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| Colt Juryoku NPC | |
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Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Colt Juryoku NPC 23rd November 2014, 3:05 pm | |
| Personal Info Name: Colt Juryoku Alias: Hentai Age: 10, 14 15 Gender: Male Height: 5'1" 5'4" 5'7 Weight: 100 lbs 115 145 Zodiac Sign: Sagittarius Personality: Colt is what some would usually call a Hentai, a pervert. He will sometimes use his young age as a way to sneak a feel when women oogle at him for cuteness. Other times he is often caught peeking on the women's baths. So much so that before obtaining a sensei he actually was given an escort to and from school, though he often managed to elude them every now and then. Now usually during certain circumstances, like during battles, people will change. This is not the case for Colt. He often keeps his alufeness even during the worst situations. Everything seems to just be a game with him, but dont let that make you underestimate him. He is a shinobi born of the Juryoku clan and will not hesitate to crush someone as quickly as he would try to get a view of a girls panties if shes wearing a skirt. However that was before of the death of his teammate and best friend R'tari, Colt has become a lot more serious in battle when those who holds dear are with him such as his former teammate Takahiro and his crush Nyen. The latter even puts a damper on his perversion as he had learned how to tone it down trying to become more mature so she could like him better. On the other hand he is utterly serious when in battle against Knights of the Pandora Empire, after all one of them was responsible for R'tari's death and he'd be damned if they took another person from him. Appearance: - 10-14:
- 15-20:
- 21+:
History: Colt is the second son of the Juryoku head branch. Because of this ever since he was little all the attention and pressure has been on his older brother. Though this should make him happy to have such a carefree time, it really made him jealous. He hated how people treated his brother with such respect because he was the heir while Colt was just coddled and spoiled. Colt did whatever he could to get some other attention besides being a 'cutie' from others. This led him to where he is today. A pervert. He found that the act of perversion got him the most negative attention from others which helped drag away the look of an innocent kid. It got him in trouble and scolded rather than being coddled. Believe it or not it made hik happy. However, because he started this at such a young age it became apart of who he is. So much so that now he wont even let another male touch him, claiming his body is only worthy of being touched by women. Of course this didnt develop a superior outlook, but more of a phobia. In the end this perverted attitude of his pushed his father over the edge after another complaint and so the young boy who was supposed to be more toward lax royalty for the clan was forced into the academy to learn discipline. Ninja Info Village: Kohaigakure Rank: Tokubetsu Jonin Clan: Juryoku Chakra Nature: Lightning, Wind, Gravity Primary Weapon: Yo-Yos
Last edited by Tetsu on 1st April 2016, 10:17 pm; edited 3 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Colt Juryoku NPC 24th November 2014, 4:38 pm | |
| - Passives:
Name: Gravitas Marking: Light Classification: Taijutsu Rank: D-rank Class: Passive Range: Self, Effect (Contact)
Description: Req. Gravity Release Kekkei Genkai. Every Juryoku has a white birthmark identical to their clan symbol which is slightly raised and on the back of their palm, depending on the Juryoku's gender it has two effects which are located on a specific hand. Collectively the two are known as Gravitas Markings by the Juryoku with the effect being capable of being triggered at the Juryoku's will upon making contact with an object on the back of their palm which is required for their signature fighting style Gravitas Palm. The first is to Lighten; decreasing the weight an object possesses by imbuing a temporary gravitational field on a target. Those who have been made lightweight experience a boost in speed, however are now more easily knocked back and deal less physical damage with the same amount of force exerted due to their lowered weight. Rarely, oddly enough being connected to sexual orientation, are these markings on the opposite side but under usual circumstances the Lightweight birthmark is associated with the Left hand in males and the Right hand in females. For a weekly training topic of 500 Words a Juryoku can increase the strength of their Gravitas Marking though both can be trained at once for a 1000 Word weekly training, when trained it increases the maximum weight change that can be triggered through a single contact. Lighten/Knockback Multiper - "Speed" Gained - Physical Damage Dealt Debuff 1x - +1 - -1 Rank 2x - +2 - -2 Ranks 3x - +3 - -3 Ranks 4x - +4 - -4 Ranks 5x - +5 - -5 Ranks Currently Trained to: 3x
Name: Gravitas Marking: Heavy Classification: Taijutsu Rank: D-rank Class: Passive Range: Self, Effect (Contact)
Description: Req. Gravity Release Kekkei Genkai. Every Juryoku has a white birthmark identical to their clan symbol which is slightly raised and on the back of their palm, depending on the Juryoku's gender it has two effects which are located on a specific hand. Collectively the two are known as Gravitas Markings by the Juryoku with the effect being capable of being triggered at the Juryoku's will upon making contact with an object on the back of their palm which is required for their signature fighting style Gravitas Palm. The first is to Heavy; increasing the weight an object possesses by imbuing a temporary gravitational field on a target. Those who have been made heavyweight experience a boost in strength, however are now more difficult to knocked back and move slower as a result of the increase in weight. Rarely, oddly enough being connected to sexual orientation, are these markings on the opposite side but under usual circumstances the Heavyweight birthmark is associated with the Right hand in males and the Left hand in females. For a weekly training topic of 500 Words a Juryoku can increase the strength of their Gravitas Marking though both can be trained at once for a 1000 Word weekly training, when trained it increases the maximum weight change that can be triggered through a single contact. Heavy/Knockback Divider - "Strength" Gained - Speed Dealt Debuff 1x - +1 - -1 Rank 2x - +2 - -2 Ranks 3x - +3 - -3 Ranks 4x - +4 - -4 Ranks 5x - +5 - -5 Ranks Currently Trained to: 3x
Name: Localized Gravitational Field Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The Juryoku clan is known for their sturdiness, an inability to be moved unless they specifically want to, this is due to all Juryoku possessing a localized Gravitational Field which was an evolutionary response to they weren't killed by their own nature release. This field is capable of being turned on an off at will with a set activation time depending on exactly how powerful it is starting at 1 post (total) and capping out at 5 posts (total) at max power. This passive is crucial in maintaining a Juryoku's immunity from the effects of their Gravity Release techniques, if they use a Gravity Technique stronger than their LGF and they are within it's range they are affected by it just like anyone else. This is due to the LGF triggering automatically in such situations to either decrease or increase the effect of Gravity the Juryoku feels when they increase or decrease the gravity in a set area respectively with only the strongest Gravity Release techniques (SSS & Above) affecting the user albeit at reduced intensity while this passive is active. While active under normal conditions, the Juryoku has an amplified center of gravity preventing them being knocked off balance and can be used in exchange for Strength Tiers when dealing with knockback causing techniques as long as they are either weak to or neutral to Gravity as it is ineffective on things strong against Gravity on varying levels. Explosive Release specific knockback is reduced by half when this passive is active, Phase Release knockback is treated as usual completely ignoring this passive whether active or inactive, Space Release knockback does the same except doubling the knockback sustained if this technique is active. Rank of Juryoku - LGF Intensity - Activation/Deactivation Time (Posts Total) D - 2x - 1/1 C - 3x - 2/1 B - 4x - 3/2 A - 5x - 4/2 S - 6x - 5/3
Name: Inner Compass Classification: Taijutsu Rank: D-rank Class: Passive Range: AOE
Description: Juryoku have an impeccable sense of direction, being able to passively sense cardinal directions, as they grow older this only becomes more profound as they begin to detect Intercardinal directions as well with the oldest Juryoku capable of detecting Secondary Intercardinal directions. These directions are based on the planets gravitational field due to the Gravitoelectromagnetism produced by all things of sufficient mass to produce their own gravitational field. This is something that remains unaffected by changes in scenery, if anything it can be likened to an additional sensory organ which is located in the brain. Due to this Juryoku are notorious difficult to get lost, can often find their way around things with their eyes closed if they are familiar enough with the geography and this sense of direction is difficult to disrupt unless by techniques which particularly target it. It is due in part to this that often when a Juryoku retires from active duties they become sailors as their innate sense of direction makes them natural navigators. Age - Directions Sensed Birth - North 5 - South 10 - East & West 20 - Northeast,Southeast,Northwest & Southwest 40 - North Northwest, North Northeast, West Northwest, East Northeast, South Southwest, South Southeast, West Southwest, East Southeast
- Gravity Release:
Name: Gravity Release: Gravitational Control Classification: Nintaijutsu Rank: C Class: Offensive Range: Mid
Description: This technique is utilized as a control based technique in which the Juryoku fires off Gravity Release chakra at bullet release speeds to a target. If hit, the Gravity forms a connection with the Juryoku, allowing them to manipulate the target within a 20ft radius of the Juryoku. This does not allow them to manipulate parts of their body, but simply lift, push, pull, slam the body as if it was a doll. Those hit can resist the attack if they possess C Rank or above Strength Tiers. The speed at which one is manipulated is directly resulted from the Juryoku's speed tier and the damage they take if impacted upon something by this technique is equivalent to the speed used. However, though this technique has great potential it is short lived, lasting only 2 turns before it fades. While being controlled a target can still manipulate their own body, allowing them to use hand seals and move their body, despite being controlled. However, unless they meet the strength requirements they wont really be able to move from the spot they are at unless the Juryoku wants them to.
Name: Gravity Release: Zero Gravity Movement Classification: Nintaijutsu Rank: B Class: Supplementary Range: Self
Description: Colt charges his body with B Rank chakra allowing his body to defy gravity to give him a flight based movement. However, this drains him by B Rank chakra each post (total) after the activation price to maintain the technique dependent on his endurance tiers. This technique can be quite draining normally, however its true potential comes out in a Zero Gravity Environment. When Colt is in a Zero Gravity Environment he only needs to make a 1 time payment of B Rank chakra to begin moving around the Zero Gravity Environment as if he was actually centered, allowing him a sort of flight without constantly draining him. However, if the Zero Gravity Environment is destroyed the Colt begins the usual chakra payment from himself to maintain the flight. Endurance Tier - P.T before Reactivation is Required None - Constant Drain D - 1 P.T C - 2 P.T B - 3 P.T A - 4 P.T S - 5 P.T
Name: Gravity Release: Gravity Well Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Short (Pull) Long (Firing Range)
Description: Gravity Wells are a special technique to the Juryoku Clan that allows them to usually train their body to master their own Gravity Technique training. However, usually one is worked up from low ranking Gravity Wells to higher ranking Gravity Wells over the course of several years. This technique creates a high intensity Gravity Well in the form of a sphere of Gravity Release. When utilized the user shoots the Gravity Well out at Crashing Ground speeds to a certain point within a 60 foot range. These Gravity Wells pull in things toward them at Crashing Ground speeds if within a 15ft Radius from them. However, one can resist the pull by possessing B Rank strength. Projectiles also need to be backed by B Rank strength otherwise they get sucked in toward the Gravity Well. The Gravity Well can be destroyed by a B Rank Defense piercing technique or above, or an A Rank or above technique. However, if more than one Gravity Well is within range of the same target their dual force causes the effect in which those effected are held in place and essentially unable to move unless possessing B Rank or above Strength. For every 2 additional Gravity Wells the Strength needed increases by a Tier Level, this stacks with the use of Gravity Clones.
Name: Gravity Release: Gravity Clone Classification: Ninjutsu Rank: B Class: Supplementary Range: Short
Description: These particular Gravity Clones were made with the Clone Fist technique in mind and to protect his allies. The Gravity Clones possess the same tiers as Colt however, they possess their own unique ability. Gravity Clones can move as if they were walking on regular ground when in a Zero-G environment. Colts Gravity Clones possess this but also create their own Gravitation Field around them in a 15ft radius around them as the center. The Gravitation Field they create from their own presence acts as a barrier, keeping the opponent within this range unless they can force their way out with B Rank or above strength. Likewise, projectiles not thrown with B Rank or above strength can not go outside this gravitational field as they will be pulled right back in due to the intense gravity. If multiple clones gather within range of each other then the field's strength requirement is increased by a Tier Level with every 2 Additional Gravity Clones.
Name: Gravity Release: Zero-G Environment Classification: Ninjutsu Rank: A Class: Supplementary Range: AoE (Zero-G Field) Long (Shot Range)
Description: Colt gathers up Gravity Release chakra within his hands and then releases it into the air, firing it off at Vacuum Release speeds to its center point 80ft away. This sphere of concentrated Gravity Release chakra neutralizes the Earth's gravitational pull within a 200ft radius of it, causing all within this range to begin free-floating unless they possess a movement technique allowing them to move in such environment, such as flying, platforms, etc. This technique doesn't do much else, though the Gravity Release chakra ball focuses more chakra on its defensive properties, making one need an A rank or higher Defense Piercing technique to destroy it or an S rank technique or above to destroy it.
Name: Gravity Release: Imperfect Chidori Classification: Ninjutsu Rank: S-rank (Gravitational Pull Based on Speed & Variable Recoil) Class: Offensive Range: Short
Description: An advanced utilization of Chidori which imperfectly combines the Gravity Nature Transformation with the shape manipulation technique of Chidori. This technique channels a large amount of lightning release chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible and a small amount of gravity release chakra is intermingled within it causing to be much dimmer than usual as it is partially comprised of gravitational forces. The high concentration of gravity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The gravitational pull ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assasination aspect. The gravitional pull drags a victim within a 5 ft radius of the Chidori requiring them to possess Strength Tiers exceeding the pull lest they are dragged into the Chidori aiding with it's use especially if one does not have a Time-Slowing Dojutsu, this can result in advanced tactics when utilized with either Raikiri Yo-Yo String or Raiju no Yo: Raikiri Yo-Yo in which the gravitiational pull is channeled through a chakra conductive string in order to attract an off=string Raikiri Yo-Yo back to the electrified string or if it is done on the hand it can result in faster winding of an extended Yo-Yo. Because this technique is imperfect, it deals half the damage back to the user's hand when it is preformed normally as recoil, when utilized with Raikiri Yo-Yo String the recoil is instead dealt to the chakra conductive string & finally in the case of Raiju no Yo: Raikiri Yo-Yo the recoil is split between the user's hand & the Yo-Yo itself. Speed Tier of User - Chidori Gravitational Pull - Dmg Inflicted by Chidori (Lightning/Gravity) None - N/A - N/A (N/A) D - D - D (D/None) C - C - 3 D (2 D/D) B - B - C (4 D/2 D) A - A - B (C/C) S - S - A (B/C)
- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Chakra Threads Classification: Ninjutsu (Kugujutsu if TAK) Rank: D-rank Class: Supplementary Range: Short-Mid
Description: This is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzz saws chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. This technique is limited to one string per finger for normal humans and initially starts with a Thread to Slot Ratio of 1:1 with more experienced puppeteers being able to use one chakra thread to access and control multiple slots. Rank - Thread to Slot Radio (Thread:Slot) - Max Distance of Chakra Threads - Max No. of Chakra Thread's for Puppetry D - 1:1 - 7ft - 2 C - 1:2 - 15ft - 4 B - 1:3 - 25ft - 6 A - 1:4 - 35ft - 8 S - 1:5 - 45ft - 10
Name: Phantom Yo-Yo Technique Classification: Ninjutsu Rank: D-rank (Chakra Price Varies) Class: Supplementary Range: Self (Yo-Yo), Varies
Description: This technique is very similar in both execution and result to the basic Clone Technique. It is a variant by which the user after throwing a yo-yo at their target and forming the necessary hand seals, can create incorporeal replicas of the shuriken — turning a small amount of yo-yo to a larger amount in an instant with which to bombard the enemy which is based on the user's clone limit. Unlike the Clone Technique, however, this technique does not consume from the user's clone limit in regards to the amount of clones on the field but instead has a time-limit based on the user's Endurance Tiers before these illusory clones dissipate. Endurance Tiers - Turns before Phantom Yo-yo dissipate.
Name: Clone Transformation Technique Classification: Ninjutsu Rank: C-rank (Additional D-rank Chakra Price added to Clone) Class: Supplementary Range: Self (Clones)
Description: This is unique add on to the clone technique which combines the transformation technique with a clone prior to it's formation, this allows the user to bypass the need for the additional hand seals to use the transformation technique on a clone. Instead while preforming the clone technique the user adds in the seal of confrontation to the start of the clone technique which upon emerging they will be in the predetermined shape before hand making it seem as if the user hadn't actually utilized a clone technique. This technique is trap based, and unless touched the transformation will hold however those with C-rank chakra sensory or above which can accurately measure the amount of chakra within something or a dojutsu (Soulless) which can do so, the clone transformed by this technique is not required to be placed in spoiler tags until they are triggered. While in this transformed state in order to preform additional techniques if the clone is not an elemental clone they first need to revert out of the transformation before making hand seals. If they are elemental in nature and were formed from materia then they may utilize their elemental technique by using up the materia comprising them.
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Clone Great Explosion Classification: Ninjutsu Rank: A-rank (Chakra Price Varies) Class: Supplementary Range: Self (Shadow Clone), Contact (Blast Radius)
Description: The Clone Great Explosion is a technique used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. This deception is so thorough that those without X-ray Vision + an A-rank Chakra sensory technique won't be able to tell the difference from a normal shadow clone and thus this technique is not required to be placed in spoiler tags until the hidden effect is triggered. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The blast radius of the clone depends on the user's skill level while depending on how much chakra is put into the clone determines the amount of damage dealt to a victim upon detonation. Colt's variant of this technique allows him to utilize this technique with all of his Shadow Clone variants, including his elemental and weapon clones. Rank - Detonation Radius D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Yo-Yo Shadow Clone Technique Classification: Ninjutsu Rank: A-rank (Chakra Price Varies) Class: Supplementary Range: Self (Yo-Yo), Varies
Description: Req. Shadow Clone technique to be learned. The user creates numerous shadow clones from one yo-yo, striking down the enemy. This is a technique that combines ninja tools or techniques with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on yo-yo, yet since the shadow clones are real and not illusions, all the shadow yo-yo that fly around are equally lethal. Similarly copies can be made from copies as long as the user has enough chakra to fuel the technique. Copies do not have the same durability as the original and will dispel after one hit however they can damage, just as easily as the original and so long as they are not hit they are quite a threat. Because the clones form in just an instant, completely evading them is next to impossible unless an opponent has a Time-Slowing Dojutsu + Reaction Tiers equal to the speed they are moving or possesses Muscle Tension + Samurai Level Speed equal to the speed the projectiles are moving. Colt's variation of this technique is capable of altering exactly what is copied, he can preform it the normal way which makes an identical copy of a Yo-yo including the string or he can make a copy of just the Yo-Yo without the string for half the chakra price required. Chakra Price - Number of Yo-Yo Produced D - 1 C - 5 B - 10 A - 20 S - 40
Name: Nagabikimasu Shibari no Jutsu [Prolonged`* Paralysis Technique] (Exclusive) Classification: Ninjutsu Rank: S-rank Class: Supplementary. Range: Short-Mid (Eye-Sight)
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a brief period of time, which allows the user to either strike again, or take the target into custody. The intensity of this jutsu varies greatly according to the user's level of skill though it exceeds the original technique by several magnitudes, allowing it to effect individuals up to the user's own rank for five post (total) immobilizing them and preventing action. The technique can be cast on multiple targets at once, depending on the user's skill, starting with one at Genin and gaining an additional 3 targets upon each following rank, with as many as 10 at Sannin. Kisuke has refined this technique to allow it to be triggered if an opponent is within a set proximity however just like the original it can be triggered by looking into the target's eyes & vice versa albeit for double the immobility duration. Kisuke's use of this technique results in victims being immobilized requiring a certain amount of strength in order to forcibly break this technique when placed under it's effect before it runs out. Rank - Proximity to Trigger - Strength Needed D - 5 ft - None C - 10 ft - D++ B - 15 ft - C++ A - 20 ft - B++ S - 25 ft - A++
- Tiers:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
- Erojutsu:
Name: Homophobia Classification: Erojutsu/Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Born from the disgust and frustration of being touched by males and the growing fear of said contact blossoming into same sex relations Colt has developed homophobia. His dislike for the male gender fuels his fear and this passive is triggered due to proximity specifically towards those Colt can identify as males, particularily masculine females and both types of traps. This fear manifests as actual imaginary pain that Colt feels when touched by guys, something which is even worse if he is touched by a trap who looks like a woman (+1 rank) but is reduced if he is touched by a trap who looks like a man (-1 rank) when/until it is confirmed by him that they do or do not infact have male parts respectively. As Colt grows in skill so does his homophobia as he comes to realize just as he is a powerful individual other powerful individuals exist and might seek him out for his strength or worse....sexual relations. Thus the proximity that this effect triggers increases over time while the penalty for actually being touched by a guy likewise increases. Due to that he has become more aware and alert when guys get within a certain distance of him this technique acting as a vision based sensory technique to track the movement of males boosting his ability to react to them accordingly. Colt's Rank - Proximity Trigger Radius (ft) - "Reaction" Gained - Mental Dmg (♂ or ⚧) D - 5 - +1 - D/C/D C - 10 - +2 - C/B/D B - 15 - +3 - B/A/C A - 20 - +4 - A/S/B S - 25 - +5 - S/SS/A
Name: Hentai Tactics: Sleight of Hand Classification: Erojutsu/Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: An erojutsu technique crafted carefully by numerous of trials on woman by Colt himself, suffice to say he is proud of this technique and others he has created like it. This technique is created specifically to remove underwear such as bra's and panties from a female target without them noticing and without removing their outer clothing requiring either reaction tiers 1-rank above to his own while using this technique, a time-slowing dojutsu/muscle tension with 1-rank below speed or a C-rank erojutsu sensory technique with speed equal to his own. This technique removes a -5 from the victim's Seduction Limit however when it is completely depleted deals C-rank natural damage to the victim as they feel embarrassed or angry normally but when sufficiently aroused it can be a powerful opening technique. Like all of the techniques of the Hentai Tactics erojutsu line it is completely ineffective on males, half as effective on traps (actually male) if Colt doesn't realize they are infact male in which case the damage backfires on him, and double as effective on traps (actually female) upon Colt realizing they are infact female.
Name: Hentai Tactics: Stunning Stroke Classification: Erojutsu/Ninjutsu Rank: C-rank (Optional Chakra Price) Class: Offensive/Supplementary Range: Contact-Short
Description: An erojutsu technique crafted carefully by numerous of trials on woman by Colt himself, suffice to say he is proud of this technique and others he has created like it. When a female target is within a 10 ft radius of Colt he is able to quickly and quietly sneak up to them before stroking their leg resulting in a -5 from their Seduction Limit while dealing C-rank natural damage when said limit is completely depleted often triggering embarassment or feelings of anger, or in the later case arousal. By adding a D-rank of lightning release chakra the stroking can induce a pleasurable shock causing her legs to go numb paralyzing the victim's legs for 2 posts (total), in the case of traps (actually male) they are only paralyzed for 1 post (total) however upon Colt realizing that they are male it backfires dealing damage to him and stunning him instead with the realization that he willingly touched a guy, whereas in the case of traps (actually female) they are stunned for 4 posts (total) upon Colt realizing that they are female.
Last edited by Aurielle on 9th January 2017, 2:58 am; edited 14 times in total (Reason for editing : Npc Conversion) | |
| | | Co
Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Colt Juryoku NPC 26th November 2014, 1:57 am | |
| approved. *********************** - Neo:
| |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Colt Juryoku NPC 2nd June 2016, 1:27 am | |
| - Shurikenjutsu:
Name: Shadow Yo-Yo Technique Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Yo-Yo), Contact (Yo-Yo's Shadow)
Description: It's a simple technique where two Yo-Yo, like those which Colt uses, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper yo-yo. Then, they have to deal with the path of the lower, unnoticed yo-yo. However, if the enemy notices both yo-yo, the technique ends up losing all of its efficiency. Due tot it's subtle nature this technique is not required to be placed in spoiler tags until it is triggered unless the opponent has a wind displacement sensory technique D-rank or above. Very skilled users of this technique can increase the number of Yo-Yo which can be hidden in the shadows of one another, with one use of this technique, can be increased making this simple technique more deadly. Rank - No of Hidden Yo-Yo - Distance from visible Yo-Yo hidden Yo-yo's can be. D - 1 - Within 6 Inches C - 2 - Within 1 ft B - 3 - Within 2 ft A - 4 - Within 3 ft S - 5 - Within 4 ft *Note: Any Elite Rank will result in the number of Yo-yo's capable of being hidden being doubled, for example an Elite Chunin can hide up to 6 Yo-Yo's in the shadow of one.
Name: Manipulated Yo-Yo Technique Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Yo-Yo), Varies (Yo-Yo String)
Description: With this technique a translucent wire, both elastic and highly durable, is threaded to a Yo-Yo, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the yo-yo in any direction with just a single movement of their fingertip(s). The first attack, challenging the enemy, is avoided and after a time-lag of several seconds (5 P. T), it will come from behind as long as the opponent is within the Yo-Yo string length. Depending on the performance, the possible tactics can be infinite. With very skilled users the time-lag before the Yo-yo can be manipulated to repeat the attack can be shortened as the user gets more skilled with this technique's execution. Rank - Time-Lag D - 5 P.T C - 4 P.T B - 3 P.T A - 2 P.T S - 1 P.T
Name: Shadow Yo-Yo Counterweight Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Counterweight)
Description: A simple technique using yo-yo, the user throws yo-yo with tiny bells attached as counter-weights and yo-yo without bell counterweights at the same time. The intention is that the opponent will only react to the sound of the bells and won't notice the silent ones, getting hit by these. This technique focuses on how the brain instinctively works: reacting to the sound, the brain "forgets" about the information provided by the other senses. However, it is very easy to evade the attack if the opponent recognizes the trick, due to having encountered it in a topic previously and simply focuses on how many yo-yo were actually thrown which requires D-rank reaction tiers to accurately keep track. Even so when an opponent has recognized the trick they can still be deluded through other more subtle yo-yo shurikenjutsu add-ons to this technique. With very skilled users the number of yo-yo with and without the tiny bells that function as counterweights that can be thrown at once per use of this technique are increased as the user grows more accustomed to the use of yo-yo with counterweights. Rank of User - No. of Yo-Yo (Yo-Yo with Bells as Counterweights) D - 2 (1) C - 3 (2) B - 4 (3) A - 5 (4) S - 6 (5)
Name: Manipulated String Technique (Signature) Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self (String/Wire/Cord), Varies (Chakra Threads)
Description: With this technique a translucent wire/string/cord, both elastic and highly durable, is layered with the chakra thread technique, making it possible to manipulate it disregarding the normal laws of physics. An expert will have the ability to freely glide the string in any direction with just a single movement of their fingertip(s). In order to do this, it is based on the user's Endurance Tiers as without them due to their lack of chakra control they will experience a time-lag of several seconds (Up to 5 P. T), before they are able to utilize any techniques which build off of the use of the Manipulating String Technique. Depending on the performance, the possible tactics can be infinite. With more basic Yo-Yo tricks, the time-lag before the Yo-yo can be manipulated to repeat the attack can be shortened as the user gets more skilled with this technique's execution. Trick Complexity - Time-Lag (Endurance Tiers Req. to Negate Time-Lag) 5A - 5 P.T (S) 4A - 4 P.T (A) 3A - 3 P.T (B) 2A - 2 P.T (C) 1A - 1 P.T (D)
Name: Multiple Phantom Yo-Yo Classification: Shurikenjutsu Rank: C-rank (C-rank from Each User) Class: Supplementary Range: Self (Yo-Yo), Varies (Eye-Sight)
Description: This technique is very similar in both execution and result to the Yo-yo Shadow Clone Technique. It is a cooperation ninjutsu where three users (Colt & 2 Clones), after tossing yo-yo at their target and forming the necessary hand seals, can create numerous incorporeal replicas of the yo-yo — turning a small amount of yo-yo to a large amount in an instant with which to bombard the enemy. Unlike the Yo-yo Shadow Clone Technique, however, this technique makes no use of the Shadow Clone Technique. As a result it makes use of the basic clone technique & the transformation technique to create a potent deception as often victims can not tell which senbon are real and which aren't. This technique makes it even more difficult to distinguish between the two when used along with the Yo-yo Shadow Clone Technique as in addition to the actual yo-yo being multiplied so are the illusory ones. Rank of User - Number of Phantom Yo-Yo Created - Reaction Req to detect fakes (Zenraigan Modifier) D - 5 - C (D) C - 10 - B (C) B - 15 - A (B) A - 20 - S (A) S - 25 - SS (S)
Name: Manipulating Attack Yo-Yo Classifaction: Shurikenjutsu/Ninjutsu Rank: C-rank (Chakra Cost Varies) Class: Offensive Range: Mid-range
Description: A shuriken technique that involves aiming a barrage of Yo-Yo at one precise spot. The user releases chakra from his hand over an area within which he can maintain the Yo-yo in suspension. As a result, the enemy may get blindsided and denied any escape route at the same time. With a simple hand movement, the user is able to fire all the Yo-Yo at once. This is meant to be used with very low amounts of chakra so low that unless the victim has chakra sensory C-rank or above they can't even detect the use of chakra to move the yo-yo and as such it appears like a magic trick. The number of yo-yo that can be thrown is equal to the user's clone limit and Colt's use of this technique is so refined that he along with his clones are able to use it in quick succession. In order to lift the chakra it doesn't require any chakra however launching them with a hand movement consumes chakra equal to the speed that they are being launched capping at S-rank.
Name: All Directions Yo-Yo Classification: Shurikenjutsu Rank: A-rank (Variable Chakra Price from Each User) Class: Supplementary Range: Self (Yo-Yo), Varies (Eye-Sight)
Description: A technique that perfectly besieges the enemy from all directions with one's own "shadow". Colt and his shadow clones launch Yo-Yo all at once from as many directions as their are clones involved in this technique. Avoiding all of the assailing rain of Yo-Yo would prove difficult, even for the most agile of people. The enemy cannot help but focus their senses on the soaring Yo-Yo unless they have either A-rank Barrier Tiers or a concentration technique A-rank or above. The next move is to attack the blind spot that is inevitably created with the Yo-Yo now requiring Non Sight-Based reaction tiers equal to their movement speed in order to react in time to dodge due to their vision being focused elsewhere. At first glance, it seems to be a desperate move, but it's an intelligent attack with a hidden plot to drive the enemy into a predicament, giving a sense of Colt's mastery over the shadow clone killing method. Depending on Colt's skill level he can incorporate many techniques into this one, all of which have a common denominator of involving Yo-Yo's such as the Phantom Yo-Yo, Multiple Phantom Yo-Yo, Yo-Yo Shadow Clone Technique, Multiple Yo-Yo Shadow Clone technique as well as mixes of all 4 combining their traits into a devastating combination. No. of Shadow Clones (Directions Yo-Yo are launched from) - Yo-Yo Amount Multiplier 1 (Front & Above)- 1x 2 (Front, Left & Right) - 2x 3 (Front, Above, Left & Right) - 3x 4 (Front, Back, Above, Left & Right) - 4x 5 (Front, Back, Above, Left, Right & if target is airborne Below) - 5x *Note: If preformed with the Multiple Shadow Clone technique all of the clones involved in this technique disperse after it is preformed, requiring the user to once again use that technique in order to create more clones. If the normal technique is used then the clones only disperse if they run out of chakra from preforming this technique.
- Combative Yo-Yoing:
Name: Combative Yo-Yoing (Signature) Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Self (Yo-Yo), Contact-Mid (Yo-Yo Strings)
Description: This is a unique fighting style which was created as a result of Colt's interest in changing the recreational activity of playing with Yo-Yo's into something that he could utilize in combat. This was brought upon him after the death of his teammate R'tari which caused him to no longer just fool around but after some introspection realize that he was quite skilled at playing around and how he could use that to his advantage by mixing play with seriousness. This style mixes several basic techniques together, the Manipulated Yo-Yo technique, Shadow Yo-Yo, Shadow Yo-Yo Counter-Weight, Phantom Yo-Yo Technique, Chakra Threads & the Manipulated String Technique to produce this seemingly complex fighting style. If not for Colt's skill at using Yo-Yo's this would not be possible, and as such one could say it is signature to him, this style typically revolves around In-Battle training in the more complex techniques this is due to Colt blending in the use of normal Yo-Yo tricks as a medium to utilize normal combat techniques. Depending on Colt's skill level, the number of Yo-Yo's he can manipulate at one time as well as the length of their strings vary, if he exceeds this amount it can result in his Yo-Yo's tangling up or hitting him or each other (Success Chance Dice Roll = 1, 5 or 10 respectively). Rank - No. of Yo-Yo's capable of Controlling at Once (String Attached to) - Max Length of Yo-Yo String D - 2 (Middle Fingers of Both Hands) - Up to 5 ft C - 3 (Pinky of Dominant Hand) - Up to 10 ft B - 4 (Middle & Pinky Fingers of Both Hands) - Up to 20 ft A - 5 (Thumb of Dominant Hand) - Up to 40 ft S - 6 (Middle & Pinky Fingers as well as Thumbs of Both Hands) - Up to 50 ft *Note: When Wielding more than 1 Yo-Yo each additional Yo-Yo will restrict the user to having a string length of -5 Feet lest they potentially end up tangling, hitting the user or hitting other Yo-Yo's. Which means having a max of 6 Yo-Yo's their respective string lengths have to be up to 25 ft.
Name: Combative Yo-Yoing - Picture Tricks Classification: Shurikenjutsu/Ninjutsu Rank: C-rank Class: Supplementary Range: Self (Yo-Yo), Contact (Yo-Yo Tricks)
Description: Req. Chakra Strings. This is the most basic technique in the Combative Yo-Yoing fighting style, yet even though it is simple it is perhaps the backbone for the smooth integration of ninjutsu use along with utilizing Yo-Yo's. A Picture trick is any yoyo trick where you make a picture out of the string. Within Combative Yo-Yoing however these tricks can be utilized to substitute for hand seals when Colt utilizes the Manipulated String technique. Colt follows a specific method while doing this, any Picture Tricks using the Yo-Yo in his Dominant Hand (Right) is for Lightning Release, any Picture Tricks using the Yo-Yo in his Non-Dominant Hand (Left) is for Wind Release. Any Picture Tricks using the Yo-Yo's in both hands is for Gravity Release while ambient based ninjutsu techniques can be preformed by any of the above. This allows Colt via In-Battle Training to affix specific techniques to his preformed Picture Tricks while likewise relying on his skill level to not only preform more complex tricks but likewise affix techniques to them. This is because the more complex the trick, the higher rank technique can be preformed due to the picture trick subbing for hand seals. Multiple Picture Tricks can be preformed each one having it's own word-count and each taking a D-rank technique slot upon being learned, however Colt can only affix techniques that he has trained for in the method of 1 Trick for 1 Technique. Colt's Rank - Trick Complexity (Rank of Tech Affixed to) - In Battle Word Count (Solo Training) D - 1A (Ambient = D/Elemental = N/A) - 100 (50) C - 2A (Ambient = C/Elemental = D) - 200 (100) B - 3A (Ambient = B/Elemental = C) - 400 (200) A - 4A (Ambient = A/Elemental = B) - 600 (300) S - 5A (Ambient = S/Elemental = A) - 800 (400) *Colt's Current Picture Trick List: (1) Name: Rock the Baby into the Brain Scrambler Description: Colt first preforms a front mount and then sticks either of his hand hand about halfway down (or utilizes the Manipulated String technique to grab the string) of his opposite Yo-Yo before taking his non-dominant hand to grab the string in a different location just a couple of inches above the the Yo-Yo. Finally he takes either the hand which is still holding the string and places it right underneath the Yo-Yo while spreading his fingers forward (if he used the Manipulated String Technique to grab it then he can use it to manipulate the Yo-Yo string accordingly). This creates a "cradle" for the Yo-Yo and upon rocking it, this 1A Trick is complete. Technique Affixed to: Phantom Shuriken (Req. 2 Clones to preform Multiple Phantom Shuriken) Name: Description: Technique Affixed to:
Name: Combative Yo-Yoing - String Tricks Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self (Yo-Yo), Contact (Yo-Yo Tricks)
Description: String Tricks, which are in the complexity category 1A along with Unresponsive Tricks, make up the backbone of the Combative Yo-Yoing fighting style. In this type of Trick, the Yo-yo is attached to a string which is then attached to your finger, and in every technique the yo-yo is going to interact with the string in some way. It relies heavily on "Sleeping", which is keeping a yo-yo spinning while remaining at the end of its uncoiled string). When not utilizing the Manipulated String technique the user must physically touch the string in order to preform these tricks, whereas the use of it allows the Colt to preform these tricks by picking specific points on the string which are bent or manipulated as if he were physically touching them. This not only allows him to preform more complex tricks but likewise keeps his other hand free allowing to utilize another Yo-Yo or preform something else and is required to successfully preform string tricks with more than 2 Yo-Yo's. Depending on his skill level the amount of ft he can designate a point on the Yo-Yo string to be bent or manipulated varies. String tricks build off of Picture Tricks, and thus likewise can have techniques affixed to them in which case those which Colt manually touches can have the Ambient & either Lightning (Right) or Wind (Left) affixed to them, while those which Colt utilizes the Manipulated String Technique to preform can have the above in addition to Life Release affixed to them. Finally those which involve him both manually touching as well as bending or manipulating the string can have all the above in addition to Space Release techniques affixed to them. Rank - Designation on Yo-Yo String - Trick Types Unlocked (Additional In Battle Word Count) D - Within 1 ft of User - Front Mount (+25 Words) C - Within 2 ft of User - Side Mount (+50 Words) B - Within 3 ft of User - Single & One & a Half (+100 Words) A - Within 4 ft of User - Double & Triple (+200 Words) S - Within 5 ft of User - Quadruple & Quintuple (+400 Words) *Colt's Current String Trick List: Name: Description: Technique Affixed to:
Name: Combative Yo-Yoing - Unresponsive Tricks Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self (Unresponsive Yo-Yo), Contact-Short (Yo-Yo Tricks)
Description: Unresponsive Tricks, which are in the complexity category 1A along with String Tricks, make up the backbone of the Combative Yo-Yoing fighting style. In this type of Trick, the Yo-yo is altered so that when you give an Unresponsive Yo-Yo slack it does not come back up, which allows one to preform a series of tricks which are not possible with a conventional Yo-Yo. Due to this type of tricks being more complex than String Tricks it is possible to preform almost all string tricks with an Unresponsive Yo-Yo whereas some are even easier to preform due to this type of Yo-Yo's effect. This trick relies heavily on "Binds", which are the tricks used to allow an unresponsive yo-yo to wind back up as if it were a conventional one. When utilizing the Manipulated String technique however one can allow for an unresponsive Yo-Yo to preform just like a conventional one, removing the necessity of learning "Binds" but if the user lacks chakra then using "Binds" is the only way to wind the unresponsive Yo-Yo back up. Unresponsive Tricks are more for traditional shurikenjutsu though because they can lead into String Tricks they are typically used to prevent others from interrupting the user's Picture Tricks as a sort of counter Iaido & techniques like that type of technique. When utilized with String Tricks utilizing the Manipulated String technique this further extends the distance by which Colt's Picture Tricks are incapable of being interrupted by Iaido and other Iaido variant interruption techniques. Rank (Bound Picture Trick Spd) - Distance from Opponent - Bind Unlocked (Min. Iai Spd to Interupt) D (1A = +1 Tier Lvl) - Within 3 ft - Front Mount Bind (D) C (2A = +2 Tier Lvl) - Within 5 ft - Side Mount Bind (C) B (3A = +3 Tier Lvl) - Within 7 ft - Single & One & a Half Bind (B) A (4A = +4 Tier Lvl) - Within 9 ft - Double & Triple Bind (A) S (5A = +5 Tier Lvl) - Within 11 ft - Quadruple & Quintuple Bind (S)
Name: Combative Yo-Yoing - Looping Tricks Classification: Shurikenjutsu Rank: B-rank Class: Supplementary Range: Self (Yo-Yo), Short-Mid (Yo-Yo Tricks)
Description: Looping Tricks, which are in the complexity category 2A along with Two-Handed Tricks, make up the basics of wielding multiple Yo-Yo's while using tricks within the Combative Yo-Yoing fighting style. In this type of Trick, there is an emphasis on keeping the body of the Yo-Yo in constant motion without sleeping often times revolving it around the body. Looping Tricks which are preformed with the aid of the Manipulated String technique are able to start their loop while part of the Yo-Yo string is extended and fully straight often coming out of a sleeper and making it more unpredictable in terms of combat preventing weapon prediction techniques from being able to read those tricks which incorporate that. Looping Tricks are focused more on traditional Shurikenjutsu combat and can only have ninjutsu techniques which utilize chakra flow be guided through them. But because of this effect Looping Tricks are specialized for being affixed with chakra flow techniques which the type of loop determining what sort of Elemental chakra flow can be channeled through them. These are also determined by the users hands. Dominant has Inside Loop (Ambient) or outside Loop (Lightning), Non-Dominant has Inside Loop (Life), and Outside Loop (Wind). Both Hands allow for mixed combinations however when both are the same type of Loop then they can be affixed with other types of chakra flow techniques namely Both Inside Loop (Gravity), Both Outside Loop (Space). When the user becomes skilled enough to manipulate more than two Yo-Yo's at the same time the true versatility of this style comes into play. Rank - Designation on Yo-Yo String - Trick Types Unlocked (Additional In Battle Word Count) D - Within 5 ft of User - Inside Loops (+25 Words) C - Within 10 ft of User - Outside Loops (+50 Words) B - Within 15 ft of User - Both Hand Mixed Loops (+100 Words) A - Within 20 ft of User - Both Hand Inside Loops (+200 Words) S - Within 25 ft of User - Both Hand Outside Loops (+400 Words) *Colt's Current Looping Trick List: Name: Description: Technique Affixed to:
Name: Combative Yo-Yoing - Two-Handed Tricks Classification: Shurikenjutsu Rank: B-rank Class: Supplementary Range: Self (Yo-Yo), Short-Mid (Yo-Yo Tricks)
Description: Req. Picture, String, Unresponsive & Looping Tricks to be learned. Two-Handed Tricks, which are split between 2A (along with Looping Tricks) & 3A which is it the sole occupant, make up the basics of wielding multiple Yo-Yo's and using tricks within the Combative Yo-Yoing fighting style. In this type of Trick, it essentially entails preforming all of the preceding tricks except with multiple Yo-Yo utilizing both of the user's hands to preform them. When utilizing Two-Handed Tricks often times the Yo-Yo involved will interact with each other, whether rolling on each others strings or building off of each others momentum and it essentially allows for even more complex tricks. Most importantly due to the way the Combative Yo-Yoing fighting style is set it up it allows for multiple techniques to be preformed at once which would not be possible if one was utilizing actual hand seals to preform them due to only having 1 pair of hands. With Two Handed Tricks up to 3 techniques can be preformed at once with 6 Yo-Yos whereas up to 6 different types can be preformed if they do not require hand seals. Though since it requires a very skilled user to manipulate that many Yo-Yos it is considered to be one of the more difficult types Yo-Yo tricks to master. *Note: Two Handed Picture & String Tricks actually count as 3A in terms of Trick complexity. Rank - Trick Types Unlocked - In Battle Word Count (Solo Training) D - N/A - N/A C - Two Handed Unresponsive - 200 (100) B - Two Handed Looping - 400 (200) A - Two Handed Picture* - 600 (300) S - Two Handed String* - 800 (400) *Colt's Current Two-Handed Trick List: Name: Description: Technique Affixed to:
Name: Combative Yo-Yoing - Off-string Tricks Classification: Shurikenjutsu Rank: B-rank Class: Supplementary Range: Self (Yo-Yo), Mid (Yo-Yo Tricks)
Description: Two-Handed Tricks, which are in the complexity category 4A are the second most advanced tricks within the Combative Yo-Yoing fighting style. In this type of Trick, the yo-yo's string is not tied directly to the yo-yo's axle, and the yo-yo is usually launched into the air to be caught again on the string with advanced techniques allowing for a Yo-yo to be bounced from one string to another across distances or even at targets as range projectiles. Due to the nature of off-string tricks it is possible to preform many tricks which are impossible to preform with a normal string, however these can all be preformed without the aid of the manipulated string technique however require Flared Yo-Yo's. With the manipulated string technique however truly flashy tricks can be preformed as the user can simply adhere the body of the Yo-Yo back to the string through chakra flow while because the user is capable of manipulating the string it allows any sort of Yo-Yo to be able to preform Off-string tricks. Offstring differ from the rest in that while they can lead into Picture & String Tricks they actually can be used to affix different types of techniques other than merely chakra flow & ninjutsu. This is done by the type of throw done in which the body of the Yo-Yo leaves the string for a brief period before it is caught again or, what the body of the Yo-Yo does upon being detached from it's string. Rank - Off-String Positioning (Tech. Type which can be Affixed) - Trick Types Unlocked (Additional In Battle Word Count) D - Forward Pass (Barrier Ninjutsu - Off-string Picture (+25 Words) C - Backward Pass (Medical Ninjutsu) - Off-string String (+50 Words) B - Mount (Kinjutsu) - Off-string Unresponsive (+100 Words) A - Diagonal Pass (Void Tech) - Off-String Looping (+200 Words) S - Reverse Pass (Demoniac Tech) - Off-String Two-Handed (+400 Words) *Colt's Current Off-String Trick List: Name: Description: Technique Affixed to:
Name: Combative Yo-Yoing - Freehand Tricks Classification: Shurikenjutsu Rank: A-rank Class: Supplementary Range: Self (Yo-Yo), Contact-Mid (Yo-Yo Tricks)
Description: Freehand Tricks, which are in the complexity category 5A are the most advanced tricks within the Combative Yo-Yoing fighting style. In this type of Trick, the yo-yo's string is not tied to the user's hand, instead ending in a counterweight. The counterweight is then thrown from hand to hand and used as an additional element in this trick style. This can lead to extremely complex tricks especially with the use of additional chakra strings while utilizing the Manipulated String Technique. This is because while letting go of the Yo-yo(s) one can attach a new chakra string and manipulate it that way while freeing up ones hands for other things. Unlike the others due to it's complexity free hand yo-yo's can only involve up to 4 Yo-Yo at once, if utilized without the aid of additional Chakra Threads this is because the fingers which are normally not used (Index & Ring) are used to hold the counterweight, however with the use of additional Chakra threads those threads are what is used to catch the counterweight which is based around the Yo-Yo caught by the middle finger with 2 chakra threads per counterweight. When additional chakra threads are used they are able to grip specific points on the Yo-Yo string and depending on the skill of the user the distance that this can be done at varies. Rank - Yo-Yo String length capable of being gripped - Trick Types Unlocked (Additional In Battle Word Count) D - Within 1 ft of User - Freehand String (+50 Words) C - Within 5 ft of User - Freehand Unresponsive (+100 Words) B - Within 10 ft of User - Freehand Looping (+200 Words) A - Within 15 ft of User - Freehand Two Handed (+400 Words) S - Within 20 ft of User - Freehand Off-String (+600 Words) *Colt's Current Looping Trick List: Name: Description: Technique Affixed to:
- Taijutsu:
Name: Homophobic Tendencies Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: For years Colt was traumatized by his bisexual cousin always messing with him. This had caused Colt to develop a fear of males which caused his Homophobia to be born. However, after spending time with R'tari Mikaboshi Colt has learned that not all guys are bad. As such, Colt has developed more control over his homophobic tendencies. This technique has a direct result to Homophobia and Thunder Burst technique. Homophobia no longer results in mental damage from being touched if a guy has been registered as Straight to Colt, however, he still possesses some fear due to his long term scarring allowing him to maintain his reaction in close proximity. Whereas Thunder Burst no longer automatically triggers around those identified as Straight. Though he can activate it himself, taking D Rank mental damage instead of C Rank mental damage. It was thanks to R'tari's constant presence and sparring that Colt has managed to somewhat overcome his fear of men.
Name: Silent Killing Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Colt's use of this technique caters to his teammate Nyen's heavy use of the Hiding in the Iron Sand technique as well as his sensei's use of the Hidden Mist technique, all of this techniques revolving around the use of the Hiding in Iron Sand/Hidden Mist technique now require reaction tiers equal to their speed in order to dodge or sensory techniques equal to their rank to detect.
Name: Breath Masking Technique. Classification: Taijutsu. Rank: D Class: Supplementary Range: Self.
Description: A technique used to aid in minimizing the sound one produces, Colt has learned through a variety of means to hold his breath for an extended amount of time, suppressing the signs of one's breath masking them from those with enhanced hearing or heat sensory relying on the sound of breathing or the heat emissions in his breath. This is based on his skill level and is also useful for holding his breath in conditions where it isn't suitable to breath in and stacks with endurance tiers. Rank - Held Breath Posts Total D - 1 C - 2 B - 3 A - 4 S - 5
Name: Selective Hearing. Classification: Taijutsu Rank: C Class: Supplementary Range: Self.
Description: A technique which is based on (and requires) the use of Silent Killing, which refines the art further into a tool that is defensive as it is offensive. The user learns to train their ears to shut out unwanted sounds, and, more than an art of mere concentration, they actually do - The user can select sounds that their ears simply will not hear in the first place, and they can add to, remove, and otherwise change them as they will.
Name: Silent Killing: Yo-Yo Concealment Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Hearing Range (Sensory)
Description: An advancement of the Silent Killing technique which involves being able to muffle the sound of one's Yo-Yo unraveling and being caught requiring a sound sensory technique above B-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their projectiles (Yo-Yo) they are likewise more perceptive to hearing when an opponent is throwing their own as long as they are throwning projectiles roughly the same size or above as a Yo-Yo (Kunai, Shuriken etc) thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making throwing projectiles within the user's range of hearing.
Name: Peregrine Falcon Drop Classifaction: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus causing them to sustain C-rank damage directly to their head with the ability to quite possibly break their neck if they bend their neck upon landing. Depending on how high the victim is in the air however they may sustain additional physical damage due to the fall, victims who have been grabbed through this technique are only able to break free if they have strength tiers higher than the user's or a grab escape technique equal rank or higher. Fall Height (ft) - Fall Dmg 5 - D 10 - C 20 - B 40 - A 80 - S
- Clone Fist:
Name: Clone Fist Classification: Fighting Style Rank: C (Optional Chakra Price without Clones on Field) Class: Offensive/Supplementary Range: Mid-Long Range
Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangeable with techniques utilizing the shadow clone technique and can be interrupted or modified in order to incorporate those techniques into their use on the field. Colt improved upon the technique in comparison to R'tari upon learning it allowing him to utilize additional Elemental clone types along with it to increase it's versatility and unpredictability. This is based on his skill level as while he grows more skilled the types of clones available to him will vary. Rank - Clone Capable of being utilized with Clone Fist D - Basic & Illusory Clones (I.e Clone Technique, Haze Clone Technique) C - Primary Elemental Clones (I.e Life Release: Bone Clone) B - Dual Elemental Clones (I.e Gravity Release: Gravity Clone) A - Elemental Clone Great Explosion (I.e Gravity Release: Clone Great Explosion) S - Tri-Elemental Clones (I.e Space Release: Space Clone *Note: In regards to those elements arising as a result of KG or KT, they can be utilized 1-rank Lower than normal if the user has an Elemental KG/KT due to being part of a clan.
Name: Clone Fist: Clone Sweep Classification: Taijutsu Rank: C (Min. of 3 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: A technique relying on a loss of balance, this involves one clone first sliding on the ground in order to trip an opponent while another clone follows up with a drop kick coming from another direction preying on a victim dodging the first attack leaving them vulnerable for the follow up. Victims who are struck by the first clone are knocked off their feet if they do not have strength tiers used to root their body in place equal to the user's. If they dodge however they now require 1-rank higher reaction tiers than that they used to dodge the first strike in order to avoid it. This technique ends with the third clone sprinting forward while pulling their leg back in order to soccer kick the falling victim's head with victims who do not possess a C-rank balancing technique & speed tiers equal or above the incoming clone being completely unable to avoid the finisher.
Name: Clone Fist: Clone Spinning Heel Drop Classification: Taijutsu Rank: C-rank (Variable chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: The user creates two clones which flank him before one picks up another before flinging them and repeats the process with the second member thanks to the users strength tiers the distance that they can be launched varies. while moving through the air they somersault before dropping downward upon a target both landing heel drops on the victims shoulder or head. This technique can be repeated with more clones for even more damage as the damage scale increases with both the use of the users tiers as well as number of clones involved. Colt's add on to this technique involves his Gravitas Markings using them to lighten and increase the weight of thrown clones to simulate the strength that he lacks. Height Launched when Thrown - Strength Tier (Gravitas Light/Heavy) 5 Feet - None (N/A) 10 Feet - D-rank (1x) 15 Feet - C-rank (2x) 20 Feet - B-rank (3x) 25 Feet - A-rank (4x) 30 Feet - S-rank (5x)
Name: Clone Fist: Clone Shuriken Classification: Taijutsu/Shurikenjutsu Rank: C-rank (Variable chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: The user makes two clones before spinning on his heel and launching one of the them at the opponent picking them up with the user's strength tiers or in Colt's case lightening the clone that is to be thrown. The flying clone (or user) spreads out before colliding with the victim to deal damage equal to the strength that they were thrown at while likewise being able to add on their own attack right before connecting with the victim. Colt's add on to this technique involves his Gravitas Markings using them to lighten and increase the weight of thrown clones to simulate the strength that he lacks. Distance Thrown - Strength Tiers (Gravitas Light/Heavy) 5 Feet - None (N/A) 10 Feet - D-rank (1x) 15 Feet - C-rank (2x) 20 Feet - B-rank (3x) 25 Feet - A-rank (4x) 30 Feet - S-rank (5x)
Name: Clone Fist: Clone Parachute Classification: Taijutsu Rank: C-rank (Variable chakra cost to make clones if not available) Class: Offensive Range: Mid, Contact (Grab)
Description: The user punches his opponent into the air, creates two to four clones that jump in the air as well, before jumping himself. The clones hold his opponent down as they fall, with the user landing on them knee-first to inflict C-rank physical damage upon them. Depending on how many clones are grabbing an opponent their combined strength will stack preventing an opponent who is normally capable of escaping from their hold with brute force or a C-rank grab escape technique from escaping. This only becomes more dangerous when the user is physically very strong as their as with their clones aiding them this technique though simple can become rather effective. Furthermore due to being immobilized depending on the height the victim plummets from the eventual damage from the knee can be amplified by a fall multiplier. No. of Clones - Strength Tier Req. to break free (Grab Escape Tech. Req.) - Height Falling (Fall Dmg Multiplier) 2 - Equal Rank Tier+ (B) - 20 ft (1x) 3 - Equal Rank Tier++ (A) - 30 ft (2x) 4 - 1-rank Above Tier- (A+) - 40 ft (3x)
Name: Clone Fist: Clone Flying Arrow Classification: Taijutsu/Shurikenjutsu Rank: B-rank (Variable chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: The user creates two clones who grab each other, while the user grabs them both. The user then starts spinning around to gather sufficient speed, before releasing them, throwing the clones at the opponent, spinning in a shuriken-like fashion, which quickly strikes them requiring B-rank Reaction Tiers and speed equivalent to their movement speed to successfully dodge. If struck the victim sustains either C-rank (Long) or B-rank (Mid) physical damage due to the clones either hitting the opponent at the same time within mid-range distances or one of the clones letting go of the other in order to use their acquired momentum to slingshot said clone even farther than usual. The distance they can be thrown depends on the user's strength tiers, furthermore the speed they can be spun at depends on two variables the first being the user's speed which determines how fast they are initially swung while the user's strength determines how much speed can be built up each P.T spent spinning them around prior to throwing them. Colt's add on to this technique involves his Gravitas Markings using them to lighten and increase the weight of thrown clones to simulate the strength that he lacks. Strength Tier (Gravitas Light/Heavy) - Throw Distance (P.T it takes to go up 1 Tier Level in Speed) None (N/A) - 5 to 10 ft (6 P.T) D (1x) - 10 to 20 ft (5 P.T) C (2x) - 20 to 40 ft (4 P.T) B (3x) - 30 to 60 ft (3 P.T) A (4x) - 40 to 80 ft (2 P.T) S (5x) - 50 to 100 ft (1 P.T)
Name: Clone Fist: Clone Body blow Classification: Taijutsu Rank: A-rank (Variable chakra cost to make clones if not available) Class: Offensive Range: Short-Mid Range
Description: This is a powerful Clone Fist taijutsu combination created by Colt after hearing about R'tari's battle with Orion. Using his various Clone Techniques, he creates four identical clones. The five bodies then confuse the enemy using a variety of moves and combinations typically involving Clone Fist, and while the enemy is preoccupied with the clones, it leaves them open for the original himself to strike the enemy's weak point unless they possess A-rank Reaction Tiers to see through the deception. By using clones, this technique's offensive power is much higher than a normal body blow with each clone involved in throwing the user (up to 20 ft) contributing to the power of the strike. This technique is very showy and makes full use of the Clone Fist's characteristic unpredictability and it's utility is unparalleled among the lesser techniques of said style. Colt's add on to this technique involves his Gravitas Markings using them to lighten and increase the weight of thrown clones to simulate the strength that he lacks. No. of Clones throwing user - Body Blow Physical Dmg - Body Blow Incoming Speed (Str Req./Gravitas Light or Heavy) 1 - D - A (None/None) 2 - C - A+ (D/1x) 3 - B - A++ (C/2x) 4 - A - S- (B/3x) 5 - S - S (A/4x)
- Fuinjutsu:
Name: Base Sealing Method: Storage Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a small sized object within it. This is one of the basic building blocks of any fuinjutsu specialists technique list and is often the first technique any budding seal master learns as it help with much more complex seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 8 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Modification Sealing Method: Stacking Formula Lvl 1 Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Stack" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of stacking identical objects inside of a storage seal, all stacking seals are based in multiples of five and since this is the Basic level the amount of materials than can be stacked when this seal is added to a storage seal is 5. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
Name: Summoning Seal: Lightning Flash Blade Creation Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" (an additional circle with the Kanji for "Blade" which overlaps the original seal) which can be drawn anywhere, however are typically layered over a B-rank or Below Storage Seal preventing additional Modification Slots from being added but providing an additional defense against unsealing techniques. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level (Base Tier). Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
Last edited by Aurielle on 8th February 2018, 10:29 am; edited 7 times in total (Reason for editing : Npc Conversion) | |
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Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Colt Juryoku NPC 22nd June 2016, 1:49 am | |
| - Wind Release:
Name: Wind Release: Bellow Classification: Ninjutsu Rank: C Class: Defensive/Offensive Range:Long
Description: Colt was never one for wind release, he much preferred the tingling sensation of lightning release. However, in order to possess the clan's gravity release Colt was forced to learn at least one wind Jutsu to learn the basics. As such he decided to obtain a defensive one to keep people away from him. When performing the hand seals for this technique Colt will inhale deeply before exhaling an unnatural amount of wind in one massive gust, only visible during rain or when there is plenty of material for dust and other objects to be blown through its path. The total depth of this massive gust is only ten feet in a circle and can reach out to forty feet in distance before fizzling out. While its speed isn't very impressive, only moving at bullet release speeds, it makes up for it by being a quick use technique capable of knocking back people who do not possess C rank strength to anchor themselves in place as well as knocking away objects not thrown with C-rank strength behind them in addition to C-rank offensive techniques which are not strong against wind release or without defense piercing.
- Kenjutsu:
Name: Flying Swallow Classification: Kenjutsu/Ninjutsu Rank: B-rank (Min. B-rank of Chakra) Class: Supplementary/Offensive Range: Short
Description: An addition-line ninjutsu that augments the killing power of a blade — in Colt's case his Yo-Yo's — by flowing chakra into it to imbue it with Wind Release chakra. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements to notice the wind blades in motion is said to be very difficult requiring Reaction tiers equal to the speed the blades are moving. The density of the chakra is so high it becomes visible only when not moving due to being comprised of wind natured chakra. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron (Defense Piercing equal to chakra price). The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power giving it B-rank defense piercing. Rank/Chakra Put in - Charge Duration (P. T.) - Chakra Price Modifier/Blade extension (ft) D - 1 - +1 C - 2 - +2 B - 3 - +3 A - 4 - +4 S - 5 - +5
- Lightning Release:
Name: Lightning Release: Carving Knife Classification: Nintaijutsu Rank: D-rank (Chakra Price Varies) Class: Supplementary Range: Contact
Description: This is a technique which Colt learned for the express purpose of being able to carve solid materia into the necessary shapes required to make a Yo-Yo. This causes his finger to vibrate while it is electrified with Lightning Release allowing him to make precision based cuts and over a period of time eventually make a carving in the shape of a Yo-Yo. Depending on his skill level he becomes better at carving things and can carve not only more complex Yo-Yo shapes but also carve them out of higher grade raw materials. Likewise it depends on his Reaction Tiers to determine how long it takes for him to carve a single Yo-Yo with the more complex ones requiring more time before they are finished. Rank (Reaction Tier) - Yo-Yo Shape (P.T Till Carving Complete) - Grade Capable of being Carved from D - Imperial (5 P.T) - I C - Modified (10 P.T) - II B - Butterfly (15 P.T) - III A - V & W Shaped (20 P.T) - IV S - Organic & H-Shaped (25 P.T) - V
Name: Lightning Release: Lightning Clone Classification: Ninjutsu Rank: C Class: Supplementary Range: N/A
Description: Colt's own take on the Lightning Clone technique. Colts version of Lightning Clone does not possess the usual stunning or shocking effect of most Lightning Clone variations. Instead Colts clones possess something unique. Lightning Clones made by Colt possess the same speed tiers as him as they are more focused. However, the unique thing about these clones is that they act as Lightning Rods. Besides the normal conductivity, when they strike something they charge it with negative attraction. As is common in natural lightning, the Lightning above and ground below possess a negative and positive charge which when concentrated below on the ground it causes the lightning to strike that position, dispersing the charge. This takes the same effect, as the Lightning Clones charge what they hit and make that spot into a Lightning Rod, allowing Lightning Release techniques to home in on this single point until it is hit, as once the spot is hit by a lightning technique the charge is dispersed requiring a new charge to be placed.
Name: Lightning Release: Thunder Burst Classification: Kinjutsu Rank: C-rank (D-rank Chakra Price + C-rank Mental Damage) Class: Offensive Range: Short
Description: A direct offshoot of the Homophobia passive that Colt developed in his youth which is triggered via proximity just like the original technique. When those of the male gender, that Colt can identify as male, come within a 10 ft radius around Colt he releases a field of electricity from his body unconsciously due to his innate dislike and fear of being touched by men. This results in opponents being shocked being dealt C-rank damage to them, C-rank mental damage to Colt while those who are within 5 ft becoming paralyzed for 4 posts (total) unless they have either C-rank chakra or B-rank endurance tiers. Those which Colt can't identify as male, the notorious Traps, initially do not trigger this effect however upon identification it is even stronger than normal dealing B-rank damage to them, retaining the same mental damage to colt and paralyzing them for 8 posts (total).
Name: Lightning Release: Lightning Set Classification: Kenjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary Range: Contact, Varies (Post Infusion)
Description: An advanced Chakra flow technique involving coursing lightning release chakra into a weapon in order to imbue it with Lightning Release defense piercing of variable levels depending on how much chakra is spent. Superior to the usual process of maintaining contact with said weapon this technique was created in order to have said material retain it's charge over a set time period. The duration in question is primarily based on the quality of the material with things which are electricity resistant holding the charge for half the usual time period, if they are not destroyed by the influx of lightning release chakra, things which are electricity conductive holding the charge for double the usual time period, while things which are both electricity conductive as well being made from chakra conductive materials holding the charge for triple the usual time period. The time period in question is dependent on both Colt's rank and the amount of chakra put into it and remains over a certain amount of time (posts total) before the effect disperses. This technique once the charge duration runs out can be used over and over and due to being a chakra flow technique requires no hand seals. Rank - Charge Duration (P. T.) - Chakra Price Modifier/Defense Piercing D - 1 - +1 C - 2 - +2 B - 3 - +3 A - 4 - +4 S - 5 - +5
Name: Kaminari Duplex Dente: Thunder Clap Classification: Shurikenjutsu/Kenjutsu Rank: B-rank Class: Offensive Range: Mid (Yo-yo reach), Short (Discharge)
Description: Req. Thunder Set & Min of 2. Yo-yo's. Colt courses lightning release chakra into his Yo-Yo's which can be done either through the strings at Crashing Ground speeds or the yo-yo's themselves instantly via contact. Once this is done the trick in question is preformed by slamming both yo-yo's together releasing a discharge of electricity around the point of impact, due to this it can be integrated seemlessly into any of his other Duplex Dente tricks in one smooth flowing motion. The discharge deals damage over a set area dependent on the amount of chakra stored within both Yo-yo's with the lower range taking priority. The damage dealt by the discharged electricity however stacks with both Yo-yo's contributing to deal damage similar to a combination technique. Chakra Price - Discharge Radius (sq ft) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Chidori Classification: Ninjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: This technique channels a large amount of lightning chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assasination aspect. Speed Tier of User - Chidori Piercing Dmg - Lightning Release Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Lightning Release: Shadow Clone Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Contact (Electrocution), Varies
Description:This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching to deal A-rank Lightning Release shocking damage. Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning and it is trap based not being required to be placed in spoiler tags (Shadow Clone technique is placed instead) unless an opponent has an A-rank chakra sensory technique capable of discerning concealed elemental natures.
Name: Lightning Release: Sensory Projection Technique (Signature) Classification: Nintaijutsu Rank: S Class: Supplementary Range: Self, AOE (Varies on Area Concealment Technique used)
Description: Req the user to possess an area concealment technique. This technique is Kisuke's pride and joy the culmination of his efforts in mastering the Silent Killing Technique and is made for use with his Hidden Mist technique as well as techniques based on the same principles of generating a conductive area concealment medium (such as liquids or metal). Due to the human body utilizing neural impulses to decode the received sensory information from their 5 senses the user has figured out how to use their lightning affinity to link their senses to the area concealment technique they have utilized. This is due to it being comprised of the user's chakra which has been externally released into the area, the beauty of this technique lies in it's practicality as it does not consume a chakra price unless the concealment technique is destroyed by an Area Clearing technique capable of dispersing it. However that is also it's drawback as if the user does not possess enough chakra to pay the chakra price they can be killed from chakra depletion upon it's price being called in question. Despite that it is a powerful sensory medium as it allows the user while this technique is active to be able to track up to S-rank speeds with each of their 5 senses. If the user possesses additional sensory mediums while this technique is active their sensing capabilities are increased as well regardless the sensing is restricted to the area the area concealment technique covers.
- Kinjutsu:
Name: Multiple Shadow Clone Technique Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a multiple of clones which outstripes the usual number based on the user's chakra reserves. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. However those with large enough reserves are able to use it more effectively. It shares everything else with the normal shadow clone technique by being able to utilize all of the original users techniques as well as tiers and the like making it a devastating technique in the use of one able to properly utilize it to it's full potential. Chakra Reserves - Clone Multiplier Ratio (Shadow Clone:Multiple Shadow Clone) Dakar/Yoroi - 1:-1 (A-rank Chakra Dmg) Samurai/Ronin - 1:0 (B-rank Chakra Dmg) Ninja/Cypher - 1:1 (C-rank Chakra Dmg) Inkan/Acolyte - 1:2 (D-rank Chakra Dmg) Soulless/Kekkai - 1:3 Reaper/Vanir - 1:4 Jaeger/Diablo - 1:5 Ghost/Xeres - 1:6 Dues - 1:7 Prime - 1:8 Max Mikaboshi (Both Chakra Pathways Full) - 1:9 Jinch - 1:10
- Pervaholic Combinations:
Name: Pervaholic Combination: Spin-Spin Classification: Combination Technique Rank: B-rank (C-rank Lightning Set) Class: Offensive/Supplementary Range: Mid (Yo-Yo's)
Description: So...we have a pervert on our team I don't really mind him but Summer doesn't like him because he gropes her a lot. Either way it's the first of the Pervaholic series featuring a happy Alcoholic and a unrepentant Pervert. It starts off with Colt winking at Cherish while she makes hand seals holding the Ox hand seal as she spits out two globs of Drunken Water Bullet both of them heading directly for Colt's Yo-yo's while he uses Lightning Release: Lightning Set. This causes the spheres to instead of detonating but rather be spun around (at Crashing Ground speeds) the yo-yo's mid motion causing them to being electrified discs which deal B-rank defense piercing each. This causes them to resemble buzz-saws as each now has a diameter of 5ft and can easily slice through flesh and weapons while moving through the air, they only last as long as the Lightning Set however and once the electricity fades away the spinning motion of the water does too. Hidden Ability - When intoxicated victims are struck by this technique they become dizzy and slightly disorientated with victims without B-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Pervaholic Combination: Spin-Spin Splash Classification: Combination Technique Rank: A-rank (Req. Spin-Spin currently active) Class: Offensive/Supplementary Range: Mid (Yo-Yo's), Short (Discharge), Long (Knockback)
Description: Hey I see you looking at me, wanna go out sometimes I bet I can polish that pearl real nic- Ow..okay okay I'll stop. It's the second of the Pervaholic series with a remarkable Alcoholic and a hyper Pervert. This is triggered by coursing additional lightning through the strings which happens at Vacuum Release speeds or instantly if contact is made with the Yo-Yo's themselves Colt using his Kaminari Duplex Dente: Thunder Clap. Now the Buzzsaw like attack becomes supercharged with electricity causing it to hum ominously and them both Yo-yo's are slammed together it causes a shockwave of electrified water to discharge from them knocking victims off their feet while shocking them badly due to the water allowing the electricity to conduct more freely. The discharge deals damage over a set area dependent on 1-rank higher than the amount of chakra stored within both Yo-yo's with the lower range taking priority. Hidden Ability - When intoxicated victims are struck by this technique they become dizzy and slightly disorientated with victims without A-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels. Chakra Price - Discharge Radius (sq ft) - Knockback (Str Needed to Resist) D - 5 - 20 (D) C - 10 - 40 (C) B - 15 - 60 (B) A - 20 - 80 (A) S - 25 - 100 (S)
*********************** - Past is Past:
Last edited by Aurielle on 11th January 2017, 1:24 pm; edited 3 times in total | |
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Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Colt Juryoku NPC 6th July 2016, 6:32 pm | |
| Colt's Technique List D = 22/25 C = 24/25 B = 13/20 A = 7/10 S = 3/3 SS = 0/1
Colt's Specialization Techniques D = 0 C = 0 B = 0 A = 0 S = 0
Colt's Signatures 1. Manipulated String Technique 2. Combative Yo-Yoing 3. Clone Fist 4. Homophobia 5. Multiple Yo-Yo Shadow Clone Technique 6.
Colt's Exclusives 1. Nagabikimasu Shibari no Jutsu 2. 3. *********************** - Past is Past:
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