Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Enzo's Tapir/Baku Combination Techniques 4th May 2017, 11:09 pm | |
| Small Tapir Combinations - Spoiler:
Name: Tapir Combination(Keles)- Phoenix Sage Morpher Strike Classification: Combination Technique Rank: C-rank Class: Offensive Range: Long
Description: This is done in tangent with Enzo either making a morpher projectile of some kind, or throwing a morpher projectile that's already in his possession.The Most that Keles does is enchant the kunai with C rank fire chakra before they are thrown. After they are thrown, they can be manipulated at the max distance they can go(dependent on size), at the speed they were thrown. Keles can enchant up to six of these morpher projectile variants C rank and under with fire chakra, with Keles's range of manipulation being as far as 20 feet from where it was thrown, with as fast as they can fly depending on the speed. Enchantment increases the accumulation of heat, raising the damage by one rank to deal physical fire hybrid damage, a fire chakra hybrid. Enchantment also gives them + samurai tiers and adds 5 feet on their explosion range. For continuous use of the trajectory, Keles would need to pay an upkeep of D rank chakra per post(total). Samurai reaction tiers of the speed of the projectiles are needed to keep notice of it. If the upkeep isn't maintained per round of D rank chakra, the technique ends.
Name: Tapir Combination(Pachgen)- Double suicide drop Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: Mid
Description: This is a combination technique with Enzo and Pachgen. As soon as Enzo summon's pachgen, the summon will be ported completely into the ground below, already using double suicide. In the meantime, Enzo attacks the opponent, or around the area that the opponent is in by using leaf drop. When that happens, regardless of the connection, the initial tremor of leaf drop softens up the underground for a higher drop rate, as well as overtaking the opponents vibration sensor because of the tremor he caused. This negates C-rank Vibration Sensory techniques and below and cause those who lack vibration sensory to require C-rank+ Reaction Tiers to be able to avoid being dragged underground. After that distraction, Pachgen drags the opponent underground, head included up to 20 feet below, effectively burying them alive. The opponent would need B rank strength tiers and a B underground movement technique to escape.
Name: Tapir Combination(Nixkaya)- Leaf Great Voltage Whirlwind Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: Contact ,Short
Description: This is a combination technique with Enzo and Nixkaya.This one is a bit more simple as Nixkaya actually charges up Enzo's leg with Lightning chakra as he pushes off with his speed tier. In this case, the lightning chakra jolt allows for Enzo to move at samurai tier speeds for the instance of the combination technique. Leaf great whirlwind is then initiated at Enzo's speed tiers with samurai speeds. However, the series of 4 kicks " low, middle, high, heel drop, have their foot rotation x2 of it's reach (1 foot a D rank, moves up and caps at 5 feet at s). Each strike does C rank physical damage without strength tiers, as well as additional damage dependent on the amount of lightning chakra in his leg.The technique initially can cause the user's limb to glow a bit (C or B) however when a large amount of electricity (A or S) is put into it the limb sparks with electricity signifying it's lethality. The amount of electricity capable of being imbued into the user's Limb caps at S-rank.
Name: Tapir Combination(Masitonka)- False Advertised hidden mist Classification: Combination Technique Rank: C-rank Class: Offensive/Supplementary Range: AOE
Description: This is a combination technique with Enzo and Mastitonka. Mastitonka uses an even greater amount of the hidden mist technique that affects both her and Enzo, making them able to go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision capable (Itsugan etc) will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. in combination with his genjutsu, their perception of death will be fully manipulated with the in and out presence being initiated within 20 feet of those caught in the genjutsu, even if enzo and/or mastitonka isn't there. This technique can be ended by either Enzo or Mastitonka. Those within the mist will be caught within the genjutsu. Physical attacks within this combination is undetectable as long as the individual is trapped within the genjutsu, however upon being broken it defaults to the normal benefits of the Hidden Mist technique &/or Silent Killing they possess.
Small Baku Combinations - Spoiler:
Name: Baku Combination(Kucknuth) -Detonative Mindsurge: Waist-Down Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: Mid
Description: This is a combination technique with Enzo and Kucknuth. Enzo utilizes his detonation illusion Jutsu waist down in unison with Kucknuth's shocking illusion, mind surge. The detonative illusion will devour the mind surge as it saturates the area, scaled off of the chart using mid. The only difference between this and the actual detonative illusion is that Enzo or Kucknuth (if still present) can opt out of the blast radius time modifier in orde to make it an instant, (30 feet), instead of making it between the 6-10 p.t. time frame for the total distance of 210 feet (Highly Volatile + unstable blast modifier) Because the detonative illusion devours the mind surge, Kucknuth does not have to be present for the resolution of the combination once the combination "started". The result of this is this a genjutsu that covers smell, hearing, and touch at the same time. Once the explosion happens, those who were caught in it will notice that all of the feeling in their lower body will be completely gone. Not only does this cutoff pain from exiting this genjutsu, but the inflicted will basically be prone, unable to stand and use their lower body whatsoever. There is also a slight ringing sound in their ears, feigning the illusion of shot ear drums and impairs their hearing. Those inflicted will need a B-Rank Barrier+Endurance tier chain to negate the immobility.
Name: Baku Combination( Hamuteo) -Detonative Marro: Tear Gas Of The Dammed Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: AOE
Description: This is a combination technique with Enzo and Kucknuth. Enzo utilizes his detonation illusion tear gas down in unison with Hamuteo's Marrorw Illusion, Grasp of the damned. The detonative illusion will take a B Rank Blood Price (Paid by either the summon, the summoner, a split cost between both of them) as it saturates the area, scaled off of the chart using AOE. The only difference between this and the actual detonative illusion is that Enzo or Hamtueo (if still present) can opt out of the blast radius time modifier in orde to make it an instant, (120 feet), instead of making it between the 6-10 p.t. time frame for the total distance of 600 feet. Because the detonative illusion devours the blood price and aspect of "grasp of the damned" , Hamtueo does not have to be present for the resolution of the combination once the combination "started". The result of this is this a genjutsu that covers smell, hearing, and touch at the same time. Once the explosion happens, those who were caught in it will notice that all of the feeling in their lower body will be completely gone. Once the explosion happens, those who were caught in it will experience something akin to zombies enarthing from the ground that emits tear gas. For starters, there would be a slight ringing sound in the ears, Feigning the illusion of shot ear drums and impairs their hearing. Skeletons will rise from the ground to claw at their legs and legs, attempting to drag them down to the ground. The second thing that happens is that the inflicted will immediately start to tear up with a burning sensation inside their throats, nostrils, and eyes. This takes away their sense of smell, as well as their ability to break out of the genjutsu via pain. They will have difficulty breathing and chest pain, toppling over and remaining immobile for the duration of the genjutsu as they imagine being eaten to death by the zombies. This deals B-Rank mental and B -Rank spiritual damage every round that they are trapped.
| |
|
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Enzo's Tapir/Baku Combination Techniques 15th May 2017, 12:10 pm | |
| | |
|