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 Tumu's Techniques

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Co

Co


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime11th July 2014, 1:45 am

Name: Developed Immortality
Classification: ~
Rank: Not sure yet
Class: Passive
Range: Self

Description: Upon following Xander into the empire of Pandora, immortality needed to be achieved. How does one gain such a trait? Tumu, or rather I, began to study (yes actually study) how and why the ageing process takes place in order to develop a means to counteract the decomposition. In those studies, most of which are theories and hypothesis', Tumu understood, where the areas were going wrong, and worked to fix those problems. Since they are theories, its possible that this is not an absolute immortality, however it shall suffice to extend the process of ageing over many hundreds or thousands of years. The first problem, the error hypothesis:
Quote :
refers to the errors which may occur in the chemical reactions in producing DNA, RNA, or proteins, because the metabolic machinery is not 100% accurate. Cell death can result from these unrepaired errors. Some gerontologists attribute this error to any one, or a combination of the following: Insufficient energy or nutrients, or insufficient carrying away of cell waste products.
This is very easily counteracted with Tumu's Computers Programs technique, which takes complete control over his brain and bodily functions, allowing his technique approved superior intelligence to remove the standard error with a 100% correctly tuned formula for dealing with the chemical manipulation and creation of DNA,RNA and proteins as well as ensuring to gain and draw the correct and perfected nutrients from Rum and other alcoholic beverages, whilst disposing of the rest via his phasing. The second theory is the free radical theory:
Quote :
The Free Radical Theory refers to molecules, which have a strong tendency to link to other molecules, interfering with their functioning. They are produced by cells to assist in metabolism, most commonly in the "burning" of sugar. They are sometimes produced by accident if oxygen, always present in the cell and highly reactive, combines with cellular molecules. Uncontrolled free radicals can cause accumulated damage to the membranes surrounding cells and to the cellular molecules of DNA and RNA. Sufficient damage results in the eventual death of the cell.
This theory is quite easily countered with a Samurai's natural ability to heal via the Concentration technique. By converting the process internally, A genius would be capable of healing individual cells at the cost of Micro chakra to prevent them from dying. Simplicity. The third and currently the final theory is the The Brain Hypothesis:
Quote :
The Brain Hypothesis, or breakdown of the brain pacemaker, refers to the theory that aging is due to a breakdown in the homeostasis of the bodily functions - especially in the control of the hypothalamus over the pituitary - which in turn causes a breakdown in control over the endocrine glands.
The hypothalamus is a part of the brain which governs hormone creation. With both Tumu's manual control over his brains functions via computers program, as well as his clan's ability and knowledge to manipulate hormones, this one is really a no brainer. (pun intended) By directly maintaining control over the number of small nuclei within the hypothalamus, Tumu is able to perfectly balance his hormone stimulation maintaining healthy endocrine glands, which are correctly excreting into the bloodstream.

There are of course more areas which i have not delved into at this point, but like i said, this is not absolute, it is quite possibly only slowing the process to a crawl, well and truly long enough to outlive this sites time structure anyway. It didn't require this much detail or variety, but i did it anyway. If this isn't enough, I am capable of continuing further...
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Aurielle
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Aurielle


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime25th July 2014, 10:37 pm

Kinjutsu, normally would of been Medical Kinjutsu but this is an Inakamono's bread and butter with the hormones thing, + your passive so it'll just be a Kinjutsu.

As for Rank S-rank or SS-rank.
Though it's not a death immortality technique your essentially increasing Tumu's natural life span drastically. However include that his overall life span will increase with the amount of damage he sustains in his life, with the damage disrupting the delicate balance which is needed to maintain optimal functioning of his body due to the bodies natural reaction to pain and subsequent repairing of injuries.
D - 1 Years From Max
C - 2 Years From Max
B - 3 Years from Max
A - 4 Years from Max
S - (If he survives) 5 Years from Max
SS - (If he survives) 25 Years from Max
SSS - (If he survives) 50 Years from Max

I can give you double your Lifespan for the creation of the technique like this if it's an S-rank while SS-rank Triple, you'll need to improve it with other techniques. Since your a Zireh it means you'll live for....200 or 300ish? years?

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Co

Co


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime25th July 2014, 11:41 pm

Name: Prepared Genjutsu
Classification: Fuinjutsu/Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: The concept of this technique revolves around the idea of utilising prepared genjutsu’s during conflict. By opening the base Seal altered with an energy state modification, pre-stored Genjutsu's are capable of being released. The techniques released from this will have its trigger changed to both Sound and Sight based, as upon release it will let out a boom, as well as a cloud of smoke.


Name: Blending
Classification: Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: Sight based Genjutsu which is activated by seeing the user bow. Once the connection has been made, the opponents view on reality will be altered by the user to make everything which follows appear natural and normal. This is predominately used by genjtusu focused characters who do not wish to alert their opponents of future gen based techniques which alter ones perception. For example, If Blending is used before a genjutsu which changes the scenery, the targeted foe will see the change as being perfectly explainable and will not question it as a mind altering technique. It is especially hard to notice this technique as being a separate entity on its own as it takes no immediate or acknowledgeable effects.

Name: Mirroring
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: The User will throw a bottle into the air, activating a sight based Genjutsu which works to reverse ones sight as if they were looking into a mirror. Left will become right and right will become left. Rather then a continual effect, this will work in rounds, with every third post round the effects taking place before reverting back to normal. Considering each round is inheritably different in time consumption, as well as the technique being constantly cut on and off, it will make predicting and adapting to the technique extremely difficult, and especially effective on primary sight sense based characters. Regardless of other enhanced senses, if sight is the main use, it will have the ability to disrupt flow and confuse movements.


Name: Echoing
Classification: Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: Most obviously a sound based Genjutsu which will activate as one hears the user apologise, or use a word commonly associated with an apology. Its very simple in its connection, and its ability will primarily be effective against those relying on sound or those with enhanced hearing as it creates a echo. Every possible diegetic sound will echo from at an equal tempo to surround the entire area, making determining location through hearing and echolocation impossible. In order for this to be more efficient, all sounds are also increased in volume to the point where enhanced hearing will become a burden, generating headaches and pain.


Name: Hallway Passage
Classification: Genjutsu
Rank: S-Rank
Class: Supplementary
Range: Mid

Description: The genjutsu will alter the environment, or rather the opponents perception of the environment, making it a simple, 1.5 meter wide, 3 meter high passage way, with the four surfaces seemingly invulnerable. It will stretch out indefinitely, seeming to never reach an end. This genjutsu is activated utilising the Inakamono aura which spreads the individuals chakra around the area, making it a touch based genjutsu to a degree. The lower surface will offer a light illumination to ensure the passage is fully lit up.

Name: Stopwatch
Classification: Genjutsu
Rank: A-Rank
Class: Supplementary
Range: Mid

Description: The user will stretch both their arms out like clock hands initating a ocular based genjutsu in whomever sees it take place. This technique picks up greater effect and momentum as time goes by, taking 6 posts to reach its full activation. The more people involved in the topic, the more movement, meaning the faster the posts will go by, overall making each round accelerate the effects. Immediately after the genjutsu has been activated, the foe will see the world as though it were moving at 1.5* the normal speed. After two posts, they will see it moving twice as fast. After four posts, 3 times normal speed. And after six posts, four times as fast. This will make it harder for them to react to and follow the movements of their target. Double speed requires 1+ Reaction, Triple 2+, Quadruple 3+ reaction in order to follow and react to stuff.


Last edited by Cola on 27th July 2014, 9:56 am; edited 1 time in total
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Co

Co


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime26th July 2014, 10:44 am

Name: Balanced Contact
Classification: Kenjutsu
Rank: A-Rank
Class: Supplementary
Range: Close

Description: Though not good at taking blows, the Rapier is excellent at exercising control. When the Rapier is met by another blade, Tumu is capable of keeping continual pressure on it, essentially ensuring the two never lose contract. Although this is seemingly pointless at first, the technique revolves around using the opponents strength against them, as the moment they exercise strength to try and force the Rapier off, using Blinding Light speed, the Rapier will follow the momentum’s path to the edge of the blade, before sliding off and piercing directly into the opponents body.


Name: Vectored Counter
Classification: Nin-kenjutsu
Rank: B-Rank
Class: Supplementary
Range: Close

Description: Using the concept of Vector Reversal, when two blades meet, the opposing blade will be subject to being reversed back at their user will equal speed, essentially using their own blade against them. In order to prevent the blade from self contact, they will be required to have reaction tiers above the speed of their own attack.


Name: Vector Reversal Improved
Classification:  ninjutsu
Rank: S
Class:  Supplementary/Defensive
Range:  Close

Description:  The user will hold out their palm drawing chakra from their palm and creating an invisible barrier of a sort. This barrier, is capable of reversing the direction of physical particles, reciprocating their velocity. It works via using the to absorb the force of the attack, sending a small rippled wave through the barrier as it rebounds of the side and back to the moment of contact, redirecting all the energy and propelling it into the particle. The ripple will appear to be a clear distortion and it’ll happen almost instantaneously, only trained eyes able to keep up. Long story short particle hits wall, particles direction reverses. This will only work if the particle is S-Rank or lower. Physical particle includes anything made of physical elements. This includes weapons, or a bodily attack if it is not chakra coated.


Name: Modified Transformation
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Self

Description: Much like the basic transformation but to a much more efficient extent, where one is not only capable of masking their appearance, but voice, smell, chakra signature and all other forms of identification. This is ideal for infiltration and capture evasion whilst travelling in opposing lands.


Name: Separated
Classification: Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: 5 meters

Description: While in a phased form, the user is capable of splitting off certain body parts and having them move a total distance for 5 meters from their main body. This can be dangerous, as if the body returns to normal while the parts are still separated, then it will not return, and will act as though sliced off.




Name: Iaido Modified
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Close

Description: A modified version of the Cypher kenjutsu style which has had its motion mimicked by Tumu through Xander’s Teachings. Although it is Cyper exclusive, the general motion of suddenly drawing and immediately sheathing was a simple movement which can easily be followed. Tumu’s version ties in with his drunken blade style, where he will still perform that same motion, however it will not negate jutsu’s, but rather, become an invisible motion which will prey on tiers from other physical users. So long as Tumu’s Speed tier is equal to or greater then the opponents, the users all incoming physical attacks A-Rank and below, not including ranged, will suffer damage equal to their own attack, as well as stopping them in their tracks.
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Aurielle
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Aurielle


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime27th July 2014, 9:31 am

Sealing Storage - Rename it Base Sealing Method: Simple Storage.
D - 1 Slot
C - 2 Slots
B - 3 Slots
A - 4 Slots
S - 5 Slots.
Going to have to make additional modification seals to add in more slots.
Technically you should of just when with a Base Storage Seal: Storage + Modification Seal: Energy State Formula then you'd be able to store whatever genjutsu you wanted but I mean..meh don't use the pre-made techs. Just means more headache for you.

Yeah that's the only issue everything else is fine.
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Co

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime27th July 2014, 10:14 am

I've edited Prepared Gen so that i justs alters the triggers upon release
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Co

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques - Page 2 Icon_minitime4th November 2014, 5:19 pm

Name: N.A.I Tumu’s Fabricated Fortune Telling
Classification: Kinjutsu
Rank: D-Rank
Class: Passive/Elite Training
Range: N/A

Description: A Specific variant on the N.A.I.F.F.T made solely by Tumu and kept separate from the clan’s mainstream use due to its obvious risks and long terms negative influences on the user. Much like the normal however, it requires a B-Rank to train after Tumu is no longer alive, but can be taught at D-Rank, also similarly it will require the general use of specially made cards for many of the styles techniques. The main difference however, is both the angle of usage and the cost attributed with each use. Rather then relying on the simple fuels such as chakra and blood, the T.F.F.T instead takes time from the user, decreasing years from their life in its place. The starting value is obviously the maximum age for the subjects race, decreasing that number by a varying sum depending on which card of fortune is played. There is no cheating this, it is fate taking an irreversible toll on the subjects body, making a permanent lowering, however offering scaled rewards in turn. The cards will be not attributed to any other common fate cards, however they all fall into 1 of 3 tiers:
Low Tier: 1 – 5 Year cost
Middle Tier: 6-20 years
High Tier: 21 years to death.
Note - If a user does not have the required years remaining and still attempt to perform a technique, their life will be taken and the effect will not take place.

Name: T.F.F.T: L’Intemporel
Classification: Kinjutsu
Rank: D-Rank
Class: Supplementary
Range: N/A

Appearance: The card will show a grandfather clock in the midst of a grassy plain.

Description: Low Tier. At the cost of a single year, a card will be formed in front of the user, expanding to mimic the size of a door as it would open from reality to reveal what appeared to be a mirror. Upon walking through this newly created doorway, the user will face their own fortune, with a different version of them self walking out the other side. Different could no doubt mean many things, but in this case its referring to age and maturity (if applicable). This will not make any changes to the ability of the user, but only their age, as with their life cost being sacrificed to fate, all the aged version of the user are combined into one being in a single time scale. Even if the new version is older, they will only undergo a mental change in personality and a physical change in appearance, with all memories post that dimensions no longer existant.

Name: T.F.F.T: L’Châtiment
Classification: Kinjutsu
Rank: S-Rank
Class: Supplementary
Range: Close

Appearance:This card has two sides to it. On the front facing the user it has a background of red flames burning the flesh from skeletons beneth the ground with a hooded grim reaper overlooking like a shadow. On the side it has a clear blue sky and a meadow with a faceless girl picking at flowers.

Description: High Tier with a full life cost. The L’Châtiment card will take all the remaining years that the user has, first melting their flesh, rotting their organs and finally grinding their bones to dust and ash. Fate will take all their bodies remaining life, transferring it to the target. At the cost of their own, one may use this to extend the life of another, a willing sacrifice of themselves. By giving life, one is capable of bringing back the recently deceased so long as they died with an OOC week before usage, and at least some part of their physical presence remains and is presented before the card. First reconstructing the body, but with a cost, any previous injury such as missing limbs or deformities such as loss of sight, will be suffered by the new life holder. Once the transferred years expire, they will suffer the same fate as the user, dying through the same process.
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