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| Polaris "Wolf" Hokkai [NPC] | |
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| Subject: Polaris "Wolf" Hokkai [NPC] 24th July 2014, 5:36 am | |
| Personal Info Name: Polaris Alias: Wolf Hokkai Age: 23 Gender: Female Height: 5'11 Weight: 180 Zodiac Sign: Leo Personality: Polaris is very calm and collected and has a unique bond with King something akin to lovers, because of this she is very protective over him and they work extremely well together. She is also protective over other partners of the Hokkai Clan as she considers them family despite all of them actually being of different species, to that end she refers to herself by the name she was given by King namely Wolf while her last name is Hokkai seeing as she sees herself as being part of the clan as well. After the revelation of the truth she still has her calm personality however Polaris is now torn between her loyalty to the Hokkai Clan and the Volt Tribe but most importantly she is extremely conflicted between her tribes expectations of hating humanity due to them being considered evil and her love for King. Remarkably she has managed to keep a lid on projecting her thoughts about the subject of her actual race from the pack bond and thus King remains oblivious to the fact that she is a double agent...albeit an unwilling one. So torn is she between deciding exactly which side she is to be on has her preferring to pretend that she is instead still just a pet. She is likewise terrified that the current Volt Alpha will find out about her and force her to choose and it is for that reason that she would prefer King give up about retaking the Land of Forsaken and simply be content to live in peace in their new surroundings. She loves King very much perhaps more than she does herself and due to not only that love but also their pack bond she is extremely close to him and knows that if she possibly did tell him the truth he would be accepting of her. However the others wouldn't understand it and thus she knows that she would possibly damn him as well if it were ever found out that she was in fact a Dobutsu. To that extent she is deadest on keeping her true form a secret and will continue to act as if she were just a normal zinogre as long as it is still kept secret. Appearance: Dobutsu Form - Spoiler:
Stygian Dobutsu Form - Spoiler:
Using Beast Human Clone - Spoiler:
Using Beast Human Clones with in Eight Gates - Spoiler:
Origin Form - Large (S):
Utilizing Eight Gates of the Wolf - Large (M):
History: Polaris was a young Dobutsu who had only been alive for a couple of weeks before her mother was ambushed by human hunters, the trauma of the event led her to regress mentally her body passively becoming locked into her origin form. Her mother wasn't a Dobutsu as while rare often Dobutsu did get other creatures pregnant while in their origin form. However she was the runt of the litter as a result of spending more time in her Dobutsu form in comparison to her creature brethren. While her mother instructed her siblings and Polaris to hide she was the only one to do so and thus was the only one to survive the slaughter the humans wrought the shock so traumatic that upon regressing she had lost her memory of the event. Thus the fated meeting between her and King occurred with Polaris being named Wolf by the much younger King at the time. From then on she became Wolf, Kings partner, friend and eventually lover their bond of course ruffling some feathers but her intelligence, power and commitment to him served to mitigate most of the complaints. It is was still a sore topic of course and thus they refrained from expressing it in public preferring to hide what they felt behind Wolf being an overly affectionate pet. She was happily ignorant of her true identity and would eventually rise to be a very respected member of the Hokkai Pack, and a Jonin along with King with her goals mainly to eventually become a medical nin so that she could make sure that King was always alright. For a time things were going well and everything seemed fine, King had accepted a squad and was training them while she went to the hospital under the guise of her human form in order to learn how to become a better medical nin. This however was shattered during the events of the destruction of Ibaragakure. At some point during the battle while attempting to get some of her clan members to safety she was separated from King and left at the mercy of the Dobutsu. By a stroke of luck, or perhaps bad luck after sustain a particular strong blow to her head she shifted out of her Origin form into her Dobutsu one revealing not only to them but also herself that she wasn't actually just some random Zinogre. She was bound and taken to another Beta who informed her of her lineage, though King tries not to remember their time apart they had been separated for a week. That week was perhaps the worst part of her life as she was beaten repeatedly and forced to submit and be inducted into the Volt Tribe as she simply couldn't be a Dobutsu devoid of a Tribe. She was let go on the condition that she spy for the Volt tribe seeing as she had done well enough to get herself an in with a human clan. Thankfully they did not know exactly how...deeply involved she was with King otherwise she was certain that they would of killed her. During the beating all she could think about was him and she constantly prayed to be set free. Now however she wishes that she never found out about her true heritage and spends every day when not training or spending time with King panicking and fearing that one day her secrets will be exposed. Dobutsu Template Land of Origin: Land of the Forsaken Tribe: Volt Species: Zinogre Affinities: N/A (Psionic), Blood (Hokkai Token Granted)
Last edited by Xander on 24th June 2017, 1:59 pm; edited 8 times in total |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Polaris "Wolf" Hokkai [NPC] 24th July 2014, 5:58 am | |
| You realize that doing this would mean you would have to alter somethings that Wolf can do currently to fit it right? Since she's a Beta you'd be restricted to being able to learn less tiers, will still fall under the jurisdictions of the Hokkai Clan. The benefits are there but it's more so I'm unable to decide whether or not to allow this. Obviously a deal of thought went into this and it would be lovely CD having a Dobutsu who grew up as a pet, which was mentioned in the template and now your bringing forth the tragedy.
Either way putting this up to a Mod Vote I'll decide with the majority at the end of it. *********************** - Past is Past:
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| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Polaris "Wolf" Hokkai [NPC] 24th July 2014, 8:28 pm | |
| *yawns* As far as I'm aware, according to the Alt rules we are allowed to have them in the same place, but we cannot have them openly interact with one another I believe... So if we do approve this either you can't interact your two characters without someone controlling the other, or we will need to allow everyone to have their characters interact openly. | |
| | | Guest Guest
| Subject: Re: Polaris "Wolf" Hokkai [NPC] 27th July 2014, 6:32 pm | |
| Passives- Spoiler:
Name: Stygian Taint Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Wolf has undergone training similar to King to learn how to harness her tremendous latent power, however her full strength is unable to be tapped and the power burst she does have access too is only possible through the use of the Eight Gates of the Wolf technique that she and King both know albeit him having the Eight Gates of the King variation. Through that and it's combination version Eight Gates of the Wolf King, she is able to harness her latent attributes the former granting her access to Psionic Release during the gate duration while the latter grants her access to Nen during the Gate duration.
Name: Lupine Rush Classification: Fighting Style Rank: D Class: Passive Range: Self
Description: Wolf knows that she is small and has learned to use it to her advantage and in order to capitalize on her smaller than ordinary size she has developed a fighting style revolving around the use of quick rushes and hit and run tactics to wear down defenses before capitalizing on the vulnerability of the opponent with powerful ones. Her Lupine Rush techniques all focus on these quick bursts of speed mixed in with techniques specifically focused on the temporarily weakening and destabilization of Defense, Endurance and Barrier tiers & structures.
Name: Pecking Order Classification: Kinjutsu Rank: D Class: Passive Range: Self
Description: A Hokkai Clan members initial pet is linked to them very deeply and they are the Alpha among their pets, the following pet is the Beta after that comes the Gamma(s) which are the next 3 Pets and finally the Delta(s) which are the last 5 Pets. A Hokkai Clan member is able to communicate with their pet on a purely instinctual level even deeper than the Pack Bond allowing their pets to sense and feel emotions off of their owner even if they are miles apart. D-C Rank Pets can sense their owners as long as they are in the same Location either within the same topic or in another topic. B-A Pets can sense their owners as long as they are in the same Land either within the same topic, different topics or different locations. S-rank Pets can sense their owners as long as they are on the same continent either within the same topic, different topics, different locations & even different lands.
Name: Pet Ranking System Classification: Kinjutsu Rank: D-S Class: Passive Range: Self
Description: Hokkai Pets are the only beasts that are recognized by the shinobi system as part of an agreement between the Tetakage and the Clan 200 years ago. Because of this a Hokkai clan member's pet possesses their own forehead protector and go through their own examinations along with their owner completion of which grants them their own rank along with increases to their natural chakra pool. Likewise if their owner goes missing the pet has the option to stay in the village or likewise go missing nin with it's owner. Ranks D-Rank (Academy Student) * Base Pet Chakra Pool According to Size. * Able to train 20 D-rank, 5 C-rank & 3 B-rank Jutsu Total * Primary Element Available
C-Rank (Genin) * +1 to Base Pet Chakra Pool * Able to train 30 D-rank, 20 C-rank, 5 B-rank, 3 A-rank Jutsu Total * Primary Element Available * Elite Genin have their Jutsu Limit Doubled
B-rank (T. Jonin) * +2 to Base Pet Chakra Pool * Able to train 40 D-rank, 30 C-rank, 20 B-rank, 5 A-rank & 3 S-rank Jutsu Total * Secondary Element Available upon training 1000 Words * Chunin Instructors & Elite T. Jonin have their Jutsu Limit Doubled * Custom Sized Flak Jacket Given * Chunin Instructors are able to lead squads of A. S. pets (3 total)
A-rank (Jonin) * +3 to Base Pet Chakra Pool * Able to Train 50 D-rank, 40 C-rank, 30 B-rank, 20 A-rank, 5 S-rank & 3 SS-rank Jutsu Total * Tertiary Element Available upon training 2000 Words * Medical Nin are able to learn Medical Ninjutsu & Make Poisons * Hunter Nin are able to take Bounties * Jonin can take on squads of Genin rank pets (3 total) * Elite Jonin can take on squads of Chunin rank pets (3 total) * Elite Jonin & S-Class Hunter Jutsu Limit are doubled
S-rank (Combat Medical Nin) - Alpha * +4 to Base Pet Chakra Pool * Able to Train 60 D-rank, 50 C-rank, 40 B-rank, 30 A-rank, 20 S-rank, 5 SS-rank Jutsu Total * Combat Medical Nin & Sannin can Train 1 SSS-rank Jutsu * Missing & Beta can Train 2 SSS-rank Jutsu * Alpha can Train 3 SSS-rank Jutsu * Sannin can take on squads of Jonin rank pets (3 total) * Combat M. Nin can take on squads of Medical Nin rank pets (3 total) * Beta can take on squads of Hunter Nin rank pets (3 total) * Alpha can take on squads of Elite Jonin, Combat Medical Nin, Sannin, S-Class Hunter Nin & 1 Beta rank pet.
Beast Arts- Spoiler:
Name: Original Connection Classification: Beast Art Rank: D-rank Class: Passive Range: Self
Description: Each Dobutsu has their place defined from birth the first determining factor being their Tribe which determines what type of creature they originated from, followed by their Origin form which is the initial animal that said Dobutsu resembles upon conception into the world. Usually they inherit this from their parents however rare exceptions exist in which they have a completely different Origin form (within the Origin Forms available to the tribe.) Regardless it is this origin form which determines their place among their brethren, the lowest of the low are known as Gamma, the middle are known as Beta and the ruling class are known as Alphas. Gamma have normal animals as their origin form, Beta have Creatures as their origin form and Alpha have God Beasts as their origin form. Every Dobutsu is able to transform freely between their normal and their Origin form at will, however this transformation occurs at D-rank speeds and while they do have the ability to gain the abilities of their Origin counterpart their physical abilities and other abilities do not change when swapping forms. Every Dobutsu is able to understand the language of animals due to their Origin Forms.
Name: Nature Elemental Classification: Beast Art Rank: D-rank Class: Passive Range: Self
Description: Each Tribe has a deep connection with the Element that they are born with so deep that they are able to harness these elements and weave them into their fighting in their pure state depending on the type of Dobutsu the diversity of their Element varies however a higher type has all the abilities of the lower type. However it all falls under Beast Arts. Types of Elemental Diversity Gamma - Physical Based Element Manipulation * Fatigue Price = to Rank of Technique * Deals Physical Elemental Damage
Beta - Spiritual Based Element Manipulation * Blood Price = to Rank of Technique * Deals Spiritual Elemental Damage
Alpha - Natural Based Element Manipulation * Natural Energy Price = to Rank of Technique * Deals Natural Elemental Damage
Medical Ninjutsu- Spoiler:
Name: Traditional Medicine Classification: Medical Ninjutsu (Dobutsu Only) Rank: D-rank Class: Passive Range: Self
Description: Dobutsu have existed for a long time without the ability to harness Ninjutsu and the like, the reason for this is early on in their history they learned to use their chakra not for combat but rather for the preservation of their lives. Dobutsu are capable of learning techniques which exist to repair damage to their own bodies not others, likewise they are capable of learning techniques which deal with the manipulation of chakra in a medical sense, replenishing, refining, stockpiling, transferring, and temporarily isolating making it easier to assist their allies with healing themselves.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A (Chakra Cost Varies) Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable. Wolf's use of this technique is only capable on herself for some reason she was unable to grasp the basic of using it on others, however she has overcome this thanks to Hokkai techniques which allow her to fuse with King so she can heal them both.
Name: Chakra Scalpel Classification: Medical Ninjutsu Rank: C-Rank (Chakra Cost Varies) Class: Supplementary/Offensive Range: All Ranges
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. However by increasing the chakra flowing into this technique they are able to greatly increase its power allowing it to cut through wood and bone with ease at price of it becoming a pure ninjutsu technique. Similar to her Mystical Healing Palm, Wolf is unable to treat others instead being only capable of using this technique either offensively or on herself for some strange reason, likewise this has been countered out by her utilization of Hokkai techniques.
Hokkai Techniques- Spoiler:
Name: Dynamic Marking Classification: Taijutsu Rank: D Rank Class: Supplementary Range: Mid - Long
Description: This technique involves the pet urinating on a target, marking it with a strong odor that allows both it and its owner to easily track it by scent. Hokkai Pets are very skilled in this, being able to hit targets very accurately, and even multiple targets at once. If urine is not available other fluids with odors can be used such as sweat, perfume etc. This is a prerequisite for using Roga,Toga, Kaiga & their variations as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes. This technique can also be performed while the pet and owner have transformed using Evolution Hybrid Transformation.
Name: Beast Human Clone Classification: Kinjutsu Rank: C-rank (D-rank Blood Price) Class: Supplementary Range: Self
Description: A modification of the Transformation & Clone Technique which is unique to the Hokkai Clan. Once preformed the user looks like a human version of themselves, in most cases if they are the same gender as their owner they transform into a perfect copy of them otherwise they will look like a female or male version of the user unless they prefer to have a different appearance unique to them. This clone technique reverts the pet back to normal if they are knocked unconscious and while in this form the Pet is able to make hand seals and use the Hokkai Jutsu that they know.
Name: Tsuga Classification: Taijutsu Rank: C rank Class: Supplementary Range: Self
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target drilling through them with intense force. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Forsaken Rites Classification: Fighting Style Rank: B Class: Supplementary Range: Self & Pets
Description: The Forsaken Rites encompass the complete assimilation of Shinu Clan techniques into the hokkai clan along with more insidious uses in order to not, co-exist with wildlife but rather enslave, manipulate and alter them to suit the Hokkai Clan's purposes. The techniques in this branch are all forbidden not to be used by any Hokkai Member bar the Alpha and Beta's of both the Human pack, namely the Clan Head and his second in command. This can however extend to those they deem worthy namely the Clan Heir, the Clan Head's mate, and very rarely the second in command's mate. The reasoning for this is that the techniques are dangerous and can upset the balance of power within the back if given to just anyone. When the Alpha is replaced they are allowed to keep knowledge of the techniques but are forbidden from teaching it and must take the secrets to their grave lest they are torn apart by the very pack they originated from.
Name: Tenga Classification: Taijutsu Rank: B rank Class: Offensive Range: Short-Mid
Description: The user is surrounded in a chakra shroud of their pets form and then begin to roll at a ferocious speed in a buzz-saw like shape, to deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are B-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Primal Effect (Modified) Classification: Nen Tech Rank: B-rank (Banishing Strength Varies with Blood Price) Class: Supplementary Range: AOE
Description: Wolf has modified the original technique for use with Nen which results in a wave of mental energy which spreads along the area moving at crashing ground speeds which forces Summons below the Pet's rank back into the summoning realm requiring the summoner to re-summon them back into the battle for an additional chakra price. Because of it's simplicity it can simply be reused as required making the utilization of summons on a Hokkai Member utter stupidity. D-rank Banish Small sized Summons C-rank Banish Humanoid sized Summons B-rank Banish Medium sized Summons A-rank Banish Large sized Summons S-rank Banish Colossus sized Summons Boss & Elder Summons can't be banished by this technique.
Name: Multiple Beast Human Clone Classification: Kinjutsu Rank: A-rank (B-rank Blood Price) Class: Supplementary Range: Varies
Description: This technique produces multiple tangible clones of the user while they are using Beast Human Clone the number going by the Clone Limit. Each Clone shares the tiers of the original and is able to use the techniques of the original as they all share one chakra pool. However they are unable to sustain damage depending on the user's Defense/Endurance/Barrier as depending on that they can weather out more attacks however they are destroyed by an A-rank Hybrid & Spiritual technique each.
Name: Roga Classification: Taijutsu Rank: A Rank Class: Supplementary Range: Short-Long
Description: The advanced version of Tsuga in which the user outstretches their hands and feet while undergoing the rotation resulting an ultra-violent style vortex which shreds things even if they don't come in contact with it as long as they are within 5 feet of the vortex and leaves a trail after the user which stretches for 10 feet. This technique revolves around the user's tiers deals the users strength in damage as well as can pierce through defenses equal to the users strength. This techniques speed however is greatly enhanced allowing the user to move +2 to their speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.
Name: Taiaga Classification: Kinjutsu Rank: A Rank (B-rank Blood Price) Class: Offensive Range: Short-Long
Description: The user's skin darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and being very difficult to defend against while leaving a trail after the user which stretches for 20 feet. The Power of this technique revolves around the user's tiers drilling through objects +2 to the user's strength tiers while dealing damage equal to the user's strength tiers while moving and revolving at equal to the user's speed tiers. While revolving if met by A-rank and below techniques this technique drills through them without ceasing or slowing down
Name: Toga Classification: Kinjutsu Rank: S Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The combination version of Taiaga & Roga the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything that comes in contact with or is within 10 feet of the vortex's expanding trail (30 feet). This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage equal to the users strength while moving at speeds equal to +2 to the user's speed.
Name: Forsaken Rite: True Mate Mark Classification: Juinjutsu/Erojutsu Rank: S-rank (A-rank Blood Price) Class: Supplementary Range: Short
Description: The True Mate Mark was created by the females of the Hokkai Clan to ensure that their mate did not stray around and try to rut every viable female within the pack. Not only does it repress the males sexual drive when it comes to other females but likewise renders them impotent upon engaging in intercourse with any other female but themselves. This mark is so potent that even after the death of the female it still remains on the living mate, likewise due to them believing in their own faithfulness they decided to make it both ways. While originally being a genuine requirement upon deciding to become mates with another it was eventually deemed forbidden when pack members would attempt to rape those who were unwilling before marking them with a True Mate Mark in order to permanently bind them to each other. In order to create the mate mark the individuals must have mated and within that same topic the mate mark must be placed in order to make it viable. Once bitten the receiver will be forced to bite back in order to place it on the user of this technique to seal the deal. Once done the mates are permanently bonded on a deeper instinctual level than the pack bond with their obligation to their mate being just below their obligation to their respective Alpha's however when marked by an Alpha it transcends loyalty and while both the Shinobi and Pet Alpha's are considered equal whomever is marked will be loyal to their Alpha before anyone else even the other Alpha.
Name: Forsaken Rite: Pack Healing Classification: Medical Ninjutsu/Kinjutsu Rank: SS (Blood Price Varies with technique being healed) Class: Supplementary Range: Short (Contact)
Description: The Pack bears all suffering together, no one is left out no one is forced to bear their pain alone. As a result this technique was created to help with that, allowing a member of the pack to share the others pain and injuries reducing the suffering and agony of their pack member as long as contact is made. This allows them to evenly split injuries sustained by a victim with the user of this technique. When the Alpha of the Pack uses this technique however uses this technique they are able to not only share injuries with the afflicted but likewise spread it along with the remaining pack members in direct contact with the Alpha or the Victim further splitting it among the members of the pack. This consumes blood only from the initiator of this technique to facilitate it. The main reason why this technique was forbidden is due to sharing injuries has no limit and often a reckless user of this technique will die from assimilating all the pain from an injured pack member. The injuries able to be transferred is across all damage types however when sharing it doesn't reduce the hurt, rather it is shared with the ones who were more injured benefiting by having their injuries healed to match those who weren't injured while those who were healthy sustain some of the injuries their injured pack member has.
Name: Forsaken Rite: Sacrifice Ultimatum Classification: Medical Ninjutsu/Kinjutsu Rank: SSS (SS-rank Blood Price for user of this technique) Class: Supplementary Range: Self (Pets)
Description: The pack will do anything to save their Alpha and the strength of the pack is the strength of their Alpha. However their comes a time where an Alpha must make the sacrifice of killing one of their pack members in order to ensure their survival and thus by extension the pack as a whole. Sacrifice Ultimatum trades life for life, punishment for punishment, pain for pain and can be considered the ultimate form of Pack Healing as not even death is exempt from it. One of the Pack members gives their consent through the pack bond causing them to release a primal roar before whatever is afflicting the Alpha is passed on to them. This trade is equal as they are giving up their well being for their Alpha and thus their sacrifice can result in their death hence why out of all the techniques it is the most forbidden and restricted to only Alphas.
Last edited by Xander on 3rd March 2015, 6:22 am; edited 2 times in total |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Polaris "Wolf" Hokkai [NPC] 27th July 2014, 9:24 pm | |
| Zzzz Alts will be able to interact with Mains and vice versa. That old rule was only to discourage IC Trading between alts for no reason. Wolf has a IC reason to constantly interact with King just like PC children have ic reasons to interact with their parents.
Either way Kay Approved. Your Jutsu List should be changed to reflect these new changes but no more technique should be added bar the Dobutsu Starter techniques since Wolf is already an established character. *********************** - Past is Past:
| |
| | | Guest Guest
| Subject: Re: Polaris "Wolf" Hokkai [NPC] 29th July 2014, 1:00 am | |
| Taijutsu- Spoiler:
Name: Beast Fist Classification: Fighting Style (Unable to be Copied by Ronin) Rank: D-rank Class: All Range: Short-Mid
Description: Beast Fist is a combination of Taijutsu and Beast Arts focusing on improving the limits set on one's body through the usage of tiers. Unlike the "sentient" races Dobutsu are more flexible with the tiers that they are able to use in battle this coupled with the fact that Dobutsu occur in three types and embrace their Origin form as merely one part of their body has resulted in a combination of brawler style taijutsu interwoven with the ability to induce knock back upon impact with a victim. This knock back is doubled when the Dobutsu is in possession of Strength Tiers likewise the number tiers trainable by Beast Fist vary depending on the type Dobutsu. Dobutsu Type -Gamma * 3 Tiers * Trainable to SS, S & A rank respectively.
-Beta * 4 Tiers * Trainable to SSS, SS, S & A rank respectively. * Speed, Reaction, Strength & Defense respectively.
Name: Lupine Rush: Basic Step Movement Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to mover at D-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Basic Momentum Tackle Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her D-rank strength tiers as a result.
Name: Lupine Rush: Basic Furry Body Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf has watched King over the years and has observed that when being hit he tends to either move closer to absorb the damage to move farther so that the damage just brushes his body. Unlike him she is more hardy and covered in fur which protects her from physical attacks absorbing the damage while she feels nothing acting as a natural protection from injury. This of course is common for all Zinogre as the thick fur covering her body grants her D-rank defense tiers.
Name: Lupine Rush: Basic Reactive Senses Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of D-rank and below, sniff out opponents who are hiding under concealing ninjutsu D-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above D-rank concealment techniques.
Name: Lupine Rush: Novice Step Movement Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at C-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Novice Reactive Senses Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of C-rank and below, sniff out opponents who are hiding under concealing ninjutsu C-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above C-rank concealment techniques.
Name: Lupine Rush: Apprentice Step Movement Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to mover at B-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Adept Step Movement Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at A-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Expert Step Movement Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at S-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Repeated Assault Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf swiped at the opponent over a period of time, over and over serving to weaken them due to repeated strikes, while these swipes do not deal damage they will instead deal knock back damage sending victims flying through the air using her strength to calculate the speed at which they fly. The distance is 5 feet with an additional 5 each tier capping out at 25 feet knock back at S-rank strength. The true goal of this technique however is capitalizing of softening up a victims defense every 5 swipes within 10 posts (total) the next physical technique Wolf uses will deal defense bypassing damage due to their defenses being barraged constantly.
Name: Lupine Rush: Master Step Movement Classification: Taijutsu Rank: SS Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at SS-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Nintaijutsu- Spoiler:
Name: Psionic Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (A-rank Chakra Drain Each post Active) Class: Defensive/Offensive Range: Self
Description: Wolf has recognized the need for her to become her own individual and even though her combinations with King are quite powerful she understands the need for her to develop her own techniques separate from him in order to make a more powerful combo. By infusing her body with Psionic Release chakra and saturating her chakra system with it she is able to become enveloped in a shroud of dense psychic aura. Rather than being used to boost her physical capabilities Wolf's version is used to generate a dense shell of psychic force which has the ability to deal concussive damage to a victim while providing a solid shield against mental attacks. Due to the shell of psychic energy while enveloped in this aura she is unable to be harmed by mental based techniques below A-rank and can sustain damage from multiple A-rank mental attacks unless they have piercing in which it can simply sustain 1 hit before dispersing. When combined with her Taijutsu techniques it allows her to utilize Nintaijutsu and her hair and skin begin to pulse red while coated in the grey aura of psychic energy. Strength - Knockback Dealt on impact (ft) None - 20 D - 25 C - 30 B - 35 A - 40 S - 45
Name: Lairat Classification: Taijutsu (Nintaijutsu) Rank: S-rank (Damage Varies) Class: Defensive/Offensive Range: Self
Description: The user charges at his opponent, striking them with a Lariat move, which can be coated in Chakra, Nen or both to deal added damage. A successful strike can blow away a target's entire chest with a direct hit if they do not possess defense tiers equal to the users strength in its base version. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent without them being able to react in time to dodge. This is due to how the move is triggered as in order to have a prayer of dodging a charge the victim must possess speed tiers equal or above the user. When used in conjunction with a coating however, this technique deals additional damage equal to the rank of the technique being used as said coating in the damage type the coating utilizes.
Eight Gates of the Wolf- Spoiler:
Name: Eight Gates of the Wolf - Gate of Opening Classification: Kinjutsu Rank: C Class: Supplementary Range: Self
Description: This is Wolf's signature technique mainly because she had been told by King the effects of the Eight Gates on a person's body and wished to replicate that feat. Considering she was really young when she learned this technique she has forgone the need to train her normal tiers preferring to use this however she is currently realizing the error of her ways and has decided to train her tiers normally while still relying on the power of this technique. When used she gains the ability to utilize Psionic Release chakra. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains B-rank Speed & Barrier Tiers, C-rank Reaction & Strength Tiers and D-rank Defense & Endurance Tiers and this can be kept active for 5 posts before she succumbs to the strain with the duration being able to be increased by +1 through weekly 1000 Word training. Because this is the first Gate it sets up the time limit for ever subsequent gate following it.
Name: Eight Gates of the Wolf - Gate of Healing Classification: Kinjutsu Rank: C Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra and her muscles swell increasing her size to Medium (M). However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains B-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and C-rank Defense & Endurance Tiers and it increases the Gate Duration by 2 Posts, in addition her body becomes revitalized ignoring any potential damage for 1 post before her body regains her senses causing her to feel the pain if she was attacked in that time frame.
Name: Eight Gates of the Wolf - Gate of Life Classification: Kinjutsu Rank: B Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra and skin & fur darkens from blue to a pitch black as increased blood flows into her body giving her the color of her Stygian Mode. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains B-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition her body becomes severely weakened when it ends Wolf's natural tiers are halved until she is able to be healed from the strain placed on her body.
Name: Eight Gates of the Wolf - Gate of Pain Classification: Kinjutsu Rank: B Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra and her horns, spikes turn white giving her the color of her Stygian Mode. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains A-rank Speed & Barrier Tiers, B-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition her body feels intense pain while this gate is activated & it lowers the total activation time of the gates by 1.
Name: Eight Gates of the Wolf - Gate of Limit Classification: Kinjutsu Rank: A Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra and her pupils disappear completely becoming a pure red. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains A-rank Speed & Barrier Tiers, A-rank Reaction & Strength Tiers and B-rank Defense & Endurance Tiers in addition her body feels intensely strained upon the gate limit limit running out causing her natural tiers to be reduced by -2 until she is healed from the strain her body was put through.
Name: Eight Gates of the Wolf - Gate of View Classification: Kinjutsu Rank: A Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains S-rank Speed & Barrier Tiers, A-rank Reaction & Strength Tiers and A-rank Defense & Endurance Tiers in addition vortexes comprised of her black aura reminiscent of Stygian Mode swirl around her body.
Name: Eight Gates of the Wolf - Gate of Wonder Classification: Kinjutsu Rank: A Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra. However she lacks the usual transformations power and can only remain in this state for a short period of time before sustaining intense strain from releasing her usually kept back power. While in this gate she obtains S-rank Speed & Barrier Tiers, S-rank Reaction & Strength Tiers and A-rank Defense & Endurance Tiers in addition she is coated in a crimson aura which emanates from her body.
Name: Eight Gates of the Wolf - Gate of Death Classification: Kinjutsu Rank: SS Class: Supplementary Range: Self
Description: When used she gains the ability to utilize Psionic Release chakra & due to this being the Final Gate the ending of this triggers her Stygian Mode a burst of power erupting from her body with the transformation her muscle mass and size once again increasing this time to Medium (L). During this transformation her Nen Limit becomes available being completely filled to the max. While in this gate she obtains SS-rank Speed & Barrier Tiers, S-rank Reaction & Strength Tiers and A-rank Defense & Endurance Tiers in addition she is coated in a pulsating reddish-black aura which emanates from her body causing her to look like she is in Stygian Mode. Upon the conclusion of this technique she immediately enters Stygian Mode.
Gate Techniques- Spoiler:
Name: Front Lotus Classification: Taijutsu Rank: B (-15 Stamina Price) Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of Opening to be active. The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. While in the air the user grabs them from behind before flipping them upside down so that their feet are at the victims head and their head is at the victims feet and the user holds them in place with B-rank Strength before spinning rapidly and drilling them into the ground while falling at Crashing Ground Speeds. A simple yet deadly technique as it requires a movement slowing dojutsu + Vacuum Release speeds, B-rank Reaction Tiers + Crashing Ground speeds or Blinding Light Speeds AND an technique to move while in mid-air for the person to be able to avoid the grab as they are helpless upon being launched high up. The speed of the drilling spin can be accelerated by opening additional Gates with each gate opened increasing the speed of the drop by 1 Level (I.E B+ to B++) and boosting the damage the victim sustains upon impacting the ground. However the user likewise takes damage due to recoil when this technique is used equal to 1-rank below the damage sustained by the victim's base fall damage. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people (each with it's own price) at once depending on the user's skill level before the recoil is calculated based on the opponent who suffered the most damage, furthermore depending on the height the victim is drilled into the ground their base physical damage (Fall dmg) sustained varies. Rank of User - No. of Targets - Height from Ground - Base Fall Damage (Gate Multiplier) D - 1 - 10ft - 3 D (1st Gate = 1x) C - 2 - 20ft - C (2nd Gate = 2x) B - 3 - 30ft - B (3rd Gate = 3x) A - 4 - 40ft - A (4th Gate = 4x) S - 5 - 50ft - S (5th Gate = 5x)
Name: Reverse Lotus Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Requires Gate of Pain to be active. King feints before kicking the opponent upward and promptly jumping after them while in the air he grabs them from behind before flipping them upside down so that his feet are at their head and his head is at their feet and he holds them in place with A-rank Strength before spinning rapidly and drilling them into the ground while falling at Vacuum Release Speeds. A simple yet deadly technique as it requires a movement slowing dojutsu + Vacuum Release speeds, B-rank Reaction Tiers + Crashing Ground speeds or Blinding Light Speeds AND an technique to move while in mid-air for the person to be able to avoid the grab as they are helpless upon being launched high up. The speed of the drilling spin can be accelerated by opening additional Gates with each gate opened increasing the speed of the drop by +1 and boosting the damage the victim sustains by +1. However the user likewise takes damage due to recoil when this technique is used equal to 1-rank below the damage sustained by the victim, if used when combined with Wolf upon separating they each split the damage dealt to them evenly causing them to instead sustain recoil equal to 2-ranks below the damage sustained by the victim.
Name: Morning Peacock Classification: Kintaijutsu Rank: A Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of View to be Active. The Morning Peacock is a certain-kill taijutsu born from the philosophy of the Strong Fist. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill depending on how high the user's tiers are, if the victim does not possess defense tiers or a means of defending form the attack. Regardless the victim is launched 40 feet into the air at vacuum release speeds unless they possess at least A-rank strength to tense their body upon impact (Strength Tiers can increase the Strength Req to Negate Knockback). The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly with opponents lacking an air movement technique A-rank or above + speed equal to the incoming punches being unable to dodge the follow up. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like fan of flames around the opponent each punch thrown subtracts a -1 from the user's fatigue limit to deal physical fire release damage equal to the user's strength tiers. As a result the number of punches launched is only limited by how much the user decides to exert themselves while requiring opponents who block to keep up their guard over multiple posts (total) otherwise they fall prey to the constant barrage of punches, depending on the user's skill the number of punches they can throw per post (total) varies. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura their body often engulfed in flames to deal constant A-rank fire release damage unless they possessed A-rank defense tiers to negate the status effect. Rank - Number of Punches per Post (Total) - Speed Tier (Number of Punches Modifier) D - 5 - D (+5) C - 10 - C (+10) B - 15 - B (+15) A - 20 - A (+20) S - 25 - S (+25) "Z" - 30 - SS (+30) "X" - 35 - SSS (+35)
Name: Daytime Tiger Classification: Kintaijutsu Rank: S (Min. S-rank Wind Materia Price) Class: Offensive/Defensive Range: Short-Mid, Long (Explosion)
Description: Requires Gate of Wonder Active. The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. This has an activation delay of 15 posts with a S-rank of strength, however the countdown can be shortened by tapping a second time with SS-rank strength (-5 posts), a third time with SS-rank strength (-7 posts) reducing the overall activation time to just 2 posts (total). Next, the user forms a unique hand seal resembling a tiger signifying initiation of the true technique. This launches the air pressure at the opponent in the shape of one by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving at either Vacuum release speeds or the fastest speed that the user used to tap their outstretched palm and be focused into a single point giving it the ability to push whatever it comes in contact (as long as it is equal to or lower than either S-rank or the strongest tap made on the user's outstretched hand) with over a distance of 25-50ft. The technique then explodes on command, releasing the built up air pressure in an instant. A massive explosion which has a radius equal to 400ft due to the intensely built up pressure however is unique in the fact that their is no blowback facing the direction that the user punched at (Meaning if they punched forward the explosion occurs expanding in every direction but back towards the user). No. of Taps - Air Materia Gathered - Physical Wind Release Damage Sustained from Explosion 1 - S - S+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 2 - SS - SS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 3 - SSS - SSS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions
Name: Evening Elephant Classification: Kintaijutsu Rank: SS (Min. SS-rank Air Materia Price) Class: Offensive Range: Short, Mid (Shockwave from Each Punch), Long (Knockback)
Description: Requires Gate of Death Active. The Evening Elephant is a high-level, forbidden taijutsu that can be performed by those users who have opened all Eight Gates. This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. In total there are five punches, the first occurs at Ripping Discord Speeds and is enough to affect anything 30ft of the user with a 60ft diameter (Also is the size and depth of the hole left if the user misses for some reason). The second occurs at Samurai Level Ripping Discord, the third occurs at Echoing Flash, the fourth occurs at Samurai Level Echoing Flash and the fifth occurs at speeds so fast that only opponents with Echoing Flash + Muscle Tension/Time-Slowing Dojutsu/SSS-rank Reaction Tiers or another Eight Gate Formation User can successfully avoid dodging it. Each punch inflicts physical SS-rank Air Release damage and physical damage equal to the user's strength tier (only if the user makes contact with the opponent in the case of the latter). If one punch lands then dodging becomes impossible with opponents only being able to block unless they possess an air movement technique due to the intense knockback dealt with each punch. Despite the knockback during this technique the user is so fast that they are able to intercept the opponents body mid-flight allowing them to repeatedly punish the opponent with this formidable technique. Strength Tier - Knockback Dealt Base Technique - 120ft SSS-rank Strength - 140ft
Name: Night Guy (Modified) Classification: Kintaijutsu/Nen Tech Rank: SSS (1 Soul) Class: Offensive Range: Short, Long (Shockwave)
Description: Requires Gate of Death to be Active & Forcibly Ends Eight Gates Technique regardless of time remaining upon completion. The Night Guy is a forbidden taijutsu of the highest level, that takes the shape of a dragon, and can only be performed by opening all Eight Gates. When the user initiates the technique, she emits a huge amount of nen equal to the total amount remaining in their nen reserves. After gathering all of this nen around his body — forming a black, crackling dragon-like aura due to the user's very life-force being sucked out an added to this technique — she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 2 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick dealing SSS-rank Spiritual Dmg+Mental Dmg Equal to the Amount of Nen Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body down to a sub-atomic level, as well as creating a devastating shock wave (70ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely shatteres the bones in the user's own leg despite the fact that their own defensive capabilities are drastically magnified due to the Eight Gates Formation. As a result of being the strongest maneuver possible by the Eight Gates, following the attack are fatal repercussions as it leaves her on the brink of death; slowly turning into ash, crumbling from the immense discharge of their chakra while their very soul flickers and vanishes from existence. The recoil from such a technique is so intense that even using an SSS-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the waist down being confined in a wheelchair for the rest of their natural life. Strength Tier - Shockwave Distance (SSS-rank Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft *Every Tier of Barrier adds 1 Post (Total) to the amount of time till one completely crumbles away and thus dies.
Psionic Release- Spoiler:
Name: Psionic Release: Beast Human Clone Classification: Kinjutsu Rank: B-rank (C-rank Blood Price) Class: Supplementary Range: Self
Description: A modification of the Transformation & Clone Technique which is unique to the Hokkai Clan fueled by Blood so that Wolf can have a unique look. While in this form Wolf resembles a kunoichi with silver hair, golden eyes with slit pupils with a blue skin tone and black tribal tattoos on her back, arms and calves resembling spikes. She is shorter than King but not by much and her body is athletic and moderately curvaceous. Unlike the original this clone technique does not revert Wolf back to normal if she is knocked unconscious, she still isn't able to speak however is capable of retaining this form even outside of the gates as long as the flow to her chakra is not cut off. Similar to the original she can use this to make hand seals however while she is capable of using techniques in her arsenal she is only able to use Psionic Release and Nen while in Eight Gates of the Wolf or Eight Gates of the Wolf King respectively.
Nen Tech- Spoiler:
Name: Ki Art - Illusionary Clone Explosion Classification: Nen Tech Rank: A-rank Class: Supplementary Range: Self
Description: This is a derivative of the Beast Human Clone technique mixed with the basic clone technique, by using Nen to fuel the clone technique Wolf is able to replicate versions of herself in Stygian Mode, normal mode or while using beast human clone, these clones share her tiers however are illusionary incapable of using techniques. However instead of fading away upon impact they are only able to be destroyed by an A-rank or above technique making them useful for distractions or the true purpose which is randomly exploding dealing A-rank mental damage to those within the blast radius of 5 feet (around the clone). These clones have no physical form however can be affected by mental based techniques like genjutsu to deal actual damage to them where as physical merely goes through them.
Last edited by Xander on 24th June 2017, 2:15 pm; edited 1 time in total |
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| Subject: Re: Polaris "Wolf" Hokkai [NPC] 3rd March 2015, 6:23 am | |
| Combination Techniques- Spoiler:
Name: Gatsuga Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are two of them if an opponent is caught in between the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Gatenga Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner roll at a ferocious speed in a buzz-saw like shape side by side, and deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are A-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Since there are two of them if an opponent is hit by the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Midnight Zinogre Classification: Combination Technique Rank: Z (2 Souls) Class: Supplementary Range: Short, Long (Shockwave)
Description: Requires Stygian Wolf King to be active post Howl & Forcibly Ends the Stygian Wolf King & Eight Gates Technique regardless of time remaining upon completion. A Variant of the Night Guy technique as both Wolf & King both know it and thus are able to preform this combination only when they are both combined as Wolf King. The process is the same however rather than emitting just a shroud of chakra, Nen is also mixed in with both Wolf and King dumping their entire remaining chakra and Nen reserves into this technique. This results in a flickering red aura surrounded by cackling black psychokinetic energy shaped like a Zinogre due to the user's very life-force being sucked out and added to this technique — he/she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 3 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick while spinning like a drill dealing SSS-rank Spiritual Dmg+Chakra Dmg Equal to the Amount of Chakra Gathered around the user+Mental Dmg Equal to the Amount of Nen Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body, mind & soul, as well as creating a devastating shock wave (80ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely atomize the bones in the user's own legs despite the fact that their own defensive capabilities are drastically magnified due to Stygian Mode. As a result of being the strongest maneuver possible by Wolf King, following the attack are soul damning repercussions as it leaves on the brink of non-existence; Wolf King's body instantly turning into ash, and turning ethereal from the immense discharge of their chakra & nen before splitting into King and Wolf (in her Beast Human Clone Form) with them sharing a final kiss before vanishing. The recoil from such a technique is so intense that even using an Z-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the neck down being brain dead for the rest of their natural lives, due to Stygian Wolf King's effect of writing Wolf & Kings souls out of existence preventing any reincarnation. Strength Tier - Shockwave Distance (SSS-rank Piercing Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft
Polaris' Technique ListD = 9/60 C = 7/50 B = 8/40 A = 11/30 S = 6/20 SS = 4/5 SSS = 2/3 Total = 47/208 Combination TechniquesD = 0 C = 0 B = 1 A = 1 S = 0 SS = 0 SSS = 0 Total = 2 |
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