Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Specialization Information 13th February 2014, 5:08 pm | |
| One will notice how classes on the site seem to have limits on the max amount of techniques they can learn this is called their Jutsu Limit. Some ranks require one to maximize their Jutsu Limit before allowing one to qualify for things such as promotions. This is done by filling up the number of techniques one can learn at that current rank. However maxing out one's Jutsu Limit is not the end all in fact there are ways for shinobi characters to learn more techniques this is through Specializations. Combat Specializations are only Available to Knights (Who get it from the start), Shinobi & Shogunate. Current Max Limit Total of Techniques without any Specializations or Elite RanksShinobi100 D-ranks* 80 C-ranks 60 B-ranks 50 A-ranks 30 S-ranks 10 SS-ranks 6 SSS-ranks Shogunate45 D-ranks* 40 C-ranks 35 B-ranks 30 A-ranks 25 S-ranks 20 SS-ranks 10 SSS-ranks Knights60 D-ranks* 50 C-ranks 40 B-ranks 35 A-ranks 25 S-ranks 15 SS-ranks 5 SSS-ranks * = Includes Passives and Racial Starter Techniques Combat SpecializationsBy undertaking a specialization the shinobi is able to add to their max jutsu limit. Depending on the level the number of techniques varies, likewise depending on the type of specialist the number of techniques may or may not be limited to a certain type. *However the number of specializations a single character has is limited in addition depending on the rank of the character only a limit number can be picked but one has the option of waiting to choose said specializations as long as they want nor do they need to choose any specialization at all. *Specializations can be repeated ONCE either per Week (Non-Technique Granting Specs) or per Month (Technique Granting Specs). Using this method one can gain bonus technique slots (Known as Specialization Slots) which can then be trained like normal techniques. As a result using this method a character can theoretically have an unlimited amount of techniques. Rank & Specialization Slots AvailableFail Tier (Academy Student, Apprentice Knight, D-rank Missing Nin, Principales) 1 Specialization Total Low Tier (Genin, Chunin, T. Jonin, Bronze Knight, C-rank/B-rank Missing Nin, Pilus, Centurion) 2 Specialization Total Mid Tier (Jonin, Hunter-Nin, Silver Knight, Med-Nin, A-rank Missing Nin, Primus, Doctorial/Huntarian Primus) 3 Specialization Total High Tier (Combat Med-Nin, Gold Knight, Sannin, Head Jonin, S-rank Missing Nin, Legionis, Doctorial/Huntarian Legionis) 4 Specialization Total Top Tier (Elite, Chunin Instructor, Platinum Knight, S-Class H. Nin, Kage, Tribunis Legionis) Word Count Required for Specialization Training is Halved Legendary Tier [Flee on Sight Bounty] (Gokage, Cardinal Knight/Minor God of Pandora, Legate, Z-rank Missing Nin) 5 Specialization Total Legendary Tier+ (Koikage, God of Pandora, Legate Legionis, X-rank Missing Nin) Word Count Required for Specialization Training is Quartered *Awakenings gives access to all your Specialization Slots regardless of Rank * Secondary Awakenings & ANBU give 1 Additional Specialization Slot * Elite Ranks (E. Genin, Chunin Instructor, E. T. Jonin, E. Jonin, Knight Templars, S-Class Hunter Nin, Kage) all retain the maximum amount of slots are their normal variant. *Awakened Elite Ranks of S-rank Level gain access to their 5th Specialization Slot, however that last specialization slot does not benefit for the Halved Spec Training Bonus that they get as Elites, unlike their Z-rank or higher counterparts. There are three levels of Specialization Training Basic = 250 Words Advanced = 500 Words Perfect = 1000 Words *Specializations don't need to be trained in order UNLESS your a Knight of Pandora. This is due to the fact that they do not have to Max out before being able to spec train due to it being part of their ranking up requirements. *In Regards to this, training Advanced or Perfect allows one to learn either the Rank of technique that specific one is for OR a certain amount of lower-ranked techniques using this key: D - 2 D Per 1 C, 3 D per 1 B or 4 D per 1 A C - 2 C Per 1 B or 3 C per 1 A B - 2 B Per 1 A Types of SpecializationsNote: Specializations only apply to techniques above the cap. Those within the cap can be anything you want. In addition Specializations are the only way to increase your Jutsu Limit beyond the Rank caps. Name: Pure Technique Specialist Requirements: None Sub Divisions: 6 - Spoiler:
* Chakra - Ninjutsu, Soul Tech, Barrier Ninjutsu, Bakejutsu, Void Tech, Bijuu Tech
* Physical - Taijutsu, Kenjutsu, Shurikenjutsu, Hojutsu, Ronin Tech, Cloak Tech
*Mental - Genjutsu, Fabrication, Nen Tech, Emotion Tech, Nuinjutsu, Technomancy
*Hybrid - Kugujutsu, Kyujutsu, Nintaijutsu, Energy Tech, Demoniac Tech, Trans Tech, Beast Art
*Spiritual - Kinjutsu, Fuinjutsu, Neo Tech, Medical Ninjutsu
*Natural Senjutsu, Juinjutsu, Erojutsu, Spellcraft
Reward for Specialization Training - Spoiler:
All Basic (D Rank Jutsu Limit Increase) Advanced (C-rank Jutsu Limit Increase) Perfect = (B-rank Jutsu Limit Increase)
Subdivision (Type of Technique Specialist) Adds additional techniques to Max Jutsu Limit however these trained techniques but be within the specific group chosen for the specialization only Basic = +1 Advanced = +3 Perfect = +5
Subdivision (Technique Specialist) Adds additional techniques to Max Jutsu Limit however these trained techniques but be within the specific technique chosen for the specialization only. Basic = +2 Advanced = +4 Perfect = +6
Name: Mixed Technique Specialist Requirements: Must have the Pure Technique Specializations to Qualify Sub Divisions: 6 - Spoiler:
* Dual Mix * Triple Mix * Quadruple Mix * Quintuple Mix * Sextuple Mix
Reward for Specialization Training - Spoiler:
Basic (C Rank Jutsu Limit Increase) Advanced (B-rank Jutsu Limit Increase) Perfect = (A-rank Jutsu Limit Increase)
Subdivision Dual Adds additional techniques to Max Jutsu Limit however these trained techniques can be either or both of the techniques chosen for the specialization only. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Quadruple/Quintuple Mix Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can be either one or all of the techniques chosen for the specialization only. Basic = +1 Advanced = +2 Perfect = +4
Subdivision Sextuple Mix Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques but be within the specific technique chosen for the specialization only. Basic = +1 Advanced = +2 Perfect = +3
Name: Release Specialist Requirements: Require the Chakra Nature Release of what is chosen Sub Divisions: 6 - Spoiler:
* Primary - Fire (Yugure), Water (Aqua), Earth (Clay), Wind (Air), Lightning (Raiden), Life (Cartilage)
* Specialized - Blaze, Acid, Diamond, Heat, Magnet, Steel
* Dual - Boil, Crystal, Explosion, Plasma, Ash, Nature, Ice, Storm, Blood, Shadow, Pulse, Thread, Gravity, Paper, Scorch
* Complex - Psionic, Phase, Vapor, Death, Time
* Tri-Combination - Oil, Ether, Dust ,Atomic, Glass, Virus, Flux, Dragon, Flesh, Dark, Quake, Space, Matter, Sand, Smoke, Sound, Lava, Bubble, Steam, Venom, Ink
* Awakened - Ghost Fire/Water/Earth/Wind/Lightning/Life, Void, Null, Emotion, Anti-Matter
Reward for Specialization Training - Spoiler:
Basic (C Rank Jutsu Limit Increase) Advanced (B-rank Jutsu Limit Increase) Perfect = (A-rank Jutsu Limit Increase)
Subdivision Primary & Specialized Release Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be of the release chosen. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Complex & Dual Combination Release Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be of the release chosen. Basic = +1 Advanced = +2 Perfect = +4
Subdivision Awakened & Tri Combination Release Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques but be of the release chosen. Basic = +1 Advanced = +2 Perfect = +3
Name: Type Specialist Requirements: Must have half of the technique types in jutsu limit at the time of specialization choice. Sub Divisions: 13 - Spoiler:
* Stealth - Infiltration, Assassination
* Espionage - Interrogation, Torture
* Support - Medical, Enfeebling
* Assault - Demolition, Combat
* Counter-Assault - Guerrilla, Ranged
* Extraction - Tracking, Tactics
* Training - Teaching, Companion
* Sealing - Field, Trap
* Recon - Sensory, Communications
*Elemental - Affinity, Hand Seals
*Enlightenment - Awakening, Retraining
*Character - Mission, Travelling
*Luck - Re-Roll, Loot
Reward for Specialization Training - Spoiler:
Basic (C Rank Jutsu Limit Increase) Advanced (B-rank Jutsu Limit Increase) Perfect = (A-rank Jutsu Limit Increase)
Subdivision Stealth Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Taijutsu, Ninjutsu, Genjutsu, Fuinjutsu, Trans Tech, Emotion Tech, Nen Tech and have to deal with stealth, concealment or sensory disruption. Basic = +1 Advanced = +2 Perfect = +3
*Infiltration Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Nuinjutsu, Genjutsu, Fabrication, Barrier Ninjutsu Trans Tech or Kinjutsu, Nintaijutsu and have to deal with the Stealth Specialist Requirements along with, disguises, mimicry or capture evasion. Basic = +1 Advanced = + 3 Perfect = +5
*Assassination Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Taijutsu, Medical Ninjutsu, Energy Tech, Kyujutsu, Hojutsu, Kenjutsu, Technomancy and have to deal with the Stealth Specialist Requirements along with body destruction, poison, weak point exploitation. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Espionage Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Genjutsu, Ninjutsu, Nen Tech, Emotion Tech, Kinjutsu, Fuinjutsu, Nintaijutsu and have to deal with information concealment, counter-interrogation, torture resistance. Basic = +1 Advanced = +2 Perfect = +3
* Interrogation Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Fuinjutsu, Nen Tech, Senjutsu, Emotion Tech, Erojutsu, Genjutsu, Fabrication and have to deal with the Stealth Specialist Requirements along with information storage, information gathering, persuasion. Basic = +1 Advanced = + 3 Perfect = +5
*Torture Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Kinjutsu, Genjutsu, Fabrication, Erojutsu, Medical Ninjutsu, Barrier Ninjutsu, Juinjutsu and have to deal with the Stealth Specialist Requirements along with intimidation, will breaking, enslavement. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Support Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Medical Ninjutsu, Shurikenjutsu, Barrier Ninjutsu, Ronin Tech, Void Tech, Erojutsu, Genjutsu and have to deal with assistance, hampering or diversions. Basic = +1 Advanced = +2 Perfect = +3
*Medical Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Medical Ninjutsu, Medical Genjutsu, Fabrication, Barrier Ninjutsu, Trans Tech, Medical Senjutsu or Medical Kinjutsu and have to deal with the Support Specialist Requirements along with, medical treatment, DNA extraction, resurrection. Basic = +1 Advanced = + 3 Perfect = +5
*Enfeebling Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Kugujutsu, Medical Ninjutsu, Juinjutsu, Nuinjutsu, Kinjutsu, Medical Kinjutsu or Void Tech and have to deal with the Support Specialist Requirements along with, resistance targeting, immune system destruction, diseases. Basic = +1 Advanced = + 3 Perfect = +5
Subdivision Assault Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Taijutsu, Ninjutsu, Kinjutsu, Energy Tech, Nen Tech, Kenjutsu, Soul Tech and have to deal with inflicting damage on opponents, overwhelming them with force or repeated hits. Basic = +1 Advanced = +2 Perfect = +3
* Demolition Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Kinjutsu, Ninjutsu, Senjutsu, Fuinjutsu, Juinjutsu, Soul Tech, Shurikenjutsu and have to deal with the Assault Specialist Requirements along with damage spread over a large area, AOE and construct destroying tactics. Basic = +1 Advanced = + 3 Perfect = +5
*Combat Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Nen Tech, Senjutsu, Kinjutsu, Kenjutsu, Nintaijutsu, Beast Art, Taijutsu and have to deal with the Assault Specialist Requirements along with mixing damage types, versatility, multi-damage count inflicting techniques. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Counter Assault Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Shurikenjutsu, Hojutsu, Kyujutsu, Kugujutsu, Bakejutsu, Soul Tech, Kenjutsu and have to deal with picking off targets, disrupting offensive strikes, defense bypassing. Basic = +1 Advanced = +2 Perfect = +3
* Guerrilla Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Kugujutsu, Shurikenjutsu, Void Tech, Medical Ninjutsu, Fabrication, Neo Tech, Ninjutsu and have to deal with the Counter-Assault Specialist Requirements along with damage over time, debuffing targets and ambush tactics Basic = +1 Advanced = + 3 Perfect = +5
*Ranged Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Kyujutsu, Hojutsu, Senjutsu, Ninjutsu, Bakejutsu, Shurikenjutsu, Demoniac Tech and have to deal with the Counter-Assault Specialist Requirements along with mid range damage, long range damage, counter ranged tactics. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Extraction Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Cloak Tech, Neo Tech, Barrier Ninjutsu, Demoniac Tech, Energy Tech, Nen Tech, Nintaijutsu and have to deal with defending allies, tanking damage, drawing enemy attention away from others. Basic = +1 Advanced = +2 Perfect = +3
* Tracking Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Barrier Ninjutsu, Kinjutsu, Soul Tech, Ninjutsu, Emotion Tech, Ronin Tech, Neo Tech and have to deal with the Extraction Specialist Requirements along with sensing techniques, ally transport, tracking targets. Basic = +1 Advanced = + 3 Perfect = +5
*Tactics Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Energy Tech, Demoniac Tech, Trans Tech, Neo Tech, Fuinjutsu, Ninjutsu, Nuinjutsu and have to deal with the Extraction Specialist Requirements along with summoning, combination techniques, area control. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Training Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Half Word Count Required for Specialization Training (500 Words) Advanced = Half Word Count Required for Weekly Training (1000 Words) Perfect = Half Word Count Required for Solo Training (2000 Words)
*Teaching Specialist Depending on which level is trained it becomes permanent, this can be trained twice per character however they must be of different levels, you cannot train the same level twice for double the effects. Basic = Half Post Number required for Combination Training (500 Words) Advanced = Half Post Number Required for Team Training (1000 Words) Perfect = Half Post Number required for Dual Training (2000 Words)
*Companion Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Can Teach Pets & Familiars SS-ranks (500 Words) Advanced = Can Teach Pets & Familiars SSS-ranks (1000 Words) Perfect = Half Post Number required for Pet/Summon Training (2000 Words)
Subdivision Sealing Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Fuinjutsu, Kinjutsu, Barrier Ninjutsu, Juinjutsu, Neo Tech, Nuinjutsu, Barrier Fuinjutsu and have to deal with counter sealing techniques, seal modification, alerting existing seals. Basic = +1 Advanced = +2 Perfect = +3
*Field Specialist Depending on which is chosen it becomes permanent and it is a one time only choice per character Basic = S-ranks are now available to add to Max Jutsu Limit for a 2000 Word Training. (500 Words) Advanced = SS-ranks are now available to add to Max Jutsu Limit a 3000 Word Training. (1000 Words) Perfect = SSS-ranks are now available to add to Max Jutsu Limit a 4000 Word Training. (2000 Words)
*Trap Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Fuinjutsu, Kugujutsu, Juinjutsu, Barrier Ninjutsu, Neo Tech, Demoniac Tech, Barrier Kinjutsu and have to deal with the Sealing Specialist Requirements along with trigger effects, status effects, anti-summon tactics. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Recon Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Taijutsu, Ninjutsu, Senjutsu, Kinjutsu, Soul Tech, Fuinjutsu, Barrier Ninjutsu and have to deal with Dojutsu, visionary techniques and remote viewing. Basic = +1 Advanced = +2 Perfect = +3
*Sensory Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Taijutsu, Soul Tech, Energy Tech, Kyujutsu, Hojutsu, Barrier Ninjutsu, Nen Tech and have to deal with the Support Specialist Requirements along with counter tracking, target identification, trap detection. Basic = +1 Advanced = +3 Perfect = +5
*Communication Specialist Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Ninjutsu, Nen Tech, Fuinjutsu, Taijutsu, Genjutsu, Demoniac Tech, Ninjutsu and have to deal with the Recon Specialist Requirements along with using summons to transfer messages, communicating over vast distances, counter communication techniques. Basic = +1 Advanced = +3 Perfect = +5
Subdivision Elemental Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Able to bypass Elemental KG Rank & Technique Requirements (500 Words) Advanced = Able to bypass Elemental KT Rank & Technique Requirements (1000 Words) Perfect = Able to obtain +1 Additional Element. *Regarding Ninja, Cypher, Samurai, if they already have 3 Elements it increases it to 4, if they have less than 3 then it grants them their 2nd or 3rd Affinity Earlier than usual. (2000 Words) *Regarding Entity, if they already have 2 Elements it increases it to 3, if they have less than 2 then it grants them their 2nd Affinity Earlier than usual (1500 Words) *Regarding Soulless, Dakar & Inkan they gain a Soul Purge, in the case of the Former it is treated like an additional count of Soul Purge should they choose to harness it, while for the latter two it clears their Core/Dual Core to allow them to gain a new element, which causes them to lose access to their old Core but keep any Elemental Techniques they had prior to this Soul Purge albeit being unable to learn anymore with the old element (2000 Words). *Regarding Ronin, they gain an Element, with those with Unnatural Affinities being able to apply elements to their available techniques, but those who lack that can choose from one of the six primary elements only. *Regarding Weaponkin & Faunus, the former gains another Weapon Form while the latter gains another Elemental Choice in their Tribal Style (1500 Words).
*Affinity Specialist Depending on which level is trained it become permanent and the choice is one time only per character. Basic = Able to obtain Normal Affinity, allowing one to train unnaturally gained Chakra Affinity's techniques normally. (500 Words) Advanced = Able to boost 1 Chakra Affinity by 1 Level (1000 Words) Perfect = Able to boost 1 Chakra Affinity by 2 Levels (2000 Words)
*Hand Seal Specialist Depending on which level is trained it become permanent and the choice is one time only per character. Basic = Boost Hand Seal Speed by 1 Tier Level (500 Words) Advanced = Boost Hand Seal Speed by 2 Tier Levels (1000 Words) Perfect = Boost Hand Seal Speed by 3 Tier Levels (2000 Words)
Subdivision Enlightenment Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Able to Retire Combat Character into Civilian with Novice Level Cap (500 Words) Advanced = Able to Retire Combat Character into Civilian with Apprentice Level Cap (1000 Words) Perfect = Able to Retire Combat Character into Civilian with Adept Level Cap (2000 Words)
*Awakening Specialist Depending on which level is trained it become permanent and the choice is one time only per character. Basic = Halves Awakening Word Count for 3 Trials (500 Words) Advanced = Halves Awakening Word Count for 2 Trials (1000 Words) Perfect = Halves Awakening Word Count for 1 Trial (2000 Words)
*Retraining Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = TaT Retraining Count Lowered to 4. (500 Words) Advanced = TaT Retraining Count Lowered to 3. (1000 Words) Perfect = TaT Retraining Count Lowered to 2. (2000 Words)
Subdivision Character Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Halves Post Count to Unlock Alternate Character Slots (500 Words) Advanced = Unlocks Alternate Character Slot, if one has 5 characters it gives them 1 more, if one has under 5 characters it gives them access to their next immediately (1000 Words) Perfect = Boosts the number of Characters which can have Z-rank techniques to 2. (2000 Words)
*Mission Specialist Depending on which level is trained it become permanent and the choice is one time only per character. Basic = Half Word Count required for Soloing Missions (500 Words) Advanced = Half Mission Count required for participating in Exams (1000 Words) Perfect = Quarter Word Count required for Soloing Missions (2000 Words)
*Travelling Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Half Post/Word Count for Travelling within a Land (500 Words) Advanced = Half Post/Word Count for Travelling within a Continent (1000 Words) Perfect = Half Post/Word Count required for Travelling across oceans (2000 Words)
Subdivision Luck Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Halves the adverse effects of ONE of the following types of weather; Humid, Cloudy, Sunny, Rainy, Snow (500 Words) Advanced = Halves the adverse effects of ONE of the following types of weather; Heavy Rain, Thunderstorm, Dry, Heat Wave, Fog, Hail (1000 Words) Perfect = Halves the adverse effects of ONE of the following types of weather; Tornado, Volcanic Ash, Tsunami, Rotating Thunderstorm, Hurricane, Sandstorm, Heat Wave, Blizzard (2000 Words)
*Re-Roll Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character, using this specialization one can have a max of 2 Re-Rolls per Dice Roll. Basic = D Re-Roll the following Dice Rolls; D 100 (500 per Re-Roll) Advanced = Re-roll ONE of the following Dice Rolls; D 10 or D 50 (1000 Per Re-Roll) Perfect = Re-Roll ONE of the following Dice Rolls; D 2 or D 5 (2000 Per Re-Roll)
*Loot Specialist Depending on which level is trained it becomes permanent and the choice is one time only per character. Basic = Doubles Raw Materials gained from gathering (500 Words) Advanced = Doubles Xel gained from missions (1000 Words) Perfect = Doubles Equipment (Excludes Living, Cursed & Legendary) gained from rewards (2000 Words)
*********************** - Past is Past:
Last edited by Aurielle on 26th December 2020, 2:10 pm; edited 25 times in total | |
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