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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Z.E.U.S. 11th December 2019, 12:26 pm | |
| Personal Info Name: Zelda Ernestine Ursula Shinto Alias: Zeus Age: 18 Gender: Female Height: 6'2" Weight: 172lbs Zodiac Sign: Sagittarius, the Archer Personality: Zelda is very energetic, preferring to be active and doing something over being idle for any reason. Despite her preference for action, she is a hunter and understands the value of patience in bringing down one's prey. She is fond of challenges and games of all sorts, and will often propose them to those she comes into contact with, even if they're an enemy to her. Her temperament is wild, to say the least, as she can bounce from one emotion to the next like a bolt of lightning. Zelda despises her name, and goes by the pseudonym "Zeus" instead. She also has a strange verbal tic, frequently ending her sentences in "biri". Appearance:- Spoiler:
History: Zelda was raised on the outskirts of her village, with two simple hunter-gatherers for parents. She was raised with a love for the hunt and a reverence for the hunted, but also a drive to do more. She wanted to find bigger, tougher prey than the simple quarry her family went after. They trained her to the best of their ability, then Zelda set out on her own to become the great hunter she knew she was destined to be. Samurai Info Village: Mahougakure Rank: Genin Clan: Shinto Sword Name: Artemis Sword Appearance: - Spoiler:
Sword Chakra Nature: Lightning Sword Description: Artemis is a spirit of huntsman, and thus personifies a specific trait all hunters must have: patience. To hunt is to play the long game, to examine one's opponent and strike true when the time calls. As such, this sword grants the user the ability to bide their time more effectively than any other. It grants the user the ability to speed up the wait time for their techniques, whether said time be used for charging, activation or cooldowns. This is done through meeting a Word Count requirement with their posts, allowing it to be used all at once within a single post or spread over multiple in order to reduce both the amount of time one needs to wait and the words they need to bypass the wait duration. For every post (total) the user wishes to bypass through this method, the user must dedicate 50 words, while Turns require 100 words. When utilizing this ability, the user must focus intently on the technique, making them unable to use any technique that is not Tiers. As the user becomes more skilled, they are able to use other technique types so long as they maintain the technique they're focusing on. Rank - Technique Types UsableD - Tiers Only C - Physical Only B - Physical or Hybrid Only A - Physical, Hybrid or Chakra Only S - Physical, Hybrid, Chakra or Mental Only Bow: Recurve
Last edited by Asteria on 12th June 2020, 7:41 pm; edited 3 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Z.E.U.S. 9th June 2020, 8:50 am | |
| Ninjutsu- Spoiler:
Name: Concentration Technique Classification: Ninjustu Rank: D-Rank (Can only be used by Samurai) Class: Supplementary Range: N/A
Description: The Samurai concentrates speeding up their natural healing process to replenish their stamina in battle at the cost of chakra. This is the only healing technique available to non medical ninja Samurai and ties into the fact that they are physical specialists. A Samurai can only replenish stamina by expending chakra up to their rank, 1-rank above or 2-ranks above at one time after which this technique has a 3, 6 or 12 posts in total (respectively) cooldown before it is able to be used again. Chakra Cost - Fatigue Replenish D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15 Taijutsu- Spoiler:
Name: Heel Kick Classification: Taijustu Rank: D-rank Class: Offensive Range: Short
Description: The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification: Taijustu Rank: D-rank (Can only be used by Samurai) Class: Offensive Range: Short Range
Description: The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheathes his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly as long as they are within 5ft of the user and the victim does not have either D-rank Reaction Tiers to notice the approaching strike, Time-Slowing/Muscle Tension with equivalent speed to the samurai or a D-rank Pain sensory technique.
- Tiers:
Name: Junsuina Style: Toxophilite Reflexes Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with D-rank+ Reaction they are easily able to track targets moving at Swift Release speeds while without succumbing to motion blur. Those of the Junsuina Style are rarely caught of guard and even when they are they are able to reflexively move at D-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Scout Reflexes Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with C-rank+ Reaction they are easily able to track targets moving at Bullet Release speeds while without succumbing to motion blur. Those of the Junsuina Style are rarely caught of guard and even when they are they are able to reflexively move at C-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Bowman Reflexes Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Crashing Ground speeds while without succumbing to motion blur. Those of the Junsuina Style are rarely caught of guard and even when they are they are able to reflexively move at B-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance. Junsuina Style- Spoiler:
Name: Junsuina Style Archery Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: Those within the Junsuina Haiiro style are not simply Samurai, but identify themselves as Archers. To that degree they looked towards their counterparts in other samurai styles and decided that rather than try and compete with the use of the blade, they would perfect another weapon namely the Bow. They found that by mastering the art of chakra flow they were able to utilize their energy reserves as a quiver, launching out arrows comprised of the very thing that flowed in their pathways/limit. Archery itself may not deal as much damage (Hybrid) as other physical types of combat however the Junsuina style excels in a numbers game with the archers of this style refining their chakra control to it's utmost level in an attempt to reduce the strain of using their archery techniques. This technique is required to learn any of the Junsuina Style techniques, not to mention depending on the skill of the user the amount of arrows capable of being formed from the archer's chakra differs. Type of Archer - Price to Number of Arrows Ratio Samurai - 1:2 (Chakra/Nen), 1:3 (NE/Blood) Reaper - 1:3 (Chakra/Nen), 1:4 (NE/Blood)
Name: Junsuina Style: Bowmanship Classification: Kyujutsu Rank: D-Rank Class: Supplementary Range: Self (Bow)
Description: To a Junsuina Style archer knowing out to use one's energy sources is merely one step, the other is the type of bow that they use, contrary to popular belief the Junsuina style doesn't only use one type of bow, but instead they use several with the lone exception being the Crossbow. Other than that bow, depending on the type of Bow an archer uses they will be subject to different distance modifiers for their Kyujutsu techniques in comparison to normal. This particular technique was created with the sole purpose of being able to compete with those Cypher Archers and their unique style of Archery which favored sniping over barrages. Type of Bow - Base Distance Scale Modifier (Junsuina Rank Bonus) Short-Bow - .5x (D = +.5x) Long Bow - 1x (C = +1x) Composite -Bow - 2x (B = +1.5x) Recurve Bow - 3x (A = +2x) Compound - 4x (S = +2.5x)
Name: Junsuina Style: Arrows Classification: Kyujutsu Rank: D-Rank Class: Supplementary Range: Self (Junsuina Techniques)
Description: Those within the Junsuina style have specialized for the use of not only a weaker damage type in comparison to a traditional archer but generally the use of energy reserves as their ammo. This has it's drawbacks however they have learned to use it's strengths to offset that weakness. As a result a Junsuina Style archer is capable of letting out large amounts of arrows in order to counter-balance techniques which use a stronger damage type than their own. This is useful when clashing techniques as at the cost of some of their arrows being destroyed they are able to match techniques which would normally destroy their arrows without pause. Amount of Arrows - Damage Type Equated Normal - Hybrid Double - Physical, Chakra or Mental Triple - Spiritual or Natural
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Z.E.U.S. 9th June 2020, 5:40 pm | |
| Shinto Techniques- Spoiler:
Name: Symbiotic Destruction Insect Technique - Ninhachi Classification: Fighting Style Rank: D-rank Class: Passive Range: Self
Description: The Symbiotic Destruction Insect Technique is a practice exclusive to the Shinto clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat similar to the Shinto clan. Most Shinto are inhabited by Ninhachi, however, the clan does not limit themselves to the use of one type of insect. In regards to Ninhachi however depending on the skill level of the user the size of the hive within them varies, all Shinto use hives to determine how many insects they have available for techniques. The first hive introduced into a Shinto's body is known as the Primary Hive and other than that every additional Ninhachi hive is external this is likewise due to them wanting to set themselves apart from the Shinto clan. Techniques involving Ninhachi utilize additional costs in the number of insects which determines the power as well as size scope of the technique, due to the symbiotic destruction insects being alive when killed in battle it lowers the effectiveness of techniques which use them and as a result limit the amount of techniques an Shinto is capable of using with that particular species of insect. Shinto Skill Level (Rank) - Size of Hive (Ninhachi) D - 20,000 C - 30,000 B - 40,000 A - 50,000 S - 60,000
Name: Symbiotic Destruction Insect - Ninhachi Hives Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: A Shinto clan member's Ninhachi differ in behavior in their larva and adult stages. Unlike the other types of Shinto clan insects, excluding Shisupaidā, Ninhachi can actually exist outside of a host body in special incubation centers called hives for an indefinite amount of time. Usually hives consist of solely adult Ninhachi and can be summoned without the blood price by the host Shinto clan member. Hives can be made out of pretty much anything however hives made out of dead humans will retain their chakra and are the only type of hive able to sustain larvae. These types of hive require a fresh dead body which hasn't been drained of blood with the Shinto clan member placing their hands on the potential hive and causing Ninhachi to flood from their body to prepare it halving the Shinto clan members max hive until the next breeding cycle. This process takes a variable amount of time to fully create the hive for sustaining larvae and the number of larvae compatable hives a Shinto can make depend similar to the former on the Shinto's rank. Shinto Rank - Number of Larvae Hives - Posts (total) to make Larvae Hive E - 1 - 40 D - 2 - 20 C - 3 - 10 B - 4 - 5 A - 5 - 3 S - 6 - 1
Name: Symbiotic Destruction Insect - Ninhachi Effects Classification: Kinjutsu Rank: D-rank Class: Passive Range: N/A
Description: An Shinto clan member's Symbiotic Destruction Insects are resistant to genjutsu and have the ability to break the Shinto clan member out of it at differing speeds dependent on the Shinto clan members rank. The reason they are resistant is due to the complexity of the insect brain since they are governed by primal instinct rather than logic or reasoning like a human brain. The Larval form of Ninhachi feeds on a minuscule amount of chakra while inside of the Shinto clan members body. Although they technically don't use chakra to fuel for their techniques they tend to eat a bit of the user's chakra as compensation which is why they take 1-rank less amount of chakra as a normal ranked ninjustu would consume. However once they take that amount from the user the additional chakra absorbed from opponents can be paid back to the Shinto clan member resulting in an Shinto's chakra levels fluctuating. Ninhachi are capable of consuming ambient chakra from victims at varying levels depending on the amount in a technique this determines the rate as well as the speed of consumption. On the other hand adult Ninhachi only consume flesh and as a result techniques utilizing them always have a blood price however in the case of techniques which convert Ninhachi larvae to adults to attack these techniques consume chakra equal to the rank of the technique. Ninhachi Larvae Amount - Chakra Drained on Contact (Each post Total) 500 - 1 D 1000 - 1 C 2000 - 1 B 4,000 - 1 A 8,000 - 1 S 16,000 - 1 SS 32,000 - 1 SSS Ninhachi Amount - Blood Drained & Flesh Eaten (Physical Damage) on Contact (Each post Total) 500 - 1 D 1000 - 1 C 2000 - 1 B 4,000 - 1 A 8,000 - 1 S 16,000 - 1 SS 32,000 - 1 SSS
Name: Symbiotic Destruction Insect - Ninhachi Life-Cycle Classification: Kinjutsu Rank: D-rank Class: Passive Range: N/A
Description: A Shinto clan member's adult and in rare cases even larva have the ability to alter their size open exiting the hosts body. With size is proportional strength and according to rank the size in which the bugs can grow is affected. Unlike the Kikaichu, Ninhachi spend a considerable amount of time in their larvae forms because of that a Shinto clan member possessing these insects has a varying amount of techniques which are used to help them cope with the changes in their insects physiology. It takes 10 posts (total) for a Ninhachi larvae to be old enough to molt after which they become dormant for 5 posts (total) before they molt and become an adult Ninhachi. Ninhachi do not possess breeding cycles in fact unless they possess a hive they will not breed at all leading inexperienced Ninhachi user's helpless if they do not have methods to facilitate the breeding of their insects. However in light of that Ninhachi breed much faster than the other insect types when hives are present. In addition the ratio between Larvae and Adult Ninhachi vary with every member of the Shinto clan. Zelda's Larvae/Adult Ratio is = (50:50)
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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