| | Preparations II [Hiroshima and Suzume] | |
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Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Preparations II [Hiroshima and Suzume] 14th February 2018, 8:35 pm | |
| Without Xan constantly hounding him to train, Hiroshima had grown rather lazy these past few months. The last major ordeal he had gone through had been the battle with Takahiro and since unlocking the full power of the Raijin no Ken, he basically had been lounging around the house eating whatever Karliah feed his lazy ass and using the Raijin’s ability to broadcast images to basically watch documentaries on the previous owners of the weapon. Thankfully, the sword wasn’t filled with a lust for blood so she was quite fine with loafing around with Hiroshima. It wasn’t only till recently that he came to the conclusion that he had yet to progress from his current ranking within the Pandora Army for over a year. Sure he was probably stronger than the average Gold Knight, however, he had dreams of becoming a God and one doesn’t become a God by lazing around. Not really wanting to bother Xan and wouldn’t even consider training with Zaku, he would reach out to Suzume to see if she could spare some time to train with her favorite great grandson or whatever way they were related. Getting dressed in his armor, he would make his way to the training grounds in hopes of actually getting training done. | |
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| Subject: Re: Preparations II [Hiroshima and Suzume] 22nd February 2018, 11:42 am | |
| Suzume had actually been lecturing Cleopatra about how she wanted more great great grandchildren and couldn't understand how any dutiful wife could be satisfied by only bearing one child for their husband and telling a tale about how in her day her siblings were bearing children by the dozens if they weren't up for fighting and how she had taken to battle while pregnant not letting such a thing hamper her contributions to the village. Still she remembered that her favorite great grandchild had decided he needed her wisdom yet again to catapult his training to greater heights especially if he thought he would be tackling the HUIT Order tournaments once he reached Gold Knight. She would instruct Cleo to follow her seeing as they could just leave Tyrell with Hiroshima's concubine that he insisted was just his slave, yet he didn't whip or punish her like one would usually do to slaves much less occasionally take her to the breeding pits to be properly disciplined when she broke a dish or failed to clean the house every 6 hours. "Hmph. You finally decided to get off of your ass have you. It's about time, I was beginning to think you'd lost your ambition and all the training you had received to become what you are meant to be was for naught. Still these old bones aren't what they used to be, so I brought a little assistance to make sure you are kept on your toes." Suzume said, stepping to the side to reveal Karliah who at least looked apologetic. "So what was the plan, what are you trying to polish, or has all your slacking made you forget the proper sword forms? That goes for you to Karliah!" she said with a severe gaze which promised much punishment if that was indeed the case. - Team Training:
Halved due to Suzume's Specialization
D-rank: Each of you must post 1 time. C-rank: Each of you must post 1 times. B-rank: Each of you must post 2 times. A-rank: Each of you must post 4 times. S-rank: Each of you must post 8 times. SS-rank: Each of you must post 11 times. SSS-rank:Each of you must post 14 times.
---------------------------------------------------- "I-I also need to train...I'm trying to get to Gold Knight myself...maybe this training will get me a little bit closer?" Cleo said slightly ashamed as she felt like she had not made any progress since the eventful mission where Hiro had once again increased the distance in strength between them. It wasn't a competition or anything he had Zaku for that but she wanted to measure up with him and not fall too far behind otherwise she couldn't stand beside him when he became a God of Pandora. She refused to be a weakling when he was so powerful as it would bring shame to their family and she wanted Tyrell to be inspired by both of his parents not just his father. |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Preparations II [Hiroshima and Suzume] 23rd February 2018, 7:54 pm | |
| I mean he understood that he wasn’t doing much anymore but why would she even think he lost his ambition, a bit harsh. “Thanks for showing up Suzu-baasama. I’m sorry I asked this of you on such a short notice but with Xan busy and Zaku being unreliable you’re the only person I can depend on to really push me.” When fighting the aforementioned, he knew that he could go all out without the fear of actually hurting them as Xan had that samurai defense thing and he didn’t really care whether or not Zaku died when they fought, in fact, he probably would’ve been relieved if that did happen. “I haven’t been completely slacking off since I had done a few fights in the pits so I’m looking to polish up a few skills see if can still hold my own against someone with skill and not random fodder.” He ended as he began to stretch. Though he felt a bit bad for calling those people fodder, it was just the truth. They just lined up to get slaughtered and people said that Pandora was a messed up place.
“Hm, Karliah? If you wanted to train why didn’t you just so?” Hiroshima asked as he was a bit surprised that she was here as well. He was pretty sure that after he had contacted Suzume she had immediately started heckling his wife then again she could’ve been heckling her a long time ago. Poor thing. He knew how overwhelming the elders of the Isley family could be and he didn’t envy her situation one bit.
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| Subject: Re: Preparations II [Hiroshima and Suzume] 16th March 2018, 8:07 am | |
| "Hmph very well, in that case to really push you to your limits a few stipulations are in order, the first being that you do not rely on external magic and the latter that you spar against myself and your wife." Suzume said her frown becoming severe as she felt the best way that he would improve would be to return to the basics of swordsmanship as she felt that he was getting too reliant on the fact that he possessed a powerful curse mark and in order to truly progress he would need to further improve the core of his fighting style. As a swordsman he was good but he should not merely be good but instead should be the best after all if he were truly Xan's heir he would strive for perfection of his interpretation of kenjutsu. She would wait for him to answer knowing that as Karliah's mentor her student would be unable to refuse the conditions set but he still had a chance to walk away.
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Cleo wuld blush at Hiro's comment about them training together, she had gotten more confident but she still sometimes felt a little shy about asking for his help especially since she was determined to get stronger without relying on him as much since he had already done so much for her. "I-I know, must of s-slipped my mind." Cleo said her stuttering back full force as she didn't dare do such a thing when they were in public since it wasn't becoming of the wife to the heir of the Isley Family, but when it was just them she felt relaxed enough to be herself. She would glance at Mephala making a note to get it once more reforged by the Isley Family Blacksmith since she hadn't had a chance to do so with the materials they had gained from that fated mission. But all in all she was ready whenever Hiro was. |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Preparations II [Hiroshima and Suzume] 22nd March 2018, 2:22 pm | |
| “ Well, that’s a bummer since I had a few new magic I would’ve liked to test out but sure I’m game.” Hiroshima stated as before leaping backward to put some distance between the two. Though he probably should be using the Raijin no Ken for such a fighting seeing as his opponents were a Silver Knight and a Gold Knight Templar he decided to go with the two weapons he held over the years, his trusty Wakizashi and his Katana. If push came to shove he could always use Raijin. It probably would’ve been wiser for him to make the first move but he would allow them to come to him, hopefully, that was something he wouldn’t regret. “ Ready whenever you two are!” Hiroshima declared as he activated his Raidengan. - Hiroshima:
[*]Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at C-rank speed. Utilizing this the user becomes able to notice muscle movement allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must slay their kin.
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| Subject: Re: Preparations II [Hiroshima and Suzume] 28th March 2018, 11:54 am | |
| Suzume would frown before proceeding to walk forward while Cleo would take a deep breath before crouching choosing to wait for her elder to make her an opening before fully joining the fight. Instead she would watch what Suzume did and figure out the best way to cover any holes she saw all the while pushing her child's father further than she had ever pushed him before. This time he wouldn't have his magic and in her opinion while skilled at kenjutsu he had been slacking in that department not really innovating new techniques which was purely kenjutsu focused in quite some time. Sure she knew that she wasn't his equal in kenjutsu but she felt that he should be prepared just in case he met someone who not only was able to match his Magic like that Takahiro guy had but also was on his level in physical combat. She was so scared that something like that could happen again and this time it would be him bleeding out on the ground.. - Spoiler:
Cleo's Iaido Range = +1 ft
Name: Struggle Gaze Classification: Fighting Style Rank: D Class: Supplementary Range: Self
Description: This is a perception based fighting style created by Cleo due to a life of hardship and suffering as an Alchemist within the Tenshi Clan. She learned fairly early on how to survive and the only way she did was by having enhanced perception abilities only gained as a result of a combination of necessity and her Cypher heritage. While seeming like a simple fighting style at first glance it is pretty complex as it involves dedication to mastering one's available tiers and a specific make up to be truly effective. One could even say it is unique to Cypher due to involving Reaction, Barrier & Speed Tiers as well as their various combinations. Depending on the users skill level the types of sensory granted by successful tier chains vary. Rank - Tier Chain Unlocked (Benefit/Sensory) D - Reaction+Speed (Enhanced Perception/The Struggle) C - Speed+Barrier (Genjutsu Detection/The Gaze) B - Barrier+Reaction (Nen Detection/The Insight)
Name: Struggle Gaze: The 3rd Struggle Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo B-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a B-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the uchigatana from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realized with the uchigatana already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short)
Meanwhile Cleo's worrying aside Suzume would continue walking forward before drawing her new cane-sword and speeding up so that she could engage Hiroshima. Her initial draw was done at S-rank speeds though she did it with the minimum amount of effort as she was old and she didn't appreciate wasting energy making fancy movements if she didn't need to, besides she already had an idea of how the boy fought with his Magic, she was more interested in seeing how he fought with just physical means of combat. Did he possess the same moxie or was he the type to draw things out until he could deliver a decisive blow. She liked to think that her student contrasted nicely with him as while both were soft spoken individuals in combat Cleo was very aggressive while the display that she had seen of Hiro she saw that he was passive almost reactionary in his swordplay. - Spoiler:
Suzume's Iaido Range = +17 ft Iai Slicing (A-rank Speed & A-rank Reaction) + Iai Quick-Draw = Iai Slicing is capable of cutting opponents moving at S-rank Speed to deal A-rank Damage. If 22 ft away it can interrupt Hand Seals Equal to the Speed that the Iaido Technique is used. If 21 ft away it can interrupt 1 Tier High Hand Seals If 20 ft away it can interrupt 2 Tiers Higher Hand Seals If 19 ft away it can interrupt 3 Tiers Higher Hand Seals If 18 ft away it can interrupt 1-rank Higher Hand Seals
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Name: Iai Quick-Draw Classification: Kenjutsu Original Rank: D Count: 0/2 Current Rank: C Class: Supplementary Range: Self (Kenjutsu)
Description: A modification of the Iai line of techniques which involves Xan specifically drawing his blade early rather than do it smoothly resulting in a loss of power in exchange for a boost in speed. Depending on his skill level the amount of techniques he is capable of doing this for varies however the thing that remains constant is that the technique loses 1-rank in damage dealt but gains 1-rank in the speed it is preformed at. This was done in response to opponents who had little to no resilience but were easily capable of dodging normal kenjutsu strikes. That was of course, unacceptable to Xan, and thus he refined the most basic principle of Iaido, the art of drawing a blade quickly, in order to counteract it. Subsequent Retraining only increases the speed at which the user may draw their blade at the same original cost of reducing the damage dealt by the strike. No of retraining's (New Rank) - Speed Boost - Kenjutsu Rank Capable with 0 (D) - Equal Rank Tier - D-rank 5 (C) - 1-rank Tier+ - C-rank & Below 10 (B) - 1-rank Tier+ - B-rank & Below 15 (A) - 1-rank Tier++ - A-rank & Below 20 (S) - 1-rank Tier++ - S-rank & Below
Name: Iai Slicing Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Fourth Reaction Classification: Taijutsu Rank:A-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Preparations II [Hiroshima and Suzume] 5th April 2018, 8:42 pm | |
| Well, it was time to kick things off. His red hues watched the woman carefully as she made a step forward while his wife sat back all while keeping her eyes on him. Truth be told he had expected such a tactic but the real question was he able to deal with two opponents like this? Only time would tell it seems, taking a deep breath his gaze would shift back and forth for a few moments until he noticed that subtle twitch from Suzume and knew that it was his moment. Bolting towards Suzume at samurai blinding light speeds to cover the ground between in a flash, Hiroshima would then look to interrupt her attempt at attacking him using Batto with his Katana and would immediately follow up with a horizontal slash to her stomach which would end up firing off a paralytic wave knocking her back 50 feet into her apprentice, hopefully anyways. He had purposely avoided hitting her chest as he was fairly certain that if he had managed to pull this off and she got hit by the wave she would end up dying immediately and he really didn’t want that on his conscience. - Hiroshima :
Muscle Tension + Mashin Raidengan used to predict Suzume's actions. S+ speeds used to cover the ground between Hiro and Suzume. Lack of Intent used. Batto used to interrupt her use of Iai Slicing. Hiro delivers a slash at S+ speeds to her stomach if hit she will be sent flying back into Cleo. B rank NE used
Name: Lack of Intent Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: Xan's Kenjutsu is deadly not because he uses Iaido effectively but because he has no wasted movement nor indication that he is going to attack before he does. This is something cultivated through practice to eliminate any sign of muscle tension as well as traces of killing intent and is a specific counter to those who utilize dojutsu which slow down objects as their "prediction" becomes useless when faced with spontaneous movement. This coupled with speed equal to their rank makes Xan's kenjutsu attacks unreadable to their eyes negating the advantages that such dojutsu have over him in physical combat. When dealing with opponents with reaction tiers or fellow True All Taijutsu user's with Muscle Tension if he possesses speeds 1-rank above them, then his kenjutsu can not be read, when fighting normal opponents if he possesses speeds 1-rank below their own and above then his Kenjutsu can not be read. Assuming there was an opponent with both Reaction Tiers and a Dojutsu which slowed down movement speed or a Fellow All Taijutsu Cypher with Muscle Tension & Reaction Tiers then Xan would have to possess speeds 2-rank's above their own for his kenjutsu to be unable to be read. If there ever was an opponent however..that was an All Taijutsu Cypher with Reaction Tiers and a movement slowing Dojutsu..then in addition to Xan finally smiling he would have to move at speeds 3 ranks above their own for his kenjutsu to be unreadable.
Name: Kenjutsu Mastery Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: S Class: Passive Range: Self
Description: Xan has hailed himself as something of a kenjutsu master, he knows it, those who have fought him or alongside him know it, and Hiro being Xan's apprentice not only knows it but will eventually be it. But what exactly does the title Kenjutsu master ultimately mean, to Hiro it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation like his mentor. This momentum is generated from the moment a kenjutsu strike is launched allowing Hiro to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to bring down defenses which would otherwise negate them. This combined damage is dealt over and over while stacking like a combination technique to eventually weaken and thus cut through an existing defense or structure. When utilized in combination with Dual Wielding it's power truly shines as Hiro is capable of delivering kenjutsu strikes in a frenzy forcing victims to either keep up their defense until it is eventually sliced through, or loosen it and fall prey to the slash immediately after the last one dealt. Sure enough it has it's drawbacks as to unleash multiple strikes consecutively is tiring in terms of stamina depletion but the gain is well worth the risk. No of retraining's (New Rank) - Number of Kenjutsu Chainable - Additional Fatigue Price Per Chain 0 (C) - 3 - 4 5 (B) - 4 - 3 10 (A) - 5 - 2 15 (S) - 6 - 1
Name: Dual Wielding Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: B Class: Passive Range: Self
Description: Two Blade's brought about two different styles of combat and thus new tactics when it came to utilizing Kenjutsu, and such Hiro after watching his mentor began to refine his use of Kenjutsu to incorporate these changes. Now while utilizing his kenjutsu techniques he is able to make use of his kenjutsu striking twice rather than once. The first strike is made with the larger sword while the follow up is made by the shorter one geared at capitalizing on a victim initial response be it block or dodge however when using swords of the same length &/or weight either can be swung first further confusing an opponent. This ensures that he is able to dish out death twice as effectively as before and those who block the first strike but do not keep up their defense a moment later (1 Post Total) will suffer from the damage of the follow up strike. No of retraining's (New Rank) - Type of Weapons Dual Wielding Applies to 0 (C) - Denkou Style Wakizashi & Denkou Style Katana 5 (B) - Denkou Style Tanto & Denkou Style Wakizashi 10 (A) - Denkou Style Tanto & Denkou Style Katana 15 (S) - Denkou Style Chokuto & Denkou Style Katana
Name: Denkou Style Kenjutsu: Crimson Slicing Wave Classification: Kenjutsu/Juinjutsu Original Rank: B (B-rank NE Price Per Crescent) Count: 0/5 Current Rank: S Class: Offensive/Supplementary Range: Contact-Short (Tsuki Radius) Mid (Crescent)
Description: Req. Active Raidengan. Following the philosophy of the Blood Moon Stance, Hiro does a simple crescent-shaped slash at the opponent, expelling a paralytic natural energy wave in the process which covers over 30ft. This crescent wave dealing natural based slicing damage and depending on the Paralysis Curse utilized with it, is capable of paralyzing the victim for a set amount of time. However if the victim is within his Tsuki Radius at the time of the slash then they are hit with the actual blade to get cut before the crescent is then release to cut into the cut and launch the victim back an additional 30ft at crashing ground speeds. The blade dealing B-rank physical slicing damage and fibrillate the victim's muscles resulting in the in ability to utilize tiers with that muscle group for a set amount of time depending on the Fibrillate Curse used however if this slash impacts their chest it causes heart fibrillation which can cause those without at least B-rank Endurance Tiers to experience a heart attack which depending on their age can cause adverse effects. Age of Victim - Heart Attack Effect Under Prime - Stamina Depleted by Half of Max Fatigue Limit. Prime - Stamina Depleted by Quarter of Max Fatigue Limit. Over Prime - Death No of Retraining - Crescent Travel Distance/Knockback Distance if within Tsuki Radius 0 (A) - 40ft/+40ft 5 (S) - 50ft/+50ft
Name: Batto Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: S Class: Offensive/Supplementary Range: Self
Description: Xan is the originator of the Geka Seido Fighting Style but before he could do so he had to first search for the origins of Iaido, unearthing the ancient Kenjutsu art of Batto. Unrefined Batto is applicable to any sort of Kenjutsu as it is simply the art of drawing a blade to initiate and attack in one fluid motion and to sheathe said blade in such a way that it seems as if the user hasn't unsheathed it at all while flicking any lingering blood away in the process. The speed of the draw is so quick that depending on the spacing it can outspeed incoming kenjutsu techniques to finish drawing to intercept them before they reach the individual. Likewise due to this speed draw it actually requires a Time-Slowing Dojutsu with Reaction Tiers (such as the Raidengan), Iai Prediction/Precognition + Muscle Tension, or reaction tiers above the user's speed to actually see the blade as it's being drawn. To all others they either only see the blade when it is drawn (Time-Slowing, Equal Rank Reaction, Muscle Tension, Iai Prediction/Precognition, Equal Sensory Mediums etc), or are unable to comprehend when the user draws their weapon if lacking some form of sensory. No of retraining's (New Rank) - Outspeeding Proximity (Speed Outsped) - Rea. Req to See 0 (B) - 3ft (Equal Rank) - B 5 (A) - 4ft (Equal Rank Sam Lvl) - A 10 (S) - 5ft (Equal Rank Tier Chain) - S
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| Subject: Re: Preparations II [Hiroshima and Suzume] 7th April 2018, 12:17 pm | |
| It would be Cleo not Suzume who would rise to challenge him as the latter was merely a way to provoke him to attack rather than the actual aggressor as such Cleo would dart off at blinding light speeds as well gritting her teeth as her legs were still not used to the strain of using Chokasoku. Still with one hand she would swipe across her face causing Sithis to emerge from her skull while with the other she would grip Mephala's hilt and draw it albeit not unsheathing it. The end result was that the moment she drew Mephala her displacement aura would actually predict her intent to strike her husband and if not for his ability to read electric currents he would have missed the fact that it would arc outward away from her body akin to lightning before striking at the hand that he was using to try and halt Suzume's attack. Unlike her mentor there was no moment for him to halt after all once she got within proximity to him she had already finished her draw and seeing as she didn't need to fully unsheathe nor swing her blade to cut him she could merely remain still and let her displacement aura strike him. She had learned a lot of things growing up and sparring against Hiro and this was one of them after all if one of the foremost authorities on Kenjutsu specialized on outspeeding other individuals movements then if you erased the movement aspect you'd be able to fight them on even ground and punish them for thinking they could anticipate your kenjutsu. She knew how to hold back and thus decided to deliver wounds which she knew she could heal after this was all over thus the strikes to his wrists were done to deal as much damage as it would take for him to lose his grip on his weapons and yet not enough to go past being a surface injury. Still she had paid Gelel to ensure that her first strike would discharge into his body akin to lightning to deal a second and third strike on the opposite wrist in order to prevent his follow up and give Suzume the opening she needed. - Spoiler:
Lack of Intent Negated due to Cleo moving at the same speed as Hiro and possessing Reaction Tiers (Requiring him to possess Ripping Discord speeds in order to benefit from it's effect) Hiroshima requires S-rank+ Reaction Speeds to notice Cleo move due to possessing a Time-Slowing Dojutsu, Muscle Tension = Negated thus Hiro is unable to benefit from it's use when responding to Cleo's kenjutsu while she is using Chokasoku. Cleo possesses S-rank++ Reaction Tiers & is moving at Blinding Light, however she takes A-rank Recoil Damage to her legs & experiences A-rank Pain as a result of it's enhanced utilization (Cleo is has Pain Resistance so it doesn't affect her performance in battle). It takes 1 P.T of Cleo moving to etch a transmutation circle on the ground.
Kana-Ryu (B-rank Gelel Price) + Chokasoku: Senka = Displacement Aura deals S-rank Physical Slicing Damage to Hiro's Wrist at Blinding Light Speeds, then discharges in order to hit 2 more times, Senka redirects the discharge to attacking Hiro again with each strike being at most three feet away from each other. Thus her second and third strike deal C-rank Physical Slicing Damage each to his other wrist, for B-rank Physical Slicing Damage in total.
Name: Struggle Gaze: The 5th Struggle Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Cleo was born in the struggle, shaped and molded by it. She learned early on that only those who were perceptive enough to know when to disappear, where to find useful materials, what to look for, who to talk to & why the struggle was so real. This technique was refined overtime, allowing her reaction speed to be honed as she grew up, resulting in this Reaction + Speed Tier Chain. This technique grants Cleo S-rank Reaction++ Tiers, when she is utilizing her eyes to perceive something however when without her impressive sight her reflexes are so honed that she can fulfill a S-rank Reaction+ Tier check with ease. This technique is most useful when attempting to see through concealment techniques whether personal or area concealment as well as reacting to high speeds seeing as one of it's composites is the Cypher specific Reaction Tiers.
Name: Chōkasoku (Signature) Classification: Fighting Style Rank: A (Recoil & Stamina Price Varies, Optional Pain Price) Class: Supplementary Range: Self
Description: Req. Shunshin, Twin Moon Dance & Speed Construction. This movement style was created thanks to Cleo's need to prove herself worthy of the Isley family and as a result of her constant spars with Hiroshima allowing her to glimpse his speed and try her best to emulate it. As a result she managed to mix together the sensual graceful nature of Twin Moon Dance with the rapid acceleration of Shunshin all the while masking the user's movements as she simultaneously uses Speed Construction. In comparison to other movement styles at it's level it is slower, but it makes up for it by unable to be predicted by Muscle Tension while those with Time-Slowing Dojutsu require Reaction Tiers equal to the speed the user is moving to detect her. This style was made to complement the Kana-Ryu style of Kenjutsu and is fatiguing to the body as without either Endurance Tiers or sustaining Pain (Equal to Recoil) the user will consume the normal stamina price in addition to a recoil price 1-rank lower than the speed that they are moving. However it is superior to both of it's components due to it's ability to gradually etch transmutation circles while the user is moving, which if her opponents lack Reaction+ Tiers to detect them do not need to be placed in spoiler tags until triggered. When sustaining pain however due to the increased adrenaline in the user's body they can reach the true speed of this movement style, as like it's composite it can only shine through hardship. Movement Speed (+Pain) - Recoil Price - P.T Moving Req. to Etch 1 Transmutation Circle D (Swift Release) - D-rank Recoil - 5 C (Bullet Release) - 3 D-rank Recoil - 4 B (Crashing Ground) - C-rank Recoil - 3 A (Vacuum Release) - B-rank Recoil - 2 S (Blinding Light) - A-rank Recoil - 1
Name: Chōkasoku: Senka Classification: Kinjutsu Rank: B-rank Class: Offensive Range: Contact (Varies)
Description: Chōkasoku doesn't only refer to the speed at which one can move but likewise attack and this particular technique was born from such application of movement while simultaneously striking an opponent. In this instance the user moves behind an opponent and in the process hits them twice both front and back however due to the speed of the strike often victims are left wondering how they got hit just once not knowing they have been struck twice. Those without Pain Sensory equal to the speed that the user moved don't even notice the second wound due to them only seeing one and often they will be bleeding out or crippled in one area before either dropping dead from blood loss or noticing it when they want to move said limb. The location of the second strike is often not far from the first albeit being at the back of the body, however with advanced skill the practitioner can extend the distance of the follow up strike from the initial one. Rank - Distance Strikes are apart from each other D - Within 1 ft C - Within 2 ft B - Within 3 ft
Name: Kana-Ryu Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self (Req. Draw)
Description: A hybrid of Iaido and the electricity harnessing style of Return Stroke which involves the utilization of the draw of a sheathed weapon to activate ones displacement aura which strikes out akin to lightning. With Kenjutsu mastery it is possible to fluidly chain both of the techniques of it's composite styles with Kana-Ryu. This kenjutsu style is quite unique simply due to the nuances of Displacement Aura as it isn't visible to normal eye-sight including Weapon Sensory (Unless one has Electrolocation or a Dojutsu capable of reading electric signals) however those capable of detecting it will note that not only does her Displacement Aura seem to strike like lightning but it's path through the air is akin to electricity. It takes aspects from both, with the kenjutsu of this style not only being capable of intercepting hand-seals but likewise the user's Script can be transmitted through their displacement aura modifying their original form for use in or to aid Kenjutsu. Unlike Return Stroke & Iaido however Kana-Ryu has a shorter strike range, being useful for more close combat purposes than it's composites and mixing the speed of Iaido annd harnessing the properties of Return Stroke to make a versatile yet deadly strike. The true power of this style however comes from it's ability to discharge the kenjutsu of this fighting style into opponents akin to electricity repeating the damage albeit at a lower level to multiple opponents. This unique effect is only possible through Gelel Prices which determine the distance at which these slashes are discharged while the user's skill level can determine how many targets can be affected by the discharged slashes at once. Rank (Discharged Strike hits) - Proximity to Opponent (Hand Seal Interrupted) - Gelel Price (Discharged Slash Dmg) D (1 Additional Target) - 1ft (Equal) - D (5-ranks Lower) C (2 Additional Targets) - 2ft (Equal Rank+) - C (4-ranks Lower) B (3 Additional Targets) - 3ft (Equal Rank++) - B (3-ranks Lower) A (4 Additional Targets) - 4ft (1-rank- Higher) - A (2-ranks Lower) S (5 Additional Targets) - 5ft (1-rank Higher) - S (1-rank Lower)
--------------------- Suzume was amused that this upstart thought he could prey on her age and attempt to use her own family technique against her, still she liked his moxie and would utilize Shunshin to dart to the side the moment she registered his movement allowing her to now see his kenjutsu techniques. Instead of stopping her assault she would merely multiply the strikes she was dealing utilizing Battojutsu to deliver $ Slashes in the interval that it would usually take for her to deliver one. Now with Karliah's interference it allowed Suzume to be the finisher as while he was dealing with her apprentice she could strike from a distance filling in the holes left in Karliah's strikes. While normally she would of slashed to kill she didn't want to traumatize Cleo, after all she was soft and wouldn't be able to handle it, so she likewise aimed for flesh wounds which would merely bleed and not do anything serious like maim or mortally wound him. - Spoiler:
Re-Trained Battojutsu C-rank = 1 Post C-rank = 1 Post B-rank = 2 Posts
Cleo has posted 4 Times. Hiro has posted 4 Times. Suzume has posted 4 Times.
First Iai Slicing (A-rank Speed & A-rank Reaction) + Iai Quick-Draw = Iai Slicing is capable of cutting opponents moving at S-rank Speed to deal A-rank Damage. Battojutsu Enhanced Iai Slicing + Shunshin (S-rank Speed & A-rank Reaction) + Iai Quick-Draw = Iai Slicing is capable of cutting opponents moving at SS-rank Speed to deal A-rank Damage. (x4) If 22 ft away it can interrupt Hand Seals Equal to the Speed that the Iaido Technique is used. If 21 ft away it can interrupt 1 Tier High Hand Seals If 20 ft away it can interrupt 2 Tiers Higher Hand Seals If 19 ft away it can interrupt 3 Tiers Higher Hand Seals If 18 ft away it can interrupt 1-rank Higher Hand Seals
Name: Shunshin (Signature) Classification: Fighting Style Rank: B-rank (Recoil Price Varies) Class: Supplementary Range: Self
Description: Often mistaken as variant of the Shunpo technique though it was actually created before it by Kira Isley, it has long since faded out of use within the Isley Family mainly due to it being severe on the hips. Furthermore the distance that the user can cover is like wise inferior to Shunpo while the speed of the acceleration pales in comparison despite this technique being more difficult to master, however in the hands of a female this techniques true potential can be honed. Using this movement style the user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user to damage their body, their hips in particular sustaining the brunt of the Physical Recoil Damage equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of recoil to move at S-rank speeds (if male) or Blinding Light speeds (if female) for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them. Movement Speed (If Female) - Distance Covered (Recoil Price) D (Swift Release) - 3 (D) C (Bullet Release) - 7 (D) B (Crashing Ground) - 12 (C) A (Vacuum Release) - 16 (B) S (Blinding Light) - 20 (A)
Name: Battojutsu Classification: Fighting Style Original Rank: C Count: 1/2 Current Rank: B Class: Offensive/Supplementary Range: Self (Req. Iaito), Contact
Description: The ancient Kenjutsu art of Batto in it's refined state differs from it's successor style Iaido due to what is done after the blade is unsheathed. Due to the samurai who created this style being wiped out by the shinobi during the Era of Warring States out of fear only the legendary tales of swordsmen capable of drawing and slicing an opponent in one moment were what was left and thus what was used to create Iaido. Battojutsu is more than that, or more specifically unlike Iaijutsu which allows one to master the art of unsheathing and sheathing one's blade Battojutsu allows one to incorporate multiple cuts after unsheathing. This is stressful on the body to preform quickly fatiguing those who are not skilled enough to refine their muscle memory and have not learned how to control their breathing precise enough to get the most out of each breath. A master of Battojutsu was said to draw their blade once and by the time they sheathed their blade they had already felled a hundred shinobi. Due to the sheer amount of strikes capable with one blow Battojutsu those without Time-Slowing Dojutsu are unable to see the strikes of the Batto practitioners blade. Those with Muscle Tension or Iai Prediction/Precognition etc can determine where the Batto user is aiming however and thus can gauge how to block albeit not being able to actually see the slashes. No of retraining's (New Rank) - Max No of Slashes Per Draw (Stamina Price per flurry of slashes) 0 (D) - 5 (-10 Stamina Every 5 Slashes) 5 (C) - 10 (-8 Stamina Every 5 Slashes) 10 (B) - 15 (-6 Stamina Every 5 Slashes) 15 (A) - 20 (-4 Stamina Every 5 Slashes) 20 (S) - 25 (-2 Stamina Every 5 Slashes)
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Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Preparations II [Hiroshima and Suzume] 12th April 2018, 7:24 pm | |
| A frown would appear on his lips the moment he had realized that he had played right into their hands, it was a pity too as he was really hoping that he could’ve gotten rid of the old hag and deal with Karliah separate. Either way, he knew that this wasn’t going to be a walk in the park with it being the two of them simultaneously but he believed he knew what had to be done as such he would look to defend the oncoming assault from both sides. With Karliah successfully freeing up her mentor to avoid his attacks, his red hues would shift towards her as he saw the attacks coming his way thanks to his visual prowess as even without Muscle Tension he was still able to read the attacks heading his way. With that said he would quickly shift into the Blood Moon Stance then followed up with the Crimson Moon Parry parrying the first two with his katana and the third strike with his Wakizashi. He wouldn’t stop there, however, as he would parry Suzume’s four strikes as well, the first two strikes with his katana and the other two with his Wakizashi. Once the attacks were successfully parried, Hiroshima would expend S rank worth of natural energy on Hirenkyaku and would move towards Suzume at SS- speeds and would attempt to run past her and position himself behind her. If he was successful in doing so, he would follow up by delivering a horizontal slash hitting her upwards and would follow up by drilling her into the ground. With his love being the real problem here, he would attempt to keep her busy by leaving numerous afterimages in his wake which he would also use to throw Suzume off to ensure that he would land his hit. - Hiroshima:
Denkou Style Kenjutsu: Crimson Parry retained to A-Rank as such Hiroshima is able to predict S+ movements with his radius. Hiroshima should be successful in parrying all attacks from both Suzume and Karliah.
Hiroshima spends C rank worth of natural energy, thanks to his very high affinity with lightning, to boost his speeds to SS- with Hirenkyaku. Which he then uses to move behind Suzume and then follows up with Crimson Drilling Blade.
Shunpo: Bushin used to create an optical illusion(s) to throw off and confuse the women.
Muscle Tension Used
Lack of Intent used
Lightning Magic: Super-Vibrato Blade used
Name: Blood Moon Stance (Signature) Classification: Fighting Style (T.A.T. Denkou Only) Rank: A-rank Class: Offensive/Supplementary/Defensive Range: Self (Req. Twin Hookswords/Chokuto or 1/2 of the Following Wakizashi/Katana/Tanto)
Description: This additional stance is a hybrid of New Moon Blade, Crescent Moon Blade, Juinjutsu Status Effects & finally Batto taught by Xan Ibwa in order to make a Kenjutsu style truly worthy of the Isley name. Being his apprentice and heir to his legacy Hiro was able to combine the two to make improvements of all three taking aspects and forging them into this legendary kenjutsu fighting style which incorporates every aspect of Denkou Style Kenjutsu & Isley Family Kenjutsu in one. In this stance the user wields two blades either of identical or differing lengths &/or builds completely foregoing the use of hand seals to make a Kenjutsu style which is capable of offense, defense & even support. The Blood Moon Stance was made with Hirenkyaku in mind and as a result when preformed correctly it's kata are often not even seen only felt by those unfortunate enough to combat him. It is known thanks to it's spacing, which is referred to was the "Tsuki Radius" which is essentially the radius from the user to the tip of the blade upon being drawn that a victim is capable of being cut if they are within it. This Kenjutsu style is known for it's highly efficient movement interception ability and thanks to it's spacing + the user's Muscle Tension they are able to intercept movement within their "Tsuki Radii". With an active Raidengan (or any of it's advanced variants) however this can be taken one step further allowing the user to predict movement within his "Tsuki Radii" on par with a Precognitive Dojutsu. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from the Twin Moon, Full Moon, New Moon Blade & Crescent Moon Edge fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. The Blood Moon Stance's draw speed is determined by the types of blades being held in each hand resulting in the following: Draw Type = Effect *True Twin Hookswords = [Blood Moon Stance Kenjutsu deal Full Damage regardless of length of Blades] *Proper Katana & Wakizashi = (Kenjutsu unable to be seen by those without Equal-rank Reaction+Speed Tier Chain within "Tsuki Radii" on Katana side, without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on Wakizashi side) *Standard Twin Chokuto = (Kenjutsu unable to be seen by those without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on either side) [Blood Moon Stance Kenjutsu deal half as much damage] *Improper Wakizashi & Tanto = (Kenjutsu unable to be seen by those without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on Wakizashi side, without Equal-rank Reaction Tiers+ Time-slowing Dojutsu within "Tsuki Radii" on Tanto side[Blood Moon Stance Kenjutsu deal quarter as much damage]
Name: Denkou Style Kenjutsu: Crimson Parry Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: A Class: Offensive/Supplementary Range: Self, Close-Short (Tsuki Radus)
Description: Req. Active Raidengan. The Tsuki Radius is what determines the effectiveness of the Blood Moon Blade, and is only equal on both sides when wielding twin blades, otherwise it of differing sizes which affects the distance an opponent's movement can be intercepted with them being cut in the process of they continue moving or attempt to flee. This is determined by their height, the length(s) of their blades which establishes the "Tsuki Radus" like so: Height of Denkou - Blade Length (Tanto/Wakizashi/Katana/Chokuto) - Left Tsuki Radii (In ft) - Right Tsuki Radii (in ft) 3 Feet & Below (1 Foot Arm Length) - 1/1.5/2/3 Feet - 5/~5/6/7 - 5/~5/6/7 4 Feet (1.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~6/7/~7/~8 - ~6/7/~7/~8 5 Feet (2 Feet Arm Length) - 1/1.5/2/3 Feet - 8/~8/9/10 - 8/~8/9/10 6 Feet (2.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~9/10/~10/~11 - ~9/10/~10/~11 7 Feet (3 Feet Arm Length) - 1/1.5/2/3 Feet - 11/~11/12/13 - 11/~11/12/13 8 Feet (3.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~12/13/~13/~14 Likewise thanks to the active Raidengan (or any of it's advanced variants) & the user not only possessing that but also Reaction Tiers, this advanced perception + Dual Wielding grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their Tsuki Radius but likewise parry incoming kenjutsu with some user's being skilled enough to parry with one blade while striking with another in the same moment. No of Retraining - Perception = Prediction & Effect 0 (B) - Muscle Tension + Raidengan = Predicts movement from D-A rank Samurai Level Speed. Can parry equal-rank speed kenjutsu with Katana/Chokuto/Wakizashi to strike with Wakizashi/Chokuto/Tanto within the same moment within "Tsuki Radii" 5 (A) - Muscle Tension + Mashin Raidengan = Predicts movement from C-S Samurai Level Speed. Can parry 1-rank higher speed kenjutsu with Katana/Chokuto/Wakizashi to strike with Wakizashi/Chokuto/Tanto within same moment within "Tsuki Radii". 10 (S) - Muscle Tension + Joukai Raidengan = Predicts movement from B-SS Samurai Level Speed. Can parry 2-rank higher speed kenjutsu with Katana/Chokuto to strike with Wakizashi/Chokuto within same moment or both Wakizashi & Tanto to block within "Tsuki Radii". 10+ (S + Muscle Tension Max Retraining) - Muscle Tension + Kami Raidengan = Predicts movement from A-SS Samurai Level Speed & Tier Chains, can track movement from SSS-rank Samurai Level Speed, SSS-rank Strength + Speed Tier Chain/Flying Thunder God at the cost of straining dojutsu overuse causing blindness. Can parry 3-rank higher speed kenjutsu with Katana to strike with Wakizashi within same moment or both Chokuto/Wakizashi & Chokuto/Tanto to block within "Tsuki Radii". (Insert Name)'s Current Tsuki Radii = (Left, Right, Total only if using Twin blades) *Note:Twin Hook swords follow those blades which matching lengths as them.
Name: Denkou Style Kenjutsu: Crimson Drilling Blade Classification: Kenjutsu/Juinjutsu Original Rank: A Count: 0/5 Current Rank: S Class: Offensive/Supplementary Range: Mid, Contact-Short (Tsuki Radius)
Description: Req. Active Raidengan. Following the philosophy of the Blood Moon Stance, Hiro draws his blade and activates the tattoo on his right forearm to channel his Natural Energy into it. He then moves towards the target at Vacuum Release Speeds, slashing them upwards into the air 20ft dealing A-rank Natural based Slicing Dmg (Req. A-rank Sam Lvl Strength Tiers to negate knockback) & magnetizing their body thanks to the Magnetize Curse transmitted through the blade in his right hand and then appears above them if they are unable to track his movement using Hirenkyaku, if they can see him he appears to glide around them while rising upward 20ft out speeding them as they hurtle through the air. He strikes while rapidly rotating the blade in his left hand, channeling chakra into the tattoo on his left forearm, to deliver a sharp drilling slash down upon them, impaling the opponent to the ground & dealing A-rank piercing physical based damage. Thanks to the Magnetize Curse the victim is unable to utilize a speed based air movement technique to dodge the follow up, which otherwise would be the only thing saving them from getting impaled by the other blade due to being knocked into the air by the first slash. Depending on the strength of the Magnetize Curse the victim requires a Strength based air movement technique in order to forcibly move themselves out of the magnetic pull to the incoming blade. The drilling blade results in copious blood loss thanks to not only the wound but the Bleed Curse transmitted through the blade in his left hand with victims losing a C-rank amount of blood each P.T + Additional Blood Loss dependent on the Bleed Curse used. No of Retraining - Hirenkyaku Capable 0 (A) - Hirenkyaku 5 (S) - Hirenkyaku with NE Price
Name: Hirenkyaku (Signature) Classification: Fighting Style Rank: A-rank (Optional NE Price Varies) Class: Supplementary Range: Self
Description: Req. Hoho & Mahō Shinken Gai Kata. This movement style was created thanks to Hiro's Natural Energy reserves gaining the Lightning Affinity thus supercharging not only the way he preformed lightning techniques but imbuing his very body with it. This allowed him to finally perfectly integrate Lack of Intent into his movement style while retaining the fluid graceful unpredictable nature of Hoho. The result is Hirenkyaku where Hiro doesn't so much as run as he does glide across surfaces yet to main the degree of speed with the subtlety is extremely fatiguing on the body as without endurance tiers the user will consume triple the stamina by attempting to use it at all (it's reduced to double even with Endurance Tiers). However it is superior to it's predecessors by virtue of allowing the user when it is in use to equate Samurai Level Speed yet remain unable to be read by those with Muscle Tension/Time-Slowing Dojutsu + Reaction Tiers, however due to the latent electricity coursing through the body the user is still capable of being tracked by electrolocation. However when used with an additional NE Price it can actually out speed Samurai Lvl Speed being on par with Tier Chains. Due to this increase in speed it is even difficult for those with Precognitive Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank to the user's speed (While those with the Raidengan require Muscle Tension) to predict his movements. The movement itself is rather stylish as the gliding to those who can see it simply appears as if he's sliding on a frictionless surface the sheer coolness being capable of seducing those of opposite gender or of the homosexual or bisexual orientation while intimidating those of the same gender who are heterosexual or of the asexual orientation. Finally thanks to the stability of the movement seeing as the center of balance is maintained almost perfectly this technique can be used in place of Samurai Lvl Strength Tiers to negate knockback. NE Price - Speed/Strength Tier Substitute for Equal Rank Knockback D - C- (Tier Chain)/D+ (Sam LVl) C - B-/C+ B - A-/B+ A - S-/A+ S - SS-/S+
Name: Lack of Intent Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: Xan's Kenjutsu is deadly not because he uses Iaido effectively but because he has no wasted movement nor indication that he is going to attack before he does. This is something cultivated through practice to eliminate any sign of muscle tension as well as traces of killing intent and is a specific counter to those who utilize dojutsu which slow down objects as their "prediction" becomes useless when faced with spontaneous movement. This coupled with speed equal to their rank makes Xan's kenjutsu attacks unreadable to their eyes negating the advantages that such dojutsu have over him in physical combat. When dealing with opponents with reaction tiers or fellow True All Taijutsu user's with Muscle Tension if he possesses speeds 1-rank above them, then his kenjutsu can not be read, when fighting normal opponents if he possesses speeds 1-rank below their own and above then his Kenjutsu can not be read. Assuming there was an opponent with both Reaction Tiers and a Dojutsu which slowed down movement speed or a Fellow All Taijutsu Cypher with Muscle Tension & Reaction Tiers then Xan would have to possess speeds 2-rank's above their own for his kenjutsu to be unable to be read. If there ever was an opponent however..that was an All Taijutsu Cypher with Reaction Tiers and a movement slowing Dojutsu..then in addition to Xan finally smiling he would have to move at speeds 3 ranks above their own for his kenjutsu to be unreadable.
Name: Lightning Magic: Super-Vibrato Blade Classification: Kenjutsu/Senjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced natural energy flow technique which the user channels Lightning Magic in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Lightning Magic damage equal to a B-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by B-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh natural energy price even when not in contact with the user rather than constantly draining from the user's natural energy reserves which is based on their skill level. Rank of User - Time till Reactivation in Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
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| Subject: Re: Preparations II [Hiroshima and Suzume] 4th May 2018, 11:37 am | |
| "Oh? So you think you can parry all of my strikes?! Very well, take them all!" Suzume cackled as she sheathed her blade after Hiro parried four of her strikes and proceeded to get closer to her with a burst of speed. She would draw her blade yet again however in regards to the amount of strikes she was dealing it was incomparable to what she had unleashed previously. A small amount of her skill as a Battojutsu master was being displayed in it's full might as while she never taught her grand nephew anything about kenjutsu she did however teach his mother and father. She would utilize Shunshin to get closer to him intending on clashing with him head on while utilizing a combination of her Displacement Aura and swordsmanship to engage him before he could reach her. The strikes would be unleashed from various angles, targeting various areas on his body and adapting to his prominent use of parries to deal with her aggression. It was quite a powerful style but it would seem the current Isley Heir had relied on the basic capabilities of the Blood Moon Stance instead of making additional defensive techniques to counter-act other methods of kenjutsu. While normally slashes could easily be parried what happened when one parries the type of strike which induces knock-back, simpe their weapon is knocked off-course causing them to waste time in order to try and parry another strike especially if said follow up occurs within almost the same interval of the last strike. As a result though he would normally be capable of parrying the strikes with no problem, Hiroshima would instead fall prey to whatever follow-up strike succeeded Suzume's use of an Iai Bash which she would use to cut him to pieces. Of course she had forgotten that they were meant to be holding back though if she did see blood well, she would ease up the following strikes so as not to slice and dice Hiroshima into pieces. If she didn't however..and he decided to pull out something which could negate her physical strikes then she would keep it up merely to illustrate a point if not for his intangibility he would be dead, and if not for his over-reliance on a single defensive kenjutsu technique which was meant to be built upon and supplemented with other kenjutsu he would not be in this situation. - Spoiler:
Hiroshima, Suzume & Cleo have posted 5 Times 1 Post (Suzume) = Kenjutsu Mastery
*Iai Slicing (A-rank Speed & A-rank Reaction) + Iai Quick-Draw + Displacement Aura = Iai Slicing is capable of cutting opponents moving at S-rank Speed to deal A-rank Damage. If 22 ft away it can interrupt Hand Seals Equal to the Speed that the Iaido Technique is used. If 21 ft away it can interrupt 1 Tier High Hand Seals If 20 ft away it can interrupt 2 Tiers Higher Hand Seals If 19 ft away it can interrupt 3 Tiers Higher Hand Seals If 18 ft away it can interrupt 1-rank Higher Hand Seals
*Battojutsu Enhanced Iai Slicing + Shunshin (S-rank Speed & A-rank Reaction) + Iai Quick-Draw = Iai Slicing is capable of cutting opponents moving at SS-rank Speed to deal A-rank Damage. (x15 Strikes = -18 Stamina) Kenjutsu Mastery = Able to Chain Iai Bash (-3 Stamina) & Iai Beheading (-3 Stamina) Total Stamina consumed = 24
Flurry Composition 1. Iai Slicing (Left Arm) 2. Iai Bash (Against Sword which parries Iai Slicing) 3. Iai Slicing (Right Arm) 4. Iai Bash (Against Sword which parries Iai Slicing) 5. Iai Beheading (Left Leg) 6. Iai Beheading (Right Leg) 7. Iai Slicing (Lower Torso) 8. Iai Bash (Sword which parries Iai Slicing) 9. Iai Beheading (Neck) 10. Iai Bash (Sword which parries Iai Beheading) 11. Iai Slicing (Upper Torso) 12. Iai Beheading (Torso Horizontal Strike) 13. Iai Bash (Sword Which parries Iai Beheading) 14. Iai Beheading (Torso Vertical Strike) 15. Iai Slicing (Forehead)
If he Parries Hiroshima is pinned for 2 P.T forcing him to keep his defense up until my next post.
Name: Kenjutsu Mastery Classification: Kenjutsu Original Rank: D Count: 0/2 Current Rank: C Class: Passive Range: Self
Description: Suzume has hailed herself as something of a kenjutsu master, she forgets it, those who have fought him or alongside him know it, and sometimes despite her old age she can showcase it. But what exactly does the title Kenjutsu master ultimately mean, to Suzume it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation. This momentum is generated from the moment a kenjutsu strike is launched allowing Suzume to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to force different ways of dealing with strikes due to incorporating different kenjutsu into a single barrage of strikes. This works to allow a flurry to be done like a combination yet at the speed of a normal flurry of simpler strikes but suffers from the weakness of usual multi-hit techniques. When utilized in combination with Battojutsu it's power truly shines as Suzume is capable of utilizing her flurry of strikes in to pin down victims locking them in place (1 P.T) by keep up their defenses, or loosening it and falling prey to the slash immediately after the last one dealt. Sure enough it has it's drawbacks as to unleash multiple strikes in this way is not only tiring but likewise temporarily prevent her from utilizing Battojutsu for a set amount of time (10 Turns) but the gain is well worth the risk. No of retraining's (New Rank) - Kenjutsu in Flurry (P.T Pinned) - Stamina Price Per Kenjutsu (Turns Batto is Unavailable) 0 (D) - 2 (1) - 5 (10) 2 (C) - 3 (2) - 4 (8) 4 (B) - 4 (3) - 3 (6) 8 (A) - 5 (4) - 2 (4) 10 (S) - 6 (5) - 1 (2)
---------------------------------------- "I'm sorry, but that was a mistake." Cleo thought to herself as she smiled bitter-sweetly. She was glad that he managed to parry her kenjutsu the proper way, but that was the point she was ultimately a distraction at least initially. When he parried her strike she would back off deciding to let her mentor pin him down something that she was quite possible of doing. Using that Cleo would take that opportunity to move without any body movement what so ever using Bringer Light for the first time against Hiroshima. With his focus on Suzume he would be unable to follow after her as she would glide above him in a crescent while gripping her hilt. Like before a strike would lash out comprised of her displacement aura aimed at discharging into his body as she moved past him to end up behind him. She would do so in a way that she would move around him, with Hiro most likely losing track of her the moment she approached his right side and thus would not realize that she was currently at his left side slightly behind him essentially sandwiching him between her and Suzume. It was a classic numbers advantage between skilled combatants, while she was sure he would be fine if he were allowed to use everything in his arsenal this was a test of kenjutsu and she hoped that he was the superior of both of them combined. If he wasn't well, this training would hopefully allow him to eventually be so, after all if he was to become Blue Hummingbird then defeating both of them at the same time shouldn't be a problem. From there he could move to soundly defeating Zaku and then finally defeating the Bloody Ruler in straight combat truly cementing his place within the Isley Clan. If he managed to not be done in by their teamwork just yet then maybe he would actually take them seriously and pull out his new weapons, otherwise Cleo would have to force him to. - Spoiler:
Current Transmutation Circles Etched into Ground = 3 Full Pain Bringer Light (Standing on an Etched Transmutation Circle) = S++ Speed movement to move past Hiroshima. (S-rank Gelel Price) If Hiroshima is pinned = He is unable to focus on Cleopatra thus he fails the Time-Slowing Dojutsu + S-rank Reaction Check to detect her movement.
Kana-Ryu (B-rank Gelel Price) + Chokasoku: Senka = Displacement Aura deals S-rank Physical Slicing Damage to Hiro's right sword at Blinding Light Speeds, then discharges in order to hit 2 more times, Senka redirects the discharge to attacking Hiro again with each strike being at most three feet away from each other. Thus her second and third strike deal C-rank Physical Slicing Damage each to his right shoulder and right hip, for B-rank Physical Slicing Damage in total.
Chokasoku: Senka = The Above Strikes are mirrored (if Hiroshima lacks S-rank Pain Sensory he will not notice the second strike), striking his left sword (S), left shoulder (B) & left hip (B). (B-rank Gelel Price)
Name: Bringer Light (Signature) Classification: Fighting Style Rank: S (Recoil/Pain & Stamina/Pain Price Varies, Optional Gelel Price) Class: Supplementary Range: Self
Description: Req. Chōkasoku + Transmutation Custom: Translocation. This movement style is the culmination of Cleopatra's constant spars with Hiroshima and her perfection of the Transmutation Custom fighting style. As a result she managed to take all the aspects which made Chōkasoku such an effective movement style and streamlining it while finding a way to accelerate her movements even further. In comparison to other movement styles at it's level it is slower only being able to match Samurai Level Speeds, but it makes up for it by unable to be predicted by Muscle Tension while those with Time-Slowing Dojutsu require Reaction Tiers equal to the speed the user is moving to detect her. Furthermore with the introduction of Transmutation Circles not only does this allow for Omni-Directional movement by using them as platforms to interface and accelerate on any surface including air but likewise when utilized to land on top of any of her created Transmutation Circles it can be activated to move the user without any physical movement on her part. This style was made to complement the Dark Moon Stance style of Kenjutsu and is fatiguing to the body as without either Endurance Tiers or sustaining Pain (Equal to Recoil) the user will consume double the usual stamina price in addition to a recoil price 1-rank lower than the speed that they are moving. However it is superior to both of it's components due to it's ability to gradually etch transmutation circles while the user is moving, which if her opponents lack Reaction+ Tiers to detect them do not need to be placed in spoiler tags until triggered. When moving through a combination of speed and a transmutation circle the true speed of this style can be reached, however it comes at the cost of physical movement. This movement style can switch from incurring Recoil and Pain to fully Pain (Equal Rank to movement) though in comparison to normal when the user reaches their max Pain threshold they will succumb to depletion to their Sanity Limit in exchange for continued movement rather than passing out. Movement Speed (Additional Distance) - Recoil Price - P.T Moving Req. to Etch 1 Transmutation Circle D+ (+1 ft at D++) - D-rank Recoil - 5 C+ (+5 ft at C++) - 3 D-rank Recoil - 4 B+ (+7 ft at B++) - C-rank Recoil - 3 A+ (+11 ft at A++) - B-rank Recoil - 2 S+ (+17 ft at S++) - A-rank Recoil - 1
Name: Chōkasoku: Senka Classification: Kinjutsu Rank: B-rank Class: Offensive Range: Contact (Varies)
Description: Chōkasoku doesn't only refer to the speed at which one can move but likewise attack and this particular technique was born from such application of movement while simultaneously striking an opponent. In this instance the user moves behind an opponent and in the process hits them twice both front and back however due to the speed of the strike often victims are left wondering how they got hit just once not knowing they have been struck twice. Those without Pain Sensory equal to the speed that the user moved don't even notice the second wound due to them only seeing one and often they will be bleeding out or crippled in one area before either dropping dead from blood loss or noticing it when they want to move said limb. The location of the second strike is often not far from the first albeit being at the back of the body, however with advanced skill the practitioner can extend the distance of the follow up strike from the initial one. Rank - Distance Strikes are apart from each other D - Within 1 ft C - Within 2 ft B - Within 3 ft
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