| | Kozzen's Plot NPC's | |
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| Subject: Kozzen's Plot NPC's 28th October 2018, 8:52 am | |
| Personal Info Name: Faith Bakuhatsu Gender: Female Birth Country/Sea of Origin: Anguish Village/Faction: Kohaigakure Rank: Genin Appearance:- Spoiler:
Ninja NPC Clan: Bakuhatsu Chakra Nature: Fire, Wind, Explosion Primary Weapon: Warhammer Secondary Weapon:Katana
Last edited by Knightmare on 29th October 2018, 2:58 am; edited 2 times in total |
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| Subject: Re: Kozzen's Plot NPC's 28th October 2018, 8:52 am | |
| - Ninjutsu:
Ninjutsu: Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Taijutsu:
Taijutsu:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description: An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Explosive Jujitsu Classification: Fighting Style Rank: B Class: Offensive Range: Contact
Description: This is the Bakuhatsu signature fighting style which revolves around the use of a grappling heavy taijutsu style in order to make use of two of their passives (Morpher & Bomb Factory) in a unique way. Contrary to the normal use of Bomb Factory to digest inanimate material the Bakuhatsu simply stores them in their stomach in preparation for use via Morpher. However unlike before when one changes an object into a different shape they utilize the stamina that they would gain from breaking down rocks or gems to fuel explosions which detonate as a result of a transfer of the individuals sweat to another target via contact. Skin is in fact absorbent and this technique capitalizes on that natural effect by leaving markings on a grappled targets skin which will then detonate essentially turning a victim into a bomb. Due to the unique effect of how it is triggered while it does deal physical damage it bypasses Defense Tiers with victims requiring Defense+Strength Tiers in order to completely mitigate the damage dealt to them.
Name: Explosive Jujitsu - Oogoshi Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Throw)
Description: A judo move where the user lifts their opponent over their shoulder and slams them onto the ground. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (D) B-Rank - + 30 Feet - Meduim S (3D) A-Rank - + 40 Feet - Medium M (C) S-Rank - + 50 Feet - Medium L (B)
Name: Explosive Jujitsu - Keylock Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Blast Radius)
Description: A jujitsu joint lock where practitioner’s arms isolate and cause flexion to the shoulder, elbow, and to a lesser extent the wrist of the opponent. The technique is generally set in motion by the practitioner, using their same side hand, (i.e. to target the right hand he uses his own right hand) pinning the opponent's arm to the ground at the wrist, so that the elbow falls at a right angle with the palm facing upwards. Subsequently, the practitioner will thread his opposite hand under the opponent’s biceps, reach through and grasp his own wrist. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a C-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (20 feet), or disarmed by a C-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. The initial blast radius is 10 feet, with each P.T the target is in the hold adds 5 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 5 P.T C Rank- 4 P.T B Rank- 3. PT A Rank - 2 P.T S Rank - 1 P.T
Name: Explosive Jujitsu - Hip Throw Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Throw)
Description: A judo move where the user is in front of the target. It involves turning your hips, moving them in front and below the targets hips, with the practitioner’s hand passing behind the target’s back, usually under the target’s arm, while minimizing the amount of space between the practitioner’s back and target’s chest. The arm is then pulled to the front, lifting with the hips and bending forward while continuing the pull to the front and down, completing the move. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (D) B-Rank - + 30 Feet - Meduim S (3D) A-Rank - + 40 Feet - Medium M (C) S-Rank - + 50 Feet - Medium L (B)
Name: Explosive Jujitsu - Double wristlock Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Blast Radius)
Description: A jujitsu joint lock where practitioner’s arms isolate and cause flexion to the shoulder, elbow, and to a lesser extent the wrist of the opponent. The application is similar to the top wristlock, except that it is reversed. The opponent's wrist is grabbed with the hand on the same side, and the opposite arm is put behind the opponent's arm, again grabbing the target's wrist. By controlling the opponent's body and cranking the arm away from the attacker, pressure is put on the shoulder joint, and the joint elbow. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a C-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (20 feet), or disarmed by a C-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. The initial blast radius is 10 feet, with each P.T the target is in the hold adds 5 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 5 P.T C Rank- 4 P.T B Rank- 3. PT A Rank - 2 P.T S Rank - 1 P.T
Name: Explosive Jujitsu - Single Handed Arm Throw Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This jujitsu technique serves as a counter to hand-held weapons. The user catches the wrist of the opponents weapon holding hand first, grab's their opponent's arm, then turns to face the other direction and pulls the opponent over their shoulder. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +5 Feet - Small (N/A) C-Rank - + 10 Feet - Humanoid (D) B-Rank - + 15 Feet - Meduim S (3D) A-Rank - + 20 Feet - Medium M (C) S-Rank - + 25 Feet - Medium L (B)
- Passives:
Name: Bomb Factory Classification: Medical Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu clan is notorious among Merchants for one very specific capability, namely their ability to eat minerals similar to how normal individuals consume food. While this doesn't mean they are able to eat poisonous or other harmful materials it means that things which are inert or normally indigestible are able to be processed by those in the Bakuhatsu Clan whether to fuel techniques as a materia price or eventually as a Bakuhatsu grows more skilled replenish a set amount of their stamina depending on the grade of the raw material in question. Despite their odd eating habits the Bakuhatsu Clan are only capable of ingesting solid minerals this way often making sure to grind them up if they aren't capable of crushing them down with their teeth. They do however have a special relationship with Gems as the benefits they bring extend more than just use as a Materia Price or Stamina replenishing. The types of Raw Materials they can consume depends on their age with younger the Bakuhatsu is the more types of minerals they are able to digest. Age - Types of Minerals Digestible - Grade of Raw Material (Stamina Replenished) Below Prime - Earth Materia, Gem & Metal (Raw Materials) - Grade I to III (1:1 Ratio) Prime - Earth Materia & Gem (Raw Materials) - Grade IV to VI (1:2 Ratio) Above Price - Earth Materia (Includes G. Earth if Bake) - Grade VII+ (1:3 Ratio) *Note: The Ratio refers to 1 D-rank of a mineral replenishing 1 Stamina, thus consumption of larger amounts will utilize the same ratio.
Name: Morpher Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are adorned with unique birthmarks identical to their clan symbol along their body which are naturally present at birth in a random amount (Success Chance Dice Roll), the placement of these birthmarks may differ however one commonality is that if there is an Even amount then they will always be symmetrical (Left & Right sides) whereas if there is an Odd amount then it will be symmetrical up until the last one which will be located somewhere in the middle of the body. In addition these birthmarks are never on their hands of feet as those are the only places where a Bakuhatsu never has any sort of birthmarks. These tattoos grant the unique Bakuhatsu specific ability to morph materia into shapes while priming them for detonation, without an additional energy source put it it works on a cool-down system and the morphed materia will always deal Hybrid Damage of the element the materia is comprised of with the explosive status effect. The number of birthmarks the Bakuhatsu possesses determines the types of materia capable of being harnessed as well as how long it takes before they can prime another material. No of Birthmarks - Types of Materia Capable of Harnessing 1 - Earth Materia Only 2 - Earth Materia & Gems Only 3, 5 or 7 - Earth Materia, Gems & Plants 4, 6 or 8 - Earth Materia, Gems & Metals (Solid Only) 9 - Earth Materia, Gems, Plants & Metals (Solid Only) 10 - Solid Materia (Including Earth, Gems, Plants, Metals & Living) *(Insert Name)'s Birthmarks = (Insert Amount) *(Insert Names)'s Birthmark Locations are:
Name: Detonation Proof Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Bakuhatsu are innately resistant to explosions in regard to both the ailments currently associated with them and eventually the explosions themselves, this is based on gender. Male Bakuhatsu are resistant to explosions themselves while Female Bakuhatsu are resistant to the after effects of explosions. This is dependent on the Bakuhatsu's Endurance Tiers with the most resilient Bakuhatsu becoming resistant to all but the most powerful of detonations and ill-effects stemming from detonations. This is an example of gender dimophism within the clan which arose over the hundreds of years the clan has been around. This is due to female Bakuhatsu typically being around children whereas males were out whether for combat or hunting. While this is the exception and not the rule, occasionally based on sexual orientation this is flipped, in which case Homosexual Bakuhatsu have the opposite resistance than what is commonly associated with their gender. This unique quirk is only specific to that type of sexual orientation as others share the same resistant as their Heterosexual counterparts. Rank of Bakuhatsu - Explosion Resistance Effect (Male/Female) D - Exothermic Hybrid/Explosive C - Endothermic Hybrid/Knock-Back B - Exothermic Physical/Blind (Sensory Deprivation) A - Endothermic Physical/Burn S - Exothermic Chakra/Freeze *(Insert Name)'s Sexual Orientation =
Name: Big Bang Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are naturally capable of generating explosions so it comes as to no surprise that they eventually evolved to make their heart beat an actual timer for a final detonation. This timer acts as both to prime the bomb that is their body when they are conceived and their heart first starts being and to detonate the bomb. When triggered intense light pours out of their body which converts their remaining energy stores into a payload and detonating their body within a localized blast radius dealing Spiritual Based Explosive Dmg along that proximity. This is based on the Bakuhatsu's age, and likewise makes miscarriages for a Bakuhatsu fatal for both the embryo and occasionally the mother as well. The only time this passive detonation is survivable, or can be defused is if the Bakuhatsu (or pregnant Bakuhatsu) hasn't utilized their "Get out of Jail Free Card" in which case it's use is consumed Permanently while keeping them alive yet unable to ever trigger it again. Alternatively it can be triggered earlier than upon the Bakuhatsu's heart stopping by also using up the user's "Get out of Jail Free Card" in which at the cost of their life they detonate. Bakuhatsu Age - Blast Radius of Big Bang in ft (Diameter) Below 0 - 6 Inches (1 ft) 1 to 10 - 1 ft (2 ft) 11 to 20 - 5 ft (10 ft) 21 to 30 - 10 (20 ft) 31 to 40 - 25 (50 ft) 51+ - 50 (100 ft)
Last edited by Knightmare on 29th October 2018, 2:50 am; edited 1 time in total |
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| Subject: Re: Kozzen's Plot NPC's 28th October 2018, 8:53 am | |
| Personal Info Name: Kazuki Gender: Male Birth Country/Sea of Origin: Malice Village/Faction: Mahougakure Rank: Genin Appearance:- Spoiler:
Weaponkin NPC Type of Soul: Nova Element: Gravity Weapon Type: Warhammer Associated Technique: Kenjutsu? I'm not sure Weapon Description: - Spoiler:
Last edited by Knightmare on 29th October 2018, 2:10 am; edited 4 times in total |
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| Subject: Re: Kozzen's Plot NPC's 28th October 2018, 8:58 am | |
| - kinjutsu:
Name: Split Soul Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: Weaponkin do not possess full souls of their own. Due to the strange nature of the initial creation of the first generation of Weaponkin, their souls are instead split in half between the Yoroi which are dead and gone and the soul that was initially devoured by the Weapon. This half soul shows itself in that the Weaponkin can gain cosmetic appearances of the race that their non-Yoroi half came from, such as the more metallic skin of Cypher or the pointed ears of Nova. In addition they gain a physical ability based off of the species of their soul and an element along with it, of course they are unable to use ninjutsu but this element can be used for a wide variety of other things. Type of Soul - Tier Gained - Element Able to be Chosen Human - Endurance - Primary Zireh - Barrier - Specialised Primary Nova - Speed - Dual Combination
Name: Knowledge Thief Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The Living Weapons that the Weaponkin were birthed from were particularly skilled in dealing with souls, able to devour and steal information from those souls in order to empower themselves, going as far as taking entire technique lines from the person that was killed. Weaponkin unfortunately are not able to do this but they still retain a tiny amount of that ability to steal souls. If they have taken part in the death of an opponent close enough to them, depending on their rank, they are able to steal a shard of their soul, a tiny piece of their knowledge and training coming with it. The more the person has done the greater the knowledge that is stolen from them, this allows the Weaponkin to reduce the WC of their next training topic, be it solo, specialisation, weekly or even an awakening topic by using this 'stored' knowledge. Weaponkin are also able to stack this up by killing multiple people before using it. Rank of User/Target - Radius of Theft(ft) - WC Reduced D - 10 - 100 C - 20 - 200 B - 30 - 400 A - 40 - 800 S - 50 - 1000 'Z' - 75 - 1500 'X' - 100 - 2000
- Kugujutsu:
Name: Synergistic Existence Classification: Kugujutsu Rank: D-Rank Class: Supplementary Range: Self/Contact
Description: There were tales before of Living Weapons being able to take over the mind of the Yoroi or Vanir wielding them or granting boons to the one wielding them through their own power, although this was generally always in the Yoroi's control and could be shut off. Some of this power has leaked down into Weaponkin while they are transformed in that they are able to manipulate their wielder, granting them a measure of control even as a mere weapon. This comes in two forms that are wildly different from one another, the first is Symbiotic Wielding(Energy Tech/Kugujutsu) which allows the Weaponkin to grant additional effects and bonuses to the wielder of the weapon and allowing them to retain full control of both the weapon and their own body. On the other side is Forced Wielding (Kinjutsu/Kugujutsu) which allows the Weaponkin to either suddenly, or slowly, seep into and take over the mind of the person wielding them, controlling some of their movements or in extreme cases their entire bodies if their minds aren't strong enough. The other thing that Synergistic Existence allows is that the Weaponkin can grant their techniques and knowledge to the person wielding them, allowing anyone to become proficient with their weapon type regardless of their own natural skill.
Name: Walking Arsenal Classification: Kugujutsu/Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: All Weaponkin are born with a weapon form ingrained into their bodies and minds. This weapon form is usually a mix or similar to their parents if they were born or exactly the same as they were as a Living Weapon if they happened to be First Generation. Through control and mastery, the Weaponkin is able to learn to alter their body in its entirety or just partially into its weapon form or even just parts of its weapon form (such as just the spear point of a halberd), allowing them great versatility in combat. When their weapon form is chosen they are of course able to utilise the weapon style it is aligned to, kenjutsu for melee weapons, shurikenjutsu for projectiles, kyujutsu for bows, hojutsu for guns, etc and are able to make techniques based around it which are classified as Kugujutsu/Taijutsu. Lastly, their transformation speed is altered by a 1k word weekly training which allows them to enhance the speed of their transformation. Number of Weekly Trainings - Speed of Transformation 1 - D+ 2 - C+ 3 - B+ 4 - A+ 5 - S+
- Tiers:
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Heavy Plating Classification: Taijutsu Rank: D-Rank Class: Defensive/Supplementary Range: Self
Description: Weaponkin are naturally disposed to Defense tiers as part of their inorganic bodies and pseudo-mechanical physiology. However Weaponkin defense tiers are different compared to those of Ronin as they do not just accept impacts but the energy of strikes against them, even ones that breach the defenses, are channeled back out into the point of the strike unleashing it in the form of a concussive impact. This counts as D-Rank defense tiers but when struck causes knockback requiring strength tiers to anchor one's self in place to avoid being sent flying backwards depending on the power of the user's defense tiers. Alternatively, the Weaponkin can allow the impact to work on themselves, launching them a distance backwards away from the foe with physical damage being sustained upon striking an object depending on the force of the knockback, mitigated immediately due to the Weaponkin's defense tiers. This effect changes when in full Weapon Form, during that the Weaponkin loses the knockback effect but this counts as a D-Rank counter weapon destruction technique.
Defense Tier - Knockback Force - Str. To Negate - Distance(ft) - Damage(Physical) D - D - D+ - 15 - D C - C - C+ - 30 - C B - B - B+ - 45 - B A - A - A+ - 60 - A S - S - S+ - 75 - S
Name: Stone Plating Classification: Taijutsu Rank: C-Rank Class: Defensive/Supplementary Range: Self
Description: Weaponkin are naturally disposed to Defense tiers as part of their inorganic bodies and pseudo-mechanical physiology. However Weaponkin defense tiers are different compared to those of Ronin as they do not just accept impacts but the energy of strikes against them, even ones that breach the defenses, are channeled back out into the point of the strike unleashing it in the form of a concussive impact. This counts as C-Rank defense tiers but when struck causes knockback requiring strength tiers to anchor one's self in place to avoid being sent flying backwards depending on the power of the user's defense tiers. Alternatively, the Weaponkin can allow the impact to work on themselves, launching them a distance backwards away from the foe with physical damage being sustained upon striking an object depending on the force of the knockback, mitigated immediately due to the Weaponkin's defense tiers. This effect changes when in full Weapon Form, during that the Weaponkin loses the knockback effect but this counts as a C-Rank counter weapon destruction technique.
Defense Tier - Knockback Force - Str. To Negate - Distance(ft) - Damage(Physical) D - D - D+ - 15 - D C - C - C+ - 30 - C B - B - B+ - 45 - B A - A - A+ - 60 - A S - S - S+ - 75 - S
- Symbiotic Wielding:
Name: Symbiotic Wielding Classification: Fighting Style Rank: D-Rank Class: Supplementary/Defensive Range: Contact
Description: Unlike Forced Wielding which could almost be described as an 'evil' technique line, used only on opponents and those that the Weaponkin wishes to see suffer, Symbiotic Wielding is a much more support oriented style aimed at aiding teammates and spending time in Weapon Form. This style is focused around being wielded by an ally and granting them additional boons and effects while in use to enhance their combat potential and grant them access to techniques they might not otherwise have. Without soul sensory being utilised, the only outside sign of this is that one of the wielder's eyes will change colour to match that of the Weaponkin and their skin takes on a metallic hue. To gain the true power of this technique line, it relies on something known as Connection. The more time spent between a Wielder and Weapon the more powerful this becomes. This does not include Past/Future or OOC topics and to gain Connection they must interact with each other for at least three quarters of a topic that has at least 20 posts(total) if not more.
Name: Symbiotic Wielding: Resonance - Self Classification: Energy Tech/Kugujutsu/Genjutsu Rank: C-Rank Class: Supplementary Range: Contact(Touch)
Description: A technique that technically does nothing for the wielder but is nearly required. With this technique the Weaponkin grants themselves a mental replica tied to their weapon that requires 1st dimension sensory or B-Rank or higher mental sensory to detect. This replica can otherwise only be seen by the wielder of the weapon and it grants the Weaponkin access to their own senses while in Weapon Form and enables them to utilise Genjutsu and Energy Tech but only those techniques and they are unable to move from where their weapon is until they revert out of weapon form and retake their physical form. While this technique is active any mental damage taken by the Weaponkin is doubled however the mental replica is immune to any other damage types.
Name: Symbiotic Wielding: Resonance - Mind Classification: Energy Tech/Kugujutsu Rank: B-Rank Class: Supplementary Range: Contact(Touch)
Description: The first form of actual resonance between Wielder and Weapon. This technique connects the minds of the Weaponkin and the person wielding them although keeps them distinctly separate. With this active the Weaponkin and Wielder can share senses or swap senses, in doing so they also swap/share reaction tiers if one of the two possesses them. This also allows them to immediately break the other out of genjutsu for no cost with the rank of genjutsu able to be dispelled being determined by the rank of the person doing the breaking(So Wielder if breaking out Weapon and vice versa). However this causes a fair amount of pain when done but this can be alleviated through Connection. The more time the Weapon and Wielder have spent together, the more powerful this Connection becomes and also determines the duration of the Resonance.
Rank - Genjutsu Dispelled - Topics Together - Pain - Duration(PT) D - C - 0 - SS - 15 C - B - 2 - S - 20 B - A - 4 - A - 25 A - S - 6 - B - 30 S - SS - 8 - C - 35 N/A - N/A - 10 - D - Until End of Topic
Name: Symbiotic Wielding: Resonance - Body Classification: Energy Tech/Kugujutsu Rank: A-Rank Class: Supplementary Range: Contact(Touch)
Description: With this technique, the Weaponkin is able to connect their idea of their body to that of the Wielder, allowing for a deeper Resonance. When this technique is activated the Wielder is able to use any physical techniques of the Weapon however using tiers they do not naturally possess causes them to suffer a triple fatigue loss due to them as the body is unnaturally forcing the usage of them. Only elemental weapon-based techniques are able to be used during this unless Resonance - Energy is also trained then elemental taijutsu may also be used by the Wielder. In addition to this the Weaponkin can also exert control on the Wielder's body forcibly activating pleasure receptors in the brain and removing toxins from the muscles to reduce strain. This has a cooldown depending on the Connection between the Wielder and Weapon and can either grant a boost to tiers for a duration depending on the Connection or recover some fatigue for the Wielder, the power of these boosts however is dependent on the rank of the Weaponkin, if multiple tier boosts overlap they do not stack.
Rank - Tier Boost - Fatigue Recovered - Topics Together - Cooldown(Rounds) - Duration(PT) D - 1 Tier Level - +2 - 0 - 10 - 2 C - 2 Tier Levels - +4 - 2 - 8 - 4 B - 3 Tier Levels - +6 - 4 - 6 - 6 A - 4 Tier Levels - +8 - 6 - 4 - 8 S - 5 Tier Levels - +10 - 8 - 2 - 10
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| Subject: Re: Kozzen's Plot NPC's 12th August 2019, 9:11 pm | |
| Personal Info Name: Talia Erlang(Jiko) Gender: Female Birth Country/Sea of Origin: Shadow Village/Faction: N/A (Nomad) Rank: A Rank Missing i guess? Appearance: - Momma:
Cypher NPC Clan: Jiko (Body Branch) Reactor Core: Phase Primary Weapon: Frying Pan Shuriken Type: 5-point Bow: Recurve
Last edited by Knightmare on 12th August 2019, 9:57 pm; edited 1 time in total |
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| Subject: Re: Kozzen's Plot NPC's 12th August 2019, 9:12 pm | |
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Last edited by Knightmare on 12th August 2019, 9:56 pm; edited 1 time in total |
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| Subject: Re: Kozzen's Plot NPC's 12th August 2019, 9:25 pm | |
| Personal Info Name: Edward Erlang Gender: Male Birth Country/Sea of Origin: Forsaken Village/Faction: Unaffiliated Rank: B rank missing Appearance: - Papa:
Cypher NPC Clan: Erlang(Mishura) Reactor Core: Blaze Primary Weapon: Scythe Shuriken Type: Throwing knives Bow: Compound Bow |
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| Subject: Re: Kozzen's Plot NPC's 12th August 2019, 9:27 pm | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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