Blade
Posts : 3780 Join date : 2012-05-06
| Subject: The Vault [Seiko's Bank] 3rd August 2018, 2:26 pm | |
| Name of Character: Seiko Rikigaku Rank of Character: Probationary Combat Med-Nin(S-Rank[Low]) Profession of Character: Kunoichi Mission Record: Completed D: 0 C: 0 B: 0 A: 0 S: 0 SS: 0 SSS: 0 Failed D: 0 C: 0 B: 5 A: 0 S: 1 SS: 0 SSS: 0 Total D: 0 C: 0 B: 0 A: 0 S: 0 SS: 0 SSS: 0 Current Xel: 93,650 Current Equipment:On Person:Armor - Spoiler:
Weapon Name: Kohai Flak Jacket Type of Weapon: Armor Rank: B How Many: 2 Appearance: A pale yellow reinforced Jacket which has several vents along the ribs and back to allow for cooling the body down while moving over deserts as well as having slits in the arms to let air get in. It has holsters on each shoulder for two Tessen total and pockets enough for twenty kunai and ten shuriken. Special Ability: Can sustain damage from 10 D-ranks, 6 C-ranks or 2 B-rank point blank physical, chakra or hybrid based damage before being destroyed. Damage stacks.
Weapon Name: Kohai Style Bladed Hat Type of Weapon: Equipment Rank: B How Many: 1 Appearance: A regularly seen piece of Kohai armaments, this appears like a wide brimmed Kasa with a dust fold at the end, with the brim extruding slightly further out. This brim is bladed and can be used like a blade or thrown. If thrown, it is weighted so that it will return to the user after 4 PT, although it will no longer be dangerous by that point. It is capable of sustaining up to 5 D-Ranks, 2 C-Ranks or 1 B-Rank of damage before breaking.
Weapon Name: Kohai Dust Veil Type of Weapon: Armor Rank: B How Many: 2 Appearance: A pale yellow dust veil that is usually worn over the mouth or the entire face of a Kohaigakure Shinobi. This allows them to work during even the harshest of sandstorms or duststorms and deal with heavy particulate in the air. Special Ability: This veil is not very tough, only being able to take up to 4 D-Ranks, 2 C-Ranks or 1 B-Rank of damage before breaking but it filters out heavy aerial particulate of C-Rank or lower, causing smothering techniques using physical mediums such as earth of that rank to be ineffective.
Primary Melee Weapon - Spoiler:
Name: Rikigaku Tamer Type: Whip Rank: B How Many: 2 Appearance: The Rikigaku tamer is a curved cylinder which have a finger grip pattern and a spiral point at the top. Special Ability: When chakra is cycled through the Tamer the spiral point unravels manifesting a jagged whip comprised of pure ambient chakra. Rikigaku can use this to fight as it deals raw chakra damage according to the rank however it's real purpose is used on creatures. When it comes in contact with them it can used to become a collar before causing the creature to be tamed according to the strength. D Tamers can tame small creatures only. C Tamers can tame small and Medium (S) creatures only, B Tamers can tame Small & Medium (S,M,L, XL) only. A Tamers can tame Small, Medium and Large (S) only. S-rank Tamers can tame Small, Medium, Large only.
Weapon Name: Standard Melee Type of Weapon: Shortsword Rank: C How Many: 1 Appearance: Simple shortsword, three foot blade, double edged. Special Ability: N/A
Weapon Name: Kohai Standard Weapon Type of Weapon: Tessen Rank: B How Many: 1 Appearance: Folding Tessen that are done in sand colours and are usually worn on the hips of Kohaigakure Shinobi due to their specialisation in Wind type Ninjutsu. Special Ability: These Tessen hold Wind Markings on them that depending on how many are revealed, that is how open the Tessen are, enable them to generate wind materia each round. During sandstorms or heavy windstorms however, the enhanced craftsmanship of Kohai Tessen cause their materia generation to double. First Wind Marking: D-Rank Second Wind Marking: C-Rank
Projectiles - Spoiler:
Weapon Name: Standard Kunai Type of Weapon: Projectile Rank: C How Many: 7 Appearance: A Basic Pack of standard issue one pointed Kunai Special Ability: N/A
Weapon Name: Standard Shuriken Type of Weapon: Projectile Rank: C How Many: 15 Appearance: A Basic Pack of standard issue four pointed Shuriken Special Ability: N/A
Weapon Name: Standard Smoke Bomb Pack Type of Weapon: Projectile Rank: C How Many: 1 (3 Bombs each) Appearance: A Basic Pack of Smoke Bombs Special Ability: Each bomb disperses a cloud of smoke over a blast radius of 10 feet.
Weapon Name: Kohai Style Kunai Pack Type of Weapon: Projectile Rank: B How Many: 3 (10 Kunai each) Appearance: A standard Pack of Kohai Style Kunai. These kunai are curved with a wicked spike on the end facing backwards. Special Ability: N/A
Weapon Name: Kohai Style Shuriken Pack Type of Weapon: Projectile Rank: B How Many: 3 (20 two pointed shuriken each) Appearance: A standard pack of Kohai Style Shuriken. These shuriken are strange in that they only have two points with a hole in the middle. In case of emergencies, Kohaigakure shinobi are known for holding them by the hole and using them as punch daggers. Special Ability: N/A
Tags - Spoiler:
Weapon Name: Standard Explosive Tags Type of Weapon: Equipment Rank: C How Many: 3 Appearance: A Standard Pack of Explosive tags Special Ability: Each explosive tag deals C-rank physical explosive damage over a blast radius of 1 foot.
Weapon Name: Kohai Style Bang Tag Pack Type of Weapon: Equipment Rank: B How Many: 3 (3 Explosive tags each) Appearance: Pieces of paper with the kanji for 'Bang' written on them in silver ink. Special Ability: Each of these tags, when activated causes a horrifically loud sound to echo out over a twenty foot radius. Anyone within it is deafened for 5 PT due to the noise and anyone with enhanced hearing is deafened for double that.
Scrolls - Spoiler:
Weapon Name: Standard Scrolls Type of Weapon: Equipment Rank: C How Many: 3 Appearance: A pack of blank scroll used to storing things through the basic sealing technique the scrolls are more durable than the basic ones. Special Ability: Each scroll can hold 10 of a kind of item when sealed within it using the basic sealing technique.
Weapon Name: Elite Scroll Pack Type of Weapon: Equipment Rank: B How Many: 2 (2 blank Medium sized scrolls each) Appearance: A pack of medium sized blank scroll used to storing things through the basic sealing technique the scrolls are more durable than the basic ones. Special Ability: Each scroll can hold 15 of a kind of item when sealed within it using the basic sealing technique.
Puppets - Spoiler:
Other - Spoiler:
Equipment Name: Kaironokuma Gourd Type of Equipment: Gourd Rank: D (Can get refitted every rank up to equal user's rank) How Many: 1 Appearance: A bluish-grey metallic gourd which is made via the use of Techno and keyed to the specific Kaironokuma's DNA due to part of their own body being used in it's creation. It has a cracked appearance and a darkened bluish-gray cork an remains attached to the user via electromagnetism equal to it's rank which can be cut off by channelling chakra into it. Often customized to suit it's owner, this kaironokuma's own gourd has a [insert custom design & shape] Durability: Raw = 5 D-rank worth of Damage Physical = 3 D-ranks worth of Damage Chakra = 1 D-ranks worth of Damage Spiritual = 1 D-rank worth of Damage
Magnetic = D-rank Chakra Resistant = D-rank
Components:
Organic Metal (D) x1: Techno Imbued Flesh of Kaironokuma Owner Ferrous Metal (D) x 3: Iron Ferrous Metal (D) x 1: Magnetite Precious Metal (D) x 1: Iridium
Traits: Magnetic Chakra Resistant Physical Resistant
Special Ability: N/A *Like all Gourds it acts as a storage device, in this case it can be filled with things typically being used to store Iron Sand to give the Kaironokuma an additional source of Iron Sand materia aside from their ability to produce it from the atmosphere. However it can be used to store dirt, gold dust, silver powder and even Lead Sand. It can store things on three levels which determines how heavy it is when picked up by anyone other than the Kaironokuma it was made for. This is due to part of their flesh in a techno state being used to comprise it resulting it in being lightweight as if it were part of their body when carried by them. The First level the gourd is at minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Iron Sand, possessing a weight of 5. The Second level the gourd is at half capacity which is 24 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Iron Sand, possessing a weight of 10. Finally the Third level the gourd is at full capacity which is 48 D-ranks worth (8 C-ranks, 4 B-ranks, 2 A-ranks or 1 S-rank) or Iron Sand, possessing a weight of 20 or D-rank strength to pick up without being slowed by 1-rank due to it's weight.
Weight: +3 (Empty), +5 (Minimum Capacity), +10 (Half Capacity), +20 (Full Capacity) *Note All this only applies for anyone but the Kaironokuma the gourd was made for. Slots: N/A
Consumable Name: Elite Mind Pill Consumable Type Pill Rank: B How Many: 3 (Mass Production) Appearance: Spherical Dark Yellow Pills with a tiny printed white M-e on them which pulse faintly when detected by mental sensory. Potency: 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
Components- Standard Mind Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored nen/sanity/emotion reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 1 time in total. However Elite Mind Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Mind Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Mind pill however is eaten as the Second or Third it replenishes their chakra however the user maximum Nen/Sanity/Emotion reserves/limit are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Nen Pathway System/brain (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
Element Drives - Spoiler:
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[b]Element Drive Type:[/b] [b]Drive Element:[/b] [b]Drive Seal:[/b] [b]Core Slots:[/b] [b]Cores Equipped:[/b] Element Drive Type: Basic Drive Element: Water Drive Seal: Basic Core Slots: 9.5/11 Cores Equipped: Form Core: 1/2 Slots -> Boost size to Humanoid Shell Core: 1 and 1/2 Slots -> +3 C-Ranks of Durability Dash Core: 4 Core Slots -> +2.5x Movement Distance Stormy Blockade Core: 3 and a 1/2 Slots -> Grants Access to Stormy Blockade Technique Element Drive Type: Basic Drive Element: Water Drive Seal: Basic Core Slots: 9.5/11 Cores Equipped: Form Core: 1/2 Slots -> Boost size to Medium(S) Shell Core: 1 and 1/2 Slots -> +3 C-Ranks of Durability Dash Core: 4 Core Slots -> +2.5x Movement Distance Hiding in the Rain Core: 3 and a 1/2 Slots -> Grants Access to Hiding in the Rain Technique Element Drive Type: Basic Drive Element: Fire Drive Seal: Basic Core Slots: 9.5/11 Cores Equipped: Form Core: 1/2 Slots -> Boost size to Medium(M) Shell Core: 1 and 1/2 Slots -> +3 C-Ranks of Durability Dash Core: 4 Core Slots -> +2.5x Movement Distance Hitodama Core: 3 and a 1/2 Slots -> Grants Access to Hitodama Technique Three Drives above put into a Hexa Chassis Golem: Tertius Tertius New Stats: A-Rank Strength, A-Rank Defense, S-Rank Endurance, SS+S-Rank Durability, Medium(M), 7.5x Movement Distance, Access to Stormy Blockade, Hitodama and Hiding in the Rain Techniques, Resistance to Water Release, Tolerance to Fire Release.
Knight Chasses - Spoiler:
Name of Knight: Sir Bors Base Golem Chassis: Hexa Chassis Drives Utilised: 3 A-Rank Earth Drives + Basic Drive Seals Elemental Resistances: Resistance and Tolerance to Earth Base Tiers: S-Rank++ Strength, A-Rank Defense, A-Rank++ Endurance Size: Medium(M) Additional Abilities: 2.5x Movement Distance Durability: SS+S Techniques Available: Prison Chamber(C), Double Suicide Decapitation(C), Buster Strike(D) - Sir Bors' Drives:
Element Drive Type: Normal Drive Element: Earth Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Double Suicide Decapitation(2)
Element Drive Type: Normal Drive Element: Earth Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Buster Strike(1)
Element Drive Type: Normal Drive Element: Earth Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Prison Chamber(2)
Name of Knight: Sir Tristan Base Golem Chassis: Hexa Chassis Drives Utilised: 3 A-Rank Lightning Drives + Basic Drive Seals Elemental Resistances: Resistance and Tolerance to Lightning Base Tiers: SS-Rank Strength, A-Rank Defense, A-Rank Endurance Size: Medium(M) Additional Abilities: 2.5x Movement Distance Durability: SS+S Techniques Available: Blinding Burst(C), Electrokinetic Burst(D), Buster Strike(D) - Sir Tristan's Drives:
Element Drive Type: Normal Drive Element: Lightning Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Blinding Burst(2)
Element Drive Type: Normal Drive Element: Lightning Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Electrokinetic Burst(1)
Element Drive Type: Normal Drive Element: Lightning Drive Seal: Basic Core Slots: 7 Cores Equipped: Form Core(1), Dash Core(1), Shell Core(1.5), Buster Strike(1)
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[b]Name of Knight:[/b] [b]Base Golem Chassis:[/b] [b]Drives Utilised:[/b] [b]Elemental Resistances:[/b] [b]Base Tiers:[/b] [b]Size:[/b] [b]Additional Abilities:[/b] [b]Durability:[/b] [b]Techniques Available:[/b] Total Carry Weight0/10 In Storage Scrolls:In Other forms of Storage:Pet/Summoning Contract: | |
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