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| Crystal Shinto (NPC) | |
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Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Crystal Shinto (NPC) 8th October 2013, 1:32 am | |
| Personal Info Name: Crystal Shinto Alias: Age: 19 Gender: Female Height: 5'4" Weight:115 Ibs Zodiac Sign: Virgo Personality: Crystal is a spunky little girl who seems all serious at first look. However this is due to her shyness. She absolutely adores animals and are the easiest way to get her to speak. Though the more she trusts someone the more she opens up to them. When she is opened up she is actually quite fearful and worrisome with things, but is also a very happy and charming person. She hates the sight of blood, getting squeemish around it. Appearance- 18-21:
- 21+:
History: Crystal was so named for the various beautiful gems that litter the village of Hakagakure. Being the descendant of outsiders, her family was never fully trusted among the clan except by the main branch. Especially since her great grandmother was given position of head of the Shisuspaida branch, in which her cousin inherited. And her great grandfather had been given head of the Jasasori branch, of which she has inherited. All her life she has had to deal with the scrutiny of the other branches and constantly focuses on gaining favor of the clan. Her entire devotion has been to improving the clan power and proving to them she is a true Shinto, maybe not by blood, but by heart. To prove this fact, she has focused her attention in attempting to work alongside the other branches to solidify her position and empower the clan as a whole. Upon the war breaking out, Crystal put her insects and summons to work scouting out areas and reinforcing others. Due to some of her summons and insects specialty, they were often out reinforcing the tunnels and keeping an eye out in the desert for enemies. Because of her hard work along with many others within Hakagakure, she was promoted to Jonin. To this very day she still serves Haka, keeping an eye on all newcomers with her scorpions. Hybrid Info Village: Shinobi Nations Rank: Elite Jonin Clan: Shinto (Jasasori) Chakra Nature: Water, Earth, Wind Primary Weapon: Giant Paintbrush Secondary Weapon: Haka Style Gourd Secondary Weapon: Ink Gourd
Last edited by Roxas on 11th July 2014, 12:49 am; edited 5 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Crystal Shinto (NPC) 8th October 2013, 1:44 am | |
| - Fuinjutsu:
Name: Engraving Seal Method Classification: Fuinjutsu Rank: D-rank Class:Supplementary Range: Self (Eye-Sight)
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar. This technique is also the basis of many of the Inkan exclusive Fuinjutsu, and when used in combination with Chakra Materialization gives rise to the Co-Ordinate Series of Fuinjutsu.
Name: Base Sealing Method: Storage Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a small sized object within it. This is one of the basic building blocks of any fuinjutsu specialists technique list and is often the first technique any budding seal master learns as it help with much more complex seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 8 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Modification Seal: Solid State Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Solid" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing solid objects within it and is the first out of the 4 known states of matter formula. Due to Solid's having a definite shape and volume it is the easiest to produce.
Name: Modification Seal: Liquid State Formula Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Liquid" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing gaseous objects within it and is the first out of the 3 known states of matter formula. Due to liquids having a non-definite shape and a definite volume it is the middle ground in terms of ability to produce out of the three.
Name: Base Sealing Method: Storage Formula Lvl 2 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a tennis ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a small sized object within it. This is the second level of the Storage Seal and while more complex than it's predecessor it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 16 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Base Seal: Primary Elemental Sealing Method Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self
Description: This is the fuinjutsu technique style which leads into powerful elemental sealing, without this technique it is impossible to know the precise seal formulae to seal away elemental chakra based techniques. Regardless the Elemental Sealing Method is only the gateway to the most basic chakra nature transformations, meaning Fire Sealing Method, Water Sealing Method, Earth Sealing Method, Wind Sealing Method, Lightning Sealing Method and Bone Sealing Method are now available for learning. Each of the Base Seals stemming from this technique have 5 Modification Slots before the max limit is reached and it can no longer be modified. * Requires Knowledge of: 1. Base Sealing Method: Storage Formula. 2. Modification Seal: State Formula = to the state of the nature release transformation (i.e = Fire must have Modification Seal: Energy State Formula already learned)
Name: Modification Seal: Gaseous State Formula Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Gas" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing gaseous objects within it and is the first out of the 3 known states of matter formula. Due to gases having a non-definite shape and a non-definite volume it is the most difficult in terms of ability to produce out of the three.
Name: Base Sealing Method: Storage Formula Lvl 3 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a grapefruit first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a humanoid sized object within it. This is the third level of the Storage Seal and while more complex than it's predecessors it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 24 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Water Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for water release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, dust appears from the scroll, and envelops the water. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Water Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Earth Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for earth release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, sparks appears from the scroll, and consumes the earth. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Earth Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Wind Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for wind release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, flames appears from the scroll, and engulfs the wind. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Wind Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Lightning Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for lightning release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, a breeze appears from the scroll, and sucks in the lightning. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Lightning Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Base Sealing Method: Storage Formula Lvl 4 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a bowling ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a Medium sized object within it. This is the fourth level of the Storage Seal and while more complex than it's predecessors it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 32 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Modification Seal: Energy State Formula Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Energy" within it. This is one of the more complex modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing energy based objects within it and is the first out of the 3 unknown states of matter formula. Due to energy having a non-definite shape and a non-definite volume which is capable of being burnt out it is the easiest out of the three unknown states to produce.
Name: Modification Sealing Method: Jutsu Lvl 1 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Jutsu" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal was created to assist those either without any elemental affinity or lacking the elemental affinity of the element stored within the Element Sealing Method this seal modifies in utilizing techniques. In short the user provides the ambient chakra cost and shape manipulation via hand seals while this seal provides the elemental nature transformation to allow them to utilize D-rank elemental techniques they would normally be incapable of doing. This comes in two method either a single use tag or more permanent seals either etched into flesh or bone or tattooed onto the skin. This technique is very specific not only does it have to be tailor made for a specific technique but the element absorbed must have come from the specific technique one is attempting to replicate in regards to the base seal. (I.e Fire Sealing Method to absorb a Fire Release: Fireball, which is then modified by a Modification Seal: Fire Element, this seal & finally a expansion seal so as to be able to absorb other types of fire techniques. Once this is done the user who has a water affinity will now be able to learn Fire Release: Fireball consuming a technique slot & use it in battle) Jutsu Seal for: (Insert D-rank technique name)
Name: Modification Seal: Unstable State Formula Classification: Fuinjutsu Rank: S-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Unstable" within it. This is one of the more complex modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing energy based objects within it and is the first out of the 3 unknown states of matter formula. Due to unstable having a non-definite shape and a non-definite volume which is capable of increasing or decreasing drastically out it is the middle ground out of the three unknown states to produce.
Name: Base Sealing Method: Storage Formula Lvl 5 Classification: Fuinjutsu Rank: S-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a basketball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a Medium sized object within it. This is the fifth level of the Storage Seal and despite being fairly complex it is only the middle ground of seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 40 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
- Co-Ordinate Style Fuinjutsu:
Name: Co-Ordinate Capture. Classification: Fighting Style Rank: D-rank (Inkan Exclusive) Class: Offensive/Supplementary Range: Self
Description: This technique is required to learn any technique of the Co-Ordinate Series. A fighting style brought about by the combination of Chakra Materialization & the Engraving Seal Method, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape to be sealed away. This technique however has three uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away. The second use is expanding on the first when Storage Seals are not being transmitted through it, in which case it causes whatever Base Seal which is being transmitted through it to affect whatever is within the confines of the shape. The final use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. This also applies to whatever is currently encased by it (i.e if the Co-Ordinate Shape is formed over a targets arm when raised the target will be unable to move the parts of the arm which are encased in the shape). Rank of User - Highest Base Seal Capable of Being Attached to Co-Ordinate Capture D - D C - C B - B A - A S - S
Name: Co-Ordinate Platform Classification: Fuinjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Varies (Eye-Sight), Short (Length of Platform)
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that, which establishes the width of the Co-Ordinate Platform, by trailing one's vision a "platform" is projected outward forming from the shape (usually as a rectangle) with the user if they land or are standing on it being moved along with it as it expands. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. Co-Ordinate Platforms are capable of moving at speeds dependent on the Inkan's Shape-Weaving and is the primary method of offsetting an Inkan's odd use of speed tiers by using the platform for movement. Upon the Inkan wanting to halt it prematurely they only need to blink which causes the Platform to stop moving however by paying a new D-rank price it will start up again, paying multiple D-rank prices ahead of time will allow the platform to keep moving as 1 D-rank of chakra only allows the platform to grow 5ft in 1 Post (total). Dependent on the rank of the Inkan the width of their Platform varies allowing them to use it to not only hold themselves but allow allies or even enemies to stand on it. This technique is required for the Co-Ordinate Platform line of techniques. Rank - Width of Co-ordinate Platform. D - 5ft C - 10ft B - 15ft A - 20ft S - 25ft
Name: Co-Ordinate Spear Classification: Fuinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Varies (Eye-Sight), Mid (Length of Spear), Contact (Impact)
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that, which establishes the width of the Co-Ordinate Spear, with a simple flick of a wrist a "spear" is projected outward forming from the shape (usually as a square) locking the opponent in place as well as inflicting D-rank pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. Co-Ordinate Spears are capable of penetrating D-rank techniques of all damage types including those geared at blocking piercing damage but this is only due to the fact that Co-Ordinate Spear is highly specialized and can only come in contact with things that are physical and solid (I.e people, rocks, metal, etc) as things without physical form or are not solid can simply pass through/around it (I.e fire, lightning, explosions). This technique is required to learn the Co-Ordinate Spear line of techniques. Rank - Length of Co-ordinate Spear. D - 10ft C - 20ft B - 30ft A - 40ft S - 50ft
Name: Co-Ordinate Capture: Pyramid (Triangular Base) Classification: Barrier Fuinjutsu Rank: B-rank (Min. B-rank Chakra Price) Class: Defensive/Supplementary Range: Self (Shape-Weaving), Varies (Eye-Sight)
Description: This Co-Ordinate Capture is the result of the Inkan first forming forming a Pyramid with a base of a triangle out of chakra via Shape weaving. While the size of said Pyramid may differ the function remains the same and it is the third basic shape an Inkan is capable of creating having a 3x Base multiplier to it's size after Shape-Weaving has been applied. Co-Ordinate Capture: Pyramids are specialized in defense with them being capable of allowing things to pass into them yet preventing them from escaping outward unless they are Spiritual/Natural based & not geared towards A-barrier destruction. In that case the Pyramid can block B-rank & below Spiritual/Natural based techniques though are capable of blocking one of such things if they are geared at barrier destruction albeit being destroyed in the process. By paying an initial price the base size of the Pyramid is established, however by paying multiple B-ranks the size can be increased by a set multiplier allowing for a much larger shape to be formed. (For example: An Inkan with C-rank Shape-Weaving can create a Co-Ordinate Pyramid with a base size of sixty cubic feet (60 ft³), by paying 3 B-ranks instead of just 1 B-rank the resultant pyramid will be 180ft³). Current Price = Current Size = (Rank of Inkan or Rank of Shape-Weaving x Multiplier) x Price Base Seal Transmitted: (Insert Base Seal) Modification Seal(s) Transmitted: (Insert Modification Seals)
Name: Co-Ordinate Capture: Cylinder (Oval Base) Classification: Fuinjutsu Rank: A-rank (Min. A-rank Chakra Price) Class: Supplementary Range: Self (Shape-Weaving), Varies (Eye-Sight)
Description: This Co-Ordinate Capture is the result of the Inkan first forming forming a Cylinder with a base of an oval out of chakra via Shape weaving. While the size of said Cylinder may differ the function remains the same and it is the middle ground in terms of shape complexity an Inkan is capable of creating having a 4x Base multiplier to it's size after Shape-Weaving has been applied. Co-Ordinate Capture: Cylinders are specialized in stealth with them being capable of being formed when the Inkan makes an oval with only those who possess A-rank or above chakra sensory/chakra vision from a Stg 3 or higher Itsugan or those with 2nd Dimension Sealing/access to Limbo being able to detect it. When formed the other over is formed parallel to the original which when triggered causes the entire cylinder to become visible before sealing what is within it away. Due to it being trap based upon being formed it is not required to place it in spoiler tags as long as the victim lacks the ability to detect it until it is triggered. By paying an initial price the base size of the Cylinder is established, however by paying multiple A-ranks the size can be increased by a set multiplier allowing for a much larger shape to be formed. (For example: An Inkan with A-rank Shape-Weaving can create a Co-Ordinate Cylinder with a base size of 160 cubic feet (160 ft³), by paying 3 A-ranks instead of just 1 A-rank the resultant cylinder will be 480ft³). Current Price = Current Size = (Rank of Inkan or Rank of Shape-Weaving x Multiplier) x Price Base Seal Transmitted: (Insert Base Seal) Modification Seal(s) Transmitted: (Insert Modification Seals)
Name: Co-Ordinate Capture: Pyramid (Rectangular Base) Classification: Barrier Fuinjutsu Rank: A-rank (Min. A-rank Chakra Price) Class: Defensive/Supplementary Range: Self (Shape-Weaving), Varies (Eye-Sight)
Description: This Co-Ordinate Capture is the result of the Inkan first forming forming a Pyramid with a base of a rectangle out of chakra via Shape weaving. While the size of said Pyramid may differ the function remains the same and it is the third basic shape an Inkan is capable of creating having a 4x Base multiplier to it's size after Shape-Weaving has been applied. Co-Ordinate Capture: Pyramids are specialized in defense with them being capable of allowing things to pass into them yet preventing them from escaping outward unless they are Spiritual/Natural based & not geared towards A-rank barrier destruction. In that case the Pyramid can block A-rank & below Spiritual/Natural based techniques though are capable of blocking one of such things if they are geared at barrier destruction albeit being destroyed in the process. By paying an initial price the base size of the Cube is established, however by paying multiple A-ranks the size can be increased by a set multiplier allowing for a much larger shape to be formed. (For example: An Inkan with A-rank Shape-Weaving can create a Co-Ordinate Pyramid with a base size of 160 cubic feet (160 ft³), by paying 3 A-ranks instead of just 1 A-rank the resultant pyramid will be 480ft³). Current Price = Current Size = (Rank of Inkan or Rank of Shape-Weaving x Multiplier) x Price Base Seal Transmitted: (Insert Base Seal) Modification Seal(s) Transmitted: (Insert Modification Seals)
Name: Co-Ordinate Arrow Classification: Fuinjutsu/Kyujutu Rank: S-rank Class: Offensive Range: Varies (Eye-Sight), Long (Arrow), Contact (Impact)
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that, which establishes the thickness of the Co-Ordinate Arrow, pulling backwards and then releasing a "arrow" is released forming from the shape (usually a triangle). The arrows can travel over 100ft in a straight line before dispersing and their movement is based on their formation speed. Upon impacting a target it passes through them unless they are intangible, or are currently so due to Phase Release (inflicts S-rank spiritual damage to them instead) and then halts in place immobilizing the body part it halts inside and making them more vulnerable to be finished by another Co-Ordinate Shape. Depending on the user's skill level the number of turn a Co-Ordinate Arrow can linger before fading away varies. This technique is required to learn the Co-Ordinate Arrow line of techniques. Rank - Turns till Co-Ordinate Arrow Fades away. D - 1 C - 2 B - 3 A - 4 S - 5
Name: Co-Ordinate Clone Classification: Fuinjutsu/Ninjutsu Rank: SS-rank Class: Supplementary Range: Self (Co-Ordinate Shape), Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that, which establishes exactly what type of Co-Ordinate techniques said clone can use, and then moving ones snapping one's fingers a "clone" is formed from the shape (whichever shape is the Base of a Co-Ordinate Shape or Co-Ordinate Capture Variant = the type of Co-Ordinate Clone, i.e Hexagon = Co-Ordinate: Hexagonal Prism). This clone looks identical to the user and splits the user's chakra pools evenly among itself and it's owner however only one can be formed at one time. The clone is very sturdy requiring an SS-rank Spiritual or Natural based technique to destroy it in addition to possessing the user's tiers and is made in roughly the same condition as the original similar to the Shadow Clone technique. When formed the user actually makes a miniature Co-Ordinate shape which is only able to be detected by SS-rank chakra sensory or chakra vision and this determines the Co-Ordinate shape the clone turns into upon being destroyed using up the remaining chakra within it to make the largest Co-Ordinate Shape it can so that the lost chakra is actually productively used. Co-Ordinate clones are capable of utilizing all of the techniques that the original knows which are non-elemental or involve fuinjutsu. This Depending on the user's skill level the types of Co-Ordinate techniques the clone can be created from varies. This technique is required to learn the Co-Ordinate Thread line of techniques. Rank - Co-Ordinate Clone Types Available D - Cube, Platform C - Prism, Spear B - Pyramid, Field A - Cylinder, Thread S - Cone, Arrow "Z" - Dome, Combination (Meaning more than 1 Co-Ordinate technique must be less than or equate SS-rank in rank when stacked like a Self Combination Technique).
- Ninjutsu:
Name: Chakra Materialization. Classification: Ninjutsu (Inkan Exclusive) Rank: D-rank Class: Passive Range: Self (Chakra), Close (Size of Co-Ordinate), Mid-Long (Chakra Materialization)
Description: Inkan have utmost chakra control which far surpasses their Soulless and Dakar counterparts. Because of this they are able to manifest their raw chakra which they use when using their special Fuinjutsu to manifest the shapes drawn by Engraving Seal. This technique when utilized with the Engraving Sealing Method determines the dimensions of the Co-Ordinate series of Fuinjutsu as the more skilled an Inkan is the more they can manifest their chakra for use to create larger Co-Ordinate Shapes. However on it's own it merely determines how far the user can manifest their chakra outside of their body without the use of hand seals. Rank (Elite) - Max Distance Chakra can be materialized D - 10ft (20ft) C - 20 B - 30 A - 40 S - 50
Rank - Length of Co-Ordinate Shape Side (Base Size of Co-Ordinate Shape in Cubic Ft) D - 1ft (1ft³) C - 2ft (2ft³) B - 3ft (3ft³) A - 4ft (4ft³) S - 5ft (5ft³)
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Last edited by Aurielle on 2nd March 2016, 8:57 pm; edited 3 times in total | |
| | | Guest Guest
| Subject: Re: Crystal Shinto (NPC) 9th October 2013, 10:51 pm | |
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| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Crystal Shinto (NPC) 12th July 2014, 11:01 pm | |
| - Parasitic Destruction Arachnid:
Name: Parasitic Destruction Arachnid Technique - Jasasori Classification: Fighting Style Rank: D-rank Class: Passive Range: Self
Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Shinto clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Those who are lucky enough have one of the rarer breeds of insects which go by the name Jasasori which resemble nano-sized winged scorpions. In regards to Jasasori however depending on the skill level of the user the size of the hive within them varies, all Shinto use hives to determine how many insects they have available for techniques. The first hive introduced into a Shinto's body is known as the Primary Hive with each Shinto being able to integrate a new hive of the same species with every rank up for a 500 Word Weekly Training Topic. Techniques involving Jasasori utilize additional costs in the number of arachnids which determines the power as well as size scope of the technique, due to the parasitic destruction insects being alive when killed in battle it lowers the effectiveness of techniques which use them and as a result limit the amount of techniques and Shinto is capable of using with that particular species of insect. Shinto Skill Level (Rank) - Size of Hive (Jasasori) D - 5,000 C - 10,000 B - 20,000 A - 30,000 S - 40,000
Name: Parasitic Destruction Arachnid - Jasasori Hive Classification: Kinjutsu Rank: D-rank Class: Passive Range: N/A
Description: An Shinto clan member's Jasasori have breeding cycles which allow the power of their jutsu to fluctuate. Usually their bugs have a stable growth which doesn't affect use of their techniques during the beginning of the match however as the match goes on in 15 posts (total) the Jasasori undergo breeding which causes their techniques to go down 1-rank and this breeding cycle lasts for 2 posts (total) before going back to normal strength for 3 posts (total) after which due to the newer and stronger generation eat their parents their jutsu techniques go up 1-rank which lasts for another 15 posts (total) before the whole breeding process happens over again. An Shinto clan member's Jasasori are of two genders and they both have vital roles, females are usually less abundant than males (40:60 ratio) and both have differing abilities. Females have no wings while the males while possessing wings are hampered by the short time period they can survive outside of a host body and thus they are used in combination with one another to maximize their effectiveness however every Shinto's hive is unique in the exact ratioing. Every breeding cycle there are always enough Females to ensure the next generation assuming the entire hive is not destroyed in addition due to the make up of Jasasori prolonged battles results in the hive becoming stronger over time however this resets every new topic. Crystal's Hive Ratio is = (70:30)
Name: Parasitic Destruction Arachnid - Jasasori Effects Classification: Kinjutsu Rank: D-rank Class: Passive Range: N/A
Description: An Shinto clan member's Parasitic Destruction Arachnids are resistant to genjutsu and have the ability to break the Shinto clan member out of it at differing speeds dependent on the Shinto clan members rank. The reason they are resistant is due to the complexity of the insect brain since they are governed by primal instinct rather than logic or reasoning like a human brain. Each insect feeds on a minuscule amount of chakra while inside of the Shinto's body due to the antibodies within their blood. Although they technically don't use chakra to fuel for their techniques they tend to eat a bit of the user's chakra as compensation which is why they take 1-rank less amount of chakra as a normal ranked ninjustu would consume. The Jasasori are a special breed of insects used by select members of the Shinto clan as part of their Parasitic Destruction Arachnid Technique. These bugs are known to destroy their enemies' cells, causing excruciating pain in the process however this only applies to the females as they use the cells to gather energy to produce eggs, the males however are able to inject corrosive liquids with their acid being capable of corroding objects and works hand in hand to get rid of things which prevent the females from feasting on flesh. They likewise share the abilities of Kikaichu in terms of tracking and chakra sensory. Jasasori Amount - Cells Destroyed (Spiritual Damage)/Acid Damage (Hybrid) each post (total) 500 - 1 D 1000 - 1 C 2000 - 1 B 4,000 - 1 A 8,000 - 1 S 16,000 - 1 SS 32,000 - 1 SSS
Name: Parasitic Destruction Arachnid - Jasasori Hive Body Classification: Kinjutsu Rank: D-rank Class: Passive Range: N/A
Description: A Shinto Clan member who possesses Jasasori within their body are able to incorporate additional hives dependent on their age the process is rather uncomfortable however despite that it is something every Jasasori using Shinto Clan member must endure when they wish to add additional hives. With each additional hive added at Max rank the amount of Jasasori within said hive is reduced in comparison to the primary, this is due to the limited amount of space within a Shinto Clan members body. However it is a blessing in disguise as due to the Arachnid's filling the Shinto Clan members body sustains injuries such as slashes or stabs the Jasasori can instead bleed out of the wound along with the blood reducing the blood loss from techniques. This is based on the Shinto Clan members endurance tiers and the amount of Jasasori they can afford to expend when taking an injury. Age - No of Hives - Max Size of Hive in comparison to Primary Under 11 - 1 - 3/4 11-20 - 2 - 2 - 2/3 21-30 - 3 - 1/2 31-40 - 4 - 1/3 41-50 - 5 - 1/4 51+ - 6 - 1/5 Endurance Tiers - Blood Loss Debuff (Rank) - Jasasori "Bled out" D - 1 - 100 C - 2 - 250 B - 3 - 500 A - 4 - 1000 S - 5 - 2500 SS - 6 - 5000 SSS - 7 - 10,000
Name: Parasitic Destruction Arachnid: Scouts Classification: Kinjutsu/Ninjutsu Rank: D Class: Passive Range: Self
Description: This technique causes it so the Jasasori within Crystal's Hives do not only feed off of her to fuel Kinjutsu (Females) or Ninjutsu (Males), but allow them to use the chakra or blood they feed off of from others to fuel the techniques. Each hive of Jasasori has 'scouts' that will go out and scavenge for food sources in a topic and will latch onto them. The scouts will store the fuel and send some scouts back to deliver the fuel to the nest. However, due to the creation of scouts the hive take 10 more posts than usual to breed. Scouts do not stack if more are set on a person, but can latch onto multiple sources to feed more than usual. Scouts feed and deliver blood/chakra to the hive an amount equal to the amount scouting depending on the amount of Jasasori sent out this technique is not required to be placed in spoiler tags unless targets have either Reaction Tiers, Kinetic Sensory or a type of sensory dependent on the medium that they are travelling to get to a chakra source (i.e vibration can detect them if they are travelling underground, wind displacement can detect them if they are flying, water displacement can detect them if they are swimming) & finally pain sensory can detect them when biting a target to siphon blood or chakra from them as they are unable to do it as stealthily as other insect types. Amount - Reaction Tiers Required = Sensory Technique Required 400, 200, 100 - S, S+, S++ = A 1000, 750, 500 - A, A+, A++ = B 2000, 1750, 1500 - B, B+, B++ = C 4000, 3000, 2500 - C, C+, C++ = D 8000, 7000, 6000 - D, D+, D++ = N/A
Name: Parasitic Destruction Arachnid - Exit Hive Time-limit Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self (Male Jasasori)
Description: The Jasasori have become almost completely dependent on their hosts for living as a result they do not survive outside of a host body for long periods time. A host body is essentially an organic body whether living or dead that is either filled with chakra along with blood with the antibodies which prevent male Jasasori from destroying it with their acid or a corpse which has had their chakra completely converted into the Jasasori unique acid. Despite this however they are able to survive for varying times outside of a host dependent on the hive's skill level has through the generations the Shinto have had time to create better breeding methods to foster more independent strains of Jasasori throughout a hive's life time. If the male Jasasori sent out do not return into the hive's body or enter a host body by the time their time limit runs out they all die which cripples the hive by lowering the amount of male Jasasori available to max hive limit until it is replenished by the next breeding cycle. Hive's Rank - Exit Hive Time-limit in Post (total) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Scorpion Arachnid: Frizzle Formation Classification: Taijutsu Rank: D-rank Class: Supplementary/Passive Range: Self (Jasasori Swarm), Long (Max Distance before "Wild")
Description: This technique is an add on to the Jasasori, Substituting for D-rank Speed Tiers, thanks to improved breeding and co-ordination allowing them to move at D-rank+ speeds outside of their techniques, in addition their tracking abilities have been upgraded allowing the males to sense chakra even from opponents using D-rank concealment or stealth techniques thanks to advanced chakra sensory however if female Jasasori are placed on a victim then this is boosted to being able to detect targets even under C-rank or below concealment techniques. In addition each Jasasori swarm is now comprised of 50 Adult Jasasori and can travel up to either 40ft away before becoming wild, Female Jasasori unlike males must be placed on objects as they can not fly out of the hive due to being wingless unlike their male counterparts. Wild Jasasori result in a permanent loss from one's hive until they naturally replenish the numbers that left them due to reverting to an untamed state. Untamed Jasasori due to being isolated in breeding with the Shinto Clan do not last long while each turn this occurs half of the Jasasori within said swarm die until there are none left.
Name: Hijutsu - Scorpion Arachnid: Bug Clone Classification: Ninjutsu Rank: C-rank (D-rank Chakra + 1000 Jasasori per clone) Class: Supplementary/Offensive Range: Varies
Description: A secret technique exclusive to the Shinto clan, where hundreds of Jasasori are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic due to the Jasasori having their own speed tiers thus it can mimic combat similar to the original. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, depending on the task. The clone falls apart into its component bugs when struck. Because it's made of bugs, it can reform almost instantly as long as enough chakra has been gathered by the Jasasori to reconstitute it. This technique can even be used offensively as upon being struck the Jasasori can swarm opponents with the bugs stinging them repeatedly with their acid producing stingers. This technique has a 3 post (total) cooldown before it can be used again and follows the clone rule for the max amount of clones which can be made at one time. In addition if the Male Jasasori used in this technique fail to return into the hive or another host body before their Exit Hive Time-limit runs out they all die.
Name: Scorpion Arachnid: Flutter Formation Classification: Taijutsu Rank: C-rank Class: Supplementary/Passive Range: Self (Jasasori Swarm), Long (Max Distance before "Wild")
Description: This technique is a add on to the Jasasori, substituting for C-rank Speed Tiers, thanks to improved breeding and co-ordination allowing them to move at C-rank+ speeds outside of their techniques, in addition their tracking abilities have been upgraded allowing the males to sense chakra even from opponents using C-rank concealment or stealth techniques thanks to advanced chakra sensory however if female Jasasori are placed on a victim then this is boosted to being able to detect targets even under B-rank or below concealment techniques. In addition each Jasasori swarm is now comprised of 100 Adult Jasasori and can travel up to either 80ft away before becoming wild, Female Jasasori unlike males must be placed on objects as they can not fly out of the hive due to being wingless unlike their male counterparts. Wild Jasasori result in a permanent loss from one's hive until they naturally replenish the numbers that left them due to reverting to an untamed state. Untamed Jasasori due to being isolated in breeding with the Shinto Clan do not last long while each turn this occurs half of the Jasasori within said swarm die until there are none left.
Name: Hijutsu: Scorpion Insect - (Male) Jasasori Modification [Acid Proof Exoskeleton] Classification: Kinjutsu Rank: C-rank (B-rank Blood Price) Class: Passive Range: Self (Jasasori)
Description: Male Jasasori of chosen external Hives now possess exoskeletons that are resistant to the acid their stingers secrete allowing them to shrug off quantities of it depending on how much of them are present in a swarm. This is because while they are naturally resistant they are much more effective at surviving exposure to their acid in greater numbers due to each taking some of the burden from their brethren. Crystal can have up to 4 external hives produce this toxin by choice however upon doing so she is unable to alter with this specific toxin if the hives which possess this modification are destroyed for 1 Week (OOC). This wait occurs for every hive, meaning if the Jasasori with this exoskeleton are only in 1 hive, then upon creating a new hive after waiting the set time, she must wait an additional time period for each additional hive. Current Number of External Hives with this Modification = 4
Name: Scorpion Arachnid: Spindle Formation Classification: Taijutsu Rank: B-rank Class: Supplementary/Passive Range: Self (Jasasori Swarm), Long (Max Distance before "Wild")
Description: This technique is a add on to the Jasasori, substituting for B-rank Speed Tiers, thanks to improved breeding and co-ordination allowing them to move at B-rank+ speeds outside of their techniques, in addition their tracking abilities have been upgraded allowing the males to sense chakra even from opponents using B-rank concealment or stealth techniques thanks to advanced chakra sensory however if female Jasasori are placed on a victim then this is boosted to being able to detect targets even under A-rank or below concealment techniques as long as the female(s) is (or are, if their are multiple) not killed. In addition each Jasasori swarm is now comprised of 500 Adult Jasasori and can travel up to 120ft away before becoming wild, Female Jasasori unlike males must be placed on objects as they can not fly out of the hive due to being wingless unlike their male counterparts. Wild Jasasori result in a permanent loss from one's hive until they naturally replenish the numbers that left them due to reverting to an untamed state. Untamed Jasasori due to being isolated in breeding with the Shinto Clan do not last long while each turn this occurs half of the Jasasori within said swarm die until there are none left.
Name: Hijutsu - Scorpion Arachnid: Bug Clone Great Explosion Classification: Ninjutsu Rank: B-rank (C-rank Chakra & Variable Jasasori Price) Class: Supplementary/Offensive Range: Mid
Description: The Bug Clone Great Explosion is a technique used to create a Bug Clone that can be detonated dealing B-rank chakra based damage & spreading acid over a blast radius of 30 feet. The clone looks like a normal bug clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The drawback from this technique is that the Jasasori involved use the chakra they are supplied to swell their abdomen with acid until they rupture smearing their natural produced acid all over targets which is particularly effective on weapons or structures as unless the acid is washed away by a B-rank Water Release technique they sustain recurrent Acid hybrid based damage each Post (total). This technique has a 5 post (total) cooldown before it can be used again and follows the clone rule for the max amount of clones which can be made at one time however in regards to detonation due to typically killing all of the Jasasori involved this technique can be triggered without a cooldown effect. In addition if the Male Jasasori used in this technique fail to return into the hive or another host body before their Exit Hive Time-limit runs out they all die. No. of Jasasori Within Clone - Recurring Corrosive Dmg due to Acid. 500 - 1 D 1000 - 1 C 2000 - 1 B 4,000 - 1 A 8,000 - 1 S
- Taijutsu:
Name: Engraving Seal - Co-Ordinate Mapping Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan also have their own method of utilizing speed tiers which is also keyed to their Engraving Seal. Inkan have two methods of utilizing their Engraving Seal the first and less common method is just utilizing their eye-sight which allows them to form Co-Ordinate Shapes at normal levels of speed. The second is what is typically seen where the Inkan actually draws out the shape with her hand like some sort of Inkan version of Hand Seals causing the Co-Ordinate Shape to be formed at speeds on par with Samurai. While effective in regards to utilizing their Co-Ordinate Series, it is unable to function in the place of normal speed tiers thus requiring Inkan to come up with creative ways around it or compensate with other techniques. Because both methods are dependent on eye-sight those inkan who are fortunate enough to be born with or procure a dojutsu for themselves have this fighting style enhanced further depending on what dojutsu they manage to obtain in either 1 or both eye-sockets. Type of Dojutsu - Single Eye-Socket Effect (Double) Time-Slowing - Co-Ordinate Mapping on Par with Tier Chaining for 2x Fatigue Price (On Par with Sam. Level Tier Chaining for 4x Fatigue Price) Precognitive/Premonition - Co-Ordinate Mapping on Pair with Sam. Level Tier Chaining for 3x Fatigue Price (Bypasses Equal Rank Reaction Checks for 2x Fatigue Price) Other (Zenraigan) - Able to form Co-Ordinate Shapes at Telescopic Vision distances when Dojutsu is Active.
Name: Co-Ordinate: Swift Mapping Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at D-rank or D-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (D-rank+) to 1x, 4x or 3x (D-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at D-rank speed.
Name: Chakra Materialization: Ninja Shape Weaving Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of D-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a size modifier for their Co-Ordinate techniques. This is the first which allows them to create Co-Ordinate Shapes which have a base size of ten cubic feet (10 ft³).
Name: Co-Ordinate: Bullet Mapping Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at C-rank or C-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (C-rank+) to 1x, 4x or 3x (C-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at C-rank speed.
Name: Chakra Materialization: Monk Shape Weaving Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of C-rank Endurance Tiers.They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a size modifier for their Co-Ordinate techniques. This is the second which allows them to create Co-Ordinate Shapes which have a base size of twenty cubic feet (20 ft³).
Name: Co-Ordinate: Crashing Mapping Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at B-rank or B-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (B-rank+) to 1x, 4x or 3x (B-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at B-rank speed.
Name: Chakra Materialization: Indomitable Shape Weaving Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of B-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a modifier for their Co-Ordinate techniques. This is the third which allows them to create Co-Ordinate Shapes which have a base size of thirty cubic feet (30 ft³).
Name: Co-Ordinate: Vacuum Mapping Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at A-rank or A-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (A-rank+) to 1x, 4x or 3x (A-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at A-rank speed.
Name: Chakra Materialization: Unbreakable Shape Weaving Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of A-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a modifier for their Co-Ordinate techniques. This is the fourth which allows them to create Co-Ordinate Shapes which have a base size of forty cubic feet (40 ft³).
Name: Co-Ordinate: Blinding Mapping Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at S-rank or S-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (S-rank+) to 1x, 4x or 3x (S-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at S-rank speed.
Name: Chakra Materialization: Immortal Shape Weaving Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of S-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a modifier for their Co-Ordinate techniques. This is the last which allows them to create Co-Ordinate Shapes which have a base size of 50 cubic feet (50 ft³).
- Water Release:
Name: Water Release: Mouth Shot Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Short
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid over a distance of 5ft. Once the droplet hits anything, it forcefully bursts and hurts the target dealing D-rank water release chakra based damage. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted. Depending on the user's skill level the speed at which the water droplet is launched at varies . Rank - Speed of Water Droplet (Dodging Requirement with D-rank Speed) D - D- C (Low) - D (Requires D-rank Reaction to Avoid) C (High) - D+ (Requires Time-Slowing Dojutsu or D-rank Reaction to Avoid) C (Elite) - D++ (Requires Time-Slowing Dojutsu & D-rank Reaction to Avoid)
Name: Water Release: Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Tornado of Water Classification: Ninjutsu Rank: B-rank (B-rank Water price & B-rank Chakra Price) Class: Defensive/Offensive Range: Short, Mid (Knockback)
Description: The user makes hand seals, if water isn't available to facilitate this technique it costs double the chakra price to first produce the water and then shape it into the technique. This is a technique that utilizes water to create a spinning water vortex around the user which moves at crashing ground speeds. The water vortex acts both as a barrier and an attack mechanism as incoming projectiles and physical objects not backed by B-rank strength are launched in various directions moving at crashing ground speed over a distance of 30 ft. Offensively this can be used to quickly interrupt an attack as impact with it deals B-rank water release damage, it is capable of blocking B-rank techniques without defense piercing as long as they aren't strong against Water. The power of the vortex is enough to knock an opponent unconscious if they do not possess B-rank chakra tiers or A-rank endurance tiers.
Name: Water Release: Heavenly Weeping Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity clocking at blinding light speed. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals as though possessing high amounts of piercing due to the low surface area of the needles (S-rank Piercing) they do not deal much damage (D-rank Water Release chakra damage). By comparison once the hand seals are completed large amounts of these water needles can be launched from the mouth with just one chakra price extending over 50ft before dispersing. When utilized with a Dojutsu with X-ray capabilities or alongside an Acupuncture fighting style the true power of this technique is revealed. Rank - No. of Water Needles D - 5 C - 10 B - 15 A - 20 S - 25
- Earth Release:
Name: Earth Release: Earth and Stone Bamboo Shoot Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user makes hand seals before holding the Rat handseal resulting in this technique initiating, the result is a sudden technique which gives no prior notice of it's initiation so that skilled users of this technique can activate it with a delay. This technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions each moving at Crashing Ground Speeds in an attempt to skewer the opponent making it harder to evade. The spikes can be adjusted mid-flight to account for dodging causing each follow up spike to require either B-rank Reaction Tiers/Time-Slowing Dojutsu with every two spikes requiring 1-rank higher speed than what was used to dodge to avoid it or if Reaction Tiers are not present 1-rank higher speed per spike. The delay depends on the skill of the user, allowing them to make the hand seals for this technique but stop right before Rat is completed by clapping their hands. At any point after, even post using another technique, the Rat hand seal can be initiated causing this technique to burst from the ground at a target. Due to this being a trap technique, the user is not required to place it in spoilers until activation unless the victim has a vibration sensory technique B-rank or above. Rank - Optional Delay (P.T.) - Radius of Effect D - Up to 2 - 10 ft C - Up to 4 - 20 ft B - Up to 6 - 30 ft A - Up to 8 - 40 ft S - Up to 10 - 50 ft
- Wind Release:
Name: Flying Swallow Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short
Description: An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it and thus not draining the user's chakra reserves. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be very difficult. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power depending on how much chakra is put into the blade. Amount of Chakra (Endurance Tiers) - P.T till Re-activation Price (Wind Release) D - 1 (2) C - 2 (4) B - 3 (6) A - 4 (8) S - 5 (10)
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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