for general techniques that anyone can learn and techniques for their NPCs. If it's for an NPC please say what faction you are from, the NPC(s) receiving the technique and the price of said technique.
Ex-Kaos now Mishura Soulless Med Nin -
Name: Life Release - Chakra Scalpel Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Close
Description: Rather than actually making a scalpel of Life Release chakra itself which would result in it being made of bone, the user instead courses Life Release chakra into bone itself when cutting it, allowing the scalpel to better cut through bones. This allows the chakra scalpel to be used to cut through bones or used as normal.
100+500x2 = 1200 Xel = 60,800 left
Name: Nerve Reconnection Classification: Medical Ninjutsu Rank: S-Rank Class: Supplementary Range: Touch
Description: An advanced variation on the Mystical Palm technique, the user places their hand on the target's body and courses it with chakra. However this time the chakra is focused solely on the nerves and much weaker tissues causing them to reconnect with much more success than the usual Mystical Palm technique. When used with transplants rather than having a chance of rejection this technique makes the success rate 100% but requires an additional S-Rank of chakra when using it during a medical procedure.
1000+500x2 = 3000 Xel = 57,800 Xel remaining | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: NPC and General Techs (Open for anyone) 16th December 2014, 8:28 pm | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: NPC and General Techs (Open for anyone) 28th June 2016, 10:21 am | |
| - New Fae Paths:
Name: Faerie Path - Nymph Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: This is a drastic alteration of the base Curse Mark, targeting the 'Alter Appearance', 'Alter Physical' and 'Increase Chakra' portions of the Curse Mark of the Fae. These are instead changed into 'Alter Self', 'Strengthen Mind' and 'Grant Flight' while the 'Hide' is altered into 'Persuasion'. With these alterations, once the Nymph seal is applied, the receiver of the seal becomes Small in size rather than humanoid, their wings become longer and are generally blue in colour or on that scale and give them the ability to fly at speeds one above their speed tiers. In addition to this their hair generally becomes much thicker and they gain an incredibly feminine appearance, including males growing small breasts if they take this seal. Their mind becomes more resistant during interrogations, causing their interrogation techniques to take their cost every turn rather than every post(total). Lastly the Persuasion ability causes them to become very powerful when it comes to interrogation and erojutsu. They are counted as attractive to any and all sexualities regardless of their gender, their erojutsu counts as one rank more powerful and during interrogations, counter-interrogation techniques are counted as being one rank lower in power and if the victim lacks them, their barrier tiers are reduced by a rank instead. Due to the multiple changes, this is considered one of the more sophisticated types of Curse Mark available.
Name: Faerie Path - Troll Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: A drastic alteration of the base Curse Mark, this targets the 'Alter Appearance', 'Alter Physical', 'Increase Chakra' and 'Accelerate Regeneration' aspects of the base Mark as well as the 'Hide' Kanji, as all do. The Alter Appearance causes the Troll to grow taller, generally gaining about a foot of height and becoming hunched over, they gain an underbite and heavy, cliff-like forehead, making them look neanderthalic in nature although they lose no intelligence. Their eyes generally turn beady and black or very dark blue. Alter Physical has them pick three tiers which are all classified as one rank above although at least one of them MUST be strength as Trolls are naturally disposed towards it. They lose their increase to chakra, instead gaining another weakness which is that during sunlight they are slowly petrified. Every ten posts(Total) they are within sunlight they lose a rank of speed and if they lose three ranks of speed they are turned to stone, this count lasting throughout the day and resets at moonrise, although only direct sunlight causes this effect. Trolls are also unnaturally resistant to damage, their Regeneration being increased to two ranks above. Lastly their Hide kanji is replaced with 'Strengthen', making their body incredibly tough. All status effects used against a troll are classed as one-rank lower and their status limits, such as fear, sanity, etc are equal to their fatigue. Unfortunately due to the alteration to their appearance, they are generally seen as very ugly, meaning that any Erojutsu they utilise is lowered by one rank in power.
- Advanced Fae:
Name: Faerie Path - Spring Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self
Description: The Court of the Fae is ruled over by Five Lords, two of the Summer Court and two of the Winter Court with the Equinox Lord to hold peace and mediate the court. The first Lord of the Summer Court, subservient to the Summer Lord but no less powerful is the Spring Lord. The Spring Lord's appearance is modified slightly almost like a Dryad, their hair generally turns green or golden and wherever they walk plant life rises up behind them, the ground turning verdant just from them walking. They usually lose an inch or two in height and their body becomes somewhat thinner and more lithe. The Spring Lord is the aspect of regeneration and of life and they possess regeneration two ranks above their rank and are able to pass this onto someone else via touch, causing them to heal from wounds just by being in contact with them. In addition to this they are able to draw back power form nature, causing them to be able to break down bone, natural or chakra made, into stamina in order to restore their own body.
Rank of Materia - Stamina Restored (Bone/Cartilage) D - 1/2 C - 2/3 B - 3/4 A - 4/5 S - 5/6 SS - 10/15 SSS - 15/20
Name: Faerie Supplement - Nature Meld Classification: Juinjutsu Rank: S-Rank (Spring Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal in the shape of a leaf that is applied to someone who has been marked as the Spring Lord. This seal has the kanji for 'Meld' overlaid on top of the kanji for 'Nature'. Once this is applied to the host it causes them to gain a unique ability. With this they are able to meld into, at speeds equal to their speed tier, any form of non-sentient living life, this means flowers, trees, grass they are able to travel through. Due to this it makes them almost immune to nature release as they are able to meld through it, using it to their own advantage.
Name: Faerie Path - Summer Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self
Description: The Court of the Fae has five rulers, two of them aligned to the light, two of them to the dark and one that mediates them in order to keep the peace. The true Lord of the Light Fae is the Summer Lord, the ruler of the Light. The Summer Lord has their appearance altered slightly, their hair and skin turning metallic and generally shining under light, almost reflective. They become somewhat taller, gaining an inch or two and become slightly more curvy or more robust depending on their body when they receive this seal, as masculine bodies become more masculine and feminine forms become even more feminine. With this the Summer Lord gains the unique ability to absorb light, making most blindness effects useless against them as they just absorb the very essence of the light to restore their fatigue, replenishing their own energy so that they can fight further, making them incredibly dangerous to fight in direct light as they almost never tire. Of course the amount they regenerate is dependent on the brightness of the light and their own personal strength, but due to their light they always generate a soft light, making darkness, unless unnaturally caused, pointless against them.
Rank - Stamina Restored (Dim/Bright/Very Bright(Sun)Light per PT) D - 1/2/3 C - 2/3/4 B - 3/4/5 A - 4/5/6 S - 5/6/7 'Z' - 10/12/14 'X' 15/20/25
Name: Faerie Supplement - Harnessing: Light Classification: Juinjutsu Rank: S-Rank (Summer Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal in the shape of a stylised sun before placing it on the host of the Summer Lord Curse Mark. This has the Kanji for 'Harness' overlaid on top of the Kanji for 'Light'. Once this is placed, it grants the host for the Mark the ability to harness light materia for techniques either for Ninjutsu or Taijutsu. Of course this is not Light Release and does not count as such, so they are unable to generate their own light materia but any light materia present is able to be utilised alongside techniques. Without definite quantities of light materia, such as through another utilising Light Release, the amount of light materia able to be drawn in and harnessed each post is dependent on the rank of the user and the surrounding light levels although it can be accumulated to spread over rounds.
Rank - Materia Harnessed (Dim/Bright/Very Bright(Sun)Light D - D/C/B C - C/B/A B - B/A/S A - A/S/SS S - S/SS/SSS 'Z' - SS/SSS/2 SSS 'X' - SSS/2 SSS/3 SSS
Name: Faerie Path - Equinox Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self
Description: The Courts were almost permanently at war, Winter and Summer fighting against one another for true dominance over the Fae. It was decided that this had to be stopped and a mediator was created to make peace with the Fae or at least a ceasefire. The Dreamcatcher was made for this, known more properly as the Equinox Lord. When this seal is placed, the Dreamcatcher's skin turns a light purple and their eyes immediately become heterochromic with two random colours (OOC host's choice). In addition to this their emotion limits become equal to their fatigue rather than three quarters. The Equinox Lords are heavily attuned to the Mental Plane, the 1st Dimension, giving them a heavy connection to their emotions. Due to this they are actually able to restore power to their physical selves when their emotions are targeted and either drained by an outside source or the Equinox Lord can choose to drain their own emotion limits in order to recover fatigue. This is in a one-to-one ratio, so one point from the Anger limit would recover 1 point of fatigue, making it incredibly useful but potentially very dangerous.
Name: Faerie Supplement - Phasing: Mental Classification: Juinjutsu Rank: S-Rank (Equinox Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a small seal in the shape of a five pointed star before applying it to the host of the Equinox Lord Curse Mark. This has the Kanji for 'Phase' overlaid on top of the Kanji for 'Mental'. With this placed, it gives the host of the seal the ability to phase themselves into the mental plane, this causes their shadow to disappear and their body becomes slightly darker in colourations, almost more saturated than normal. They can transition at speeds equal to their own speed tier and once done they become immune to all physical damage however mental damage is doubled against them and they are able to walk through solid objects and transition back into the physical at speeds equal to their speed tier, making them quite formidable.
Name: Faerie Path - Winter Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self
Description: On the darker side of the Fae exists the Winter Court, those who exist in the shadows, thrive in the cold. They are made up of two, the true ruler; the Winter Lord and their subservient, but no less powerful Lord of Autumn. The Winter Lord is the being of true darkness, their skin taking on either a dark blue colour or strange black, smoke-like markings across their skin as it becomes almost glass-like in appearance and texture. This also causes the host to become slightly taller, gaining about an inch or two, sometimes three depending on their natural height with taller people getting much taller. When this is placed however the Winter Lord gains the ability to see in darkness, giving them no issues whatsoever anymore as they are a being of it at this point. It also allows them to draw in the darkness, using it to restore their fatigue and replenish their body, making them quite dangerous to fight in the dark as they almost never tire. Of course how much they replenish is depending on their rank and just how dark it is around them.
Rank - Stamina Restored (Dim Light/Night/Pitch Black per PT) D - 1/2/3 C - 2/3/4 B - 3/4/5 A - 4/5/6 S - 5/6/7 'Z' - 10/12/14 'X' 15/20/25
Name: Faerie Supplement - Harnessing: Dark Classification: Juinjutsu Rank: S-Rank (Winter Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal in the shape of a stylised Moon before placing it on the host of the Winter Lord Curse Mark. This has the Kanji for 'Harness' overlaid on top of the Kanji for 'Dark'. Once this is placed, it grants the host for the Mark the ability to harness Dark materia for techniques either for Ninjutsu or Taijutsu. Of course this is not Dark Release and does not count as such, so they are unable to generate their own light materia but any Dark materia present is able to be utilised alongside techniques. Without definite quantities of light materia, such as through another utilising Dark Release, the amount of Dark materia able to be drawn in and harnessed each post is dependent on the rank of the user and the surrounding light levels although it can be accumulated to spread over rounds.
Rank - Materia Harnessed (Dim Light/Night/Pitch Black) D - D/C/B C - C/B/A B - B/A/S A - A/S/SS S - S/SS/SSS 'Z' - SS/SSS/2 SSS 'X' - SSS/2 SSS/3 SSS
Name: Faerie Path - Autumn Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self
Description: The Lord least spoken of, the one that keeps to themselves the most is the Lord of Fall, the Autumn Lord. They are generally secretive and quiet due to their domain but they are influential, as all of the Lords are, and they are powerful. When this seal is placed the host's hair generally turns a soft orange or golden and plant life nearby dies as they walk, turning orange then brown and fading away, wilting at a single touch. The Autumn Lord is the aspect of death of the Courts and their touch is decay. At a touch from the Autumn Lord they can halt any form of unnatural or natural regeneration for five posts (Total), each touch stacking onto that and if one touched doesn't possess any form of regeneration then they instead take a count of damage one rank below the Autumn Lord's rank every PT for the 5 that the halting would usually be active. Due to this however their own regeneration is stunted, making it one rank below their rank, giving them incredibly weak natural regeneration. However in addition to this they are able to absorb radiation to replenish their own body's energy reserves, causing them to gain fatigue depending on how much radiation was absorbed. Radioactive materials giving slightly less than pure radiation.
Rank of Materia - Stamina Restored (Material/Pure) D - 1/2 C - 2/3 B - 3/4 A - 4/5 S - 5/6 SS - 10/15 SSS - 15/20
Name: Faerie Supplement - Empowerment: Death Classification: Juinjutsu Rank: S-Rank (Autumn Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a small seal in the shape of a cross before applying it to the host of the Autumn Lord Curse Mark. Once applied the Autumn Lord's body becomes unnaturally empowered by death, taking a small piece of the soul of all that they kill causing them to eventually grow in power. The amount of power gained by the Autumn Lord is dependent on the power of the people killed and how many he kills and for this he has a counter of 10. When the number of 'units' reached is 10, the Autumn Lord gains a tier level to all of their tiers that lasts until the end of the topic whereupon the count resets entirely. The amount added towards this count is dependent on the power of those that are slain and can be reached multiple times, giving multiple tier levels of rewards.
Rank of Victim - Count Added D - 1 C - 2 B - 3 A - 4 S - 5 'Z' - 10 'X' - 15
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 17th August 2016, 8:56 pm | |
| - Barrier Ninjutsu:
Name: Triple Piercing Fangs Classification: Barrier Ninjutsu Rank: C-Rank Class: Defensive Range: Mid
Description: This is another rather unique barrier technique. The user channels chakra into their hand before drawing a large triangle in the air in front of them. Their chakra will leave a trail, forming the outline of the triangle. The chakra will then condense into the corners of the triangles, forming three fang like projectiles. These projectiles will then launch towards the intended target, at C-Rank speeds. Once they come in contact with the target, these fangs will immobilize the target. The target can break free of these fangs should they possess C-Rank strength, or if they produce a potent burst of C-Rank chakra from their body. All fangs must come in contact with the target in order for the immobilization to take effect.
Name: Round Table Defense Classification: Barrier Ninjutsu Rank: C-Rank Class: Defensive Range: Short
Description: The user will perform the seals for this technique before holding out their palm. They will then channel a C-Rank amount of chakra into their palm, using basic shape manipulation in order to form it into a spiraling shield, projected forth from their hand. This shield is able to withstand up to a C-Rank of Chakra or Physical based damage and a single D-Rank of Spiritual or Nature based damage before breaking. This shield costs 3 D-Ranks of chakra per post (total) to maintain after the initial price.
Name: Hundred Step Blockade Classification: Barrier Ninjutsu Rank: B-Rank Class: Defensive Range: Mid (Throwing Range), Short (Spread Area)
Description: This is a unique barrier that can be utilized one of two ways. The first is paying a B-Rank of chakra to form several rods around the user, subsequently launching them at the target at B-Rank speeds. These rods bind the target to a nearby surface with B-Rank strength, requiring equal strength or a burst of chakra in order to break free. The alternative way is by forming a single rod and throwing it at an enemy at B-Rank speed, this rod will then split into many a certain distance from the enemy as a form of surprise attack. This method also binds the enemy with B-Rank strength, requiring equal rank strength or an equal rank burst of chakra to break free of. With either method, the number of rods formed is based on the user's skill level. Rank - Number of Rods D - 5 C - 10 B - 15 A - 20 S - 25
Name: Splitting Void Classification: Barrier Ninjutsu Rank: S-Rank Class: Defensive Range: Short
Description: The user forms their chakra into large wall like barrier, 10ft tall and 5ft wide directly in front of them. This barrier, when placed, is able to withstand damage from Chakra, Physical and Mental based techniques S-Rank and below, as well as Hybrid damage up to SS-Rank and Spiritual or Natural Damage up to A-Rank without being damaged. This barrier drains an S-Rank of chakra from the user per post they have it active, or they can pay a chakra price atop the activation price in order to keep it active for a number of posts based on how much chakra was paid, though the barrier becomes stationary as a result. Add. Chakra Paid - Duration (P.T) D - 2 C - 4 B - 6 A - 8 S - 10 SS - 12 SSS - 14
Last edited by Mitsuton on 28th August 2016, 7:50 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 28th August 2016, 7:43 pm | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: NPC and General Techs (Open for anyone) 28th August 2016, 7:51 pm | |
| Barrier Ninjutsu approved | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 6th January 2021, 9:24 pm | |
| - Medical Ninjutsu (to be added to Master List):
Name: Chakra Gloves Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self, Contact (Contaminants)
Description: Out on the battlefield there are not always the supplies a Medic needs to perform their duties as safely as possible, so particularly savvy shinobi figured out how to make due. With this, they coat their hands with a thin layer of chakra that acts as a "glove". These gloves serve to protect the user from contaminating their patient, but also protects their hands from any hazards they may touch. This allows them to come into contact with diseased individuals or poisoned objects without fear of contamination. The protection the user has from contaminants is dependent on their skill. This technique utilizes chakra flow and as such doesn't exact an outright price, rather locks away a D-Rank of Chakra until the technique is ended afterwhich the chakra is returned to the user (if ended willingly) or lost (if forcibly ended by an Interruption Technique, Damage/Pain or Chakra Disruption technique all of which must be above D-Rank). Rank - Contaminants D - D-Rank Poisons/Diseases (excludes Venom/Virus Release) C (Low) - D-Rank Poisons/Diseases (includes Venom/ Virus) C (High) - C-Rank Poisons/Diseases (excludes Venom/Virus) C (Elite) - C-Rank Poisons/Diseases (includes Venom/Virus)
Name: Chakra Mask Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Self, Contact (Inhalants)
Description: This technique is in the same vein as the Chakra Gloves technique, protecting the user in situations where they cannot thoroughly sterilize where they must operate. This technique allows the user to focus chakra around their mouth and nose area in order to create a mask, preventing them from breathing bacteria onto their patients but also protecting them from any inhalant-based techniques (up to D-Rank) or items (up to C-Rank). This technique utilizes chakra flow and as such doesn't exact an outright price, rather locks away a D-Rank of Chakra until the technique is ended afterwhich the chakra is returned to the user (if ended willingly) or lost (if forcibly ended by an Interruption Technique, Damage/Pain or Chakra Disruption technique all of which must be above D-Rank).
Name: Basic Anesthetic Technique Classification: Medical Ninjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: This is a simple technique meant to alleviate the pain of mild burns, whether their origins be heat or acid based in nature. With this, the user channels chakra to their fingers before hovering them over the burn in question, producing a cool soothing sensation as they go. The sensation is actually the chakra affecting the target's nervous system and numbing their pain, reducing the sense of touch mildly in the area to impart Pain Resistance (Pain from Burn reduced by a Quarter) though only in regards to the Burn they suffered, other sources of Pain will still affect the target as normal even in the numbed area. This level of treatment is only capable of soothing an area no bigger than an appendage (hand, foot etc) and lasts for a period of time dependent on the user's skill. This technique is unique that, for additional D-Ranks of chakra paid, the duration of the numbing can be extended (duration is stacked per D-Rank of Chakra). Rank - Duration D - 2 Posts (Total) C (Low) - 3 Posts (Total) C (High) - 4 Posts (Total) C (Elite) - 5 Posts (Total)
Name: Sterilization Technique Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Self, Contact (Others)
Description: This is a technique that allows the user to thoroughly sterilize themselves or others through the use of their chakra, purging their body of any hazardous materials (such as poisons, bacteria etc) on the surface level. This technique exacts a 3 D-Rank Chakra Price per Post (Total) it is in use, with more powerful hazards requiring a longer amount of time to purge. This technique only works on the surface level, meaning hazards that have found their way inside a target's body cannot be purged with this technique, however it can be used to sterilize external wounds to eliminate the chance of infection. Rank of Hazard - P.T. to Purge D - 1 P.T. C - 2 P.T. B - 4 P.T. A - 6 P.T. S - 8 P.T.
Name: Oxygenation Technique Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Contact
Description: This technique was created in order to assist those who are having trouble breathing or circulating oxygen through their body, often being treated as a less time consuming form of CPR. This technique can be performed one of two ways: the first is a single price and requires the user to channel chakra to their mouth and lungs before breathing into their target's mouth. The chakra then works to clear the target's air way and quickly supply air to their lungs, alleviating the struggles of drowning or suffocation. The second is for use when a target's lungs have been badly damaged or are otherwise ineffective, the user channeling chakra to their hands and placing them over the target's heart to suffuse their cells with oxygen over a prolonged period of time, allowing them to sustain their patient until more help arrives. The second method requires a frequent payment of chakra to be maintained, though it can be held over Turns. Rank - Turns until Repayment C & Below - 0 Turns (Repaid every Turn) B (Low) - 1 Turn B (High) - 2 Turns B (Elite) - 3 Turns
Name: Chakra Stitching Classification: Medical Ninjutsu Rank: C-Rank (3 D-Ranks of Chakra from User and Target) Class: Supplementary Range: Contact
Description: There are situations wherein sutures just aren't available for use, so this technique was created in their place. To perform this technique the user channels chakra to their forefinger before touching the very start of their targets wound, then "drawing" a line from that side to the opposite in order to form a visible thread of chakra; this is continued until the wound is stitched closed, preventing any further bleeding or damage. This technique exacts a single joint Chakra price from the user and their target in order to work, though the combined chakra serves to make the stitches semi-permanent. They are capable of lasting until the end of the topic, or until the medic dispels them, however a C-Rank Chakra Disruption technique is capable of removing them. The stitches are also capable of being removed with strenuous activity, with their being a chance of the stitches "breaking" if the target moves at or above Standard Tier levels (success chance based on skill). Rank - Success Chance C & Below - Breaks on 1, 3, 5 or 10 B (Low) - Breaks on 1, 5 or 10 B (High) - Breaks on 1 or 10 B (Elite) - Breaks on 1 *Note: This roll is done every time the target moves at or above Standard Level. Every successful roll will result in the next one being reduced a level, to show the integrity of the stitch weakening (i.e. if an Elite B-Rank succeeds a roll once, the next is treated as though they are High B-Rank).
Name: Anesthetic Technique Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: Req. Basic Anesthetic Technique. This is an advancement upon the previous technique that is capable of being used to treat general pain, not just that from burns. The user channels chakra to their hand before hovering it over the area of their target they wish to numb. The chakra then seeps into their body, targeting their nerves and subtly reducing their sense of touch within said area in order to impart Pain Tolerance (Pain suffered in the area reduced by Half), though the area affected can be no larger than a limb (arm, leg etc) and lasts for a period of time dependent on the user's skill. This technique is unique that, for additional B-Ranks of chakra paid, the duration of the numbing can be extended (duration is stacked per B-Rank of Chakra). Rank - Duration D - 4 Posts (Total) C (Low) - 6 Posts (Total) C (High) - 8 Posts (Total) C (Elite) - 10 Posts (Total)
Name: Removal Technique Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: This technique was created in the wake of many items or techniques incorporating elements that imbed themselves in a target's body and do even more damage upon being removed. To use this technique, the user channels chakra through their fingers and into the area around whatever they wish to remove from the individual's body, temporarily allowing them to manipulate the tissues on a minor scale. With this technique, the user will be able to coax out the foreign object without doing additional damage to their patient. This technique exacts a single B-Rank chakra price, however no matter what is extracted it takes time to remove in order to make sure extra damage isn't dealt to the patient. The amount of time is based on the user's skill, with more learned medics taking less time to remove objects. Multiple objects of the same or similar type as the first, or those within the same area of the body, do not require another chakra price but do increase the time it takes by 1 Post (Total) per additional object. Rank - Time to Remove B & Below - 6 P.T. A (Low) - 5 P.T. A (High) - 4 P.T. A (Elite) - 3 P.T.
Name: Cleansing Technique Classification: Medical Technique Rank: B-Rank Class: Supplementary Range: Contact
Description: Req. Sterilization Technique. This technique is an expansion of a previous one, now working to clear a target's insides of contaminants, not just their outsides. This technique requires a higher degree of skill and care, as there are necessary bacteria and other such substances within one's body that must not be disturbed while trying to clear out the target's system. This technique allows the user to purge their body, or the body of a person they have come into contact with, of A-Rank Diseases, Poisons and Toxins that occur naturally or B-Rank Diseases, Poisons and Toxins that are man-made (both excludes Venom & Virus Release). This takes a flat B-Rank Chakra price to use the technique, however it takes time to cleanse the user's system of the hazardous substances. Rank - Turns to Cleanse B & Below - 4 Turns A (Low) - 3 Turns A (High) - 2 Turns A (Elite) - 1 Turn
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 20th April 2021, 4:30 pm | |
| Ibwa Techs- Beyond Branch Passive:
Name: Lord Jashin's Reach Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self (Senses)
Description: All Ibwa are in some way touched by two of the greediest, darkest gods. Those of the Beyond Path have been imbued with the Reach of Jashin, an innate connection to the cycle of life, death and rebirth. This coincides with the mission given to the branch by the Murderous God: to perverse death and all beings governed by it. This grants the user a unique brand of Life-Force Sensory, tied to one of the senses and expressing themselves in a unique way based on it, however one thing all of the senses has in common is the ability to determine the True Age of a target. The True Age of an individual is the amount of time they are destined to live, which is predetermined at birth but can be shortened through outlying factors such as damage or sacrifice, or lengthened though this is a much rarer occurrence. When the Ibwa joins this Path, they determine which sense this is affixed to: (Insert Name)'s Sensory Medium: Choose One of the Five Sense (Range) - Effect Taste (Contact) - Capable of tasting how close to death a target is Touch (Short) - Capable of feeling living beings in their vicinity Hearing (Mid) - Capable of hearing signs of life (i.e. breath, heartbeats etc) Sight (Long) - Capable of seeing life signatures Smell (AoE) - Capable of smelling living beings and those close to them *Note: True Age is calculated by performing 3 Encounter Rolls, after which the individual picks one of the values that is higher than their current age, after which the value is modified by several factors: Race (Human = Leave as is, Nova = Subtract 10, Zireh = Add 10, Humanoid Beast = Subtract 5, Other Beast Add 5), Gender (Male = Subtract 5, Female = Add 5, Intersex = Leave as is) and even Fertility (Fertile = Leave as is, Infertile = Add 10). Damage done to an individual of a certain level also serves to shorten their lifespan, with those who receive damage that drop their True Age below their Current Age dying within the year. Damage - Life-Span Shortened by S-rank Dmg (Non-Vital) - 1 Year S-rank Dmg (Vital & Survived) - 3 Years SS-rank Dmg (Non-Vital) - 2 Years SS-rank Dmg (Vital & Survived) - 6 Years SSS-rank Dmg (Non-Vital) - 6 Years SSS-rank Dmg (Vital & Survived) - 18 Years Z-rank Dmg (Non-Vital) - 18 Years Z-rank Dmg (Vital & Survived) - 54 Years
- Corpse Animation:
Name: Beyond Path: Corpse Animation Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Varies (Corpses)
Description: This is the first of the styles of the Beyond Branch and like the other styles, revolves around the ultimate exploitation of death: necromancy. This style uses a particular mix of Kinjutsu and Fuinjutsu to be enacted, allowing the user to form a connection to a corpse and then raise it by offering up the power of their own soul (False Soul Price). The connection in question is forged through Seals (req. Transfer Formula lvl 1), while additional Modifications to the seal can be used to allow the corpses to move farther from the Ibwa (req. Radius Formula Line), enhance any tiers granted to the corpse (req. Enhance Formula Line) or even augment their resistance to specific damage types (req. Augment Formula Line). The style makes use of corpses, and the skill of the Ibwa in question allows them to make use of older corpses in their techniques as well as allow their corpses to move greater distances from themselves without becoming inert. Rank - Time since Death (Topics) - Range D - Same Topic - 2ft C - 1 Topic - 4ft B - 2 Topics - 6ft A - 3 Topics - 8ft S - 4 Topics - 10ft "Z" - 5 Topics - 20ft "X" - 6 Topics - 30ft *Note: When placing Seals to empower corpses, the user increases the corruption inflicted upon themselves to raise the corpses depending on the seals they place. This translates into an additional count of the raise's base corruption per seal, with additional counts per level of the seal (i.e. a Lesser Undead with Radius Lvl 2 & Enhance Lvl 1 would inflict an additional 3 D-Ranks of Corruption)
Name: Animated Corpse: Basic Raise - Lesser Undead Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range:
Description: The weakest form of corpse that an Ibwa is capable of raising are generic Undead, with Lesser Undead being created from the corpses of deceased animals and creatures. Undead are poor facsimiles of their former selves, with rotted bodies that seem to barely hold themselves together at even the best of times and come apart at the seams at the worst of times. While they are by far the weakest of all the animations, they are also the easiest to summon requiring only a D-Rank False Soul Price to summon. The ease with which they are animated allows the Ibwa to raise multiple Undead for a single price, based on the rank of the Ibwa, while other corpses require their price per corpse. When created they completely lack any of the abilities, physical or otherwise, that they possessed in life. In turn for increasing the Corruption they suffer, the user is capable of placing seals to empower their summoned corpses. Rank - Undead per Price D - 10 C - 20 B - 30 A - 40 S - 50
Name: Animated Corpse: Basic Raise - Greater Undead Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range:
Description: The weakest form of corpse that an Ibwa is capable of raising are generic Undead, with Greater Undead being created from the corpses of deceased sentient beings. Undead are poor facsimiles of their former selves, with rotted bodies that seem to barely hold themselves together at even the best of times and come apart at the seams at the worst of times. While they are by far the weakest of all the animations, they are also the easiest to summon requiring only a 2 D-Rank False Soul Price to summon. The ease with which they are animated allows the Ibwa to raise multiple Undead for a single price, based on the rank of the Ibwa, while other corpses require their price per corpse. When created they completely lack any of the abilities, physical or otherwise, that they possessed in life. In turn for increasing the Corruption they suffer, the user is capable of placing seals to empower their summoned corpses. Rank - Undead per Price D - 5 C - 10 B - 15 A - 20 S - 25
Name: Animated Corpse: Novice Raise - Lesser Skeleton Classification: Kinjutsu Rank: C-Rank Class: Supplementary Range:
Description: The second weakest category of corpse the Ibwa are capable of raising are Skeletal, with Lesser Skeletons being fromed from the corpses of deceased beasts and creatures. Skeletons are as the name implies, the skeletal remains belonging to deceased beings that have been animated to walk again. In comparison to the other raises Ibwa are able to perform, Skeletons are the easiest to summon while also maintaining some combat ability. Skeletons are capable of being raised with some ease, though their real strength lay in the fact that they are innately capable of being repaired at the cost of the Ibwa Corrupting themselves. They require a 3 D-Rank Corruption price per corpse Raised, however they also maintain a number of the active Physical abilities they possessed in life. The maximum rank of active physical techniques (includes Speed, Strength & Reaction tiers Only), the number of these techniques the raised skeleton possesses and the damage capable of being repaired is determined by the Ibwa's rank. In turn for increasing the Corruption they suffer, the user is capable of placing seals to empower their summoned corpses. Rank - Techniques (Max Rank) - Corruption to Damage Ratio D - 2 (D) - 3:1 C - 4 (D) - 3:1 B - 6 (C) - 2:1 A - 8 (C) - 2:1 S - 10 (B) - 1:1 *Note: In terms of repairs, the Ibwa Corrupts themselves to restore a set amount of damage (i.e. at D-Rank, 3 D-Ranks of Corruption can be used to restore 1 D-Rank of Damage).
Name: Animated Corpse: Novice Raise - Greater Skeleton Classification: Kinjutsu Rank: B-Rank Class: Supplementary Range:
Description: The second weakest category of corpse the Ibwa are capable of raising are Skeletal, with Greater Skeletons being formed from the corpses of deceased sentient beings. Skeletons are as the name implies, the skeletal remains belonging to deceased beings that have been animated to walk again. In comparison to the other raises Ibwa are able to perform, Skeletons are the easiest to summon while also maintaining some combat ability. Skeletons are capable of being raised with some ease, though their real strength lay in the fact that they are innately capable of being repaired at the cost of the Ibwa Corrupting themselves. They require a 4 D-Rank Corruption price per corpse Raised, however they also maintain a number of the active Physical abilities they possessed in life. The maximum rank of active physical techniques (includes Speed, Strength & Reaction tiers Only), the number of these techniques the raised skeleton possesses and the damage capable of being repaired is determined by the Ibwa's rank. In turn for increasing the Corruption they suffer, the user is capable of placing seals to empower their summoned corpses. Rank - Techniques (Max Rank) - Corruption to Damage Ratio D - 3 (C) - 3:1 C - 6 (C) - 2:1 B - 9 (B) - 1:1 A - 12 (B) - 1:2 S - 15 (A) - 1:3 *Note: In terms of repairs, the Ibwa Corrupts themselves to restore a set amount of damage (i.e. at D-Rank, 3 D-Ranks of Corruption can be used to restore 1 D-Rank of Damage).
Name: Animated Corpse: Adept Raise - Lesser Zombie Classification: Kinjutsu Rank: B-Rank Class: Supplementary Range:
Description: The third type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Zombies, with Lesser Zombies being created from the corpses of deceased animals and creatures. Zombies are the improved versions of the Undead, now being more solid and not looking as though they'd be torn asunder by a gentle breeze; they still walk as though they are not used to the state of their new body however. Of the types of Undead the Ibwa are capable of creating, Zombies possess very little combat ability however they make up for it by being very easy to propagate, thanks to their ability to transmit corruption to the living. They require a 5 D-Rank Corruption price per corpse Raised, however they also maintain a number of the passive Physical abilities they possessed in life. The maximum rank of active physical techniques (includes Defense, Endurance & Barrier tiers Only), the number of these techniques the raised Zombie possesses and the Corruption the Zombies inflict upon coming in contact with a person (doubled if inflicted via Damage/contact with an open wound) is based on the rank of the Ibwa. Rank - Techniques (Max Rank) - Corruption per Contact D - 2 (C) - 2 Ds C - 4 (C) - 2 Ds B - 6 (B) - 3 Ds A - 8 (B) - 3 Ds S - 10 (A) - 4 Ds *Note: If the target's Corruption Limit is brought to Full with at least half of the corruption originating from Zombies, they are immediately zombified unless they possess Spirit Tiers equal to the user's Rank. Otherwise, the target must die with their Corruption Limit at Half with a Quarter originating from Zombies in order to be zombified.
Name: Animated Corpse: Adept Raise - Greater Zombie Classification: Kinjutsu Rank: A-Rank Class: Supplementary Range:
Description: The third type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Zombies, with Greater Zombies being created from the corpses of deceased sentient beings. Zombies are the improved versions of the Undead, now being more solid and not looking as though they'd be torn asunder by a gentle breeze; they still walk as though they are not used to the state of their new body however. Of the types of Undead the Ibwa are capable of creating, Zombies possess very little combat ability however they make up for it by being very easy to propagate, thanks to their ability to transmit corruption to the living. They require a 1 C-Rank Corruption price per corpse Raised, however they also maintain a number of the passive Physical abilities they possessed in life. The maximum rank of passive physical techniques (includes Defense, Endurance & Barrier tiers Only), the number of these techniques the raised Zombie possesses and the Corruption the Zombies inflict upon coming in contact with a person (doubled if inflicted via Damage/contact with an open wound) is based on the rank of the Ibwa. Rank - Techniques (Max Rank) - Corruption Inflicted D - 3 (B) - 3 Ds C - 6 (B) - 3 Ds B - 9 (A) - 4 Ds A - 12 (A) - 4 Ds S - 15 (S) - 5 Ds *Note: If the target's Corruption Limit is brought to Full with at least a Quarter of the corruption originating from Zombies, they are immediately zombified unless they possess Spirit Tiers equal to the user's Rank. Otherwise, the target must die with their Corruption Limit at Half with any amount originating from Zombies in order to be zombified.
Name: Animated Corpse: Expert Raise - Lesser Ghoul Classification: Kinjutsu Rank: A-Rank Class: Supplementary Range:
Description: The fourth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Ghouls, with Lesser Ghouls being created from the corpses of deceased animals and creatures. The only differences between Ghouls and their living counterparts is the gaunt appearance of the undead, as well as their lack of a pulse and voracious appetite, making it hard to discern their true nature until it is too late. Of the types of Undead the Ibwa are capable of creating, Ghouls possess the greatest utility in that they are suited for both combat and propagation, due to their ability to produce more of themselves through eating: upon consuming an S-Rank amount of flesh they will "vomit" an identical replica of themselves that maintains all their capabilities. They require a 1 B-Rank Corruption price per corpse Raised, however they also maintain a number of the Physical abilities they possessed in life as well as a fraction of their Blood Limit as well. The maximum rank of physical techniques, the number of these techniques the raised Ghoul possesses and the amount of their Blood Reserve they maintain is determined by the rank of the Ibwa. Rank - Techniques (Max Rank) - Blood Reserve D - 3 (B) - 1/16th C - 6 (B) - 1/16th B - 9 (A) - 1/16th A - 12 (A) - 1/8th S - 15 (S) - 1/8th *Note: Ghoul Blood Reserves do not replenish naturally, but rather when they consume flesh. Any flesh consumed to replenish reserves does not count towards the flesh necessary to create another Ghoul, and the Ghoul requires a full Blood Reserve to be able to create another.
Name: Animated Corpse: Expert Raise - Greater Ghoul Classification: Kinjutsu Rank: S-Rank Class: Supplementary Range:
Description: The fourth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Ghouls, with Greater Ghouls being created from the corpses of deceased sentient beings. The only differences between Ghouls and their living counterparts is the gaunt appearance of the undead, as well as their lack of a pulse and voracious appetite, making it hard to discern their true nature until it is too late. Of the types of Undead the Ibwa are capable of creating, Ghouls possess the greatest utility in that they are suited for both combat and propagation, due to their ability to produce more of themselves through eating: upon consuming an SS-Rank amount of flesh they will "vomit" an identical replica of themselves that maintains all their capabilities. They require a 1 A-Rank Corruption price per corpse Raised, however they also maintain a number of the Physical abilities they possessed in life as well as a fraction of their Blood Limit as well. The maximum rank of physical techniques, the number of these techniques the raised Ghoul possesses and the amount of their Blood Reserve they maintain is determined by the rank of the Ibwa. Rank - Techniques (Max Rank) - Blood Reserve D - 4 (A) - 1/8th C - 8 (A) - 1/8th B - 12 (S) - 1/6th A - 16 (S) - 1/4th S - 20 (SS) - 1/4th *Note: Ghoul Blood Reserves do not replenish naturally, but rather when they consume flesh. Any flesh consumed to replenish reserves does not count towards the flesh necessary to create another Ghoul, and the Ghoul requires a full Blood Reserve to be able to create another.
Name: Animated Corpse: Mastered Raise - Lesser Fext Classification: Kinjutsu Rank: S-Rank Class: Supplementary Range:
Description: The fifth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Fext, with Lesser Fext being created from the corpses of deceased animals and creatures. The Fext are the most inconspicuous of undead, with the only indicator of them being undead outside of that which can sense them is the unnatural glow of their eyes in the darkness. They are the second most powerful creatures an Ibwa is capable of making, requiring a 1 S-Rank Corruption Price per corpse Raised while possessing all of the Physical Techniques they possessed in life as well as a number of techniques out of different Technique Categories (i.e. Ninjutsu, Genjutsu etc) they had known as well; they also possess a Blood Reserve and 1 Empty Reserve that the Ibwa is capable of donating their own chakra into in order to fuel the Fexts' techniques. The number of categories their additional techniques may come from, the number of these techniques they are granted, the maximum rank of these techniques and the Blood Reserve they maintain are all determined by the Ibwa's Rank. Rank (Tech Categories) - Techniques (Max Rank) - Blood Reserve D (1) - 4 (A) - 1/4th C (2) - 8 (A) - 1/4th B (3) - 12 (S) - 1/4th A (4) - 16 (S) - Half S (5) - 20 (SS) - Half *Note: Fext Blood Reserves do not replenish naturally between topics, instead regaining an amount of Blood equal to their creator's Rank every 4th Turn. The Fext Empty Reserve is capable of acting in place of a single reserve they had in life, and the user's chakra is converted into that reserve as they pay for the Fext's techniques (ex: the Empty Reserve can be used for Midi-chlorians, allowing the user to convert their chakra at a 1:1 ratio to produce them). The type of reserve that is represented by the Empty Reserve is fixed upon the Fext's creation and cannot be changed.
Name: Animated Corpse: Mastered Raise - Greater Fext Classification: Kinjutsu Rank: SS-Rank Class: Supplementary Range:
Description: The fifth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Fext, with Greater Fext being created from the corpses of deceased sentient beings. The Fext are the most inconspicuous of undead, with the only indicator of them being undead outside of that which can sense them is the unnatural glow of their eyes in the darkness. They are the second most powerful creatures an Ibwa is capable of making, requiring a 1 SS-Rank Corruption Price per corpse Raised while possessing all of the Physical Techniques they possessed in life as well as a number of techniques out of different Technique Categories (i.e. Ninjutsu, Genjutsu etc) they had known as well; they also possess a Blood Reserve and 1 Empty Reserve that the Ibwa is capable of donating their own chakra into in order to fuel the Fexts' techniques. The number of categories their additional techniques may come from, the number of these techniques they are granted, the maximum rank of these techniques and the Blood Reserve they maintain are all determined by the Ibwa's Rank. Rank (Tech Categories) - Techniques (Max Rank) - Blood Reserve D (1) - 5 (S) - Half C (2) - 10 (S) - Half B (3) - 15 (SS) - Half A (4) - 20 (SS) - 3/4th S (5) - 25 (SSS) - 3/4th *Note: Fext Blood Reserves do not replenish naturally between topics, instead regaining an amount of Blood equal to their creator's Rank every 3rd Turn. The Fext Empty Reserve is capable of acting in place of a single reserve they had in life, and the user's chakra is converted into that reserve as they pay for the Fext's techniques (ex: the Empty Reserve can be used for Midi-chlorians, allowing the user to convert their chakra at a 1:1 ratio to produce them). The type of reserve that is represented by the Empty Reserve is fixed upon the Fext's creation and cannot be changed.
Name: Animated Corpse: Legendary Raise - Lesser Abomination Classification: Kinjutsu Rank: SS-Rank Class: Supplementary Range:
Description: The sixth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Abominations, with Lesser Abominations being created from the corpses of deceased animals and creatures. Abominations are raised corpses made from the bodies of many different subjects stitched or otherwise connected with a meticulous and diabolical hand, and are the easiest of all corpses to notice due to this and their strength. They are set apart from their counterparts by possessing the greatest combat capability of any undead type but also take the greatest investment of time to make. They require a 1 SSS-Rank Corruption Price per corpse Raised, though they maintain all of their Physical Techniques as well as techniques of certain Technique Types based on the types of creatures used in their creation (Mammal = Natural, Piscine = Mental, Avian = Hybrid, Reptilian = Spiritual, Amphibian = Chakra, Insectoid = User's Choice); they also maintain their Blood Reserve as well as 2 Empty Reserves that the Ibwa is capable of donating their own chakra into in order to fuel the Abomination's techniques. The amount of different types of creature that can make up the Abomination, the number of additional techniques they gain and the max rank of these techniques is dependent on the Ibwa's Rank. Rank (Max Creatures) - Techniques (Max Rank) - Blood Reserve D (1) - 5 (S) - 3/4th C (1) - 10 (S) - 3/4th B (2) - 15 (SS) - 3/4th A (2) - 20 (SS) - Full S (3) - 25 (SSS) - Full *Note: Abomination Blood Reserves do not replenish naturally between topics, instead regaining an amount of Blood equal to their creator's Rank every 2nd Turn. The Abomination Empty Reserve is capable of acting in place of a single reserve they had in life, and the user's chakra is converted into that reserve as they pay for the Fext's techniques (ex: the Empty Reserve can be used for Midi-chlorians, allowing the user to convert their chakra at a 1:1 ratio to produce them). The type of reserve that is represented by the Empty Reserve is fixed upon the Abomination's creation and cannot be changed.
Name: Animated Corpse: Legendary Raise - Greater Abomination Classification: Kinjutsu Rank: SSS-Rank Class: Supplementary Range:
Description: The sixth type of Undead that Ibwa of the Beyond Branch are capable of raising are known as Abominations, with Greater Abominations being created from the corpses of deceased sentient beings. Abominations are raised corpses made from the bodies of many different subjects stitched or otherwise connected with a meticulous and diabolical hand, and are the easiest of all corpses to notice due to this and their strength. They are set apart from their counterparts by possessing the greatest combat capability of any undead type but also take the greatest investment of time to make. They require a 2 SSS-Rank Corruption Price per corpse Raised, though they maintain all of their Physical Techniques as well as techniques of certain Technique Types based on the Races of individuals used in their creation (Human = Spiritual, Nova = Chakr, Zireh = Mental, Beast = Natural, Hybrid = Hybrid); they also maintain their Blood Reserve as well as 2 Empty Reserves that the Ibwa is capable of donating their own chakra into in order to fuel the Abomination's techniques. The amount of different types of creature that can make up the Abomination, the number of additional techniques they gain and the max rank of these techniques is dependent on the Ibwa's Rank. Rank (Max Races) - Techniques (Max Rank) - Blood Reserve D (2) - 6 (SS) - Full C (2) - 12 (SS) - Full B (3) - 18 (SSS) - Full A (3) - 24 (SSS) - Double S (4) - 30 (Z) - Double *Note: Abomination Blood Reserves do not replenish naturally between topics, instead regaining an amount of Blood equal to their creator's Rank every 2nd Turn. The Abomination Empty Reserve is capable of acting in place of a single reserve they had in life, and the user's chakra is converted into that reserve as they pay for the Fext's techniques (ex: the Empty Reserve can be used for Midi-chlorians, allowing the user to convert their chakra at a 1:1 ratio to produce them). The type of reserve that is represented by the Empty Reserve is fixed upon the Abomination's creation and cannot be changed.
- Object Foci:
Name: Beyond Path: Object Foci Classification: Fighting Style Rank: B-Rank Class: Supplementary Range:
Description: This is the second fighting style of the Beyond Branch, though it revolves around a lesser known style of necromancy: the capturing of the essence of the dead in totems in order to draw their power out as though they were the user's own. This style combines Kinjutsu and Fuinjutsu together in order to allow the user to utilize techniques belonging to those who have passed. Unlike the first of the Beyond Styles, this cannot be used on any subject who has not died in the same topic the Ibwa is attempting to create the totem in, as the death must be fresh in order to trap traces of a victim's soul necessary for the techniques of this style (req. Transfer Lvl 2). This style allows the user to seal techniques from targets into objects, enabling them to use techniques as though they were the user's own, however the user is not always in possession of the reserves that a technique may necessitate in its use. As such, Ibwa have found a way to substitute these prices with the reserves they do possess, by way of converting their reserves to equivalent Prices. Price Equivalencies (Chakra - Nen - Stamina - Chi - Blood - NE) D - D - 1 - D - C - C C - C - 2 - C - B - B B - B - 3 - B - A - A A - A - 4 - A - S - S S - S - 5 - S - SS - SS SS - SS - 10 - SS - SSS - SSS SSS - SSS - 15 - SSS - Z - Z *Note: The values above represent prices for reserves of the same Type as well (ex: Mana would require the same conversion as Natural Energy, just as Aura would require the same conversion as Nen).
Name: Object Foci: Basic Totem - Soul Gem Classification: Kinjutsu/Fuinjutsu Rank: C-Rank (Variable False Soul Price) Class: Supplementary Range: Self, Contact (Foci Creation)
Description: Req. Modification Sealing Method: Jutsu Formula to be Learned. With this line of techniques the user has learned to trap the trace essence of a target's soul into a focus, at this level being capable of sealing said essence into a piece of the victim's flesh, the process turning the flesh into a piece of crystal in the shape of a gem. Each Soul Gem grants the Ibwa use of a single technique from the target's arsenal, so long as the technique is not Clan, Race or Class Exclusive, Signature or Exclusive to the individual themselves. The price for techniques originating from Soul Gems are always drawn from the Ibwa's reserves. The price to create a Soul Gem is equal to 4-Ranks Below the Jutsu Seal used, while the rank of technique capable of being sealed is determined by the Level of the Seal: Lvl 1 = D, Lvl 2 = C, Lvl 3 = B, Lvl 4 = A & Lvl Max = S.
Name: Object Foci: Adept Totem - Life-Shard Classification: Kinjutsu/Fuinjutsu Rank: B-Rank (Variable False Soul Price) Class: Supplementary Range: Self, Contact (Foci Creation)
Description: Req. Modification Sealing Method: Jutsu Formula to be Learned. With this line of techniques the user has learned to trap the trace essence of a target's soul into a focus, with this level allowing the user to make the totem out of a fragment of crystallized bone taken directly from the victim. Each Life-Shard grants the Ibwa use of a single technique from the target's known techniques, including Clan, Race or Class Exclusive techniques but excluding techniques Signature or Exclusive to the individual alone. Life-Shards are capable of being joined together in order to form "bones", allowing the user to create a larger focus that contains a greater number of techniques (max 5 Shards to create a Bone). The price for techniques originating from Life-Shards are always drawn from the Ibwa's reserves. The price to create a Life-Shard is equal to 3-Ranks Below the Jutsu Seal used, while the rank of technique capable of being sealed is determined by the Level of the Seal: Lvl 1 = D, Lvl 2 = C, Lvl 3 = B, Lvl 4 = A & Lvl Max = S.
Name: Object Foci: Expert Totem - Prayer Beads Classification: Kinjutsu/Fuinjutsu Rank: A-Rank (Variable False Soul Price) Class: Supplementary Range: Self, Contact (Foci Creation)
Description: Req. Modification Sealing Method: Jutsu Formula to be Learned. With this line of techniques the user has learned to trap the trace essence of a target's soul into a focus, with this level allowing the user to make the totem out of a crystallized piece of a victim's vertebrae. Each Bead grants the Ibwa the use of a single technique of the deceased's, including Clan, Racial and Class Exclusive techniques or Signature techniques but excluding the individual's exclusive techniques. Beads are often kept on strings of multiple, allowing the user to create entire rosaries that hold techniques from different sources or many techniques from the same source (up to 10 per Rosary). The price for techniques originating from Prayer Beads are always drawn from the Ibwa's reserves. The price to create a Bead is equal to 2-Ranks Below the Jutsu Seal used, while the rank of technique capable of being sealed is determined by the Level of the Seal: Lvl 1 = C, Lvl 2 = B, Lvl 3 = A, Lvl 4 = S & Lvl Max = SS.
Name: Object Foci: Master Totem - Jeweled Skull Classification: Kinjutsu/Fuinjutsu Rank: S-Rank (Variable False Soul Price) Class: Supplementary Range: Self, Contact (Foci Creation)
Description: Req. Modification Sealing Method: Jutsu Formula to be Learned. With this line of techniques the user has learned to trap the trace essence of a target's soul into a focus, with this level allowing the user to create totems out of fragments of a target's skull. Each fragment of the skull allows the user to make use of a single technique from the victim's jutsu list, including Clan, Race and Class Exclusives as well as their own Signature or Exclusive techniques. Due to the nature of this focus, techniques contained within the skull fragments are unable to be used until the entire skull is complete (req. 15 fragments to complete) however the nature of this specific totem allows the user great variety as they can take various techniques from a single source or a small number of techniques from different sources. The price for techniques originating from Prayer Beads are always drawn from the Ibwa's reserves. The price to create a Bead is equal to 1-Rank Below the Jutsu Seal used, while the rank of technique capable of being sealed is determined by the Level of the Seal: Lvl 1 = C, Lvl 2 = B, Lvl 3 = A, Lvl 4 = S & Lvl Max = SS.
Name: Object Foci: Legendary Totem - Corpse Soul Clone Classification: Kinjutsu/Fuinjutsu Rank: SS-Rank (Variable False Soul Price) Class: Supplementary Range: Self, Contact (Foci Creation)
Description: Req. Modification Sealing Method: Jutsu Formula to be Learned. With this line of techniques the user has learned to trap the trace essence of a target's soul into a focus, with this being the penultimate level that allows the user to call upon myriad techniques with the use of a single totem. This can be done in two ways: creating the Corpse Soul Clone from several weaker totems in which case it requires the fusion 1 Jeweled Skull, 1 Prayer Bead Rosary, 4 Bones made of Life-Shards (or 20 Life Shards) and finally 10 Soul Gems into a skeleton, allowing for the use of up to 55 techniques within a single totem. The second is the more powerful variant, allowing the user to seal all the techniques of a victim up to a certain rank, however it requires a target the user has slain themselves as well as one who's skeleton is perfectly intact (any damage to the skeleton that wasn't repaired at the time of death will render it completely unusable for this technique). The price for techniques originating from Corpse Soul Clones are always drawn from the Ibwa's reserves. The price to create a Clone is equal to the Jutsu Seal used (or SS-Rank if creating from weaker totems), while the maximum rank of technique capable of being sealed in a CSC made from scratch is determined by the Level of the Seal: Lvl 1 = B, Lvl 2 = A, Lvl 3 = S, Lvl 4 = SS & Lvl Max = SSS. *Note: Corpse Soul Clone does not seal techniques that fill specialization slots within it, however these techniques can still be sealed by way of the Soul Gem technique (as it uses flesh from the victim and thus does not interfere with the use of this technique).
Last edited by Sid on 20th April 2021, 7:47 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 20th April 2021, 4:31 pm | |
| Ibwa Techs Cont.- Soul Corruption:
Name: Beyond Path: Soul Corruption Classification: Fighting Style Rank: A-Rank Class: Supplementary Range:
Description: The third fighting style created within the Beyond Branch, utilizing their skill in necromancy more to affect the living than manipulate the dead. This style capitalizes on a target's Corruption Limit, mixing Kinjutsu and Juinjutsu in order to afflict curses upon the target's very soul. The power of this style is directly tied to a victim's Corruption Limit, with greater levels of corruption within a target's soul allowing more powerful curses to be placed upon them. This style is especially dangerous in that the user is capable of transferring Corruption from themselves onto anyone afflicted with any of their Seals (req. Transferal Formula Lvl 4). The amount of Corruption the Ibwa can transfer between themselves and a target is determined by their rank (D = 1D, S = 5D, "Z" = C, "X" = B), though it always occurs at a 1:1 Ratio.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl 1 Classification: Juinjutsu Rank: D-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (D-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (D-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (D-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl 1 Classification: Juinjutsu Rank: D-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by a Tier Level if it is D-Rank or below, while doubling the Stamina Price to use it if it is above D-Rank. One can break free of this curse by either expending a fraction of their soul's strength (D-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (D-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Weaken Curse Lvl 1 Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Weaken" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will weaken the target, halving the power of techniques belonging to a single technique type of the user's choosing, so long as they are C-Rank or below. One can break free of this curse by either expending a fraction of their soul's strength (C-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (C-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Weaken Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Weaken Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Depletion Curse Lvl 1 Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Depletion" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to tire more easily, doubling the depletion of a single reserve when activating C-Rank or below techniques that utilize it. One can break free of this curse by either expending a fraction of their soul's strength (C-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (C-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Depletion Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Depletion Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank. *Note: The False Soul Limit cannot be targeted by this seal, though techniques that utilize it will activate this seal for the reserve it targets only due to the False Soul Limit drawing from every reserve.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl 2 Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (C-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (C-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (C-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl 2 Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by 2 Tier Levels if it is C-Rank or below, while doubling the Stamina Price to use it if it is above C-Rank. One can break free of this curse by either expending a fraction of their soul's strength (C-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (C-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Affliction Curse Lvl 1 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short (Placement), Mid (Transmission)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Affliction" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow the target to be more easily afflicted, allowing the user to transfer B-Rank or Below Juinjutsu directly to those who bear this Curse so long as they are within 30ft of the user. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Affliction Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Affliction Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Seeking Curse Lvl 1 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short (Placement), Long (Homing)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Seeking" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to become a beacon for the user's techniques, causing melee techniques (Contact or Short) to now require more speed to dodge (B-Rank or +1 Tier Level) while ranged techniques (Mid or Long) track the target so long as they are within 60ft. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Seeking Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Seeking Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Weaken Curse Lvl 2 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Weaken" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will weaken the target, halving the power of techniques belonging to a single technique type of the user's choosing, so long as they are B-Rank or below. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Weaken Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Weaken Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Depletion Curse Lvl 2 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Depletion" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to tire more easily, doubling the depletion of a single reserve when activating B-Rank or below techniques that utilize it. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Depletion Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Depletion Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank. *Note: The False Soul Limit cannot be targeted by this seal, though techniques that utilize it will activate this seal for the reserve it targets only due to the False Soul Limit drawing from every reserve.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl 3 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (B-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl 3 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by 3 Tier Levels if it is B-Rank or below, while doubling the Stamina Price to use it if it is above B-Rank. One can break free of this curse by either expending a fraction of their soul's strength (B-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (B-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Drain Curse Lvl 1 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will establish a parasitic connection between the Ibwa and the victim, allowing the user to drain their target's False Soul Limit (up to 1 B-Rank per P.T. afflicted) to restore one of their own Reserves at a 1:1 ratio. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Drain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Drain Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Collection Curse Lvl 1 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will forge a powerful snare around the target's soul through which, after 50 P.T. of being established (or upon the victim's death) their Soul is ripped from their body so long as they lack A-Rank Spirit Tiers to resist it. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Collection Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Collection Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Affliction Curse Lvl 2 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short (Placement), Mid (Transmission)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Affliction" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow the target to be more easily afflicted, allowing the user to transfer A-Rank or Below Juinjutsu directly to those who bear this Curse so long as they are within 40ft of the user. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Affliction Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Affliction Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Seeking Curse Lvl 2 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short (Placement), Long (Homing)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Seeking" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to become a beacon for the user's techniques, causing melee techniques (Contact or Short) to now require more speed to dodge (A-Rank or +2 Tier Levels) while ranged techniques (Mid or Long) track the target so long as they are within 80ft. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Seeking Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Seeking Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Weaken Curse Lvl 3 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Weaken" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will weaken the target, halving the power of techniques belonging to a single technique type of the user's choosing, so long as they are A-Rank or below. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Weaken Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Weaken Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Depletion Curse Lvl 3 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Depletion" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to tire more easily, doubling the depletion of a single reserve when activating A-Rank or below techniques that utilize it. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Depletion Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Depletion Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank. *Note: The False Soul Limit cannot be targeted by this seal, though techniques that utilize it will activate this seal for the reserve it targets only due to the False Soul Limit drawing from every reserve.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl 4 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (A-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl 4 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by 4 Tier Levels if it is A-Rank or below, while doubling the Stamina Price to use it if it is above A-Rank. One can break free of this curse by either expending a fraction of their soul's strength (A-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (A-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Drain Curse Lvl 2 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will establish a parasitic connection between the Ibwa and the victim, allowing the user to drain their target's False Soul Limit (up to 1 A-Rank per P.T. afflicted) to restore one of their own Reserves at a 1:1 ratio. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Drain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Drain Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Collection Curse Lvl 2 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will forge a powerful snare around the target's soul through which, after 30 P.T. of being established (or upon the victim's death) their Soul is ripped from their body so long as they lack S-Rank Spirit Tiers to resist it. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Collection Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Collection Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Affliction Curse Lvl 3 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short (Placement), Mid (Transmission)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Affliction" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow the target to be more easily afflicted, allowing the user to transfer S-Rank or Below Juinjutsu directly to those who bear this Curse so long as they are within 50ft of the user. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Affliction Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Affliction Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Seeking Curse Lvl 3 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short (Placement), Long (Homing)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Seeking" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to become a beacon for the user's techniques, causing melee techniques (Contact or Short) to now require more speed to dodge (S-Rank or +3 Tier Levels) while ranged techniques (Mid or Long) track the target so long as they are within 100ft. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Seeking Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Seeking Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Weaken Curse Lvl 4 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Weaken" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will weaken the target, halving the power of techniques belonging to a single technique type of the user's choosing, so long as they are S-Rank or below. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Weaken Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Weaken Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Depletion Curse Lvl 4 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Depletion" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to tire more easily, doubling the depletion of a single reserve when activating S-Rank or below techniques that utilize it. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Depletion Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Depletion Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank. *Note: The False Soul Limit cannot be targeted by this seal, though techniques that utilize it will activate this seal for the reserve it targets only due to the False Soul Limit drawing from every reserve.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl 5 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (S-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl 5 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by 5 Tier Levels if it is S-Rank or below, while doubling the Stamina Price to use it if it is above S-Rank. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Drain Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will establish a parasitic connection between the Ibwa and the victim, allowing the user to drain their target's False Soul Limit (up to 1 S-Rank per P.T. afflicted) to restore one of their own Reserves at a 1:1 ratio. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Drain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Drain Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Collection Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: Req. Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Drain" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will forge a powerful snare around the target's soul through which, after 10 P.T. of being established (or upon the victim's death) their Soul is ripped from their body so long as they lack SS-Rank Spirit Tiers to resist it. One can break free of this curse by either expending a fraction of their soul's strength (S-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (S-Rank Corruption Price). This is a master curse within the Soul Corruption style, with Ibwa learning it when they have mastered the other curses available to them. Every Collection Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Collection Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Affliction Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short (Placement), Mid (Transmission)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Affliction" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow the target to be more easily afflicted, allowing the user to transfer SS-Rank or Below Juinjutsu directly to those who bear this Curse so long as they are within 60ft of the user. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Affliction Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Affliction Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Seeking Curse Lvl Max Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short (Placement), Long (Homing)
Description: Req. 3/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Seeking" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to become a beacon for the user's techniques, causing melee techniques (Contact or Short) to now require more speed to dodge (SS-Rank or +4 Tier Levels) while ranged techniques (Mid or Long) track the target so long as they are within 120ft. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is an expert seal within the Soul Corruption fighting style, with Ibwa learning it when they are closing in on true mastery of their craft. Every Seeking Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Seeking Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Weaken Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Weaken" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will weaken the target, halving the power of techniques belonging to a single technique type of the user's choosing, so long as they are SS-Rank or below. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Weaken Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Weaken Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Depletion Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: Req. Half Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Depletion" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cause the target to tire more easily, doubling the depletion of a single reserve when activating SS-Rank or below techniques that utilize it. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is one of the adept techniques of the Soul Corruption style, a technique which the Ibwa learn to advance their Curse mastery. Every Depletion Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Depletion Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank. *Note: The False Soul Limit cannot be targeted by this seal, though techniques that utilize it will activate this seal for the reserve it targets only due to the False Soul Limit drawing from every reserve.
Name: Soul Corruption: Ibwa Curse – Ensnare Curse Lvl Max Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Ensnare" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will allow their mind to be more easily ensnared, reducing their defenses against Illusions (SS-Rank or Below) by 1-Rank. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Ensnare Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ensnare Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Soul Corruption: Ibwa Curse – Cripple Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: Req. 1/4th Full Corruption Limit to place on Target. The user creates a seal that takes the shape of a pentagram in the middle of their palm, within the pentagram the Kanji for "Cripple" will appear thus completing the creation of the Curse. When placed on a target, which can only be Human sized, this curse will cripple the victim, causing one of the target's tiers to be lowered by 6 Tier Levels if it is SS-Rank or below, while doubling the Stamina Price to use it if it is above SS-Rank. One can break free of this curse by either expending a fraction of their soul's strength (SS-Rank False Soul Price) or corrupting themselves further in order to absolve the seal (SS-Rank Corruption Price). This is one of the basic building blocks of the Soul Corruption style, and one of the first techniques a budding Ibwa learns as they attempt to master it. Every Cripple Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Cripple Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: NPC and General Techs (Open for anyone) 20th April 2021, 7:51 pm | |
| The Medical Ninjutsu is approved. I've checked over the Ibwa stuff as well they are fine as well. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 1st May 2021, 4:54 am | |
| Dues Updates- Emotion Release (Ambient):
Name: Emotion Release: Emotive Core Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: As the Nova evolves into a Dues and unlocks the power of their Emotion Release, they gain manifestations of their emotions reminiscent of their Core. These spheres of raw emotion, known as Emotive Cores, float around the user while slowly rotating around them as though caught in their orbit, and will follow the user at their speed if they begin to move. These spheres are seven in number and are about the size of the user's hand, and at first appear grey and smooth though as the user learns to draw upon their emotions each sphere will take on the color and characteristics of its associated emotion. This fighting style is required for a Dues to harness their Emotions, and thus accurately use Emotion Release. Likewise, further techniques within this fighting style must be learned in order to utilize the Dues' more advanced Emotion Release techniques. (Insert Name)'s Unlocked Emotions: List Emotions in order of Acquisition
Name: Emotion Release: Emotive Demi-Core Classification: Emotion Release Rank: C-Rank Class: Supplementary Range: Self
Description: Req. Emotive Core &; at least 2 Prime Emotions to be Learned. As the Dues grows into their power they will come to the knowledge that there are more emotions attached to the Seven Prime Emotions, these being known as Branch Emotions. Each Prime Emotion bears three Branch Emotions, and a Dues is capable of harnessing them as well as the Prime Emotions. However, Branch Emotions are much more involved than the Prime, requiring a Dues to immerse themselves within the emotion in order to manifest them completely. This immersion comes at the price of their focus on other emotions, causing a connection to another emotion to weaken as their connection with one strengthens enough to utilize its Branches. As the Dues grows in strength they will gain the ability to prioritize certain emotions while sacrificing others, with the most powerful Dues being capable of using the Branch Emotions of several Primes. Rank (Priority Points) - Priority Level (Effect) - Sacrifice Level (Effect) D (1) - 1 (Access to 1 Branch Emo.) - 1 (Max. SSS-Rank Jutsu in Emo.) C (2) - 1 (Access to 1 Branch Emo.) - 1 (Max. SSS-Rank Jutsu in Emo.) B (3) - 2 (Access to 2 Branch Emo.) - 2 (Max. SS-Rank Jutsu in Emo.) A (4) - 2 (Access to 2 Branch Emo.) - 2 (Max. SS-Rank Jutsu in Emo.) S (5) - 3 (Access to 3 Branch Emo.) - 3 (Max. S-Rank Jutsu in Emo.) "Z" (7) - 3 (Access to 3 Branch Emo.) - 3 (Max. S-Rank Jutsu in Emo.) "X" (9) - N/A - N/A
Emotion Affected - Priority Level - Sacrifice Level Joy (Pride, Trust, Relief) - 0 - 0 Fear (Worry, Panic, Frustration) - 0 - 0 Surprise (Awe, Zest, Hope) - 0 - 0 Sadness (Agony, Guilt, Pity) - 0 - 0 Disgust (Contempt, Neglect, Envy) - 0 - 0 Love (Lust, Passion, Affection) - 0 - 0 Anger (Torment, Scorn, Hate) - 0 - 0 *Note: When Prioritizing an Emotion, one must make an equivalent sacrifice in other emotions, and the maximum level of Priority an Emotion can gain is 3 (ex: if one Prioritizes Anger to 3, they must Sacrifice 3 in one Emotion, 1 in three emotions or any division of the number) and one cannot place priority points into an emotion that has been sacrificed.
- Emotion Release (Joy):
Name: Prime Emotion: Joy Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the user learns to harness Joy. Their Joy Core begins to glow with a green light that shines steadier than the other cores. The light emitted by the Joy Core gives those who experience it a feeling of unabashed happiness that many people cannot help to indulge in. When utilizing it through their Joy Core, their Emotion Release takes on a form much like the wind, flowing and moving freely about the user completely unfettered by anything worldly. Joy-based Emotion Release, including Joy's Branch Emotions, revolve around combining Emotion Release and Barrier Ninjutsu to create techniques capable of affecting Chakra-based techniques in various ways. The type of barrier the Dues is capable of using and its effects are dependent on the rank of the Dues. Rank - Type of Barrier - Effect D - Joyous Barrier - Chakra Blocking C - Gleeful Barrier - Chakra Deflecting B - Jubilant Barrier - Chakra Compressing A - Exuberant Barrier - Chakra Reflecting S - Triumphant Barrier - Chakra Absorbing
Name: Branch Emotion: Pride Classification: Emotion Tech/Barrier Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Pride and is neon green in color, radiating an aura like a strong breeze blowing through one's clothing and hair. The aura radiated by the cube enhances the joy one feels internally, elevating it to pride within themselves The user is now capable of filtering their Emotion Release through the Pride Demi-Core, causing it to take the form of boxes or containers of strong winds. Pride Emotion Release techniques repurpose the ability of the Joy Emotion, now allowing their barriers to contain and affect Nen Tech, with a particular affinity for Emission Nuinjutsu. The strength of the Dues' Barriers is what is capable of determining the Level of Emission Contracts they are capable of affecting. Rank of Barrier - Contract Level (Emission) D - 1 to 2 C - 3 to 4 B - 5 to 6 A - 7 to 8 S - 9 to 10 SS - 11 to 15 SSS - 16 to 20
Name: Branch Emotion: Trust Classification: Emotion Tech/Barrier Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Trust and is olive green in color, radiating an aura like a gentle wind that caresses whatever it touches. The aura radiated by the cube enhances the joy one feels for others, inspiring intense trust for their friends. The user is now capable of filtering their Emotion Release through the Trust Demi-Core, causing it to take the form of rings of wind that surround the user's head like halos or crowns. Trust Emotion Release techniques narrows the capabilities of the Joy Emotion, revolving around creating complex barriers around their mind in order to protect them from mental assault. These barriers absorb the illusions and are "afflicted" with them in the user's place, giving their caster the impression that the Dues is affected and taking the price accordingly. The complexity of the barrier determines what it is capable of protecting from, and all techniques of this Emotion require an activation time to construct the barriers. Type of Barrier (Rank) - Mental Illusion Affected Mind House (D) - Genjutsu (Ocular), Fabrication (Fabricate) Mind Manor (C) - Genjutsu (Audial), Fabrication (Thu'um) Mind Manse (B) - Genjutsu (Olfactory), Fabrication (Whiff) Mind Palace (A) - Genjutsu (Gustatory), Fabrication (Vomero) Mind Stronghold (S) - Genjutsu (Tactile), Fabrication (Penance) Mind Fortress (SS) - Genjutsu (Elemental), Fabrication (Emotive) Mind Citadel (SSS) - Genjutsu (Nen Based), Fabrication (Nen Based)
Name: Branch Emotion: Relief Classification: Emotion Tech/Barrier Genjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Relief and is forest green in color, radiating an aura like a soft rush of air from one's lungs. The aura radiated by the cube enhances the joy one feels in relation to others, causing one to feel relief in their very bones. The user is now capable of filtering their Emotion Release through the Relief Demi-Core, causing it to take the form of veils of wind around those affected by it. Relief Emotion Release techniques specialize the ability of the Joy Emotion to isolate the Sanity as well as the Insanity of those affected. These barriers are capable of purifying Insanity in order to replenish one's Sanity Limit, or similarly purify Psycho into Nen and Insanity. These conversions occur at a 1:1 ratio in terms of Sanity:Insanity, or 1:2 in regards of Psycho:Nen/Insanity.
- Emotion Release (Fear):
Name: Prime Emotion: Fear Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Fear. Their Fear Core begins to glow with a yellow light that seems to flicker at random frequencies. The light of the Fear Core inspires in those who experience it a feeling of fear, like a breath at the back of their neck. When utilizing it through their Fear Core, the user's Emotion Release takes on a form like lightning, arcing as it moves while weaving jagged patterns at blinding speeds. Fear-based Emotion Release, including Fear's Branch Emotions, revolve around combining Emotion Release and Kinjutsu to create bindings that are not only capable of restraining an opponent, but weakening them as well. The type of bind and its capabilities are dependent on the rank of the Dues using them. Rank - Type of Binding - Effect D - Fearful Binding - Restraining C - Uneasy Binding - Debuff (Tier) B - Frightful Binding - Crushing A - Terrifying Binding - Status (Mental) S - Dread Binding - Sanity Loss
Name: Branch Emotion: Worry Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Worry and is amber in color, radiating an aura like soft static electricity around it. The aura radiated by the cube enhances the fear one feels in relation to others, causing one to feel worry at the pit of their stomach. The user is now capable of filtering their Emotion Release through the Worry Demi-Core, causing it to take the form of barbed wires of electricity that bind to those affected. Worry Emotion Release techniques specialize the ability of the Fear Emotion to inflict recurrent Pain to those who are bound by them, which the victim can choose to negate by having the bindings erode their Sanity instead (always at a 1:1 ratio). Additionally, these bindings causes targets who lack Pain Tolerance/Immunity to be incapable of using Concentration or Flow techniques of a certain rank. Sustained techniques are also affected, however rather than being barred completely they only remain active for the first P.T. or Turn of their duration (dependent on technique) before they are deactivated and must be reapplied. The rank of techniques effected by these bindings are determined by the disparity between the Dues' Rank and their victim's. Rank Disparity - Rank of Techs Affected 3+ Ranks Above Dues - D 2 Ranks Above Dues - C 1 Rank Above Dues - B Equal to Dues - A 1 Rank Below Dues - S 2 Ranks Below Dues - SS 3+ Ranks Below Dues - SSS
Name: Branch Emotion: Panic Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Panic and is gold in color, radiating an aura like sharp shocks of pain within one's appendages. The aura radiated by the cube enhances the fear one feels in relation to danger, paranoia and a heightened sense of panic at every thing. The user is now capable of filtering their Emotion Release through the Panic Demi-Core, causing it to take the form of chains of electricity that bind to those affected. Panic Emotion Release techniques refine the ability of the Fear Emotion, allowing it to constantly drain one's Nen Reserves so long as the bindings remain intact. Additionally, at certain levels of Nen Depletion their Affinity for Nen is lowered, increasing the price for all their Nen Tech and Nuinjutsu accordingly. This lasts outside of the topic the Panic technique was used in, even if the binding was dispelled or removed, requiring a Mental-based Healing technique revolving around restoring Nen Reserves equal to the Dues' rank to be used in order to restore their Affinity. Nen Reserves - Affinity Reduction Full - None 3/4th - None Half - 1 Level (i.e. Normal to Low) 1/4th - 1 Level Near Empty - 2 Levels (i.e. Normal to Very Low) Empty - 2 Levels Below Empty* - Lowered to Unnatural *Note: Below Empty is only capable of being achieved if a Panic binding is still present on a target after their Nen Reserves have been emptied, and once this occurs the victim's Affinity for Nen is automatically lowered to Unnatural, meaning use of Nen is completely restricted until they are healed.
Name: Branch Emotion: Frustration Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Frustration and is beige in color, radiating an aura like pinpricks that balance just on the edge of pain. The aura radiated by the cube enhances the fear one feels in relation to events around them, frustration mounting slowly within them over time. The user is now capable of filtering their Emotion Release through the Panic Demi-Core, causing it to take the form of tendrils of electricity that surround and lash out at those around them. Frustration Emotion Release techniques repurpose the ability of the Fear Emotion, allowing the techniques to drain the Blood from those they damage, using the absorbed blood to multiply and fill the battlefield. When these tendrils strike a target, they restrict the presence of connected entities or techniques within their area, causing their prices to still be paid but preventing them from appearing. All of the Dues' tendrils share a "Blood Limit" equal to their own that represents the amount of blood they have absorbed, with this limit determining the level of beings restricted when blood is absorbed. Blood Limit - Type Restricted - Target (Restriction) Near Empty - D-Rank, S. Summon, 1st Lvl A. Demon, A-Type O. Angel - Individual (Constructs w/ Blood Price) 1/4th - C-Rank, H. Summon, 2nd Lvl A. Demon, P-Type O. Angel  - Pet (Same Pack) 1/2 - B-Rank, M. Summon, 3rd Lvl A. Demon, V-Type O. Angel - Human Puppet (Same Type/Size) 3/4th - A-Rank, L. Summon, Giant A. Demon, D-Type O. Angel, E. Incarnation - Summon (Equal Size) Full - S-Rank, C. Summon, 4th Lvl A. Demon, T-Type O. Angel, E. Demi-Titan - Emotion Embodiment (Same Kind) Above Full* - SS-Rank, E. Summon, Greater A. Demon, C-Type O. Angel, Emotion Titan - Acolyte Demon (Equal Class) Doubled* - SSS-Rank, B. Summon, Devil A. Demon, S-Type O. Angel, Emotion Sovereign - Oni Angel (Equal Class) *Note: Absorbing Blood above the maximum for the user allows them to restrict more powerful targets, but also deals Spiritual Recoil to their techniques, destroying 1 tendril per P.T. it the Limit is above Full and lowering the restriction range as they are destroyed.
- Emotion Release (Surprise):
Name: Prime Emotion: Surprise Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Surprise. Their Surprise Core begins to glow with an orange light that pulses with a great intensity, becoming the brightest of the cores before dimming again. The light of the Surprise Core gives those who experience it a feeling of wonderment only found in small children, causing them to look at everything as though it were new and exciting. When using it with their Surprise Core, the user's Emotion Release takes on a pure shapeless form, much like ambient chakra, though it can be molded into whatever form the user desires. Surprise-based Emotion Release, including Surprise's Branch Emotions, revolve around combining Emotion Release and Ninjutsu in order to create powerful techniques which grow in power the greater the distance they travel. The maximum range of Surprise Emotion Release techniques the Dues is capable of using is dependent on their rank. Rank - Max. Range D - Contact C - Short B - Mid A - Long S - AoE
Name: Branch Emotion: Awe Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Awe and is a dull brown color, radiating an aura that feels like weightlessness in one's core. The aura radiated by the cube enhances the surprise one feels in relation to others, causing them to be awed more easily. The user is now capable of filtering their Emotion Release through the Awe Demi-Core, causing it to take the form of intricate traps and mechanisms. Awe Emotion Release techniques alter the ability of the Surprise Emotion, revolving around the creation of trap techniques that are capable of growing in strength the longer they lay dormant before activation. These traps come in three categories: traps that lay dormant for P.T., traps that lay dormant for Turns and finally those that lay dormant for Topics. The first is the weakest, but the easiest to use on the fly, the last is the most powerful while also requiring the most set up, whereas the second is the median between the two. In order to detect these traps, a target requires either Chakra Sensory 1-Rank Above or Mental Sensory Equal to the Dues' Rank.
Name: Branch Emotion: Zest Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Zest and is a bright peach color, radiating an aura that feels like energy tingling throughout one's body. The aura radiated by the cube enhances the surprise one feels in relation to events, to feel more energetic. The user is now capable of filtering their Emotion Release through the Zest Demi-Core, causing it to take the form of intricate sheets and curtains. Zest Emotion Release techniques alters the ability of the Surprise Emotion, creating techniques which revolve around anchoring Illusions or Specialist Nuinjutsu in a particular Area. This causes the anchored technique to affect whomever steps into the area indiscriminately, and upon being dispelled from the target with be initiated once more unless the Zest technique is destroyed by an Equal Rank Mental technique. These anchors can become semi-permanent, taking from the user's Max Reserves within a topic and requiring them to remain within it for a specific number of P.T. for the anchor to take effect, elsewise the anchor will fade at the end of said Topic. Illusion Rank/Nuin Level - P.T. til Anchored - Barrier Tier = Time until Reinitiated N/A - N/A - None = 1 P.T. D/1-2 - 10 P.T. - D = 3 P.T. C/3-4 - 20 P.T. - C = 6 P.T. B/5-6 - 30 P.T. - B = 9 P.T. A/7-8 - 40 P.T. - A = 12 P.T. S/9-10 - 50 P.T. - S = 15 P.T. SS/11-15 - 60 P.T. - SS = 20 P.T. SSS/16-20 - 70 P.T. - SSS = 30 P.T.
Name: Branch Emotion: Hope Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Hope and is a shining apricot color, radiating an aura that feels like butterflies in one's chest. The aura radiated by the cube enhances the surprise one feels in relation to events, prone to unreserved bursts of hope. The user is now capable of filtering their Emotion Release through the Hope Demi-Core, causing it to take the form of scopes and targeting equipment. Hope Emotion Release techniques completely changes the ability of the Surprise Emotion, revolving around techniques that focus on applying their effects onto targets that are a great distance away from the user. These techniques require a connection to be established before hand, which can only be forged by contact with one of the user's Emotion Release Techniques (Priority Emotions Only). These techniques are unique in that they are completely incapable of being used on a target in the same topic as the user, however in return the ranges they can reach are determined by the Dues' Rank. Rank - Range D - Adjacent Topic (i.e. very next Topic) C - Different Topic, Same Place B - Adjacent Place, Same Location A - Adjacent Location, Same Area S - Adjacent Area, Same Land
- Emotion Release (Sadness):
Name: Prime Emotion: Sadness Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Sadness. Their Sadness Core begins to glow with a blue light that wavers and undulates as though being viewed from deep underwater. The light of the Sadness Core gives those who experience it a feeling of deep and suffocating solitude, as though they were drowning deep beneath the ocean's waves. When using it with their Sadness Core, the user's Emotion Release takes on a flowing form reminiscent of water, lingering on whatever it strikes like droplets after a rain. Sadness-based Emotion Release, including Sadness' Branch Emotions, revolve around combining Emotion Release and Medical Ninjutsu in order to create techniques that revolve around registering chakra signatures and then manipulating the techniques produced by said chakra signatures. The maximum amount of chakra signatures the Dues is capable of registering is based on their rank, however their own chakra is always considered "registered" and thus doesn't count towards this max. Rank - Max. Signatures D - 1 Signature at Once C - 2 Signatures at Once B - 3 Signatures at Once A - 4 Signatures at Once S - 5 Signatures at Once
Name: Branch Emotion: Agony Classification: Emotion Tech/Medical Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Agony and is sky blue in color, radiating an aura much like rippling waves. The aura radiated by the cube enhances the sadness one feels internally, elevating it to pure agony. The user is now capable of filtering their Emotion Release through the Agony Demi-Core, causing it to take the form of bubbles of water that float around the user. Agony Emotion Release techniques don't refine the ability of Sadness, but rather shifts it, allowing the Dues to now register Nen Signatures and manipulate them much like they would chakra, with this emotion only being capable of controlling Manipulator Nuinjutsu. The number of signatures they can register is independent of the chakra signatures registered, though lower in number. Rank - Max. Signatures D - 1 Signature at Once C - 1 Signature at Once B - 2 Signatures at Once A - 2 Signatures at Once S - 3 Signatures at Once *Note: Individuals who lack Nen require either a Blood Price equal to 1-Rank below the rank OR a chakra price equal to 1-rank above the rank of their Agony technique in order to manipulate Nen effectively.
Name: Branch Emotion: Guilt Classification: Emotion Tech/Medical Kugujutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Guilt and is navy blue in color, radiating an aura that ripples slowly, like still water shifting imperceptibly. The aura radiated by the cube enhances the sadness one feels towards others, enhancing the guilt expressed for bad deeds done in days past. The user is now capable of filtering their Emotion Release through the Guilt Demi-Core, causing it to take the form of a mist or fog that surrounds the user or their opponent. Guilt Emotion Release techniques have refined the ability of Sadness to the extreme, revolving around lowering a target's Sadness Limit to varying levels in order to usurp control of Puppets, Constructs, Pets, even Clones or Familiars so long as they are linked to the target. The Dues has a limit for how many objects they can usurp from an individual through Guilt techniques based on their aligned emotions, while what they can usurp is determined by the target's Sadness Limit. Rank - Control Limit - Emotional Alignment (Modifier) D - 5 - Divided (Priority in 3 Emotions) = +.25x to Control Limit C - 10 - Unfocused (Priority in 2 Emotions) = +.5x to Control Limit B - 15 - Focused (Priority in Sadness) = +.75x to Control Limit A - 20 - Narrowed (Priority & Alignment in Sadness) = +1x to Control Limit S - 25 - Specialized (Only Sadness &; 1 other Emo. Learned) = +1.5x to Control Limit
Sadness Limit - Usurpation Target (C.L. Req.) Full - N/A (Guilt incapable of being Used) 3/4th - Constructs, Puppets, Items (1, 2 or 3 per from C.L.) 1/2 - Clones, Advanced Clones, Replicants (4, 5 or 6 per from C.L.) 1/4th - Organoids, Golems, Lobos (7, 8 or 9 per from C.L.) Near Empty - Pets, Familiars, Summons (10, 11, or 12 per from C.L.) Empty - Human Puppets, Living Weapons, Cursed Weapons (13, 14 or 15 per from C.L.) Below Empty - Legendary Weapons (20 per from C.L.) *Note: Advanced Clones refers to clones with sentience (such as Shadow Clone or Flesh Release: Clone) while Replicants refer to clones that are capable of being completely different existences to the user (such as Fissions or Bake). Items includes Samurai Weapons or Reaper Scythes.
Name: Branch Emotion: Pity Classification: Emotion Tech/Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Pity and is cyan in color, radiating an aura that ripples randomly in different areas, like raindrops hitting a water's surface. The aura radiated by the cube enhances the sadness one feels in regards to others, producing a great amount of pity on another's behalf. The user is now capable of filtering their Emotion Release through the Pity Demi-Core, causing it to take the form of clouds that float above or around the user. Pity Emotion Release techniques narrow the ability of the Sadness Emotion, allowing the user to register an element to their being, after which the Dues is capable of manipulating any expression of the element that they come across. Unlike the other Sadness Emotions, the Dues is locked into a single choice as they learn this technique, picked from one of the Primary Elements. However, they are capable of shifting their Elemental Focus to any element related to their Primary, gaining the ability to shift their element a limited number of times within a topic. Shifts are gained at a rate of 1 per Rank (ex: D = 1 Shift per Topic, X = 7 Shifts per Topic). After shifting, the Dues' Pity techniques are rendered unusable for a certain period of time, dependent on their Rank. (Insert Name)'s Chosen Primary: (Pick one from: Fire, Water, Wind, Earth, Lightning or Life) Rank - Turns Unusable after Shift D - 10 Turns C - 8 Turns B - 6 Turns A - 4 Turns S - 2 Turns
Primary - Aligned Elements Fire - Blaze, Yugure, Crystal, Explosion, Atomic, Aether, Lava Water - Acid, Aqua, Blood, Ice, Oil, Cosmic, Bubble Wind - Heat, Air, Shadow, Gravity, Space, Dark, Sound Earth - Diamond, Clay, Pulse, Thread, Quake, Dust, Sand Lightning - Magnet, Raiden, Plasma, Storm, Light, Flux, Smoke Life - Steel, Cartilage, Paper, Scorch, Flesh, Virus, Venom *Note: While the user is capable of shifting their Primary to an element aligned to it, they must come into contact with that element within the topic to shift to it (i.e. one cannot shift Fire to Yugure without Yugure present in their area).
- Emotion Release (Disgust):
Name: Prime Emotion: Disgust Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Disgust. Their Disgust Core begins to glow with a green light that shines steadily but dims as others come closer to the user, seeming to almost lose its light completely if another is touching them. The light of the Disgust Core gives those who experience it a feeling of intense aversion towards those around them, making them want to avoid other people as much as possible. When using it with their Disgust Core, the user's Emotion Release takes on a solid, rigid form much like earth, unchanging once it has a set shape. Disgust-based Emotion Release, including Disgust's Branch Emotions, revolve around utilizing pure Emotion Release that is capable of replicating physical objects, though synced onto the Mental Plane rather than the Physical, allowing them to deal Internal Damage to those struck. Disgust Emotion Release techniques are capable of affecting targets of varying Tangibility, though this is dependent on the Dues' rank. Rank - Tangibility Affected D - Tangible C - Semi-Tangible B - Semi-Tangible (Phase) A - Intangible S - Intangible (Phase)
Name: Branch Emotion: Contempt Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Contempt and is an electric blue color, radiating an aura that clouds and collects like dust on surfaces. The aura radiated by the cube enhances the disgust one feels in regards to differences, breeding a deep contempt for those unlike themselves. The user is now capable of filtering their Emotion Release through the Contempt Demi-Core, causing it to take vaguely animalistic shapes or features that envelope those affected by them. Contempt Emotion Release pivots the focus of Disgust's Ability, allowing it to bypass Mental defenses rather than Physical ones. Additionally, Contempt Emotion techniques can allow the user or those affected to visualize incorporeal Mental Techniques (i.e. Genjutsu, Fabrication etc), enabling them to be detected when in use and avoided if one is capable. The defenses the Dues' Contempt is capable of bypassing is dependent on their Priority in Disgust. Priority Level - Bypassing 1 - Barrier Tier &; Barrier + Defense Tier Chains (Basic) 2 - Barrier Tier &; Barrier + Defense Tier Chains (Advanced) 3 - Barrier Tier &; Barrier + Defense Tier Chains (Complex)
Name: Branch Emotion: Neglect Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Neglect and is blue-violet color, radiating an aura that collects before crumbling to powder. The aura radiated by the cube enhances the disgust one feels in regards to themselves, causing one to neglect their needs as well as those of others. The user is now capable of filtering their Emotion Release through the Neglect Demi-Core, causing it to take the shape of objects that can be held or wielded as weapons. Neglect Emotion Release twists the ability of the Disgust Emotion, revolving around creating constructs that are capable of damaging any technique which affects the mind. Uniquely, this Neglect Emotion techniques are also capable of absorbing these techniques into themselves, isolating the effects of said techniques to targets who come into contact with said technique. Neglect Techniques have a unique relationship with Conjuration Nuinjutsu, as when absorbing them the Neglect tech is capable of taking the form of the Conjured object. Neglect Techniques can only absorb techniques equal to their rank and below, and a chakra price equal to the rank of the technique is taken from the Dues' Max Chakra Reserve after the absorption, being returned to them once the technique is release or being consumed if the Neglect technique is somehow destroyed. *Note: Neglect techniques are also capable of absorbing a number of techniques that add up to their rank, allowing the user to defend from various techniques with one Neglect construct (i.e. an A-Rank Neglect Tech would be capable of containing 1 A, 2 B or 3 C-Rank techniques)
Name: Branch Emotion: Envy Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Envy and is a tropical indigo color, radiating an aura like gravel rotating around it. The aura radiated by the cube enhances the disgust one feels in regards to others, causing them to envy what others possess that they do not. The user is now capable of filtering their Emotion Release through the Envy Demi-Core, causing it to take the shape of coatings or shells around those that have been affected by these techniques. Envy Emotion Release focuses the ability of the Disgust Emotion, creating techniques which are capable of shifting objects struck onto or from the Mental Plane when affected. This causes targets to be dealt Mental Recoil Damage unless they are capable of remaining upon the Mental Plane for extended periods of time, while techniques or objects are now only capable of being damaged by Mental Techniques or other sources on the Mental Plane. Objects shifted from the Mental Plane become Semi-Tangible, though are capable of being fully visualized by targets on the Physical Plane, making them more dangerous but also easier to spot. Shifting onto the Mental Plane requires a Disgust Limit price based on the rank (technique), durability (object) or size (individual) of the target while shifting onto the Physical requires a Stamina price (is taken from the Dues if used on a technique or object, while taken from a victim if used on an individual). Rank (Durability, Size) - Disgust/Stamina Price D, Tiny - 1 C, Small - 3 B, Humanoid - 6 A, Medium (S-XL) - 9 S, Large (S-XL) - 12 SS, Bijuu - 15 SSS, Colossus - 20 Z, Titanic - 30
- Emotion Release (Love):
Name: Prime Emotion: Love Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Love. Their Love Core begins to glow with a violet light that shines steadily, but grows with intensity the closer in proximity friendly individuals are. The light of the Love Core gives those who experience it a feeling of warmth that permeates their entire being, making them feel accepted and cherished. When using it with their Love Core, the user's Emotion Release takes on a form that is similar various things associated with life: rigid yet capable of growth like bone, firm yet malleable like hair and always capable of evolution. Love-based Emotion Release, including Love's Branch Emotions, revolve around combining Emotion Release and Medical Fuinjutsu in order to create seals capable of healing damage done to a friendly target. The maximum rank of seal capable of being created by Love Emotion Release techniques is dependent on the rank of the Dues. Rank - Max. Rank of Seal (Level) D - C (Lvl 1) C - B (Lvl 2) B - A (Lvl 3) A - S (Lvl 4) S - SS (Lvl Max)
Name: Branch Emotion: Lust Classification: Emotion Tech/Medical Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Lust and is a bright orchid color, radiating an aura like nails gently tracing patterns on one's skin. The aura radiated by the cube enhances the love one feels in regards to events, causing them to be more easily susceptible to lustful thoughts. The user is now capable of filtering their Emotion Release through the Lust Demi-Core, causing it to take the shape of symbols and writing in the Frostian language (Alphabetic Script). Lust Emotion Release expand upon the ability of the Love Emotion, now revolving around Medical Juinjutsu that are capable of enhancing one's regeneration to be either beneficial or detrimental to their health. These Juinjutsu are capable of being dispelled with either a Chakra Price (1-Rank Above Seal) or a Nen Price (Equal to Seal) The Dues gains access to levels of these seals equal in rank to the Medical Fuinjutsu they are capable of accessing with their Love Emotion.
Name: Branch Emotion: Passion Classification: Emotion Tech/Medical Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Passion and is a pale rose color, radiating an aura like silken strands of hair running through one's fingers. The aura radiated by the cube enhances the love one feels in regards to themselves, increasing the passionate feelings they have for things they undertake. The user is now capable of filtering their Emotion Release through the Passion Demi-Core, causing it to take the shape of symbols and writing in the Shinurai language (Syllabic Writing). Passion Emotion Release narrow the ability of the Love Emotion, revolving around techniques that are capable of manipulating the Limits of a target, not only replenishing but depleting them or even causing fluctuations that are capable of disorienting or even damaging a target through unseen trauma. The Limits that are able to be targeted are determined by the Dues' priority in Love. Rank - Limits Available 1 - Physical Limits (i.e. Drunk, Nausea etc) Available 2 - Hybrid Limits (i.e. High, Hypothermia etc) Available 3 - Mental Limits (i.e. Emotions, Sanity etc) Available
Name: Branch Emotion: Affection Classification: Emotion Tech/Medical Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Affection and is lavender in color, radiating an aura like heat rising to one's cheeks. The aura radiated by the cube enhances the love one feels in regards to others, increasing the strength of the affection they carry for those around them. The user is now capable of filtering their Emotion Release through the Passion Demi-Core, causing it to take the shape of symbols and writing in the Kemono language (Morphemic Writing). Affection Emotion Release specialize the ability of the Love Emotion, creating Medical Kinjutsu which revolve around the perfect replication of healthy cells. These techniques require the establishment of templates taken from a target before supplying them with the chakra necessary to replicate the cells, allowing a Dues to perfectly clone an individual. This is unique in that it is also capable of cloning their mind, enabling a particularly powerful Dues to completely resurrect a target with the right genetic material and preparation. When creating a template, the user's Max Clone Limit is reduced, while producing a clone from said template draws a chakra price from the user. The amount taken from their Max Clone Limit is determined by the race of the individual, while an "Affinity" is imposed upon the Dues in regards to paying the chakra price based on the target's class, as the difference between the target's physiology and the Dues' own makes it difficult to record and recreate the cells. Dues who are in possession of Nen are also capable of cloning the effects of Enhancer Nuinjutsu onto templates, so long as the Nuinjutsu revolve around enhancing the body or mind. Race (Class) - Clone Limit (Affinity) Nova (Dakar, Inkan, Soulless) - 1 from C.L. (Very High) Nova (Dues, Kekkai, Prime, Zenith) - 1 from C.L. (High) Human (Ninja, Samurai, Ronin) - 2 from C.L. (High) Human (Ghost, Reaper, Diablo, Acolyte) - 2 from C.L. (Normal) Beast (Faunus, Pet, Summon, Familiar) - 3 from C.L. (Normal) Beast (Spurious, Enlightened, Giant) - 3 from C.L. (Low) Zireh (Entity, Cypher, Weaponkin) - 4 from C.L. (Low) Zireh (Cryptic, Jaeger, Vanir, Xeres) - 4 from C.L. (Very Low) Hybrid (Dual, Tri or Quad) - 5 from C.L. (Varies) Jinchuriki, Apex Being or Demi-God - 10 from C.L. (Unnatural)
- Emotion Release (Anger):
Name: Prime Emotion: Anger Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Anger. Their Anger Core begins to glow with a red light that seemingly grows brighter the more the user fights, while growing more dim the more passive they are. The light of the Anger Core gives those who experience it a feeling of pure heat coursing through their body, spreading from the tips of their extremities inward. When using it with their Anger Core, the user's Emotion Release takes on an all-consuming form much like fire, raging out of control and growing unchecked if enough fuel is available. Anger-based Emotion Release, including Anger's Branch Emotions, revolve around utilizing pure Emotion Release in order to create techniques which grow in strength based on what occurs or is felt during battle. The type of fuel that can be used to fuel Anger Emotion Release techniques is dependent on the rank of the Dues. Rank - Fuel Available D - Forced Depletion (Limit) C - Damage B - Forced Depletion (Reserve) A - Pain S - Forced Depletion (Emotion)
Name: Branch Emotion: Torment Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Torment and is pink in color, radiating an aura like flames licking at one's very nerve endings. The aura radiated by the cube enhances the anger one feels as a result of certain events, causing themselves deep internal torment. The user is now capable of filtering their Emotion Release through the Torment Demi-Core, causing it to take the shape of circles and rings of fire that circle the user's other techniques. Torment Emotion Release repurpose the ability of the Anger Emotion, creating techniques which allow the user to harm themselves in order to inflict even greater harm upon an opponent. Torment Release techniques aren't affective as standalone techniques, however they can be used in order to add detrimental prices to the user's other techniques in order to increase their effect on an opponent. These prices come in five varieties from weakest to strongest: Pain, Max Reserve Reduction, Recoil, Unhealable Damage and Sacrifice. The first three are self explanatory, however the fourth entails damage to oneself that cannot be healed so long as their targeted technique is affecting an opponent, while the last entails the user making a permanent bodily sacrifice in order to empower their technique and thus is the most powerful.
Name: Branch Emotion: Scorn Classification: Emotion Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Scorn and is a dark maroon color, radiating an aura like a embers inside one's chest. The aura radiated by the cube enhances the anger one feels in relation to others, enhancing their more scornful personality traits. The user is now capable of filtering their Emotion Release through the Scorn Demi-Core, causing it to take the shape of crescents and sickles which they are capable of directing at an opponent. Scorn Emotion Release apply the ability of the Anger Emotion onto others, its techniques revolving around targeting those who have lost control of their faculties due to intense rage or similar states. Scorn Emotion Release techniques gain additional effects based on what is currently causing an individual to lose control of themselves. State - Scorn Emotion Effects Insanity - Barrier Req. to recognize Allies/Friends Berserk Mode - Recoil when Dealing Damage Transformation - Pain when using Non-Offensive Techniques Switch - Intimidation/Fear Depletion Dependent on Shadow Materia or Time of Day Curse Mark - Corruption per P.T. the CM remains Active Bijuu Cloak - Chakra Bleed per P.T. (V1) or Turn (V2) Awakened Zoan - Duration Reduction when Struck with Hate Techs
Name: Branch Emotion: Hate Classification: Emotion Tech/Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Hate and is a violent crimson color, radiating an aura like a a bonfire in the pit of one's stomach. The aura radiated by the cube enhances the anger one feels in relation to everything, breeding an indiscriminate hate within them. The user is now capable of filtering their Emotion Release through the Hate Demi-Core, causing it to take the shape of chain-like markings that encircle a target's wounds. Hate Emotion Release twist the ability of the Anger Emotion into something more sinister, creating techniques which revolve around tying the infliction of wounds of a certain damage type to a specific energy source, requiring the target or anyone trying to heal them to pay a price of said energy source in order to be able to heal the wounds. Alternatively, the target is capable of expending their Anger Limit in order to throw off the effect, however when used on a target with an Emptied Anger Limit, these wounds are empowered to require either a price from the energy source or a Medical Technique aligned to the damage type to undo. Damage Type - Energy Sources - Medical Tech. to Throw Off Chakra - Chakra - Medical Ninjutsu Physical - Stamina - Medical Taijutsu Mental - Nen - Medical Genjutsu Hybrid - Chi - Medical Nintaijutsu Spiritual - Blood - Medical Fuinjutsu Natural - Natural Energy - Medical Erojutsu
- Emotion Release (Origin):
Name: Origin Emotion: Empathy Classification: Emotion Tech Rank: A-Rank Class: Supplementary Range: Self (Emotion Release)
Description: This is an Emotion that many Dues do not know exist and that fewer have access to, and it exists as one of the two Origins of all Emotion. When a Dues has learned all 7 Prime Emotions, but have taken Priority in none and thus gained no Branch Emotions, they are capable of unlocking the Empathy Emotion. Upon unlocking this Emotion, the user manifests an eighth emotional core, this pyramid glowing a bright white while all of the emotional cores begin to orbit around it, like planets revolving around the sun. The Empathy Core sheds a light that mimics the core of whatever emotion the user is feeling the most deeply at any given moment, though always tinged in white, while also enhancing the feeling these emotions generate. Empathy-based Emotion Release revolve around expending their own Emotion Limits to mimic techniques of a corresponding emotion that they have seen previously, while also allowing the user to siphon the emotion out of Branch Emotion techniques in order to disperse them and restore their own Emotion Limits. Additionally, Empathy Emotion Release has a talent for detecting Emotions, allowing the user to universally detect the emotions of others and their levels unless they are concealed by a greater rank Apathy Technique. The rank of Emotion Release technique they wish to replicate determines their Emotion Limit Price, while the replenishment ratio is determined by the user's rank. Uniquely enough, Empathy Emotion Techniques can also convert Sin into Emotion at a 1:2 Ratio (Sin:Emotion) which can be applied to any Empathy techniques when affecting those who make use of Sin Limits. Rank - Emotion Limit Price - Ratio (Drain:Restore) D - 2 - 4:1 C - 4 - 3:1 B - 6 - 2:1 A - 8 - 1:1 S - 10 - 1:2 "Z"/SS - 15 - 1:2 "X"/SSS - 20 - 1:3
Name: Origin Emotion: Apathy Classification: Emotion Tech Rank: A-Rank Class: Supplementary Range: Self (Emotion Release)
Description: This is an Emotion that many Dues do not know exist and that fewer have access to, and it exists as one of the two Origins of all Emotion. When a Dues has refrained from learning any of the Prime Emotions, they are capable of unlocking the Apathy Emotion. Upon unlocking this Emotion, all of the user's blank Emotive Cores collapse into one singular black pyramid that orbits the user like a void of emotion. The Apathy Core sheds no light, seemingly absorbing or warping it as it passes through or by the core. The Apathy Emotion generates an aura that feels like emptiness, the complete lack of any concrete feeling. When this technique is learned, the Dues' Emotion Limits are sacrificed and they instead gain an Apathy Limit equal to their combined total. Apathy-based Emotion Release revolve around expending the user's Apathy Limit in order to completely nullify the Emotion Release of other Dues, with these techniques only being overpowered by Empathy Emotion techniques of a greater rank. These techniques also allow the Dues to directly attack the Emotion Limits of others, draining them to replenish the user's Apathy Limit at a 1:1 Ratio. Additionally, Apathy Emotion Release has a talent for concealing Emotions, allowing the user to conceal their emotions (or lack thereof) or the emotions of others from those who would seek to track them, unless they are being detected by a greater rank Empathy Technique. Uniquely enough, Apathy Emotion Techniques can also convert Emotion into Sin at a 1:2 Ratio (Emotion:Sin) which can be applied to any Apathy techniques when affecting those who make use of Emotion Limits..
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: NPC and General Techs (Open for anyone) 24th May 2021, 4:36 pm | |
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Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: NPC and General Techs (Open for anyone) 18th June 2021, 4:39 pm | |
| Mahou Exclusive- Kyujutsu:
Name: Mystic Archery Style Classification: Kyujutsu Rank: C-Rank Class: Offensive Range: Varies
Description: A style of combat developed by one of the founding members of Mahougakure, and soon adopted as a staple of the village's Shinobi Forces. This is a Kyujutsu style that revolves around the utilization of one's elements in conjunction with their bow and arrows, allowing the user to imbue their arrows with the element in question or even create ammo for their weapon from scratch, though both convert the power of the user's Kyujutsu to Elemental Hybrid Damage. This style is highly dependent on the user's element, as a baseline requiring the user to have access to Chakra Nature Transformations in order to even harness the style. Additionally, the user's elements in particular serve to modify how much ammo their Kyujutsu techniques are capable of producing as well as how far said techniques are capable of reaching, though these modifiers only come into play when the user is creating their arrows purely from their elements not when an arrow has been imbued with it. Element Type - Ammo Creation - Max Range Solid or Unknown - Doubled - Mid Liquid or Energy - Standard - Long Gaseous or Unstable - Halved - AoE
Name: Mystic Archery: Primary Shot Classification: Kyujutsu Rank: D-Rank (Variable Chakra Price; Optional Materia Price) Class: Offensive Range: Varies
Description: This is a simple technique used by practitioners of the Mystic Archery Style, and acts as the foundation for all techniques within the style that makes use of the Six Primary Elements. This technique is initiated in one of two ways: the user either imbues an arrow in their possession with the power of fire, wind, water, lightning, earth or bone before notching it in preparation to be launched, converting the damage of the arrow to Fire, Wind, Water, Lightning, Earth or Life Release Hybrid Damage based on the amount of chakra used in the imbuing of the arrow. Alternatively, the user is capable of forming arrows purely from their element through a pure Chakra Price or joint Chakra & Materia Price, dealing Elemental Hybrid Damage equal to the total amount of either per arrow that lands. Arrows created via this technique are capable of traveling up to 10ft (Earth/Life), 20ft (Water/Fire) or 40ft (Wind/Lightning) away from the user before they become inert. The amount of arrows imbued or created by this technique is determined by the user's rank, while their skill also grants them access to more advanced techniques of the style. Rank - Imbued (Created) - Variant Unlocked D - 2 (1) - Primary Split (C) C (Low) - 3 (2) - Primary Burst (C) C (High) - 4 (3) - Primary Rain (B) C (Elite) - 5 (4) - Primary Missile (B)
Name: Mystic Archery: Specialized Shot Classification: Kyujutsu Rank: C-Rank (Variable Chakra Price; Optional Materia Price) Class: Offensive Range: Varies
Description: This is a simple technique used by practitioners of the Mystic Archery Style, and acts as the foundation for all techniques within the style that makes use of the Six Specialized Primary Elements. This technique is initiated in one of two ways: the user either imbues an arrow in their possession with the power of blaze, heat, acid, magnet, diamond, or steel before notching it in preparation to be launched, converting the damage of the arrow to Blaze, Heat, Acid, Magnet, Diamond or Steel Release Hybrid Damage based on the amount of chakra used in the imbuing of the arrow. Alternatively, the user is capable of forming arrows purely from their element through a pure Chakra Price or joint Chakra & Materia Price, dealing Elemental Hybrid Damage equal to the total amount of either per arrow that lands. Arrows created via this technique are capable of traveling up to 20ft (Diamond/Steel), 40ft (Acid/Blaze) or 80ft (Heat/Magnet) away from the user before they become inert. The amount of arrows imbued or created by this technique is determined by the user's rank, while their skill also grants them access to more advanced techniques of the style. Rank - Imbued (Created) - Variant Unlocked C or Below - 3 (2) - Specialized Split (B) B (Low) - 4 (3) - Specialized Burst (B) B (High) - 5 (4) - Specialized Rain (A) B (Elite) - 6 (5) - Specialized Missile (A)
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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