| | Jacques Tirade's Faithful Bag of Tricks | |
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Hatta
Posts : 2143 Join date : 2011-02-27 Age : 29
| Subject: Jacques Tirade's Faithful Bag of Tricks 31st January 2021, 11:58 pm | |
| - Jhin Jhin no Mi:
Name: Jhin Jhin no Mi Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Pirate to have eaten Devil Fruit (Jhin Jhin Fruit: Model – Unbound). This fighting style revolves around giving Jacque the properties of an Unbound Djinn in addition to being able to shift into different forms at speeds equal to their rank like any other Zoan Devil Fruit eater. However unlike other fruits due to being a Fantasy, this fruit grants an ability at the cost of delaying the use of any of the Hybrid related forms until it is unlocked at A-rank. This ability is Shapeshifting and this can be used at three levels of strength; transformation into forms of the user's own Size (Human Form), transformation into forms of a smaller Size (Hybrid Form) or transformation into forms of a greater Size (Fully Transformed) with each lasting for a period of time dependent on the change (Topics, Turns & P.T. respectfully). When transformed, the user experiences no change in mass or their capabilities and thus are only capable of surface-level deception even in the best of cases. They possess three forms: their natural state as a human, their Hybrid form which blends their body between sentient being & beast, and finally their fully transformed form. While within their fully transformed state they attain the traits of an Unbound Djinn, including but not limited to: a malleable body which allows one to change their traits through a more precise yet limited form of shapeshifting, an ethereal form granting a state of semi-tangibility as the user's body becomes wisp-like and smokey, clothing constructs which allow the user to change the shape of their clothing alongside their body. Tailed flight which allows the user to transform the lower half of their body into a trail of smoke that enables them to hover and propel themselves through the air. Anaerobic existence which allows the user to survive without breathing for any period of time and finally; High altitude adaptation which grants a resistance to low pressure environments as well as increased shielding from solar radiation. Due to being a Fantasy while in their Hybrid form they gain not only the abilities of their full transformation but likewise an increased physical condition of 2 Tier levels higher than their other forms. This technique essentially acts as a gateway and upon unlocking forms they will eventually learn how to partially transform their body in order to harness their Devil Fruit Abilities. Fruit Match-up: Strong = Raptor Raptor Fruit: Model – Swift Weak = Techno Techno Fruit: Model – Steel Immune = Gas Gas Fruit: Model – Nitrogen Rank – Skill Unlocked – Traits
D - Partial Transformation (Fantasy Animal) - Larger areas of body capable of being transformed in order to benefit from Djinn traits temporarily, with more skill resulting in a longer duration of partial transformations.
C - Full Transformation (Fantasy Animal) - Able to transform into a Djinn being about 8ft in height despite being distinctively humanoid in appearance, though almost completely transparent and flickering in and out of sight like a phantom. Wisps of smoke curl around the user's limbs and the edges of their body, while glowing white smoke issues from their eyes. Their lower body is occluded in smoke, though they notably sport a trail of smoke 3ft in length in place of their legs. The user's entire form seems to shift to and fro with the winds even if there are none present, though they are never blown apart by strong gales. This results in her size in this form being Medium S (WL of 10) with a 3x scale modifier similar to what Medium creatures have due to being a fantasy creature not smaller than Medium S.
B-rank – Delayed Partial Transformation (Hybrid) – Larger areas of body capable of being transformed in order to benefit from halved Hybrid Bonus (+1 Tier Levels) & effects of Partial Transformation (Animal) temporarily, despite having a greater cost than its predecessor. This is unusable including any techniques revolving around it, until Full Transformation (Hybrid) has been unlocked.
A-rank – Full Transformation (Hybrid) – Able to transform into an anthropomorphic Djinn increasing in height by 2ft, though their width stays roughly the same despite appearing thinner due to the new wisp-like state of their body. The furls of smoke curling about their limbs remain, though instead of their legs being replaced by a tail they are instead wreathed in a thick cloud of smoke that moves about them almost like a garment. They become paler in appearance and slightly transparent, the core of their body being the most solid while their extremities seem to fade in and out of sight. This results in her size in this form being Medium, more specifically Medium S (WL of 15) along with the 3x scale modifier due to her Fantasy Animal form being larger than humanoid.
S-rank – Partial Transformation (Master) Able to partially transform parts of her body without a time-limit after paying price, to harness Djinn physical traits and Full Transformation (Fantasy Animal) technique’s at Half Power (1-rank Below), Able to partially transform parts of her body to benefit from the Hybrid Bonus temporarily after paying price albeit at Half power or without a time-limit after the paying price albeit at Quartered power (3-ranks Below)
- Forms:
Name: Jhin Jhin no Mi – Jann Unfettered Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self
Description: This is the Basic fighting style for creating alternate Zoan forms for the Jinn Jinn Fruit: Model – Unbound. Each form focuses on two things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, and the second being the special abilities of each of these new forms granted by this fighting style. These forms are known as “Jann”, and as Jacque gets more skilled they will be able to improve on each of the forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of an Unbound Djinn, that they grant. In order to unlock each form she requires either a 500 Word Count to unlock it permanently or the use of 1 R-Candy in order to activate it, however regardless of how it is used any of the forms of this fighting style result in a 2x loss of stamina as a result of tier use while transformed. Each form takes up a D-rank technique slot after being unlocked and can be shifted both into and out of at Equal Rank Tier+ Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) D – 1-rank – Single Ability with mediocre benefit (D) C – 2-ranks – Single Ability with minor benefit (C) B – 3-ranks – Single Ability with moderate benefit (B) A – 4-ranks – Single Ability with major benefit (A) *Forms: 1. Name: Tempestuous Jann Tier Shifting: Minus from Defense, Plus to Speed Appearance: A strange state that the user enters when first learning to control their powers as a Djinn, their body becomes completely solid in both a visible and tangible sense. The user appears human for all intents and purposes, with the exception of esoteric tattoos along their body, following the lines of their skeleton, emanating a glittering wisp-like smoke when the power of this form is called upon. The user's height increases by a foot, and their irises glow with a soft light while in this form, but otherwise they present no other changes. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Fledgling Jann's abilities focus on their ethereal form; initially it allows the user to shift parts of their bodies into an intangible state for a period of time, and with more skill they are capable of the shift for longer. More practice with this form allows the user to shift their tangibility as they strike targets in order to deal Defense Bypassing Damage to targets, while complete mastery allows users of this form to use their Physical Techniques to come into contact with and damage the Intangible.
Name: Jhin Jhin no Mi – Nasnas Unshackled Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Self
Description: This is the Advanced fighting style for creating alternate Zoan forms for the Jinn Jinn Fruit: Model – Unbound. Each form focuses on three things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of these new forms granted by this fighting style and the last being the performance of the abilities of the form each of these advanced forms stem from. These forms are known as “Nasnas”, and as Jacque gets more skilled they will be able to improve on each of these forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of an Unbound Djinn, that they grant. In order to unlock each form they require either a 1000 Word Count to unlock it permanently or the use of 2 R-Candy in order to activate it, however regardless of how it is used any of the forms of this fighting style result in a 3x loss of stamina as a result of tier use while transformed. Each form takes up a D-rank technique slot and can be shifted into & out of at Equal Rank Tier++ Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) A – 2-ranks/1 Tier or 1 Tier/2-ranks – Single Ability with major benefit (S) S – 4-ranks/2 Tier or 2 Tiers/4-ranks – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (SS) *Forms:
Name: Jhin Jhin no Mi – Silah Unmoored Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Self
Description: This is the Elite fighting style for creating alternate Zoan forms for the Jinn Jinn Fruit: Model – Unbound. Each form focuses on three things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of these new forms granted by this fighting style and the last being the performance of the abilities of the form each of these advanced forms stem from. These forms are known as “Silah”, and as Jacque gets more skilled they will be able to improve on each of these forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of an Unbound Djinn, that they grant. In order to unlock each form they require either a 1000 Word Count to unlock it permanently or the use of 2 R-Candy in order to activate it, however regardless of how it is used any of the Forms of this fighting style result in a 4x loss of stamina as a result of tier use. Each form takes up a D-rank technique slot and can be shifted into or out of at 1-rank Above Tier- Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) Z – 3-ranks/1 Tier, 2-ranks/2 Tiers, or 3 Tiers/1-rank – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (SSS) X – 6-ranks/1 Tier, 4-ranks/2 Tiers or 3 Tiers/2-ranks – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (Z) *Forms:
Last edited by Hatta on 2nd February 2021, 1:52 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jacques Tirade's Faithful Bag of Tricks 1st February 2021, 7:50 pm | |
| Alright Approved. Remember in order to unlock new forms it's a Word Count (Please check Pirate exclusives for the specific Word Counts per form fighting style, for example Basic = 500 Words per Form | |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 29
| Subject: Re: Jacques Tirade's Faithful Bag of Tricks 6th February 2021, 1:53 pm | |
| Name: Jhin-Jhin: Raqs Shabh Tafif Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: With much training on the ethereal aspect of their powers, the user can phase through permeable structures that aren’t constructed with Kairoseki. Examples: Bars, Chains, Fences, Gates, Thin Wrecked Structures(ie a ship hull or ruined wall), etc.
Name: Jhin-Jhin: Albashariu Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Focusing once again on the Ethereal aspect of their new body. The Jhin Jhin no Mi user can temporarily gain intangibility for just a split moment allowing the evasion of one attack they can see coming. (Shall be using the Substitution Jutsu rules to regulate the usage if allowed.)
2. Name: Trickster Jann Tier Shifting: Minus from Strength, Plus to Reaction Appearance: A strange state that the user enters after gaining some semblance of understanding of their Djinn Forms, their body becomes loose and rather flexible. The user appears human for all intents and purposes, with the exception of esoteric tattoos appearing within the palms and back of the neck. The user emanates a faint wispy smoke whenever they shift around in this form. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Trickster Jann's abilities focus on their Malleable form; initially it allows the user to shift parts of their bodies into something completely different; Face, Skin, Hair, Height, Weight, even Sex! With more skill they are capable of the shift for longer. More practice with this form will eventually allow Full Body Humanoid Transformation.
3. Name: Sharp Witted Jann Tier Shifting: Minus from Speed, Plus to Strength Appearance: A strange state that the user enters after gaining some semblance of understanding of their Djinn Forms, their body becomes loose and rather flexible. The user appears human for all intents and purposes, with the exception of esoteric tattoos appearing to frame their face, across their chest along the bones, and down the arms to a ring on the middle fingers. The user gains a foot in stature and heavy white wisps of smoke surround the limbs. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Sharp Witted Jann's abilities focus on their Clothing Construct ability; initially it allows the user to shift parts of their bodies and especially their clothing into an item of some minor type. A knife, a key, something that can be created in the hand is about the current limit. With training the the shifting can last longer and with mastery more complex. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Jacques Tirade's Faithful Bag of Tricks 6th February 2021, 5:40 pm | |
| These are a good start! Since Pirates slots, while you get a lot to start with, are limited, so making a tech for each and every possible execution of the abilities granted by the DF wouldn't be economic especially with how many slots the forms themselves take. So it is best to make a single core technique for each bodily trait that details how it grows (this also goes for the abilities in the forms, keeping to one or two abilities per form to detail what they do). For example: - Techniques Rewrites:
Your first technique was a good basis, but too vague. We usually need technical representations of what can and cannot be done. Then when you use the techniques, you'll be able to determine what it can be used on outside of a vague description or comparison. Like so: - Code:
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[b]Name:[/b] Jhin Jhin no Mi: Raqs Shabh Tafif [b]Classification:[/b] Pirate Art [b]Rank:[/b] C-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b] Unbound Djinn possess a unique physiology that straddles the point between the corporeal and incorporeal. This is because they are children of the elements, being tied heavily to the wind and the smoke and all those elements that are shifting and unsubstantial in their physical form. This allows them to exist as Semi-Tangible Entities, causing items that are native to the Physical Plane to pass through them while still being capable of interacting with them. The Djinn express Semi-Tangibility in a unique way, as the type of form the Djinn takes determines what they are capable of allowing to pass through their body: in any of the Hybrid states created by the user they are able to phase through physical objects or techniques without problem, in their natural Hybrid Djinn state they are capable of phasing through tangible individuals and finally in their Full Djinn state they are capable of phasing through the physical expression of elements (materia). While able to phase through any of these objects, the user does experience a drain on their Stamina Reserves since that which they phase through resists their passage, even if they cannot stop it completely. Objects drain dependent on their Durability, Individuals and Techniques based on their Rank and elements based on their Type. This ability also comes with a drawback as their body becomes more and more resistant to the physical world: they become more susceptible to the others. When in their Semi-Tangible state they receive increased damage from damage types outside of Physical, the increase lessening the more skilled they become. [u]Rank (Durability/Element Type) - Stamina Drain - Damage Increase[/u] D (Primary/Spec. Primary) - 1.5x (3x for Element) for 1 Turn - 3x (Hybrid), 3.5x (Chakra/Mental), 4x (Spiritual/Natural) C (Dual/Refined) - 2x (4x for Element) for 1 Turn - 2.5x (Hyb), 3x (Chk/Men), 3.5x (Spt/Nat) B (Complex/Awakened) - 2.5x (5x for Element) for 1 Turn - 2x (Hyb), 2.5x (Chk/Men), 3x (Spt/Nat) A (Tri/Elite) - 3x (6x for Element) for 1 Turn) - 1.5x (Hyb), 2x (Chk/Men), 2.5x (Spt/Nat) S (Bijuu/Perfect) - 3.5x (7x for Element) for 1 Turn - 1x (Hyb), 1.5x (Chk/Men), 2x (Spt/Nat) Your second technique was also good, but I think it will work better as an extension of Tempestuous Jann, as it revolves around the Ethereal Body Trait and this technique is a focusing of said trait. - Code:
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[b]Name:[/b] Tempestuous Jann - Albashariu [b]Classification:[/b] Pirate Art [b]Rank:[/b] C-Rank [b]Class:[/b] Defensive [b]Range:[/b] Self
[b]Description:[/b] The Djinn possess a body that lays squarely between the corporeal and non-corporeal, with very few being better at focusing this ability than the Tempestuous Jann and those that evolve from them. These Djinn are capable of narrowing the state of their body, with some intense concentration, in order to become completely intangible for a single moment (1 Post Total). This ability is used as a defense, enabling the user to save themselves from severe damage or even death if used correctly. As such it acts as a Get Out of Jail Free Card, though it exacts a Stamina Price from the user depending on the form that is using this technique: [u]Form - Stamina Price[/u] Jann - 1/4th Max Stamina Nasnas - 1/8th Max Stamina Silah - 1/16th Max Stamina
As for your forms, those belonging to Jann should have at least four lines of detail. In the chart of the Jann technique, you'll see that it describes what strength of abilities they can access at various ranks, you need to describe the ability at all those levels of strength. They'd be more like this: - Form Rewrites:
Trickster Jann - The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Trickster Jann's abilities focus on their malleable body; initially it allows the user to change parts of their body in a purely cosmetic sense, whether lengthening their hair or changing their facial features, and with more mastery they are capable of maintaining more minor changes to their appearance. With greater skill, they are capable of changing their body in a major way, such as drastically manipulating their height, changing their skin color or even their gender, while complete mastery of this form allows the user to maintain multiple major transformations over their person for a prolonged period of time.
Sharp Witted Jann (I would suggest calling it "Tactful Jann" to keep the single T word thing) - The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Sharp Witted Jann's abilities focus on their ability to manipulate their clothing; initially it allows the user to shift their clothing into different styles or fit, while more skill allows them to shift the properties of their clothing, such as their size or durability. Greater skill allows the user to shift the properties of their clothing even further, allowing them all the changes that were granted before, but to a greater degree, alongside being able to change them into the shape of other objects. Finally with mastery of this form the user is capable of shifting parts of their own body into clothing that they may manipulate.
Finally a note for when you're making techniques for your DF: every standalone technique using your DF will be "Pirate Arts", not Taijutsu. If you're combining it with a physical strike (like using Tempestuous Jann's ability with a melee style) it'd be Pirate Arts/Taijutsu or the like. (Admin Edit = Or Piratetaijutsu) | |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 29
| Subject: Re: Jacques Tirade's Faithful Bag of Tricks 13th July 2021, 5:00 pm | |
| WIP I’ll ping someone when I’m ready - Jhin Jhin no Mi Forms (No R-Candy):
1. Name: Tempestuous Jann (Higher State Unlocked Form) Tier Shifting: Minus from Defense, Plus to Speed Appearance: A strange state that the user enters when first learning to control their powers as a Djinn, their body becomes completely solid in both a visible and tangible sense. The user appears human for all intents and purposes, with the exception of esoteric tattoos along their body, following the lines of their skeleton, emanating a glittering wisp-like smoke when the power of this form is called upon. The user's height increases by a foot, and their irises glow with a soft light while in this form, but otherwise they present no other changes. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Tempestuous Jann's abilities focus on their ethereal form; initially it allows the user to shift parts of their bodies into an intangible state for a period of time, and with more skill they are capable of the shift for longer. More practice with this form allows the user to shift their tangibility as they strike targets in order to deal Defense Bypassing Damage to targets, while complete mastery allows users of this form to use their Physical Techniques to come into contact with and damage the Intangible.
2. Name: Trickster Jann (500 WC Req. to Unlock) Tier Shifting: Minus from Strength, Plus to Reaction Appearance: A strange state that the user enters after gaining some semblance of understanding of their Djinn Forms, their body becomes loose and rather flexible. The user appears human for all intents and purposes, with the exception of esoteric tattoos appearing within the palms and back of the neck. The user emanates a faint wispy smoke whenever they shift around in this form. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Trickster Jann's abilities focus on their malleable body; initially it allows the user to change parts of their body in a purely cosmetic sense, whether lengthening their hair or changing their facial features, and with more mastery they are capable of maintaining more minor changes to their appearance. With greater skill, they are capable of changing their body in a major way, such as drastically manipulating their height, changing their skin color or even their gender, while complete mastery of this form allows the user to maintain multiple major transformations over their person for a prolonged period of time.
3. Name: Tactful Jann (500 WC Req. to Unlock) Tier Shifting: Minus from Speed, Plus to Strength Appearance: A strange state that the user enters after gaining some semblance of understanding of their Djinn Forms, their body becomes loose and rather flexible. The user appears human for all intents and purposes, with the exception of esoteric tattoos appearing to frame their face, across their chest along the bones, and down the arms to a ring on the middle fingers. The user gains a foot in stature and heavy white wisps of smoke surround the limbs. Special Ability: The youngest of Djinn, those that have not yet learned to take their true form, but still those who take to learning like a fish to water. Tactful Jann's abilities focus on their ability to manipulate their clothing; initially it allows the user to shift their clothing into different styles or fit, while more skill allows them to shift the properties of their clothing, such as their size or durability. Greater skill allows the user to shift the properties of their clothing even further, allowing them all the changes that were granted before, but to a greater degree, alongside being able to change them into the shape of other objects. Finally with mastery of this form the user is capable of shifting parts of their own body into clothing that they may manipulate.
---------------Nasnas--------------------- 1. Name: Unnerving Nasnas (Higher State Bonus Form) Tier Shifting: Minus from Speed & Defense, Plus to Chakra Appearance: A strange state that the user enters when first learning to refine their powers as a Djinn, their body becomes semi-tangible and slightly transparent. The user appears like a Djinn though their legs are permanently crossed with a glittering wisp-like smoke billowing around them when the power of this form is called upon. The user's height increases by two feet (8 ft in total thus Medium S), and their irises pulsate with white energy while in this form, but otherwise they present no other changes. (Tempestuous + Trickster) Special Ability: The average Djinn, those that have learned to take their true form, yet haven't mastered it. Unnerving Nasnas' abilities focus on their Anaerobic Existence; initially it allows the user to hold their breath for vast amounts of time, and with more skill they are capable of holding their breath indefinitely. More practice with this form allows the user to go without air without needing to hold their breath beforehand, while complete mastery allows users of this form to be able to survive within a vacuum or anywhere completely lacking air.
1. Name: Upbeat Nasnas (1000 WC Req. to Unlock) Tier Shifting: Minus from Endurance & Barrier, Plus to Nature Appearance: A strange state that the user enters when first learning to refine their powers as a Djinn, their body becomes solid for all intents and purposes both visually and tangibly. The user appears like a Human though they possess esoteric tattoos all over their body which emit wisps of smoke when the power of this form is used. The user's height decreases by one foot (5 ft thus Humanoid), and their eyes give of a dim white glow while in this form, but otherwise they present no other changes. (Tactful + Trickster) Special Ability: The average Djinn, those that have learned to take their true form, yet haven't mastered it. Upbeat Nasnas's abilities focus on their High Altitude Adaptation; initially it gives the user an immunity to altitude sickness, and with more skill they gain Low Pressure Resistance. More practice with this form gives High Pressure Resistance, while complete mastery allows users of this form gives Cold Immunity, allowing the user to survive in extremely frigid environments and prevents depletion of their hypothermia limit by weather affecting techniques or AOE effects.
----------------------Silah----------------------------- 1. Name: Venerable Silah (Higher State Bonus Form) Tier Shifting: Minus from Speed, Reaction & Defense, Plus to Spirit Appearance: A strange state that the user enters when first learning to master their powers as a Djinn, their body becomes incorporeal and completely transparent. The user appears like a Djinn with their entire torso being enshrouded by smoke, only their arms, legs and head are visible albeit completely disconnected from the rest of their body with smoke emanating from where their shoulder and hips would be connected. All of the user's limbs are increased increased by three feet while their torso remains the same size as normal (9 ft in total thus Medium S). Their irises glow bright white while in this form, but otherwise they present no other changes. (Unnerving + Upbeat) Special Ability: The elder Djinn, those that have learned to take their true form, and have mastered it. Venerable Silah's abilities focus on their malleable body with a twist; initially it allows the user to separate parts of their body from one another for a short time without any ill effects, and with more skill they are capable of extending the duration body parts can be separated. More practice with this form allows the user to molding their body to close surface injuries, while complete mastery allows users of this form to simulate regeneration by molding their body back into an optimal state in order to repair internal injuries.
1. Name: Voluminous Silah (2000 WC to Unlock) Tier Shifting: Minus from Endurance, Barrier & Defense, Plus to Speed & Strength Appearance: A strange state that the user enters when first learning to refine their powers as a Djinn, their body becomes semi-tangible and slightly transparent. The user appears like a Djinn with their lower torso completely obscured with a dense cloud of smoke which trails behind them like a tail when the power of this form is used. The user's height increases by four feet (10 ft in total thus Medium M), and their irises pulsate with white energy while in this form, but otherwise they present no other changes. (Tempestuous + Trickster + Tactful) Special Ability: The elder Djinn, those that have learned to take their true form, and mastered it. Voluminous Siliah's abilities focus on their Tailed Flight; initially it allows the user to propel themselves in the air with speed up to contact distances above the ground/sea, and with more skill they are capable of higher distances off the ground. More practice with this form allows the user to propel themselves in the air with Speed + Strength on par with the Tier-Chain, while complete mastery allows users of this form to be able to propel themselves in the air while relying on any form of movement technique.
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Name: Jhin Jhin no Mi – Djinn Unbound Classification: Fighting Style Rank: S-rank Class: Supplementary Range: Self
Description: This is the Mastered fighting style for creating alternate Zoan forms for the Jinn Jinn Fruit: Model – Unbound. Each form focuses on four things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of the Elite Forms due to Jacques never using R-Candies to unlock any of her forms granted by this fighting style, the performance of the abilities of the form each of these Elite forms stem from & finally the benefiting from the Hybrid Bonus which none of the other forms possess. These forms are known as “Djinn”, and as Jacques gets more skilled he will be able to improve his control over this form instead of being restricted to its uncontrolled version which is very hazardous on his health. In order to unlock this form she requires the Awakening of the Fantasy Fantasy Fruit: Model – Gorgon & either a 3000 Word Count to unlock it permanently or the use of 4 R-Candy in order to activate it, however regardless of how it is used the only form of this fighting style results in a siphoning of equal rank blood & stamina if in it’s uncontrolled state or a time-limit before unconsciousness if controllable. Unlike all other forms it does not take up a D-rank technique slot, and it can be shifted into or out of at 1-rank Above Tier Speeds. Rank – Tier Caps in Form – Special Abilities (Capable of being used in this Form) D - +1 to Spirit – Tempestuous (D-rank only) C - +2 to Spt, +1 to Spd & Str – Trickster (C-rank & Below) B - +3 to Spt, +1 to Spd & Str – Tactful (B-rank & Below) A - +4 to Spt, +2 to Spd & Str – Venerable (A-rank & Below) S - +5 to Spt, +2 to Spd & Str – Voluminous (S-rank & Below) Z – +6 to Spt, +3 to Spd & Str – Limited Reality Warping (SS-rank & Below) *Forms: 1. Name: Xenial Djinn (Venerable + Voluminous) Tier Shifting: Plus to Speed, Strength & Spirit Appearance: A unique state which resembles a hybrid of a Djinn and a Human and yet not at the same time. The user's body parts are completely unconnected with one another with each joint being shrouded in wisps of smoke while their body is transparent and completely ethereal in nature. This constantly shifts and each body part can be moves independently of the other, though by coming together the wisps of smoke diminish and they change from ethereal to becoming semi-intangible. If fully put together however, they resemble a translucent human with esoteric tattoos running along where their skeleton and joints would be. The user's eyes glow brightly regardless of how the rest of the body looks and lack pupils merely being a solid white as if they were made entirely of energy. Finally in this form the user shifts in size ranging from Medium S when fully put together Medium M when somewhat apart and finally Medium L when every part of his body is separated at the joints. Special Ability: The primordial Djinn, those who have existed in their true form since time immemorial due to not being subject to petty constraints such as whatever this reality decides them to be. This form focuses on the ability of the Xenial Djinn to warp reality on a limited scale, as for how limited well it is firmly isolated to themselves. Unlike the other forms Xenial Djinn are able to alter their form at will without a time limit, ignore the match-ups of their Devil Fruit when things affect them rather than them affecting others, and even alter each of the traits already available to a Djinn in various ways allowing for the brief use of associated or even opposing traits briefly taking the place of the original ones. Most notably this ability's only constraints are the user's imagination and the fact that the techniques using this ability require a False Soul Price to use them.
- Jhin Jhin no Mi Techniques:
Name: Jhin Jhin no Mi: Raqs Shabh Tafif Classification: Pirate Art Rank: C-Rank Class: Supplementary Range: Self
Description: Unbound Djinn possess a unique physiology that straddles the point between the corporeal and incorporeal. This is because they are children of the elements, being tied heavily to the wind and the smoke and all those elements that are shifting and unsubstantial in their physical form. This allows them to exist as Semi-Tangible Entities, causing items that are native to the Physical Plane to pass through them while still being capable of interacting with them. The Djinn express Semi-Tangibility in a unique way, as the type of form the Djinn takes determines what they are capable of allowing to pass through their body: in any of the Hybrid states created by the user they are able to phase through physical objects or techniques without problem, in their natural Hybrid Djinn state they are capable of phasing through tangible individuals and finally in their Full Djinn state they are capable of phasing through the physical expression of elements (materia). While able to phase through any of these objects, the user does experience a drain on their Stamina Reserves since that which they phase through resists their passage, even if they cannot stop it completely. Objects drain dependent on their Durability, Individuals and Techniques based on their Rank and elements based on their Type. This ability also comes with a drawback as their body becomes more and more resistant to the physical world: they become more susceptible to the others. When in their Semi-Tangible state they receive increased damage from damage types outside of Physical, the increase lessening the more skilled they become. Rank (Durability/Element Type) - Stamina Drain - Damage Increase D (Primary/Spec. Primary) - 1.5x (3x for Element) for 1 Turn - 3x (Hybrid), 3.5x (Chakra/Mental), 4x (Spiritual/Natural) C (Dual/Refined) - 2x (4x for Element) for 1 Turn - 2.5x (Hyb), 3x (Chk/Men), 3.5x (Spt/Nat) B (Complex/Awakened) - 2.5x (5x for Element) for 1 Turn - 2x (Hyb), 2.5x (Chk/Men), 3x (Spt/Nat) A (Tri/Elite) - 3x (6x for Element) for 1 Turn) - 1.5x (Hyb), 2x (Chk/Men), 2.5x (Spt/Nat) S (Bijuu/Perfect) - 3.5x (7x for Element) for 1 Turn - 1x (Hyb), 1.5x (Chk/Men), 2x (Spt/Nat)
Name: Tempestuous Jann - Albashariu Classification: Pirate Art Rank: C-Rank Class: Defensive Range: Self
Description: The Djinn possess a body that lays squarely between the corporeal and non-corporeal, with very few being better at focusing this ability than the Tempestuous Jann and those that evolve from them. These Djinn are capable of narrowing the state of their body, with some intense concentration, in order to become completely intangible for a single moment (1 Post Total). This ability is used as a defense, enabling the user to save themselves from severe damage or even death if used correctly. As such it acts as a Get Out of Jail Free Card, though it exacts a Stamina Price from the user depending on the form that is using this technique: Form - Stamina Price Jann - 1/4th Max Stamina Nasnas - 1/8th Max Stamina Silah - 1/16th Max Stamina
Name: Classification: Rank: A Class: Range:
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Name: Classification: Rank: A Class: Range:
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Name: Classification: Rank: A Class: Range:
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Name: Classification: Rank: A Class: Range:
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Name: Classification: Rank: A Class: Range:
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Name: Classification: Rank: A Class: Range:
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- Tirades Kitchenware!:
Name: Jhin Jhin no Mi: Kitchenware Classification: Fighting Style Rank: SS Class: Supplementary, Offensive, Defensive Range: Self (Kitchenware), Contact (Utensils), Varies (Variants)
Description: This technique is the product of Jacque's need for cooking supplies and deciding rather than purchase them to simply shapeshift his body into them upon consuming the Jhin Jhin no Mi. This resulted in the creation of a diverse fighting style which is primarily isolated to his limbs for most of the cooking utensil's he possesses though rarely his torso can be involved for more complex types of cooking apparatus. The utensils that Jacques is capable of creating fall into a number of categories all of which are granted through the use of the Malleable Body Trait of his Devil Fruit which is available to him outside of any of his Zoan forms. Each item can be created in the midst of battle with each new one consuming a D-rank, C-rank or B-rank Slot to do so depending on the complexity of the kitchenware (utensil, appliance, cookware etc). To that end it has a unique interaction when used alongside one of his various Zoan Forms in which it creates variants with each form he possesses adding special traits to the Kitchenware he produces (Variants do not take existing slots due to being combinations of other techniques similar to combination techniques). This allows Jacque to diversify his existing kitchenware allowing for flexible combinations which allow him to prepare food in various ways in addition to providing functions while in combat related to food preparation. Depending on his Cook Level, he is able to create more complex types of kitchenware while his skill level is what determines the categories of kitchenware he is capable of unlocking. When using kitchenware in combat each of them has a set duration they are able to be used before his body reverts back to normal, they possess the longest duration when used at the lowest level (D), halved duration when used at the standard level while possessing a quartered duration when used at the highest level. Their cooldown depends on the variant used with the shortest cooldown being one that is solely kitchenware, while longer cooldowns are added depending on what is added to it. When not in battle due to not being pressed for time they last until their use in cooking is done, with Jacques shifting in and out of them as he needs this means when trying to cook in the middle of a fight he is limited to preparing meals very quickly lest he be forced to wait for their cool-down before using the kitchen again. When differentiating them in battle Jacques typically says "(Insert Form of Trait/Traits being used) (Insert Name of Cookware)". For example him saying "Tempestuous Chef Knife" rather than saying Jhin Jhin no Mi: Kitchenware - Tempestuous Chef Knife. Rank (In-Battle WC) - Kitchenware Category Unlocked (Examples) - Utensil Duration (Low, Standard, High) D (100) - Cutlery (Knives, Cleavers) - 20 Turns, 10 Turns, 5 Turns C (200) - Utensils (Whisks, Graters) - 16 Turns, 8 Turns, 4 Turns B (300) - Flatware (Spoons, Chopsticks) - 12 Turns, 6 Turns, 3 Turns A (400) - Cookware (Cups, Pans) - 8 Turns, 4 Turns, 2 Turns S (500) - Bakeware (Stoves, Ovens) - 4 Turns, 2 Turns, 1 Turn
Cook Level - Cookware Complexity - Slot Consumed Cook - Manual - D Elite Cook - Electric - C Pro Cook - Heat/Cold Based - B
Trait Added (Jann/Nasnas/Silah Turn C.D.) - Variant Effect (Low, Standard, High) Malleable Body* - Base Technique Malleable Body (1/2/3) - Cosmetic Changes, Size Change, Multi-Utensil Clothing Constructs (2/4/6) - Fabric-ware, Altered Properties, Self Fabric-ware Ethereal Form (3/6/9) - Intangibility, Selective Intangibility, Tangibility Interplay Tailed Flight (4/8/12) - Ranged Projection, Accelerated Projection, Frictionless Projection Anaerobic Existence (5/10/15) - Sterile Containment, Fuel Independence, Vacuum Adaptation Altitude Adaptation (6/12/18) - Low Pressure Resistance, High Pressure Resistance, Cold Immunity Limited Reality Warping (7/14/21) - Duration/Cool-Down Removal, Variant Effect Amplification, Match-up Nullification *Note: Malleable Body in it's first incarnation is merely what allows this technique to function. This refers to his use of this technique without relying on any of his Basic, Advanced, Elite or Awakened forms.
D-rank Slot Kitchenware List Name: Sandwich Knife Category: Cutlery Appearance: Longer than a paring knife but shorter than a Gyuto knife blade at four inches with a straight yet serrated blade edge bringing the total length to about 7 inches (Small). Description: This is a utility knife which is an allrounder in the kitchen which is capable of doing things any knife isn't specialized to do. To that end it is mainly used for slicing bagels and buns, cutting sandwiches, slicing meat and other general kitchen tasks. In combat is used cut things in order to slash through defenses. Variant Types:
Name: Gyuto Knife Category: Cutlery Appearance: A seven-inch knife blade with a broad (yet thinner than a chef's knife) sharp blade with a slight curve to it and a narrow point thus bringing the total length to about 10 inches (Small). Description: Gyuto knives are lighter and thinner than chef knives, and they have a flatter edge which allows the knife to have faster push-cutting ("rocking motion") abilities and makes it easier to handle. This makes it ideal for cutting meat, dicing vegetables, slicing herbs and dicing nuts, while in combat it's use allows for dealing multiple cuts at once depending on the speed used alongside it (Tier- = 1, Base Tier = 2, Tier+ = 3, Tier++ = 4). Variant Types:
Name: Sashimi Knife Category: Cutlery Appearance: A long yet slender knife with a straight eleven-inch blade, with a smooth handle to allow to easy cleaning and brings the total length of the knife to 18 inches (Small) Description: Essential for the preparation of Sushi, it allows for thin yet precise cuts of raw fish without tearing the meat in one stroke. Due to it's length it can also be used for breaking down large cuts of piscine creatures allowing one to save time in food preparation. It's use in battle is specifically against Piscine Fauna as it is able to inflict slicing damage while bypassing the Size Damage Reduction (albeit not increasing the size/scale of damage inflicted). Variant Types:
Name: Deba Knife Category: Cutlery Appearance: A knife with a broad and eight inch blade long blade, which resembles a "squat tooth" this results in the total length of this knife being around 12 inches. (Small) Description: Deba knives are often used as a light- or medium-duty cleaver which allows them be used for a variety of tasks, such as preparing cuts of fish, chopping vegetables, or cubing meat. In combat they are specialized for use against Piscine Fauna with cuts inflicted by it being able to treat their joints as Vulnerable Areas. Variant Types:
Name: Nakiri Knife Category: Cutlery Appearance: A wide parallelogram sharped blade with a razor sharp edge which is typically 15 inches long, making this knife total out at 22 inches. Description: Nakiri knives are perfect for cutting fish and vegetables into thin slices, they are primarily used in the various methods of vegetable preparation as a result whether for cutting, dicing, chopping, slicing large and small vegetables. In combat they are specialized for use against groups of Piscine Fauna with the number capable of being cut at once depending on the speed used alongside it (Tier- = 2, Base Tier = 3, Tier+ = 4, Tier++ = 5) Variant Types:
Name: Fillet Knife Category: Cutlery Appearance: A small thin knife with a 2.5 inch blade with the overall length of the knife not exceeding 6 inches. (Tiny) Description: While they can exist in longer sizes the function is still the same as it is a knife that aims to get as close to the bone as possible in order to remove tough fillets from a fish or piscine fauna without damaging any of the bones in the process. In combat it is used for deboning Piscine Fauna allowing for the parts of their body that possess bones (or cartilage serving as bones) to be treated as vulnerable areas. Variant Types:
C-rank Slot Kitchenware List Name: Candy Thermometer Category: Bakeware Appearance: A square shaped electric thermometer which extends to about 4 inches and has a sturdy clip which allow it to be attached to any pan or pot. (Tiny) Description: This handy implement can measure up to 400°F and allows the user to check the temperature and the stage of the cooking sugar solution. This is rather important as a few degrees of difference can mean a lot when it comes to accurately making specific types of candy. In combat it is capable of acting as a heat sensory medium relying on the user's Reaction tiers to identify things that lack heat concealment while relying on the levels to determine the scope of it's radius (Tier- = Contact, Base Tier = Short, Tier+ = Mid, Tier++ = Long) Variant Types:
Name: Instant Read Thermometer Category: Bakeware Appearance: A thin cylindrical thermometer with a foldable temperature needle which causes the entire length to be about seven inches in length when unfolded. (Small) Description: While Candy Thermometer's are important for most types of Candy, things such as tempered Chocolate require a more exact form of measuring heat to prevent it from seizing. In combat this device is useful for detecting those who possess Heat Concealment (on par with the user's Reaction Tiers) so long as it is able to come in contact with them at least once within the topic. Variant Types:
Name: Kitchen Scale Category: Bakeware Appearance: A 2 ft by 2 ft square scale with a flat metal plate on the top connected to a base which has a readout for the weight. (Small) Description: A device for ultra precision when it comes to measuing ingredients, this is due to the fact that using measuring cups and measuring spoons are precarious on a rocking ship and occasionally they are imprecise for one reason or another but the weight of ingredients never changes. In combat this device is useful for detecting the WL of objects it comes in contact with which allows the user to gauge how heavy they are when attempting to push, pull, lift or throw them. Variant Types:
B-rank Slot Kitchenware List Name: Melting Pot Category: Cookware Appearance: A 1 ft radius pot with a 2 ft depth with internal layers to produce even heating and a switch for various levels of heat. Its rim has two pouring spouts of different sizes and it's outer layer is insulated so no heat loss occurs. (Small) Description: This powerful pot is mainly used to melt ingredients into liquid candy for pouring into molds, squeeze bottles or other utensils for specific candy distribution. In combat however this can be used defensively to catch physical strikes from opponents appendages (requires Defense Tiers to not be hurt in the process) in order to inflict burns on opponents each post (total) they remain in contact with it (based on user's strength tier). Variant Types:
- Hasshoken Tech:
Name: Hasshoken: Tirade Ashe Yubi Classification: Taijutsu Rank: C (2 Stamina Price, Variable Cool-Down) Class: Offensive Range: Contact (Impact), Short (Shockwave)
Description: Relying on the principles of the Hasshoken fighting style the user isolates it's use to a single toe, typically the big toe, in order to concentrate it's vibrations to a fine point. This produces concentric shockwaves which can reach up to 10 ft away while bypassing an opponents Defense Tier depending on the power put into his attack (min D with 1 P.T. Cooldown to max S with 9 P.T. cooldown). Upon touching an opponent directly with this technique they are inflicted D-rank physical Damage if no strength is backing the toe kick but if strength is added the physical damage inflicted becomes on par with it. Like all of Jacque's Hasshoken technique due to his focus on cooking over combat, he has put a spin on it when used alongside his Jhin Jhin no Mi: Kitchenware with the Malleable Body Trait. When this is done Jacques is only capable of adding his strength to to his use of Hasshoken with an additional stamina price equivalent to the amount of strength he wishes to use (D = 1, S = 5) so long as he possesses that amount of strength in Tiers. Cook Skill - Effect when combined with Trait Cook - Applies this technique to Tip/Point/End of current Kitchenware Elite Cook - Applies this technique to entire surface of current Kitchenware Pro Cook - Applies this technique using size scale of Kitchenware
Name: Hasshoken: Tirade Kakato Classification: Taijutsu Rank: B (4 Stamina Price, Variable Cool-Down) Class: Offensive Range: Contact (Impact), Short (Shockwave)
Description: Relying on the principles of the Hasshoken fighting style the user isolates it's use to his heel, in order to concentrate it's vibrations to a fine point. This produces concentric shockwaves which can reach up to 15 ft away while bypassing an opponents Defense Tier depending on the power put into his attack (min D with 1 P.T. Cooldown to max S with 9 P.T. cooldown). Upon touching an opponent directly with this technique they are inflicted C-rank physical Damage if no strength is backing the heel kick but if strength is added the physical damage inflicted becomes on par with it. Like all of Jacque's Hasshoken technique due to his focus on cooking over combat, he has put a spin on it when used alongside his Jhin Jhin no Mi: Kitchenware with the Clothing Construct Trait. When this is done Jacques is only capable of adding his strength to to his use of Hasshoken with an additional stamina price equivalent to the amount of strength he wishes to use (D = 1, S = 5) so long as he possesses that amount of strength in Tiers. Cook Skill - Effect when combined with Trait Cook - Applies this technique to current Self Fabric-Ware Elite Cook - Applies this technique to current Fabric-Ware (includes Self) Pro Cook - Applies this technique using size scale of Fabric-Ware (includes Self)
Name: Hasshoken: Tirade Tsumasaki Classification: Taijutsu Rank: A (4 Stamina Price, Variable Cool-Down) Class: Offensive Range: Contact (Impact), Short (Shockwave)
Description: Relying on the principles of the Hasshoken fighting style the user isolates it's use to his toes, in order to concentrate it's vibrations to a fine point. This produces concentric shockwaves which can reach up to 20 ft away while bypassing an opponents Defense Tier depending on the power put into his attack (min D with 1 P.T. Cooldown to max S with 9 P.T. cooldown). Upon touching an opponent directly with this technique they are inflicted B-rank physical Damage if no strength is backing the heel kick but if strength is added the physical damage inflicted becomes on par with it. Like all of Jacque's Hasshoken technique due to his focus on cooking over combat, he has put a spin on it when used alongside his Jhin Jhin no Mi: Kitchenware with the Ethereal Form Trait. When this is done Jacques is only capable of adding his strength to to his use of Hasshoken with an additional stamina price equivalent to the amount of strength he wishes to use (D = 1, S = 5) so long as he possesses that amount of strength in Tiers. Cook Skill - Effect when combined with Trait Cook - Defense Bypassing extends to a 2 Tier Chain involving Defense Elite Cook - Defense Bypassing extends to a 3 Tier Chain involving Defense Pro Cook - Defense bypassing extends to a 4 Tier Chain involving Defense
Name: Hasshoken: Tirade Ashe Classification: Taijutsu Rank: S (5 Stamina Price, Variable Cool-Down) Class: Offensive Range: Contact (Impact), Short (Shockwave)
Description: Relying on the principles of the Hasshoken fighting style the user isolates it's use to his toes, in order to concentrate it's vibrations to a fine point. This produces concentric shockwaves which can reach up to 25 ft away while bypassing an opponents Defense Tier depending on the power put into his attack (min D with 1 P.T. Cooldown to max SSS with 13 P.T. cooldown). Upon touching an opponent directly with this technique they are inflicted A-rank physical Damage if no strength is backing the heel kick but if strength is added the physical damage inflicted becomes on par with it. Like all of Jacque's Hasshoken technique due to his focus on cooking over combat, he has put a spin on it when used alongside his Jhin Jhin no Mi: Kitchenware with the Ethereal Form Trait. When this is done Jacques is only capable of adding his strength to to his use of Hasshoken with an additional stamina price equivalent to the amount of strength he wishes to use (D = 1, SSS = 15) so long as he possesses that amount of strength in Tiers. Cook Skill - Effect when combined with Trait Cook - Defense Bypassing extends to a 2 Tier Chain involving Defense Elite Cook - Defense Bypassing extends to a 3 Tier Chain involving Defense Pro Cook - Defense bypassing extends to a 4 Tier Chain involving Defense
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