| | Amara's Research Notes | |
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Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Amara's Research Notes 4th June 2021, 3:48 pm | |
| - Psionic Release:
Name: Psionic Release: Intellect Rationing *signature* Classification: Ninjutsu Rank: D Class: Passive Range: Self
Description: Being a fuinjutsu and psionic enthusiast, Amara has begun experimenting on herself, specifically the capabilities of her brain. As a result, she is able to momentarily boost her intelligence levels for short periods of time. However, there is a cost with such an ability and her brain is not able to simply perform higher at all tasks. Amara is able to boost her intelligence with different technique types at the cost of lowering her intelligence in other technique types. The number of technique types she is able to increase her intelligence in has an exact 1:1 ratio with the number of techniques she must lower her intelligence in, with each lowering and raising to the same degree. The technique types she can raise or lower her intelligence in must be ones she can naturally utilize (can't affect Soul Tech for example). With her current skills, Amara can only achieve Super Genius levels of intellect. User Rank - Max Intelligence Boost - Max Number of Technique Types Boosted D - 1 level higher - 1 C - 2 levels higher - 2 B - 3 levels higher - 3 A - 4 levels higher - 4 S - 5 levels higher - 5
Technique Type(s) Boosted: Technique Type(s) Dampened:
Name: Psionic Release: Maker’s Hands Classification: Ninjutsu Rank: D Class: Supplementary Range: Close
Description: Realizing the use of being able to form Co-Ordinate seals at high speeds with the use of her hands, Amara has developed a technique that allows her to create extra hands made of psionic energy. Along with being able to perform the various functions of one's hands with Strength equal to her rank, these hands are capable of forming their own Co-Ordinate Seals at speeds equal to her own, allowing for a large number of combinations between these seals. She is capable of creating a large number of arms when using this technique, however the more arms she creates the less coordinated they are and the weaker the Seals they are capable of creating. With greater levels of Intelligence, Amara is more easily capable of coordinating her hands, increasing the rank of Seals she can create with additional hands. While highly useful, these arms are easy to create, only requiring a D-Rank Chakra Price every Turn per set of arms created. Sets Created - Max. Co-Ordinate Seal - Intelligence Level = Seal Mod. 1 - B-Rank - Above Average = +1-Rank 2 - C-Rank - Near Genius = +1-Rank 3 - C-Rank - Genius = +2-Ranks 4 - D-Rank - Super Genius = +3-Ranks 5 - D-Rank - N/A = N/A
Name: Psionic Release: Push Classification: Ninjutsu Rank: D Class: Defensive Range: AoE
Description: This technique is simple in nature but highly effective for when the user is feeling overwhelmed or needs some distance. The user releases a psionic, concussive blast in a 40 foot sphere around them that deals D-rank bludgeoning damage. While the damage to targets is minimal, the true use of this technique comes in putting distance between the target and the user. This technique is not only capable of knocking individuals who lack D-rank or higher strength tiers away 5 feet, it is also able to deflect/push back D-rank chakra based techniques which are not strong against Psionic Release.
- Vapor Release:
Name: Vapor Release: Silicate Infusion Classification: Ninjutsu Rank: D (chakra price varies) Class: Passive Range: Varies
Description: Utilizing her Vapor Release, Amara has discovered that she can sublimate gems in conjunction with her Silicate based techniques. Further experimentation with gems and her chakra nature has allowed her to discover that she can apply the properties of the gems to her techniques when sublimating them for materials. This comes in the form of an additional chakra price, equal to the grade of the gem, to apply the properties of the gem in question but also applies the property at a similar level (ex: sublimating a Garnet for a B-Rank Vapor Release tech would cost an additional D-Rank of Chakra to apply B-Rank Heat Conductivity or Resistance to the technique). Naturally, this requires Amara to possess such a gem with the correct properties available to her if she wishes to apply said properties to her Vapor Release. Gem Grade - Chakra Required to Utilize in Technique I - D II - C III - B IV - A V - S VI - SS
Name: Vapor Release: Haze Classification: Ninjutsu Rank: C (Price Varies) Class: Supplementary Range: AoE
Description: The user releases a cloud of vapor with properties dependent on the type of material being sublimated. Similar to the Hidden Mist technique, being composed of both materia and chakra, neither regular or chakra vision users are able to see within this haze cloud. The size of the cloud can be increased depending on how much chakra the user puts into the technique, allowing for widespread confusion and disorientation. The real danger of this technique though is that while almost anyone can breathe within mist, the haze creates a suffocating effect for any creature unable to breathe the vapor of whatever materia was used. Due to being infused with the user's chakra and his/her adaption to Vapor Release, the user can breathe freely within the haze. An area dispersal technique equivalent to the amount of chakra used for the smog is required to clear the smog. Chakra/Materia Used - Size of Haze Cloud - Amount of Vapor 3D/3D - 80 - 1 C-rank 1C/1C - 120 - 2 C-ranks (1 B-rank) 1B/1B - 160 - 4 C-ranks (2 B-ranks or 1 A-rank) 1A/1A - 200 - 6 C-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
Name: Vapor Release: Deposition Spears Classification: Ninjutsu Rank: C Class: Offensive Range: Long
Description: While most only think of Vapor Release as turning a solid into a gas, the inverse, known as deposition, can also be achieved by a Vapor Release user. With this technique, the user takes some of their sublimated material and rapidly transforms it into sharp spears, or rods used to impale and restrict targets. The spears form at C-rank speeds and are able to be manipulated up to C-rank speeds by the user, possessing different properties based on the material used to create them. *For example, if created out of lead, the spears gain C-rank defense-piercing resistance. Chakra/Materia Used - Spears Created 3D/3D - 4 1C/1C - 8 1B/1B - 12 1A/1A - 16
- Fuin/Juinjutsu:
Name: Twisted Arts: Curse Seal Transference Classification: Juinjutsu Rank: D Class: Fighting Style Range: Varies on shape
Description: After delving into numerous texts on seal theory, Amara discovered that by utilizing her abilities of Chakra Materialization, she is able to place Curse Seals using both her Co-Ordinate Shape techniques and Ninjutsu techniques as mediums. Unlike Co-Ordinate shapes transcribed with Fuinjutsu, which apply the Fuinjutsu to whatever is within the confines of the shape, Co-Ordinate shapes and Ninjutsu techniques that have been transcribed with Juinjutsu can only place the Curse Seals on targets that are in physical contact with the shape/technique itself. User's Rank - Junijutsu placed on Co-Ordinate Seals D - Base Curse C - Curse Modifier B - Curse Transcription A - Curse Layering S - Curse Technique
Last edited by Kenji on 14th July 2021, 7:25 pm; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Amara's Research Notes 8th July 2021, 12:19 am | |
| - Mod Edit (Everything is Approved):
Psionic Release stuff is approved.
Vapor Release techniques are split between Chakra Prices and Materia Price (For instance Vapor Release Smog would be 3 D-rank Chakra & At least 3 D-rank Solid Materia Price) Adjust the pricing and then I can approve them.
Twisted Arts, make it a fighting style not a passive. Make a Chart with you going up in rank and the types of Juin you can place on your Co-Ordinate Shapes. Start with Base Curse, the Curse Modifier, then Curse Transcription, Curse Layering and end with Curse Technique.
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| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Amara's Research Notes 16th July 2021, 12:43 pm | |
| - Euphoric Illusion Style:
Name: Euphoric Illusion Style Classification: Genjutsu Rank: C Class: Fighting Style Range: Self (Genjutsu), Varies
Description: Upon studying Genjutsu, Amara found that most Genjutsu techniques act upon negative emotions like fear or hatred. Realizing this, Amara found that people stuck in a joyful or pleasant illusion are just as malleable and more agreeable as people cowering in fear. As a result, she has dedicated all of her illusions within this style to being pleasant in nature, playing off of the target's joy limit and attempting to increase their general joy and happiness as much as possible to make them as agreeable as possible. Due to this, she has found that targets induced within one of her Euphoric Illusion Style techniques require more pain to break out of the genjutsu, as their minds believe they are experiencing happy sensations. Unfortunately, people are also less accustomed to the feelings of joy and happiness when in a combat situation. This puts them on edge and means that any Mental Sensory techniques at least one rank below the genjutsu being used can detect it. To utilize this style, Amara uses her chakra as a trigger, allowing her to weave Genjutsu into her Psionic, Vapor and even Co-Ordinate Shape techniques which make contact with a target. The smarter Amara is at the time, the deeper she can weave Genjutsu to make them very difficult to wake up from. Rank of Genjutsu - Pain Needed to Break Out - Intellect Level = Modifier D - C - Average = N/A C - B - Above Average = +1 Rank to Break Out B - A - Near Genius = +2 Ranks to Break Out A - S - Genius = +3 Ranks to Break Out S - SS - Super Genius = +4 Ranks to Break Out
Name: Euphoric Illusion: Bliss Classification: Genjutsu Rank: C Class: Offensive/Supplementary Range: Varies
Description: Bliss is a standard genjutsu of Amara's Euphoric Illusion Style, and upon being triggered, causes those trapped within to feel unburdened. They immediately begin to feel a sense of relief and happiness, forgetting their current troubles and just enjoying the moment. As a result, this decreases their joy limit by 1 per post (PT) they are within this Genjutsu. The smarter Amara is at the time, the more potent she can make the joyful effect. Due to the feeling of relief and lack of concern from Bliss, the target's active tiers are reduced depending on their Barrier Tiers for as long as they're within the Genjutsu. Amara's Intelligence Level - Joy Limit Decreased PT Average - 1 Above Average - 2 Near Genius - 3 Genius - 4 Super Genius - 5
Target's Barrier Tiers - Tier Reduction None - 4 D - 3 C - 2 B - 1 A - 0 (Immune to Tier Reduction)
Name: Euphoric Illusion: Friendship Classification: Genjutsu Rank: B Class: Supplementary Range: Varies
Description: Friendship is a genjutsu used to turn an enemy into a friendly. Amara activates this genjutsu, causing the target's perception of who is an enemy and who is a friend to change for as long as they are influenced by the genjutsu. The illusion is subtle and rather than create something, it simply influences their perception of Amara, or anyone else she chooses. This is done by causing the target to associate both positive feelings and even fabricated memories with the individual, creating a false feeling of trust. Depending on Amara's intelligence at the time of casting the genjutsu, she is able to more heavily influence the target's perception of reality and fabricate a deeper bond between her and the target. Those with a trained mind (Barrier Tiers) are able to limit the amount of influence Amara has over them with this technique. Amara's Intelligence Level - Bond Level Increased - Target's Barrier Tiers - Level Reduction Average - 1 - D - 1 Above Average - 2 - C - 2 Near Genius - 3 - B - 3 Genius - 4 - A - 4 Super Genius - 5 - S - 5
Bond Levels - Description Mortal Enemy - Reserved for someone who has terrorized or inflicted repeated, personal trauma on the individual. Individual desires to kill or torture the target. Hatred/Bloodlust - Reserved for someone who has traumatized the individual at some point. Individual desires to kill the target. Enemy - Standard encounter when fighting an individual, still a level of respect and not necessarily looking to kill. Neutral - Initially meeting a stranger, the individual is wary but not hostile towards the target. Acquaintance - Reserved for targets the individual has worked with before or knows is part of the same village/team/org. Ally - Reserved for targets who the individual has worked with repeatedly and has formed a working relationship/trust with. Friend - Reserved for targets who the individual has both worked with repeatedly and formed a personal connection to. Individual trusts target deeply. Loved One - Reserved for the highest level of relationship usually meant for family or extremely close friends. Individual trusts target implicitly and would die/be harmed for them.
Name: Euphoric Illusion: Enlightenment Classification: Genjutsu Rank: B Class: Supplementary Range: Varies
Description: This technique was created by Amara for information extraction. Having studied interrogation tactics and realizing that the vast majority relied on fear, intimidation and even violence, she developed this genjutsu to replace such methods. A target trapped in this genjutsu will interpret pain as joy. This keeps the target of the interrogation lucid, no longer going into shock, but also makes it more difficult for them to be removed from the genjutsu with pain. As Amara grows in intelligence, she better understands the best way to hurt people, thus causing the most amount of pleasure while within this genjutsu. Those who posses Barrier Tiers are able to ignore the impact of Amara's intelligence with equivalents being D-rank Barrier Tiers ignore the effect of Average intelligence and S-rank Barrier Tiers ignore the effect of Super Genius intelligence. Pain Inflicted - Joy Limit Decreased - Amara's Intelligence Level - Modifier D - 1 - Average - 1 C - 2 - Above Average - 2 B - 3 - Near Genius - 3 A - 4 - Genius - 4 S - 5 - Super Genius - 5
Name: Euphoric Illusion: Temple of Styx Classification: Genjutsu Rank: A Class: Offensive/Supplementary Range: AoE
Description: During her studies, Amara came across a variation of the Temple of Nirvana technique. The illusion starts with the appearance of hundreds of black feathers drifting lazily down from the sky. Upon the victim seeing the feathers, their body will start to become drowsy as though they are under the effect of Temple of Nirvana. This quickly changes over a set period of time depending on the victim's barrier tiers, however. The drowsiness turns to abject agony, ripping through the victim's body, causing them to experience an A-Rank of pain every PT. Due to Amara's Euphoric Illusion fighting style, the pain decreases the target's Joy limit because this pain actually makes them feel pleasure. Depending on how low the target's Joy Limit is, the window of time before the pain begins is lowered. Target's Barrier Tiers - P.T. Before Pain None - Instant D - 2 C - 4 B - 6 A - 8 S - Immune - 0
Target's Current Joy Limit - P.T. Reduction Before Pain Full - 0 3/4 - 1 1/2 - 2 1/4 - 3 Empty - 4
- Juinjutsu:
Name: Base Curse – Pain Curse Classification: Juinjutsu Rank: D Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Pain” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will immediately induce D-rank pain per post (PT), as long as the target is susceptible to pain. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is the most basic building block of any juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Paralysis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Pain Curse Lvl 2 Classification: Juinjutsu Rank: C Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Pain” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will immediately induce C-rank pain per post (PT), as long as the target is susceptible to pain. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is the most basic building block of any juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Pain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Pain Curse Lvl 3 Classification: Juinjutsu Rank: B Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Pain” will appear, completing the creation of the curse. When placed upon its target, which can only be human-sized, this curse will immediately induce B-rank pain per post (PT), as long as the target is susceptible to pain. One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is the most basic building block of any juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Pain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Pain Curse Lvl 4 Classification: Juinjutsu Rank: A Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Pain” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will immediately induce A-rank pain per post (PT), as long as the target is susceptible to pain. One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is the most basic building block of any juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Pain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 16 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Pain Curse Lvl 5 Classification: Juinjutsu Rank: S Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Pain” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will immediately induce S-rank pain per post (PT), as long as the target is susceptible to pain. One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is the most basic building block of any juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Pain Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 20 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Amara's Research Notes 21st July 2022, 2:52 pm | |
| Approved, unless anyone else has any issues | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Amara's Research Notes 12th August 2022, 11:15 am | |
| - Neural Pathways Technique Line:
Name: Psionic Release: Neural Pathways [signature] Classification: Fighting Style Rank: C-rank Class: Supplementary Range: AoE Description: Psionic Release is a multi-faceted chakra nature and with her inclination towards Medical Ninjutsu, Amara has dedicated her studies of the chakra nature to the study and manipulation of the brain. Neural Pathways is a fighting style centered around locating targets through the sensing and recognition of their unique brain waves. In its most basic practice, this style was intended as a medical scan and analysis technique to make sure a target's brain was functioning properly. However, Amara has also discovered how to use this brain wave detection and reading for more combat intended uses. Neural Pathways allows the user to simply detect the location of an individual, but more advanced skills allow the user to track, predict, and even gain information from a target. To hide from Neural Pathways techniques, a target must have a hiding technique that is specifically designed to hide their brainwaves and neural pulses. The range of this technique increases with the user’s own rank. User’s Rank - Barrier Tier to Hide (BW Tech) - User’s Intelligence - Modifier - Size (radius)D - C (D) - Average - N/A - 15 ft. C - B (C) - Above Average - Tier+ to Hide - 30 ft. B - A (B) - Near Genius - Tier++ to Hide - 45 ft. A - S (A) - Genius - +1 Rank- to Hide - 60 ft. S - SS (S) - Super Genius - +1 Rank to Hide - 75 ft. - Delta Path:
Name: Neural Pathways: Delta Path Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The Delta Path of Amara’s Neural Pathways technique line focuses on the observation, utilization, and adaptation of Delta brain waves. Delta waves tend to interact mostly with the unconscious brain and the body. Amara’s Delta Path line of techniques plays off of this and is designed to not only help her own brain’s interaction with her body, but also those of her teammates. This can result in telepathic communication between targets and eventually lead to buffs by unlocking the minds of her comrades. The base level Delta Path is simply a communication technique, allowing Amara to communicate with those who are willing. She will focus on a target’s unique Delta waves before sending a message about asking for permission. Those who allow her in will then be able to communicate with her and anyone else linked to Amara telepathically, so long as they stay within the range of her Neural Pathways technique. Those who refused her admittance will be dealt mental damage equivalent to her rank, but Amara herself will also be dealt an equal amount of mental damage as the two minds rebound from one another. Due to the nature of the link, if one person is affected by a mental-based technique, everyone in the link is as well. As a result, Amara only uses this on those she trusts completely. User’s Rank - Max Number of Targets Linked - Damage Dealt if Resisted D - 1 - 1 D-rank C - 3 - 1 C-rank B - 5 - 1 B-rank A - 7 - 1 A-rank S - 9 - 1 S-rank
Name: Neural Pathways: Delta Path - Brain Barrier Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: AoE
Description: Due to the high-risk nature of Neural Pathways: Delta Path, Amara has developed a way to collectively pool the brain power of those she has linked with and create a sort of defense against mental attacks. The more people linked, the stronger the barrier is. Whenever a mental-based technique strikes Amara or someone she is linked with, Amara is able to disperse an amount of chakra equal to the damage the target would take to ward off any negative effects and protect the target in question. To keep this sustained, Amara must pay a recurring B-rank chakra price but the time between payments can be extended depending on her intelligence level at the time. Intelligence Level - PT Before Recurring Chakra Price Average - 2 Above Average - 4 Near-Genius - 6 Genius - 8 Super-Genius - 10
- Theta Path:
Name: Neural Pathways: Theta Path Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The Theta Path of Amara’s Neural Pathways technique line focuses on the observation, utilization, and adaptation of Theta brain waves. Theta waves tend to interact mostly with the subconscious and dreams, including memories, intuition, and information that our minds have suppressed for one reason or another. Amara’s Delta Path line of techniques plays off of this and is designed to primarily target the subconscious of those who have wandered into her Neural Pathways zone. She uses the Theta Path for interrogation and sometimes even torture, gaining access to the target’s mind through any means necessary for the information she seeks. User’s Rank - Barrier Tier to Resist - Information Gained D - D - Target’s Rank C - C - Target’s Elements B - B - Target’s Tiers A - A - Target’s Specializations S - S - Target’s Fears
User’s Intelligence Level - Modifier Average - N/A Above Average - + 1 Information Level Near-Genius - +2 Information Levels Genius - +3 Information Levels Super Genius - +4 Information Levels
- Alpha Path:
Name: Neural Pathways: Alpha Path Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The Alpha Path of Amara’s Neural Pathways technique line focuses on the observation, utilization and adaptation of Alpha brain waves. Alpha waves tend to interact mostly with the resting conscious mind and the present, including mental and physical coordination, calmness, and alertness. Amara’s Alpha Path line of techniques plays off of this and is designed to primarily target her own resting conscious mind to better react to people and things that enter her Neural Pathway zone. The simple form of the Alpha Path grants her pseudo-reaction tiers, allowing her to react to anyone within her Neural Pathway zone who isn’t somehow hiding or suppressing their brain waves. User’s Rank - Pseudo Reaction Tier Gained - User’s Intelligence - Modifier D - D - Average - N/A C - C - Above Average - +2 Tier Levels B - B - Near Genius - +4 Tier Levels A - A - Genius - +6 Tier Levels S - S - Super Genius - +8 Tier Levels **Maxes out at S-rank++ reaction, regardless of user’s intelligence.
Name: Neural Pathways: Alpha Path - Anticipation Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: AoE
Description: Amara has taken her Alpha Path reaction abilities to the next level. By receiving feedback from and studying a target’s brain waves, she is able to accurately read when a target is about to move based on the neural stimulus sent from the brain to various body parts. This adds to her pseudo reaction tiers by giving her a similar effect to muscle tension when reacting to someone within her Neural Pathways field. To keep this sustained, Amara must pay a recurring B-rank chakra price but the time between payments can be extended depending on her intelligence level at the time. Intelligence Level - PT Before Recurring Chakra Price Average - 2 Above Average - 4 Near-Genius - 6 Genius - 8 Super-Genius - 10
Name: Neural Pathways: Alpha Path - Dilation Classification: Medical Ninjutsu/Kinjutsu Rank: A-rank Class: Supplementary Range: AoE
Description: The next step in the Alpha Path begins to get into a dangerous territory for Amara. This Alpha Path level now applies a time-slowing effect to her reaction abilities, allowing her to perceive those within her Neural Pathways field at a slowed rate that allows her to more easily predict and react to. However, as a trade-off to pushing her brain to such levels, her brain begins to bleed and hemorrhage. Each post she loses an amount of blood depending on what level of reaction tier she is currently utilizing. Pseudo Reaction Tier Used - Blood Price Per Round D - D C - D B - C A - B S - A
Name: Neural Pathways: Alpha Path - Precognition Classification: Medical Ninjutsu/Kinjutsu Rank: S-rank Class: Supplementary Range: AoE
Description: This is the pinnacle of Amara’s Alpha Path. She has studied the Alpha brain waves of others to such a degree that she gains a small form of precognition. This allows her to see and predict with startling accuracy what the target’s brain will do next (1 P.T. ahead). However, due to the strain this puts on Amara’s own brain, she can only focus on one target at a time with this ability and receives an amount of mental recoil damage that grows with the number of posts she utilizes this ability. With increased intelligence, she is able to further push her brain to apply her precognition abilities to more targets, but at the cost of the recoil price applying to each target she reads. The most dangerous part of this technique is that the recoil applies collectively once Amara deactivates the technique, meaning she could very easily knock herself unconscious, or worse, after only a short amount of time utilizing this ability. Pseudo Reaction Tier Used - Recoil Buildup Per Post - User’s Intelligence - Number of Targets Tracked D - D - Average - 1 C - 3 D - Above Average - 2 B - C - Near Genius - 3 A - B - Genius - 4 S - A - Super Genius - 5
- Beta Path:
Beta Path is WIP until further notice
- Gamma Path:
Name: Neural Pathways: Gamma Path Classification: Medical Ninjutsu/Kinjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The Gamma Path of Amara’s Neural Pathways technique line focuses on the observation, utilization and adaptation of Gamma brain waves. Gamma waves are by far the strangest and most esoteric of the brain waves. Rather than interacting with only one area of the mind, they tend to bridge the communication gaps between different areas of the mind and as a result, work on expanding a person’s consciousness as a whole. Amara’s Gamma Path line of techniques plays off of this and is designed to primarily target the communication within her own conscious mind as well as the lack of communication within the mind of someone/something who has been rendered unconscious, comatose, or even brain dead.
- Other Psionic Release Techs:
Name: Psionic Release: Intellect Rationing - Neural Overload Classification: Kinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Req. Psionic Release: Intellect Rationing. This technique allows Amara to forcefully push her brain to its limits, increasing her intelligence level unnaturally at the price of her health. While her normal Intellect Rationing technique caps the level she can boost her intelligence according to her rank, Neural Overload allows her to boost it as much as she pleases. However, the extra strain on her brain causes her to lose an amount of blood per post equal to the number of levels she has increased her intelligence. This makes this technique incredibly dangerous, but useful for bursts of intelligence when in a tight situation. Level Past Limit - Blood Loss PT 1 - 3 D-rank 2 - 1 C-rank 3 - 1 B-rank 4 - 1 A-rank 5 - 1 S-rank
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Amara's Research Notes 1st September 2022, 7:44 pm | |
| | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Amara's Research Notes 6th September 2022, 9:04 am | |
| WIP - Now that she's going T.A.I., I need to rework Euphoric Illusion Style into Medical Genjutsu - Medical Modified Euphoric Illusion Style:
Name: Euphoric Illusion Style Classification: Medical Genjutsu Rank: C-rank Class: Fighting Style Range: Self (Genjutsu), Varies
Description: Upon studying Genjutsu, Amara found that most Genjutsu techniques act upon negative emotions like fear or hatred. Realizing this, Amara found that people stuck in a joyful or pleasant illusion are just as malleable and more agreeable as people cowering in fear. This has also become useful when dealing with uncooperative or timid patients who are nervous to undergo a medical procedure. She is able to induce joy and relaxation in the patient to calm them and make the procedure proceed more smoothly. As a result, she has dedicated all of her illusions within this style to being pleasant in nature and playing off of the target's joy limit. Due to this, she has found that targets induced within one of her Euphoric Illusion Style techniques require more pain to break out of the genjutsu, as their minds believe they are experiencing happy sensations. Unfortunately, people are also less accustomed to the feelings of joy and happiness when in a combat situation. This puts them on edge and means that any Mental Sensory techniques at least one rank below the genjutsu being used can detect it. To utilize this style, Amara uses her chakra as a trigger, allowing her to weave Genjutsu into her Psionic, Vapor and even Co-Ordinate Shape techniques which make contact with a target. The smarter Amara is at the time, the deeper she can weave Genjutsu to make them very difficult to wake up from. Rank of Genjutsu - Pain Needed to Break Out - Intellect Level = Modifier D - C - Average = N/A C - B - Above Average = +1 Rank to Break Out B - A - Near Genius = +2 Ranks to Break Out A - S - Genius = +3 Ranks to Break Out S - SS - Super Genius = +4 Ranks to Break Out
Name: Euphoric Illusion: Bliss Classification: Medical Genjutsu Rank: C-rank Class: Offensive/Supplementary Range: Varies
Description: Bliss is a standard genjutsu of Amara's Euphoric Illusion Style, and upon being triggered, causes those trapped within to feel unburdened. They immediately begin to feel a sense of relief and happiness, forgetting their current troubles and just enjoying the moment. As a result, this decreases their joy limit by 1 per post (PT) they are within this Genjutsu. The smarter Amara is at the time, the more potent she can make the joyful effect. Due to the feeling of relief and lack of concern from Bliss, the target's active tiers (speed, strength, reaction) are reduced depending on their Barrier Tiers for as long as they're within the Genjutsu. Amara's Intelligence Level - Joy Limit Decreased PT Average - 1 Above Average - 2 Near Genius - 3 Genius - 4 Super Genius - 5
Target's Barrier Tiers - Tier Reduction None - 4 D - 3 C - 2 B - 1 A - 0 (Immune to Tier Reduction)
- Neural Pathways - Beta Path:
Name: Neural Pathways: Beta Path Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The Beta Path of Amara’s Neural Pathways technique line focuses on the observation, utilization and adaptation of Beta brain waves. Beta waves tend to interact mostly with the active conscious mind and fast activity, including learning, problem-solving, and decision-making. Amara’s Beta Path line of techniques plays off of this and is designed to primarily block or reduce Beta brain wave activity. From a medical standpoint, this is useful for relaxing scared or pained patients, naturally easing them into a state of rest and lessened activity. For combat purposes, this is extremely useful in reducing an opponent’s activity and processing. Amara is able to use this to reduce a target’s physical abilities, senses, or even induce a comatose-like state. Amara’s Intelligence Level vs Opponent’s - Tier Reduction 1 Level Higher - 1 Tier Level (-Rank++) 2 Levels Higher - 2 Tier Levels (-Rank+) 3 Levels Higher - 3 Tier Levels (-Rank) 4 Levels Higher - 4 Tier Levels (--Rank++) 5 Levels Higher - 5 Tier Levels (--Rank+)
Name: Neural Pathways: Beta Path - Physical Suppression Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: The simplest of the Beta Path techniques, Amara begins to target the beta brain waves of an opponent that are specifically responsible for a physical tier. She then forcible reduces them, slowing their rate and as a result, the target becomes more lethargic and relaxed. The physical tier Amara targets is thus rendered less effective for the duration of this technique, with the amount of reduction depending on the difference between Amara’s intelligence and her opponent’s. Amara can only target one tier at a time and can only target tiers that the opponent possesses. However, by using this technique multiple times, she is able to target multiple physical tiers the opponent is using. Amara’s Intelligene Level vs Opponent’s - Tier Reduction 1 Level Higher - 1 Tier Level (-Rank++) 2 Levels Higher - 2 Tier Levels (-Rank+) 3 Levels Higher - 3 Tier Levels (-Rank) 4 Levels Higher - 4 Tier Levels (--Rank++) 5 Levels Higher - 5 Tier Levels (--Rank+)
Name: Neural Pathways: Beta Path - Sense Suppression Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: AoE
Description: The five senses a creature possess are linked heavily with beta brainwaves, especially when in times of distress or danger. Amara has developed a way to specifically target those brain waves and reduce their frequency, resulting in a reduction of the sense they are aiding. Depending on the difference in intelligence between Amara and her opponent, the affected sense will be reduced by a certain level. Amara can only target one sense at a time and can only target senses that the opponent possesses. However, by using this technique multiple times, she is able to target multiple senses the opponent is using. Amara’s Intelligence Level vs Opponent’s - Sense Level Reduction 1 Level Higher - 1 Level 2 Levels Higher - 2 Levels 3 Levels Higher - 3 Levels 4 Levels Higher - 4 Levels 5 Levels Higher - 5 Levels
Name: Neural Pathways: Beta Path - Intellect Suppression Classification: Medical Ninjutsu Rank: A-rank Class: Supplementary Range: AoE
Description: A terrifying technique, Amara has developed a way to reduce a target’s beta brain waves to such a point that it begins to actually effect their cognitive state and processing as a whole. It effectively gives them a mind of someone who is tired, extremely tired, and even sleeping depending on how far she pushes it while still being awake and conscious. As a result, for the duration of this technique and for as long as her opponent is within her Neural Pathways zone of effect, the target’s intelligence is reduced by a stage equivalent to the amount of chakra she infuses in addition to the price of this technique. Thankfully for her opponents, the effects of this technique are not yet permanent and users return to a normal brain wave state after 1 P.T. of the technique ending or leaving her zone of influence. Additional Chakra Price Per Round - Intelligence Level Reduced D-rank - 1 Level C-rank - 2 Levels B-rank - 3 Levels A-rank - 4 Levels S-rank - 5 Levels
Name: Neural Pathways: Beta Path - Cognition Suppression Classification: Medical Ninjutsu Rank: S-rank Class: Supplementary Range: AoE
Description: While techniques like this are usually reserved for unruly patients or when field surgery needs to occur without any form of pain reduction readily available, this technique also possesses a darker capability for opponents. Cognitive Suppression places an opponent in a waking sleep state, with the level of sleep dependent on Amara's intelligence versus her target's. When used, this technique completely blocks all forms of beta wave levels, causing the target to fall asleep as their brain is forced into a subconscious state. They can still feel pain and even process information from their various senses, but they are unable to respond or awaken from their induced slumber until the technique ends. This is the first technique in the Beta Path line that has the potential to be permanent unless healed by at least an S-rank medical technique. Amara’s Intelligence Level vs Opponent’s - Sleep Level - Duration (P.T.) 1 Level Higher - Sleeping - 3 2 Levels Higher - Sleeping - 6 3 Levels Higher - Deep Sleep - 9 4 Levels Higher - Deep Sleep - 12 5 Levels Higher - Comatose - Permanent
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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