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 Tumu's Techniques

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Co

Co


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PostSubject: Tumu's Techniques   Tumu's Techniques Icon_minitime9th February 2014, 8:30 am

Name: Chakra Bullet: Basic
Classification: Ninjutsu
Rank: D-S
Class:  supplementary
Range: Long

Description: This is the most basic type of chakra based bullet available to Tumu. It requires a small amount of chakra to be drawn from the body and condensed into a small area to stimulate a solid. The density will allow the chakra mass to act as a ‘bullet’ alongside his weapon, the Sharp Shooter, allowing it to be potentially fired or accelerated if you wish to use that term. The technique will rank alongside the user, becoming more dangerous as the user progresses. The bullet itself and the effects are rather typical and expected, as it can pierce defences only equal rank and lower and only of a chakra or physical nature. 5 bullets = D-Rank chakra, Speed = Weapon Speed. (Different Technique).


Name: Chakra Bullet: Trace
Classification:  Ninjutsu
Rank: C
Class: Supplementary
Range: Long

Description: Very simple, much like the Basic Bullet, only incapable of performing any damage, its density is very low and as a result, has become nearly translucent and unseeable to untrained eyes. The bullet will progress at the speed of the weapon (Different Tech), and will spread around its target rather then piercing, creating a thin coat which can be traced and followed by the user. Technique can be discovered by sensory techniques above the rank of the user. D-Rank Chakra per bullet.


Name: Chakra Bullet: Redirection
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range:  Long

Description: Again, much like the basic bullet with only minor differences, the main one being that it is much more condensed, and less bullets will be received per equal chakra, this is due to the added density. This bullet is capable of redirecting its route by expelling its chakra. Much like many of the bullet techniques, it ranks with the user, and as they grow, so too does their ability to observe and utilize better resourcefulness. The bullet can be redirect 1 direction at D-Rank. 2 at C-Rank. 5 at B-Rank. 10 at A-Rank and 20 times at S-Rank. 2 Bullets per D-Rank chakra.


Name: Chakra Bullet: Mental
Classification: Nin/Gen
Rank: C
Class: Supplementary
Range: Long

Description: This bullet does no damage what so ever, and is composed of very little chakra. Its effects not lying in density but rather purpose. The bullet is imbued with a Genjutsu, and upon contact, the Genjutsu can be implemented. Basic just fires Genjutsu’s instead of Nin Bullets. However the number of bullets which are fired will equal the rank of the Genjutsu. Each bullet = D-Rank chakra


Name: Chakra Bullet: Phase
Classification: Ninjutsu
Rank: D
Class: Supplementary
Range: Long

Description: Just a normal basic bullet, nothing more, well, apart from the fact that it is made inside of the weapon using its phasing nature rather then relying solely on Tumu’s own chakra. This bullet is capable of Phasing in and out of intangibility, allowing it to pass through defences rather effectively. Cost per 2 bullets = C-Rank.


Name: Chakra Bullet: Prepared Storage
Classification: Fuinjutsu
Rank: C
Class: Supplementary
Range: Close?

Description: Tumu has created a fuinjutsu seal within the barrel of his Sharp Shooter which allows him to store pre-created bullets and use them openly with ease. Now the seal isn’t one which requires constant sealing and unsealing in order for use, but rather it has simply created an added void of space, so in theory, if one was to throw a rock in the barrel, it would pass through the seal into the void as easy as it could come out, constantly open. This seal expanded along side Tumu, allowing him more space for bullets as his rank grows. C-Rank = 25 Bullets. B-Rank = 50 Bullets. A-Rank = 100 Bullets. S-Rank = 200 Bullets.


Name: Shooters Speed: Bullet
Classification: Ninjutsu
Rank: C
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is no doubt, Bullet Release.

Name: Shooters Speed: Crashing
Classification: Ninjutsu
Rank: B
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is Crashing Grounds

Name: Shooters Speed: Vacuum
Classification: Ninjutsu
Rank: A
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is Vacuum Release.

Name: Shooters Speed: Blinding
Classification: Ninjutsu
Rank: S
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is Blinding Light. (Speed Perk = moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed)

Name: Shooters Speed: Ripping
Classification: Ninjutsu
Rank: SS
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is Ripping Discord. (Perk = everything behind them imploding into the vacuum caused by the technique which deals S-rank damage)

Name: Shooters Speed: Echoing
Classification: Ninjutsu
Rank: SSS
Class: Passive Supplementary
Range: Close

Description: Chakra lines the inner walls of the Sharp Shooters barrel constantly, not being expelled or used in an excessive way, but rather just acting in a similar method as a speed boost in Mario cart or some other similar type of unrealistic game. The chakra will funnel its way from the start to the end of the barrel, like a tank as it moves, using that to move whatever is inside it and send it flying. If you had those battery powered hotwheel sets, then you’ll understand how that works. The speed of the Bullet is Echoing Flash. (Perk = leaves afterimages of the bullet which are simply delayed reactions since the bullet is impossibly fast. There is no technique faster or as fast as Echoing Flash.)

Not sure if i'm allowed to go up to SSS. Since its not the user moving and rather the technique, i should be fine, but i'm still not sure as no one really uses this teir and SS is rare as well.


Last edited by Cola on 9th February 2014, 6:47 pm; edited 1 time in total
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Co

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th February 2014, 9:27 am

Name: Super Computer
Classification:  Taijutsu
Rank: D
Class:  Supplementary
Range:  Self

Description: More for RP purposes then anything else. If you go by our casual Roleplay topics, every character that has ever been made in all the NB history have been self proclaimed as a genius, capable of seeing through literally everything and coming up with advanced strategies despite age, personality or maturity. Tumu is much like everyone else in this regards, as he too, is very intelligent, only I would like a technique claiming such. This doesn’t really do anything, more like a licence? Tumu is capable of understanding situations, reading moods and developing strategies faster and much more effectively than the normal shinobi. That’s about it really…


Name: Broken Computer
Classification:  Taijutsu
Rank: D
Class:  Supplementary
Range:  Self

Description: Very similar to Tumu’s technique, ‘Super Computer’. Its something which no doubt everyone can already do, but this techniques purpose is addressing the needs of heightened intelligence while intoxicated by some way or another. Whilst under some form of influence, Tumu is indeed dumbified, kind of. However his ability to strategize is still very open, and motor controls are very under control despite the act he puts up. Perks include; ignorance to moods and situations, total relaxation, and feelings of advanced comfort. That is all.


Name: Special liquids
Classification: Ninjutsu
Rank: D
Class:  Supplementary
Range:  close

Description: Simplicity at its finest. Tumu, with the growing cost of alcohol and other various forms of intoxications, has developed his own special way of dulling his mind and relaxing himself.As he drinks, eats or breathes in certain minerals and liquids or whatever, Tumu is capable of using his chakra to flood certain reactors in his brain and ultimately fooling his body into believing that it is something else, allowing the release of certain technical shit which induces similar effects to that of being intoxicated. Only works on Tumu. (I’m not buying fucking ethanol for CD).

Name: Sober/What hangover
Classification:  Ninjutsu
Rank: D
Class:  Supplementary
Range:  Self

Description: Is one can simply become drunk so easily, it must be able to be undone. With a progressively in control brain one is capable of not just controlling their limbs but taking it further to their internal workings. By fueling Chakra into their blood stream and brain, the user is able to sober themselves up by flushing away anything that could be causing such a fuss. Can only be used 5 posts post intoxication, or start of topic if that be the case.


Name: Drunken Stagger
Classification:  Taijutsu
Rank: D
Class:  Supplementary
Range:  Self

Description: A handy skill to have learnt. This can only be used whilst in his intoxicated mindset. While his brain is mellow, Tumu is able to combine his strategic nature, creativity and of course, his normal assertive drunk self and combine it all into one big amazing thing called a stagger. Due to this, his movements are nearly unpredictable, making reaction tiers see him as 1 rank higher in speed (If he holds C-Rank speed, reactions teirs will treat him as if he were moving at B-Rank. Harder to predict), as well as any techniques which his stagger could possibly influence.


Name: Personalized Style: Orokamono burēdo: Orokamono Style
Classification: Kenjutsu
Rank: D
Class: Style
Range:  Close

Description: The Orokamono Style focus’s on the ability to engage in Kenjutsu whilst drunk. The Orokamono burēdo (Fools Blade) makes use of the unpredictable nature of an individual whilst unable to engage in proper thought, and with correct utilisation, it can be a devastating style which works in harmony with their opponents own movements as well as using several first glace disadvantages to their own advantage.


Last edited by Cola on 9th February 2014, 6:50 pm; edited 1 time in total
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Zen




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Join date : 2011-01-17

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th February 2014, 11:54 am

Chakra Bullet: Basic – no more D-S, this is a C-rank technique while the chakra cost varies.

Chakra Bullet: Trace – C-rank tech

Chakra Bullet: Redirection – C-rank

Chakra Bullet: Mental – let me help you on this one. Make a genjutsu line where the number of bullets they see equals to the rank of the genjutsu. This technique is C-rank

Chakra Bullet: Phase – Approved

Chakra Bullet: Prepared Storage – C-rank tech, take out the D-rank part of it

Shooters Speed – Give it a rank.

Super Computer – Lol that is true. Anyway, is this trying to make Tumu a genius? Like the Kukinorite clan who are born genius or something else.

Broken Computer – Approved

Special Liquids – I like this tech, but fooling the mind would fall under mental not chakra, you need to change the way your mind thinks not change the liquid.

Sober – its a Ninjutsu

Drunken Stagger – its D-rank

Orokamono Style – I believe you are going for a Drunken Blade Style? At least that is how I am reading it. Its approved but just asking
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Co

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th February 2014, 6:58 pm

Broken techs have been edited. Now on to explanations.

Super Computer: A consideration I had to do a bit of research on. Now you see, Kukinorite Genius is indeed an above ordinary mind just as I would like Tumu's to be, however the technique itself grants the ability to determine favored styles, weapon proficiency, ect. Then there is the bloodline genius, which allows faster learning of techs and what not. Now Kukinorite don't specilize in intelligence in their clan, and Genius isn't limited to a specific Bloodline, hence why i believe similar techs of higher intelligence may be allowed provided they work with different effects. Tumu does not learn techs faster, nor does he have the Kuki smart abilities, his only perk being advanced Strategic nature. Purely an RP CD Licence.

Orokamono Style: Yes. Yes it is.

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Zen




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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th February 2014, 8:21 pm

Just needed some clarification, All approved
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Co

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime10th February 2014, 10:51 pm

Name: Calling: Mocking Bird
Classification:  Genjutsu
Rank: D
Class:  Supplementary
Range:  Mid

Description: The user would simple replicate the sound of a Mocking Bird, letting out a short yet loud whistle. For a while, it would appear as though nothing has happened, a delayed reaction between the contact and the Genjutsu, Tumu’s specialty, delayed Genjutsu. 5 posts later, a single mocking bird would begin to fly around the area. That’s all.


Name: Calling: Deer
Classification:  Genjutsu
Rank: C
Class:  Supplementary
Range:  Mid

Description: Tumu would sneeze. For a while, it would appear as though nothing has happened, a delayed reaction between the contact and the Genjutsu, Tumu’s specialty, delayed Genjutsu. 5 posts later, a single Deer would begin to move about the area. That’s all. (sound)


Name: Calling: Insects
Classification:  Genjutsu
Rank: C
Class:  Supplementary
Range:  Mid

Description: Tumu would make one very short and sharp whistle. For a while, it would appear as though nothing has happened, a delayed reaction between the contact and the Genjutsu, Tumu’s specialty, delayed Genjutsu. 5 posts later, a colony of any 1 bug type would begin to move about the area. That once more, is all.


Name: Calling: Wolf
Classification:  Genjutsu
Rank: B
Class:  Supplementary
Range:  Mid

Description: Tumu would cough. . For a while, it would appear as though nothing has happened, a delayed reaction between the contact and the Genjutsu, Tumu’s specialty, delayed Genjutsu. 5 posts later, a pack ranging from 3-4 wolves will begin to move around the topic.(Sound)


Name: Calling: Twin
Classification:  Genjutsu
Rank: B
Class:  Supplementary
Range: Mid

Description: Tumu will click his fingers. . For a while, it would appear as though nothing has happened, a delayed reaction between the contact and the Genjutsu, Tumu’s specialty, delayed Genjutsu. 5 posts later, an identical version of Tumu would appear. (sound)


Name: In Sights
Classification: Genjutsu  
Rank: C
Class:  Supplementary
Range:  Long

Description: When someone looks at Tumu’s held weapon during a firing, they will be in contact with a sight and sound based genjutsu. In order for this to work, both triggers must have activated, not one or the other. Whilst in this Gen, the user will see all visible bullets and any projectile thrown by hand as simple pebbles.


Name: Rum Reeks
Classification:  Genjutsu
Rank: C
Class:  Supplementary
Range:  Close

Description: Upon getting a nice whiff of Tumu, mostly smelling like marajuan…. Alcohol, or more in particular, rum, the foe shall be placed in a genjutsu. A wonderful, wonderful genjutsu which does nothing more then make the foe believe they are unable to move. They would be stuck in place, as their body would be locked up until released, as they will believe their body is turning to stone. (Upon activation only.)


Last edited by Cola on 11th February 2014, 7:19 pm; edited 1 time in total
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime11th February 2014, 12:36 am

Name: Vector Reversal
Classification:  ninjutsu
Rank: B
Class:  Supplementary/Defensive
Range:  Close

Description:  The user will hold out their palm drawing chakra from their palm and creating an invisible barrier of a sort. This barrier, is capable of reversing the direction of physical particles, reciprocating their velocity. It works via using the to absorb the force of the attack, sending a small rippled wave through the barrier as it rebounds of the side and back to the moment of contact, redirecting all the energy and propelling it into the particle. The ripple will appear to be a clear distortion and it’ll happen almost instantaneously, only trained eyes able to keep up. Long story short particle hits wall, particles direction reverses. This will only work if the particle is B-Rank or lower. Physical particle includes anything made of physical elements. This includes weapons, or a bodily attack if it is not chakra coated.


Name: Friction Control
Classification:  Ninjutsu
Rank: B
Class:  Supplementary
Range:  Self

Description: Rather then the simple chakra to the feet method, Tumu has developed a much more effective way to make his body capable of performing a number of common sense gestures, but to a higher degree. Rather then just placing chakra on the external of his body, he will move it about in order to generate extra friction, allowing easy movement on surfaces that many usually cannot, such as moss, ice, etc. This will also allow scaling of walls at a much quicker pace. By increasing his footing friction, Tumu would be able to gather more speed and faster takeoffs, reducing acceleration and increasing speed by 1 teir. However this can also be used in the vice-versa, smoothing out the chakra to allow sliding and frictionless skin.


Name: Frictionless Floor
Classification:  Ninjutsu
Rank: C
Class:  Supplementary
Range:  Mid

Description: The user will pour out an extremely thin layer of chakra to coat the ground, smoothing it out in order to make gathering friction almost impossible, cauing people to slide, slip and fall. Due to sliding it will increase speed of everybody by 1-rank but they will have no control unless they possess a b-rank strength tier


Last edited by Cola on 11th February 2014, 7:23 pm; edited 1 time in total
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Zen




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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime11th February 2014, 2:12 pm

Calling genjutsus - "at some point throughout the topic" give it a time limit, like 5 posts pass then whatever happens, happens

in sight - approved

rum reeks - make note it still needs to be activated.  A random person walking by will not fall prey unless tumu activates it. Other than that approved

vector reversal - class is defense and supplementary. Will only work on B-rank and lower. Last define  physical particles, what I think it means maybe different then what you do.

Friction control - class is supplementary

Friction floor - due to sliding it will increase speed of everybody by 1-rank but they will have no control unless they possess a b-rank strength tier
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime11th February 2014, 7:23 pm

Edited/Fixed
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime13th February 2014, 7:36 pm

Approved.
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th March 2014, 9:49 am

Name: Computers Senses
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Due to Tumu’s obviously overwhelming intelligence provided by the super computer technique, Tumu’s brain is capable of running a much larger percentage then many others, allowing certain, untapped area to be expanded upon and used to their fullest potential. For this reason, Tumu is capable of an advanced eyesight similar to a giraffes, the hearing of a Bat, the smell of a bear, the touch of a manatee and the taste of a Catfish.

Name: Computers Programs
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Due to Tumu’s unnatural control over his brain and its function, Tumu is able to both limit and over exert certain areas of his brain to increase and decrease things such as senses, creativity, memory, pain, and of course response. Its as simple as that, no tiers influenced.


Name: Chakra sensory
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Mid

Description: Due to Tumu’s increased senses, he’s in tuned sensory to chakra build ups is more acute then many others, allowing him to detect area wide chakra attacks C-Rank and below, as well as follow a large chakra body’s movements so long as it is equal to or below his speed tier.

Name: Chakra suppression
Classification:  Ninjutsu
Rank: C
Class: Passive
Range: Self

Description: Tumu is capable of suppressing his chakra density for a short period of time (maximum 10 posts) In order to become invisible to opponents who detect chakra. Physically, he can still be detected by all other senses. Requires 5 posts between each use. Max twice per topic.


Name: Too Much to Drink
Classification: Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: Mid

Description: Tumu would use his unusual control over his body in order to generate a very strong smell radiating from his body. This doesn’t necessarily have to be bad, just already in play on a smaller scale, which could include anything from Rum, to gas, all the way to perf…I mean manly deodorant.


Name: Bermuda Stagger
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: Tumu would stagger in a triangular formation. One step forwards, one step back, but to the right, and then another at his starting position in an attempt to catch and steady himself, all harmless drunk motions, however this is all a pattern to a very creative dance move which will trap anyone who see’s in a genjutsu. This genjutsu however, wouldn’t have any over the top effect, all it will do is cause them to see Tumu exactly 4 feet to his left.


Name: Chakra Bullet: Seals
Classification: Ninjutsu, Fuinjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: Very very simple chakra bullet, which actually only deals in firing at surroundings rather then at the opponent themselves. Upon making contact with a physical object, a Fuinjutsu seal will be induced at that location. Chakra cost = to seal per bullet.


Name: Delayed Seals
Classification: Fuinjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: When a fuinjutsu seal is placed, and this said seal will have an effect on an opponent or the user themselves, it will be induced into the targeted body or object instanty, however the effects it wishes to induce can be delayed by anywhere from 4 to 6 posts depending on the choice of the user at the current moment. Cost dependent on the Fuinjutsu


Last edited by Cola on 10th March 2014, 7:57 am; edited 1 time in total
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime9th March 2014, 10:29 am

Name: Connecting Seal
Classification: Fuinjutsu
Rank: D
Class: Supplementary
Range: mid

Description: One of Tumu’s odd seals, where it will create a small seal at the end of Sharp Shooters Barrel, and another at a different location using the Seal Bullet. All this does is allows a bullet to pass through the weapon and straight out of the off put seal. That is all. This can only be used by Tumu’s Chakra bullets, Nothing else. Its about the size of a coin, depending on your coin sizes.


Name: Amazing Acrobatics
Classification: Taijutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: Due to Tumu’s familiarity and training within the Inakamono Circus clan, his ability in the acrobatics department is quite impressive. This will allow Tumu to preform ridiculious stunts, odd movements through a number of different terrains and sharp turns, without losing any speed or momentum what so ever. This also makes perform small dodging and avoid moments in the air possible.


Name: SpiderZan
Classification:  Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: Mid

Description: Utilising Chakra strings, Tumu be capable of shooting them from his palm like spiderman, creating a web like string which will stick to almost any surface. This can recline and contract, however it holds no tiers and can be broken very easily. SpiderZan strings can also be used for swinging on, Like Tarzan as he travels through a forest. (no connection required, chakra held in a fixed position and loosened as it getting’s closer to the user.) The rope forms one rank below his own speed tier, which is slower then normal chakra strings i believe.


Name: Stomped EarthQuake
Classification:  Genjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: Tumu will stomp the ground, creating both a light thud as well as looking fairly ridiculous . Using either one of the two triggers will induce a Genjutsu in which the foe will believe an Earthquake is taking place, with huge rumbles appearing and disappearing in a 5 post cycle.


Name: Delayed Genjutsu
Classification:  Genjutsu
Rank: C-Rank
Class: Supplementary
Range: ~

Description: When a Genjutsu is induced, this technique can make its mark, allowing the effects to take place 5 posts post receiving it, causing the difficultly noticing triggers and the situation much more difficult, as well as adding a constant unpredictable nature into the mix.


Name: Painless
Classification:  Genjutsu
Rank: B
Class: Supplementary
Range: Mid

Description: Its quite often the smallest of techniques that go completely unnoticed. Tiny effects and people would never know why something isn’t going how they planned. As Tumu announces his name, his actually inducing a verbal genjutsu upon his listeners, and they will fail to feel pain for the remainder of the topic, or until they manage to break this petty crap.


Name: Topping Genjutsu
Classification:  Genjutsu
Rank: D-Rank
Class: Supplementary
Range: Mid

Description: Tumu’s affinity and enjoyment of Genjutsu based attacks and strategies is no real secret to anyone who sees him put effort into a battle (which is no one). But alas, a simple topping method needed to be made. If the opponent falls the the same genjutsu trigger multiple times, the genjutsu they feel Is capable of doubling or more in rank, making breaking it much harder despite the simplicity of the original technique. For example, 2 D-Rank gens same trigger = 2 C-Rank gens. However, if it’s the same technique, 1 C-Rank gen. Zing.


Name: Mental Pain
Classification: Taijutsu
Rank: B
Class: Supplementary
Range: self

Description: With Tumu’s understanding  and control over his brain, he is capable of forcefully opening his pain indicators, dealing mental damage to himself without causing him any physical harm, allowing things such as breaking from low ranking genjutsu’s possible with self-inflicted injuries.


Name: Orokamono Style: Unfollowed
Classification:  Kenjutsu
Rank: C
Class: Supplementary
Range: Close

Description: Orokamono Style is unpredictable, this much is obvious, after all it is the style used exclusively by and for drunken fools - hence the name. Yet, needless to say, technique must be made to bring this unfollowedable nature to reality. As no one, including the user, can truly know where the next attack or movement will be coming from or heading, this style cannot be followed by predicting techniques and it requires reaction tiers 1 rank above the attacking speed to be correctly avoided or guarded against.


Last edited by Cola on 10th March 2014, 7:59 am; edited 1 time in total
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime10th March 2014, 1:29 am

Computer Senses – Not completely sure on this one. Nothing is wrong with it, I'm just not sure if can enhance senses with brain power. You can either ask another mod or give me a good reason.

Computer Programs – Approved

Chakra Sensory – Approved

Chakra Suppression – Approved

To much to drink – Approved

Bermuda Stagger – Approved

Chakra Bullet – Seals – Classification is Ninjutsu, fuinjutsu. And rank is c-rank.

Delayed Seals – rank is c-rank, but cost will be dependent on the fuinjutsu you are delaying.

Connecting Seals – Unfortunately I know exactly what you are doing. The unfortunate part is, this is one of those techniques which if I made it, I would need to ask viv if it was yay or nay. To me there is nothing really wrong its just an iffy subject.

Amazing Acrobatics – Approved

SpiderZan – it will need a tier for how fast it leaves Tumu's hands.

Stomped Earthquake – Approved

Delayed Genjutsu – rank is C-rank, Range will be All Ranges

Painless – Rank is B

Topping Genjutsu – Approved

Mental Pain – Rank is B, only because it seems you are doing a lot to make it happen.

Unfollowed – Yes Range is Close, Approved
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime10th March 2014, 8:04 am

Everything fixed/ edited. Connecting Seal's wasn't really needed and was only made for lack of better ideas with the seals at the current time.

As for the senses one, leave it be for now, i'll come back to it another day.

Thank you again for checking my techs
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime10th March 2014, 11:05 am

Everything approved except computer senses
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime11th July 2014, 1:45 am

Name: Developed Immortality
Classification: ~
Rank: Not sure yet
Class: Passive
Range: Self

Description: Upon following Xander into the empire of Pandora, immortality needed to be achieved. How does one gain such a trait? Tumu, or rather I, began to study (yes actually study) how and why the ageing process takes place in order to develop a means to counteract the decomposition. In those studies, most of which are theories and hypothesis', Tumu understood, where the areas were going wrong, and worked to fix those problems. Since they are theories, its possible that this is not an absolute immortality, however it shall suffice to extend the process of ageing over many hundreds or thousands of years. The first problem, the error hypothesis:
Quote :
refers to the errors which may occur in the chemical reactions in producing DNA, RNA, or proteins, because the metabolic machinery is not 100% accurate. Cell death can result from these unrepaired errors. Some gerontologists attribute this error to any one, or a combination of the following: Insufficient energy or nutrients, or insufficient carrying away of cell waste products.
This is very easily counteracted with Tumu's Computers Programs technique, which takes complete control over his brain and bodily functions, allowing his technique approved superior intelligence to remove the standard error with a 100% correctly tuned formula for dealing with the chemical manipulation and creation of DNA,RNA and proteins as well as ensuring to gain and draw the correct and perfected nutrients from Rum and other alcoholic beverages, whilst disposing of the rest via his phasing. The second theory is the free radical theory:
Quote :
The Free Radical Theory refers to molecules, which have a strong tendency to link to other molecules, interfering with their functioning. They are produced by cells to assist in metabolism, most commonly in the "burning" of sugar. They are sometimes produced by accident if oxygen, always present in the cell and highly reactive, combines with cellular molecules. Uncontrolled free radicals can cause accumulated damage to the membranes surrounding cells and to the cellular molecules of DNA and RNA. Sufficient damage results in the eventual death of the cell.
This theory is quite easily countered with a Samurai's natural ability to heal via the Concentration technique. By converting the process internally, A genius would be capable of healing individual cells at the cost of Micro chakra to prevent them from dying. Simplicity. The third and currently the final theory is the The Brain Hypothesis:
Quote :
The Brain Hypothesis, or breakdown of the brain pacemaker, refers to the theory that aging is due to a breakdown in the homeostasis of the bodily functions - especially in the control of the hypothalamus over the pituitary - which in turn causes a breakdown in control over the endocrine glands.
The hypothalamus is a part of the brain which governs hormone creation. With both Tumu's manual control over his brains functions via computers program, as well as his clan's ability and knowledge to manipulate hormones, this one is really a no brainer. (pun intended) By directly maintaining control over the number of small nuclei within the hypothalamus, Tumu is able to perfectly balance his hormone stimulation maintaining healthy endocrine glands, which are correctly excreting into the bloodstream.

There are of course more areas which i have not delved into at this point, but like i said, this is not absolute, it is quite possibly only slowing the process to a crawl, well and truly long enough to outlive this sites time structure anyway. It didn't require this much detail or variety, but i did it anyway. If this isn't enough, I am capable of continuing further...
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime25th July 2014, 10:37 pm

Kinjutsu, normally would of been Medical Kinjutsu but this is an Inakamono's bread and butter with the hormones thing, + your passive so it'll just be a Kinjutsu.

As for Rank S-rank or SS-rank.
Though it's not a death immortality technique your essentially increasing Tumu's natural life span drastically. However include that his overall life span will increase with the amount of damage he sustains in his life, with the damage disrupting the delicate balance which is needed to maintain optimal functioning of his body due to the bodies natural reaction to pain and subsequent repairing of injuries.
D - 1 Years From Max
C - 2 Years From Max
B - 3 Years from Max
A - 4 Years from Max
S - (If he survives) 5 Years from Max
SS - (If he survives) 25 Years from Max
SSS - (If he survives) 50 Years from Max

I can give you double your Lifespan for the creation of the technique like this if it's an S-rank while SS-rank Triple, you'll need to improve it with other techniques. Since your a Zireh it means you'll live for....200 or 300ish? years?

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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime25th July 2014, 11:41 pm

Name: Prepared Genjutsu
Classification: Fuinjutsu/Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: The concept of this technique revolves around the idea of utilising prepared genjutsu’s during conflict. By opening the base Seal altered with an energy state modification, pre-stored Genjutsu's are capable of being released. The techniques released from this will have its trigger changed to both Sound and Sight based, as upon release it will let out a boom, as well as a cloud of smoke.


Name: Blending
Classification: Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: Sight based Genjutsu which is activated by seeing the user bow. Once the connection has been made, the opponents view on reality will be altered by the user to make everything which follows appear natural and normal. This is predominately used by genjtusu focused characters who do not wish to alert their opponents of future gen based techniques which alter ones perception. For example, If Blending is used before a genjutsu which changes the scenery, the targeted foe will see the change as being perfectly explainable and will not question it as a mind altering technique. It is especially hard to notice this technique as being a separate entity on its own as it takes no immediate or acknowledgeable effects.

Name: Mirroring
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: The User will throw a bottle into the air, activating a sight based Genjutsu which works to reverse ones sight as if they were looking into a mirror. Left will become right and right will become left. Rather then a continual effect, this will work in rounds, with every third post round the effects taking place before reverting back to normal. Considering each round is inheritably different in time consumption, as well as the technique being constantly cut on and off, it will make predicting and adapting to the technique extremely difficult, and especially effective on primary sight sense based characters. Regardless of other enhanced senses, if sight is the main use, it will have the ability to disrupt flow and confuse movements.


Name: Echoing
Classification: Genjutsu
Rank: C-Rank
Class: Supplementary
Range: Mid

Description: Most obviously a sound based Genjutsu which will activate as one hears the user apologise, or use a word commonly associated with an apology. Its very simple in its connection, and its ability will primarily be effective against those relying on sound or those with enhanced hearing as it creates a echo. Every possible diegetic sound will echo from at an equal tempo to surround the entire area, making determining location through hearing and echolocation impossible. In order for this to be more efficient, all sounds are also increased in volume to the point where enhanced hearing will become a burden, generating headaches and pain.


Name: Hallway Passage
Classification: Genjutsu
Rank: S-Rank
Class: Supplementary
Range: Mid

Description: The genjutsu will alter the environment, or rather the opponents perception of the environment, making it a simple, 1.5 meter wide, 3 meter high passage way, with the four surfaces seemingly invulnerable. It will stretch out indefinitely, seeming to never reach an end. This genjutsu is activated utilising the Inakamono aura which spreads the individuals chakra around the area, making it a touch based genjutsu to a degree. The lower surface will offer a light illumination to ensure the passage is fully lit up.

Name: Stopwatch
Classification: Genjutsu
Rank: A-Rank
Class: Supplementary
Range: Mid

Description: The user will stretch both their arms out like clock hands initating a ocular based genjutsu in whomever sees it take place. This technique picks up greater effect and momentum as time goes by, taking 6 posts to reach its full activation. The more people involved in the topic, the more movement, meaning the faster the posts will go by, overall making each round accelerate the effects. Immediately after the genjutsu has been activated, the foe will see the world as though it were moving at 1.5* the normal speed. After two posts, they will see it moving twice as fast. After four posts, 3 times normal speed. And after six posts, four times as fast. This will make it harder for them to react to and follow the movements of their target. Double speed requires 1+ Reaction, Triple 2+, Quadruple 3+ reaction in order to follow and react to stuff.


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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime26th July 2014, 10:44 am

Name: Balanced Contact
Classification: Kenjutsu
Rank: A-Rank
Class: Supplementary
Range: Close

Description: Though not good at taking blows, the Rapier is excellent at exercising control. When the Rapier is met by another blade, Tumu is capable of keeping continual pressure on it, essentially ensuring the two never lose contract. Although this is seemingly pointless at first, the technique revolves around using the opponents strength against them, as the moment they exercise strength to try and force the Rapier off, using Blinding Light speed, the Rapier will follow the momentum’s path to the edge of the blade, before sliding off and piercing directly into the opponents body.


Name: Vectored Counter
Classification: Nin-kenjutsu
Rank: B-Rank
Class: Supplementary
Range: Close

Description: Using the concept of Vector Reversal, when two blades meet, the opposing blade will be subject to being reversed back at their user will equal speed, essentially using their own blade against them. In order to prevent the blade from self contact, they will be required to have reaction tiers above the speed of their own attack.


Name: Vector Reversal Improved
Classification:  ninjutsu
Rank: S
Class:  Supplementary/Defensive
Range:  Close

Description:  The user will hold out their palm drawing chakra from their palm and creating an invisible barrier of a sort. This barrier, is capable of reversing the direction of physical particles, reciprocating their velocity. It works via using the to absorb the force of the attack, sending a small rippled wave through the barrier as it rebounds of the side and back to the moment of contact, redirecting all the energy and propelling it into the particle. The ripple will appear to be a clear distortion and it’ll happen almost instantaneously, only trained eyes able to keep up. Long story short particle hits wall, particles direction reverses. This will only work if the particle is S-Rank or lower. Physical particle includes anything made of physical elements. This includes weapons, or a bodily attack if it is not chakra coated.


Name: Modified Transformation
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Self

Description: Much like the basic transformation but to a much more efficient extent, where one is not only capable of masking their appearance, but voice, smell, chakra signature and all other forms of identification. This is ideal for infiltration and capture evasion whilst travelling in opposing lands.


Name: Separated
Classification: Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: 5 meters

Description: While in a phased form, the user is capable of splitting off certain body parts and having them move a total distance for 5 meters from their main body. This can be dangerous, as if the body returns to normal while the parts are still separated, then it will not return, and will act as though sliced off.




Name: Iaido Modified
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Close

Description: A modified version of the Cypher kenjutsu style which has had its motion mimicked by Tumu through Xander’s Teachings. Although it is Cyper exclusive, the general motion of suddenly drawing and immediately sheathing was a simple movement which can easily be followed. Tumu’s version ties in with his drunken blade style, where he will still perform that same motion, however it will not negate jutsu’s, but rather, become an invisible motion which will prey on tiers from other physical users. So long as Tumu’s Speed tier is equal to or greater then the opponents, the users all incoming physical attacks A-Rank and below, not including ranged, will suffer damage equal to their own attack, as well as stopping them in their tracks.
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime27th July 2014, 9:31 am

Sealing Storage - Rename it Base Sealing Method: Simple Storage.
D - 1 Slot
C - 2 Slots
B - 3 Slots
A - 4 Slots
S - 5 Slots.
Going to have to make additional modification seals to add in more slots.
Technically you should of just when with a Base Storage Seal: Storage + Modification Seal: Energy State Formula then you'd be able to store whatever genjutsu you wanted but I mean..meh don't use the pre-made techs. Just means more headache for you.

Yeah that's the only issue everything else is fine.
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime27th July 2014, 10:14 am

I've edited Prepared Gen so that i justs alters the triggers upon release
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PostSubject: Re: Tumu's Techniques   Tumu's Techniques Icon_minitime4th November 2014, 5:19 pm

Name: N.A.I Tumu’s Fabricated Fortune Telling
Classification: Kinjutsu
Rank: D-Rank
Class: Passive/Elite Training
Range: N/A

Description: A Specific variant on the N.A.I.F.F.T made solely by Tumu and kept separate from the clan’s mainstream use due to its obvious risks and long terms negative influences on the user. Much like the normal however, it requires a B-Rank to train after Tumu is no longer alive, but can be taught at D-Rank, also similarly it will require the general use of specially made cards for many of the styles techniques. The main difference however, is both the angle of usage and the cost attributed with each use. Rather then relying on the simple fuels such as chakra and blood, the T.F.F.T instead takes time from the user, decreasing years from their life in its place. The starting value is obviously the maximum age for the subjects race, decreasing that number by a varying sum depending on which card of fortune is played. There is no cheating this, it is fate taking an irreversible toll on the subjects body, making a permanent lowering, however offering scaled rewards in turn. The cards will be not attributed to any other common fate cards, however they all fall into 1 of 3 tiers:
Low Tier: 1 – 5 Year cost
Middle Tier: 6-20 years
High Tier: 21 years to death.
Note - If a user does not have the required years remaining and still attempt to perform a technique, their life will be taken and the effect will not take place.

Name: T.F.F.T: L’Intemporel
Classification: Kinjutsu
Rank: D-Rank
Class: Supplementary
Range: N/A

Appearance: The card will show a grandfather clock in the midst of a grassy plain.

Description: Low Tier. At the cost of a single year, a card will be formed in front of the user, expanding to mimic the size of a door as it would open from reality to reveal what appeared to be a mirror. Upon walking through this newly created doorway, the user will face their own fortune, with a different version of them self walking out the other side. Different could no doubt mean many things, but in this case its referring to age and maturity (if applicable). This will not make any changes to the ability of the user, but only their age, as with their life cost being sacrificed to fate, all the aged version of the user are combined into one being in a single time scale. Even if the new version is older, they will only undergo a mental change in personality and a physical change in appearance, with all memories post that dimensions no longer existant.

Name: T.F.F.T: L’Châtiment
Classification: Kinjutsu
Rank: S-Rank
Class: Supplementary
Range: Close

Appearance:This card has two sides to it. On the front facing the user it has a background of red flames burning the flesh from skeletons beneth the ground with a hooded grim reaper overlooking like a shadow. On the side it has a clear blue sky and a meadow with a faceless girl picking at flowers.

Description: High Tier with a full life cost. The L’Châtiment card will take all the remaining years that the user has, first melting their flesh, rotting their organs and finally grinding their bones to dust and ash. Fate will take all their bodies remaining life, transferring it to the target. At the cost of their own, one may use this to extend the life of another, a willing sacrifice of themselves. By giving life, one is capable of bringing back the recently deceased so long as they died with an OOC week before usage, and at least some part of their physical presence remains and is presented before the card. First reconstructing the body, but with a cost, any previous injury such as missing limbs or deformities such as loss of sight, will be suffered by the new life holder. Once the transferred years expire, they will suffer the same fate as the user, dying through the same process.
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