Add Shurikenjutsu, Kenjutsu and Kyujutsu as replies to this post
Shurikenjutsu:Name: Trick Shot
Classification:Shurikenjutsu (Cypher Only)
Rank:D-rank
Class: Passive
Range:Self
Description: Cypher have an acute sensing ability allowing them to react to speeds one rank above them. This sensing ability works hand in hand with their hand eye co-ordination allowing them to accurately hit moving opponents with thrown items as long as the opponents speed is equal or lower than their rank.
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[b][u]Shurikenjutsu:[/u][/b]
[b]Name:[/b] Trick Shot
[b]Classification:[/b] Shurikenjutsu (Cypher Only)
[b]Rank:[/b] D-rank
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Description:[/b] Cypher have an acute sensing ability allowing them to react to speeds one rank above them. This sensing ability works hand in hand with their hand eye co-ordination allowing them to accurately hit moving opponents with thrown items as long as the opponents speed is equal or lower than the rank of their Reaction Tiers.
KenjutsuName: Iaido
Classification: Fighting Style
Rank: D-rank (Cypher Only)
Class: Offensive
Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura.
Proximity to Opponent - Hand-Seal Speed Interrupted5ft - Equal-Rank (For Example D-rank Speed)
4ft - Equal-rank+ (For Example Swift Release)
3ft - Equal-rank++ (For Example D-rank Speed+Strength)
2ft - 1-rank- Higher (For Example C-rank- Speed)
1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range)Base = +1 (Contact-Short)
Enhanced = +5 (Contact-Short or Short if S-rank Tech)
Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short)
Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank)
Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A)
Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S)
Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
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[b][u]Kenjutsu:[/u][/b]
[b]Name:[/b] Iaido
[b]Classification:[/b] Fighting Style
[b]Rank:[/b] D-rank (Cypher Only)
[b]Class:[/b] Offensive
[b]Range:[/b] Close (Proximity to Trigger), Short (+Displacement Aura)
[b]Description:[/b] Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura.
[u]Proximity to Opponent - Hand-Seal Speed Interrupted[/u]
5ft - Equal-Rank (For Example D-rank Speed)
4ft - Equal-rank+ (For Example Swift Release)
3ft - Equal-rank++ (For Example D-rank Speed+Strength)
2ft - 1-rank- Higher (For Example C-rank- Speed)
1ft - 1-rank Higher (For Example C-rank Speed)
[u]Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range)[/u]
Base = +1 (Contact-Short)
Enhanced = +5 (Contact-Short or Short if S-rank Tech)
Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short)
Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank)
Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A)
Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S)
Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
TaijutsuName: Displacement Aura
Classification: Taijutsu (Cypher Only)
Rank: D-rank
Class: Passive
Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: First Reaction
Classification: Taijutsu
Rank:D-rank
Class:Supplementary
Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to D-rank speeds even if they don't possess speed tiers and detect opponents who are being hidden by D-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
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[b][u]Taijutsu:[/u][/b]
[b]Name:[/b] Displacement Aura
[b]Classification:[/b] Taijutsu (Cypher Only)
[b]Rank:[/b] D-rank
[b]Class:[/b] Passive
[b]Range:[/b] Self (Aura), Contact
[b]Description:[/b] This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
[b]Name:[/b] First Reaction
[b]Classification:[/b] Taijutsu
[b]Rank:[/b]D-rank
[b]Class:[/b]Supplementary
[b]Range:[/b] Self
[b]Description:[/b] Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to D-rank speeds even if they don't possess speed tiers and detect opponents who are being hidden by D-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.