| | Jikō Clan | |
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Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Jikō Clan 6th October 2012, 1:56 pm | |
| Basic Info Clan Name: Jikō Clan Location: Dipugakure (Until Redacted) Clan Symbol:- Spoiler:
Kekkai Genkai Clan Information: The Jikō clan is a relatively unknown clan which is making its way to being the strongest. This clan originally was made up of only Cypher however due to the actions of a one Ka Jiko, after (Redacted) the clan now possesses both Inkan and Entity Heritage. The members of the clan lack any of the the Primary or Specialized Chakra natures, instead possessing new chakra natures known as Complex Chakra natures. Even though all the Jikō possess these complex chakra natures not all of them were granted them at birth, in fact there have been reports of some being born with no chakra natures but gaining them through training later on, 1000 word training, but it is known that those who start with chakra natures cannot learn any others. Some say that the Jikō that gain their chakra natures through training instead of birth are stronger than the ones that get them from birth but that isn't true they are all of the same power regardless of when they got their chakra natures. It must be noted that the true strength of this clan, is said to lie in its past. Due to Ka Jiko's actions the clan has now become prominent enough to be split into Branches, of which it has 5: Existence = Is the Ruling Branch and is comprised of those who are initially born with access to no elements, yet can eventually gain the ability to rise above the other branches and are the sole clan members capable of obtaining the Kekkei Tota, Matter Release. The skill-set of this branch encompasses all of the remaining branches, not favoring one over the other to result in a perfect balance. Being = Is the branch which has an equal amount of Entity, Cypher or Inkan but share the factor of possessing multiple elements whether Psionic & Vapor, Vapor & Phase or Phase & Psionic. The skill-set of this branch favor Spiritual above all. Spirit = Is the branch comprised of primarily Inkan, as well as those Entity or Cypher who managed to possess only Vapor Release, the skill-set of this branch favor Chakra above all. Mind = Is the branch comprised of primarily Entity, as well as those Cypher or Inkan who managed to possess only Psionic Release, the skill-set of this branch favor Mental above all. Body = Is the branch comprised of primarily Cypher, as well as those Inkan or Entity who managed to possess only Phase Release, the skill-set of this branch favor Physical above all. While all of these make up the entire clan, the Jiko Council is comprised of these individuals: Clan Head (Birthright &.or Merit as long as within Existence Branch) Being Elder (Birthright & Merit) Mind Elder (Merit) Body Elder (Merit) Spirit Elder (Merit) Clan Heir Apparent (Birthright & or Merit as long as within Existence Branch). Kekkai Genkai: Vapor Release is the gaseous manipulation of elements, the most common ones manipulated being, mercury and lead. Users of this release are able to sublime solid objects as well as evaporate liquids save ice and water respectively. Kekkai Genkai: Phase Release: This release deals with the separation of the bonds between atoms by intense kinetic build up to grant objects intangibility. Kekkai Genkai: Psionic Release: This is the ability to channel mental energy and project it as powerful concussive force. Enhanced control over this release grants Nen which is the physical projection and manipulation of mental energy. It is hidden knowledge that before a non elemental Jiko clan member can even gain their additional elements they must first fulfill certain conditions. Vapor - 1 SS-rank Ninjutsu Technique, 2 S-rank Ninjutsu Techniques, 3 A-rank Ninjutsu Techniques, 4 B-rank Ninjutsu Techniques, 5 C-rank Ninjutsu Techniques & 6 D-rank Ninjutsu Techniques must be mastered before it becomes available for training. Phase - 1 SS-rank Physical Technique, 2 S-rank Physical Techniques, 3 A-rank Physical Techniques, 4 B-rank Physical Techniques, 5 C-rank Physical Techniques & 6 D-rank Physical Techniques must be mastered before it becomes available for training. Psionic - 1 SS-rank Mental Technique, 2 S-rank Mental Techniques, 3 A-rank Mental Techniques, 4 B-rank Mental Techniques, 5 C-rank Mental Techniques & 6 D-rank Mental Techniques must be mastered before it becomes available for training. Jiko Clan members are able to gain the specialized primary elements if they start with 1 element however if they don't start with any they can only gain more by fulfilling the requirements for the additional KG's. Each Complex Element costs an additional 500 word training topic to train while the Tota requires a 1500 word count to train. Kekkai Tota: Matter Release: This is the ability to manipulate the atomic bonds between the natural elements allowing the user to shape, destabilize and reshape them into different things. Users of this release are able to freely manipulate the states of matter allowing them to easily interchange solids to liquids to gases with the slightest ease. The Circumstances revolving the attainment of the clan's Kekkai Tota are shrouded in mystery..however it is uncommon knowledge among clan members that similar to the obtainment of the Kekkai Genkai Releases by Non Elemental Jiko Clan members, conditions must first be unlocked before the Kekkai Tota can be obtained... Matter: 1 SSS-rank Spiritual Technique, 2 SS-rank Hybrid Techniques, 3 S-rank Spiritual Techniques, 4 A-rank Hybrid Techniques & 5 C-rank Spiritual Techniques. - Clan History:
The original Jikō was a normal Cypher, nothing particularly special about her at all other than the fact that she was created without a chakra nature. She lived a normal shinobi life, going through the balanced shinobi route. During her genin years, her squad was on a mission in the middle of the ocean. During their mission, they came across a mysterious island completely shrouded in mist. Naturally the squad explored the island until they were attacked by the native creatures, these creatures actually having notable strength. What happened during this battle was a random phenomenon, where spears appeared from the mist and impaled all the creatures. The entire squad didn't know what happened, so they continued back to their village once their mission was complete. After a couple of months the woman made it to chunin, when she was sent on a mission to the Land of Madness. A simple investigation mission of the Black Dome, in which the woman had 2 other chunin along with her. During their investigation it wasn't a surprise to know what happened next, they were attacked by a unicorn type creature. Being chunin they were able to hold the creature back but this creature was influenced by the Black Dome so all their efforts would soon fail as the creature charged at them after corning them all. Another strange phenomenon happened in which even though the creature completely trampled over them, they were all safe. They took that opportunity to escape, and return to the village to tell their tale. Moving onto her jonin exams, she was assigned a team of academy to fight against another team. The battle was fierce and it actually came down to the chunin getting involved to decide a victor. That is when it happened again but this time it involved the opposing chunin being flung across the area. The explanation for that was easy, one of the academy had wind chakra and knew what they were doing, or it could have been another phenomenon that followed this woman. After that the rest of the woman’s life was normal, she married another Cypher and was given a family, even though unknowing to her, great power was being formed. Her child was born with that great power, as even though being a Cypher, he lacked all of the specialized chakra natures, rather was born with the ability to become completely intangible. She also had a second child which similar to the older child wasn't born with any of the specialized chakra natures, but unlike the eldest simply wasn't born with any chakra natures to her name. The eldest child unlike his mother lacked the random phenomenon that happened during his mother’s life, but the youngest child actually had random phenomenon surprisingly similar to the mother’s. As time passed, the clan has had many of those phenomenon happening to their family while others didn't have them…even to this day nobody knows what it truly means. Passive Techniques- Existence:
Name: Tangibility Classification: Taijutsu (P.A.T or T.A.T Jiko Only) Rank: D-rank Class: Passive Range: Self
Description: Those born in the Jiko Clan who lack an chakra nature transformation from birth are quite unique, but even among those individuals there are those who are special enough that they are incapable of molding their chakra at all. Those individual's are capable of shifting between their natural tangible or intangible state into the opposite at will, the speed at which they are capable of doing so being equivalent to their rank. In addition, in regards to the specialization Hand Seal speed, a T.A.T Jiko who gains that specialization can apply it's modifiers to their Tangibility Passive in order to make the speed at which they can shift tangibility faster. When they shift, they are either tangible like a normal individual or intangible to physical based things (similar to Entity, Cryptic or Prime). However despite this being a powerful passive they are still vulnerable to certain things and contact with such things will cause them to become tangible for a set amount of time dependent on their rank (Note: multiple hits by techniques result in the time stacking). Rank - Speed of Shift - Vulnerabilities (P.T rendered Tangible) D - D - Lightning, Plasma, Raiden, Flux, Phase, Psionic, Vapor & Matter (7) C - C - Lightning, Plasma, Raiden, Flux, Phase, Psionic & Matter (6) B - B - Lightning, Plasma, Raiden, Flux, Phase & Matter (5) A - A - Lightning, Raiden, Flux, Phase & Matter (4) S - S - Lightning, Raiden, Phase & Matter (3) "Z" or Clan Heir at Elite S - SS - Lightning, Raiden & Matter (2) "X" or Clan Head at Elite S - SSS - G. Lightning, Raiden & Matter (1)
Name: Intuitive Aptitude Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: This is the innate ability of the non-elemental Jiko clan members to learn and process information at a higher rate than normal individuals. This aspect to learning allows them to pick up information and techniques far easier than most allowing them to learn past the usual limits of their rank. As long as they are non-elemental the Jiko clan member is able to learn the full amount of techniques given to their rank regardless of the conditions set. Nonetheless they still must adhere to the rank limits. In addition non-elemental Jiko clan members are unable to awaken however can retrain this passive (Weekly Training) in order to gain the effects of those passives available to their elemental counterparts upon reaching the requirements to unlock their own elements. Retraining Word Count - Able to Gain Effects of 1000 - 1 Elemental Passive 1000 - 2 Elemental Passives or 1 Elemental Passive & 1 Branch Passive (if applicable) 1000 - 3 Elemental Passives, 2 E.P & 1 B.P (if applicable) or 1 E.P & 2 B.P (if applicable) 1000 - 3 E.P & 1 B.P or any combination of E.P or B.P which totals up to 4 (where applicable) 1000 - 3 E.P & 2 B.P or any combination of E.P or B.P which totals up to 5 (where applicable)
- Being:
Name: Complex Duality Classification: Ninjutsu (Inkan Only) Rank: D-rank Class: Passive Range: Self
Description: Those within the Being Branch possess diverse elemental chakra natures, to that end the Inkan within the branch are quite unique in comparison to their non-clan &/or non-being branch counterparts. This is due to their Dual-Core possessing not one complex release but two, allowing them to reap the benefits of two sides of the trifecta that is the Jiko Clan. This contrasts with their Mind, Spirit or Body Branch counterparts in that while they would possess a Dual Core comprised of High Affinity Psionic, Vapor or Phase Release (respectively) they possess normal affinities for either Phase & Psionic, Psionic & Vapor or Vapor & Phase.
Name: Being of Nen Classification: Nen Tech Rank: D-rank Class: Passive Range: Self
Description: Those who managed to obtain Psionic are not only limited to being from the Mind Branch, but rather those who are from the Being Branch are also capable of refining their psychic abilities to the point of unlocking Nen. Upon doing this, it can result in three outcomes based on which branch they belonged to and they gain this passive; if Existence they lose the ability to gain Matter Release since they were already incapable of awakening, if Being they lose the ability to awaken & must do a 1000 Word weekly training topic to master it and finally if Mind they too lose the ability to awaken however they only need to do a 500 Word weekly training topic to master it's use.
- Spirit, Mind or Body:
Name: Sublimation Mastery Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Those within the Spirit Branch are the undisputed masters of utilizing Vapor Release, however within the clan their exists a sub-sect who are even more skilled at using this coveted Complex Release than the rest of the Clan. This is because rather than being capable choosing a specific substance to manipulate and being locked to that choice, they are capable of manipulating other substances depending on a specific set of factors. The first being how many Chakra Natures they possess while the latter depends on how strong their Vapor Release affinity is. No. of Different Chakra Natures - Available Substances - Vapour Affinity - No. of Substance Multiplier 1 - 3 - Normal - N/A 2 - 2 - High - 1.5x 3 - 1 - V. High - 2x
Name: Telekinetic Energy Classification: Energy Tech (Entity Only) Rank: D-rank Class: Passive Range: Self
Description: The Entity within the Mind Branch are a bit more in touch with their mind than others and this allows them to express their Psionic Release in ways unknown to others. In particular their Energy Tech is affected causing it's color to only be visible to those with mental based sensory equivalent to the technique being used, with the Entity being capable of learning or/& utilizing their Psionic Release techniques as Energy Tech. This empowers their Energy Tech into dealing elemental hybrid based damage, allowing for it to overpower standard Entities and be even more difficult to detect in combat.
Name: Inverse Phasing Classification: Ninjutsu (Cypher Only) Rank: D-rank Class: Passive Range: Self
Description: The Cypher within the Body Branch have learned how to place a twist on their usual use of Phase Release upon noticing that they weren't the only individuals capable of becoming intangible. As a counter measure out in the field they learned how to make their Phase Release techniques turn intangible or semi-tangible things tangible. This allowed them to further enhance their combat abilities, as now those who would largely be resistance or even immune to a type of technique hit by one of their Phase techniques to become vulnerable to it for a limited time. Likewise those techniques which have bypassing capabilities lose said capability, to instead simply deal damage with no special damage effect. This time increases the more skilled the Jiko is however it's dependent on the technique to determine exactly what is being rendered tangible. Rank - Target struck remains tangible (Technique/Semi-Tangible/Intangible) D - 3 P.T, 2 Turns, 1 Turn C - 6 P.T, 4 Turns, 2 Turns B - 9 P.T, 6 Turns, 3 Turns A - 12 P.T, 8 Turns, 4 Turns S - 15 P.T, 10 Turns, 5 Turns
- Vapor, Psionic or Phase:
Name: Sublimation Effect Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. Vapor Release. It is a misconception by most that Vapor release users can freely change the state of solid & liquid objects into vapor without limit. Unknown to most Vapor release user's only have a certain amount of substances that they can freely bend to their will and this mastery is actually gained in stages not being present at birth. From the moment they are able to function they are given a choice between the substance that they will primarily manipulate in battle and require quantities (Materia) of it in conjunction with their chakra to preform Vapor Release techniques. Choices - Effect (Can only Pick ONE) *Mercury - Weather Conditions Alter Technique Range *Lead - Techniques have innate resistance to piercing & corrosion effects. *Arsenic - Deals recurrent damage to "Living" Releases (Life, Blood, Flesh, Nature) if same damage type. *Sulfur - Techniques gain the Substance Volatility of Flammable Materials *Silicon - Able to use 2x in Gem or Crystal Materia to substitute for Silicon Materia in Vapor Release techniques. *Iron - Techniques gain Poisonous or Rust status effects depending on use. *Calcium - Able to use Life Materia or Life Release techniques to substitute for Calcium Materia in Vapor Release techniques *Salt (Shinobi)/Kairoseki (Pirate) - Able to use Sea Water/Kairoseki to substitute for Salt Materia in Vapor Release techniques while imbuing Vapor Release with effects of the Ocean said sea water originated from (or Grade Kairoseki is) against DF users. *Rock - Able to use Earth Materia or Earth Release to substitute for Rock Materia in Vapor Release Techniques.
Name: Enhanced Mind Classification: Genjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. Psionic Release. Due to their acquisition of Psionic release the Jiko clan members skill with mental based techniques is enhanced granting them the ability to negate Haki of Ronin equal to their rank and below. In addition unlike normal Psionic release users their Psionic release techniques are unable to be seen or detected by the naked eye, heat sensing techniques, space distortions as well as smell, sound or taste. It can however be detected by touch as well as chakra sensing techniques (if using Psionic Release with chakra) and mental based sensing techniques (regardless of the energy source being used with Psionic Release) equivalent to the rank of the technique used.
Name: Destabilization Theory Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description: Req. Phase Release. Phase Release using Jiko clan members are born with the ability to concentrate and cycle their Phase release chakra in their body to become intangible to all physical techniques as well as chakra based techniques equal to their rank. However free moving particles serves to throw off their concentration causing them to become solid and rendered unable to become intangible for differing amounts of time depending on the release used to counter them. This time they remain unable to become intangible does stack if they are hit multiple times and those Jiko who are overly reliant on this ability can easily become locked to their tangible state if they encounter someone capable of capitalizing on this weakness. Rank of User - P.T unable to become Tangible (Element Modifier) D - 5 (Lightning = 1x) C - 4 (Plasma = 2x B - 3 (Ghost Lightning = 3x) A - 2 (Raiden = 4x) S - 1 (Flux = 5x)
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[b]Name:[/b] Tangibility [b]Classification:[/b] Taijutsu (P.A.T or T.A.T Jiko Only) [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Those born in the Jiko Clan who lack an chakra nature transformation from birth are quite unique, but even among those individuals there are those who are special enough that they are incapable of molding their chakra at all. Those individual's are capable of shifting between their natural tangible or intangible state into the opposite at will, the speed at which they are capable of doing so being equivalent to their rank. In addition, in regards to the specialization Hand Seal speed, a T.A.T Jiko who gains that specialization can apply it's modifiers to their Tangibility Passive in order to make the speed at which they can shift tangibility faster. When they shift, they are either tangible like a normal individual or intangible to physical based things (similar to Entity, Cryptic or Prime). However despite this being a powerful passive they are still vulnerable to certain things and contact with such things will cause them to become tangible for a set amount of time dependent on their rank (Note: multiple hits by techniques result in the time stacking). [u]Rank - Speed of Shift - Vulnerabilities (P.T rendered Tangible)[/u] D - D - Lightning, Plasma, Raiden, Flux, Phase, Psionic, Vapor & Matter (7) C - C - Lightning, Plasma, Raiden, Flux, Phase, Psionic & Matter (6) B - B - Lightning, Plasma, Raiden, Flux, Phase & Matter (5) A - A - Lightning, Raiden, Flux, Phase & Matter (4) S - S - Lightning, Raiden, Phase & Matter (3) "Z" or Clan Heir at Elite S - SS - Lightning, Raiden & Matter (2) "X" or Clan Head at Elite S - SSS - G. Lightning, Raiden & Matter (1)
[b]Name:[/b] Intuitive Aptitude [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] This is the innate ability of the non-elemental Jiko clan members to learn and process information at a higher rate than normal individuals. This aspect to learning allows them to pick up information and techniques far easier than most allowing them to learn past the usual limits of their rank. As long as they are non-elemental the Jiko clan member is able to learn the full amount of techniques given to their rank regardless of the conditions set. Nonetheless they still must adhere to the rank limits. In addition non-elemental Jiko clan members are unable to awaken however can retrain this passive (Weekly Training) in order to gain the effects of those passives available to their elemental counterparts upon reaching the requirements to unlock their own elements. [u]Retraining Word Count - Able to Gain Effects of[/u] 1000 - 1 Elemental Passive 1000 - 2 Elemental Passives or 1 Elemental Passive & 1 Branch Passive (if applicable) 1000 - 3 Elemental Passives, 2 E.P & 1 B.P (if applicable) or 1 E.P & 2 B.P (if applicable) 1000 - 3 E.P & 1 B.P or any combination of E.P or B.P which totals up to 4 (where applicable) 1000 - 3 E.P & 2 B.P or any combination of E.P or B.P which totals up to 5 (where applicable)
[b]Name:[/b] Complex Duality [b]Classification:[/b] Ninjutsu (Inkan Only) [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Those within the Being Branch possess diverse elemental chakra natures, to that end the Inkan within the branch are quite unique in comparison to their non-clan &/or non-being branch counterparts. This is due to their Dual-Core possessing not one complex release but two, allowing them to reap the benefits of two sides of the trifecta that is the Jiko Clan. This contrasts with their Mind, Spirit or Body Branch counterparts in that while they would possess a Dual Core comprised of High Affinity Psionic, Vapor or Phase Release (respectively) they possess normal affinities for either Phase & Psionic, Psionic & Vapor or Vapor & Phase.
[b]Name:[/b] Being of Nen [b]Classification:[/b] Nen Tech [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Those who managed to obtain Psionic are not only limited to being from the Mind Branch, but rather those who are from the Being Branch are also capable of refining their psychic abilities to the point of unlocking Nen. Upon doing this, it can result in three outcomes based on which branch they belonged to and they gain this passive; if Existence they lose the ability to gain Matter Release since they were already incapable of awakening, if Being they lose the ability to awaken & must do a 1000 Word weekly training topic to master it and finally if Mind they too lose the ability to awaken however they only need to do a 500 Word weekly training topic to master it's use.
[b]Name:[/b] Sublimation Mastery [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Those within the Spirit Branch are the undisputed masters of utilizing Vapor Release, however within the clan their exists a sub-sect who are even more skilled at using this coveted Complex Release than the rest of the Clan. This is because rather than being capable choosing a specific substance to manipulate and being locked to that choice, they are capable of manipulating other substances depending on a specific set of factors. The first being how many Chakra Natures they possess while the latter depends on how strong their Vapor Release affinity is. [u]No. of Chakra Natures (Affinity Strength) - Available Substances (Affinity Modifier)[/u] 1 (Normal) - 3 (Normal = N/A) 2 (High) - 2 (High = 1x) 3 (Very High) - 1 (Very High = 2x)
[b]Name:[/b] Telekinetic Energy [b]Classification:[/b] Energy Tech (Entity Only) [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Entity within the Mind Branch are a bit more in touch with their mind than others and this allows them to express their Psionic Release in ways unknown to others. In particular their Energy Tech is affected causing it's color to only be visible to those with mental based sensory equivalent to the technique being used, with the Entity being capable of learning or/& utilizing their Psionic Release techniques as Energy Tech. This empowers their Energy Tech into dealing elemental hybrid based damage, allowing for it to overpower standard Entities and be even more difficult to detect in combat.
[b]Name:[/b] Inverse Phasing [b]Classification:[/b] Ninjutsu (Cypher Only) [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Cypher within the Body Branch have learned how to place a twist on their usual use of Phase Release upon noticing that they weren't the only individuals capable of becoming intangible. As a counter measure out in the field they learned how to make their Phase Release techniques turn intangible or semi-tangible things tangible. This allowed them to further enhance their combat abilities, as now those who would largely be resistance or even immune to a type of technique hit by one of their Phase techniques to become vulnerable to it for a limited time. Likewise those techniques which have bypassing capabilities lose said capability, to instead simply deal damage with no special damage effect. This time increases the more skilled the Jiko is however it's dependent on the technique to determine exactly what is being rendered tangible. [u]Rank - Target struck remains tangible (Technique/Semi-Tangible/Intangible)[/u] D - 3 P.T, 2 Turns, 1 Turn C - 6 P.T, 4 Turns, 2 Turns B - 9 P.T, 6 Turns, 3 Turns A - 12 P.T, 8 Turns, 4 Turns S - 15 P.T, 10 Turns, 5 Turns
[b]Name:[/b] Sublimation Effect [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Req. Vapor Release. It is a misconception by most that Vapor release users can freely change the state of solid & liquid objects into vapor without limit. Unknown to most Vapor release user's only have a certain amount of substances that they can freely bend to their will and this mastery is actually gained in stages not being present at birth. From the moment they are able to function they are given a choice between the substance that they will primarily manipulate in battle and require quantities (Materia) of it in conjunction with their chakra to preform Vapor Release techniques. [u]Choices - Effect[/u] (Can only Pick ONE) *Mercury - Weather Conditions Alter Technique Range *Lead - Techniques have innate resistance to piercing & corrosion effects. *Arsenic - Deals recurrent damage to "Living" Releases (Life, Blood, Flesh, Nature) if same damage type. *Sulfur - Techniques gain the Substance Volatility of Flammable Materials *Silicon - Able to use 2x in Gem or Crystal Materia to substitute for Silicon Materia in Vapor Release techniques. *Iron - Techniques gain Poisonous or Rust status effects depending on use. *Calcium - Able to use Life Materia or Life Release techniques to substitute for Calcium Materia in Vapor Release techniques *Salt (Shinobi)/Kairoseki (Pirate) - Able to use Sea Water/Kairoseki to substitute for Salt Materia in Vapor Release techniques while imbuing Vapor Release with effects of the Ocean said sea water originated from (or Grade Kairoseki is) against DF users. *Rock - Able to use Earth Materia or Earth Release to substitute for Rock Materia in Vapor Release Techniques.
[b]Name:[/b] Enhanced Mind [b]Classification:[/b] Genjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Req. Psionic Release. Due to their acquisition of Psionic release the Jiko clan members skill with mental based techniques is enhanced allowing them to break free of Fabrication techniques similar to Genjutsu and gives them an immunity to the locking effects of Haki. In addition unlike normal Psionic release user's their Psionic release techniques are unable to be seen or detected by the naked eye, heat sensing techniques, space distortions as well as smell, sound or taste. It can however be detected by touch as well as chakra sensing techniques (if using Psionic Release with chakra) and mental based sensing techniques (regardless of the energy source being used with Psionic Release) equivalent to the rank of the technique used.
[b]Name:[/b] Destabilization Theory [b]Classification:[/b] [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Req. Phase Release. Phase Release using Jiko clan members are born with the ability to concentrate and cycle their Phase release chakra in their body to become intangible to physical and chakra based techniques dependent on their rank. However free moving particles serves to throw off their concentration causing them to become solid and rendered unable to become intangible for differing amounts of time depending on the release used to counter them. This time they remain unable to become intangible does stack if they are hit multiple times and those Jiko who are overly reliant on this ability can easily become locked to their tangible state if they encounter someone capable of capitalizing on this weakness. [u]Rank of User - P.T unable to become Tangible (Element Modifier)[/u] D - 5 (Lightning = 1x) C - 4 (Plasma = 2x B - 3 (Ghost Lightning = 3x) A - 2 (Raiden = 4x) S - 1 (Flux = 5x)
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jikō Clan 12th February 2013, 3:37 pm | |
| Psionic Release Techniques. - Not Revamped:
Name: Psionic Release: Psychic Grip Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid
Description: The Jiko clan member makes hand signs before holding their left/right arm up and making a squeezing motion allowing them to "grasp" objects which are at most 15 feet away from them squeezing them with C-rank strength. This technique while slow is very useful as they are able to pick up objects and fling them at opponents or even crush opponents that are caught unawares.
Name: Psionic Release: Concussive Fist Classification: Nintaijutsu Rank: C-S rank (Chakra cost varies) Class: Offensive Range: Short
Description: This is a special technique of the Jiko clan in which the user gathers psionic release chakra into their fist before striking the enemy releasing all of the psionic chakra at once and dealing damage equal to the amount of chakra gathered in the user's palm. In addition the opponent is sent flying in proportion to the gathered chakra, with a C-rank amount knocking them back 5 feet, a B-rank amount knocking them back 10 feet, an A-rank amount knocking them back 20 feet and a S-rank amount knocking them back 40 feet.
Name: Psionic Release: Gun Shot Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Long
Description: The Jiko Clan member points their index finger forward aiming at a target before they release a compressed sphere the size of a marble which shoots forward moving at Bullet release speeds with C-rank piercing allowing it to pierce through C-rank defensive techniques. This technique is dangerous due to it's subtle nature.
Name: Psionic Release: Psychic Barrier Classification: Ninjutsu Rank: B-rank Class: Defensive Range: Mid
Description: The Jiko clan member makes hand signs before pushing outward creating a bubble of psionic energy around their body which deflects C-rank offensive ninjutsu and can survive 1 B-rank offensive ninjutsu before fading away.
Name: Psionic Release: Psychic Pulse Classification: Ninjutsu Rank: B-rank Class: Offensive/Defensive Range: Short
Description: The Jiko clan member makes hand signs before placing both palms on the ground causing everything within 5 feet of them to be sent flying by B-rank strength psychic pulse. If timed correctly it can be used to deflect moving objects so long as they possess below B-rank strength as it merely halts things with B-rank strength while things with A-rank and above strength continue right through.
Name: Psionic Release: Levitation Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Jiko clan member gains the ability to levitate and fly freely without the aid of wings or anything of the sort. This technique consumes an B-rank amount of chakra each post it is used however the user is able to move at speeds equal to their current speed tier.
Name: Psionic Illusion: Total Crush Classification: Genjutsu/Ninjutsu Rank: A-rank Class: Offensive Range: Short
Description: Upon being triggered this genjutsu technique has the opponent picture themselves being slowly squeezed by an unknown force trapping them in place and rendering them immobile. This technique can be forcibly ended with an additional chakra cost however when that is done the opponent is gripped by intense psychic forces which crush their body with A-rank strength.
Name: Psionic Release: Psychic Fling Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short-Long
Description: The user makes hand signs before flicking their hand sensing a concussive wave which impacts opponents dealing no damage however sending them flying 30 feet while moving at Vacuum release speeds. This technique can be used to deflect A-rank and below techniques right back at opponents with the slightest of ease. The wave's appearance is similar circle with a 5 foot radius meaning some techniques are still able to overcome it with sheer size.
Name: Psionic Release: Mental Quake Classification: Ninjutsu Rank: A-rank Class: Defensive Range: Self
Description: This is a special counter genjutsu technique which has been developed by the Jiko clan, the clan member gathers psionic chakra into their brain before releasing it all at once delivering a shock to their mind which shatters up to A-rank genjutsu (genjutsu chains) that are affecting them.
Name: Psionic Illusion: Mental Death Classification: Genjutsu Rank: S-rank Class: Supplementary/Offensive Range: Mid
Description: This is a powerful genjutsu technique which upon activated shows the victim their gruesome death before acting it out in the genjutsu while they are helpless to stop it from happening. Upon killing the opponent within the genjutsu the technique ends and the opponent is put into a coma.
Name: Psionic Illusion: Sensory Overload Classification: Genjutsu Rank: S-rank Class: Offensive Range: Long
Description: This is a genjutsu technique which is usually used in a genjutsu chain which allows the user to cause the opponent to physical feel the pain that the preceding genjutsu are causing while in reality they are fine. The victim however will truly belief they are in pain as well as everything happening to their body via genjutsu is in actuality reality for instance if they see their arm cut off in the genjutsu upon they will believe their arm to be truly cut off. This genjutsu is so powerful that it leaves lasting mental damage on opponents affected by it so even upon breaking they still think what happened to them in the genjutsu is reality unless they are healed by a S-rank medical technique which heals mental damage.
Name: Psionic Release: Psycho Cut Classification: Nintaijutsu Rank: S-rank Class: Offensive Range: Short
Description: A quick movement technique in which the user moves their arm at Blinding Light speeds slashing the opponent with psychic force which tears their body to shreds with Crushing blow strength. This techniques range extends to about five feet away from the opponent and due to its subtle nature it makes it rather dangerous.
Name: Psionic Release: Psychic Force Classification: Ninjutsu Rank: SS-rank Class: Defensive Range: Mid-Long
Description: The Jiko clan member makes hand signs before pressing both palms together as a powerful barrier of psychic force is erected around a 20 foot radius deflecting S-rank and below offensive techniques back at opponents at blinding light speeds. When an offensive SS-rank technique is used against the barrier it is slowed before the attack is negated causing the barrier to fade away.
Name: Psionic Release: Psycho Ravage Classification: Nintaijutsu Rank: SS-rank Class: Supplementary/Offensive Range: Mid
Description: The multiple opponent version of Psycho Cut in which the user moves both arms at blinding light speed to tear apart opponents with Crushing blow strength psychic force. The number of opponents this technique can be used on varies with rank with T.Jonin being able to use it on two opponents, Jonin-Hunter Nin being able to use it on three opponents & Head Nin-Sannin being able to use it on four opponents simultaneously.
Name: Psionic Illusion: Disable Classification: Genjutsu/Fuinjutsu/Ninjutsu Rank: SS-rank Class: Supplementary Range: Short
Description: This is a powerful technique in which the user inhibits the opponents use of a technique(s) by means of a mental block within their mind. This technique first enters the opponents body via a non affecting genjutsu however when broken the true power of this technique comes into play as the victim finds themselves unable to preform their technique(s). The number of techniques affected vary on rank with the choice being: 1 SS-rank, 2 S-ranks, 3 A-ranks, 6 B-ranks, 9 C-ranks or 18 D-rank techniques sealed away. The opponent is unable to undo the affects of this technique unless they first unseal the mental block and then heal their mind of the damage with an SS-rank medical technique which heals mental damage.
Name: Psionic Release: Mind Shatter Classification: Genjutsu/Medical Ninjutsu Rank: SSS-rank Class: Offensive Range: Short
Description: An extremely powerful technique which involves the user's hands being filled with Psionic Release chakra before they grab the opponents head releasing all the built up chakra at once. The end result is the opponent's mind being overloaded by the amount of chakra poured into it causing blood to gush out of all of their orifices killing them instantly. This technique can be used while trapped within a genjutsu as well.
Name: Psionic Release: Psychic Meteor Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: AOE
Description: The Jiko clan member makes hand signs before placing both hands into the air causing massive spheres of psychic energy to rain down all over the area moving at S-rank speeds and smashing opponents with Crushing blow strength. The user can direct the path of the meteors with subsequent hits by multiple meteors stacking like combination jutsu. The amount of meteors created varies with rank with Hunter Nin creating 3 meteors, Medical Nin creating 6 meteors, Head Nin creating 9 meteors and Sannin creating 18 meteors.
Name: Psionic Illusion: Dream World Classification: Genjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: Short-Mid
Description: One of the most powerful genjutsu of the Jiko clan, the user traps the victim in an Illusionary world of the user's choosing before ending the technique which takes 5 posts (Total) per person trapped in the technique. While this seems like a simple technique the opponent becomes permanently trapped within the Illusionary world upon the techniques end with no way of reversing it or breaking out of the genjutsu. The only way to escape this technique is either breaking out of it before the user can end it or countering it with an equally powerful genjutsu technique.
Last edited by Aurielle on 30th March 2018, 2:14 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jikō Clan 12th February 2013, 4:38 pm | |
| Vapor Release Techniques - Not Revamped:
Name: Vapor Release: Smog Effect Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter and override the effects of similar techniques that entail the user of vapor to fill the area as long as they are C-rank and below.
Name: Vapor Release: Acceleration Sphere Classification: Ninjutsu Rank: C-S rank Class: Offensive Range: Short
Description: The user creates a ball of their chosen vapor in their palm before releasing it at the opponent like a bullet in which it smashes into them dealing C-rank damage to them and knocking them off their feet if they don't possess C-rank or above strength tiers. This technique moves at equal rank speed to the user.
Name: Vapor Release: Shroud of Vapor Classification: Ninjutsu Rank: C rank Class: Supplementary Range: Self
Description: This technique involves the vapor release user to clad themselves within a larger version of themselves comprised solely of vapor. This shroud mimics their movements and protects them from C-rank physical techniques and can be used to extend their physical techniques from short to mid and from mid to long range. This technique consumes a C-rank amount of chakra each post it is active.
Name: Vapor Release: Distillation Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: This technique makes use of the properties of vapor and adds an additional effect to all of the user's vapor release techniques which causes contact with them to cause the vapor to seep into the user's pores contaminating their blood with the vapor slowly killing them over a period of 180 posts which carries over to new topics unless removed by a medical technique which removes impurities from the body. Enough contamination and the opponent dies of poisoning with initial contact from a D-rank technique not lowering the counter at all, C-ranks lower it by 5, B-ranks by 10, A-ranks by 20, S-ranks by 40, SS-ranks by 80 and SSS-ranks make it instantly effective.
Name: Vapor Release: Dissolve Effect Classification: Ninjutsu/Kinjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: The user makes hand signs and slams both palms together causing a large amount of their vapor in the area to dissolve into liquids such as water, blood, acid and the like. While dissolved in it the offending liquid now becomes toxic to opponents that either attempt to breath in it via gills, swallow it accidentally and when used in combination with Vapor Release: Distillation Effect by simply making contact with it. This technique can only be used with the Vapor Release: Smog Effect technique line.
Name: Vapor Release: Suffocation Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: Vapor release techniques will now have the effect of suffocating opponents that are trapped within them over a period of time with the more amount of vapor techniques used lowering the countdown. The total countdown is 40 posts total with D-rank vapor release techniques lowering it by 1, C-ranks by 2, B-ranks by 4, A-ranks by 8, S-ranks by 16, SS-ranks by 32 and SSS-ranks making it suffocate opponents instantly. This technique can only be used in closed spaces and not in open air environments.
Name: Vapor Release: Smog Effect Advanced Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter and override the effects of similar techniques that entail the user of vapor to fill the area as long as they are A-rank and below.
Name: Vapor Release: Haze Sensory Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Self
Description: This involves the user channeling chakra out of their body using fogs, mists, smogs and other vapor sources as a sensory network allowing them to detect things invisible things up to A-rank within it. When used in conjunction with Reaction tiers it is further increased to equal the user's reaction tiers making it a rather useful sensory technique.
Name: Vapor Release: Vapor Clone Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This involves the user exhaling a large amount of their chosen vapor and creating clones of themselves which are unable to be harmed by physical techniques and can be changed into a sphere of vapor which suffocates opponents trapped within it unless they possess above A-rank speed to escape said sphere. Vapor clones are very fast moving at Vacuum release speeds from the get go and when used in conjunction with the Vapor Release: Smog Effect line the number of clones produced are doubled.
Name: Vapor Release: Vapor Prison Classification: Ninjutsu Rank: S-rank Class: Supplementary/Offensive Range: Mid-Long
Description: This involves the user releasing a large amount of vapor from their palms which surrounds the victim and binds them in place within due to the high density of the user's chakra within said vapor. The opponent is then lifted into the air and held with the vapor release user unable to part their palms unless the technique ends and the opponent becomes free once more. This prison suffocates the opponent trapped inside it, within 10 posts total.
Name: Vapor Release: Evaporation Effect Classification: Ninjutsu Rank: S-rank Class: Passive Range: Self
Description: This allows the user to evaporate the substance under their control freely even if it is not under their possession at the moment. This makes using the substance the Jiko clan member is proficient in against them suicidal as it will simply turn into their own weapon while lowering the chakra cost of all their vapor release techniques by 1.
Name: Vapor Release: Smog Effect Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter the effects of similar techniques that entail the user of vapor to fill the area as long as they are S-rank and below.
Name: Vapor Release: Seige Burst Classification: Ninjutsu Rank: SS-rank Class: Offensive/Supplementary Range: Long
Description: The opponent makes hand signs before pressing both palms on the ground a massive wave of vapor being released into the ground. The user then stands up and the vapor churns underground before being able to be released in bursts taking the opponent unawares and dealing SS-rank damage to them while sending them flying about 20 feet into the air. These bursts can differ in strength with the total amount being equal to 1 SS-rank and all move at Blinding Light speed however bursts can be sent out like follows: 2 S-rank damaging bursts, 3 A-rank damaging bursts, 4 B-rank damaging bursts, 8 C-rank damaging bursts and 16 D-rank damaging bursts.
Name: Vapor Release: Cushioning Sphere Classification: Ninjutsu Rank: SS-rank Class: Defensive/Supplementary Range: Mid-Long
Description: The user first makes hand signs before creating a sphere of vapor spanning to a max of 20 feet. Within this sphere outside attacks S-rank and below are slowed to immobility before being crushed by the vapor pressure while passing through while SS-rank and above ones are slowed to S-rank speeds. Opponents however all suffer a tier decrease of 2-ranks save those moving at Echoing Flash which are unaffected.
Name: Vapor Release: Vapor Hydra Classification: Ninjutsu Rank: SS-rank (Initial Cost & Equal rank chakra drain each post) Class: Supplementary/Offensive Range: Varies
Description: This involves the user exhaling a large amount of their chosen vapor while making hand signs causing it to shape itself into a massive hydra comprised of vapor the size of a large summon. This hydra is unable to be affected by physical techniques and deals SS-rank chakra based damage upon contact and is able to suffocate opponents by coiling one of its eight necks around them. The reason it is named hydra is due to its ability to sprout new heads the longer the technique is active depending on the rank of the user. T.Jonin Hydra's gain 1 additional head each post, Jonin gain 2, Hunter Nin 3, Medical Nin 4, Head Nin 5 and Sannin 6.
Name: Vapor Release: Smog Effect Total Suffocation Classification: Ninjutsu Rank: SSS-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter the effects of similar techniques that entail the user of vapor to fill the area as long as they are SSS-rank and below. In addition this technique's pressure slows opponents within it by 1-rank and when used in conjunction with Vapor Release: Cushioning Sphere those within the sphere experience a speed tier drop of 3 while those moving at Echoing Flash experience a speed tier drop of 2.
Name: Vapor Release: Pressurized Crush Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: Within Any of the Vapor Release: Smog Effect techniques.
Description: This is a particularly dangerous technique in which opponents trapped within the Smog of the vapor release user are crushed by the density of the vapor equal to an SSS-rank amount of crushing force. Those with endurance tiers are able to lower the exertion of the force on their body with SSS-rank endurance tiers lowering the force by 3, SS-rank endurance tiers lowering the force by 2 & S-rank endurance tiers lowering the force by 1. Those with strength tiers are able to survive the crushing as long as their strength equals the crushing force exerted on their body.
Name: Vapor Release: Illusion Effect Classification: Genjutsu Rank: SSS-rank Class: Passive Range: Self
Description: This technique causes the genjutsu of the vapor release user to be unable to be broken out by pain & Kai as long as the genjutsu uses vapor as the medium of transfer. Because of this the genjutsu of the Jiko Clan member become able to be potentially devastating to those caught unaware.
Last edited by Aurielle on 30th March 2018, 2:14 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Old Techniques 12th February 2013, 11:53 pm | |
| Psionic Release Techniques. - Spoiler:
Name: Psionic Release: Psychic Grip Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid
Description: The Jiko clan member makes hand signs before holding their left/right arm up and making a squeezing motion allowing them to "grasp" objects which are at most 15 feet away from them squeezing them with C-rank strength. This technique while slow is very useful as they are able to pick up objects and fling them at opponents or even crush opponents that are caught unawares.
Name: Psionic Release: Concussive Fist Classification: Nintaijutsu Rank: C-S rank (Chakra cost varies) Class: Offensive Range: Short
Description: This is a special technique of the Jiko clan in which the user gathers psionic release chakra into their fist before striking the enemy releasing all of the psionic chakra at once and dealing damage equal to the amount of chakra gathered in the user's palm. In addition the opponent is sent flying in proportion to the gathered chakra, with a C-rank amount knocking them back 5 feet, a B-rank amount knocking them back 10 feet, an A-rank amount knocking them back 20 feet and a S-rank amount knocking them back 40 feet.
Name: Psionic Release: Gun Shot Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Long
Description: The Jiko Clan member points their index finger forward aiming at a target before they release a compressed sphere the size of a marble which shoots forward moving at Bullet release speeds with C-rank piercing allowing it to pierce through C-rank defensive techniques. This technique is dangerous due to it's subtle nature.
Name: Psionic Release: Psychic Barrier Classification: Ninjutsu Rank: B-rank Class: Defensive Range: Mid
Description: The Jiko clan member makes hand signs before pushing outward creating a bubble of psionic energy around their body which deflects C-rank offensive ninjutsu and can survive 1 B-rank offensive ninjutsu before fading away.
Name: Psionic Release: Psychic Pulse Classification: Ninjutsu Rank: B-rank Class: Offensive/Defensive Range: Short
Description: The Jiko clan member makes hand signs before placing both palms on the ground causing everything within 5 feet of them to be sent flying by B-rank strength psychic pulse. If timed correctly it can be used to deflect moving objects so long as they possess below B-rank strength as it merely halts things with B-rank strength while things with A-rank and above strength continue right through.
Name: Psionic Release: Levitation Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Jiko clan member gains the ability to levitate and fly freely without the aid of wings or anything of the sort. This technique consumes an B-rank amount of chakra each post it is used however the user is able to move at speeds equal to their current speed tier.
Name: Psionic Illusion: Total Crush Classification: Genjutsu/Ninjutsu Rank: A-rank Class: Offensive Range: Short
Description: Upon being triggered this genjutsu technique has the opponent picture themselves being slowly squeezed by an unknown force trapping them in place and rendering them immobile. This technique can be forcibly ended with an additional chakra cost however when that is done the opponent is gripped by intense psychic forces which crush their body with A-rank strength.
Name: Psionic Release: Psychic Fling Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short-Long
Description: The user makes hand signs before flicking their hand sensing a concussive wave which impacts opponents dealing no damage however sending them flying 30 feet while moving at Vacuum release speeds. This technique can be used to deflect A-rank and below techniques right back at opponents with the slightest of ease. The wave's appearance is similar circle with a 5 foot radius meaning some techniques are still able to overcome it with sheer size.
Name: Psionic Release: Mental Quake Classification: Ninjutsu Rank: A-rank Class: Defensive Range: Self
Description: This is a special counter genjutsu technique which has been developed by the Jiko clan, the clan member gathers psionic chakra into their brain before releasing it all at once delivering a shock to their mind which shatters up to A-rank genjutsu (genjutsu chains) that are affecting them.
Name: Psionic Illusion: Mental Death Classification: Genjutsu Rank: S-rank Class: Supplementary/Offensive Range: Mid
Description: This is a powerful genjutsu technique which upon activated shows the victim their gruesome death before acting it out in the genjutsu while they are helpless to stop it from happening. Upon killing the opponent within the genjutsu the technique ends and the opponent is put into a coma.
Name: Psionic Illusion: Sensory Overload Classification: Genjutsu Rank: S-rank Class: Offensive Range: Long
Description: This is a genjutsu technique which is usually used in a genjutsu chain which allows the user to cause the opponent to physical feel the pain that the preceding genjutsu are causing while in reality they are fine. The victim however will truly belief they are in pain as well as everything happening to their body via genjutsu is in actuality reality for instance if they see their arm cut off in the genjutsu upon they will believe their arm to be truly cut off. This genjutsu is so powerful that it leaves lasting mental damage on opponents affected by it so even upon breaking they still think what happened to them in the genjutsu is reality unless they are healed by a S-rank medical technique which heals mental damage.
Name: Psionic Release: Psycho Cut Classification: Nintaijutsu Rank: S-rank Class: Offensive Range: Short
Description: A quick movement technique in which the user moves their arm at Blinding Light speeds slashing the opponent with psychic force which tears their body to shreds with Crushing blow strength. This techniques range extends to about five feet away from the opponent and due to its subtle nature it makes it rather dangerous.
Name: Psionic Release: Psychic Force Classification: Ninjutsu Rank: SS-rank Class: Defensive Range: Mid-Long
Description: The Jiko clan member makes hand signs before pressing both palms together as a powerful barrier of psychic force is erected around a 20 foot radius deflecting S-rank and below offensive techniques back at opponents at blinding light speeds. When an offensive SS-rank technique is used against the barrier it is slowed before the attack is negated causing the barrier to fade away.
Name: Psionic Release: Psycho Ravage Classification: Nintaijutsu Rank: SS-rank Class: Supplementary/Offensive Range: Mid
Description: The multiple opponent version of Psycho Cut in which the user moves both arms at blinding light speed to tear apart opponents with Crushing blow strength psychic force. The number of opponents this technique can be used on varies with rank with T.Jonin being able to use it on two opponents, Jonin-Hunter Nin being able to use it on three opponents & Head Nin-Sannin being able to use it on four opponents simultaneously.
Name: Psionic Illusion: Disable Classification: Genjutsu/Fuinjutsu/Ninjutsu Rank: SS-rank Class: Supplementary Range: Short
Description: This is a powerful technique in which the user inhibits the opponents use of a technique(s) by means of a mental block within their mind. This technique first enters the opponents body via a non affecting genjutsu however when broken the true power of this technique comes into play as the victim finds themselves unable to preform their technique(s). The number of techniques affected vary on rank with the choice being: 1 SS-rank, 2 S-ranks, 3 A-ranks, 6 B-ranks, 9 C-ranks or 18 D-rank techniques sealed away. The opponent is unable to undo the affects of this technique unless they first unseal the mental block and then heal their mind of the damage with an SS-rank medical technique which heals mental damage.
Name: Psionic Release: Mind Shatter Classification: Genjutsu/Medical Ninjutsu Rank: SSS-rank Class: Offensive Range: Short
Description: An extremely powerful technique which involves the user's hands being filled with Psionic Release chakra before they grab the opponents head releasing all the built up chakra at once. The end result is the opponent's mind being overloaded by the amount of chakra poured into it causing blood to gush out of all of their orifices killing them instantly. This technique can be used while trapped within a genjutsu as well.
Name: Psionic Release: Psychic Meteor Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: AOE
Description: The Jiko clan member makes hand signs before placing both hands into the air causing massive spheres of psychic energy to rain down all over the area moving at S-rank speeds and smashing opponents with Crushing blow strength. The user can direct the path of the meteors with subsequent hits by multiple meteors stacking like combination jutsu. The amount of meteors created varies with rank with Hunter Nin creating 3 meteors, Medical Nin creating 6 meteors, Head Nin creating 9 meteors and Sannin creating 18 meteors.
Name: Psionic Illusion: Dream World Classification: Genjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: Short-Mid
Description: One of the most powerful genjutsu of the Jiko clan, the user traps the victim in an Illusionary world of the user's choosing before ending the technique which takes 5 posts (Total) per person trapped in the technique. While this seems like a simple technique the opponent becomes permanently trapped within the Illusionary world upon the techniques end with no way of reversing it or breaking out of the genjutsu. The only way to escape this technique is either breaking out of it before the user can end it or countering it with an equally powerful genjutsu technique.
Vapor Release Techniques - Spoiler:
Name: Vapor Release: Smog Effect Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter and override the effects of similar techniques that entail the user of vapor to fill the area as long as they are C-rank and below.
Name: Vapor Release: Acceleration Sphere Classification: Ninjutsu Rank: C-S rank Class: Offensive Range: Short
Description: The user creates a ball of their chosen vapor in their palm before releasing it at the opponent like a bullet in which it smashes into them dealing C-rank damage to them and knocking them off their feet if they don't possess C-rank or above strength tiers. This technique moves at equal rank speed to the user.
Name: Vapor Release: Shroud of Vapor Classification: Ninjutsu Rank: C rank Class: Supplementary Range: Self
Description: This technique involves the vapor release user to clad themselves within a larger version of themselves comprised solely of vapor. This shroud mimics their movements and protects them from C-rank physical techniques and can be used to extend their physical techniques from short to mid and from mid to long range. This technique consumes a C-rank amount of chakra each post it is active.
Name: Vapor Release: Distillation Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: This technique makes use of the properties of vapor and adds an additional effect to all of the user's vapor release techniques which causes contact with them to cause the vapor to seep into the user's pores contaminating their blood with the vapor slowly killing them over a period of 180 posts which carries over to new topics unless removed by a medical technique which removes impurities from the body. Enough contamination and the opponent dies of poisoning with initial contact from a D-rank technique not lowering the counter at all, C-ranks lower it by 5, B-ranks by 10, A-ranks by 20, S-ranks by 40, SS-ranks by 80 and SSS-ranks make it instantly effective.
Name: Vapor Release: Dissolve Effect Classification: Ninjutsu/Kinjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: The user makes hand signs and slams both palms together causing a large amount of their vapor in the area to dissolve into liquids such as water, blood, acid and the like. While dissolved in it the offending liquid now becomes toxic to opponents that either attempt to breath in it via gills, swallow it accidentally and when used in combination with Vapor Release: Distillation Effect by simply making contact with it. This technique can only be used with the Vapor Release: Smog Effect technique line.
Name: Vapor Release: Suffocation Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: Vapor release techniques will now have the effect of suffocating opponents that are trapped within them over a period of time with the more amount of vapor techniques used lowering the countdown. The total countdown is 40 posts total with D-rank vapor release techniques lowering it by 1, C-ranks by 2, B-ranks by 4, A-ranks by 8, S-ranks by 16, SS-ranks by 32 and SSS-ranks making it suffocate opponents instantly. This technique can only be used in closed spaces and not in open air environments.
Name: Vapor Release: Smog Effect Advanced Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter and override the effects of similar techniques that entail the user of vapor to fill the area as long as they are A-rank and below.
Name: Vapor Release: Haze Sensory Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Self
Description: This involves the user channeling chakra out of their body using fogs, mists, smogs and other vapor sources as a sensory network allowing them to detect things invisible things up to A-rank within it. When used in conjunction with Reaction tiers it is further increased to equal the user's reaction tiers making it a rather useful sensory technique.
Name: Vapor Release: Vapor Clone Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This involves the user exhaling a large amount of their chosen vapor and creating clones of themselves which are unable to be harmed by physical techniques and can be changed into a sphere of vapor which suffocates opponents trapped within it unless they possess above A-rank speed to escape said sphere. Vapor clones are very fast moving at Vacuum release speeds from the get go and when used in conjunction with the Vapor Release: Smog Effect line the number of clones produced are doubled.
Name: Vapor Release: Vapor Prison Classification: Ninjutsu Rank: S-rank Class: Supplementary/Offensive Range: Mid-Long
Description: This involves the user releasing a large amount of vapor from their palms which surrounds the victim and binds them in place within due to the high density of the user's chakra within said vapor. The opponent is then lifted into the air and held with the vapor release user unable to part their palms unless the technique ends and the opponent becomes free once more. This prison suffocates the opponent trapped inside it, within 10 posts total.
Name: Vapor Release: Evaporation Effect Classification: Ninjutsu Rank: S-rank Class: Passive Range: Self
Description: This allows the user to evaporate the substance under their control freely even if it is not under their possession at the moment. This makes using the substance the Jiko clan member is proficient in against them suicidal as it will simply turn into their own weapon while lowering the chakra cost of all their vapor release techniques by 1.
Name: Vapor Release: Smog Effect Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter the effects of similar techniques that entail the user of vapor to fill the area as long as they are S-rank and below.
Name: Vapor Release: Seige Burst Classification: Ninjutsu Rank: SS-rank Class: Offensive/Supplementary Range: Long
Description: The opponent makes hand signs before pressing both palms on the ground a massive wave of vapor being released into the ground. The user then stands up and the vapor churns underground before being able to be released in bursts taking the opponent unawares and dealing SS-rank damage to them while sending them flying about 20 feet into the air. These bursts can differ in strength with the total amount being equal to 1 SS-rank and all move at Blinding Light speed however bursts can be sent out like follows: 2 S-rank damaging bursts, 3 A-rank damaging bursts, 4 B-rank damaging bursts, 8 C-rank damaging bursts and 16 D-rank damaging bursts.
Name: Vapor Release: Cushioning Sphere Classification: Ninjutsu Rank: SS-rank Class: Defensive/Supplementary Range: Mid-Long
Description: The user first makes hand signs before creating a sphere of vapor spanning to a max of 20 feet. Within this sphere outside attacks S-rank and below are slowed to immobility before being crushed by the vapor pressure while passing through while SS-rank and above ones are slowed to S-rank speeds. Opponents however all suffer a tier decrease of 2-ranks save those moving at Echoing Flash which are unaffected.
Name: Vapor Release: Vapor Hydra Classification: Ninjutsu Rank: SS-rank (Initial Cost & Equal rank chakra drain each post) Class: Supplementary/Offensive Range: Varies
Description: This involves the user exhaling a large amount of their chosen vapor while making hand signs causing it to shape itself into a massive hydra comprised of vapor the size of a large summon. This hydra is unable to be affected by physical techniques and deals SS-rank chakra based damage upon contact and is able to suffocate opponents by coiling one of its eight necks around them. The reason it is named hydra is due to its ability to sprout new heads the longer the technique is active depending on the rank of the user. T.Jonin Hydra's gain 1 additional head each post, Jonin gain 2, Hunter Nin 3, Medical Nin 4, Head Nin 5 and Sannin 6.
Name: Vapor Release: Smog Effect Total Suffocation Classification: Ninjutsu Rank: SSS-rank Class: Supplementary Range: AOE
Description: This involves the user exhaling a large amount of their chosen vapor to fill the area lowering visibility and providing the Jiko Clan member with a tactical advantage as the opponent slowly suffocates within the smog. This technique can counter the effects of similar techniques that entail the user of vapor to fill the area as long as they are SSS-rank and below. In addition this technique's pressure slows opponents within it by 1-rank and when used in conjunction with Vapor Release: Cushioning Sphere those within the sphere experience a speed tier drop of 3 while those moving at Echoing Flash experience a speed tier drop of 2.
Name: Vapor Release: Pressurized Crush Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: Within Any of the Vapor Release: Smog Effect techniques.
Description: This is a particularly dangerous technique in which opponents trapped within the Smog of the vapor release user are crushed by the density of the vapor equal to an SSS-rank amount of crushing force. Those with endurance tiers are able to lower the exertion of the force on their body with SSS-rank endurance tiers lowering the force by 3, SS-rank endurance tiers lowering the force by 2 & S-rank endurance tiers lowering the force by 1. Those with strength tiers are able to survive the crushing as long as their strength equals the crushing force exerted on their body.
Name: Vapor Release: Illusion Effect Classification: Genjutsu Rank: SSS-rank Class: Passive Range: Self
Description: This technique causes the genjutsu of the vapor release user to be unable to be broken out by pain & Kai as long as the genjutsu uses vapor as the medium of transfer. Because of this the genjutsu of the Jiko Clan member become able to be potentially devastating to those caught unaware.
Phase Release Basic [not revamped] - Spoiler:
Name: Phase Release: Fade Shield Classification: Ninjutsu Rank: B-rank Class: Defensive/Offensive Range: Mid
Description: This involves the user making hand signs before creating a large triangular shield in front of them B-rank and below jutsu that come in contact with the shield become intangible and are rendered useless as they pass through the user without causing harm to them. However if the user/victim is intangible as well the technique harms them just like it would harm a normal person.
Name: Phase Release: Fade Slash Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: This involves the user making hand signs before flicking their hand forward releasing a large blade of Phase release chakra which slashes what it hits if they are intangible. If they are tangible however it simply passes through them with no affect to their body.
Name: Phase Release: Technique Dispersal Beam Classification: Ninjutsu Rank: A-rank Class: Defensive/Offensive Range: Self
Description: This is a powerful Phase Release technique which involves the user releasing a beam of Phase release chakra which upon contact with other chakra based techniques below A-rank they are rendered intangible before they disperse away. For an A-rank technique when it hits it, the technique is rendered intangible and disperses meanwhile this technique also ends.
Name: Phase Release: Inter Fist - Shifting Strike Classification: Nintaijutsu Rank: S-rank Class: Offensive Range: Short
Description: The user while using Inter Fist lunges at the opponent hitting them in their chest and literally phasing out their rib cage and spine from their body. This technique can be used on the opponent skeletal system with the opponent initially not feeling any pain until the bones have been completely phased out of their body as if they weren't there in the first place. While it does not cause actual damage to the opponent due to the properties of phase release it can kill opponents by throwing off their body pressure, rigidity, immobilize large sections of their body due to the lack of bones etc.
Name: Phase Release: Inter Fist: Organ Push Classification: Nintaijutsu Rank: SS-rank Class: Offensive Range: Short
Description: This powerful Inter Fist technique is the result of fine tuning the fighting style allowing a Jiko clan member to phase out internal organs of the opponent by striking them depending on the organ phased out the opponent can be killed instantly with the drawbacks of this technique being its contact range and its massive chakra cost for displacing even just 1 organ.
Name: Phase Release: Total Fade Classification: Ninjutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is an advanced phase release technique in which the Jiko clan member concentrates before placing both hands together and entering an even deeper state of phasing in which they are immune to Taijutsu and Ninjutsu techniques for the duration of the phase. This technique consumes an SS-rank amount of chakra each post it is being used. Lightning, Plasma & Flux techniques however still affect the user of this technique normally.
Inter-Fist - Spoiler:
Name: Phase Release: Inter-Fist Classification: Fighting Style Rank: C (Varies Chakra Output) Class: Offensive Range: Self
Description: A form of combat the the Jiko clan had created, well to be more exact it was the Phase branch of the clan who created this style in order to deal more internal damage. the Jiko clan member focusing Phase release chakra into their hands before hitting opponents and dispersing the chakra back into their body. Because of this they are able to bypass defensive tiers and deal internal damage to opponents with their taijutsu which use the Phase Release: Inter Fist line as a base. This technique requires advanced chakra control and the higher amount of chakra used grants the user a higher defense bypassing ability. However a secondary ability of this combat style resides in their ability to phase out a portion of their body's while keeping the rest of them tangible. (Example: A rank chakra to bypass A defense tiers) Rank - % Of Body Able To Phase - Max Defense Tier Bypassed D - 100%(Full Body) - C C - 80%(Full Body - 1 limb) - B B - 60% - A B - 40% - S A - 20% - S+ (Samurai levels) S - 1%(Hands/Feet/Head only) - SS
Name: Inter-Fist: Organ Strike Classification: Nintaijutsu Rank: B Class: Offensive Range: Short
Description:
Name: Inter-Fist: Grab Classification: Nintaijutsu Rank: Class: Range:
Description:
Name: Inter-Fist: Oragn Push Classification: Kintaijutsu Rank: S Class: Offensive Range: Short
Description:
Phase Reaction - Spoiler:
Name: Phase Release: Bullet Reaction Classification: Nintaijutsu Rank: C Class: Supplementary Range: Self
Description: Though they are able to change their body from solid to intangible state their initial method of doing so is rather slow only occurring at Swift release speeds. Because of this they have developed a quicker exchange which occurs at Bullet Release Speeds.
Name: Phase Release: Crashing Ground Reaction Classification: Nintaijutsu Rank: B Class: Supplementary Range: Self
Description: Though they are able to change their body from solid to intangible state their initial method of doing so is rather slow only occurring at Swift release speeds. Because of this they have developed a quicker exchange which occurs at Crashing Ground Speeds.
Name: Phase Release: Vacuum Reaction Classification: Nintaijutsu Rank: A Class: Supplementary Range: Self
Description: Though they are able to change their body from solid to intangible state their initial method of doing so is rather slow only occurring at Swift release speeds. Because of this they have developed a quicker exchange which occurs at Vacuum Release Speeds.
Name: Phase Release: Blinding Reaction Classification: Nintaijutsu Rank: S Class: Supplementary Range: Self
Description: Though they are able to change their body from solid to intangible state their initial method of doing so is rather slow only occurring at Swift release speeds. Because of this they have developed a quicker exchange which occurs at Blinding Light Speeds.
Name: Chakra Mode: Phase Armor Classification: Nintaijutsu Rank: SS Class: Passive Range: Self
Description: The final form of the Phase reaction line, this essentially allows
Genjutsu - Spoiler:
Name: Phasing Illusion: Genjutsu Phase Classification: Genjutsu Rank: C-rank Class: Supplementary Range: Self
Description: This is a unique genjutsu which is used as a counter to other genjutsu techniques, even those from Ronin and other powerful genjutsu wielders. Using Phase Release the user casts this genjutsu while trapped within a genjutsu allowing their mind to "Phase" out of 1 genjutsu C-rank or below allowing them to escape unharmed. This genjutsu can be used in genjutsu chains just like a normal genjutsu in order to strengthen its effect.
Name: Phasing Illusion: Genjutsu Chain Phase Classification: Ninjutsu Rank: A-rank (Equal rank chakra cost to what the user is Phasing) Class: Supplementary Range: Self
Description: This unique genjutsu technique allows the Phase Release user to Phase one of the genjutsu in an opponents genjutsu chain rendering it ineffective at the same cost of the original genjutsu. This can be used to make countering genjutsu chains more easier for the Jiko clan member.
Name: Phasing Illusion: Intangibility Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Mid
Description: This genjutsu technique causes the opponent to gradually see themselves becoming intangible while being unable to halt the intangibility effect, in the real world the body parts that become intangible lose feeling and become unable to be moved by the opponent as long as this technique has not been broken. This technique takes 10 posts (total) to consume the opponent completely in which they become trapped inside of their body while this technique isn't broken.
Name: Phase Release: Genjutsu Phase Classification: Ninjutsu Rank: SS-rank Class: Supplementary Range: Short
Description: This is a powerful phase release technique in which the user touches an opponent affected by a genjutsu technique SS-rank and below and phases their mind out of the genjutsu freeing them from it. This technique can even be used on techniques which are unable to be broken out of by Kai simply due to it being a counter genjutsu technique. This technique costs an SS-rank for any genjutsu technique broken out of this way and an additional SS-rank for each person freed via this method.
Name: Phasing Illusion: Mind Fade Classification: Ninjutsu Rank: SSS-rank Class: Offensive Range: Short
Description: This is one of the most powerful genjutsu available to the Jiko clan and can only be used at the end of a genjutsu chain of 1 or more genjutsu. This technique causes the opponents mental state to be phased out of their body essentially leaving the opponent as a husk of their former self essentially making them brain dead. The phased mind is then ejected and may linger around the body however being unable to interact with the world. This technique can only be healed by an SSS-rank medical technique which heals mental damage as well as the ejected mind re-entering their body. If the body is destroyed before this happens however this technique can never be reversed.
Theories - Spoiler:
Name: Phase Release: Transference Theory Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: This technique allows a Jiko clan member to apply their Phase Release chakra to over inanimate things as long as they remain in contact with the thing in question. This technique is required to learn advanced Phase Release techniques which involve transferring Phasing conditions to inanimate objects.
Name: Phase Release: Variable Theory Classification: Ninjutsu Rank: A-rank Class: Passive Range: Self
Description: This technique allows a Jiko clan member to apply their Phase Release chakra to over animate things as long as they remain in contact with the thing in question. This technique is required to learn advanced Phase Release techniques which involve transferring Phasing conditions to animate objects.
Name: Phase Release: Imperfection Theory Classification: Ninjutsu Rank: S-rank Class: Passive Range: Self
Description: This technique allows a Jiko clan member to be able to strike Entity with their Taijutsu techniques while they are intangible. While not seeming like much this technique can be particularly useful seeing as until now Phase release Jiko clan members would have to use up chakra to strike them.
Name: Phase Release: Cryptic Perfection Theory Classification: Ninjutsu Rank: SSS-rank Class: Passive Range: Self
Description: This technique allows a Jiko clan member to be able to strike Cryptic with their Taijutsu techniques while they are intangible. While not seeming like much this technique can be particularly useful seeing as until now Phase release Jiko clan members would have to use up chakra to strike them.
Name: Phase Release: Prime Perfection Theory Classification: Ninjutsu Rank: SSS-rank Class: Passive Range: Self
Description: This technique allows a Jiko clan member to be able to strike Prime with their Taijutsu techniques while they are intangible. While not seeming like much this technique can be particularly useful seeing as until now Phase release Jiko clan members would have to use up chakra to strike them.
Last edited by Aurielle on 25th July 2017, 10:58 pm; edited 1 time in total | |
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| Subject: Re: Jikō Clan 25th July 2017, 7:26 pm | |
| - Jiko Clan Equipment:
- Inter Fist:
Name: Inter-Fist Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: The Jiko Clan Fighting style is highly advanced combat style which revolves around the utilization of the Jiko's ability to alter their body from physical to intangible or semi-intangible in order to deal devastating blows to opponent's external and internal structure. However at the same time it is a risky fighting style as it is heavily recoil based simply due to the fact that shifting ones tangibility inside of solid objects is extremely painful and can be damaging to ones own body. If anything the Inter-Fist can be said to be specifically tailored towards those within the Jiko Clan prior to the introduction of other classes as the originators of the style were Cypher who in addition to being Pain Tolerant have numerous sections of their body which are not required for them to survive. A practitioners skill in Inter-Fist determines how long it takes for the adverse effects of shifting tangibility inside of objects takes to affect them and the most skilled users of this style have been known to wreck havoc in battlefields if left unchecked. Rank - P.T till Recoil Triggers D - Instantly C - 1 B - 2 A - 3 S - 4
- Jiko Clan Exclusive Tiers:
- Reaction:
Name: 1st Phase Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Those within the Jiko Clan are unique in that unlike normal Cypher their reaction tiers are a bit more specific, it isn't so much that they use them to see through concealment than they use them to react to things without conscious thought. A sort of reflexive action that is common more so to beings of flesh and bone rather than organic metal, however it grants them D-rank Reaction Tiers nonetheless. However this particular technique has a unique effect with those who possess Phase Release, as their phasing capabilities are keyed to their reaction tiers in that rather than sustaining damage if they are capable of phasing to avoid being struck they will do so. Type of Jiko - Reaction Tier Phasing is on par with Existence (Non TaT) - Tier- Existence (TaT) & Being - Base Tier Body - Tier+
Name: 2nd Phase Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Those within the Jiko Clan are unique in that unlike normal Cypher their reaction tiers are a bit more specific, it isn't so much that they use them to see through concealment than they use them to react to things without conscious thought. A sort of reflexive action that is common more so to beings of flesh and bone rather than organic metal, however it grants them C-rank Reaction Tiers nonetheless. However this particular technique has a unique effect with those who possess Phase Release, as their phasing capabilities are keyed to their reaction tiers in that rather than sustaining damage if they are capable of phasing to avoid being struck they will do so. Type of Jiko - Reaction Tier Phasing is on par with Existence (Non TaT) - Tier- Existence (TaT) & Being - Base Tier Body - Tier+
Name: 3rd Phase Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Those within the Jiko Clan are unique in that unlike normal Cypher their reaction tiers are a bit more specific, it isn't so much that they use them to see through concealment than they use them to react to things without conscious thought. A sort of reflexive action that is common more so to beings of flesh and bone rather than organic metal, however it grants them B-rank Reaction Tiers nonetheless. However this particular technique has a unique effect with those who possess Phase Release, as their phasing capabilities are keyed to their reaction tiers in that rather than sustaining damage if they are capable of phasing to avoid being struck they will do so. Type of Jiko - Reaction Tier Phasing is on par with Existence (Non TaT) - Tier- Existence (TaT) & Being - Base Tier Body - Tier+
Name: 4th Phase Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Those within the Jiko Clan are unique in that unlike normal Cypher their reaction tiers are a bit more specific, it isn't so much that they use them to see through concealment than they use them to react to things without conscious thought. A sort of reflexive action that is common more so to beings of flesh and bone rather than organic metal, however it grants them A-rank Reaction Tiers nonetheless. However this particular technique has a unique effect with those who possess Phase Release, as their phasing capabilities are keyed to their reaction tiers in that rather than sustaining damage if they are capable of phasing to avoid being struck they will do so. Type of Jiko - Reaction Tier Phasing is on par with Existence (Non TaT) - Tier- Existence (TaT) & Being - Base Tier Body - Tier+
Name: 5th Phase Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Those within the Jiko Clan are unique in that unlike normal Cypher their reaction tiers are a bit more specific, it isn't so much that they use them to see through concealment than they use them to react to things without conscious thought. A sort of reflexive action that is common more so to beings of flesh and bone rather than organic metal, however it grants them S-rank Reaction Tiers nonetheless. However this particular technique has a unique effect with those who possess Phase Release, as their phasing capabilities are keyed to their reaction tiers in that rather than sustaining damage if they are capable of phasing to avoid being struck they will do so. Type of Jiko - Reaction Tier Phasing is on par with Existence (Non TaT) - Tier- Existence (TaT) & Being - Base Tier Body - Tier+
- Barrier:
Name: Logic Speak Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Those within the Jiko Clan are Zireh and as such their brains even if they do act illogically at time are ordered and logical in it's deductions. As a result of having a mind with such structure it allows them to have a natural resistance to things which attempt to trap them in a chaotic state ruled by illogical concepts and disordered thoughts. This technique gives them D-rank Barrier Tiers and grants them an innate resistance to loss of sanity from D-rank Mental Based techniques.
Name: Logic Speaks Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Those within the Jiko Clan are Zireh and as such their brains even if they do act illogically at time are ordered and logical in it's deductions. As a result of having a mind with such structure it allows them to have a natural resistance to things which attempt to trap them in a chaotic state ruled by illogical concepts and disordered thoughts. This technique gives them C-rank Barrier Tiers and grants them an innate resistance to loss of sanity from C-rank Mental Based techniques.
Name: Logic Speaking Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Those within the Jiko Clan are Zireh and as such their brains even if they do act illogically at time are ordered and logical in it's deductions. As a result of having a mind with such structure it allows them to have a natural resistance to things which attempt to trap them in a chaotic state ruled by illogical concepts and disordered thoughts. This technique gives them B-rank Barrier Tiers and grants them an innate resistance to loss of sanity from B-rank Mental Based techniques.
Name: Logically Speaks Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Those within the Jiko Clan are Zireh and as such their brains even if they do act illogically at time are ordered and logical in it's deductions. As a result of having a mind with such structure it allows them to have a natural resistance to things which attempt to trap them in a chaotic state ruled by illogical concepts and disordered thoughts. This technique gives them A-rank Barrier Tiers and grants them an innate resistance to loss of sanity from A-rank Mental Based techniques.
Name: Logically Speaking Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Those within the Jiko Clan are Zireh and as such their brains even if they do act illogically at time are ordered and logical in it's deductions. As a result of having a mind with such structure it allows them to have a natural resistance to things which attempt to trap them in a chaotic state ruled by illogical concepts and disordered thoughts. This technique gives them S-rank Barrier Tiers and grants them an innate resistance to loss of sanity from S-rank Mental Based techniques.
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| Subject: Re: Jikō Clan 25th July 2017, 7:27 pm | |
| The Existence Branch- Intuitive Aptitude:
- Matter Release Techniques:
- Anti-Matter Release Techniques:
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| | | Guest Guest
| Subject: Re: Jikō Clan 25th July 2017, 7:27 pm | |
| The Being Branch- Fuinjutsu:
- Kinjutsu:
- Barrier Fuinjutsu:
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| | | Guest Guest
| Subject: Re: Jikō Clan 25th July 2017, 7:28 pm | |
| The Mind Branch- Genjutsu:
- Nen Tech:
- Energy Tech:
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| Subject: Re: Jikō Clan 25th July 2017, 7:29 pm | |
| The Spirit Branch- Ninjutsu:
- Nintaijutsu:
- Barrier Ninjutsu:
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| | | Guest Guest
| Subject: Re: Jikō Clan 25th July 2017, 7:29 pm | |
| The Body Branch- Taijutsu:
- Shurikenjutsu:
- Medical Genjutsu:
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| Subject: Re: Jikō Clan | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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