Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Lightning Strikes, Thunder Sounds (Zeus' Techniques) 10th June 2020, 8:53 am | |
| - Junsuina (for Style):
Name: Junsuina Arrow Technique Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Varies
Description: This is a unique variation on the Samurai Sabre Technique, developed by the Junsuina due to the fact that they do not use swords in combat. Like the original, this technique employs a concept of Energy Flow (Chakra, Nen, Life-force, Natural Energy etc) in a similar manner to those techniques that incorporate Chakra Flow. This technique is utilized in two methods: with the usual arrows, which results in them being coated in a sheath of energy that doesn't change their damage type but rather makes them deal Hybrid Damage on Par with either Chakra/Mental/Physical Techniques (Chakra or Nen Used) or Natural/Spiritual Techniques (Blood or Natural Energy Used) while also extending the reach of the physical arrow past its maximum distance by +20ft. The second method revolves around the arrows the Junsuina forges from energy, not extending the range but rather manipulating the type and size of arrow created, allowing them to forge unique arrows instead of the bog standard ones they are usually relegated to. Multiple arrow types can be formed, each one requiring their own Word Count and consuming a D-Rank Technique Slot once learned. *Pseudo True All Taijutsu Only - This transformation quality is enhanced significantly, enabling the Samurai to form arrow types as though they were 1-Rank higher than they actually are (ex: a C-Rank Samurai would have up to B-Rank Types available to them). Rank - Size of Arrow - Type of Arrow - In-Battle Training Word Count (Solo Training) D - Small - Damage (Slashing, Pierce etc) - 100 (50) C - Humanoid - Damage (Elemental) - 200 (100) B - Medium S - Debuff (Blind, Entangle etc) - 400 (200) A - Medium M - Debuff (Slow, Tier Drop etc) - 600 (400) S - Medium L - Damage (Bypassing, Internal etc) - 800 (600) (Insert name) Current Arrow List: Name: Description:
Name: Junsuina Style: Soul-Bow Convergence Classification: Kyujutsu Rank: B-Rank Class: Supplementary Range: Self (Soul-Bow)
Description: Req. Junsuina Style: Soul-Bow Creation. This is a technique in the Soul-Bow line that has to deal with the modification of one's Soul Bow. This technique allows Junsuina Samurai to convert all of the samurai swords available to them into a Soul-Bow, however they are all fused into a single weapon with a number of arms depending on the number of bows fused into one. Their bow loses its prior designation and is now known as a Fusion Bow, with its range extension being a combined value of the bow types of the composite bows (if any of the bows are the same type: full value is taken from the first only, while others are halved). Like the original technique, this one allows the user to retain all elements and abilities of the individual bows. Due to the nature of this bow type, it awards arrows fired from it additional speed based on the number of arms it has, but it is also summoned slower by the user and requires a heftier price to summon. (Insert Name's) Bow Range Modifier: Fusion Type (Arms) - Arrow Speed Buff - Summoning Speed Debuff - Price Modifier Dual Fusion (4) - +1 Tier Level - -1 Tier Level - Doubled Tri Fusion (6) - +2 Tier Levels - -2 Tier Levels - Tripled Quad Fusion (8) - +3 Tier Levels - -3 Tier Levels - Quadrupled *Note: In order to obtain a Tri or Quad Fusion bow one must have either be an Elemental Specialist [Perfect] or Awaken to Reaper (Tri) or obtain the Elemental Specialization [Perfect] after Awakening into a Reaper (Quad).
- Junsuina (for Zeus):
Name: Junsuina Style: Hunter's Mark (Signature) Classification: Ninjutsu (Dojutsu) Rank: D-Rank Class: Supplementary Range: Long (Sight)
Description: This is a technique Zeus created in order to become a relentless hunter. She targets an opponent that is within her range of sight before sending a pulse of chakra in a straight line from her eyes to the target. This pulse travels at Crashing Ground Speeds, is invisible to the naked eye requiring at least D-Rank Chakra Vision to notice and deals no damage once it comes into contact with her quarry. However from that moment on the target is Marked, a bow and arrow crossed over one another appearing somewhere on their body. For the duration of this technique, Zeus is capable of tracking her target within a certain distance of herself, the mark blazing like a beacon in her mind's eye whenever she focuses on it. She is only ever capable of having one target marked, but they do not count against the max number of people that can be tracked or targeted through her perception techniques (such as Tunnel Vision). The range they can be tracked is based on her Rank, while the duration of the mark is based on the Chakra Price. Rank (Chakra Price) - Duration - Distance D - 20 PT - Same Topic C - 40 PT - Same Area, Different Topic B - 60 PT - Same Region, Different Area A - 80 PT - Same Land, Different Region S - 100 PT - Same Continent, Different Land
Name: Junsuina Style: Path Control (Exclusive) Classification: Kyujutsu Rank: C-Rank Class: Supplementary Range: Varies
Description: Zeus is an archer, and like most archers has experienced her quarry outrunning her arrows. Instead of just peppering with them with projectiles, Zeus decided that simply redirecting projectiles that an opponent avoided was the best route to take. Through this, she is capable of controlling arrows she either creates through the expenditure of energy through her Junsuina techniques, or imbues with said energy in the same manner, while they are in flight, granting her an edge over her opponents. This fighting style requires no energy to maintain, however it is only effective on a specific number of arrows, based on their Reaction or equal to how many targets one can track when using the Tunnel Vision techniques, within a specific radius of Zeus herself, based on her rank and modified by the range extension of her bow. This fighting style has the unique effect of increasing the Speed and Reaction tier checks required to dodge the arrows used in this fighting style the more times an opponent dodges them, with the increment being determined by the user's perception as they hone in on their quarry. Rank (Reaction) - # of Arrows Controlled - Ctrl Distance (Rad.) - Dodge Req. Increase D - 2 - 10ft - +1 Tier Level to Tier Checks every other Dodge C - 4 - 20ft - +1 Tier Level to Tier Checks per Dodge B - 6 - 30ft - +2 Tier Levels to Tier Checks every other Dodge A - 8 - 40ft - +2 Tier Levels to Tier Checks per Dodge S - 10 - 50ft - +3 Tier Levels to Tier Checks every other Dodge Tunnel Vision - Equal to Targets - N/A - +3 Tier Levels to Tier Checks per Dodge (Only works on Tracked Targets) Tunnel Vision Pro - Equal to Targets - N/A - +4 Tier Levels to Tier Checks per Dodge (Only works on Tracked Targets) Tunnel Vision Star - Equal to Targets - N/A - +5 Tier Levels to Tier Checks per Dodge (Only works on Tracked Targets) *Note: The modifier for control range takes into account all range modifiers awarded by Junsuina techniques, such as those from the Bowmanship or Soul Bow Creation techniques (ex: a C-Rank Junsuina with a Humanoid Longbow would be able to control their arrows within an 80ft radius of themselves, due to their bow awarding a +4x range increase).
Name: Junsuina Style: Path Control - Shifting Paths Classification: Kyujutsu Rank: C-Rank Class: Supplementary Range: Self (Arrow Path)
Description: Req. Junsuina Style: Path Control. Despite how it may seem at first glance, Path Control is an incomplete technique in and of itself. Where it establishes control, this technique refines it. Through this technique, Zeus defines the angle or direction of the arrows she controls. These changes in direction, known as Path Shifts or just Shifts, are capable of being performed at a level dependent on the number of arrows within Zeus' control. There are several factors of to a Shift: the angle of the shift, enabling the arrow to make anything from a slow arc to a sharp turn, the direction of the shift allowing the arrow to glide in any direction to track one's opponent, and the distance between shifts which makes allows for one to account for any sharp changes in direction their opponent may make at a moment's notice. # of Arrows Controlled - Shift Angle - Shift Direction - Min Distance between Shifts 21+ - Up to 20° - Left or Right - 30ft 15 to 20 - Up to 45° - Left, Right or Up - 25ft 10 to 15 - Up to 90° - Left, Right, Up or Down - 20ft 5 to 10 - Up to 180° - Left, Right, Up, Down or Backward - 15ft 3 to 5 - Up to 270° - Left, Right, Up, Down, Backward or Forward - 10ft 2 or Less - Up to 360° - Left, Right, Up, Down, Backward, Forward or Combo - 5ft *Note: "Combo" refers to a combination of the other options, such as forward and down or backward and up, allowing for different variation of movements.
- Lightning Release:
Name: Lightning Release: Arrow Classification: Kyujutsu Rank: D-Rank Class: Offensive Range: Long
Description: With this technique, the user gathers electricity in their palm before molding it into the shape of an arrow and notching it into their bow. When loosed, the arrow moves at Swift Release Speeds up to 20ft away from the user, dealing D-Rank Lightning Release Damage and Pain to an opponent it impacts as it bursts and courses electricity painfully through their form. This technique was created by a Junsuina Samurai for use alongside their techniques, allowing them to extend the range of this technique through their bow or apply the Lightning Release nature of this arrow onto other ambient arrow techniques, allowing it to be used in various situations whether as a standalone technique or in combinations.
Name: Lightning Release: Lightning Arrow Classification: Kyujutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: This is a highly versatile Lightning Release technique which has many advanced variations being built off from the Lightning Release: Arrow Technique. After kneading chakra in their hand, the user molds it into an arrow of crackling electricity that turns into a bolt of lightning when launched at their target. The bolt covers a distance of up to 10ft at Bullet Release Speeds, dealing C-Rank Lightning Release Piercing Damage to the individual impacted by it. Like its predecessor, this technique can be used alongside the Junsuina Style to extend its range or apply it as an add-on to other techniques in the style. It also acts as a gateway to more advanced Lightning Release techniques depending on the user's level. Rank - Lightning Release Technique Unlocked D - Thunder Arrow C (Low) - Lightning Sphere C (High) - Lightning Dragon Arrow C (Elite) - Snaking Lightning
Name: Lightning Release: Thunder Arrow Classification: Kyujutsu Rank: C-Rank Class: Offensive Range: Contact (Size), Mid (Distance), Short (Echo)
Description: The user channels Lightning Release chakra into their palm and kneads it there in preparation for this technique. Once prepared, the user molds the electricity into the shape of an arrow, drawing and then releasing it at their intended target. The arrow travels at Bullet Release Speeds up to 20ft away to deal C-Rank Lightning Release Hybrid damage when it impacts their target. When the arrow strikes, it explodes outwards with a thunderous echo, this sound deafening those within range of it for 3 posts (total), while individuals with enhanced hearing are deafened even further away from the impact (Follows Sense Range Multipliers). The user is capable of molding the chakra for a longer period of time to increase the size of the arrow and the range of the sound's effect. This technique, like all of its predecessors, is capable of being used as an add-on to Junsuina techniques. Activation Time (P.T) - Size of Thunder Arrow (Radius of Echo) 1 P.T - 1 ft (5 ft) 2 P.T - 2 ft (10 ft) 3 P.T - 3 ft (15 ft) 4 P.T - 4 ft (20 ft) 5 P.T - 5 ft (25 ft)
Name: Lightning Release: Lightning Sphere Classification: Kyujutsu Rank: B-Rank Class: Offensive Range: Contact (Diameter), Short (Knock-back), Mid (Distance)
Description: The user launches arrows of crackling electricity at an opponent, the arrows shifting into spheres of lightning as they travel to their target. These spheres move at Crashing Ground Speeds up to 30ft away from the user, and when coming in contact with an enemy deals B-Rank Lightning Release damage to them as they are electrocuted. These spheres also carry enough force to knock a target backwards up to 10ft unless they possess Strength Tiers above B-Rank to lock themselves in place. This technique can be performed in rapid succession, launching arrow after arrow, so long as the user is skilled enough. This technique, like all of its predecessors, is capable of being used as an add-on to Junsuina techniques. Rank (Size of Lightning Sphere) - No. of Lightning Spheres D (1 ft) - 1 C (2 ft) - 2 B (3 ft) - 3 A (4 ft) - 4 S (5 ft) - 5
Name: Lightning Release: Lightning Dragon Arrow Classification: Kyujutsu Rank: B-Rank Class: Offensive Range: Contact (Electrocution), Long (Distance)
Description: This technique launches an arrow of lightning from the user's bow, which then shifts and grows to take the form of a roaring dragon. The dragon moves forward at Crashing Ground Speeds, moving in an erratic pattern that renders one unable to accurately track its movement unless they possess either B-Rank Reaction, a B-Rank Chakra Sensory technique or a Time-Slowing Dojutsu. When the dragon strikes an opponent, its electricity courses through their body and leaving them assaulted with muscle spasms, requiring at least B-Rank Strength to resist it or lose 3 Stamina each Post (Total) depending on their Endurance Tiers. It can be halted completely when it comes into contact with something Lightning can't conduct through, or an element Strong against Lightning Release. Conversely, when guided through conductible materials or things weak against Lightning it is capable of being sped up making it even more difficult to react to however it can only reach a maximum distance of 60 ft away from the user before dispersing. This technique, like all of its predecessors, is capable of being used as an add-on to Junsuina techniques. Endurance Tiers - Muscle Spasm Duration - Material (Speed of Dragon Arrow) None - 7 P.T - Water/Flesh (B+) D - 5 P.T - Electricity Conductive Solid/Earth (B++) C - 3 P.T - Eletricity Conductive Metal/Steel (A-) B - 1 P.T - Electricity Conductive Liquid/Crystal (A) A - None - Phase (A+)
Name: Lightning Release: Snaking Lightning Classification: Kyujutsu Rank: B-Rank Class: Offensive, Supplementary Range: Contact (Jaws), Short (Radius), Long (Distance)
Description: This is a strange technique that, after channeling Lightning Release chakra, allows the user to generate a discharge of crackling yellow electricity from their bow which takes the form of a hissing snake that is controlled by the user at Crashing Ground Speeds. This technique can be utilized in various ways: either electrocuting anyone surrounding the user by emitting the electricity around their body while they're submerged or bound (15ft Radius), launching it as an arrow towards their target (B-Rank Lightning Release Hybrid Damage), or manifesting a snake that the user can use to attack from a distance (Up to 60ft before dispersing). This technique is diverse on its own and has the added benefit of being an add-on to Junsuina Style techniques like its predecessors, alongside being able to administer painful shocks to those it comes into contact with no matter the utilization as the user grows more skilled. Rank - Pain Inflicted - Size of Snake C & Below - D - Small B (Low) - 3 D - Humanoid B (High) - C - Medium S B (Elite) - B - Medium M
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