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 Viva La Revolution

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Aurielle
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PostSubject: Viva La Revolution   Viva La Revolution Icon_minitime1st April 2014, 3:46 pm

During the Chunin Examinations an explosion went off marking the first strike of the Revolution Effort, currently various shinobi supposedly from certain villages are attacking the Shogunate Shinobi Academy forcing those who are not apart of this attack to choose sides. Another troubling development is the absence of the Shogun's Prodigies all 12 having gone rouge fleeing from the area while cutting down anyone, Shogunate and Village shinobi who got in their way. During this commotion the Shogun was alerted but to minimize panic he proceeded along with the Chunin Exams hoping to at least keep it under wraps until it was finished.


Now for the Important Part, the various Hidden Villages in the will have to pick a side, this opportunity has been brought to them seemingly out of no where and they are split in their decision making resulting in two factions, likewise their are the outsider factions the Rouge Shinobi the efforts of The Twelve Prodigies now giving additional incentive to defect from villages and the Shogun while this panic occurs and the Neutral's who are just caught in this potential War such as Civilians and the like.

Everyone involved on the site must pick a side there are no exceptions.

Factions

Pro-Shogunate

Those who support the Shogunate rule over the Land of Beginnings varying due to financial gain, personal belief in maintaining the peace, or simply supporting the overall unity of the land and the various techological advances that have been spread out rather than isolated among various villages. Pro-Shogunate characters have various sub-factions with different end goals the only common thing being that they support the Shogun's influence the Land of Beginnings as a whole.

Faction Benefits
* Double Salary Pay
* Access to Pro-Shogunate Equipment
* Access to Allied Lands and Villages
* Shogunate War Npcs
* Access to the West Continent

Pro-Shogunate Splinter Factions

Blades
The Blades are now the right-hands of the Shogunate, thanks to The Twelve's Betrayal, their training has been stepped up and they are considered the generals of the Pro-Shogunate War Effort. They are now not only tasked with regulating missing nin exploits but will be recieving missions revolving around crippling the Anti-Shogunate War Effort as well as finding and exterminating The Twelve.

Faction Benefits
* Blades Exclusive Equipment
* Ability to Train up to Max Jutsu Limit
* Shogunate War Npc Manipulation such as troop placement, troop training, squad formation as well as the ability to rp as said troops in the various skirmish battles.

Economic
Those who support the Shogunate due to Economic reasons, whether they are Lords/Lady's who do not want to lose their growing power or Civilians who wish to produce goods and services for the benefit of the Shogunate in exchange for additional profit or those shinobi who wish to filter information for the benefit of the Shogun while remaining 'loyal" to their villages.

Faction Benefits
* Monthly Stipends from the Shogunate to support buisnesses.
* Free from Taxes when passing through Blockades
* Able to hire Shogunate Mercenaries and Shinobi for protection through hostile lands as well as will recieve back up when accosted in raids.

Imperialistic
Those who wish to do away with the various Hidden Villages and instead have Shinobi revert back into the old mercenary ways. These are those who are only loyal to their clans and perhaps even just themselves and wish to break away from the various hidden villages while supporting their own immediate gain without fear from being attacked by the other Hidden Villages. Likewise it also includes those villages who wish to ursurp the strength of those who are not siding with the Shogunate to start wars with the full backing of the Shogunate military behind them.

Faction Benefits
* Bounty Missions Available regardless of rank.
* Bingo Book Entries removed from Allied Villages
* Shogunate Issued Missions allowing those willing to participate in the various Skirmishes on behalf of the Shogunate.

Anti-Shogunate

The rebels who wish to break free from the Shogunate's Rule, whether to restore the old ways of every village for themselves or merely to sabotage trade and monopolyze certain items or simply because they wish to elevate the status of their own village after the conclusion of the Revolution. Their are various splinter factions within this however they all agree on the fact that they wish to rid the Shogun's influence from the Land of Beginnings.

Faction Benefits
* War Promotions are now Active
* Access to Anti-Shogunate Equipment
* Access to Allied Lands and Villages
* Village War Npcs
* Choke Point Creation

Anti-Shogunate Splinter Factions

Organizations
The Various shinobi organizations within the various Anti-Shogunate Villages are loyalists to the core, putting their villages before everything else, their reasons of course being their own but regardless of their personal goals their end result it to make sure their village is not only free of the Shogunate's influence but likewise comes out on top.

Faction Benefits
* Shinobi Organization Plot Missions
* Bounty Missions Available Regardless of Rank
* Chokepoint Plot Missions & Manipulation such as fortification, rping as War Npc's within Chokepoints and repelling raids from Anti-Shogunate as well as other hostile forces.

Revolutionary
Those who support the Anti-Shogunate faction purely on the basis of wanting the Land of Beginnings free from the influence of the West Continent. Their motives are more alturistic but likewise they wish to keep the advances in technology, combat, as well as natural resources within the Land of Beginnings while likewise improving their own status as well that of their lands.

Faction Benefits
* Civilians are able to purchase Lands even without being a Lord/Lady, Lord/Lady's are able to become the Daimyo of Allied Lands regardless of Rank recieving 100,000 Xel for land purchases and Imperal Army Fund Allocation.
* Free from Taxes when passing Allied Blockades
* Able to hire Anti-Shogunate Mercenaries and Shinobi for protection through hostile lands as well as will recieve back up when accosted in raids.

Nationalistic
Those who wish to unite the entire Land of Beginnings under one banner outside of the Shogunate's Influence and eventually potentially wage war against the West Empire. These are those who feel that the Shinobi's potential is being stagnated in just their lands and wish to expand the territory of their lands past the Land of Beginnings. Likewise these include those shinobi who wish to collaborate ideas to create new Hidden Villages combining formerly separated lands into one.

Faction Benefits
* Mount's Gained Regardless of Elite Status.
* Bingo Book Entries removed from Allied Villages
* Village Issued Missions allowing those willing to participate in the various Skirmishes on behalf of the Anti-Shogunate Alliance.

Rogues

This encompasses Missing Nin who support The Twelve as well as the Dobutsu who have their own agendas whether world domination, or whatever complicated plots their organizations have concerning the Land of Beginnings and The Shogunate. They are taking advantage of the chaos brought by the war to further their own wants and are only allied with themselves and those who are their likeminded goals.

Faction Benefits
* Missing Nin Characters are now available for Creation (Dependent on your highest character's rank and the number of characters you have total i.e 1 Jonin, 2 Genin & 1 Academy Student, you can create 1 A-rank, 2 C-rank or 1 D-rank Missing Nin within your normal additional character limit. (If your A-rank Missing Nin dies, you can then make 1 C-rank, 1 C-rank or 1 D-rank Missing Nin etc.)
* Rank Dependent Starting Funds as a Missing Nin
* Access to Missing Nin Hidden Bases as well as the creation of New ones.
* Missing Nin Organization Formation
* Missing Nin Plot Mission Creation

Rogues Splinter Factions

Gekihen
The Twelve's missing nin organization which was the consipirators of the results of the Chunin Examinations. Their current Goals are unknown, however they are armed with no only training from the Shogunate but likewise stolen funds are perhaps the most organized out of the current missing nin organizations. They have been plotting this mass exodus and have taken steps to rule over the crime world from the shadow's preparing for this specific moment to take control of the criminal underworld.

Faction Benefits
* Prodigy Npc Slot unlocked, ability to rp and control one of the Twelve as an additional character slot which exceeds the normal limit. (Only if Not in Dobutsu Faction)
* Gekidogakure Unlocked as well as Gekihen Exclusive Equipment
* Gekihen War Npcs Manipulation including customization, training, rping as induvidual "fodder" war npcs for missions, raids and participating in skirmishes across the land.

Dobutsu
The Dobutsu clan has resurfaced once more due to the strife plaguing the land, and seek to regain their lost territory during the Revolution plaguing on the disunity of the Shinobi Forces. Their goals are simple, expand and kill shinobi and civilians alike and rid their influence from the land that was originally theirs.

Faction Benefits
* 6 Alpha Dobutsu Slots are Available for Character Creation First Come First Serve as an additional character slot which exceeds the normal limit. (Only if not in Gekihen Faction)
* Dobutsu Enemy Encounter List Unlocked
* Gamma Dobutsu Slots are Available for Character Creation as long as it doesn't exceed max character list.

Free-Lancers
These are those missing nin who aren't supportive of Gekihen or merely want to separate themselves from them. They have their own goals and will do anything to further them regardless of what is going on during the Revolution.

Faction Benefits
* Bounties Yeild Both Xel and Jutsu rewards only if targetting War Npcs or PC Bounties.
* Bingo Book Entry Registered in Pro-Shogunate & Anti-Shogunate Territories.
* Able to be hired for both Pro-Shogunate & Anti-Shogunate missions for double the rewards.

Neutrals

Those who simply wish to be left out of the chaos or are simply not interested in joining any of the other factions are here. They are considered neutral parties during the war however can also be seen as fair game to those who wish to exploit them. Regardless they each have their own agendas completely independent of the above factions.

Faction Benefits
* Independence from Revolution Plot.
* Custom Mini Plot Creation
* Neutrality during Skirmishes as well as while passing thorugh Blockades and Chokepoints.
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Aurielle
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Viva La Revolution Empty
PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime1st April 2014, 6:21 pm

Each of these Factions are Available and will directly impact the Revolution Plot Line. Each Faction has 3 Milestones the first faction to reach the Final Milestone will be the victors of the Revolution Plot, however each Faction Milestone results in something different affecting the faction as a whole.

The Way to boost your Factions Chances of success are as follows.

* Do Plot Missions for your Respective Factions
* Win Skirmishes
* Capture Chokepoints under a Rival Factions control.
* Create Blockades in Favor of your Faction
* Claim Bounties of Rival Faction Members.
* Kill Prominent Members Representing Factions during Plot Skirmishes

Current Faction Points

10, 000 (First Faction Milestone)
20,000 (Second Faction Milestone)
30,000 (Final Faction Milestone)

Pro-Shogunate
0

Blades
0/5000 (First Blade Milestone)
0/5000 (2nd Blade Milestone)
0/5000 (Final Blade Milestone)

Economic
0/2500 (1st Economic Milestone)
0/2500 (2nd Economic Milestone)
0/2500 (Final Economic Milestone)

Imperialistic
0/2500 (1st Imperialistic Milestone)
0/2500 (2nd Imperialistic Milestone)
0/2500 (3rd Imperialistic Milestone)

Anti-Shogunate
0

Organization
0/2500 (1st Organization Milestone)
0/2500 (2nd Organization Milestone)
0/2500 (Final Organization Milestone)

Revolutionary
0/2500 (1st Revolutionary Milestone)
0/2500 (2nd Revolutionary Milestone)
0/2500 (Final Reolutionary Milestone)

Nationalistitic
0/5000 (1st Nationalistic Milestone)
0/5000 (2nd Nationalistic Milestone)
0/5000 (Final Nationalist Milestone)

Rouge
0

Gekihen
0/5000 (1st Gekihen Milestone)
0/5000 (2nd Gekihen Milestone)
0/5000 (Final Gekihen Milestone)

Dobutsu
0/2500 (1st Dobutsu Milestone)
0/2500 (2nd Dobutsu Milestone)
0/2500 (Final Dobutsu Milestone)

Free-Lancer
0/2500 (1st Free-Lancer Milestone)
0/2500 (2nd Free-Lancer Milestone)
0/2500 (3rd Free-Lancer Milestone)

Neutrals
0/10,000 (1st Neutrals Milestone)
0/10,000 (2nd Neutrals Milestone)
0/10,000 (Final Neutrals Milestone)


Last edited by Vixen on 5th April 2014, 8:12 pm; edited 1 time in total
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PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime3rd April 2014, 1:38 pm

Current Faction Standings.

The Standings of each faction refer to the PC Characters who have joined up with a specific faction, this influences the faction's army size, starting territory, War Funds and diversity.

This is the Key Which Determines bonuses based on PC Member involvement in a Faction.

Pro & Anti Shogunate Factions

Shinobi Rank: Governs the starting ranks of War Npc's each side gets from the beginning.
Civilian Rank: Governs the staring War Funds each side gets from the beginning.
Shinobi Number: Governs the starting number of War Npc's each side gets from the beginning.
Civilian Number: Governs the starting technology level each side gets from the beginning.

Rouges Faction

The Twelve Prodigy Npc Rank: Governs the ranks of Gekihen War Npcs available from the start.
The Twleve Prodigy Number: Governs the number of Gekihen War Npcs available from the start.
The Twelve Prodigy joint funds: Governs the starting technology level available.

Dobutsu Rank: Governs the rank of Dobutsu War Npc's availble from the start.
Dobutsu Number; Governs the number of Dobutsu War Npc's available from the start.

Pro-Shogunate

PC Characters

Shinobi
1. Xander Ibwa (Jonin)
2. Tierno Rikigaku (Jonin)
3. Ka Jiko (T. Jonin)
4. Rika Ryuude (T. Jonin)
5. Mastugen Inakamono (T. Jonin)
6. Cyrus Taki (T. Jonin)
7. Kimiko Sasori (Chunin)
8. Rainer Hokkai (Chunin)
9. Haru Mishura (Genin)
10. Kyoshiro Kurogane (Genin)
11. Tumu Inakamono (Genin)
12. Mariah Juryoku (Genin)
13. Ace Kugeki (Genin)
14. Ana Jiko (Genin)
15. Kenji Oto (Academy Student)
16. Kai Toketsu (Academy Student)

Civilians
1. Jasmine Kukinorite (Master Blacksmith)
2. Genso Zakiyoshi (Adept Lord)
3. Yvette Ocelot (Apprentice Lord)
4. Zelana Yaju (Novice Scientist)
5. Regal Gekido (Novice Blacksmith)


Anti-Shogunate

PC Characters

Shinobi
1. Asura Mishura (Jonin)
2. King Hokkai (Jonin)
3. Laxus Shinto (Jonin)
4. Taishoku Kurogane (Jonin)
5. Tikatchi Mishura (T. Jonin)
6. Kurama Dokusei (T. Jonin)
7. Roxas Kukinorite (Chunin)
8. R'tari Mikaboshi (Elite. Genin)
9. Arikiko Kenpazi (Genin)
10. Raizen Denkou (Genin)
11. Valen Hei Ogura (Genin)
12. Mimi Bakuhatsu (Genin)
13. Castus Hokkai (Academy Student)
14. Zaku Hokkai (Academy Student)
15. Sadira Inafune (Academy Student)

Civilians
1. Rebecca Toketsu (Master Merchant)
2. Neo Arashi (Novice Tamer)
3. Hakayune Makihoshigo (Novice Scholar)
4. Maximilian Bishamon (Novice Lord)
5. Demetrius Jaegerjaquez (Novice Tamer)
6. Argento Soma (Novice Scholar)

Rouges

PC Characters

Gekihen
1. Diamond (A-Rank Missing Nin)
2. Onyx (B-rank Missing Nin)
3. Quartz (B-rank Missing Nin)
4. Ruby (C-rank Missing Nin)
5. Emerald (C-rank Missing Nin)
6. Aquamarine (C-rank Missing Nin)

Dobutsu
1. Trinity (Alpha Dobutsu)
2. Hirangan (Alpha Dobutsu)
3. Aria (Alpha Dobutsu)
4. Orochi (Alpha Dobutsu)
5.
6.

Free-Lance
1. Carmen Fushicho (A-rank Missing Nin)
2. Sine Tamanegi (D-rank Missing Nin)
3. Marx Ningyo (D-rank Missing Nin)
4.
5.

Neutrals

PC Characters

Retired Shinobi
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Civilians
1.
2.
3.
4.
5.
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Aurielle
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Aurielle


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PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime11th April 2014, 4:10 am

War Npcs

During this War each faction, and the various sub-factions within them will have troops, these are called War Npcs. War Npc's act not only as troops but can be trained, ranked up, and have their own various side missions assuming you rp with that specific war npc through multiple Skirmish Campaigns. There are 5 types of War Npcs all of which are listed below:

Fail Tier
Low Tier
Mid Tier
High Tier
Top Tier

Spoiler:

Dobutsu however follow a different Tier Set up it is based on their Hierarchy, contrary to popular belief within the Dobutsu there are still lower groups than Gamma, Beta and Alpha. However PC Characters Start from Gamma save for the chosen few who managed to start as Alphas. To Clarify the ranking system all of them are listed below.

Spoiler:

Tier Information

Each Tier of War Npc refers to the total potential of the War Npc as a whole it has nothing however to do with rank. Likewise War Npc's are directly influenced by PC members, as well as their village of Origin, War Npcs will have elements ranging and limited to the elements which are native to each of the villages no exceptions. It means if a Village is not known for having Water Release, no War Npc will have Water Release starting.

War Npc's start from the lowest rank of Genin but can eventually get higher as more missions are done with them or additional purchases are made with War Funds.

Type - Number of Starting Jutsu at Genin Rank
Fail Tier - 4 Starter Jutsu, 2 Tiers, 2 Techniques, 1 Passive.
Low Tier - 4 Starter Jutsu, 3 Tiers, 3 Techniques, 1 Passive.
Mid Tier - 4 Starter Jutsu, 4 Tiers, 3 Techniques, 2 Passives.
High Tier - 4 Starter Jutsu, 5 Tiers, 3 Techniques, 3 Passives.
Top Tier - 4 Starter Jutsu, 5 Tiers, 4 Techniques, 4 Passives.

Dobutsu on the other hand follow a different key due to not having ranks:
Omega - 1 Tier, 2 Passives, 2 Beast Arts, 3 Taijutsu
Theta - 2 Tiers, 2 Passives, 2 Beast Arts, 4 Taijutsu
Sigma - 3 Tiers, 3 Passives, 3 Beast Arts, 4 Taijutsu
Gamma - 4 Tiers, 3 Passives, 3 Beast Arts, 4 Taijutsu
Kappa - 5 Tiers, 3 Passives, 4 Beast Arts, 4 Taijutsu
Beta - 5 Tiers, 4 Passives, 4 Beast Arts, 4 Taijutsu

Training War Npcs

War Npcs aren't like PC Characters in that they have a freedom to be whatever they want to be, no they are more limited in their choses and this is due to each War Npcs being based on Shinobi Specializations. That is the main difference from a PC character and a War Npc, unlike PC Characters they have specific niches and can't adapt well to new situations because they are bound for techniques in their niche. Likewise depending on the type the amount of Specialization Slots and even specializations differ.

Spoiler:

Dobutsu on the other hand don't have specializations nor, are as limited as shinobi npcs however unlike shinobi they have less max amount of techniques.

Training War Npcs can be done in Three Ways:

Spoiler:

War Funds and Technology Level

War Funds and Technology Level refer to two important things concerning War Npcs. War Funds is the total amount of cash one has fueling the War Effort, this will be given to each faction every week the war goes on and is based on the number of PC Civilians one has supporting the faction as well as the Number of Chokepoints one has under their control. Likewise establishing Blockades is able to reduce the amount gained by other factions however those cost Xel to both construct and labor of course to man.

War Funds are also used for, Medical Treatment in battles because unlike PC Shinobi, War Npcs do not heal their injuries or replenish their fatigue, blood or chakra reserves after each topic, rather they get tired, weakened and don't have the magical I can be fixed in OOC time thing that PC characters tend to get away with. Depending on the type of War Npc and the severity of the injuries or depletion of their chakra, blood, fatigue reserves it'll cost Xel. Thankfully unlike PC characters the cost for Medical Treatment is much lower.

Spoiler:

Technology Level on the other hand is likewise based on PC Civilians but can be funded by War Funds. Technology Level refers not only to the weapons, equipment, consumables the War Npcs can have, obtain and utilize in battle but also concerns things such as Pets Available, Mounts Available, Medical Treatment Level, Chokepoint Fortification Level and Blockade Fortification Level. As a result the technology level is very important in the long run of the War.

The Technology Levels are as Follows
Spoiler:

The Types of Technology are as Follows each one has it own separate level and can be ranked up separately from the others.
Spoiler:

Dobutsu on the other hand do not have War Funds nor Technology Levels instead they use a different system called Instinct which is more based on winning Skirmishes and Taking over, Blockades, Chokepoints, Locations and Eventually Lands. Each Alpha Dobutsu Obtains 5 points to spend the following likewise they have the same amount of levels as technology levels:

Spoiler:

Spoiler:

Dobutsu gain additional points by completing, Skirmish or Raid Plot Missions as well as taking over lands. Each time an Entire Land is taken over that specific Dobutsu Alpha gains an additional 5 points to spend, each time an entire Area is taken over that specific Dobutsu Alpha gains an additional 3 points to spend while Locations yield 1 extra point. Additional Points however can be spent for Troop Bonuses which are listed below:

Spoiler:

War Npc Calculator

This is what determines War Npcs and is completely based on the PC Characters in each Faction.

Type of War Npcs = Determined by PC Shinobi Character's Ranks
Spoiler:

Number of War Npcs = Determined by PC Shinobi Character's Number
Spoiler:

Starting Technology Level = Determined by PC Civilian Ranks & Type
Spoiler:

Starting War Funds - Determined by PC Civilian Number & Rank
Spoiler:

Dobutsu on the other hand each have the same amount at the start per tribe.
Spoiler:

Neutral Lords which are the Daimyo/Banchou of a Land are capable of having an Imperial Army/Yakuza which is filled with Non-Chakra using Troops while those Civilian's the Lord has sponsored are used to Generate their Imperial Armies Technology Level. However the War Fund is completely out of the Lords Pocket. Likewise in order to train them a Master Scholar with a School can fill in the Place of a Kage, they likewise can gain experience from winning battles and finally the usual War Fund Allocation can be used to train them as well.

Spoiler:

Gekihen likewise has it's own amount of War Npcs which is follows the same principle as the Pro and Anti-Shogunate Factions. However it has it's own War Funds which is 1 Million per PC member rping as 1 of the Twelve. Free-Lancers however follow a missing nin starting Xel amount dependent on the rank they were upon becoming missing nin.

Spoiler:


Last edited by Vixen on 12th April 2014, 11:44 am; edited 1 time in total
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Aurielle
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Aurielle


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Age : 32
Location : Lost in time...I guess?

Viva La Revolution Empty
PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime11th April 2014, 5:48 am

Territories, Instinct & Technology

Territory influences a lot of things during the War, it includes land which you can travel through freely without chance of ambush, additional choke-point locations, locations where blockades can be set up. Obtaining territory is the general goal of war, however it is more so obtaining territory in strategic locations as well as those which are filled with resources rather than simply taking over large expanses of useless land.

Territory goes by the following levels:

Blockade
Choke-Point
Location
Area
Village/Palace/Temple
Land
Sea
Continent

Fortifying Territory
Spoiler:

Each has it's own benefits which are listed below.

Blockade/Shrine
Spoiler:

Choke-Points/Nests
Spoiler:

Location
Spoiler:

Area/Alpha Nests
Spoiler:

Village/Palace/Temple
Spoiler:

Land
Spoiler:

Sea
Spoiler:

Continent
Spoiler:

Concerning Purchasable War Npcs
War Npc's are capable of being purchased at Blockades, Chokepoints & Villages just different ranks are available as well as different selections, likewise dependent on a land different races might also be available so not only is it important to have Blockades and Chokepoints it is also importasnt to target specific ones for more variety. The variety does hand in hand with population, statistically Humans are the most populous race, followed by Nova, then Zireh while Dobutsu are the vast minority.

Each of the Lands with Hidden Villages have access to each type of Race however in terms of Choke-Points and Blockades it is a split of
4:3:2 Ratio. Human:Nova:Zireh

Spoiler:

In addition all War Npc's are purchased at Genin rank, note this differs from obtaining new ones due to missions or as rewards they vary in rank but purchased ones always start from the bottom.

Price Ranges
Spoiler:

Blockades
Fail Tier Available

Choke-Points
Fail Tier Available
Low Tier Available

Villages
Fail Tier Available
Low Tier Available
Mid Tier Available

Instinct

Instinct is the Dobutsu equivalent to Shinobi Technology Levels. Each Instinct has it's own uses and each of their levels and explainations are listed below:

Spirituality

This encompasses a Dobutsu's tribes connection to mother earth and the enviroment who they worship as a goddess named Gaia. Due to this connection they are more in sync with the animals and creatures roaming the world allowing them the ability to obtain assistance and reinforcements in the form of creatures during battles. The higher a Tribes Spirituality the more in touch with fauna they are and as a result it can yeild interesting results when they are roaming the world.
Spoiler:

Savagery

This refers to the induvidual power of a lone Dobutsu, in combat as well as other things referring to their skill. Similar to the Shinobi Dobutsu vary in battle experience and fighting capabilities and due to their low number and the fact that most of their population has been wiped out they have lost valuable combat knowledge which was past down from earlier generations. Luckily for them the knowledge is ingrained in their very cell structure and the connection to that is what is labeled as Savagery. The deeper the connection to their primal state a tribe has the more powerful the induvidual members of that tribe are.

Spoiler:

Tenacity

Tenacity is what keeps the Tribes of Dobutsu going and likewise refers to their ability to harness what nature brings them for additional sources of medicine, fatigue replenishers and various stimulants. Tenacity however it frowned upon by some traditionalists as they view it as a pseudo-science causing them to shun it more so than the more "natural" Instinct. The counter-argument of course is that even animals and creatures occasionally eat things to help aid with the healing process as long as the medicine stems from a herbal origin then it should be fine. The higher a Tribe's Tenacity the more advanced they are in regards to herbal mixtures and the more common it is for the induvidual members of the tribe to carry those consumables on them.

Spoiler:

Loyalty

All Dobutsu hunt in parties however most have different names for it whether packs, flocks, schools, lounges, colonies, or armies etc. Regardless the commonality is that when in combat Dobutsu rarely fight alone instead they rely on their party members to assist them in combat and cover their weaknesses. It is not so much teamwork as it is the natural instinctual bond that a singular Dobutsu has with their pack, it is one of the reasons why it is rare for a Dobutsu to ever leave their pack and go alone however it can occasionally happen in times of high stress. The higher a Tribe's Loyalty the larger their hunting parties can be and the less likely that induvidual Dobutsu will leave the tribe to go off on their own.

Spoiler:

Ingenuity

This refers to a Dobutsu tribe's ability to fortify their captured territory, however it doesn't refer to building structures or anything of the sort as that is a Shinobi skill and thus heavily frowned upon in Dobutsu society. Rather it is the use of natural defenses and the intergration of nature while converting captured territory into Dobutsu use. Likewise Ingenuity allows nature to once again reign over a land making it more dangerous for those not blessed by Gaia herself to travel through it. The higher a Tribe's Ingenuity the more fortified they are able to make their captured territory, choke-points, blockades, nests and shrines.

Spoiler:

Dominance

Dominance can be likened to a tribes ability to gain knowledge from battle, unlike shinobi Dobutsu have a quick learning curve due to their combat ability being tied into their instinct. It is a Dobutsu's natural ability to become stronger from fighting, whether they win or lose as long as they survive they will learn from the experience and become more powerful as a result. The higher a Tribe's Dominance, the more they learn from participating in battle and the easier it is for an induvidual Dobutsu to grow stronger as a result of participating and surviving small to massive scale battles.

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Technology Level

Technology Levels are the backbone of any effective War Npc Army, the descriptions and various levels of each are listed below:

Item Manufacturing

Item Manufacturing consists of the equipment and weapons the individual war npcs have access to; the higher it's level the better gear available to the war npc's in your factions army.

Spoiler:

Animal Rearing

Animal Rearing Consists of your factions ability to rear animals for combat and transportation and how trained they are. Advanced levels can even give rise to special equipment and items made specifically for animals and creatures under the employ of your faction.

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Medical Research

This refers to the level of medical advances your faction has made, higher levels of Medical Research result in better medical treatment being available and advanced levels allow Medical Nin troops to carry along medical equipment & consumables in their medical kits.

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Infastructure

Infastructure refers to the factions advances in construction and building, it is one of the most important Technology Levels specifically because it revolves around the fortification of Blockades, Choke-Points, Villages, Palaces and Temples.

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Troop Morale

Troop Morale refers to the organization of War Npc's in battle, this includes Platoon Formation, Squad Formation, while reducing the occurence of troops deserting the war front after crushing losses, large casualties in draws/mutual retreats or massive casulaties in victories.

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Income Flow

This refers to a factions gains through territory, the better a factions income flow the more War Funds they will have and as such it is crucial to maintain a successful war campaign.

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PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime18th April 2014, 9:48 pm

Monthly Stipends for Pro-Shogunate Civilians

This is calculated by both rank and type of Civilian and can be collected once per month similar to a shinobi Salary for those who support the Shogun.

Type
Spoiler:

Rank
Spoiler:
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PostSubject: Re: Viva La Revolution   Viva La Revolution Icon_minitime23rd March 2015, 12:49 pm

War Topics

War Topics are divided into 7 these are; Raids, Skirmishes, Major Skirmishes, Sieges, Battles & Conquests. Each is geared towards targetting a specific type of place which is listed below along with the details surrounding them:

Raid = Blockades
Skirmish = Choke-Points
Major Skirmish (Also Called Skirmish Plot Missions) = Nests & Specific Choke-Points Aka Those within Villages or are deemed crucial enough to the war that they become a priority (aka like a Choke-Point in a Port or one in a Land that's under the control of your enemy and is thus a foothold).
Siege = Villages/Alpha Nests
Battle = Location (Upon at least 1 Choke-Points in said location being taken Open Warfare to claim the location as a whole can be triggered as long as said Location does not have an Alpha Nest and all Blockades within said location has been taken over.)
Conquest = Land (Upon at least 1 Locations within a Land being Taken over [with all Choke-Points & Blockades under ally control within said location] Open Warfare to claim a Land as a whole can be triggered only if said Land does not have an Alpha Nest/Hidden Village OR the Hidden Village/Alpha Nest has been under Siege at least once & repelled the invasion OR the Hidden Village/Alpha Nest has fallen to invasion & has been destroyed.)

Raid:

Skirmish
Spoiler:

Major Skirmish:

Siege:

Battle
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Conquest
Spoiler:

Reinforcements:

Troop Movement/Supplying:
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